Henrik Rydgård
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f60e27a9b7
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Just some refactoring of the GPUStatistics struct, and more use of StringWriter
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2026-05-29 14:40:31 +02:00 |
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Nemoumbra
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1297fdde1f
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Fix: vector overrun in GPU stats
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2026-05-10 05:38:55 +03:00 |
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Henrik Rydgård
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3b3257ad99
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Fix crash in debug builds in gpu.stats.get
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2025-08-26 10:24:30 +02:00 |
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Henrik Rydgård
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18ccef1bd4
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Just some minor code modernization
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2025-08-25 10:45:12 +02:00 |
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Nemoumbra
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846c265972
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Fixed the docs + better wording
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2025-08-10 17:44:38 +03:00 |
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Henrik Rydgård
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cc3fbb22e4
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Change some stat arrays from double to float (to save mem bandwidth)
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2025-06-18 11:00:27 +02:00 |
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Henrik Rydgård
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088a02bfdb
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Cleanup a lot of the bootup state management.
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2025-03-30 14:02:29 +02:00 |
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Henrik Rydgård
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83af54950f
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Move more core-related stuff into Core.cpp/h
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2024-12-08 11:54:58 +01:00 |
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Unknown W. Brackets
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f44852bb18
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Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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48b597a1b9
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Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
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2022-01-30 11:53:48 -08:00 |
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Unknown W. Brackets
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ad2e380987
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Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
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2022-01-30 09:41:08 -08:00 |
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Unknown W. Brackets
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83909f816e
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Debugger: Add APIs for GPU stats.
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2021-10-19 10:01:41 -07:00 |
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Unknown W. Brackets
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ce3b80dcea
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Debugger: Add initial GPU stats shell.
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2021-10-19 10:01:40 -07:00 |
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