Remove accidentally-added extra "precision highp float" from vshader gen

This commit is contained in:
Henrik Rydgard
2013-05-18 23:21:42 +02:00
parent 4062059c2e
commit b1dd449f8f
-1
View File
@@ -135,7 +135,6 @@ enum DoLightComputation {
void GenerateVertexShader(int prim, char *buffer) {
char *p = buffer;
WRITE(p, "precision highp float;\n");
#define USE_FOR_LOOP