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@@ -273,7 +273,7 @@ int64_t Android_ComputeRecursiveDirectorySize(const std::string &uri) {
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int64_t size = env->CallLongMethod(g_nativeActivity, computeRecursiveDirectorySize, param);
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double elapsed = time_now_d() - start;
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ERROR_LOG(IO, "ComputeRecursiveDirectorySize(%s) in %0.3f s", uri.c_str(), elapsed);
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INFO_LOG(IO, "ComputeRecursiveDirectorySize(%s) in %0.3f s", uri.c_str(), elapsed);
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return size;
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}
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@@ -115,7 +115,6 @@ public:
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FileSystemFlags Flags() override { return flags; }
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u64 FreeSpace(const std::string &path) override;
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// TODO: Replace with optimized implementation.
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bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override;
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private:
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+1
-1
@@ -2331,7 +2331,7 @@ static u32 sceIoDopen(const char *path) {
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double listTime = time_now_d() - startTime;
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if (listTime > 0.01) {
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ERROR_LOG(IO, "Dir listing '%s' took %0.3f", path, listTime);
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INFO_LOG(IO, "Dir listing '%s' took %0.3f", path, listTime);
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}
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// Blacklist some directories that games should not be able to find out about.
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