Always enable test and sample depth on vk as well. Make sure there is no feedback depth when using barriers, as GL/DX12 have issues with it, so just stick with a plain copy which is equivalent to depth as rt which we would have to do anyway. Check for hazards properly for Hitman shuffle. Better handle depth read only condition, allow for a barrier if it isn't. Better handle hazard checks in device when doing a copy. We don't need two or union copies on dx11 for depth as dx11 can't do partial depth gpu copies.
PCSX2
PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
Project Details
PCSX2 has been in development for more than 20 years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. Visit the PCSX2 compatibility list to check the latest compatibility status of games (with more than 2500 titles tested).
Installers and binaries for both stable and nightly builds are available from our website.
System Requirements
PCSX2 supports Windows, Linux, and Mac platforms. Our setup documentation page contains additional details on software and hardware requirements.
Please note that a BIOS dump from a legitimately-owned PS2 console is required to use the emulator. For more information, visit this page.
Contributing / Building
PCSX2 supports translation into other languages using Crowdin.
See the Contribution Guide for more info on how to contribute.