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Bump Shader cache
Also tweak pause screen miniature size to fit x2 window.
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@@ -993,7 +993,7 @@ std::string ShaderManagerGLES::DebugGetShaderString(std::string id, DebugShaderT
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// as sometimes these features might have an effect on the ID bits.
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#define CACHE_HEADER_MAGIC 0x83277592
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#define CACHE_VERSION 4
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#define CACHE_VERSION 5
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struct CacheHeader {
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uint32_t magic;
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uint32_t version;
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+1
-1
@@ -187,7 +187,7 @@ SaveSlotView::SaveSlotView(const std::string &gameFilename, int slot, UI::Layout
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PrioritizedWorkQueue *wq = g_gameInfoCache->WorkQueue();
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Add(new Spacer(5));
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AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, wq, new UI::LayoutParams(82 * 2, 47 * 2)));
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AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, wq, new UI::LayoutParams(80 * 2, 45 * 2)));
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fv->SetOverlayText(StringFromFormat("%d", slot_ + 1));
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I18NCategory *pa = GetI18NCategory("Pause");
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