Henrik Rydgård
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e50199ad0a
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Fix the gemini-written video player to actually work
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2026-02-26 09:33:26 +01:00 |
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Henrik Rydgård
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ed5a052258
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Remove unused initial work for adding NEON support to ARM JITs.
Our SIMD strategy for ARM is the JitUsingIR.
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2026-01-29 17:41:57 +01:00 |
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Henrik Rydgård
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103d843a8b
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Same for the UWP MSVC projects
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2026-01-22 01:37:35 +01:00 |
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Katharine Chui
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5aa266934b
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import aemu_postoffice as a submodule instead
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2026-01-19 22:14:51 +01:00 |
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Katharine Chui
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bf30de1527
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initial github.com/kethen/aemu_postoffice integration ported from github.com/kethen/aemu
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2026-01-11 18:53:54 +01:00 |
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Henrik Rydgård
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e33ff46ffd
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Extract the rewind code from SaveState.cpp, to make it more managable.
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2026-01-08 22:22:46 +01:00 |
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Henrik Rydgård
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b8fced5b41
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Path code cleanup, move some UI code (#21037)
* Move a bunch of path logic into Core/Util/PathUtil.cpp/h
.
* Move GameImageView out from SaveDataScreen
* More cleanup, add a translation string
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2025-11-25 00:44:24 +01:00 |
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Henrik Rydgård
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b304fbe0c9
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Build armips in libretro builds (requirement for some lua functionality)
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2025-10-08 09:45:44 -06:00 |
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Henrik Rydgård
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0fa7349f5a
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Integrate Dolphin's granule based audio resampler.
Removed parts of it that were not relevant.
Working, it seems. Not sure about the buffer size thing.
Not defaulting it for now
See #20146 and https://github.com/dolphin-emu/dolphin/pull/13352
..
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2025-08-22 21:21:19 +02:00 |
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Henrik Rydgård
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9ce8408d0c
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Merge pull request #20618 from lrzlin/loong-commit
loongarch: Add emitter, JIT and disassembler support for LoongArch64
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2025-07-12 01:55:19 +02:00 |
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Lin Runze
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1d910b81ff
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loongarch: Add emitter, JIT and disassembler support for LoongArch64
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2025-07-12 03:21:23 +08:00 |
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Nemoumbra
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acdee76b92
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Added dummy NetAdhocCommon files
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2025-07-01 19:56:09 +03:00 |
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Henrik Rydgård
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ad00c20660
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Windows: Remove ARM32 configurations from project files.
These will never be supported again (and never really were, only used
for Windows Phone testing a long time ago)
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2025-06-11 08:55:13 +02:00 |
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Henrik Rydgård
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fffbed53bc
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Add a ZipFileLoader, which can let us load any single-file file type from a zip.
Useful for loading framedumps from github without manually having to
unzip each one, for example.
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2025-04-12 22:23:23 +02:00 |
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Henrik Rydgård
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9b1e9da18a
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Simplify AsyncIO part 1: Remove ThreadEventQueue.h
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2025-04-05 09:18:56 +02:00 |
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Henrik Rydgård
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a555fe8924
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Partially implement sceReg
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2025-04-03 14:13:50 +02:00 |
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Henrik Rydgård
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cf059ff84c
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Stub a lua console, add the sol lua wrapper library
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2025-03-27 08:59:37 +01:00 |
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Henrik Rydgård
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8d9b3f28f2
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Reintroduce "cache ISO in RAM"
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2025-03-27 00:46:31 +01:00 |
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Henrik Rydgård
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a156697822
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Break out the "Recent ISOs" code into its own file so it's more practical to work on it
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2025-03-26 17:31:47 +01:00 |
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Henrik Rydgård
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4eaad7d5af
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Remove the "Cache full ISO in RAM" feature
It's been broken for years and nobody has even noticed enough to report
it.
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2025-03-26 09:06:33 +01:00 |
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Henrik Rydgård
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cb1df4056c
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Remove almost-empty files ThreadPools.cpp/h
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2025-03-20 17:21:20 +01:00 |
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Henrik Rydgård
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e70dd3b2df
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Break out AtracTrack into its own file. Add a little atrac analysis tool to ImDebugger (for future use)
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2025-03-19 16:15:51 +01:00 |
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Henrik Rydgård
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fdb606c8cb
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Break out sceAac from sceMp4.cpp/h
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2025-02-14 09:50:55 -06:00 |
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Nemoumbra
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d02a9ee2e5
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Added dummy sceNet_lib files
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2025-02-12 16:49:43 +03:00 |
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Henrik Rydgård
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94bf5f7eeb
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Remove NetResolver.cpp/h (almost empty)
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2025-01-09 09:27:41 +01:00 |
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Henrik Rydgård
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2a0e3b1084
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Move out a utility function to Common/Net
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2025-01-09 09:23:33 +01:00 |
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Henrik Rydgård
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2c3f7f6806
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Add a central location for managing HLE sockets
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2025-01-08 13:29:09 +01:00 |
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Henrik Rydgård
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9b82a9f180
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Move all the Inet enum mappers to Core/HLE/NetInetConstants. Other cleanup.
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2025-01-07 19:45:16 +01:00 |
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Henrik Rydgård
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895d8eb7fa
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Try ANR2ME's sceNetInet implementation
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2025-01-07 10:31:32 +01:00 |
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Henrik Rydgård
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66b801c1ef
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Add to the rest of the build systems
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2025-01-04 18:03:44 +01:00 |
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Henrik Rydgård
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a0f3963d76
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Merge pull request #19797 from Nemoumbra/net-adhoc-split
Split out Adhoc matching from the main sceNetAdhoc file.
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2025-01-04 15:27:48 +01:00 |
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Henrik Rydgård
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af4eb0d053
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Osk: Finish moving out the weird strings to PSPOskConstants.cpp
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2025-01-04 12:11:12 +01:00 |
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Nemoumbra
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b265b3b994
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Added empty sceNetAdhocMatching files
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2025-01-02 16:03:37 +03:00 |
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Henrik Rydgård
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83af54950f
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Move more core-related stuff into Core.cpp/h
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2024-12-08 11:54:58 +01:00 |
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Henrik Rydgård
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cf6d06c56a
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Start work on imdbg
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2024-11-07 11:10:12 +01:00 |
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Henrik Rydgård
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f23ec1cf23
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Initial build setup for including lua
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2024-11-05 11:20:43 +01:00 |
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Nemoumbra
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34f113207d
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Added the MIPSTracer files to the project + name fix
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2024-09-14 19:46:04 +03:00 |
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Henrik Rydgård
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f3d6c93339
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Add empty AtracCtx2 implementation, and a dev setting to select it. Savestates don't work.
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2024-04-15 13:50:16 +02:00 |
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Henrik Rydgård
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0f0149d08b
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Split out the Atrac context class into AtracCtx.cpp/h
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2024-04-14 14:48:42 +02:00 |
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Henrik Rydgård
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d4023fb894
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Buildfixes
Buildfix
UWP buildfix
libretro buildfix
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2024-04-11 16:10:27 +02:00 |
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Henrik Rydgård
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6ae9d42516
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Preparations for reworking the memstick folder move functionality
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2024-01-22 15:56:07 +01:00 |
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Florin9doi
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cad232e60e
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sceSircs/Infrared support on Android
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2024-01-12 20:29:53 +02:00 |
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Henrik Rydgård
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87ddb3f3b1
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Add easy way to verify games against the Redump database, supplied as CSV.
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2023-10-23 19:11:01 -05:00 |
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Henrik Rydgård
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e89396b652
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Add UWP project
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2023-09-29 10:16:47 +02:00 |
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Unknown W. Brackets
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1b756ff8c1
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arm64jit: Add initial base for IR jit.
This works, but very slowly at this point.
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2023-09-03 12:14:28 -07:00 |
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Unknown W. Brackets
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8b77114da6
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x86jit: Remove outdated file.
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2023-08-27 13:01:22 -07:00 |
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Unknown W. Brackets
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4e3f3860f9
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x86jit: Stub out op categories to files.
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2023-08-20 22:28:54 -07:00 |
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Unknown W. Brackets
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622c69dbb9
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x86jit: Expose option to select new IR based jit.
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2023-08-20 22:28:54 -07:00 |
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GABO1423
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8cfe46eed0
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(UWP) Remove Win32/x86 Support
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2023-08-14 18:57:31 -04:00 |
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Henrik Rydgård
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7bb1914fd3
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Add FrameTiming.cpp/h (with no real contents)
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2023-08-13 17:57:43 +02:00 |
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