Commit Graph
562 Commits
Author SHA1 Message Date
Henrik Rydgard 1fce6de8b1 Simple exception handler so we can ignore accesses that happen within the PSP memory space. 2020-07-14 09:25:45 +02:00
Unknown W. Brackets d39b0bdca2 GPU: Split FramebufferCommon into two classes.
Only some things moved over so far.

FramebufferCommon does too much, we want to share it with softgpu without
all the buffer management stuff.
2020-05-13 18:07:22 -07:00
Henrik Rydgård bf73d3d663 Address Unknown's feedback
https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
ANR2ME 93b59afed5 Fix building errors 2020-03-03 00:23:12 +07:00
ANR2ME 142e60974c Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Florin9doi 58b04ef77b QT Api for Camera (Linux/macOS)
Allow the use of different resolutions (win/android/iOS)
2020-02-10 08:47:55 +02:00
Henrik Rydgård 970adfbcc9 Isolate most of the softgpu specialization code to RasterizerRectangle.
See comments.
2019-10-28 09:33:30 +01:00
Florin9doi 99c4a00dae sceUsbMic 2019-08-03 21:09:33 +03:00
Unknown W. Brackets 93069756e6 GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00
Henrik Rydgård 2ed535af29 Update SPIRV-Cross 2019-06-20 00:41:47 +02:00
Henrik Rydgård 04646fe678 Build system updates 2018-12-19 14:01:19 +01:00
Unknown W. Brackets e49568f67d GLES: Move depth packing code to dedicated file. 2018-12-16 17:34:16 -08:00
Unknown W. Brackets 653129c528 Debugger: Add an event for GE dump recording. 2018-09-01 10:59:37 -07:00
Unknown W. Brackets a4c0640f01 GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
2018-09-01 08:32:03 -07:00
LunaMoo f038b6489a Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
Henrik Rydgård 9c22f6ed55 Don't forget to update the other build systems and try to fix the
builds.
2018-08-13 00:28:12 +02:00
Henrik Rydgård a589a371e6 Update SPIRV-Cross to a fresher version. 2018-07-16 20:00:45 +02:00
Henrik RydgårdandGitHub da5f0f7f2b Merge pull request #11186 from unknownbrackets/debugger
Debugger: Add APIs to retrieve render image
2018-06-17 21:53:38 +02:00
Unknown W. Brackets 4a92db4cd6 Debugger: Update to latest armips.
Reduces warning noise now that it's included in the build.
2018-06-17 10:50:11 -07:00
Unknown W. Brackets e6917cccf6 Debugger: Add APIs to retrieve render image. 2018-06-16 15:33:02 -07:00
Unknown W. Brackets 5bfba9b284 Debugger: Add HLE API funcs.
Lumping function symbols in here too, they're pretty related...
2018-06-08 06:59:18 -07:00
Unknown W. Brackets 29d93c56c7 Debugger: Initial breakpoint APIs. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets e746a2d106 Debugger: Add stepping to WebSocket API. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 944948a5f4 Debugger: Initial disasm API. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 3dac5f2103 Debugger: Add current game info. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 1f987bf1c1 Debugger: Initial register get/set APIs. 2018-06-08 06:59:16 -07:00
Unknown W. Brackets b37d59e8fa Debugger: Organize WebSocket event handling.
Just a starting point to organize it.  Trying to keep it simple.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets c2b9b5a9e8 Debugger: Serve a simple log listener WebSocket.
Planning to add more functionality to it, and sharing the reporting port
is possibly not ideal - although it would make discovery easier.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets 3a8a2ff933 http: Move web server to core and use flags.
This way we can independently control the debugger and disc sharing, since
debugger could have security impact.
2018-06-07 16:28:01 -07:00
Unknown W. Brackets e21753bc93 Debugger: Add assembler to build. 2018-06-06 05:59:24 -07:00
Unknown W. Brackets 89186d8113 Replay: Initial structure for replay functionality. 2018-04-07 15:36:28 -07:00
Henrik Rydgård c60c8ed68a Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
Henrik Rydgård 133bef575a Split Android graphics context implementations into their own files. 2018-01-20 21:47:16 +01:00
Henrik Rydgård 6f0b382d9e Move vulkan debug callback out from WindowsVulkanContext into a file that can be shared with other platforms later. 2017-12-13 19:29:42 +01:00
Henrik Rydgård 58fd674bbf Try to fix build with the old Android build system too... 2017-12-08 10:25:42 +01:00
Henrik Rydgård b8dc4d1fb8 Buildfixes for Android 2017-11-12 16:55:36 +01:00
Henrik Rydgård 5018e400f2 Remove some code duplication 2017-11-01 14:51:15 +01:00
Henrik Rydgård ca7a2d06ca Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
Unknown W. Brackets 7db9dfb50b Headless: Reduce some duplication.
We can share the screenshot code for SDL.
2017-09-20 09:25:28 -07:00
Florin9doi 892bc8617d Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
Ade Novan 18525ea523 Android Chat Support 2017-07-02 01:28:38 +08:00
Unknown W. Brackets 36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets cbbd3cac7e GE Debugger: Initial structure for GE data dumping.
This snapshots the GE commands and drawing to facilitate debugging.
2017-06-03 15:29:09 -07:00
Unknown W. Brackets 1b491fe156 SoftGPU: Stub a jit for texel fetch. 2017-05-30 22:57:30 -07:00
Unknown W. Brackets d5426e4360 SoftGPU: Move sampler code to a dedicated file. 2017-05-30 22:53:23 -07:00
Henrik Rydgard c219ae9e63 Further UWP fixes 2017-02-25 09:57:24 +01:00
Henrik Rydgård 0ae06b0148 Android buildfix 2017-02-11 10:52:43 +01:00
Henrik Rydgard ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00