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GPU: Fix black screen on buffered render enable.
We were never clearing the skip flag. Has been a bug since before v1.0.
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@@ -1736,6 +1736,8 @@ void FramebufferManagerCommon::Resized() {
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PSP_CoreParameter().renderHeight = 272 * zoom;
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}
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gstate_c.skipDrawReason &= ~SKIPDRAW_NON_DISPLAYED_FB;
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#ifdef _WIN32
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// Seems related - if you're ok with numbers all the time, show some more :)
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if (g_Config.iShowFPSCounter != 0) {
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