Unknown W. Brackets
3e14900164
GE Debugger: Load commands more directly.
2017-06-04 10:38:55 -07:00
Unknown W. Brackets
0c08559840
GE Debugger: Wait to get the right display buf.
2017-06-04 10:38:54 -07:00
Unknown W. Brackets
fcfbe8cabb
GE Debugger: Fix matrix dumping.
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Record wasn't seeing the commands to dump them.
2017-06-04 10:38:53 -07:00
Unknown W. Brackets
e45b04a699
GE Debugger: Clear after replay finished.
2017-06-04 10:38:53 -07:00
Unknown W. Brackets
82beb726fc
GE Debugger: Record init state and display buf.
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Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Unknown W. Brackets
21153c899b
GE Debugger: Oops, don't record if not active.
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In case the debugger is open but not recording, oops.
2017-06-04 10:38:51 -07:00
Unknown W. Brackets
73d21ab859
GE Debugger: Initial GE dump replay.
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Doesn't work for a few reasons, mainly need existing matrix state/etc.
2017-06-04 10:38:50 -07:00
Unknown W. Brackets
ea2c79d789
GPU: Add a debug method to grab list tick wait.
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So that we can wait until then when doing test drawing.
2017-06-04 10:38:49 -07:00
Unknown W. Brackets
4f07ec0df5
GE Debugger: Oops, emit transfer/clut cmds.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
37a894a558
GE Debugger: Record memcpy/memset too.
2017-06-03 15:29:10 -07:00
Unknown W. Brackets
b2bd966adf
GE Debugger: Implement basic recording.
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A bit slow since it searches really hard for dups, but otherwise the file
is often very large.
2017-06-03 15:29:09 -07:00
Unknown W. Brackets
cbbd3cac7e
GE Debugger: Initial structure for GE data dumping.
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This snapshots the GE commands and drawing to facilitate debugging.
2017-06-03 15:29:09 -07:00
Unknown W. Brackets
41b485aa0a
Core: Refactor repeating disc id homebrew code.
2017-06-03 15:29:08 -07:00
Unknown W. Brackets
dca75437c3
GPU: Refactor common frame dumping code.
2017-06-03 15:29:07 -07:00
Henrik Rydgård
e55b6ac4af
Unify SetupVertexDecoder
2017-06-03 18:05:46 +02:00
Henrik Rydgård
14a80968cf
Unify transformed arrays
2017-06-03 18:05:21 +02:00
Henrik Rydgård
1abb8792ab
Unify ComputeMiniHash
2017-06-03 18:05:18 +02:00
Henrik Rydgård
3032240916
Unify DecodeVertsStep
2017-06-03 18:04:46 +02:00
Henrik Rydgård
240e058b3b
Some unification in DrawEngine
2017-06-03 18:03:56 +02:00
Henrik Rydgård
0ac979505c
Fixes for D3D11 postprocessing
2017-06-02 17:04:08 +02:00
Henrik Rydgård and GitHub
6169fa289a
Merge pull request #9769 from hrydgard/vulkan-sw-skinning
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Implement software skinning for the Vulkan backend.
2017-06-02 12:15:56 +02:00
Henrik Rydgård
665a2c04cb
Implement software skinning for the Vulkan backend. Fixes #9753
2017-06-02 11:47:14 +02:00
Henrik Rydgård and GitHub
dba22e255a
Merge pull request #9766 from unknownbrackets/screenshot
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Fix Take Screenshot
2017-06-02 09:19:20 +02:00
Henrik Rydgård and GitHub
eb6caf3731
Merge pull request #9767 from unknownbrackets/depth-blit
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Blit depth only in BlitFramebufferDepth on GLES and Vulkan
2017-06-02 09:18:48 +02:00
Unknown W. Brackets
41c378ec71
SoftGPU: Fix separate mip cluts in linear jit.
2017-06-01 21:34:49 -07:00
Unknown W. Brackets
83d017848e
Vulkan: Allow blit/copy of depth or stencil only.
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Docs say nothing about this not working, and it works on NVIDIA, from what
I can tell.
2017-06-01 20:58:33 -07:00
Unknown W. Brackets
5190ad7aa2
GLES: Copy only depth in BlitFramebufferDepth.
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Otherwise we get glitched rendering in some games - see #9740 .
2017-06-01 20:57:08 -07:00
Unknown W. Brackets
1cc488aef4
SoftGPU: Support Take Screenshot partially.
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This doesn't capture the FPS etc. as other backends do, but at least it
takes a screenshot.
2017-06-01 20:40:45 -07:00
Henrik Rydgård and GitHub
7822e5b57f
Merge pull request #9755 from unknownbrackets/mipmaps
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GPU: Block mipmap autogen for matching size
2017-06-01 09:04:36 +02:00
Unknown W. Brackets
f1e9180676
Vulkan: Fix Cardboard rendering.
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Mostly the Viewport2D flush issue, which may possibly have broken
something else.
2017-05-31 23:26:38 -07:00
Unknown W. Brackets
f66ffb9ffe
GPU: Fix negative mip levels with const workaround.
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Might've crashed if it hit a negative level before.
2017-05-31 21:42:07 -07:00
Unknown W. Brackets
b6375638f5
GPU: Block mipmap autogen for matching size.
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If the mips don't get smaller, we can't autogen - the bias in that case is
used to select a different texture. Fixes #9731 .
This also may improve a minor performance issue on PowerVR in some games.
2017-05-31 21:23:20 -07:00
Henrik Rydgård and GitHub
6bd1a16c35
Merge pull request #9748 from hrydgard/delete-clearbuffer
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Delete obsolete function ClearBuffer
2017-05-31 14:11:12 +02:00
Henrik Rydgård
cae39adab3
Update submodule SPIRV-Cross, remove workarounds that are no longer needed
2017-05-31 14:09:47 +02:00
Henrik Rydgård
cb9b63e75a
Fix scaling post-shaders on OpenGL. See #9742
2017-05-31 13:57:57 +02:00
Henrik Rydgård
2b14c6b531
Delete obsolete function ClearBuffer
2017-05-31 13:38:22 +02:00
Unknown W. Brackets
2d6b8c645a
SoftGPU: Correct linear filter rounding issue.
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Using 16-bit slots just lost too much precision. Jit already doesn't use
this.
2017-05-30 22:57:47 -07:00
Unknown W. Brackets
fdf5f2ab54
SoftGPU: Support separate mip CLUTs with linear.
2017-05-30 22:57:46 -07:00
Unknown W. Brackets
cb3db559bd
SoftGPU: Jit the linear sampling too.
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For now, just reducing overhead. Could be smarter.
2017-05-30 22:57:46 -07:00
Unknown W. Brackets
fa0ded4a76
SoftGPU: Reduce sampler id fuzz.
2017-05-30 22:57:45 -07:00
Unknown W. Brackets
c05ecfc6f1
SoftGPU: Implement separate CLUT in samplerjit.
2017-05-30 22:57:44 -07:00
Unknown W. Brackets
ffcfa0a824
SoftGPU: Specialize CLUT4 jit.
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This version is a bit faster and cleaner.
2017-05-30 22:57:44 -07:00
Unknown W. Brackets
9a82ae3425
SoftGPU: Reduce overhead in sampler jit.
2017-05-30 22:57:43 -07:00
Unknown W. Brackets
2233ab073d
SoftGPU: Expose jit cache for profiling.
2017-05-30 22:57:42 -07:00
Unknown W. Brackets
744736b926
SoftGPU: Jit 16 bit texel decode.
2017-05-30 22:57:42 -07:00
Unknown W. Brackets
cf32949183
SoftGPU: Jit CLUT lookup.
2017-05-30 22:57:41 -07:00
Unknown W. Brackets
a8a6b2cd8a
SoftGPU: Jit swizzled texel lookup.
2017-05-30 22:57:40 -07:00
Unknown W. Brackets
c9a4679096
SoftGPU: Stop calling bufw pixels bytes.
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This was never even bits, it was just 8 * pixels before.
2017-05-30 22:57:40 -07:00
Unknown W. Brackets
5491e1dbbb
SoftGPU: Jit texel fetch for non-clut/non-swizzle.
2017-05-30 22:57:39 -07:00