mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations we can do there.
This commit is contained in:
@@ -650,6 +650,8 @@ add_library(Common STATIC
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Common/Math/lin/vec3.h
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Common/Math/math_util.cpp
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Common/Math/math_util.h
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Common/Math/Statistics.h
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Common/Math/Statistics.cpp
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Common/Net/HTTPClient.cpp
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Common/Net/HTTPClient.h
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Common/Net/HTTPHeaders.cpp
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@@ -466,6 +466,7 @@
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<ClInclude Include="Math\lin\matrix4x4.h" />
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<ClInclude Include="Math\lin\vec3.h" />
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<ClInclude Include="Math\math_util.h" />
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<ClInclude Include="Math\Statistics.h" />
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<ClInclude Include="Net\NetBuffer.h" />
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<ClInclude Include="Net\HTTPClient.h" />
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<ClInclude Include="Net\HTTPHeaders.h" />
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@@ -886,6 +887,7 @@
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<ClCompile Include="Math\lin\matrix4x4.cpp" />
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<ClCompile Include="Math\lin\vec3.cpp" />
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<ClCompile Include="Math\math_util.cpp" />
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<ClCompile Include="Math\Statistics.cpp" />
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<ClCompile Include="Net\NetBuffer.cpp" />
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<ClCompile Include="Net\HTTPClient.cpp" />
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<ClCompile Include="Net\HTTPHeaders.cpp" />
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@@ -422,6 +422,9 @@
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<ClInclude Include="GPU\Vulkan\VulkanFrameData.h">
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<Filter>GPU\Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Math\Statistics.h">
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<Filter>Math</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="ABI.cpp" />
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@@ -797,6 +800,9 @@
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<ClCompile Include="GPU\Vulkan\VulkanFrameData.cpp">
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<Filter>GPU\Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Math\Statistics.cpp">
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<Filter>Math</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Crypto">
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@@ -327,7 +327,12 @@ void CreateImage(VulkanContext *vulkan, VkCommandBuffer cmd, VKRImage &img, int
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img.tag = tag ? tag : "N/A";
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}
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VulkanRenderManager::VulkanRenderManager(VulkanContext *vulkan) : vulkan_(vulkan), queueRunner_(vulkan) {
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VulkanRenderManager::VulkanRenderManager(VulkanContext *vulkan)
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: vulkan_(vulkan), queueRunner_(vulkan),
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initTimeMs_("initTimeMs"),
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totalGPUTimeMs_("totalGPUTimeMs"),
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renderCPUTimeMs_("renderCPUTimeMs")
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{
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inflightFramesAtStart_ = vulkan_->GetInflightFrames();
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frameDataShared_.Init(vulkan);
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@@ -579,14 +584,25 @@ void VulkanRenderManager::BeginFrame(bool enableProfiling, bool enableLogProfile
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std::stringstream str;
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char line[256];
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snprintf(line, sizeof(line), "Total GPU time: %0.3f ms\n", ((double)((queryResults[numQueries - 1] - queryResults[0]) & timestampDiffMask) * timestampConversionFactor));
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totalGPUTimeMs_.Update(((double)((queryResults[numQueries - 1] - queryResults[0]) & timestampDiffMask) * timestampConversionFactor));
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totalGPUTimeMs_.Format(line, sizeof(line));
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str << line;
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snprintf(line, sizeof(line), "Render CPU time: %0.3f ms\n", (frameData.profile.cpuEndTime - frameData.profile.cpuStartTime) * 1000.0);
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renderCPUTimeMs_.Update((frameData.profile.cpuEndTime - frameData.profile.cpuStartTime) * 1000.0);
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renderCPUTimeMs_.Format(line, sizeof(line));
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str << line;
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for (int i = 0; i < numQueries - 1; i++) {
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uint64_t diff = (queryResults[i + 1] - queryResults[i]) & timestampDiffMask;
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double milliseconds = (double)diff * timestampConversionFactor;
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snprintf(line, sizeof(line), "%s: %0.3f ms\n", frameData.profile.timestampDescriptions[i + 1].c_str(), milliseconds);
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// Can't use SimpleStat for these very easily since these are dynamic per frame.
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// Only the first one is static, the initCmd.
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// Could try some hashtable tracking for the rest, later.
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if (i == 0) {
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initTimeMs_.Update(milliseconds);
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initTimeMs_.Format(line, sizeof(line));
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} else {
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snprintf(line, sizeof(line), "%s: %0.3f ms\n", frameData.profile.timestampDescriptions[i + 1].c_str(), milliseconds);
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}
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str << line;
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}
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frameData.profile.profileSummary = str.str();
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@@ -1344,3 +1360,9 @@ void VulkanRenderManager::FlushSync() {
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frameData.syncDone = false;
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}
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}
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void VulkanRenderManager::ResetStats() {
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initTimeMs_.Reset();
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totalGPUTimeMs_.Reset();
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renderCPUTimeMs_.Reset();
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}
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@@ -12,6 +12,7 @@
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#include <thread>
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#include <queue>
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#include "Common/Math/Statistics.h"
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#include "Common/Thread/Promise.h"
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#include "Common/System/Display.h"
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#include "Common/GPU/Vulkan/VulkanContext.h"
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@@ -465,6 +466,8 @@ public:
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return outOfDateFrames_ > VulkanContext::MAX_INFLIGHT_FRAMES;
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}
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void ResetStats();
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private:
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void EndCurRenderStep();
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@@ -535,4 +538,9 @@ private:
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// pipelines to check and possibly create at the end of the current render pass.
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std::vector<VKRGraphicsPipeline *> pipelinesToCheck_;
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// For nicer output in the little internal GPU profiler.
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SimpleStat initTimeMs_;
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SimpleStat totalGPUTimeMs_;
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SimpleStat renderCPUTimeMs_;
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};
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@@ -455,6 +455,10 @@ public:
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void FlushState() override {}
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void ResetStats() override {
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renderManager_.ResetStats();
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}
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std::string GetInfoString(InfoField info) const override {
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// TODO: Make these actually query the right information
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switch (info) {
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@@ -735,6 +735,9 @@ public:
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// Flush state like scissors etc so the caller can do its own custom drawing.
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virtual void FlushState() {}
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// This is called when we launch a new game, so any collected internal stats in the backends don't carry over.
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virtual void ResetStats() {}
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virtual int GetCurrentStepId() const = 0;
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protected:
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@@ -0,0 +1,11 @@
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#include <cstdio>
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#include "Common/Math/Statistics.h"
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void SimpleStat::Format(char *buffer, size_t sz) {
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if (min_ == INFINITY) {
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snprintf(buffer, sz, "%s: N/A\n", name_);
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} else {
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snprintf(buffer, sz, "%s: %0.2f (%0.2f..%0.2f, avg %0.2f)\n", name_, value_, min_, max_, smoothed_);
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}
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}
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@@ -0,0 +1,42 @@
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#pragma once
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#include <cmath>
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// Very simple stat for convenience. Keeps track of min, max, smoothed.
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struct SimpleStat {
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SimpleStat(const char *name) : name_(name) { Reset(); }
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void Update(double value) {
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value_ = value;
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if (min_ == INFINITY) {
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smoothed_ = value;
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} else {
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// TODO: Make factor adjustable?
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smoothed_ = 0.99 * smoothed_ + 0.01 * value;
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}
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if (value < min_) {
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min_ = value;
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}
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if (value > max_) {
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max_ = value;
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}
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}
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void Reset() {
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value_ = 0.0;
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smoothed_ = 0.0; // doens't really need init
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min_ = INFINITY;
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max_ = -INFINITY;
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}
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void Format(char *buffer, size_t sz);
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private:
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const char *name_;
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// These are initialized in Reset().
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double value_;
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double min_;
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double max_;
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double smoothed_;
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};
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@@ -344,6 +344,8 @@ void EmuScreen::bootGame(const Path &filename) {
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loadingViewColor_->Divert(0xFFFFFFFF, 0.75f);
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loadingViewVisible_->Divert(UI::V_VISIBLE, 0.75f);
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screenManager()->getDrawContext()->ResetStats();
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}
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void EmuScreen::bootComplete() {
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@@ -387,6 +387,7 @@
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<ClInclude Include="..\..\Common\BitSet.h" />
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<ClInclude Include="..\..\Common\Buffer.h" />
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<ClInclude Include="..\..\Common\File\AndroidStorage.h" />
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<ClInclude Include="..\..\Common\Math\Statistics.h" />
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<ClInclude Include="..\..\Common\Net\NetBuffer.h" />
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<ClInclude Include="..\..\Common\Data\Collections\ConstMap.h" />
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<ClInclude Include="..\..\Common\Data\Collections\FixedSizeQueue.h" />
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@@ -519,6 +520,7 @@
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<ClCompile Include="..\..\Common\ArmEmitter.cpp" />
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<ClCompile Include="..\..\Common\Buffer.cpp" />
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<ClCompile Include="..\..\Common\File\AndroidStorage.cpp" />
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<ClCompile Include="..\..\Common\Math\Statistics.cpp" />
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<ClCompile Include="..\..\Common\Net\NetBuffer.cpp" />
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<ClCompile Include="..\..\Common\Data\Color\RGBAUtil.cpp" />
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<ClCompile Include="..\..\Common\Data\Convert\SmallDataConvert.cpp" />
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@@ -639,4 +641,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -372,6 +372,9 @@
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<ClCompile Include="..\..\Common\File\AndroidStorage.cpp">
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<Filter>File</Filter>
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</ClCompile>
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<ClCompile Include="..\..\Common\Math\Statistics.cpp">
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<Filter>Math</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="targetver.h" />
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@@ -688,11 +691,9 @@
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<ClInclude Include="..\..\Common\File\AndroidStorage.h">
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<Filter>File</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="..\..\ext\libpng17\CMakeLists.txt">
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<Filter>ext\libpng17</Filter>
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</Text>
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<ClInclude Include="..\..\Common\Math\Statistics.h">
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<Filter>Math</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\Common\Math\fast\fast_matrix_neon.S">
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@@ -701,5 +702,6 @@
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<None Include="..\..\Common\Math\lin\matrix_neon.s">
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<Filter>Math\lin</Filter>
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</None>
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<None Include="..\..\ext\libpng17\CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -164,6 +164,7 @@ EXEC_AND_LIB_FILES := \
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$(SRC)/Common/Input/InputState.cpp \
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$(SRC)/Common/Math/fast/fast_matrix.c \
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$(SRC)/Common/Math/math_util.cpp \
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$(SRC)/Common/Math/Statistics.cpp \
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$(SRC)/Common/Math/curves.cpp \
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$(SRC)/Common/Math/expression_parser.cpp \
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$(SRC)/Common/Math/lin/vec3.cpp.arm \
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@@ -271,6 +271,7 @@ SOURCES_CXX += \
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$(COMMONDIR)/Math/curves.cpp \
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$(COMMONDIR)/Math/expression_parser.cpp \
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$(COMMONDIR)/Math/math_util.cpp \
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$(COMMONDIR)/Math/Statistics.cpp \
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$(COMMONDIR)/Math/lin/vec3.cpp \
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$(COMMONDIR)/Math/lin/matrix4x4.cpp \
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$(COMMONDIR)/Net/HTTPClient.cpp \
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