Commit Graph
6340 Commits
Author SHA1 Message Date
Unknown W. Brackets 914d022eef Mp3: Allow decode with NULL out pointer. 2022-01-27 00:22:44 -08:00
Unknown W. Brackets 4903e14aae Mp3: Cleanup AuCtx constructor. 2022-01-27 00:22:43 -08:00
Unknown W. Brackets 9d1be08473 Kernel: Fail threads with invalid priority.
No real reports so far except what looks like garbage data, which
probably crashes anyway.
2022-01-27 00:02:18 -08:00
Unknown W. Brackets 9e688eaa7c Rtc: Fix day of week stack bounds issue.
Also, add a couple other tests showing as passing now.
2022-01-26 00:43:05 -08:00
Unknown W. Brackets f1254b1976 Ge: Fix sceGeBreak error case.
Seems to be some compiler optimization.
2022-01-25 19:50:35 -08:00
Unknown W. Brackets b4eab72015 Common: Fix conversion of 4444 to BGRA.
This was affecting tests emitting screenshots in 4444 as well as Direct3D
backends.
2022-01-23 19:22:32 -08:00
Unknown W. Brackets 36217e813c Build: Fix some minor warnings.
Just to get more warning clean.
2022-01-22 10:46:21 -08:00
ANR2ME fbb1246cfd Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed) 2022-01-20 03:16:25 +07:00
ANR2ME bfd532561a Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with. 2022-01-20 03:00:23 +07:00
ANR2ME 71f08a3db8 Discard HELLO Events when in the middle of Joining 2022-01-20 03:00:23 +07:00
ANR2ME 0755dc0bbd Updated notifyMatchingHandler comments 2022-01-20 03:00:23 +07:00
ANR2ME 03b6d1ed01 Updated MatchingArgs comment 2022-01-20 03:00:23 +07:00
ANR2ME a1accc87d4 Added comment related to EVENT_HELLO 2022-01-20 03:00:22 +07:00
ANR2ME d5036ff2ae Fix buffer overflow issue on GameMode. 2022-01-13 16:13:53 +07:00
ANR2ME 4b6431f7fe GameMode Scheduler should only runs when there are active Master. 2022-01-13 15:35:16 +07:00
ANR2ME 2d5699d62b Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master. 2022-01-13 14:06:51 +07:00
ANR2ME 73dff0566e Fix an issue where more than one GameMode Scheduler can be scheduled. 2022-01-13 14:02:33 +07:00
ANR2ME 4d0c7385ec Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet. 2022-01-13 13:03:58 +07:00
ANR2ME 9efdaf9ba7 Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber) 2022-01-13 10:51:43 +07:00
ANR2ME 2bd79838bf Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber. 2022-01-13 10:36:11 +07:00
Unknown W. Brackets db2eddcf27 Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00
Unknown W. Brackets 63e623ecb2 Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
2021-12-11 10:45:27 -08:00
Henrik RydgårdandGitHub dbfa4e6830 Merge pull request #15213 from ANR2ME/adhoc
[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat
2021-12-08 21:38:23 +01:00
ANR2ME 69ec6b1972 Fix Tekken 5 Dark Resurrection Multiplayer 2021-12-08 12:00:59 +07:00
ANR2ME 26fd74edd4 Updated GetPtpStat 2021-12-08 08:50:14 +07:00
ANR2ME 004ecc008e Updated GetPdpStat 2021-12-08 08:50:11 +07:00
ANR2ME 3b8eb6b04e Added a note regarding FIONREAD behavior on different platforms. 2021-12-08 08:49:35 +07:00
ANR2ME f1e4b41f12 Discard PDP packets from an IP that can't be resolved to Player's MAC address (simple version) to prevent confusing the game, since the source MAC won't be updated and may contains invalid MAC.
Added TODO to handle unresolvable packets properly.
2021-12-08 08:46:45 +07:00
ANR2ME 6d1a069248 Added another returned error code on PdpCreate 2021-12-08 08:45:46 +07:00
ANR2ME 79d31d4b85 Allow Sending PDP to non-existing MAC address (except invalid mac address). Fixes an issue on NBA Ballers Rebound where players unable to enter Multiplayer Menu again after getting connection issue. 2021-12-08 08:45:45 +07:00
Unknown W. Brackets b332d0411e Psmf: Check for invalid stream/EP map entry counts. 2021-12-02 19:04:48 -08:00
Unknown W. Brackets b8ab7f39df jit: Lock around changes to the jit pointer. 2021-11-28 10:04:22 -08:00
Unknown W. Brackets dc843c258d Display: Prevent lock around listener calls.
Fixes #15123, crash in Bleach: Soul Carnival 2.
2021-11-10 19:30:25 -08:00
Unknown W. Brackets b592e918b6 Headless: Indicate HAS_DISPLAY=0.
This will make tests run as they do on a PSP, with display, outside
headless.
2021-11-03 17:41:07 -07:00
Unknown W. Brackets 2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
Vitaly CheptsovandGitHub 5600ac0161 Adhoc: Drop useless pointer check
Fixes compiler warning (-Wpointer-bool-conversion)
2021-10-20 12:08:29 +03:00
Unknown W. Brackets 1532a729d7 Core: Allow forcing debug statistics collection.
Useful for remote debugging.
2021-10-19 10:01:41 -07:00
Unknown W. Brackets a06efdd222 Display: Allow threadsafe listeners.
Also add a flip listener.
2021-10-19 10:01:40 -07:00
Henrik RydgårdandGitHub 236d029999 Merge pull request #14857 from unknownbrackets/unthrottle-cleanup
Display: Remove frameskip fast-forward mode
2021-10-19 10:13:08 +02:00
Henrik RydgårdandGitHub d278cda7e2 Merge branch 'master' into config-io-thread 2021-10-19 09:42:53 +02:00
Unknown W. Brackets cc7366e63c HLE: Add a few syscall names. 2021-10-18 06:50:18 -07:00
Unknown W. Brackets 25da99a16d Io: Remove setting to disable I/O on thread. 2021-10-12 20:40:26 -07:00
Unknown W. Brackets e1d261b707 Display: Remove frameskip fast-forward mode.
Fixes #13546.
2021-10-12 20:38:57 -07:00
AdamNandGitHub 1956624972 Merge pull request #14969 from ANR2ME/adhoc
[Adhoc] Workaround for a more cross-platform behavior on PtpConnect (but inaccurate)
2021-10-06 22:33:12 +07:00
Henrik RydgårdandGitHub 7dde8ef9f3 Merge pull request #14950 from ANR2ME/adhoc_discover
[AdhocDiscover] An attempt to implement AdhocDiscover
2021-10-05 18:52:42 +02:00
ANR2ME c34efa3e3e Workaround to prevent some games from not retrying to connect on non-Windows system. This will also make a more cross-platform behavior on Windows/Linux/BSD 2021-10-05 23:10:40 +07:00
ANR2ME 00a0885509 Minor changes 2021-10-05 23:10:40 +07:00
Unknown W. Brackets 4c0951eb93 Display: Avoid skipping flips at 60 FPS.
If the device is 58 or 59 FPS, let's just assume it's better to flip each
time.
2021-10-03 07:04:04 -07:00
ANR2ME ed7f1b72e2 An attempt to implement AdhocDiscover (can only Cancel the progress for now) 2021-10-01 12:13:03 +07:00
ANR2ME 5b010afff3 oops need to typecast metasocket 2021-09-28 20:44:03 +07:00