From b1dd449f8f4fd22d71d02b48dcf4d4f504ea367f Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Sat, 18 May 2013 23:21:42 +0200 Subject: [PATCH] Remove accidentally-added extra "precision highp float" from vshader gen --- GPU/GLES/VertexShaderGenerator.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/GPU/GLES/VertexShaderGenerator.cpp b/GPU/GLES/VertexShaderGenerator.cpp index 9fb2c54110..2afcef5c75 100644 --- a/GPU/GLES/VertexShaderGenerator.cpp +++ b/GPU/GLES/VertexShaderGenerator.cpp @@ -135,7 +135,6 @@ enum DoLightComputation { void GenerateVertexShader(int prim, char *buffer) { char *p = buffer; - WRITE(p, "precision highp float;\n"); #define USE_FOR_LOOP