Commit Graph
9567 Commits
Author SHA1 Message Date
Unknown W. Brackets 1e78642a7b SoftGPU: Remove old spline handling code. 2017-04-15 21:10:19 -07:00
Unknown W. Brackets ede9025447 SoftGPU: Simplify index conversion. 2017-04-15 21:01:17 -07:00
Unknown W. Brackets 65439b8e96 SoftGPU: Fix indices starting after 0.
We decode to 0, so we need to offset.
2017-04-15 20:49:49 -07:00
Unknown W. Brackets b543c0d0e4 SoftGPU: Use common spline/bezier rendering.
There's nothing inherently non-software rendering about this.
2017-04-15 20:08:37 -07:00
Unknown W. Brackets b67650a8ff SoftGPU: Force render res to 1x.
This fixes issues with the vertex preview in the GE Debugger.
2017-04-15 19:54:42 -07:00
Unknown W. Brackets 31ddcd48ed SoftGPU: Fix crash on matrix load.
Just stubbing the draw engine here.
2017-04-15 19:53:56 -07:00
Unknown W. Brackets dfed20701a SoftGPU: Correct negative coord handling.
Fixes #5159 - we need this signed to handle negative values properly.
2017-04-15 19:52:17 -07:00
Unknown W. Brackets 98ba7afa83 Destroy FBOs only on actual resize.
As a side effect, this means going to settings won't reset all FBOs
anymore.  The behavior can still be obtained by changing render resolution
or rendering mode.

This makes resizing the window faster on Windows, and resumes quicker from
pause.
2017-04-13 23:36:17 -07:00
Unknown W. Brackets 030f803002 Remove unused parameter to DestroyAllFBOs(). 2017-04-13 23:07:21 -07:00
Henrik RydgårdandGitHub 0cb4344da1 Merge pull request #9603 from unknownbrackets/fb-resize
Fix framebuffer size flopping back and forth
2017-04-12 09:54:03 +02:00
Unknown W. Brackets 5a7ad5b176 Fix largest framebuf size in throughmode.
This was probably always meant to be <=, since it logically makes sense
for them to be equal.

Might fix cases of resizing down a framebuf in throughmode, where viewport
isn't as good a heuristic.
2017-04-12 00:20:50 -07:00
Unknown W. Brackets 088ced7261 Fix framebuffer size flopping back and forth.
If block transfers are keeping it larger, keep it larger.
2017-04-12 00:19:02 -07:00
Henrik Rydgård c899882034 Fix issues with software GPU on D3D11 2017-04-11 12:53:11 +02:00
Henrik RydgårdandGitHub a85b76e671 Merge pull request #9585 from unknownbrackets/gpu-clear
Skip VRAM clears when no download has been made
2017-04-10 00:51:01 +02:00
Unknown W. Brackets 4a8c661c00 Skip downloads of cleared VRAM.
If we've just cleared VRAM, make sure we don't also download that clear.
2017-04-09 15:19:06 -07:00
Unknown W. Brackets fe07b14a22 Cleanup 16-bit VRAM clearing. 2017-04-09 15:12:56 -07:00
Unknown W. Brackets 70d17d1bc7 Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again.  This is the most common case.
2017-04-09 15:10:07 -07:00
Henrik RydgårdandGitHub 706714e5c4 Merge pull request #9566 from unknownbrackets/gpu-blit
Fix out-of-bounds framebuffer blit on color bind
2017-04-07 09:31:18 +02:00
Unknown W. Brackets ff14495511 Fix out-of-bounds framebuffer blit on color bind.
This corrects a crash reported in Persona 3 using D3D11.
2017-04-06 18:49:48 -07:00
Unknown W. Brackets 6642bf3170 Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow.  This skips those things unless they've changed.
2017-04-04 20:33:22 -07:00
Henrik Rydgard 0e74ba6dc0 Fix R/B swap in D3D11 depal 2017-04-04 11:35:30 +02:00
Henrik Rydgard 22d5acb40e Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
Henrik Rydgård 6b9b26f521 Forgot to fix this accessor too 2017-04-03 18:06:49 +02:00
Henrik Rydgård d0f3e5cb89 Don't wipe the Vulkan pipeline key, allow for building it incrementally 2017-04-03 17:26:54 +02:00
Henrik Rydgård 156bd47155 D3D11: Don't manually wipe the state keys. Make sure that the keys are properly initialized. 2017-04-03 17:20:31 +02:00
Henrik Rydgård 5a8e9c4f71 Port some accessors over from #9255 to be able to catch these changes and dirty state later. 2017-04-03 17:04:58 +02:00
Henrik Rydgård 1faae8b6d6 Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
Henrik Rydgård 0903bfb5f5 More D3D11 reorg 2017-04-03 16:37:11 +02:00
Henrik Rydgård 73d762f506 Reorganize raster state mapping 2017-04-03 16:37:11 +02:00
Henrik Rydgard cffb1d7014 Reorganize depth-stencil 2017-04-03 16:37:11 +02:00
Henrik Rydgard d581a96d79 All backends: Reorganize blend state mapping to make dirty-tracking easier 2017-04-03 16:37:08 +02:00
Henrik Rydgard c54999d26a Even the vertex interpreter, not just the jit, can crash from misaligned vertex data. 2017-04-02 23:57:59 +02:00
Henrik Rydgard 97058b4db7 Apply the D3D11 loco roco fix identically to the other backends
To make centralization easier, and this should be a problem for the
other backends as well.
2017-04-01 21:17:58 +02:00
Henrik Rydgard 2ebba56758 Fix crash in LocoRoco with D3D11 when hitting a spiky (a broken texture gets created with too many mipmaps for its size) 2017-04-01 20:36:44 +02:00
Henrik Rydgard 7230a8b427 Remove the "Disable alpha test" setting. It breaks too many things.
The  performance benefits in a few games on older hardware are not worth it.
We are able to automatically remove redundant alpha test in many cases now.
2017-04-01 11:36:35 +02:00
Henrik RydgårdandGitHub b0b72cd63e Merge pull request #9510 from xebra/fix_hwtess_gles
Fix hwtess gles
2017-03-28 13:17:32 +02:00
xebra 73a898df2a GLES:Fix again compatibility for instanced rendering. 2017-03-28 19:49:37 +09:00
Unknown W. Brackets 32a07b9aa9 Texcache: Sprinkle comments on the secondary cache. 2017-03-26 10:18:43 -07:00
Henrik Rydgard c8187dd35c If an entry already exists in the secondary texture cache, delete it properly. Fixes #9503 2017-03-26 18:33:11 +02:00
Unknown W. BracketsandGitHub 67fb745278 Merge pull request #9505 from hrydgard/remove-gl-bgra-path
Remove BGRA path from GLES.
2017-03-26 10:43:45 -04:00
Henrik RydgårdandGitHub c1b37bd2ad Merge pull request #9506 from xebra/fix_hwtess_gles
GLES:Fix compatibility checks for instanced rendering.
2017-03-26 12:08:20 +02:00
xebra 04e1e1a460 GLES:Fix compatibility checks for instanced rendering. 2017-03-26 19:00:20 +09:00
Henrik Rydgard 10f144ef2e Remove BGRA path from GLES. Less code to test and support and it does no longer appear to have any benefit. See new comments in #5874 2017-03-26 11:39:25 +02:00
Unknown W. Brackets bc31415bfc Texcache: Fix "reuse changed textures".
Broken by 9876365, which stopped generating new texture names/ptrs.
2017-03-25 15:30:58 -07:00
Unknown W. Brackets bb39c2e458 Texcache: Rehash textures after mem invalidation.
Before, we were doing this when we enqueued.  We need to at least do this
when an invalidation is triggered.
2017-03-25 11:49:15 -07:00
Unknown W. Brackets 7fb7a4877d Texcache: Cleanup last bound tex invalidation.
When we're deleting, we're always about to bind a new tex.
2017-03-25 11:42:24 -07:00
Henrik RydgårdandGitHub 33db883024 Merge pull request #9492 from unknownbrackets/frame-drops
Allow debug logging of frame drops
2017-03-24 20:37:18 +01:00
xebra ca7f265b11 [spline/bezier]Change all backends vertex texture format to RGBA(16 bytes). 2017-03-24 13:29:05 +09:00
Unknown W. Brackets 438af2f4fa Core: Separate collecting and displaying stats. 2017-03-23 18:57:18 -07:00
xebra f4737cc1fa Fix f14b7549. 2017-03-24 00:02:18 +09:00