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Change previously added hack.
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@@ -123,7 +123,7 @@ u64 GetGlobalTimeUsScaled()
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float vps;
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__DisplayGetVPS(&vps);
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if (vps > 4.0f)
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freq *= (vps / 59.94f);
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freq *= (vps / (g_Config.bRefreshAt60Hz ? 60.0f : 59.94f));
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}
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s64 usSinceLast = ticksSinceLast / freq;
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return lastGlobalTimeUs + usSinceLast;
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@@ -109,7 +109,7 @@ static bool wasPaused;
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static bool flippedThisFrame;
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// 1.001f to compensate for the classic 59.94 NTSC framerate that the PSP seems to have.
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static const double timePerVblank = 1.001f / 60.0f;
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static const double timePerVblank = (g_Config.bRefreshAt60Hz ? 1.0f : 1.001f) / 60.0f;
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// Don't include this in the state, time increases regardless of state.
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static double curFrameTime;
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@@ -528,8 +528,6 @@ static void DoFrameTiming(bool &throttle, bool &skipFrame, float timestep) {
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time_update();
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float scaledTimestep = timestep;
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if (g_Config.bRefreshAt60Hz)
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scaledTimestep = scaledTimestep * 1.001f;
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if (fpsLimiter == FPS_LIMIT_CUSTOM && g_Config.iFpsLimit != 0) {
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scaledTimestep *= 60.0f / g_Config.iFpsLimit;
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}
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@@ -603,8 +601,6 @@ static void DoFrameIdleTiming() {
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}
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float scaledVblank = timePerVblank;
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if (g_Config.bRefreshAt60Hz)
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scaledVblank = scaledVblank * 1.001f;
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if (PSP_CoreParameter().fpsLimit == FPS_LIMIT_CUSTOM) {
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// 0 is handled in FrameTimingThrottled().
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scaledVblank *= 60.0f / g_Config.iFpsLimit;
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@@ -932,7 +928,7 @@ u32 sceDisplaySetFramebuf(u32 topaddr, int linesize, int pixelformat, int sync)
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}
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// 1001 to account for NTSC timing (59.94 fps.)
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u64 expected = msToCycles(1001) / g_Config.iForceMaxEmulatedFPS - LEEWAY_CYCLES_PER_FLIP;
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u64 expected = msToCycles(g_Config.bRefreshAt60Hz ? 1000 : 1001) / g_Config.iForceMaxEmulatedFPS - LEEWAY_CYCLES_PER_FLIP;
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lastFlipCycles = now;
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nextFlipCycles = std::max(lastFlipCycles, nextFlipCycles) + expected;
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}
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@@ -1080,7 +1076,7 @@ static int sceDisplayGetAccumulatedHcount() {
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}
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static float sceDisplayGetFramePerSec() {
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const static float framePerSec = 59.9400599f;
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const static float framePerSec = g_Config.bRefreshAt60Hz ? 60.0f : 59.9400599f;
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VERBOSE_LOG(SCEDISPLAY,"%f=sceDisplayGetFramePerSec()", framePerSec);
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return framePerSec; // (9MHz * 1)/(525 * 286)
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}
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@@ -1308,7 +1308,7 @@ void OtherSettingsScreen::CreateViews() {
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emulatedSpeed->SetZeroLabel(gr->T("Disabled"));
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list->Add(new CheckBox(&g_Config.bShowFrameProfiler, gr->T("Display frame profiler(heavy!)")));
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list->Add(new CheckBox(&g_Config.bSimpleFrameStats, gr->T("Display simple frame stats(heavy!)")));
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list->Add(new CheckBox(&g_Config.bRefreshAt60Hz, gr->T("Refresh at 60Hz(might help some gpu's to avoid stutter)")));
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list->Add(new CheckBox(&g_Config.bRefreshAt60Hz, gr->T("Refresh at 60Hz(gamebreaking, but might be needed for NVidia stutter)")));
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}
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void OtherSettingsScreen::onFinish(DialogResult result) {
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