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OpenGL crashfix in dump replay
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@@ -1087,7 +1087,7 @@ void ImGeDebuggerWindow::Draw(ImConfig &cfg, ImControl &control, GPUDebugInterfa
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TexCacheEntry *tex = texcache ? texcache->SetTexture() : nullptr;
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if (tex) {
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ImGui::Text("Texture: ");
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texcache->ApplyTexture();
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texcache->ApplyTexture(false);
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void *nativeView = texcache->GetNativeTextureView(tex, true);
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ImTextureID texId = ImGui_ImplThin3d_AddNativeTextureTemp(nativeView);
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