mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 09:35:09 +02:00
Initial attempt at a compat report screen.
This commit is contained in:
@@ -767,6 +767,7 @@ set(NativeAppSource
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UI/GamepadEmu.cpp
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UI/OnScreenDisplay.cpp
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UI/ControlMappingScreen.cpp
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UI/ReportScreen.cpp
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UI/Store.cpp
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UI/CwCheatScreen.cpp
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UI/InstallZipScreen.cpp
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+5
-4
@@ -140,7 +140,7 @@ namespace Reporting
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return ++spamProtectionCount >= SPAM_LIMIT;
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}
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bool SendReportRequest(const char *uri, const std::string &data, Buffer *output = NULL)
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bool SendReportRequest(const char *uri, const std::string &data, const std::string &mimeType, Buffer *output = NULL)
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{
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bool result = false;
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net::AutoInit netInit;
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@@ -153,7 +153,7 @@ namespace Reporting
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if (http.Resolve(ServerHostname(), ServerPort()))
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{
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http.Connect();
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http.POST("/report/message", data, "application/x-www-form-urlencoded", output);
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http.POST("/report/message", data, mimeType, output);
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http.Disconnect();
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result = true;
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}
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@@ -289,7 +289,7 @@ namespace Reporting
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{
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Payload &payload = payloadBuffer[pos];
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UrlEncoder postdata;
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MultipartFormDataEncoder postdata;
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AddSystemInfo(postdata);
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AddGameInfo(postdata);
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AddConfigInfo(postdata);
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@@ -303,7 +303,8 @@ namespace Reporting
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payload.string1.clear();
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payload.string2.clear();
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SendReportRequest("/report/message", postdata.ToString());
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postdata.Finish();
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SendReportRequest("/report/message", postdata.ToString(), postdata.GetMimeType());
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break;
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}
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@@ -44,6 +44,7 @@
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#include "UI/CwCheatScreen.h"
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#include "UI/MiscScreens.h"
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#include "UI/ControlMappingScreen.h"
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#include "UI/ReportScreen.h"
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#include "UI/Store.h"
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#include "UI/ui_atlas.h"
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#include "Core/Config.h"
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@@ -1176,6 +1177,13 @@ void GamePauseScreen::CreateViews() {
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if (g_Config.bEnableCheats) {
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rightColumnItems->Add(new Choice(i->T("Cheats")))->OnClick.Handle(this, &GamePauseScreen::OnCwCheat);
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}
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#if 0
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// TODO, also might be nice to show overall compat rating here?
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if (Reporting::IsEnabled()) {
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I18NCategory *rp = GetI18NCategory("Reporting");
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rightColumnItems->Add(new Choice(rp->T("ReportButton", "Report Feedback")))->OnClick.Handle(this, &GamePauseScreen::OnReportFeedback);
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}
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#endif
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rightColumnItems->Add(new Spacer(25.0));
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rightColumnItems->Add(new Choice(i->T("Exit to menu")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
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@@ -1207,6 +1215,11 @@ UI::EventReturn GamePauseScreen::OnExitToMenu(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn GamePauseScreen::OnReportFeedback(UI::EventParams &e) {
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screenManager()->push(new ReportScreen(gamePath_));
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return UI::EVENT_DONE;
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}
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UI::EventReturn GamePauseScreen::OnLoadState(UI::EventParams &e) {
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SaveState::LoadSlot(saveSlots_->GetSelection(), 0, 0);
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@@ -92,6 +92,7 @@ private:
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UI::EventReturn OnMainSettings(UI::EventParams &e);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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UI::EventReturn OnExitToMenu(UI::EventParams &e);
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UI::EventReturn OnReportFeedback(UI::EventParams &e);
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UI::EventReturn OnSaveState(UI::EventParams &e);
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UI::EventReturn OnLoadState(UI::EventParams &e);
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@@ -0,0 +1,124 @@
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// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <string>
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#include "i18n/i18n.h"
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#include "gfx_es2/draw_buffer.h"
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#include "ui/ui_context.h"
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#include "UI/ReportScreen.h"
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#include "Core/Reporting.h"
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#include "Common/Log.h"
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using namespace UI;
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class RatingChoice : public LinearLayout {
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public:
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RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0);
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Event OnChoice;
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private:
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void AddChoice(int i, const std::string &title);
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EventReturn OnChoiceClick(EventParams &e);
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LinearLayout *group_;
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int *value_;
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};
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RatingChoice::RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams)
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: LinearLayout(ORIENT_VERTICAL, layoutParams), value_(value) {
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SetSpacing(-8.0f);
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I18NCategory *rp = GetI18NCategory("Reporting");
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group_ = new LinearLayout(ORIENT_HORIZONTAL);
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Add(new InfoItem(rp->T(captionKey), ""));
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Add(group_);
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group_->SetSpacing(0.0f);
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AddChoice(0, rp->T("Bad"));
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AddChoice(1, rp->T("OK"));
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AddChoice(2, rp->T("Great"));
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}
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void RatingChoice::AddChoice(int i, const std::string &title) {
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auto c = group_->Add(new StickyChoice(title, ""));
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c->OnClick.Handle(this, &RatingChoice::OnChoiceClick);
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if (*value_ == i)
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c->Press();
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}
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EventReturn RatingChoice::OnChoiceClick(EventParams &e) {
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// Unstick the other choices that weren't clicked.
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for (int i = 0; i < 3; i++) {
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auto v = group_->GetViewByIndex(i);
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if (v != e.v) {
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static_cast<StickyChoice *>(v)->Release();
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} else {
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*value_ = i;
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}
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}
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EventParams e2;
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e2.v = e.v;
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e2.a = *value_;
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// Dispatch immediately (we're already on the UI thread as we're in an event handler).
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return OnChoice.Dispatch(e2);
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}
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ReportScreen::ReportScreen(const std::string &gamePath)
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: UIScreenWithGameBackground(gamePath), graphics_(-1), speed_(-1), gameplay_(-1) {
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}
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EventReturn ReportScreen::HandleChoice(EventParams &e) {
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submit_->SetEnabled(graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0);
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return EVENT_DONE;
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}
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void ReportScreen::CreateViews() {
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I18NCategory *rp = GetI18NCategory("Reporting");
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I18NCategory *d = GetI18NCategory("Dialog");
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Margins actionMenuMargins(0, 100, 15, 0);
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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ViewGroup *leftColumnItems = new LinearLayout(ORIENT_VERTICAL);
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
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leftColumnItems->Add(new InfoItem(rp->T("FeedbackDesc", "How's the emulation? Let us and the community know!"), ""));
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// TODO: screenshot
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leftColumnItems->Add(new RatingChoice("Graphics", &graphics_))->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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leftColumnItems->Add(new RatingChoice("Speed", &speed_))->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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leftColumnItems->Add(new RatingChoice("Gameplay", &gameplay_))->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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rightColumnItems->SetSpacing(0.0f);
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// TODO: Handle.
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rightColumnItems->Add(new Choice(rp->T("Open Browser")));
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submit_ = new Choice(rp->T("Submit Feedback"));
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// TODO: Handle.
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rightColumnItems->Add(submit_);
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submit_->SetEnabled(graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0);
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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root_->Add(leftColumn);
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root_->Add(rightColumn);
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leftColumn->Add(leftColumnItems);
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leftColumn->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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rightColumn->Add(rightColumnItems);
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}
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@@ -0,0 +1,37 @@
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// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "base/functional.h"
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#include "ui/ui_screen.h"
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#include "ui/viewgroup.h"
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#include "UI/MiscScreens.h"
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class ReportScreen : public UIScreenWithGameBackground {
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public:
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ReportScreen(const std::string &gamePath);
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protected:
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UI::EventReturn HandleChoice(UI::EventParams &e);
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virtual void CreateViews();
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UI::Choice *submit_;
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int graphics_;
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int speed_;
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int gameplay_;
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};
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@@ -32,6 +32,7 @@
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<ClCompile Include="MiscScreens.cpp" />
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<ClCompile Include="NativeApp.cpp" />
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<ClCompile Include="OnScreenDisplay.cpp" />
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<ClCompile Include="ReportScreen.cpp" />
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<ClCompile Include="Store.cpp" />
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<ClCompile Include="TiltAnalogSettingsScreen.cpp" />
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<ClCompile Include="TiltEventProcessor.cpp" />
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@@ -53,6 +54,7 @@
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<ClInclude Include="MainScreen.h" />
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<ClInclude Include="MiscScreens.h" />
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<ClInclude Include="OnScreenDisplay.h" />
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<ClInclude Include="ReportScreen.h" />
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<ClInclude Include="Store.h" />
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<ClInclude Include="TiltAnalogSettingsScreen.h" />
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<ClInclude Include="TiltEventProcessor.h" />
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@@ -47,6 +47,9 @@
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</ClCompile>
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<ClCompile Include="Store.cpp" />
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<ClCompile Include="BackgroundAudio.cpp" />
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<ClCompile Include="ReportScreen.cpp">
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<Filter>Screens</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GameInfoCache.h" />
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@@ -94,6 +97,10 @@
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</ClInclude>
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<ClInclude Include="Store.h" />
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<ClInclude Include="BackgroundAudio.h" />
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<ClInclude Include="ReportScreen.h">
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<Filter>Screens</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Screens">
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@@ -289,6 +289,7 @@ LOCAL_SRC_FILES := \
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$(SRC)/UI/EmuScreen.cpp \
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$(SRC)/UI/MainScreen.cpp \
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$(SRC)/UI/MiscScreens.cpp \
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$(SRC)/UI/ReportScreen.cpp \
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$(SRC)/UI/Store.cpp \
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$(SRC)/UI/GamepadEmu.cpp \
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$(SRC)/UI/GameInfoCache.cpp \
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