Bump Shader cache

Also tweak pause screen miniature size to fit x2 window.
This commit is contained in:
LunaMoo committed 2017-09-21 18:49:34 +02:00
1 parent edd1583961
commit 5bee5cb017
2 files changed
+2 -2

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@@ -993,7 +993,7 @@ std::string ShaderManagerGLES::DebugGetShaderString(std::string id, DebugShaderT
// as sometimes these features might have an effect on the ID bits.
#define CACHE_HEADER_MAGIC 0x83277592
#define CACHE_VERSION 4
#define CACHE_VERSION 5
struct CacheHeader {
uint32_t magic;
uint32_t version;
+1 -1
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@@ -187,7 +187,7 @@ SaveSlotView::SaveSlotView(const std::string &gameFilename, int slot, UI::Layout
PrioritizedWorkQueue *wq = g_gameInfoCache->WorkQueue();
Add(new Spacer(5));
AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, wq, new UI::LayoutParams(82 * 2, 47 * 2)));
AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, wq, new UI::LayoutParams(80 * 2, 45 * 2)));
fv->SetOverlayText(StringFromFormat("%d", slot_ + 1));
I18NCategory *pa = GetI18NCategory("Pause");