Commit Graph
562 Commits
Author SHA1 Message Date
The Dax e35b7ef9a5 Attempt to fix Android build. 2013-08-24 09:50:01 -04:00
Henrik Rydgard 772f9cc585 Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard d9cd0d1fe9 Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
Henrik Rydgard 0a0d8d9e32 Android/SDL buildfix, move remains of the old UI into other files. 2013-08-18 20:25:57 +02:00
Henrik Rydgård fa59ba4e3d Merge pull request #3197 from neobrain/softgpu2
Software Renderer
2013-08-17 02:22:22 -07:00
neobrain f02f13f2dc Fix Qt and Android build. 2013-08-17 10:50:22 +02:00
Unknown W. Brackets 95c347b75c Add xxHash-r32 to build (not used yet.) 2013-08-16 23:48:41 -07:00
Henrik Rydgard 22ebe76f33 Move KeyMapping UI to its own file before rewriting.
Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00
Unknown W. Brackets 7ac67a8931 Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
2013-08-12 01:54:14 -07:00
Unknown W. Brackets e6b42768fe Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState.  IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
Unknown W. Brackets 256394b2bf Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
Henrik Rydgard a346697037 Update native + some very minor changes 2013-07-27 00:44:16 +02:00
Henrik Rydgard c7298ccc86 Update native (load the GL_QCOM_alpha_test OpenGL extension if available) 2013-07-22 01:24:27 +02:00
Henrik Rydgard 414acd13b0 Restore android optimization level that I accidentally lowered. 2013-07-16 23:03:52 +02:00
Henrik Rydgard 81411a74ed Experimental: Make orientation change possible on Android. 2013-07-16 22:51:25 +02:00
Henrik Rydgard 09a7bd08fa Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later. 2013-07-15 17:41:24 +02:00
The Dax ab8c1f5b5f Fix multiple compilation issues for all platforms. 2013-07-03 14:37:31 -04:00
sum2012 c2091de3d5 Add dummy sceCcc
Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
Henrik Rydgard 604ad0181b Merge branch 'new-ui'. Still incomplete. Enable by setting NewUI=True in ppsspp.ini
Conflicts:
	UI/MenuScreens.cpp
2013-06-27 16:28:38 +02:00
The Dax dfd70d993c Add HDRemaster.cpp/.h to Android.mk and CMakeLists.txt. 2013-06-26 16:02:53 -04:00
Henrik Rydgard 67c185f8ea Update native to not wait in the opensl callback. Some minor audio optimizations. Also it seems ffmpeg has changed so update it. 2013-06-22 17:37:09 +02:00
Henrik Rydgard 04df8ac4dc Crank up the compiler optimization level for android. 2013-06-11 19:25:46 +02:00
Henrik Rydgard 2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
raven02 a436a2139d Buildfix (Android) 2013-06-09 17:12:22 +08:00
Henrik Rydgard 533541615f Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	UI/GameInfoCache.h
2013-06-08 23:01:49 +02:00
Henrik Rydgard bb3c91f8bb Some New-UI work (disabled, it's not really ready yet). 2013-06-08 22:47:06 +02:00
Henrik Rydgard 68e75ae134 More download stuff 2013-06-02 13:44:36 +02:00
Henrik Rydgard 230d0b3679 Buildfixes 2013-06-01 23:37:51 +02:00
Unknown W. Brackets ee751d6fdd Buildfix for Linux, fixes #1994. 2013-05-30 22:42:27 -07:00
Henrik Rydgard 572eb26305 Merge branch 'master' into makotech222-cwcheat
Conflicts:
	Core/Core.vcxproj.filters
	Core/HLE/__sceAudio.cpp
	Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00
Henrik Rydgard f9af7007d2 Add support for loading at3plusdecoder.so on Android. Make sure the .so files are at /PSP/libs/armeabi-v7a and/or /PSP/libs/armeabi on your Android external storage. 2013-05-30 15:26:12 +02:00
Henrik Rydgard 169ca97377 Change atrac3plus decoder dll name to be neutral. Add basic non-windows support for loading it (not tested yet). 2013-05-30 13:51:44 +02:00
Henrik Rydgard 9fa61c7110 Add cwcheat to android and cmake builds 2013-05-22 21:06:10 +02:00
Henrik Rydgard 059aed36ee Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed) 2013-05-22 18:00:06 +02:00
Henrik Rydgard 0ed09532f9 Quick sceMd5 implementation, needs tests 2013-05-22 11:05:30 +02:00
mattweb28 d3ded6639a Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
Henrik Rydgard 2fc0f9ecc3 Android buildfix 2013-05-08 21:41:22 +02:00
cv4720120318andHenrik Rydgard 413819cda1 Add FFMPEG libraries to Android build. Update ffmpeg submodule. 2013-05-08 17:51:29 +02:00
Jacky TSUI 95addc09b1 Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
Sacha 8cb0423f32 Avoid name collision with ThreadPool on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry. 2013-05-03 16:31:53 +10:00
Sacha 2396574f45 Avoid name collision with StringUtil on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry. 2013-05-03 16:22:15 +10:00
Unknown W. Brackets c73657e39a Buildfix for iOS and Android. 2013-05-01 23:31:18 -07:00
raven02 c2e8e852a3 Buildfix (non-windows) 2013-05-02 09:06:35 +08:00
raven02 3be767b44b Buildfix 2013-04-30 20:54:10 +08:00
nachume 55b94900a0 UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
sum2012 b2ee8468d7 Non Window build
I only just ref old build fix.
2013-04-28 21:02:45 +08:00
Henrik Rydgard 9eace8a80e Combine the two JitCache implementations (x86, ARM) into one. 2013-04-27 01:32:03 +02:00
Henrik Rydgard 32f344d6bd Very basic internationalization. Does not work on Android yet due to location of ini files. 2013-04-18 12:06:26 +02:00
Henrik Rydgard 422f08721d Mark some more files to be compiled as ARM instead of THUMB.
(likely-to-be register intensive code)
2013-04-14 10:28:40 +02:00
Henrik Rydgard e3fb88de68 Background thread for icon loading, show in game list. Switch to GNU STL in Android port. 2013-04-13 21:24:07 +02:00