Unknown W. Brackets
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90e56db174
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Don't report 0, it seems like it's okay.
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2013-07-31 00:00:45 -07:00 |
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Henrik Rydgård
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6bb2bf07eb
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Merge pull request #3007 from Ced2911/module_endian
Fix crypted elf crashes on big endian
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2013-07-30 11:20:29 -07:00 |
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Ced2911
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340881c319
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fix some loading
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2013-07-30 19:39:32 +02:00 |
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Henrik Rydgard
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cdf674358e
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Merge remote-tracking branch 'origin/master'
Conflicts:
Core/MIPS/MIPSInt.cpp
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2013-07-30 19:35:12 +02:00 |
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Henrik Rydgard
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ee215cc316
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ARMJIT: Fix eatprefix, add DirtyInInV mapping, misc stuff
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2013-07-30 18:15:48 +02:00 |
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Unknown W. Brackets
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9e94f9a896
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Specify memory layout endianness in sceGe.
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2013-07-29 22:47:37 -07:00 |
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Unknown W. Brackets
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df34291461
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Remove GLES dependency in sceDisplay.cpp.
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2013-07-29 22:47:36 -07:00 |
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Henrik Rydgard
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6ed4e348db
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Some logging tweaks, fix running cpu tests on ARM
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2013-07-30 01:09:10 +02:00 |
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Unknown W. Brackets
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b46ab5f5a4
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Always defined WIN32_LEAN_AND_MEAN.
Might as well, less mess everywhere else.
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2013-07-28 21:04:20 -07:00 |
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Unknown W. Brackets
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7b7801d59a
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Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
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2013-07-28 21:04:19 -07:00 |
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Unknown W. Brackets
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0b5bdeb1d3
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Fix some compile failures under big endian.
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2013-07-28 21:04:17 -07:00 |
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Unknown W. Brackets
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bfb05440e2
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Specify memory layout in sceMpeg/scePsmf.
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2013-07-27 15:53:30 -07:00 |
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Unknown W. Brackets
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ed19d77d49
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Specify memory layout in sceUmd.
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2013-07-27 15:45:07 -07:00 |
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Unknown W. Brackets
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ea420bcfaa
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Specify memory layout in sceNet.
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2013-07-27 15:42:23 -07:00 |
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Unknown W. Brackets
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bafe8391fd
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Memory layout for sceIo.
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2013-07-27 15:41:19 -07:00 |
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Unknown W. Brackets
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2222d07c11
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Specify byte order in sceCtrl as well.
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2013-07-27 15:30:36 -07:00 |
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Henrik Rydgard
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5b32d2ecaf
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Merge remote-tracking branch 'origin'
Conflicts:
UI/NativeApp.cpp
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2013-07-27 13:11:30 +02:00 |
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Unknown W. Brackets
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abec782420
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Return unsigned vars in sceCccDecode*().
Semantics only, but clearer.
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2013-07-26 22:50:56 -07:00 |
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Unknown W. Brackets
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ddc2c15ce8
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Remove some unsigned < 0 comparisons.
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2013-07-26 22:12:12 -07:00 |
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Henrik Rydgard
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5dbf5da355
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Merge remote-tracking branch 'origin'
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2013-07-27 00:45:54 +02:00 |
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Henrik Rydgard
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a346697037
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Update native + some very minor changes
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2013-07-27 00:44:16 +02:00 |
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Unknown W. Brackets
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a740888add
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Fix typos.
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2013-07-25 22:37:27 -07:00 |
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Unknown W. Brackets
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8da6259aff
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More carefully check defines for endianness.
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2013-07-25 22:25:50 -07:00 |
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Unknown W. Brackets
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5e87d6e45d
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Add _le typedefs to font handling stuff.
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2013-07-25 08:04:36 -07:00 |
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Unknown W. Brackets
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ae5851a393
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Use _le typedefs in elf reading.
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2013-07-25 08:04:35 -07:00 |
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Unknown W. Brackets
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81f7103e0b
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
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The Dax
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75dcbc0f09
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Fix warning in sceNet.cpp.
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2013-07-23 16:44:42 -04:00 |
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sum2012
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a0faeb7849
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Fix "for The variable 'ringbuffer' is being used without being initialized"
in Second Novel Kanojo no Natsu 15 fun no Kioku
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2013-07-23 20:26:33 +08:00 |
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Henrik Rydgard
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9d76ba7dd2
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Minor cleanup in texcache, fix some warnings
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2013-07-22 19:26:16 +02:00 |
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Henrik Rydgard
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63682aacae
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Warning fixes, improve error msg
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2013-07-21 22:36:54 +02:00 |
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Unknown W. Brackets
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465398b000
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Fix retval and surrog pairs in sceCccEncodeUTF16().
Surrogate pairs fixed by native update for typo (missing ++.)
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2013-07-21 12:57:28 -07:00 |
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Unknown W. Brackets
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3decbba334
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Correctly output NULs, etc. (i.e. UTF-16.)
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2013-07-21 12:56:55 -07:00 |
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Unknown W. Brackets
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d58439469b
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Add basic stubs for sceCccIsValid*().
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2013-07-21 00:01:45 -07:00 |
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Unknown W. Brackets
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8d54b80d0d
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Implement the sceCcc charset conversions.
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2013-07-20 23:54:06 -07:00 |
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Unknown W. Brackets
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282e7488e5
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Implement the ucs/jis table lookup.
Not actually converting strings yet.
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2013-07-20 23:02:35 -07:00 |
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Unknown W. Brackets
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cc7636f743
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Implement sceCccEncode*().
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2013-07-20 23:01:53 -07:00 |
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Unknown W. Brackets
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1813513b08
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Implement sceCccStrlen*().
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2013-07-20 22:02:10 -07:00 |
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Unknown W. Brackets
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fa85400178
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Make sceCccDecode*() work.
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2013-07-20 21:51:45 -07:00 |
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Unknown W. Brackets
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26523603c3
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Listen to sceCccSetErrorChar*(), not used yet.
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2013-07-20 21:51:22 -07:00 |
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Unknown W. Brackets
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13f6ca0019
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When mapping to an axis, center when both pressed.
Fixes #2860.
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2013-07-20 12:11:35 -07:00 |
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Henrik Rydgard
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ff225fab5a
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Finish the touch input rewrite, get rid of the fakeinput hacks.
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2013-07-20 14:05:07 +02:00 |
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Henrik Rydgard
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4b539e842a
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Also replace the on-screen cross
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2013-07-20 12:54:33 +02:00 |
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Henrik Rydgård
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8f84907543
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Merge pull request #2810 from papel/master
Check version of savestates and allow to open another game when we are not in the main menu
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2013-07-18 12:08:50 -07:00 |
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Henrik Rydgard
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6cc141a58c
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LOW_LATENCY_AUDIO is now off by default, should fix #2829
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2013-07-18 16:50:03 +02:00 |
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Henrik Rydgård
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05dfd27db8
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Merge pull request #2638 from bagnz0r/master
Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
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2013-07-18 02:54:03 -07:00 |
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Henrik Rydgard
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a41cd7bdba
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Save some work when the displayed buffer isn't dirty.
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2013-07-18 10:46:09 +02:00 |
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bagnz0r
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8ec3f42d28
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Low latency audio disabled by default
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2013-07-18 00:59:23 +02:00 |
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The Dax
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4c99044b06
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sceNet.cpp: Fix inconsistent spacing issues.
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2013-07-17 17:38:17 -04:00 |
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The Dax
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e072604d9c
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sceNet.cpp: Fix build error and warning.
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2013-07-17 17:36:51 -04:00 |
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The Dax
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553e331bae
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sceNet.cpp: Reset & initialise all variables properly upon Init and Shutdown.
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2013-07-17 17:34:17 -04:00 |
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