Commit Graph
562 Commits
Author SHA1 Message Date
Unknown W. Brackets 4880c29a90 Use TextureDecoderNEON funcs statically on arm64.
Not sure if they were being used before (HAVE_ARMV7...?)
2015-05-23 11:30:05 -07:00
Unknown W. Brackets 7269574a10 Add structure for NEON color conversion funcs. 2015-05-17 16:04:41 -07:00
Henrik RydgårdandUnknown W. Brackets d014d420db Unify JitOptions across the backends.
This is required to make ExtractIR not a member of the various backends.
2015-04-12 11:41:26 -07:00
Henrik Rydgard a19ea78b4b Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
Henrik Rydgard 1285ae4a61 Add ColorConv.cpp/h to a bunch of project files 2015-04-08 22:52:46 +02:00
Henrik Rydgard 073ef432ff Update android.mk 2015-04-08 21:55:23 +02:00
Henrik Rydgard db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Henrik Rydgard b309c83973 Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00
sum2012 0030b85e00 Typo in Android.mk 2015-03-08 16:41:21 +08:00
sum2012 039b51083c Add sceG729 module 2015-03-08 13:27:40 +08:00
sum2012 7b262949aa Add sceAudioRouting
First step to fix "Invizimals" 's game
2015-03-08 10:58:12 +08:00
Henrik RydgardandUnknown W. Brackets 0c9f541a43 Move depalettize-shader generator to Common 2015-03-01 11:15:27 -08:00
daniel229 21b0c2992b Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
daniel229 851070a6f8 Implement sceAdler32 2015-02-08 09:35:00 +08:00
Henrik Rydgard cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard 7faddd6100 Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Henrik Rydgard 2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
Unknown W. Brackets db898aff23 Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
Henrik Rydgard 1b926ec59e Increase the resampler buffer size, needed on Shield :(
Reset DSound to 44100.
2015-01-11 18:06:39 +01:00
Henrik Rydgard 62d86f3246 Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
sum2012andHenrik Rydgard cabcb891e9 build fix for non-windows 2015-01-04 13:04:02 +01:00
Henrik Rydgard 2e675c7b0b Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00
Unknown W. Brackets 2dd9b10c8d Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
Henrik Rydgård 82d69fad8d Merge pull request #7146 from hrydgard/sha256
Quick implementation of sceSha256Digest from #7134
2014-12-08 10:40:56 +01:00
Unknown W. Brackets 4e8ee91c11 Add an option to build Unittest on Android. 2014-12-07 15:41:12 -08:00
Unknown W. Brackets 347a5f8151 Fix ppsspp_headless on Android Lollipop. 2014-12-07 15:41:12 -08:00
Henrik Rydgard 8102a67602 Implement sceSha256Digest (untested) 2014-12-07 19:25:45 +01:00
Henrik Rydgard 29e681808d Merge branch 'sceSha256' of https://github.com/daniel229/ppsspp into daniel229-sceSha256 2014-12-07 19:11:45 +01:00
Henrik Rydgard ff4746cd17 Merge the rest of the old NEON branch. 2014-12-06 13:14:03 +01:00
daniel229 3d56e952f9 add files include in CMakeLists.txt and Android.mk. 2014-12-05 15:24:39 +08:00
Unknown W. Brackets 71106328dc And fix an issue building on Android. 2014-10-31 10:11:47 -07:00
Martin Foo b8d6a64f7a Compatibility ndk r9d armeabi-v7a-hard APP_ABI building. 2014-10-14 20:24:09 +08:00
Unknown W. Brackets cb6634f54b Add udis86 b24baf1 (1.7.3?), not yet used.
Linked even on arm to avoid dependency complexity, might skip later.
2014-10-11 09:30:29 -07:00
Unknown W. Brackets e4792116a7 Initial attempt at a compat report screen. 2014-09-27 16:41:33 -07:00
Henrik Rydgard a4ae0f951a Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
Henrik Rydgard 19a9c4481f Move GLES' SoftwareTransform to Common 2014-09-13 13:27:42 +02:00
Henrik Rydgard 37e3cf362f Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
Unknown W. Brackets 8c229e00b4 d3d: Begin centralizing framebuffer management. 2014-09-09 08:12:42 -07:00
Unknown W. Brackets 94c1271761 Add an experiment with using a texture for tests.
Using an option for now so it's easy to test, if it works well we can
maybe remove the option.
2014-09-07 10:04:57 -07:00
Henrik Rydgard 0f973a3276 Get it running on Android again 2014-08-23 09:48:08 +02:00
daniel229 1ff9507f7c Add sceUsbGps module 2014-08-13 00:11:26 +08:00
Henrik Rydgard 122fa17d74 Fix android build 2014-06-22 18:37:18 +02:00
Unknown W. Brackets 089ee41d9c Implement a very basic stencil upload.
This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00
Henrik Rydgard ee150fadbb Update CMake and Android build 2014-05-27 22:09:23 +02:00
Unknown W. Brackets b9ede6aade Add a class to create helper threads from HLE.
This should be usable from sceIo as well.
2014-05-22 23:38:21 -07:00
Unknown W. Brackets 6ccae8f5a7 x86jit: Use a faster safemem fallback.
Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.

Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
raven02 8ed82f3d25 Fixes #5779 with new PSPScreenShotDiag class 2014-04-30 19:28:05 +08:00
Unknown W. Brackets 701171f75a Merge remote-tracking branch 'upstream/no-light-cache' 2014-04-21 22:40:21 -07:00
Unknown W. Brackets 63c00878d0 Buildfix for Android armv6. 2014-04-21 07:46:17 -07:00
Henrik Rydgard fddc0e74b6 Buildfix non-windows platforms 2014-04-21 12:51:20 +02:00