 Henrik RydgårdandGitHub
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1f1ed5bb4d
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Merge pull request #9682 from unknownbrackets/softgpu-light
SoftGPU: Match GLES lighting better, use floats
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2017-05-14 12:59:08 +02:00 |
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Unknown W. Brackets
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01076dd959
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SoftGPU: Don't wrap negative positions.
Haven't fully verified this, but without this, Gods Eater Burst's bloom
doesn't work, since -1,-1 maps to 1023,1023 so everything is clipped.
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2017-05-13 17:28:38 -07:00 |
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Unknown W. Brackets
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b2d3058386
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SoftGPU: Correct fog for rectangles.
Gods Eater Burst uses fog in its bloom, with rectangles.
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2017-05-13 17:27:34 -07:00 |
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Unknown W. Brackets
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1a56466865
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SoftGPU: Match GLES lighting better, use floats.
Using floats simplifies things and also makes it faster.
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2017-05-13 12:54:18 -07:00 |
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 Henrik RydgårdandGitHub
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996c97dfd5
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Merge pull request #9681 from unknownbrackets/softgpu-center
SoftGPU: Correct for pixel centers
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2017-05-13 20:46:31 +02:00 |
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Unknown W. Brackets
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86a1898732
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SoftGPU: Correct rendering for pixel centers.
This should theoretically calculate everything more correctly.
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2017-05-13 08:03:08 -07:00 |
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 Henrik RydgårdandGitHub
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8cff9f8bc9
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Merge pull request #9678 from unknownbrackets/mipmaps
Make const mipmaps more consistent
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2017-05-13 16:58:55 +02:00 |
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Unknown W. Brackets
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9e34601be2
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SoftGPU: Correct texturing for pixel centers.
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2017-05-13 07:53:39 -07:00 |
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LunaMoo
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5637ae1190
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Fix typo in VertexDecoder
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2017-05-13 16:27:26 +02:00 |
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Unknown W. Brackets
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6b0c9a5531
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SoftGPU: Improve wsum recip SIMD.
A bit faster.
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2017-05-13 06:56:33 -07:00 |
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Unknown W. Brackets
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7c526acc69
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SoftGPU: Multiply S/T early via SIMD.
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2017-05-13 06:49:27 -07:00 |
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Unknown W. Brackets
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10e511273a
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GPU: Flush on mipmap slope change.
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2017-05-12 20:30:48 -07:00 |
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Unknown W. Brackets
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c4d1863ded
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GPU: Consistently bias const mip levels.
Since SLOPE is just a more complicated CONST, we can treat them the same.
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2017-05-12 20:30:47 -07:00 |
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 Henrik RydgårdandGitHub
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6d6c1f66fc
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Merge pull request #9673 from unknownbrackets/softgpu
SoftGPU: Implement mipmapping
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2017-05-09 09:35:34 +02:00 |
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Unknown W. Brackets
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50a775d31f
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SoftGPU: Calculate mip level based on float bits.
This is probably what the hardware does and much faster.
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2017-05-08 20:43:02 -07:00 |
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 Henrik RydgårdandGitHub
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f06daba448
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Merge pull request #9674 from unknownbrackets/vertexjit
Implement a few x86 vertexjit optimizations
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2017-05-08 19:38:15 +02:00 |
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Unknown W. Brackets
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37a4d1308f
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SoftGPU: Round screencoords.
It seems like this is what the PSP does, or maybe this is just correcting
for floating point error...
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2017-05-08 06:50:25 -07:00 |
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Unknown W. Brackets
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92ba91366c
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SoftGPU: Process mipmaps in texturing.
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2017-05-08 06:50:25 -07:00 |
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Unknown W. Brackets
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3944a07bf7
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SoftGPU: Fix separate mipmap cluts.
These should only be used for CLUT4.
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2017-05-08 06:50:24 -07:00 |
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Unknown W. Brackets
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f5dd3b9716
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SoftGPU: Refactor mask calculation and use SSE.
A tiny bit faster.
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2017-05-08 06:50:23 -07:00 |
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Unknown W. Brackets
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1f2c2b6d42
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SoftGPU: Improve texcoord rounding.
This fixes several obvious issues in Crisis Core, but it's still wrong
when texcoords go the other direction. Need to use the deltas.
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2017-05-08 06:50:23 -07:00 |
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Unknown W. Brackets
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7ffc891522
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SoftGPU: Apply clamp/wrap in through.
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2017-05-08 06:50:21 -07:00 |
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Unknown W. Brackets
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dacb776300
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x86: Minor optimization for s16 through positions.
This takes it from 150% to 390% non-jit for pos only verts.
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2017-05-07 12:20:56 -07:00 |
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Unknown W. Brackets
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0fe927aaa7
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x86: Minor memory copy perf improvement.
This was actually 270% -> 340% non-jit for pos-only verts.
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2017-05-07 12:18:47 -07:00 |
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Unknown W. Brackets
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b06e271ef3
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x86: More optimal 4444 in vertexjit.
This was commented out, but works fine and goes from 320% -> 450% the speed
of non-jit for simple pos/col verts.
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2017-05-07 12:14:06 -07:00 |
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 Henrik RydgårdandGitHub
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c55aa834b0
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Merge pull request #9670 from unknownbrackets/vertexjit
Remove unused vertex decode steps, jit through s16
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2017-05-07 17:01:56 +02:00 |
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Henrik Rydgard
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42a694368e
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Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes.
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2017-05-07 11:14:25 +02:00 |
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Henrik Rydgard
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d4e1fc8d93
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More vulkan shutdown fixes
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2017-05-07 11:08:09 +02:00 |
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Henrik Rydgard
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ff6fcc9179
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More vulkan fixes
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2017-05-07 10:53:04 +02:00 |
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Unknown W. Brackets
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7699fa55de
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arm: Jit throughmode 16-bit texcoords.
It's popular, and this makes decoding such verts much faster.
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2017-05-06 22:52:58 -07:00 |
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Unknown W. Brackets
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257f8dbbc6
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GPU: Remove now-unused vertex decoder funcs.
We always convert to float now, so these functions are no longer used.
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2017-05-06 18:55:16 -07:00 |
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Unknown W. Brackets
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4f6b9c1fd2
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Arg, gcc buildfix.
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2017-04-29 23:53:22 -07:00 |
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Unknown W. Brackets
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1666586869
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SoftGPU: Implement CONTINUE prim type.
Matches tests (except 3D lines, which aren't implemented yet.)
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2017-04-29 20:36:36 -07:00 |
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Unknown W. Brackets
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d7ca05b6b5
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GPU: Fix black screen on buffered render enable.
We were never clearing the skip flag. Has been a bug since before v1.0.
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2017-04-24 12:10:08 -07:00 |
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Unknown W. Brackets
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fd4399e108
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GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
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2017-04-24 12:02:52 -07:00 |
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Unknown W. Brackets
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6c2f87b1df
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GPU: Consistently use useBufferedRendering_.
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2017-04-24 11:57:16 -07:00 |
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Unknown W. Brackets
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c29f70e5e9
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GPU: Attempt recreate of FBOs if failed.
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2017-04-24 09:41:41 -07:00 |
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Unknown W. Brackets
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97620d4cca
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GPU: Rebuild FBOs when they now have storage.
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2017-04-24 09:37:54 -07:00 |
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 Henrik RydgårdandGitHub
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1a58629cfb
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Merge pull request #9633 from unknownbrackets/mipmaps
Improve support for mipmaps and related headless fixes
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2017-04-23 21:11:02 +02:00 |
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Unknown W. Brackets
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4fb7e43af8
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SoftGPU: Grab 4 S/T coords in non-through too.
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2017-04-23 11:11:16 -07:00 |
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Unknown W. Brackets
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33ade5f916
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GLES: Avoid MIN/MAX LOD without LOD control flag.
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2017-04-23 10:51:25 -07:00 |
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Unknown W. Brackets
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81ee2e992e
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SoftGPU: Interpolate through texturing better.
This is significantly faster.
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2017-04-23 10:37:12 -07:00 |
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Unknown W. Brackets
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3142462ac6
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SoftGPU: Rasterize triangles in chunks of 4 pixels.
Not very optimal yet.
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2017-04-23 10:37:11 -07:00 |
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Unknown W. Brackets
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7112cdce81
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SoftGPU: Use texture bufw in bytes.
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2017-04-23 10:37:10 -07:00 |
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Unknown W. Brackets
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f3db8bccad
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GLES: Support AUTO and CONST mip bias.
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2017-04-22 18:40:18 -07:00 |
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Unknown W. Brackets
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57a839db17
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Vulkan: NULL initialize some handles.
Was getting crashes until I realized buffered rendering was on.
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2017-04-22 18:38:51 -07:00 |
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Unknown W. Brackets
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ae4c28aa4d
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D3D9: Support AUTO mip bias and approximate CONST.
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2017-04-22 18:38:08 -07:00 |
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Unknown W. Brackets
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90ad6c0a23
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D3D9: Disable mips when mip filtering disabled.
Only GE_{LINEAR,NEAREST}_MIPMAP_* enable mipmaps.
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2017-04-22 18:22:59 -07:00 |
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Unknown W. Brackets
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8e9945df97
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D3D11: Approximate AUTO/CONST mip bias.
These generally work, as long as the mip levels are halving.
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2017-04-22 18:22:22 -07:00 |
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Unknown W. Brackets
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6aad8ff2a2
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GPU: Correct const mip 0 detection.
The other clause was mip 1.
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2017-04-22 18:19:43 -07:00 |
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