ANR2ME
9a714249a6
Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
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PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
2021-09-28 20:44:03 +07:00
ANR2ME
6a79f59c06
Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early.
2021-09-28 20:44:03 +07:00
ANR2ME
1fd54153fc
Prevent some games (ie. DBZ SB2) from repeatedly trying to Disconnect Adhocctl when not connected to AdhocServer.
2021-09-28 20:44:03 +07:00
ANR2ME
4741357bef
Fix possible race condition issue when sending AdhocMatching data
2021-09-23 12:51:12 +07:00
ANR2ME
73b2070821
Temporary fix to avoid a crash that happened due to trying to logs a syscall's argument when being Logged from another thread (AdhocMatchingInput thread)
2021-09-23 12:51:09 +07:00
ANR2ME
15d3e69c4c
Fix possible crash issue
2021-09-23 12:22:57 +07:00
Henrik Rydgård and GitHub
b8ea95bec1
Merge pull request #14904 from ANR2ME/adhoc
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[Adhoc] Do not resolve Pro Adhoc Server address when WLAN is turned off
2021-09-21 13:46:12 +02:00
ANR2ME
4e8a9fda63
Do not resolve Pro Adhoc Server address when WLAN is turned off
2021-09-21 17:12:01 +07:00
ANR2ME
ee7383193b
Fix race condition issue on AdhocMatching
2021-09-21 15:32:41 +07:00
Henrik Rydgård and GitHub
7f021624e3
Merge pull request #14883 from unknownbrackets/texcache
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In lazy hashing mode, assume videos never match
2021-09-19 19:46:44 +02:00
Unknown W. Brackets
ec3d408da0
HLE: Detect video buffer copies.
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These are common and can help us notify the texture cache appropriately.
2021-09-19 07:51:33 -07:00
ANR2ME
2bda9c1c84
Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
2021-09-19 10:55:03 +07:00
ANR2ME
ef279657dc
Shows a warning when detecting a different sender/source port on GameMode.
2021-09-19 10:54:59 +07:00
ANR2ME
62a7ea2f41
Minor change to AdhocMatching's senderport type
2021-09-19 10:35:19 +07:00
ANR2ME
2305de42f0
Keeping track the source port of received data on AdhocMatching to be used for further communication, in the case the port was re-mapped for some reason.
2021-09-17 12:36:56 +07:00
ANR2ME
a95678ae49
Show a warning if other players detected to have their port being re-mapped, where communication with them might have an issue.
2021-09-17 12:36:56 +07:00
ANR2ME
2bb5453dc6
Don't ignores unknown sender/source port, due to a possibility of port re-mapping done by router or ISP the source port might be different.
2021-09-17 12:36:56 +07:00
ANR2ME
fa92cda23d
Minor change to AdhocMatching logging
2021-09-17 12:36:56 +07:00
Henrik Rydgård and GitHub
e6a2da69c5
Merge pull request #14867 from unknownbrackets/savedata-volatile
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Dialog: Allow termination of access thread at return
2021-09-16 18:38:28 +02:00
Unknown W. Brackets
24f1dcec98
Dialog: Allow termination of access thread at ret.
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Sometimes the thread is just sitting at return, but hasn't stopped quite
yet. Allow deleting the thread in this case without modifying volatile
lock status.
2021-09-16 08:57:20 -07:00
Henrik Rydgård and GitHub
2229bea92a
Merge pull request #14865 from unknownbrackets/savedata-volatile
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Dialog: Try to recover on double init, report
2021-09-16 08:46:41 +02:00
Unknown W. Brackets
570d84fb86
Dialog: Try to recover on double init, report.
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This shouldn't be happening, but is - see #14864 .
Let's report the situation and try to avoid a complete crash.
2021-09-15 21:06:12 -07:00
Henrik Rydgård and GitHub
9f404ad901
Merge pull request #14856 from unknownbrackets/unthrottle
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Vulkan: Skip flips, not draw, for vsync fast-forward
2021-09-15 18:55:33 +02:00
Henrik Rydgård and GitHub
6d599e738b
Merge pull request #14855 from unknownbrackets/ui-chat-view
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Decouple chat presentation and tracking
2021-09-15 09:15:28 +02:00
Unknown W. Brackets
9024c7111b
Vulkan: Fix faster alt speed with vsync.
2021-09-14 22:53:54 -07:00
Unknown W. Brackets
46770aba3a
Vulkan: Skip flips, not draw, for vsync unthrottle.
2021-09-14 22:35:32 -07:00
Unknown W. Brackets
c79bb6ba71
Net: Fix various chat threading hazards.
2021-09-14 18:08:17 -07:00
Unknown W. Brackets
9403947b67
UI: Decouple new chat display and tracking logic.
2021-09-14 18:08:16 -07:00
Unknown W. Brackets
be0b0cd88d
UI: Track chat log changes more clearly.
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This also makes it easier to have multiple views or etc. reading from it.
We want data flowing a single direction, chat system -> UI.
2021-09-14 18:08:16 -07:00
ANR2ME
704d1f94a6
Fix freezing issue during GameMode initialization on some games (ie. Hammerin' Hero)
2021-09-15 01:13:39 +07:00
ANR2ME
e3088e5f96
Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy
2021-09-14 05:58:49 +07:00
Unknown W. Brackets
10ffdc9f54
Font: Cleanup logging for invalid pointers.
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Also fixes some duplicate logging and includes return code/error code.
2021-09-13 08:29:45 -07:00
Unknown W. Brackets
3ac669f80b
Core: Fix some minor gcc warnings.
2021-09-13 08:13:14 -07:00
Henrik Rydgård
07413aa4e3
Feedback
2021-09-11 18:53:46 +02:00
Henrik Rydgård
f7895457ee
Add back the dir listing logging. Add hack to avoid confusing Wipeout :(
2021-09-11 18:12:30 +02:00
Henrik Rydgård
09f65db91c
Cleanup
2021-09-11 15:35:11 +02:00
Henrik Rydgård
b075b79175
Also hide SHADERS directory from games
2021-09-11 15:14:44 +02:00
Henrik Rydgård
1f81876ab1
Cleanup
2021-09-11 15:04:53 +02:00
Henrik Rydgård
04578edf65
Hide directories games should not know about from them.
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Stops some games from spending lots of time iterating over files they
should not care about. Helps the performance issues in #13847 quite a bit.
2021-09-11 15:02:52 +02:00
Unknown W. Brackets
82087ccbb7
Common: Reduce some log levels.
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Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
Henrik Rydgård
a7859cfd2a
Fix some comments and a string
2021-08-18 09:28:17 +02:00
Henrik Rydgård
928bc88b01
Rename Unthrottle to Fast-forward globally
2021-08-18 09:28:13 +02:00
Henrik Rydgård and GitHub
ed3201a27f
Merge pull request #14730 from unknownbrackets/savedata-shutdown
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Dialog: Prevent reschedule on shutdown start
2021-08-15 10:04:34 +02:00
Unknown W. Brackets
04828e886b
Dialog: Lock volatile when the access thread runs.
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Further tests show that this should be locked first thing before the
delays, it just depends on the thread priorities involved.
2021-08-14 20:55:10 -07:00
Unknown W. Brackets
5d17ec70ce
Ge: Add measured minimal timing for sceGeDrawSync.
2021-08-14 20:18:52 -07:00
Unknown W. Brackets
6f9f9f5f2a
HLE: Ignore flip time in syscall stats.
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Don't want to count flip timing as the slowest thing, when it happens
inside sceDisplaySetFramebuf (immediate.)
2021-08-14 20:18:06 -07:00
Unknown W. Brackets
f530be0969
Dialog: Prevent reschedule on shutdown start.
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This is a bit strange, but tests seem to suggest this is correct.
A worse priority thread won't run before savedata shutdown hits 0, but the
thread that initiated shutdown runs before shutdown completes.
Fixes Freakout Extreme Freeride loading savedata.
2021-08-14 20:15:34 -07:00
Unknown W. Brackets
aecb138f90
Dialog: Avoid crash with hacked dialog start.
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See #14727 . If a dialog shutdown is in progress and we incorrectly allow
a startup at that time, it breaks other things. This tries to at least
work around that.
2021-08-14 07:46:38 -07:00
Unknown W. Brackets
9882f2854a
Font: Match stingy selection per test.
2021-08-07 17:55:21 -07:00
Unknown W. Brackets
0772557a49
Font: Limit max references to fonts.
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This seems to match the font/open test behavior.
2021-08-07 17:55:21 -07:00