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Some readme and credits changes.
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@@ -1,11 +1,4 @@
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The aim of this hackish branch is to:
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- hackfix stuff that might never get fixed because it's a regression to an unpopular game caused by a fix to popular one etc,
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- add my workaround cheat.db as a submodule to distinguish cheats and patches on importing,
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- more compat.ini hacks to easier test rare games against known problems and regressions,
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- merge some wip stuff,
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- customize stuff to my preference and be completely free with experimenting.
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PPSSPP - a fast and portable PSP emulator
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=========================================
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@@ -28,6 +21,42 @@ For the latest source code, see [our github page](https://github.com/hrydgard/pp
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For build instructions and other development tutorials, see the [wiki](https://github.com/hrydgard/ppsspp/wiki).
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This hackish branch add's:
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- frame profiler and simpler frame stats as a normal option,
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- adhoc between multiply instances on same pc,
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- some other ini-only options exposed in UI,
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- functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
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- different default settings personalized for my liking,
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- simple UI ~ an option to hide most rarely used options,
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- new awful compat hacks to deal with just as awful regressions and other problems,
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- guardband-culling branch as compat hack(activated for some games listed below),
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- some cwcheat workarounds of mine included in separate import-ready database,
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- a few more post process shaders,
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- texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
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- ultra high render resolutions and render screenshots,
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- some untested/optional hack to avoid stutter on NVidia hardware/bad drivers.
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To list some game compatibility improvements here:
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- Armored Core and Bleach: Soul Carnival series(freezes),
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- Auditorium(black screen),
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- Bijin Tokei Portable(miniatures),
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- Driver '76(glitches),
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- DTM Race Driver/TOCA Race Driver/V8 Supercars games(glitches),
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- Evangelion Jo(most text in menus, note that it still requires pauth file;p),
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- Heroes Phantasia(flashing/z-fighting),
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- Hokuto no Ken: Raoh Gaiden(depth problem),
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- Nascar(glitches),
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- Nayuta no Kiseki(minor glitches),
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- Patapon 2(menu speed),
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- Resistance Retribution(some of the crashes),
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- Sangokushi IX with Power-Up Kit(black layer),
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- The Warriors(videos),
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- and more via included patches.
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Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p).
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~ LunaMoo
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What's new in 1.5.4
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-------------------
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* Bugfixes and crashfixes!
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@@ -199,32 +228,3 @@ What's new in 1.0
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* Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
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* Updated to SDL2 where applicable (Linux, Mac)
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* Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
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ADHOC SUPPORT (by Igor Calabria)
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================================
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This is based on coldbird's code: https://code.google.com/archive/p/aemu/
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All credit goes to him!
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Status
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------
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Code is a bit of a mess and it's not fully functional yet, I still need to implement
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some functions and add a upnp lib(really important for people with routers).
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I did test it with some games(emulator <-> real psp with the server running locally)
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and it's looking good:
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* Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
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* Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works
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* Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented
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yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu
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as sudo "solves" it, but it's far from ideal.
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* Pacman World Rally: Works too.
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Update (Kyhel) :
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---------------
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* Now compiles on both Mac OSX and Windows. For more details on how to play and build
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go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
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* Got it tested windows <-> mac osx <-> psp, it works
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* Monster Hunter 3rd HD works too, as well as God Eater Burst.
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@@ -640,6 +640,7 @@ void CreditsScreen::render() {
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"Kyhel",
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"xebra",
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"LunaMoo",
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"AdamN/ANR2ME",
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"zminhquanz",
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"",
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cr->T("specialthanks", "Special thanks to:"),
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@@ -675,6 +676,7 @@ void CreditsScreen::render() {
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"freetype2",
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"zlib",
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"PSP SDK",
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"aemu",
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"",
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"",
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cr->T("website", "Check out the website:"),
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