Commit Graph
562 Commits
Author SHA1 Message Date
Henrik Rydgård d4bfe9299d Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Henrik RydgårdandUnknown W. Brackets cdee10fe86 Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
Unknown W. Brackets 559fdd167f armips: Also update UWP and ARM64, etc. 2022-09-30 20:16:34 -07:00
Henrik Rydgård fabd50b178 Move FrameData out of VulkanRenderManager 2022-09-17 01:34:38 +02:00
Unknown W. Brackets 542e7aa555 GE Debugger: Add a table of register metadata.
So far, not used, but indicates info about each GE register.
2022-09-05 12:15:53 -07:00
Henrik Rydgård ed8c4e8758 Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics. 2022-09-05 10:33:05 +02:00
Unknown W. Brackets 18c2b04e7a Build: Update to zstd v1.5.3.
Untagged, so using latest as of now.  Has perf improvements.
2022-09-04 23:54:14 -07:00
Unknown W. Brackets fb8268e081 Build: Split ppsspp_common out for Android bins.
This gives room for headless/unittest to keep building on Windows even as
we add more files.
2022-09-04 20:07:29 -07:00
Unknown W. Brackets 216fcb228c riscv: Add a simple unit test.
Since I haven't tried running these yet, at least best to validate...
2022-08-28 06:03:31 -07:00
Henrik Rydgård 82a6c42e17 DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
Henrik Rydgård de10c1fddd Buildfixes 2022-08-06 18:27:04 +02:00
Henrik Rydgård 37555fd442 Move to Common 2022-08-06 18:27:02 +02:00
ANR2ME 41de63f13c Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME dcf3ece8f4 Implement NP Signin Dialog (faked signin) 2022-08-04 16:12:25 +07:00
Henrik Rydgård 59b3df0643 Draw2D 2022-08-03 14:12:55 +02:00
Henrik Rydgård 41e327a66b Cleanup and testfixes 2022-08-03 13:34:59 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård 063cd18254 Simplify CPU upscaling code
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.

Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Unknown W. Brackets 8f23025209 irjit: Add tests for IR passes. 2022-07-24 11:35:54 -07:00
Henrik Rydgård 3b9ab88b21 Add utility class VulkanBarrier 2022-05-01 10:20:11 +02:00
Henrik Rydgård a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
iota97 5e1062678f Allow custom UI themes 2022-02-11 12:42:38 +01:00
Unknown W. Brackets ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets 0d93200faf softjit: Add tests for compile success. 2022-01-29 18:47:36 -08:00
Unknown W. Brackets a0a9b1e89b softgpu: Add class to manage and enqueue for bins.
For now, just forwarding.
2022-01-13 09:26:59 -08:00
Henrik Rydgård 55fe21db1e Add a simple GPU profiler to profile individual events, rather than full passes. 2021-12-12 12:11:54 +01:00
Unknown W. Brackets 3d5bced296 softjit: Rename reg cache so it can be reused.
Intentionally just the name changes in this commit.
2021-11-28 08:03:15 -08:00
Unknown W. Brackets ae3299ea04 softjit: Add stubbed DrawPixel for x64. 2021-11-26 08:21:11 -08:00
Henrik Rydgård 8f29d9542c Buildfixes 2021-11-22 19:53:00 +01:00
Unknown W. Brackets 09dc38080a softgpu: Move draw pixel code to separate file.
This separates things better anyway.  No major perf impact.
2021-11-21 08:23:32 -08:00
Unknown W. Brackets 953200c995 softgpu: Add func to calculate pixel func ID.
This normalizes some things, and eventually can be used for a jit key.
2021-11-20 15:27:04 -08:00
Unknown W. Brackets ce3b80dcea Debugger: Add initial GPU stats shell. 2021-10-19 10:01:40 -07:00
Henrik Rydgård 8cab56c948 Move keymap defaults to a separate file. Not exactly a clean separation though. 2021-08-28 15:12:10 +02:00
Henrik Rydgård 98372c465f Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
Additionally, break out the analog stick mapping to the same file.

This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Henrik Rydgård 03c79ae055 Additional android buildfix 2021-06-12 13:03:54 +02:00
Henrik Rydgård 75fb783433 Android.mk buildfix 2021-06-12 13:03:54 +02:00
Henrik Rydgård 1b0ac23a69 Get rid of Executor.cpp/h.
There was only one implementation.
2021-06-12 13:03:53 +02:00
Henrik Rydgård 446c2c027e Get rid of the PrioritizedWorkQueue. Instead just queue tasks on the ThreadManager. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 9b32ea2f55 Split out AndroidStorage.cpp from android/jni/app-android.cpp, move to Common 2021-06-07 00:26:24 +02:00
Henrik Rydgård 6c3825bfbd UWP and Android buildfixes 2021-06-07 00:24:52 +02:00
Unknown W. Brackets 64678e0114 Reporting: Move message report interface to Common.
This makes it so we can call reporting from Common.
2021-06-06 09:22:03 -07:00
Unknown W. Brackets 64e007c0ce Debugger: Add stub API for replay functionality. 2021-05-29 14:50:57 -07:00
Unknown W. Brackets 8eb773888f Update to libpng v1.7.0beta90.
Previously at 1.7.0beta35.
2021-05-16 11:32:17 -07:00
Unknown W. Brackets f6a1ffdd14 Update zstd to 1.5.0.
This improves GE frame dump compression speed and ZIM load speed.
2021-05-16 11:15:24 -07:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets 1e22966984 http: Separate out net buffer code from formatting. 2021-05-01 11:20:05 -07:00
Unknown W. Brackets 8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Henrik RydgårdandUnknown W. Brackets e6aa841b78 Common: Get rid of Executor.cpp/h.
There was only one implementation.
2021-04-30 22:33:34 -07:00
Henrik RydgårdandGitHub 8314a805f8 Merge pull request #14358 from unknownbrackets/debugger
Add basic APIs for managing memory info tagging
2021-04-17 18:35:38 +02:00