Commit Graph
23807 Commits
Author SHA1 Message Date
Unknown W. Brackets 1912a948ab EditorConfig: Workaround MSVC2017 bug.
Let's just comment out for now.  Thanks to LunaMoo for investigating.
2017-04-15 16:35:43 -07:00
Unknown W. Brackets 960ffd2e85 Core: Remove bRestartRequired config hack. 2017-04-15 16:34:25 -07:00
Unknown W. Brackets e8e65881b8 Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Unknown W. Brackets 638a015ced Add a restarting flag to NativeInit/NativeShutdown.
Will be used externally.  Also cleanup some LogManager init/shutdown in
case these are called multiple times on Windows.
2017-04-15 16:30:37 -07:00
Unknown W. Brackets bf02f7d98b Vulkan: Detect swapchain init failure.
This seems to be a driver bug, and occurs on NVIDIA when OpenGL has
previously been inited.  Or we're not cleaning something up properly...
but there's a driver error logged to debug output.
2017-04-15 16:26:26 -07:00
Henrik Rydgård 627c280031 Merge pull request #9617 from unknownbrackets/resize
Destroy FBOs only on actual resize
2017-04-15 09:41:25 +02:00
Henrik Rydgård a4cb215644 Merge pull request #9613 from LunaMoo/config_stuff
Disable pause button when not using touch.
2017-04-14 21:47:02 +02:00
LunaMoo 372cbaac15 Disable pause button when not using touch.
Remove per-game status from some settings which shouldn't be per-game.
2017-04-14 17:11:16 +02:00
Unknown W. Brackets 98ba7afa83 Destroy FBOs only on actual resize.
As a side effect, this means going to settings won't reset all FBOs
anymore.  The behavior can still be obtained by changing render resolution
or rendering mode.

This makes resizing the window faster on Windows, and resumes quicker from
pause.
2017-04-13 23:36:17 -07:00
Unknown W. Brackets 030f803002 Remove unused parameter to DestroyAllFBOs(). 2017-04-13 23:07:21 -07:00
Henrik Rydgård aa2b4a2bf2 Merge pull request #9610 from unknownbrackets/pause-button
UI: Respect the pause button display setting
2017-04-13 09:11:51 +02:00
Unknown W. Brackets 989f19f83f UI: Respect the pause button display setting.
As of 22782b6, the setting stopped working.  It can be useful for Windows
touch devices.  Fixes #9609.
2017-04-12 22:09:05 -07:00
Henrik Rydgard d2172c73d6 Update lang submodule 2017-04-13 01:10:17 +02:00
Henrik Rydgård 0cb4344da1 Merge pull request #9603 from unknownbrackets/fb-resize
Fix framebuffer size flopping back and forth
2017-04-12 09:54:03 +02:00
Henrik Rydgård 81c3c7c41e Merge pull request #9602 from unknownbrackets/touch-mismatch
Windows: Correct touch id mismatch
2017-04-12 09:48:30 +02:00
Unknown W. Brackets 5a7ad5b176 Fix largest framebuf size in throughmode.
This was probably always meant to be <=, since it logically makes sense
for them to be equal.

Might fix cases of resizing down a framebuf in throughmode, where viewport
isn't as good a heuristic.
2017-04-12 00:20:50 -07:00
Unknown W. Brackets 088ced7261 Fix framebuffer size flopping back and forth.
If block transfers are keeping it larger, keep it larger.
2017-04-12 00:19:02 -07:00
Unknown W. Brackets 587e5f7e7a Windows: Cleanup type conversion in touch.
This should help if we have uneven DPI.
2017-04-11 18:53:00 -07:00
Unknown W. Brackets 994e99c94d Windows: Fix mismatch on multitouch finger up.
Fixes buttons "sticking".
2017-04-11 18:48:40 -07:00
Henrik Rydgård c899882034 Fix issues with software GPU on D3D11 2017-04-11 12:53:11 +02:00
Henrik Rydgård 56c3753bb4 Merge pull request #9583 from sum2012/lang
Update lang
2017-04-10 17:11:13 +02:00
Henrik Rydgård fa64241cfc Merge pull request #9588 from SeeK-ntr0py/master
Linux: Added support for Hidromancer gamepad device driver
2017-04-10 10:07:05 +02:00
seek-ntr0py 2c8c3c391e Linux: Added support for Hidromancer gamepad device driver 2017-04-09 22:51:21 -07:00
Henrik Rydgård a85b76e671 Merge pull request #9585 from unknownbrackets/gpu-clear
Skip VRAM clears when no download has been made
2017-04-10 00:51:01 +02:00
Unknown W. Brackets 4a8c661c00 Skip downloads of cleared VRAM.
If we've just cleared VRAM, make sure we don't also download that clear.
2017-04-09 15:19:06 -07:00
Unknown W. Brackets fe07b14a22 Cleanup 16-bit VRAM clearing. 2017-04-09 15:12:56 -07:00
Unknown W. Brackets 70d17d1bc7 Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again.  This is the most common case.
2017-04-09 15:10:07 -07:00
Marco ec7b299c25 added ps1controller mapping in gamecontrollerdb for Linux 2017-04-09 15:06:23 +02:00
sum2012 9c1aba21ce Update lang 2017-04-09 20:08:26 +08:00
Henrik Rydgård d7038860f1 Merge pull request #9568 from hrydgard/window-position-fixes
Windows: Make the window positioning code slightly saner and more straightforward.
2017-04-09 10:26:52 +02:00
Henrik Rydgård 4f7bfbe539 Merge pull request #9580 from unknownbrackets/rewind
SaveState: Correct crash on rewind usage
2017-04-09 09:37:18 +02:00
Unknown W. Brackets 07ce4c213d SaveState: Correct crash on rewind usage.
Since the mutex is now non-recursive, make the Compress/Decompress API
asymmetric.
2017-04-09 00:19:35 -07:00
Henrik Rydgard f18b1a5e8a When resetting Y, make sure we don't end up outside the screen. See #9563 2017-04-08 23:33:34 +02:00
Henrik Rydgard 0b7da0b6a4 When not resetting Y position, clamp Y to 0 early. See #9563 2017-04-08 23:33:23 +02:00
Henrik Rydgard 3b00088995 Typo fix 2017-04-08 18:41:21 +02:00
Henrik Rydgard 2d8910549e Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen. 2017-04-08 11:36:05 +02:00
Henrik Rydgard 445a837dde Windows: Make the window positioning code slightly saner and more straightforward. 2017-04-07 11:04:55 +02:00
Henrik Rydgard b1a530b3a5 Use the root of the memstick as a tempdir for downloads. Should help #8711 2017-04-07 09:58:36 +02:00
Henrik Rydgard 1ac51f952d QtMain: Renamed mis-named variable assets_dir to external_dir 2017-04-07 09:58:36 +02:00
Henrik Rydgård 706714e5c4 Merge pull request #9566 from unknownbrackets/gpu-blit
Fix out-of-bounds framebuffer blit on color bind
2017-04-07 09:31:18 +02:00
Unknown W. Brackets ff14495511 Fix out-of-bounds framebuffer blit on color bind.
This corrects a crash reported in Persona 3 using D3D11.
2017-04-06 18:49:48 -07:00
Henrik Rydgard 19bf222ea4 Make the gesture detector treat all touches fully individually. Fixes issues with last commit. 2017-04-06 15:51:00 +02:00
Henrik Rydgard a8d6de26e3 Further fixes to #9554 2017-04-06 15:35:36 +02:00
Henrik Rydgard 14538a6d81 Make scroll gesture detector compatible with other touches than #0. Should help #9554. 2017-04-06 09:58:08 +02:00
Henrik Rydgard db89bced86 Remove unused code 2017-04-06 09:57:55 +02:00
Henrik Rydgard f66e54c4cb Operator precedence fix in ifdef 2017-04-05 16:25:17 +02:00
Henrik Rydgard cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Henrik Rydgard 3ae13f3c05 Touch on Windows Desktop: Apply the DPI scale *after* ScreenToClient.
Might further improve #9554.
2017-04-05 15:36:31 +02:00
Henrik Rydgard fc730b76df Fix XInput polling in UWP apps. Should help #9555 2017-04-05 14:13:25 +02:00
Henrik Rydgard 5ce73f7264 Restore calls to UpdateUI from sceUmd, now that it's faster. 2017-04-05 11:46:41 +02:00