Commit Graph
6340 Commits
Author SHA1 Message Date
Unknown W. Brackets 90e56db174 Don't report 0, it seems like it's okay. 2013-07-31 00:00:45 -07:00
Henrik Rydgård 6bb2bf07eb Merge pull request #3007 from Ced2911/module_endian
Fix crypted elf crashes on big endian
2013-07-30 11:20:29 -07:00
Ced2911 340881c319 fix some loading 2013-07-30 19:39:32 +02:00
Henrik Rydgard cdf674358e Merge remote-tracking branch 'origin/master'
Conflicts:
	Core/MIPS/MIPSInt.cpp
2013-07-30 19:35:12 +02:00
Henrik Rydgard ee215cc316 ARMJIT: Fix eatprefix, add DirtyInInV mapping, misc stuff 2013-07-30 18:15:48 +02:00
Unknown W. Brackets 9e94f9a896 Specify memory layout endianness in sceGe. 2013-07-29 22:47:37 -07:00
Unknown W. Brackets df34291461 Remove GLES dependency in sceDisplay.cpp. 2013-07-29 22:47:36 -07:00
Henrik Rydgard 6ed4e348db Some logging tweaks, fix running cpu tests on ARM 2013-07-30 01:09:10 +02:00
Unknown W. Brackets b46ab5f5a4 Always defined WIN32_LEAN_AND_MEAN.
Might as well, less mess everywhere else.
2013-07-28 21:04:20 -07:00
Unknown W. Brackets 7b7801d59a Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Unknown W. Brackets 0b5bdeb1d3 Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
Unknown W. Brackets bfb05440e2 Specify memory layout in sceMpeg/scePsmf. 2013-07-27 15:53:30 -07:00
Unknown W. Brackets ed19d77d49 Specify memory layout in sceUmd. 2013-07-27 15:45:07 -07:00
Unknown W. Brackets ea420bcfaa Specify memory layout in sceNet. 2013-07-27 15:42:23 -07:00
Unknown W. Brackets bafe8391fd Memory layout for sceIo. 2013-07-27 15:41:19 -07:00
Unknown W. Brackets 2222d07c11 Specify byte order in sceCtrl as well. 2013-07-27 15:30:36 -07:00
Henrik Rydgard 5b32d2ecaf Merge remote-tracking branch 'origin'
Conflicts:
	UI/NativeApp.cpp
2013-07-27 13:11:30 +02:00
Unknown W. Brackets abec782420 Return unsigned vars in sceCccDecode*().
Semantics only, but clearer.
2013-07-26 22:50:56 -07:00
Unknown W. Brackets ddc2c15ce8 Remove some unsigned < 0 comparisons. 2013-07-26 22:12:12 -07:00
Henrik Rydgard 5dbf5da355 Merge remote-tracking branch 'origin' 2013-07-27 00:45:54 +02:00
Henrik Rydgard a346697037 Update native + some very minor changes 2013-07-27 00:44:16 +02:00
Unknown W. Brackets a740888add Fix typos. 2013-07-25 22:37:27 -07:00
Unknown W. Brackets 8da6259aff More carefully check defines for endianness. 2013-07-25 22:25:50 -07:00
Unknown W. Brackets 5e87d6e45d Add _le typedefs to font handling stuff. 2013-07-25 08:04:36 -07:00
Unknown W. Brackets ae5851a393 Use _le typedefs in elf reading. 2013-07-25 08:04:35 -07:00
Unknown W. Brackets 81f7103e0b Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
The Dax 75dcbc0f09 Fix warning in sceNet.cpp. 2013-07-23 16:44:42 -04:00
sum2012 a0faeb7849 Fix "for The variable 'ringbuffer' is being used without being initialized"
in Second Novel Kanojo no Natsu 15 fun no Kioku
2013-07-23 20:26:33 +08:00
Henrik Rydgard 9d76ba7dd2 Minor cleanup in texcache, fix some warnings 2013-07-22 19:26:16 +02:00
Henrik Rydgard 63682aacae Warning fixes, improve error msg 2013-07-21 22:36:54 +02:00
Unknown W. Brackets 465398b000 Fix retval and surrog pairs in sceCccEncodeUTF16().
Surrogate pairs fixed by native update for typo (missing ++.)
2013-07-21 12:57:28 -07:00
Unknown W. Brackets 3decbba334 Correctly output NULs, etc. (i.e. UTF-16.) 2013-07-21 12:56:55 -07:00
Unknown W. Brackets d58439469b Add basic stubs for sceCccIsValid*(). 2013-07-21 00:01:45 -07:00
Unknown W. Brackets 8d54b80d0d Implement the sceCcc charset conversions. 2013-07-20 23:54:06 -07:00
Unknown W. Brackets 282e7488e5 Implement the ucs/jis table lookup.
Not actually converting strings yet.
2013-07-20 23:02:35 -07:00
Unknown W. Brackets cc7636f743 Implement sceCccEncode*(). 2013-07-20 23:01:53 -07:00
Unknown W. Brackets 1813513b08 Implement sceCccStrlen*(). 2013-07-20 22:02:10 -07:00
Unknown W. Brackets fa85400178 Make sceCccDecode*() work. 2013-07-20 21:51:45 -07:00
Unknown W. Brackets 26523603c3 Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
Unknown W. Brackets 13f6ca0019 When mapping to an axis, center when both pressed.
Fixes #2860.
2013-07-20 12:11:35 -07:00
Henrik Rydgard ff225fab5a Finish the touch input rewrite, get rid of the fakeinput hacks. 2013-07-20 14:05:07 +02:00
Henrik Rydgard 4b539e842a Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
Henrik Rydgård 8f84907543 Merge pull request #2810 from papel/master
Check version of savestates and allow to open another game when we are not in the main menu
2013-07-18 12:08:50 -07:00
Henrik Rydgard 6cc141a58c LOW_LATENCY_AUDIO is now off by default, should fix #2829 2013-07-18 16:50:03 +02:00
Henrik Rydgård 05dfd27db8 Merge pull request #2638 from bagnz0r/master
Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
2013-07-18 02:54:03 -07:00
Henrik Rydgard a41cd7bdba Save some work when the displayed buffer isn't dirty. 2013-07-18 10:46:09 +02:00
bagnz0r 8ec3f42d28 Low latency audio disabled by default 2013-07-18 00:59:23 +02:00
The Dax 4c99044b06 sceNet.cpp: Fix inconsistent spacing issues. 2013-07-17 17:38:17 -04:00
The Dax e072604d9c sceNet.cpp: Fix build error and warning. 2013-07-17 17:36:51 -04:00
The Dax 553e331bae sceNet.cpp: Reset & initialise all variables properly upon Init and Shutdown. 2013-07-17 17:34:17 -04:00