Henrik Rydgård
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49b3b4462c
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ImGeDebugger: Allow viewing the alpha channel (so you can compare it to stencil...)
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2026-06-14 13:23:49 +02:00 |
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Henrik Rydgård
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59a21e11fd
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Code cleanup and improvements in ImGe
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2026-06-12 23:51:43 +02:00 |
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Henrik Rydgård
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f3e590b059
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Experiment with a compat flag that forces shader depal
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2026-06-12 12:19:17 +02:00 |
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Henrik Rydgård
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5691440442
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Clean out some more stuff we don't need anymore
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2026-06-09 23:49:54 +02:00 |
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Henrik Rydgård
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1781f693b5
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Implement the new SyncDomain concept for texture hashing, remove minihash
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2026-06-09 23:49:54 +02:00 |
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Henrik Rydgård
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36bdde68f9
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Delete the "Lazy texture cache" option
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2026-06-09 23:49:54 +02:00 |
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Henrik Rydgård
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a38c52601c
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Turn TexCacheEntry::TexStatus into an enum class
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2026-06-09 11:25:51 +02:00 |
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Henrik Rydgård
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fdcf923c75
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TexCache: Stop bitpacking the hash status into the status flags
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2026-06-09 11:25:50 +02:00 |
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Henrik Rydgård
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2534eb4480
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Disable anisotropic filtering for all flat draws.
May improve performance slightly, and should fix the last instances of #19555
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2026-06-08 15:28:58 +02:00 |
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Henrik Rydgård
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00d201b216
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Correct software transform stats in all-cull and through mode cases
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2026-06-04 12:45:17 +02:00 |
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Henrik Rydgård
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d0f4e5c2d1
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Visualize bounding boxes in ImGe debugger by drawing their corners
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2026-06-03 13:46:30 +02:00 |
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Henrik Rydgård
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79328a99b3
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Vertex preview works again in both debuggers.
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2026-06-02 15:40:37 +02:00 |
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Henrik Rydgård
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c46774c923
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Fix the ImGe debugger vertex list
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2026-06-02 14:53:37 +02:00 |
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Henrik Rydgård
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bb573e6e0c
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Well, it builds, but doesn't work yet.
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2026-06-02 12:33:53 +02:00 |
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Henrik Rydgård
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a317890c08
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Remove the GPUDebugInterface class
Just a pointless extra layer in the class hiearchy, making it
unnecessarily hard to modify the interface.
Might as well hit GPUCommon directly.
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2026-06-02 11:15:08 +02:00 |
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Henrik Rydgård
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f0d715feaa
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During culling, evaluate minZ,maxZ,minW,maxW, and use them to cull some things. Also, assorted vshader work.
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2026-05-30 19:07:58 +02:00 |
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Henrik Rydgård
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f60e27a9b7
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Just some refactoring of the GPUStatistics struct, and more use of StringWriter
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2026-05-29 14:40:31 +02:00 |
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Henrik Rydgård
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6919d8a764
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ImGeDebugger: In the textures window, properly write out the status flags.
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2026-04-07 11:39:16 -06:00 |
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Henrik Rydgård
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10b6c14a9e
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Avoid memory access functions that can cause memory exceptions in ImDebugger. Minor opt.
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2026-03-31 17:53:00 -06:00 |
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Henrik Rydgård
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b4a6764a53
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Fix null pointer deref in ImGe, thanks fcrwr
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2026-02-23 15:13:46 +01:00 |
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Henrik Rydgård
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8ceffa08cb
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Ignore extreme Y offsets when matching framebuffers.
Fixes #15828
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2026-02-12 11:03:46 +01:00 |
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Henrik Rydgård
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430cb28237
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GEDebugger crashfix on framebuffer recreation
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2026-02-11 09:41:57 +01:00 |
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Henrik Rydgård
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d6ebfed432
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Fix some bugs and warnings from a pass of static analysis
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2026-01-29 17:41:54 +01:00 |
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Henrik Rydgård
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8a431e2ec2
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Add zoom feature to framebuffer list view in ImDebugger
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2026-01-28 23:49:00 +01:00 |
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Henrik Rydgård
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026ea6e197
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imgui debugger: Make the repeat button capable of returning values > 1
(for very fast repeats, but the caller must support it)
Also just increase the repeat rates in the ge debugger
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2026-01-22 13:47:14 +01:00 |
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Henrik Rydgård
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5f7a937466
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Rename ValidSize to ClampValidSizeAt
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2025-12-30 20:31:07 +01:00 |
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Henrik Rydgård
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4c8aae50b2
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Remove dead code, minor ge debugger change
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2025-06-06 13:50:35 +02:00 |
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Henrik Rydgård
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d07a542d85
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Fix strings pointed out by TotalCaesar659
See #20402
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2025-05-26 20:23:46 +02:00 |
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Henrik Rydgård
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2e7f2ffcd4
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Same as previous commit for the framebuffermanager debug UI
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2025-05-26 19:39:51 +02:00 |
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Henrik Rydgård
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bdf08c84fd
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Move the ImGui texture cache viewer out of core
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2025-05-26 19:02:57 +02:00 |
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Henrik Rydgård
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77d9c769fa
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ImDebugger: Fix a couple of software rendering-related crashes
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2025-04-30 11:50:43 +02:00 |
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Henrik Rydgård
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a97ea04827
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ImGui: Add "repeatshift" buttons that auto-repeat if you hold shift.
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2025-04-09 11:58:31 +02:00 |
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Henrik Rydgård
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3676f4792e
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GE debugger: Split out the vertices window, show matrices in state window
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2025-04-09 11:58:31 +02:00 |
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Henrik Rydgård
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c1ae455ce8
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Fix ImDebugger cleanup on exit
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2025-04-07 13:03:33 +02:00 |
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Henrik Rydgård
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fd09a2be27
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OpenGL crashfix in dump replay
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2025-03-06 10:33:45 +01:00 |
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Henrik Rydgård
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99fa1d12fc
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ImDebugger: Fix various problems with dupe menu items and coloring of popups
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2025-02-24 11:43:32 -06:00 |
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Henrik Rydgård
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d89eba1fca
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Add simple zoom functionality to ImDebugger ge preview
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2025-02-13 15:26:53 -06:00 |
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Henrik Rydgård
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d58138c585
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SDL: Enable KEY_CHAR processing when imgui is active
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2025-01-09 14:41:39 +01:00 |
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Henrik Rydgård
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b442183259
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Add "Realtime" checkbox to pixel viewer
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2024-12-21 14:19:50 +01:00 |
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Henrik Rydgård
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58adb379ea
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GE debugger improvements
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2024-12-20 20:31:58 +01:00 |
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Henrik Rydgård
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ee297e974d
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Move more code into SoftwareTransformCommon, cleanup
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2024-12-18 13:57:26 +01:00 |
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Henrik Rydgård
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eb2871f766
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Minor debugger fixes
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2024-12-17 20:24:55 +01:00 |
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Henrik Rydgård
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e74101a2fb
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
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Henrik Rydgård
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0af8c558a0
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Fix the prim counting to act as before
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2024-12-17 12:02:24 +01:00 |
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Henrik Rydgård
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b5ed3051e5
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Add rudimentary block transfer visualization (in text form)
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2024-12-17 11:35:04 +01:00 |
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Henrik Rydgård
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db13c09c41
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Add break-on-count (with rudimentary UI), break on block transfer
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2024-12-17 11:24:07 +01:00 |
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Henrik Rydgård
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3a97479116
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Correct prim counting when stepping
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2024-12-17 10:58:23 +01:00 |
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Henrik Rydgård
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c608184cdd
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ImGeDebugger: Add support to inspect depth and stencil buffers too, including hover values
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2024-12-16 21:06:09 +01:00 |
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Henrik Rydgård
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111d0c872d
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Global rename of FBChannel to Aspect, also make it a class enum
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2024-12-15 22:24:05 +01:00 |
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Henrik Rydgård
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01eb5e4624
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Allow inspecting the color value per pixel in the GE debugger
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2024-12-15 22:02:58 +01:00 |
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