From 5bee5cb017cefdfae503c8183f2100af4b07c37a Mon Sep 17 00:00:00 2001 From: LunaMoo Date: Thu, 21 Sep 2017 18:49:34 +0200 Subject: [PATCH] Bump Shader cache Also tweak pause screen miniature size to fit x2 window. --- GPU/GLES/ShaderManagerGLES.cpp | 2 +- UI/PauseScreen.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/GPU/GLES/ShaderManagerGLES.cpp b/GPU/GLES/ShaderManagerGLES.cpp index b01fe1f228..348a8ceba4 100644 --- a/GPU/GLES/ShaderManagerGLES.cpp +++ b/GPU/GLES/ShaderManagerGLES.cpp @@ -993,7 +993,7 @@ std::string ShaderManagerGLES::DebugGetShaderString(std::string id, DebugShaderT // as sometimes these features might have an effect on the ID bits. #define CACHE_HEADER_MAGIC 0x83277592 -#define CACHE_VERSION 4 +#define CACHE_VERSION 5 struct CacheHeader { uint32_t magic; uint32_t version; diff --git a/UI/PauseScreen.cpp b/UI/PauseScreen.cpp index 5e45f1e5eb..b6b90a3c35 100644 --- a/UI/PauseScreen.cpp +++ b/UI/PauseScreen.cpp @@ -187,7 +187,7 @@ SaveSlotView::SaveSlotView(const std::string &gameFilename, int slot, UI::Layout PrioritizedWorkQueue *wq = g_gameInfoCache->WorkQueue(); Add(new Spacer(5)); - AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, wq, new UI::LayoutParams(82 * 2, 47 * 2))); + AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, wq, new UI::LayoutParams(80 * 2, 45 * 2))); fv->SetOverlayText(StringFromFormat("%d", slot_ + 1)); I18NCategory *pa = GetI18NCategory("Pause");