Unknown W. Brackets
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914d022eef
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Mp3: Allow decode with NULL out pointer.
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2022-01-27 00:22:44 -08:00 |
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Unknown W. Brackets
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4903e14aae
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Mp3: Cleanup AuCtx constructor.
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2022-01-27 00:22:43 -08:00 |
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Unknown W. Brackets
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9d1be08473
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Kernel: Fail threads with invalid priority.
No real reports so far except what looks like garbage data, which
probably crashes anyway.
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2022-01-27 00:02:18 -08:00 |
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Unknown W. Brackets
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9e688eaa7c
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Rtc: Fix day of week stack bounds issue.
Also, add a couple other tests showing as passing now.
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2022-01-26 00:43:05 -08:00 |
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Unknown W. Brackets
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f1254b1976
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Ge: Fix sceGeBreak error case.
Seems to be some compiler optimization.
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2022-01-25 19:50:35 -08:00 |
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Unknown W. Brackets
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b4eab72015
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Common: Fix conversion of 4444 to BGRA.
This was affecting tests emitting screenshots in 4444 as well as Direct3D
backends.
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2022-01-23 19:22:32 -08:00 |
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Unknown W. Brackets
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36217e813c
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Build: Fix some minor warnings.
Just to get more warning clean.
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2022-01-22 10:46:21 -08:00 |
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ANR2ME
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fbb1246cfd
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Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed)
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2022-01-20 03:16:25 +07:00 |
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ANR2ME
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bfd532561a
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Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with.
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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71f08a3db8
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Discard HELLO Events when in the middle of Joining
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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0755dc0bbd
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Updated notifyMatchingHandler comments
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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03b6d1ed01
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Updated MatchingArgs comment
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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a1accc87d4
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Added comment related to EVENT_HELLO
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2022-01-20 03:00:22 +07:00 |
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ANR2ME
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d5036ff2ae
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Fix buffer overflow issue on GameMode.
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2022-01-13 16:13:53 +07:00 |
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ANR2ME
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4b6431f7fe
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GameMode Scheduler should only runs when there are active Master.
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2022-01-13 15:35:16 +07:00 |
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ANR2ME
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2d5699d62b
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Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master.
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2022-01-13 14:06:51 +07:00 |
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ANR2ME
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73dff0566e
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Fix an issue where more than one GameMode Scheduler can be scheduled.
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2022-01-13 14:02:33 +07:00 |
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ANR2ME
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4d0c7385ec
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Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet.
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2022-01-13 13:03:58 +07:00 |
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ANR2ME
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9efdaf9ba7
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Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber)
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2022-01-13 10:51:43 +07:00 |
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ANR2ME
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2bd79838bf
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Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber.
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2022-01-13 10:36:11 +07:00 |
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Unknown W. Brackets
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db2eddcf27
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Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
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2021-12-12 11:24:03 -08:00 |
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Unknown W. Brackets
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63e623ecb2
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Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
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2021-12-11 10:45:27 -08:00 |
|
 Henrik RydgårdandGitHub
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dbfa4e6830
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Merge pull request #15213 from ANR2ME/adhoc
[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat
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2021-12-08 21:38:23 +01:00 |
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ANR2ME
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69ec6b1972
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Fix Tekken 5 Dark Resurrection Multiplayer
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2021-12-08 12:00:59 +07:00 |
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ANR2ME
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26fd74edd4
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Updated GetPtpStat
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2021-12-08 08:50:14 +07:00 |
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ANR2ME
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004ecc008e
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Updated GetPdpStat
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2021-12-08 08:50:11 +07:00 |
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ANR2ME
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3b8eb6b04e
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Added a note regarding FIONREAD behavior on different platforms.
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2021-12-08 08:49:35 +07:00 |
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ANR2ME
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f1e4b41f12
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Discard PDP packets from an IP that can't be resolved to Player's MAC address (simple version) to prevent confusing the game, since the source MAC won't be updated and may contains invalid MAC.
Added TODO to handle unresolvable packets properly.
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2021-12-08 08:46:45 +07:00 |
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ANR2ME
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6d1a069248
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Added another returned error code on PdpCreate
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2021-12-08 08:45:46 +07:00 |
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ANR2ME
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79d31d4b85
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Allow Sending PDP to non-existing MAC address (except invalid mac address). Fixes an issue on NBA Ballers Rebound where players unable to enter Multiplayer Menu again after getting connection issue.
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2021-12-08 08:45:45 +07:00 |
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Unknown W. Brackets
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b332d0411e
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Psmf: Check for invalid stream/EP map entry counts.
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2021-12-02 19:04:48 -08:00 |
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Unknown W. Brackets
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b8ab7f39df
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jit: Lock around changes to the jit pointer.
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2021-11-28 10:04:22 -08:00 |
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Unknown W. Brackets
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dc843c258d
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Display: Prevent lock around listener calls.
Fixes #15123, crash in Bleach: Soul Carnival 2.
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2021-11-10 19:30:25 -08:00 |
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Unknown W. Brackets
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b592e918b6
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Headless: Indicate HAS_DISPLAY=0.
This will make tests run as they do on a PSP, with display, outside
headless.
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2021-11-03 17:41:07 -07:00 |
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Unknown W. Brackets
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2bd13c5d9d
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Debugger: Track reason for entering stepping.
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2021-10-23 16:56:15 -07:00 |
|
 Vitaly CheptsovandGitHub
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5600ac0161
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Adhoc: Drop useless pointer check
Fixes compiler warning (-Wpointer-bool-conversion)
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2021-10-20 12:08:29 +03:00 |
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Unknown W. Brackets
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1532a729d7
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Core: Allow forcing debug statistics collection.
Useful for remote debugging.
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2021-10-19 10:01:41 -07:00 |
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Unknown W. Brackets
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a06efdd222
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Display: Allow threadsafe listeners.
Also add a flip listener.
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2021-10-19 10:01:40 -07:00 |
|
 Henrik RydgårdandGitHub
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236d029999
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Merge pull request #14857 from unknownbrackets/unthrottle-cleanup
Display: Remove frameskip fast-forward mode
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2021-10-19 10:13:08 +02:00 |
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 Henrik RydgårdandGitHub
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d278cda7e2
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Merge branch 'master' into config-io-thread
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2021-10-19 09:42:53 +02:00 |
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Unknown W. Brackets
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cc7366e63c
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HLE: Add a few syscall names.
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2021-10-18 06:50:18 -07:00 |
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Unknown W. Brackets
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25da99a16d
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Io: Remove setting to disable I/O on thread.
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2021-10-12 20:40:26 -07:00 |
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Unknown W. Brackets
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e1d261b707
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Display: Remove frameskip fast-forward mode.
Fixes #13546.
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2021-10-12 20:38:57 -07:00 |
|
 AdamNandGitHub
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1956624972
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Merge pull request #14969 from ANR2ME/adhoc
[Adhoc] Workaround for a more cross-platform behavior on PtpConnect (but inaccurate)
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2021-10-06 22:33:12 +07:00 |
|
 Henrik RydgårdandGitHub
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7dde8ef9f3
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Merge pull request #14950 from ANR2ME/adhoc_discover
[AdhocDiscover] An attempt to implement AdhocDiscover
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2021-10-05 18:52:42 +02:00 |
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ANR2ME
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c34efa3e3e
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Workaround to prevent some games from not retrying to connect on non-Windows system. This will also make a more cross-platform behavior on Windows/Linux/BSD
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2021-10-05 23:10:40 +07:00 |
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ANR2ME
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00a0885509
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Minor changes
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2021-10-05 23:10:40 +07:00 |
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Unknown W. Brackets
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4c0951eb93
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Display: Avoid skipping flips at 60 FPS.
If the device is 58 or 59 FPS, let's just assume it's better to flip each
time.
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2021-10-03 07:04:04 -07:00 |
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ANR2ME
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ed7f1b72e2
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An attempt to implement AdhocDiscover (can only Cancel the progress for now)
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2021-10-01 12:13:03 +07:00 |
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ANR2ME
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5b010afff3
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oops need to typecast metasocket
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2021-09-28 20:44:03 +07:00 |
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