Commit Graph

114 Commits

Author SHA1 Message Date
Henrik Rydgård e50199ad0a Fix the gemini-written video player to actually work 2026-02-26 09:33:26 +01:00
Henrik Rydgård ed5a052258 Remove unused initial work for adding NEON support to ARM JITs.
Our SIMD strategy for ARM is the JitUsingIR.
2026-01-29 17:41:57 +01:00
Henrik Rydgård 103d843a8b Same for the UWP MSVC projects 2026-01-22 01:37:35 +01:00
Katharine Chui 5aa266934b import aemu_postoffice as a submodule instead 2026-01-19 22:14:51 +01:00
Katharine Chui bf30de1527 initial github.com/kethen/aemu_postoffice integration ported from github.com/kethen/aemu 2026-01-11 18:53:54 +01:00
Henrik Rydgård e33ff46ffd Extract the rewind code from SaveState.cpp, to make it more managable. 2026-01-08 22:22:46 +01:00
Henrik Rydgård b8fced5b41 Path code cleanup, move some UI code (#21037)
* Move a bunch of path logic into Core/Util/PathUtil.cpp/h

.

* Move GameImageView out from SaveDataScreen

* More cleanup, add a translation string
2025-11-25 00:44:24 +01:00
Henrik Rydgård b304fbe0c9 Build armips in libretro builds (requirement for some lua functionality) 2025-10-08 09:45:44 -06:00
Henrik Rydgård 0fa7349f5a Integrate Dolphin's granule based audio resampler.
Removed parts of it that were not relevant.

Working, it seems. Not sure about the buffer size thing.

Not defaulting it for now

See #20146 and https://github.com/dolphin-emu/dolphin/pull/13352

..
2025-08-22 21:21:19 +02:00
Henrik Rydgård 9ce8408d0c Merge pull request #20618 from lrzlin/loong-commit
loongarch: Add emitter, JIT and disassembler support for LoongArch64
2025-07-12 01:55:19 +02:00
Lin Runze 1d910b81ff loongarch: Add emitter, JIT and disassembler support for LoongArch64 2025-07-12 03:21:23 +08:00
Nemoumbra acdee76b92 Added dummy NetAdhocCommon files 2025-07-01 19:56:09 +03:00
Henrik Rydgård ad00c20660 Windows: Remove ARM32 configurations from project files.
These will never be supported again (and never really were, only used
for Windows Phone testing a long time ago)
2025-06-11 08:55:13 +02:00
Henrik Rydgård fffbed53bc Add a ZipFileLoader, which can let us load any single-file file type from a zip.
Useful for loading framedumps from github without manually having to
unzip each one, for example.
2025-04-12 22:23:23 +02:00
Henrik Rydgård 9b1e9da18a Simplify AsyncIO part 1: Remove ThreadEventQueue.h 2025-04-05 09:18:56 +02:00
Henrik Rydgård a555fe8924 Partially implement sceReg 2025-04-03 14:13:50 +02:00
Henrik Rydgård cf059ff84c Stub a lua console, add the sol lua wrapper library 2025-03-27 08:59:37 +01:00
Henrik Rydgård 8d9b3f28f2 Reintroduce "cache ISO in RAM" 2025-03-27 00:46:31 +01:00
Henrik Rydgård a156697822 Break out the "Recent ISOs" code into its own file so it's more practical to work on it 2025-03-26 17:31:47 +01:00
Henrik Rydgård 4eaad7d5af Remove the "Cache full ISO in RAM" feature
It's been broken for years and nobody has even noticed enough to report
it.
2025-03-26 09:06:33 +01:00
Henrik Rydgård cb1df4056c Remove almost-empty files ThreadPools.cpp/h 2025-03-20 17:21:20 +01:00
Henrik Rydgård e70dd3b2df Break out AtracTrack into its own file. Add a little atrac analysis tool to ImDebugger (for future use) 2025-03-19 16:15:51 +01:00
Henrik Rydgård fdb606c8cb Break out sceAac from sceMp4.cpp/h 2025-02-14 09:50:55 -06:00
Nemoumbra d02a9ee2e5 Added dummy sceNet_lib files 2025-02-12 16:49:43 +03:00
Henrik Rydgård 94bf5f7eeb Remove NetResolver.cpp/h (almost empty) 2025-01-09 09:27:41 +01:00
Henrik Rydgård 2a0e3b1084 Move out a utility function to Common/Net 2025-01-09 09:23:33 +01:00
Henrik Rydgård 2c3f7f6806 Add a central location for managing HLE sockets 2025-01-08 13:29:09 +01:00
Henrik Rydgård 9b82a9f180 Move all the Inet enum mappers to Core/HLE/NetInetConstants. Other cleanup. 2025-01-07 19:45:16 +01:00
Henrik Rydgård 895d8eb7fa Try ANR2ME's sceNetInet implementation 2025-01-07 10:31:32 +01:00
Henrik Rydgård 66b801c1ef Add to the rest of the build systems 2025-01-04 18:03:44 +01:00
Henrik Rydgård a0f3963d76 Merge pull request #19797 from Nemoumbra/net-adhoc-split
Split out Adhoc matching from the main sceNetAdhoc file.
2025-01-04 15:27:48 +01:00
Henrik Rydgård af4eb0d053 Osk: Finish moving out the weird strings to PSPOskConstants.cpp 2025-01-04 12:11:12 +01:00
Nemoumbra b265b3b994 Added empty sceNetAdhocMatching files 2025-01-02 16:03:37 +03:00
Henrik Rydgård 83af54950f Move more core-related stuff into Core.cpp/h 2024-12-08 11:54:58 +01:00
Henrik Rydgård cf6d06c56a Start work on imdbg 2024-11-07 11:10:12 +01:00
Henrik Rydgård f23ec1cf23 Initial build setup for including lua 2024-11-05 11:20:43 +01:00
Nemoumbra 34f113207d Added the MIPSTracer files to the project + name fix 2024-09-14 19:46:04 +03:00
Henrik Rydgård f3d6c93339 Add empty AtracCtx2 implementation, and a dev setting to select it. Savestates don't work. 2024-04-15 13:50:16 +02:00
Henrik Rydgård 0f0149d08b Split out the Atrac context class into AtracCtx.cpp/h 2024-04-14 14:48:42 +02:00
Henrik Rydgård d4023fb894 Buildfixes
Buildfix

UWP buildfix

libretro buildfix
2024-04-11 16:10:27 +02:00
Henrik Rydgård 6ae9d42516 Preparations for reworking the memstick folder move functionality 2024-01-22 15:56:07 +01:00
Florin9doi cad232e60e sceSircs/Infrared support on Android 2024-01-12 20:29:53 +02:00
Henrik Rydgård 87ddb3f3b1 Add easy way to verify games against the Redump database, supplied as CSV. 2023-10-23 19:11:01 -05:00
Henrik Rydgård e89396b652 Add UWP project 2023-09-29 10:16:47 +02:00
Unknown W. Brackets 1b756ff8c1 arm64jit: Add initial base for IR jit.
This works, but very slowly at this point.
2023-09-03 12:14:28 -07:00
Unknown W. Brackets 8b77114da6 x86jit: Remove outdated file. 2023-08-27 13:01:22 -07:00
Unknown W. Brackets 4e3f3860f9 x86jit: Stub out op categories to files. 2023-08-20 22:28:54 -07:00
Unknown W. Brackets 622c69dbb9 x86jit: Expose option to select new IR based jit. 2023-08-20 22:28:54 -07:00
GABO1423 8cfe46eed0 (UWP) Remove Win32/x86 Support 2023-08-14 18:57:31 -04:00
Henrik Rydgård 7bb1914fd3 Add FrameTiming.cpp/h (with no real contents) 2023-08-13 17:57:43 +02:00