Henrik Rydgard
a3edda0bc7
Minor logging fixes
2013-07-17 22:27:49 +02:00
tpu
a4e447fe7e
dont wake up thread with waitType WAITTYPE_MODULE in sceKernelReleaseWaitThread
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add UTF-8 BOM to MiscScreens.cpp to avoid compile error.
2013-07-18 00:16:42 +08:00
papel
99754bcd7a
Merge branch 'master' of https://github.com/hrydgard/ppsspp
2013-07-17 02:33:53 -03:00
papel
9b6f1abed8
Version to savestate and open other game in other screens.
2013-07-17 02:33:26 -03:00
Henrik Rydgård
c89614d180
Fix silly bug caused when fixing another silly bug in f528774b39
2013-07-16 09:49:07 +02:00
The Dax
30dd5157ca
Add new booleans to savestate.
2013-07-15 17:59:29 -04:00
The Dax
6887411738
Add correct behaviour to the various sceNet*init and sceNet*term functions. Fixes Peace Walker's mission hangs, and should possibly fix other games that would hang with repeated initialisations and terminations of the sceNet libraries.
2013-07-15 17:55:00 -04:00
Henrik Rydgård
f528774b39
Fix some pointer silliness that clang fortunately caught
2013-07-15 18:18:43 +02:00
mattweb28
13287001c0
param fix without c++ class
2013-07-14 23:34:06 +08:00
mattweb28
f7573b35e2
sceKernelLoadExec() parameters fix
2013-07-14 17:07:24 +08:00
raven02 and Henrik Rydgard
17792ac623
Audio optimization to sceAtracLowLevelDecode()
2013-07-10 11:20:24 +02:00
Henrik Rydgård
d5719f08d8
Merge pull request #2730 from oioitff/atrac-fix
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scheduling in atrac decode functions.
2013-07-10 01:05:49 -07:00
Unknown W. Brackets
e56db876ff
Implement some basic sceCcc utf-8 functions.
2013-07-10 00:04:32 -07:00
Unknown W. Brackets
bfa780e08b
Add more stubs to sceCcc.
2013-07-09 23:58:03 -07:00
oioitff
3c5b817283
scheduling in atrac decode functions.
2013-07-10 14:45:51 +08:00
Henrik Rydgard
1a6bb7643b
Add some sceNetInet stubs (used by pspradio)
2013-07-09 14:06:01 +02:00
Henrik Rydgard
a29a4fe7e9
Add some missing NIDs (sceNetAdhocDiscover)
2013-07-09 14:06:01 +02:00
Henrik Rydgård
10184d2e73
Merge pull request #2706 from mattweb28/ioctl-fix
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fix ioctl cmd=0x01020004
2013-07-08 02:04:57 -07:00
Henrik Rydgård
87b5f72932
Merge pull request #2698 from unknownbrackets/warnings
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Warning fixes
2013-07-08 00:32:11 -07:00
mattweb28
b38e6dd02d
fix ioctl cmd=0x01020004
2013-07-08 15:11:58 +08:00
Unknown W. Brackets
2ba976bffb
Fix rescheduling of vtimers based on return value.
2013-07-07 21:36:01 -07:00
Unknown W. Brackets
b42cb0581c
Remove fixed delay, this is just other syscalls.
2013-07-07 21:16:48 -07:00
Unknown W. Brackets
96bb532abb
Ignore vtimer handler arg changes w/ NULL handler.
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Per tests, this is what the PSP does. Could matter in edge cases.
2013-07-07 21:16:48 -07:00
Unknown W. Brackets
bf652e4f46
Don't report for <= 4 sized option parameters.
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Also don't crash in sceKernelCreateVTimer(NULL, NULL).
2013-07-07 21:16:28 -07:00
Unknown W. Brackets
a32cf817ff
Fix some minor warnings.
2013-07-07 20:31:04 -07:00
Unknown W. Brackets
67e2c1fb98
Shut up an incorrect warning.
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It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
Unknown W. Brackets
6bd5257791
Clean up handler management in sceNet.
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Add 0, add 1, remove 0, add.. should be 0, not 1.
Also, undefined behavior on x = x > 0 ? --x : 0;
2013-07-07 19:16:25 -07:00
Unknown W. Brackets
10f1f198fb
Fix some type conversions warnings.
2013-07-07 19:16:25 -07:00
Unknown W. Brackets
88ce95470c
This one is worth reporting.
2013-07-07 18:10:32 -07:00
Henrik Rydgård
3e8cb98a40
Merge pull request #2672 from unknownbrackets/ctrl-rapid
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Add back rapid fire, make it possible to use on other platforms
2013-07-07 00:49:37 -07:00
Henrik Rydgård
44f406b3f7
Merge pull request #2665 from unknownbrackets/perf
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Improve performance of export resolving / module loading
2013-07-07 00:38:38 -07:00
Unknown W. Brackets
cb249c469b
Properly send the right analog to the game.
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I don't think this was actually working before.
2013-07-06 23:06:33 -07:00
Unknown W. Brackets
1ab86a68c9
Add rapid fire ctrl interface, minor cleanup.
2013-07-06 23:06:32 -07:00
bagnz0r
35d70af3ab
Fixed bad SE volume limit in sceAttrac.
2013-07-07 00:15:26 +02:00
Unknown W. Brackets
b9c2e21105
Improve performance of syscall resolving.
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This was actually kinda slow (noticeably) in God Eater Burst.
2013-07-06 15:14:50 -07:00
bagnz0r
f3f2c80f4c
Merge remote-tracking branch 'upstream/master'
2013-07-07 00:06:47 +02:00
bagnz0r
d4f6cfc816
Added ifdef for low latency audio.
2013-07-07 00:06:30 +02:00
Henrik Rydgard
b78276fcca
Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though.
2013-07-06 23:56:19 +02:00
bagnz0r
d89cd4813f
More fine-tuning...
2013-07-06 23:54:15 +02:00
bagnz0r
26654555b4
Updated block values so that we will have lower latency audio...
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Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00
bagnz0r
3dca81d030
Merge remote-tracking branch 'upstream/master'
2013-07-06 23:20:18 +02:00
Henrik Rydgard
acf94a35f8
Minor audio optimization
2013-07-06 22:21:52 +02:00
bagnz0r
50044667ea
Fine-tuned the block size and queue values to stutter less and produce lower latency audio.
2013-07-06 22:01:52 +02:00
Henrik Rydgård
a28cfe6327
Merge pull request #2654 from Kingcom/Debugger
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Add thread list columns
2013-07-06 12:51:28 -07:00
Kingcom
82c242f237
Added "Wait type" and "Priority" columns to thread list
2013-07-06 21:40:41 +02:00
Henrik Rydgård
9d2e8b1799
Merge pull request #2632 from raven02/patch-3
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Add preliminary volume control for BGM and SE
2013-07-06 12:18:40 -07:00
Henrik Rydgard
cc58e34cf8
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
tpu
3ac9aa9cfb
bug fix about ISOfilesystem and sceIo
2013-07-06 23:42:49 +08:00
Henrik Rydgard
a599bf7500
Assorted warning fixes and cleanups
2013-07-06 11:09:19 +02:00
raven02
6c3895491e
Add preliminary volume control for BGM and SE
2013-07-06 16:54:13 +08:00