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e1291d5b7c |
@@ -11,7 +11,7 @@ jobs:
|
||||
name: "Update Base Translation"
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
- uses: actions/checkout@v7
|
||||
|
||||
- name: Update Base Translation
|
||||
run: ./.github/workflows/scripts/common/update_base_translation.sh
|
||||
|
||||
@@ -9,7 +9,7 @@ jobs:
|
||||
if: github.repository == 'PCSX2/pcsx2'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
- uses: actions/checkout@v7
|
||||
|
||||
- name: Get Latest DB and Prepare DB File
|
||||
run: |
|
||||
|
||||
@@ -18,7 +18,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v6
|
||||
uses: actions/checkout@v7
|
||||
|
||||
- name: Install Packages
|
||||
run: |
|
||||
|
||||
@@ -51,7 +51,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v6
|
||||
uses: actions/checkout@v7
|
||||
with:
|
||||
set-safe-directory: ${{ env.GITHUB_WORKSPACE }}
|
||||
# 10 here, since the odds of having 10 untagged commits in a row should be slim to none
|
||||
@@ -157,4 +157,21 @@ jobs:
|
||||
with:
|
||||
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
|
||||
path: ci-artifacts
|
||||
report-error:
|
||||
runs-on: ubuntu-latest
|
||||
needs: build_linux
|
||||
if: always() && needs.build_linux.result == 'failure' && inputs.publish == true
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
|
||||
- name: Push Discord Webhook
|
||||
env:
|
||||
OWNER: PCSX2
|
||||
REPO: pcsx2
|
||||
DISCORD_BUILD_WEBHOOK: ${{ secrets.DISCORD_BUILD_WEBHOOK }}
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
cd ./.github/workflows/scripts/releases/announce-release
|
||||
npm ci
|
||||
FLATHUB_FAILURE=1 node index.js
|
||||
|
||||
@@ -59,7 +59,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v6
|
||||
uses: actions/checkout@v7
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v6
|
||||
uses: actions/checkout@v7
|
||||
|
||||
# actions/checkout elides tags, fetch them primarily for releases
|
||||
- name: Fetch Tags
|
||||
|
||||
@@ -35,7 +35,7 @@ jobs:
|
||||
outputs:
|
||||
new_tag: ${{ steps.tag_version.outputs.new_tag }}
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
- uses: actions/checkout@v7
|
||||
|
||||
# Docs - https://github.com/mathieudutour/github-tag-action
|
||||
- name: Bump Version and Push Tag
|
||||
@@ -176,7 +176,7 @@ jobs:
|
||||
name: "Upload Artifacts"
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
- uses: actions/checkout@v7
|
||||
|
||||
- name: Prepare Artifact Folder
|
||||
run: mkdir ./ci-artifacts/
|
||||
|
||||
@@ -27,7 +27,7 @@ LIBJPEGTURBO=3.1.4.1
|
||||
LIBPNG=1.6.58
|
||||
LIBWEBP=1.6.0
|
||||
NVENC=13.0.19.0
|
||||
SDL=SDL3-3.4.8
|
||||
SDL=SDL3-3.4.10
|
||||
LZ4=1.10.0
|
||||
VULKAN=1.4.328.1
|
||||
ZSTD=1.5.7
|
||||
@@ -60,7 +60,7 @@ b072aed6871998cce9b36e7774033105ca29e33632be5b6347f3206898e0756a ffmpeg-$FFMPEG
|
||||
ecae8008e2cc9ade2f2c1bb9d5e6d4fb73e7c433866a056bd82980741571a022 libjpeg-turbo-$LIBJPEGTURBO.tar.gz
|
||||
28eb403f51f0f7405249132cecfe82ea5c0ef97f1b32c5a65828814ae0d34775 libpng-$LIBPNG.tar.xz
|
||||
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
|
||||
e9fff7467fb60f037e6708da18b25560649e4c63edc2a69bb871b960d9cbfbba $SDL.tar.gz
|
||||
12b34280415ec8418c864408b93d008a20a6530687ee613d60bfbd20411f2785 $SDL.tar.gz
|
||||
eee7dea22ed502868017971c86c63c4ed1e6085de0baebfdcc3d3322f00f3eb0 libpng-$LIBPNG-apng.patch.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
13da39edb3a40ed9713ae390ca89faa2f1202c9dda869ef306a8d4383e242bee nv-codec-headers-$NVENC.tar.gz
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
"sources": [
|
||||
{
|
||||
"type": "archive",
|
||||
"url": "https://libsdl.org/release/SDL3-3.4.8.tar.gz",
|
||||
"sha256": "e9fff7467fb60f037e6708da18b25560649e4c63edc2a69bb871b960d9cbfbba"
|
||||
"url": "https://libsdl.org/release/SDL3-3.4.10.tar.gz",
|
||||
"sha256": "12b34280415ec8418c864408b93d008a20a6530687ee613d60bfbd20411f2785"
|
||||
}
|
||||
],
|
||||
"cleanup": [
|
||||
|
||||
@@ -47,7 +47,7 @@ QT=6.11.1
|
||||
QTAPNG=1.3.0
|
||||
|
||||
FREETYPE=2.14.3
|
||||
SDL=SDL3-3.4.8
|
||||
SDL=SDL3-3.4.10
|
||||
HARFBUZZ=14.2.0
|
||||
ZSTD=1.5.7
|
||||
LZ4=1.10.0
|
||||
@@ -93,7 +93,7 @@ b2bf6c6845ac175ed7f819145483ba4676f617aaa6a5012c8efee63c8bbac413 qtimageformats
|
||||
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
|
||||
|
||||
36bc4f1cc413335368ee656c42afca65c5a3987e8768cc28cf11ba775e785a5f freetype-$FREETYPE.tar.xz
|
||||
e9fff7467fb60f037e6708da18b25560649e4c63edc2a69bb871b960d9cbfbba $SDL.tar.gz
|
||||
12b34280415ec8418c864408b93d008a20a6530687ee613d60bfbd20411f2785 $SDL.tar.gz
|
||||
c652d5d94971031654ab3989891a490a895d3e3f2b71171c62692b28e94b1b93 harfbuzz-$HARFBUZZ.tar.gz
|
||||
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
|
||||
@@ -24,7 +24,7 @@ QT=6.11.1
|
||||
QTAPNG=1.3.0
|
||||
|
||||
FREETYPE=2.14.3
|
||||
SDL=SDL3-3.4.8
|
||||
SDL=SDL3-3.4.10
|
||||
HARFBUZZ=14.2.0
|
||||
ZSTD=1.5.7
|
||||
LZ4=1.10.0
|
||||
@@ -69,7 +69,7 @@ b2bf6c6845ac175ed7f819145483ba4676f617aaa6a5012c8efee63c8bbac413 qtimageformats
|
||||
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
|
||||
|
||||
36bc4f1cc413335368ee656c42afca65c5a3987e8768cc28cf11ba775e785a5f freetype-$FREETYPE.tar.xz
|
||||
e9fff7467fb60f037e6708da18b25560649e4c63edc2a69bb871b960d9cbfbba $SDL.tar.gz
|
||||
12b34280415ec8418c864408b93d008a20a6530687ee613d60bfbd20411f2785 $SDL.tar.gz
|
||||
c652d5d94971031654ab3989891a490a895d3e3f2b71171c62692b28e94b1b93 harfbuzz-$HARFBUZZ.tar.gz
|
||||
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
|
||||
@@ -38,39 +38,54 @@ const octokit = new Octokit({
|
||||
}
|
||||
});
|
||||
|
||||
if (process.env.TAG_VAL === undefined || process.env.TAG_VAL === "") {
|
||||
console.log(`Not announcing - TAG_VAL not defined`);
|
||||
process.exit(1);
|
||||
let embed;
|
||||
|
||||
if (process.env.FLATHUB_FAILURE === undefined)
|
||||
{
|
||||
if (process.env.TAG_VAL === undefined || process.env.TAG_VAL === "") {
|
||||
console.log(`Not announcing - TAG_VAL not defined`);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
const { data: releaseInfo } = await octokit.rest.repos.getReleaseByTag({
|
||||
owner: owner,
|
||||
repo: repo,
|
||||
tag: process.env.TAG_VAL,
|
||||
});
|
||||
|
||||
if (releaseInfo === undefined) {
|
||||
console.log(`Not announcing - could not locate release with tag ${process.env.TAG_VAL}`);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
if (!releaseInfo.prerelease) {
|
||||
console.log("Not announcing - release was not a pre-release (aka a Nightly)");
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
// Publish Webhook
|
||||
embed = new MessageEmbed()
|
||||
.setColor('#FF8000')
|
||||
.setTitle('New PCSX2 Nightly Build Available!')
|
||||
.setDescription("To download the latest or previous builds, [visit the official downloads page](https://pcsx2.net/downloads/).")
|
||||
.addFields(
|
||||
{ name: 'Version', value: releaseInfo.tag_name, inline: true },
|
||||
{ name: 'Installation Steps', value: '[See Here](https://pcsx2.net/docs/category/setup)', inline: true },
|
||||
{ name: 'Included Changes', value: releaseInfo.body, inline: false }
|
||||
);
|
||||
console.log(embed);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Flathub upload failure
|
||||
|
||||
const { data: releaseInfo } = await octokit.rest.repos.getReleaseByTag({
|
||||
owner: owner,
|
||||
repo: repo,
|
||||
tag: process.env.TAG_VAL,
|
||||
});
|
||||
|
||||
if (releaseInfo === undefined) {
|
||||
console.log(`Not announcing - could not locate release with tag ${process.env.TAG_VAL}`);
|
||||
process.exit(1);
|
||||
embed = new MessageEmbed()
|
||||
.setColor('#FF0000')
|
||||
.setTitle('PCSX2 Failed to Build/Upload to FlatHub')
|
||||
.setDescription("Please check the latest Flathub build job to determine the root cause.")
|
||||
console.log(embed);
|
||||
}
|
||||
|
||||
if (!releaseInfo.prerelease) {
|
||||
console.log("Not announcing - release was not a pre-release (aka a Nightly)");
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
// Publish Webhook
|
||||
const embed = new MessageEmbed()
|
||||
.setColor('#FF8000')
|
||||
.setTitle('New PCSX2 Nightly Build Available!')
|
||||
.setDescription("To download the latest or previous builds, [visit the official downloads page](https://pcsx2.net/downloads/).")
|
||||
.addFields(
|
||||
{ name: 'Version', value: releaseInfo.tag_name, inline: true },
|
||||
{ name: 'Installation Steps', value: '[See Here](https://pcsx2.net/docs/category/setup)', inline: true },
|
||||
{ name: 'Included Changes', value: releaseInfo.body, inline: false }
|
||||
);
|
||||
console.log(embed);
|
||||
|
||||
// Get all webhooks, simple comma-sep string
|
||||
const webhookUrls = process.env.DISCORD_BUILD_WEBHOOK.split(",");
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ set QTAPNG=1.3.0
|
||||
|
||||
set FREETYPE=2.14.3
|
||||
set HARFBUZZ=14.2.0
|
||||
set SDL=SDL3-3.4.8
|
||||
set SDL=SDL3-3.4.10
|
||||
set LIBJPEGTURBO=3.1.4.1
|
||||
set LIBPNG=1658
|
||||
set LIBPNGLONG=1.6.58
|
||||
@@ -94,7 +94,7 @@ call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lp
|
||||
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz eee7dea22ed502868017971c86c63c4ed1e6085de0baebfdcc3d3322f00f3eb0 || goto error
|
||||
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" ecae8008e2cc9ade2f2c1bb9d5e6d4fb73e7c433866a056bd82980741571a022 || goto error
|
||||
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 506206e02f90c1f37e048eacaf9e8a3a7dc682fd27783eb0ff15a7d2dcc9c2af || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" be8dafef3ecc956e736cfd1c242c10737f3ad589a866f25ba437b7f2f6d5ced2 || goto error
|
||||
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/refs/tags/v%LZ4%.zip" 3224b4c80f351f194984526ef396f6079bd6332dd9825c72ac0d7a37b3cdc565 || goto error
|
||||
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://github.com/madler/zlib/releases/download/v%ZLIB%/zlib%ZLIBSHORT%.zip" e8bf55f3017aa181690990cb58a994e77885da140609fc8f94abe9b65d2cae28 || goto error
|
||||
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
|
||||
|
||||
@@ -77,7 +77,7 @@ set LIBX264=b35605ace3ddf7c1a5d67a2eb553f034aef41d55
|
||||
|
||||
set FREETYPE=2.14.3
|
||||
set HARFBUZZ=14.2.0
|
||||
set SDL=SDL3-3.4.8
|
||||
set SDL=SDL3-3.4.10
|
||||
set LIBJPEGTURBO=3.1.4.1
|
||||
set LIBPNG=1658
|
||||
set LIBPNGLONG=1.6.58
|
||||
@@ -97,6 +97,7 @@ set SHADERC_SPIRVHEADERS=58006c901d1d5c37dece6b6610e9af87fa951375
|
||||
set SHADERC_SPIRVTOOLS=6337eb62cadd7d124ac6789bf39c0f71148f0a73
|
||||
|
||||
set AGILITYSDK=1.619.2
|
||||
set DXHEADERS=1.619.1
|
||||
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 3529cc37297a5a7aae4486843b9fd41c30df1d79a770f85e240b537dcc327ca5 || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 37fba768f2780580dfae535ad6654cb9dc0bf2272e71b9b9781988de9ed0dac0 || goto error
|
||||
@@ -121,7 +122,7 @@ call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lp
|
||||
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz eee7dea22ed502868017971c86c63c4ed1e6085de0baebfdcc3d3322f00f3eb0 || goto error
|
||||
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" ecae8008e2cc9ade2f2c1bb9d5e6d4fb73e7c433866a056bd82980741571a022 || goto error
|
||||
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 506206e02f90c1f37e048eacaf9e8a3a7dc682fd27783eb0ff15a7d2dcc9c2af || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" be8dafef3ecc956e736cfd1c242c10737f3ad589a866f25ba437b7f2f6d5ced2 || goto error
|
||||
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/refs/tags/v%LZ4%.zip" 3224b4c80f351f194984526ef396f6079bd6332dd9825c72ac0d7a37b3cdc565 || goto error
|
||||
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://github.com/madler/zlib/releases/download/v%ZLIB%/zlib%ZLIBSHORT%.zip" e8bf55f3017aa181690990cb58a994e77885da140609fc8f94abe9b65d2cae28 || goto error
|
||||
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
|
||||
@@ -129,6 +130,7 @@ call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/
|
||||
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" 4fe4e48f28aa80171b2166d45c0976ab0f21eecedb52cd4c3ef73b5afb48fac9 || goto error
|
||||
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 82dee2c57ad712bdd6d6d81d3e76249d89caa4b5a4214353660fd5adff12201a || goto error
|
||||
call :downloadfile "agility-sdk-%AGILITYSDK%.nupkg" "https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/%AGILITYSDK%" eb92d90bb23b2ec23410c41d791e41dbdbec942ab946924d1fdcb31eac6f0735 || goto error
|
||||
call :downloadfile "DirectX-Headers-%DXHEADERS%.zip" "https://github.com/microsoft/DirectX-Headers/archive/v%DXHEADERS%.zip" 9eb8b102a90a42e4ea72a825f7d249d55ec90d164f030966c9b7784b93374927 || goto error
|
||||
call :downloadfile "rapidyaml-%RAPIDYAML%-src.zip" "https://github.com/biojppm/rapidyaml/releases/download/v%RAPIDYAML%/rapidyaml-%RAPIDYAML%-src.zip" 96276f55b9fa7837ac8f3f72fd52965879cbb5d5d2e6af548c69a177fb078304 || goto error
|
||||
|
||||
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" f9401cc5cb36c276cd1e072b6595dbd728148e8dba389e50f7339e2d388dbc08 || goto error
|
||||
@@ -507,6 +509,16 @@ if %DEBUG%==1 (
|
||||
)
|
||||
cd .. || goto error
|
||||
|
||||
rem DirectX Headers include a CMakeList file, which is absent in the Nuget package
|
||||
echo Unpacking DirectX Headers
|
||||
rmdir /S /Q "DirectX-Headers-%DXHEADERS%"
|
||||
%SEVENZIP% x "DirectX-Headers-%DXHEADERS%.zip" || goto error
|
||||
cd "DirectX-Headers-%DXHEADERS%" || goto error
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DDXHEADERS_BUILD_TEST=OFF -DDXHEADERS_BUILD_GOOGLE_TEST=OFF -B build -G Ninja || goto error
|
||||
cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo Building shaderc...
|
||||
rmdir /S /Q "shaderc-%SHADERC%"
|
||||
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error
|
||||
|
||||
@@ -16,7 +16,7 @@ jobs:
|
||||
runs-on: windows-2025-vs2026
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v6
|
||||
uses: actions/checkout@v7
|
||||
- name: Verify VS Project Files
|
||||
run: .github\workflows\scripts\windows\validate-vs-filters.ps1
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v6
|
||||
uses: actions/checkout@v7
|
||||
|
||||
- name: Configure MSBuild Clang Version
|
||||
if: inputs.configuration != 'CMake'
|
||||
|
||||
@@ -3,5 +3,7 @@ add_library(D3D12MemAlloc
|
||||
src/D3D12MemAlloc.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(D3D12MemAlloc PRIVATE Microsoft::DirectX-Headers)
|
||||
|
||||
target_include_directories(D3D12MemAlloc PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
|
||||
disable_compiler_warnings_for_target(D3D12MemAlloc)
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="..\DefaultProjectRootDir.props" />
|
||||
<Import Project="..\3rdparty.props" />
|
||||
<Import Project="..\..\common\vsprops\DepsDir.props" />
|
||||
<Import Condition="$(Configuration.Contains(Debug))" Project="..\..\common\vsprops\CodeGen_Debug.props" />
|
||||
<Import Condition="$(Configuration.Contains(Devel))" Project="..\..\common\vsprops\CodeGen_Devel.props" />
|
||||
<Import Condition="$(Configuration.Contains(Release))" Project="..\..\common\vsprops\CodeGen_Release.props" />
|
||||
@@ -37,9 +38,9 @@
|
||||
</ItemGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>D3D12MA_USING_DIRECTX_HEADERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(DepsIncludeDir);$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/** \mainpage D3D12 Memory Allocator
|
||||
|
||||
<b>Version 3.1.0</b> (2026-02-23)
|
||||
<b>Version 3.2.0</b> (2026-06-05)
|
||||
|
||||
Copyright (c) 2019-2026 Advanced Micro Devices, Inc. All rights reserved. \n
|
||||
License: MIT
|
||||
@@ -889,10 +889,17 @@ enum POOL_FLAGS
|
||||
*/
|
||||
POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED = 0x2,
|
||||
/** Every allocation made in this pool will be created as a committed resource - will have its own memory block.
|
||||
|
||||
|
||||
There is also an equivalent flag for the entire allocator: D3D12MA::ALLOCATOR_FLAG_ALWAYS_COMMITTED.
|
||||
*/
|
||||
POOL_FLAG_ALWAYS_COMMITTED = 0x4,
|
||||
/** Disables tight resource alignment for all resources created from this pool.
|
||||
|
||||
When tight alignment is supported and enabled for the allocator, resources created from custom pools
|
||||
normally use it automatically. Specify this flag to restore pre-tight-alignment behavior for this pool:
|
||||
tight alignment won't be requested and small buffers may again be preferred as committed resources.
|
||||
*/
|
||||
POOL_FLAG_DONT_USE_TIGHT_ALIGNMENT = 0x8,
|
||||
|
||||
// Bit mask to extract only `ALGORITHM` bits from entire set of flags.
|
||||
POOL_FLAG_ALGORITHM_MASK = POOL_FLAG_ALGORITHM_LINEAR
|
||||
@@ -1114,7 +1121,8 @@ enum ALLOCATOR_FLAGS
|
||||
It can also be disabled for a single allocation by using #ALLOCATION_FLAG_STRATEGY_MIN_TIME.
|
||||
|
||||
If the tight resource alignment feature is used by the library (which happens automatically whenever supported,
|
||||
unless you use flag #ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT), then small buffers are not preferred as committed.
|
||||
unless you use flag #ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT or
|
||||
#POOL_FLAG_DONT_USE_TIGHT_ALIGNMENT on a custom pool), then small buffers are not preferred as committed.
|
||||
Long story short, you don't need to specify any of these flags.
|
||||
The library chooses the most optimal method automatically.
|
||||
*/
|
||||
@@ -2892,6 +2900,7 @@ as it is no longer needed.
|
||||
|
||||
You can check if the tight alignment it is available in the current system by calling D3D12MA::Allocator::IsTightAlignmentSupported().
|
||||
You can tell the library to not use it by specifying D3D12MA::ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT.
|
||||
Custom pools can opt out independently by specifying D3D12MA::POOL_FLAG_DONT_USE_TIGHT_ALIGNMENT.
|
||||
Typically, you don't need to do any of those.
|
||||
|
||||
The library automatically aligns all buffers to at least 256 B, even when the system supports smaller alignment.
|
||||
|
||||
@@ -163,6 +163,14 @@ especially to test compatibility with D3D12_RESOURCE_HEAP_TIER_1 on modern GPUs.
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef D3D12MA_OPTIONS4_SUPPORTED
|
||||
#ifdef __ID3D12Device5_INTERFACE_DEFINED__
|
||||
#define D3D12MA_OPTIONS4_SUPPORTED 1
|
||||
#else
|
||||
#define D3D12MA_OPTIONS4_SUPPORTED 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef D3D12MA_DEBUG_LOG
|
||||
#define D3D12MA_DEBUG_LOG(format, ...)
|
||||
/*
|
||||
@@ -703,6 +711,13 @@ static UINT GetBitsPerPixel(DXGI_FORMAT format)
|
||||
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
|
||||
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
|
||||
return 32;
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
||||
case DXGI_FORMAT_B8G8R8X8_UNORM:
|
||||
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
|
||||
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
|
||||
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
|
||||
return 32;
|
||||
case DXGI_FORMAT_R8G8_TYPELESS:
|
||||
case DXGI_FORMAT_R8G8_UNORM:
|
||||
case DXGI_FORMAT_R8G8_UINT:
|
||||
@@ -717,6 +732,9 @@ static UINT GetBitsPerPixel(DXGI_FORMAT format)
|
||||
case DXGI_FORMAT_R16_SNORM:
|
||||
case DXGI_FORMAT_R16_SINT:
|
||||
return 16;
|
||||
case DXGI_FORMAT_B5G6R5_UNORM:
|
||||
case DXGI_FORMAT_B5G5R5A1_UNORM:
|
||||
return 16;
|
||||
case DXGI_FORMAT_R8_TYPELESS:
|
||||
case DXGI_FORMAT_R8_UNORM:
|
||||
case DXGI_FORMAT_R8_UINT:
|
||||
@@ -767,46 +785,175 @@ static ResourceClass ResourceDescToResourceClass(const D3D12_RESOURCE_DESC_T& re
|
||||
(resDesc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) != 0;
|
||||
return isRenderTargetOrDepthStencil ? ResourceClass::RT_DS_Texture : ResourceClass::Non_RT_DS_Texture;
|
||||
}
|
||||
|
||||
static bool ResourceDimensionIsTexture(D3D12_RESOURCE_DIMENSION dimension)
|
||||
{
|
||||
return dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D ||
|
||||
dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D ||
|
||||
dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D;
|
||||
}
|
||||
|
||||
static bool ResourceFlagsContainRenderTargetOrDepthStencil(D3D12_RESOURCE_FLAGS flags)
|
||||
{
|
||||
return (flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) != 0;
|
||||
}
|
||||
|
||||
// This algorithm is overly conservative.
|
||||
struct SmallAlignmentTileShape
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
};
|
||||
|
||||
static bool GetSmallAlignmentTileShape(
|
||||
D3D12_RESOURCE_DIMENSION dimension,
|
||||
bool isMsaa,
|
||||
UINT bitsPerUnit,
|
||||
SmallAlignmentTileShape& outTileShape)
|
||||
{
|
||||
if (isMsaa)
|
||||
{
|
||||
if (dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
|
||||
return false;
|
||||
|
||||
switch (bitsPerUnit)
|
||||
{
|
||||
case 8: outTileShape = { 256, 256, 1 }; return true;
|
||||
case 16: outTileShape = { 256, 128, 1 }; return true;
|
||||
case 32: outTileShape = { 128, 128, 1 }; return true;
|
||||
case 64: outTileShape = { 128, 64, 1 }; return true;
|
||||
case 128: outTileShape = { 64, 64, 1 }; return true;
|
||||
case 256: outTileShape = { 64, 32, 1 }; return true;
|
||||
case 512: outTileShape = { 32, 32, 1 }; return true;
|
||||
case 1024: outTileShape = { 32, 16, 1 }; return true;
|
||||
case 2048: outTileShape = { 16, 16, 1 }; return true;
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
switch (dimension)
|
||||
{
|
||||
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
switch (bitsPerUnit)
|
||||
{
|
||||
case 8: outTileShape = { 4096, 1, 1 }; return true;
|
||||
case 16: outTileShape = { 2048, 1, 1 }; return true;
|
||||
case 32: outTileShape = { 1024, 1, 1 }; return true;
|
||||
case 64: outTileShape = { 512, 1, 1 }; return true;
|
||||
case 128: outTileShape = { 256, 1, 1 }; return true;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
switch (bitsPerUnit)
|
||||
{
|
||||
case 8: outTileShape = { 64, 64, 1 }; return true;
|
||||
case 16: outTileShape = { 64, 32, 1 }; return true;
|
||||
case 32: outTileShape = { 32, 32, 1 }; return true;
|
||||
case 64: outTileShape = { 32, 16, 1 }; return true;
|
||||
case 128: outTileShape = { 16, 16, 1 }; return true;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
|
||||
// 4 KB counterparts of the documented 64 KB volume-tile shapes.
|
||||
switch (bitsPerUnit)
|
||||
{
|
||||
case 8: outTileShape = { 16, 16, 16 }; return true;
|
||||
case 16: outTileShape = { 16, 16, 8 }; return true;
|
||||
case 32: outTileShape = { 16, 8, 8 }; return true;
|
||||
case 64: outTileShape = { 8, 8, 8 }; return true;
|
||||
case 128: outTileShape = { 8, 8, 4 }; return true;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// This algorithm is overly conservative and applies only to the legacy small-alignment heuristic path.
|
||||
template<typename D3D12_RESOURCE_DESC_T>
|
||||
static bool CanUseSmallAlignment(const D3D12_RESOURCE_DESC_T& resourceDesc)
|
||||
{
|
||||
if (resourceDesc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
|
||||
if (resourceDesc.SampleDesc.Count == 0 ||
|
||||
resourceDesc.Layout != D3D12_TEXTURE_LAYOUT_UNKNOWN ||
|
||||
resourceDesc.Width > UINT_MAX)
|
||||
{
|
||||
return false;
|
||||
if ((resourceDesc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) != 0)
|
||||
}
|
||||
|
||||
const bool isMsaa = resourceDesc.SampleDesc.Count > 1;
|
||||
const bool isRtDs = ResourceFlagsContainRenderTargetOrDepthStencil(resourceDesc.Flags);
|
||||
if (isMsaa && !isRtDs)
|
||||
{
|
||||
return false;
|
||||
if (resourceDesc.SampleDesc.Count > 1)
|
||||
return false;
|
||||
if (resourceDesc.DepthOrArraySize != 1)
|
||||
}
|
||||
if (!isMsaa &&
|
||||
isRtDs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT sizeX = (UINT)resourceDesc.Width;
|
||||
UINT sizeY = resourceDesc.Height;
|
||||
UINT bitsPerPixel = GetBitsPerPixel(resourceDesc.Format);
|
||||
if (bitsPerPixel == 0)
|
||||
UINT sizeY = 1;
|
||||
UINT sizeZ = 1;
|
||||
UINT bitsPerUnit = GetBitsPerPixel(resourceDesc.Format);
|
||||
if (bitsPerUnit == 0)
|
||||
return false;
|
||||
|
||||
if (IsFormatCompressed(resourceDesc.Format))
|
||||
switch (resourceDesc.Dimension)
|
||||
{
|
||||
sizeX = DivideRoundingUp(sizeX, 4u);
|
||||
sizeY = DivideRoundingUp(sizeY, 4u);
|
||||
bitsPerPixel *= 16;
|
||||
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
if (isMsaa)
|
||||
return false;
|
||||
// For 1D arrays, small-alignment eligibility depends on the mip0 slice size, not array size.
|
||||
if (IsFormatCompressed(resourceDesc.Format))
|
||||
return false;
|
||||
break;
|
||||
|
||||
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
// For 2D arrays, small-alignment eligibility depends on mip0 width/height, not array size.
|
||||
sizeY = resourceDesc.Height;
|
||||
if (isMsaa && IsFormatCompressed(resourceDesc.Format))
|
||||
return false;
|
||||
if (IsFormatCompressed(resourceDesc.Format))
|
||||
{
|
||||
sizeX = DivideRoundingUp(sizeX, 4u);
|
||||
sizeY = DivideRoundingUp(sizeY, 4u);
|
||||
bitsPerUnit *= 16;
|
||||
}
|
||||
break;
|
||||
|
||||
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
|
||||
if (isMsaa)
|
||||
return false;
|
||||
sizeY = resourceDesc.Height;
|
||||
sizeZ = resourceDesc.DepthOrArraySize;
|
||||
if (IsFormatCompressed(resourceDesc.Format))
|
||||
{
|
||||
sizeX = DivideRoundingUp(sizeX, 4u);
|
||||
sizeY = DivideRoundingUp(sizeY, 4u);
|
||||
bitsPerUnit *= 16;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT tileSizeX = 0, tileSizeY = 0;
|
||||
switch (bitsPerPixel)
|
||||
{
|
||||
case 8: tileSizeX = 64; tileSizeY = 64; break;
|
||||
case 16: tileSizeX = 64; tileSizeY = 32; break;
|
||||
case 32: tileSizeX = 32; tileSizeY = 32; break;
|
||||
case 64: tileSizeX = 32; tileSizeY = 16; break;
|
||||
case 128: tileSizeX = 16; tileSizeY = 16; break;
|
||||
default: return false;
|
||||
}
|
||||
bitsPerUnit *= resourceDesc.SampleDesc.Count;
|
||||
|
||||
const UINT tileCount = DivideRoundingUp(sizeX, tileSizeX) * DivideRoundingUp(sizeY, tileSizeY);
|
||||
return tileCount <= 16;
|
||||
SmallAlignmentTileShape tileShape = {};
|
||||
if (!GetSmallAlignmentTileShape(resourceDesc.Dimension, isMsaa, bitsPerUnit, tileShape))
|
||||
return false;
|
||||
|
||||
const UINT64 tileCount =
|
||||
UINT64(DivideRoundingUp(sizeX, tileShape.Width)) *
|
||||
UINT64(DivideRoundingUp(sizeY, tileShape.Height)) *
|
||||
UINT64(DivideRoundingUp(sizeZ, tileShape.Depth));
|
||||
// Non-MSAA compares 64 KB against 4 KB tiles => 16 pages. MSAA compares 4 MB against 64 KB tiles => 64 pages.
|
||||
return tileCount <= (isMsaa ? 64 : 16);
|
||||
}
|
||||
|
||||
static bool ValidateAllocateMemoryParameters(
|
||||
@@ -5988,6 +6135,7 @@ public:
|
||||
BOOL IsCacheCoherentUMA() const { return m_D3D12Architecture.CacheCoherentUMA; }
|
||||
bool SupportsResourceHeapTier2() const { return m_D3D12Options.ResourceHeapTier >= D3D12_RESOURCE_HEAP_TIER_2; }
|
||||
bool IsGPUUploadHeapSupported() const { return m_GPUUploadHeapSupported != FALSE; }
|
||||
bool IsMsaa64KBAlignedTextureSupported() const { return m_MSAA64KBAlignedTextureSupported != FALSE; }
|
||||
bool IsTightAlignmentSupported() const { return m_TightAlignmentSupported != FALSE; }
|
||||
bool IsTightAlignmentEnabled() const { return IsTightAlignmentSupported() && m_UseTightAlignment; }
|
||||
bool UseMutex() const { return m_UseMutex; }
|
||||
@@ -6076,7 +6224,7 @@ private:
|
||||
const bool m_UseMutex;
|
||||
const bool m_AlwaysCommitted;
|
||||
const bool m_MsaaAlwaysCommitted;
|
||||
bool m_PreferSmallBuffersCommitted;
|
||||
const bool m_PreferSmallBuffersCommitted;
|
||||
const bool m_UseTightAlignment;
|
||||
bool m_DefaultPoolsNotZeroed = false;
|
||||
ID3D12Device* m_Device; // AddRef
|
||||
@@ -6105,6 +6253,7 @@ private:
|
||||
DXGI_ADAPTER_DESC m_AdapterDesc;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS m_D3D12Options;
|
||||
BOOL m_GPUUploadHeapSupported = FALSE;
|
||||
BOOL m_MSAA64KBAlignedTextureSupported = FALSE;
|
||||
BOOL m_TightAlignmentSupported = FALSE;
|
||||
D3D12_FEATURE_DATA_ARCHITECTURE m_D3D12Architecture;
|
||||
AllocationObjectAllocator m_AllocationObjectAllocator;
|
||||
@@ -6121,7 +6270,7 @@ private:
|
||||
*/
|
||||
template<typename D3D12_RESOURCE_DESC_T>
|
||||
bool PrefersCommittedAllocation(const D3D12_RESOURCE_DESC_T& resourceDesc,
|
||||
ALLOCATION_FLAGS strategy);
|
||||
ALLOCATION_FLAGS strategy, bool useTightAlignment) const;
|
||||
|
||||
// Allocates and registers new committed resource with implicit heap, as dedicated allocation.
|
||||
// Creates and returns Allocation object and optionally D3D12 resource.
|
||||
@@ -6141,6 +6290,7 @@ private:
|
||||
template<typename D3D12_RESOURCE_DESC_T>
|
||||
HRESULT CalcAllocationParams(const ALLOCATION_DESC& allocDesc, UINT64 allocSize,
|
||||
const D3D12_RESOURCE_DESC_T* resDesc, // Optional
|
||||
bool useTightAlignment,
|
||||
BlockVector*& outBlockVector, CommittedAllocationParameters& outCommittedAllocationParams, bool& outPreferCommitted);
|
||||
|
||||
// Returns UINT32_MAX if index cannot be calculcated.
|
||||
@@ -6174,7 +6324,10 @@ private:
|
||||
template<typename D3D12_RESOURCE_DESC_T>
|
||||
HRESULT GetResourceAllocationInfo(D3D12_RESOURCE_DESC_T& inOutResourceDesc,
|
||||
UINT32 NumCastableFormats, const DXGI_FORMAT* pCastableFormats,
|
||||
D3D12_RESOURCE_ALLOCATION_INFO& outAllocInfo) const;
|
||||
D3D12_RESOURCE_ALLOCATION_INFO& outAllocInfo,
|
||||
bool useTightAlignment) const;
|
||||
|
||||
bool IsTightAlignmentEnabled(const ALLOCATION_DESC& allocDesc) const;
|
||||
|
||||
bool NewAllocationWithinBudget(D3D12_HEAP_TYPE heapType, UINT64 size);
|
||||
|
||||
@@ -6277,6 +6430,17 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
|
||||
}
|
||||
#endif // #if D3D12MA_OPTIONS16_SUPPORTED
|
||||
|
||||
#if D3D12MA_OPTIONS4_SUPPORTED
|
||||
{
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS4 options4 = {};
|
||||
hr = m_Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &options4, sizeof(options4));
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
m_MSAA64KBAlignedTextureSupported = options4.MSAA64KBAlignedTextureSupported;
|
||||
}
|
||||
}
|
||||
#endif // #if D3D12MA_OPTIONS4_SUPPORTED
|
||||
|
||||
#if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
|
||||
{
|
||||
D3D12_FEATURE_DATA_TIGHT_ALIGNMENT tightAlignment = {};
|
||||
@@ -6285,13 +6449,6 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
|
||||
{
|
||||
m_TightAlignmentSupported = tightAlignment.SupportTier >= D3D12_TIGHT_ALIGNMENT_TIER_1;
|
||||
|
||||
// If tight alignment is supported (checked by the code above) and wasn't disabled by the developer
|
||||
// (with ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT), disable the preference for creating small buffers as committed,
|
||||
// as if ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED was specified.
|
||||
if (IsTightAlignmentEnabled())
|
||||
{
|
||||
m_PreferSmallBuffersCommitted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // #if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
|
||||
@@ -6490,6 +6647,7 @@ HRESULT AllocatorPimpl::CreateResource(
|
||||
}
|
||||
|
||||
HRESULT hr = E_NOINTERFACE;
|
||||
const bool useTightAlignment = IsTightAlignmentEnabled(*pAllocDesc);
|
||||
CREATE_RESOURCE_PARAMS finalCreateParams = createParams;
|
||||
D3D12_RESOURCE_DESC finalResourceDesc;
|
||||
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
||||
@@ -6500,7 +6658,7 @@ HRESULT AllocatorPimpl::CreateResource(
|
||||
{
|
||||
finalResourceDesc = *createParams.GetResourceDesc();
|
||||
finalCreateParams.AccessResourceDesc() = &finalResourceDesc;
|
||||
hr = GetResourceAllocationInfo(finalResourceDesc, 0, NULL, resAllocInfo);
|
||||
hr = GetResourceAllocationInfo(finalResourceDesc, 0, NULL, resAllocInfo, useTightAlignment);
|
||||
}
|
||||
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
||||
else if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE_AND_DESC1)
|
||||
@@ -6509,7 +6667,7 @@ HRESULT AllocatorPimpl::CreateResource(
|
||||
{
|
||||
finalResourceDesc1 = *createParams.GetResourceDesc1();
|
||||
finalCreateParams.AccessResourceDesc1() = &finalResourceDesc1;
|
||||
hr = GetResourceAllocationInfo(finalResourceDesc1, 0, NULL, resAllocInfo);
|
||||
hr = GetResourceAllocationInfo(finalResourceDesc1, 0, NULL, resAllocInfo, useTightAlignment);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -6521,7 +6679,7 @@ HRESULT AllocatorPimpl::CreateResource(
|
||||
finalResourceDesc1 = *createParams.GetResourceDesc1();
|
||||
finalCreateParams.AccessResourceDesc1() = &finalResourceDesc1;
|
||||
hr = GetResourceAllocationInfo(finalResourceDesc1,
|
||||
createParams.GetNumCastableFormats(), createParams.GetCastableFormats(), resAllocInfo);
|
||||
createParams.GetNumCastableFormats(), createParams.GetCastableFormats(), resAllocInfo, useTightAlignment);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -6547,14 +6705,14 @@ HRESULT AllocatorPimpl::CreateResource(
|
||||
if (createParams.Variant >= CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE_AND_DESC1)
|
||||
{
|
||||
hr = CalcAllocationParams<D3D12_RESOURCE_DESC1>(*pAllocDesc, resAllocInfo.SizeInBytes,
|
||||
createParams.GetResourceDesc1(),
|
||||
createParams.GetResourceDesc1(), useTightAlignment,
|
||||
blockVector, committedAllocationParams, preferCommitted);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
hr = CalcAllocationParams<D3D12_RESOURCE_DESC>(*pAllocDesc, resAllocInfo.SizeInBytes,
|
||||
createParams.GetResourceDesc(),
|
||||
createParams.GetResourceDesc(), useTightAlignment,
|
||||
blockVector, committedAllocationParams, preferCommitted);
|
||||
}
|
||||
if (FAILED(hr))
|
||||
@@ -6601,6 +6759,7 @@ HRESULT AllocatorPimpl::AllocateMemory(
|
||||
bool preferCommitted = false;
|
||||
HRESULT hr = CalcAllocationParams<D3D12_RESOURCE_DESC>(*pAllocDesc, pAllocInfo->SizeInBytes,
|
||||
NULL, // pResDesc
|
||||
false, // useTightAlignment - irrelevant for AllocateMemory
|
||||
blockVector, committedAllocationParams, preferCommitted);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
@@ -6649,7 +6808,7 @@ HRESULT AllocatorPimpl::CreateAliasingResource(
|
||||
{
|
||||
finalResourceDesc = *createParams.GetResourceDesc();
|
||||
finalCreateParams.AccessResourceDesc() = &finalResourceDesc;
|
||||
hr = GetResourceAllocationInfo(finalResourceDesc, 0, NULL, resAllocInfo);
|
||||
hr = GetResourceAllocationInfo(finalResourceDesc, 0, NULL, resAllocInfo, IsTightAlignmentEnabled());
|
||||
}
|
||||
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
|
||||
else if (createParams.Variant == CREATE_RESOURCE_PARAMS::VARIANT_WITH_STATE_AND_DESC1)
|
||||
@@ -6658,7 +6817,7 @@ HRESULT AllocatorPimpl::CreateAliasingResource(
|
||||
{
|
||||
finalResourceDesc1 = *createParams.GetResourceDesc1();
|
||||
finalCreateParams.AccessResourceDesc1() = &finalResourceDesc1;
|
||||
hr = GetResourceAllocationInfo(finalResourceDesc1, 0, NULL, resAllocInfo);
|
||||
hr = GetResourceAllocationInfo(finalResourceDesc1, 0, NULL, resAllocInfo, IsTightAlignmentEnabled());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -6670,7 +6829,7 @@ HRESULT AllocatorPimpl::CreateAliasingResource(
|
||||
finalResourceDesc1 = *createParams.GetResourceDesc1();
|
||||
finalCreateParams.AccessResourceDesc1() = &finalResourceDesc1;
|
||||
hr = GetResourceAllocationInfo(finalResourceDesc1,
|
||||
createParams.GetNumCastableFormats(), createParams.GetCastableFormats(), resAllocInfo);
|
||||
createParams.GetNumCastableFormats(), createParams.GetCastableFormats(), resAllocInfo, IsTightAlignmentEnabled());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -7305,13 +7464,14 @@ void AllocatorPimpl::FreeStatsString(WCHAR* pStatsString)
|
||||
|
||||
template<typename D3D12_RESOURCE_DESC_T>
|
||||
bool AllocatorPimpl::PrefersCommittedAllocation(const D3D12_RESOURCE_DESC_T& resourceDesc,
|
||||
ALLOCATION_FLAGS strategy)
|
||||
ALLOCATION_FLAGS strategy, bool useTightAlignment) const
|
||||
{
|
||||
// Prefer creating small buffers <= 32 KB as committed, because drivers pack them better,
|
||||
// while placed buffers require 64 KB alignment.
|
||||
if(resourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
||||
resourceDesc.Width <= D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT / 2 &&
|
||||
strategy != ALLOCATION_FLAG_STRATEGY_MIN_TIME && // Creating as committed would be slower.
|
||||
!useTightAlignment &&
|
||||
m_PreferSmallBuffersCommitted)
|
||||
{
|
||||
return true;
|
||||
@@ -7526,7 +7686,7 @@ HRESULT AllocatorPimpl::AllocateHeap(
|
||||
|
||||
template<typename D3D12_RESOURCE_DESC_T>
|
||||
HRESULT AllocatorPimpl::CalcAllocationParams(const ALLOCATION_DESC& allocDesc, UINT64 allocSize,
|
||||
const D3D12_RESOURCE_DESC_T* resDesc,
|
||||
const D3D12_RESOURCE_DESC_T* resDesc, bool useTightAlignment,
|
||||
BlockVector*& outBlockVector, CommittedAllocationParameters& outCommittedAllocationParams, bool& outPreferCommitted)
|
||||
{
|
||||
outBlockVector = NULL;
|
||||
@@ -7599,7 +7759,7 @@ HRESULT AllocatorPimpl::CalcAllocationParams(const ALLOCATION_DESC& allocDesc, U
|
||||
{
|
||||
if (resDesc->SampleDesc.Count > 1 && msaaAlwaysCommitted)
|
||||
outBlockVector = NULL;
|
||||
if (!outPreferCommitted && PrefersCommittedAllocation(*resDesc, allocDesc.Flags & ALLOCATION_FLAG_STRATEGY_MASK))
|
||||
if (!outPreferCommitted && PrefersCommittedAllocation(*resDesc, allocDesc.Flags & ALLOCATION_FLAG_STRATEGY_MASK, useTightAlignment))
|
||||
outPreferCommitted = true;
|
||||
}
|
||||
|
||||
@@ -7810,12 +7970,13 @@ template<typename D3D12_RESOURCE_DESC_T>
|
||||
HRESULT AllocatorPimpl::GetResourceAllocationInfo(
|
||||
D3D12_RESOURCE_DESC_T& inOutResourceDesc,
|
||||
UINT32 NumCastableFormats, const DXGI_FORMAT* pCastableFormats,
|
||||
D3D12_RESOURCE_ALLOCATION_INFO& outAllocInfo) const
|
||||
D3D12_RESOURCE_ALLOCATION_INFO& outAllocInfo,
|
||||
bool useTightAlignment) const
|
||||
{
|
||||
#ifdef __ID3D12Device1_INTERFACE_DEFINED__
|
||||
|
||||
#if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
|
||||
if (IsTightAlignmentEnabled())
|
||||
if (useTightAlignment)
|
||||
{
|
||||
// Don't allow USE_TIGHT_ALIGNMENT together with ALLOW_CROSS_ADAPTER as there is a D3D Debug Layer error:
|
||||
// D3D12 ERROR: ID3D12Device::GetResourceAllocationInfo: D3D12_RESOURCE_DESC::Flag D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT will be ignored since D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER is set. [ STATE_CREATION ERROR #599: CREATERESOURCE_INVALIDMISCFLAGS]
|
||||
@@ -7839,7 +8000,7 @@ HRESULT AllocatorPimpl::GetResourceAllocationInfo(
|
||||
*/
|
||||
if (inOutResourceDesc.Alignment == 0 &&
|
||||
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
||||
!IsTightAlignmentEnabled())
|
||||
!useTightAlignment)
|
||||
{
|
||||
outAllocInfo = {
|
||||
AlignUp<UINT64>(inOutResourceDesc.Width, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT), // SizeInBytes
|
||||
@@ -7852,16 +8013,33 @@ HRESULT AllocatorPimpl::GetResourceAllocationInfo(
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
#if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
|
||||
if (inOutResourceDesc.Alignment == 0 &&
|
||||
(inOutResourceDesc.Flags & D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT_COPY) == 0 &&
|
||||
(inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D ||
|
||||
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D ||
|
||||
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) &&
|
||||
(inOutResourceDesc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) == 0
|
||||
bool trySmallAlignment = false;
|
||||
|
||||
if (inOutResourceDesc.Alignment == 0
|
||||
&& (inOutResourceDesc.Flags & D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT_COPY) == 0
|
||||
&& inOutResourceDesc.Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN
|
||||
&& ResourceDimensionIsTexture(inOutResourceDesc.Dimension))
|
||||
{
|
||||
// MSAA texture.
|
||||
if(inOutResourceDesc.SampleDesc.Count > 1)
|
||||
{
|
||||
trySmallAlignment = IsMsaa64KBAlignedTextureSupported()
|
||||
&& ResourceFlagsContainRenderTargetOrDepthStencil(inOutResourceDesc.Flags)
|
||||
&& inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
}
|
||||
// Non-MSAA texture.
|
||||
else
|
||||
{
|
||||
trySmallAlignment = !ResourceFlagsContainRenderTargetOrDepthStencil(inOutResourceDesc.Flags);
|
||||
}
|
||||
}
|
||||
|
||||
#if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT == 1
|
||||
&& CanUseSmallAlignment(inOutResourceDesc)
|
||||
if(trySmallAlignment)
|
||||
trySmallAlignment = CanUseSmallAlignment(inOutResourceDesc);
|
||||
#endif
|
||||
)
|
||||
|
||||
if (trySmallAlignment)
|
||||
{
|
||||
/*
|
||||
The algorithm here is based on Microsoft sample: "Small Resources Sample"
|
||||
@@ -7886,6 +8064,20 @@ HRESULT AllocatorPimpl::GetResourceAllocationInfo(
|
||||
inOutResourceDesc, NumCastableFormats, pCastableFormats, outAllocInfo);
|
||||
}
|
||||
|
||||
bool AllocatorPimpl::IsTightAlignmentEnabled(const ALLOCATION_DESC& allocDesc) const
|
||||
{
|
||||
if (!IsTightAlignmentEnabled())
|
||||
return false;
|
||||
|
||||
if (allocDesc.CustomPool != NULL &&
|
||||
(allocDesc.CustomPool->m_Pimpl->GetDesc().Flags & POOL_FLAG_DONT_USE_TIGHT_ALIGNMENT) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AllocatorPimpl::NewAllocationWithinBudget(D3D12_HEAP_TYPE heapType, UINT64 size)
|
||||
{
|
||||
Budget budget = {};
|
||||
|
||||
@@ -1620,6 +1620,7 @@ SCAJ-20055:
|
||||
vuClampMode: 3 # Stops car from falling through track.
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes broken splitscreen mode.
|
||||
halfPixelOffset: 4 # Fixes misaligned blur in replays.
|
||||
SCAJ-20056:
|
||||
name: "Bujingai"
|
||||
region: "NTSC-Unk"
|
||||
@@ -1971,6 +1972,8 @@ SCAJ-20110:
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
cpuSpriteRenderBW: 1 # Fixes water and other sprite errors.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SCAJ-20111:
|
||||
name: "Crash Bandicoot 5"
|
||||
region: "NTSC-Unk"
|
||||
@@ -4898,7 +4901,7 @@ SCES-50360:
|
||||
name: "Twisted Metal - Black"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes menu text brightness.
|
||||
minimumBlendingLevel: 4 # Fixes menu text brightness.
|
||||
halfPixelOffset: 4 # Fixes misaligned blur during Darkside special.
|
||||
SCES-50361:
|
||||
name: "Jak and Daxter - The Precursor Legacy"
|
||||
@@ -5422,7 +5425,7 @@ SCES-51480:
|
||||
name: "Twisted Metal - Black Online"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes menu text brightness.
|
||||
minimumBlendingLevel: 4 # Fixes menu text brightness.
|
||||
halfPixelOffset: 4 # Fixes misaligned blur during Darkside special.
|
||||
SCES-51513:
|
||||
name: "EyeToy - Play"
|
||||
@@ -11114,7 +11117,7 @@ SCUS-97101:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes menu text brightness.
|
||||
minimumBlendingLevel: 4 # Fixes menu text brightness.
|
||||
halfPixelOffset: 4 # Fixes misaligned blur during Darkside special.
|
||||
SCUS-97102:
|
||||
name: "Gran Turismo 3 - A-Spec"
|
||||
@@ -11377,7 +11380,7 @@ SCUS-97164:
|
||||
name: "Twisted Metal - Black [Demo]"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes menu text brightness.
|
||||
minimumBlendingLevel: 4 # Fixes menu text brightness.
|
||||
halfPixelOffset: 4 # Fixes misaligned blur during Darkside special.
|
||||
SCUS-97165:
|
||||
name: "Official U.S. PlayStation Magazine Demo Disc 051"
|
||||
@@ -11445,7 +11448,7 @@ SCUS-97179:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes menu text brightness.
|
||||
minimumBlendingLevel: 4 # Fixes menu text brightness.
|
||||
halfPixelOffset: 4 # Fixes misaligned blur during Darkside special.
|
||||
SCUS-97181:
|
||||
name: "Official U.S. PlayStation Magazine Demo Disc 055"
|
||||
@@ -11490,14 +11493,14 @@ SCUS-97195:
|
||||
name: "Twisted Metal - Black Online"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes menu text brightness.
|
||||
minimumBlendingLevel: 4 # Fixes menu text brightness.
|
||||
halfPixelOffset: 4 # Fixes misaligned blur during Darkside special.
|
||||
SCUS-97196:
|
||||
name: "Twisted Metal - Black Online"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes menu text brightness.
|
||||
minimumBlendingLevel: 4 # Fixes menu text brightness.
|
||||
halfPixelOffset: 4 # Fixes misaligned blur during Darkside special.
|
||||
SCUS-97197:
|
||||
name: "War of the Monsters"
|
||||
@@ -13177,7 +13180,8 @@ SCUS-97621:
|
||||
clampModes:
|
||||
vu1ClampMode: 3 # Fixes missing textures.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes menu text brightness and smoke effects.
|
||||
minimumBlendingLevel: 4 # Fixes menu text brightness and smoke effects.
|
||||
halfPixelOffset: 4 # Fixes misaligned blur during Darkside special.
|
||||
gameFixes:
|
||||
- VUSyncHack # Fixes black doors on vehicles.
|
||||
patches:
|
||||
@@ -14432,6 +14436,8 @@ SLED-53977:
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
cpuSpriteRenderBW: 1 # Fixes water and other sprite errors.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLED-53980:
|
||||
name: "Urban Chaos - Riot Response [Demo]"
|
||||
region: "PAL-E"
|
||||
@@ -14821,6 +14827,8 @@ SLES-50113:
|
||||
name: "Ring of Red"
|
||||
region: "PAL-M3"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes FMV lines.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SLES-50114:
|
||||
@@ -16220,6 +16228,7 @@ SLES-50731:
|
||||
clampModes:
|
||||
vuClampMode: 2 # White textures.
|
||||
gsHWFixes:
|
||||
drawBuffering: 1 # Reduces draws and improves performance.
|
||||
recommendedBlendingLevel: 3 # Improves road quality.
|
||||
halfPixelOffset: 2 # Fixes depth line and blur.
|
||||
SLES-50735:
|
||||
@@ -20026,6 +20035,8 @@ SLES-52275:
|
||||
name: "Way of the Samurai 2"
|
||||
region: "PAL-M3"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Fixes UI lines.
|
||||
SLES-52276:
|
||||
name: "187 - Ride or Die"
|
||||
region: "PAL-M5"
|
||||
@@ -25380,6 +25391,8 @@ SLES-53974:
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
cpuSpriteRenderBW: 1 # Fixes water and other sprite errors.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLES-53976:
|
||||
name: "Evolution GT"
|
||||
region: "PAL-M5"
|
||||
@@ -35535,6 +35548,8 @@ SLPM-60122:
|
||||
name-sort: "りんぐ おぶ れっど [たいけんばん]"
|
||||
name-en: "Ring of Red [Trial]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes FMV lines.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SLPM-60123:
|
||||
@@ -37312,6 +37327,8 @@ SLPM-62013:
|
||||
name-sort: "りんぐ おぶ れっど"
|
||||
name-en: "Ring of Red"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes FMV lines.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SLPM-62015:
|
||||
@@ -37669,6 +37686,8 @@ SLPM-62091:
|
||||
name-sort: "りんぐ おぶ れっど [KONAMI The BEST]"
|
||||
name-en: "Ring of Red [KONAMI The BEST]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes FMV lines.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SLPM-62092:
|
||||
@@ -39697,6 +39716,8 @@ SLPM-62490:
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
cpuSpriteRenderBW: 1 # Fixes water and other sprite errors.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLPM-62491:
|
||||
name: "ロックマン パワーバトルファイターズ"
|
||||
name-sort: "ろっくまん ぱわーばとるふぁいたーず"
|
||||
@@ -42375,7 +42396,9 @@ SLPM-65181:
|
||||
clampModes:
|
||||
vuClampMode: 2 # White textures.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes blurriness.
|
||||
drawBuffering: 1 # Reduces draws and improves performance.
|
||||
recommendedBlendingLevel: 3 # Improves road quality.
|
||||
halfPixelOffset: 2 # Fixes depth line and blur.
|
||||
SLPM-65183:
|
||||
name: "auto modellista モデムパック バージョン"
|
||||
name-sort: "おーともでりすた もでむぱっく ばーじょん"
|
||||
@@ -43566,6 +43589,8 @@ SLPM-65380:
|
||||
name-sort: "さむらいどう2 WAY OF THE SAMURAI 2"
|
||||
name-en: "Samurai Dou 2"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Fixes UI lines.
|
||||
SLPM-65381:
|
||||
name: "きまぐれストロベリーカフェ"
|
||||
name-sort: "きまぐれすとろべりーかふぇ"
|
||||
@@ -43877,6 +43902,7 @@ SLPM-65434:
|
||||
vuClampMode: 3 # Stops car from falling through track.
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes broken splitscreen mode.
|
||||
halfPixelOffset: 4 # Fixes misaligned blur in replays.
|
||||
SLPM-65435:
|
||||
name: "北へ。~Diamond Dust~"
|
||||
name-sort: "きたへ Diamond Dust"
|
||||
@@ -46487,6 +46513,8 @@ SLPM-65884:
|
||||
name-sort: "りもーとこんとろーるだんでぃSF"
|
||||
name-en: "Remote Control Dandy SF"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
minimumBlendingLevel: 4 # Fixes health bar flickering in tutorial level.
|
||||
SLPM-65885:
|
||||
name: "RUMBLE ROSES"
|
||||
name-sort: "らんぶるろーず"
|
||||
@@ -46516,6 +46544,8 @@ SLPM-65888:
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
PCRTCOverscan: 1 # Fixes offscreen image.
|
||||
cpuSpriteRenderBW: 1 # Fixes water and other sprite errors.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLPM-65889:
|
||||
name: "家族計画~心の絆~"
|
||||
name-sort: "かぞくけいかく こころのきずな"
|
||||
@@ -48885,6 +48915,8 @@ SLPM-66260:
|
||||
name-sort: "りもーとこんとろーるだんでぃSF [KONAMI The BEST]"
|
||||
name-en: "Remote Control Dandy SF [KONAMI The BEST]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
minimumBlendingLevel: 4 # Fixes health bar flickering in tutorial level.
|
||||
SLPM-66261:
|
||||
name: "OZ -オズ- [KONAMI The BEST]"
|
||||
name-sort: "おず [KONAMI The BEST]"
|
||||
@@ -50291,6 +50323,8 @@ SLPM-66481:
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
cpuSpriteRenderBW: 1 # Fixes water and other sprite errors.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLPM-66482:
|
||||
name: "ときめきメモリアル Girl's Side 2nd Kiss [リピート生産版]"
|
||||
name-sort: "ときめきめもりある がーるずさいど 2nd Kiss [りぴーとせいさんばん]"
|
||||
@@ -53693,6 +53727,7 @@ SLPM-67527:
|
||||
clampModes:
|
||||
vuClampMode: 2 # White textures.
|
||||
gsHWFixes:
|
||||
drawBuffering: 1 # Reduces draws and improves performance.
|
||||
recommendedBlendingLevel: 3 # Improves road quality.
|
||||
halfPixelOffset: 2 # Fixes depth line and blur.
|
||||
SLPM-67528:
|
||||
@@ -65066,6 +65101,8 @@ SLUS-20145:
|
||||
name: "Ring of Red"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes FMV lines.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SLUS-20146:
|
||||
@@ -66118,6 +66155,7 @@ SLUS-20362:
|
||||
clampModes:
|
||||
vuClampMode: 2 # White textures.
|
||||
gsHWFixes:
|
||||
drawBuffering: 1 # Reduces draws and improves performance.
|
||||
recommendedBlendingLevel: 3 # Improves road quality.
|
||||
halfPixelOffset: 2 # Fixes depth line and blur.
|
||||
SLUS-20363:
|
||||
@@ -69015,6 +69053,8 @@ SLUS-20893:
|
||||
name: "Way of the Samurai 2"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Fixes UI lines.
|
||||
SLUS-20894:
|
||||
name: "Worms 3D"
|
||||
region: "NTSC-U"
|
||||
@@ -70950,6 +70990,8 @@ SLUS-21207:
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
cpuSpriteRenderBW: 1 # Fixes water and other sprite errors.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLUS-21208:
|
||||
name: "Tony Hawk's American Wasteland"
|
||||
region: "NTSC-U"
|
||||
@@ -71822,6 +71864,8 @@ SLUS-21327:
|
||||
name: "Atelier Iris 2 - The Azoth of Destiny"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Flickering in FMV.
|
||||
gsHWFixes:
|
||||
roundSprite: 1 # Fixes font artifacts for health and other sprites.
|
||||
texturePreloading: 0 # Improves performance and prevents it disabling itself regardless.
|
||||
@@ -76127,6 +76171,8 @@ SLUS-29157:
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
cpuSpriteRenderBW: 1 # Fixes water and other sprite errors.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLUS-29159:
|
||||
name: "One Piece - Grand Battle [Demo]"
|
||||
region: "NTSC-U"
|
||||
|
||||
@@ -683,7 +683,7 @@
|
||||
03000000a306000020f6000000000000,Saitek PS2700 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001101000000000000,Saitek Rumble,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000e804000000a0000000000000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000bd12000010d1000000000000,Sanwa 4Button,a:b0,b:b1,x:b2,y:b3,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,platform:Windows,
|
||||
03000000bd12000010d1000000000000,Sanwa 4Button,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,
|
||||
03000000c01100000252000000000000,Sanwa Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000c01100004350000000000000,Sanwa Micro Grip P3,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,x:b3,y:b2,platform:Windows,
|
||||
03000000411200004550000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b1,y:b3,platform:Windows,
|
||||
@@ -697,14 +697,14 @@
|
||||
030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
|
||||
03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,leftshoulder:b6,lefttrigger:b7,back:b8,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a2,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
|
||||
03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,
|
||||
03000000632500002705000000000000,ShanWan Q36,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000632500002705000000000000,ShanWan Gamepad,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000140300000918000000000000,SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -733,6 +733,7 @@
|
||||
03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000381000004114000000000000,SteelSeries Nimbus Cloud,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b15,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,paddle1:b5,paddle2:b2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,
|
||||
03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -776,6 +777,7 @@
|
||||
030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000005f1400002a01000000000000,Trust Predator GM1200,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,x:b3,y:b4,platform:Windows,
|
||||
03000000580400000a10000000000000,Trust Sight Fighter,a:b0,b:b1,back:b5,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b2,x:b3,y:b4,platform:Windows,
|
||||
030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,
|
||||
03000000411200000450000000000000,Twin Shock,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000d90400000200000000000000,TwinShock PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
@@ -939,6 +941,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000e30500008106000000010000,Austgame GameCube Adapter,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:+a4,leftx:a0,lefty:a1,misc3:b5,misc4:b6,rightshoulder:b4,righttrigger:-a4,rightx:a2,righty:a3,start:b7,x:b1,y:b3,platform:Mac OS X,
|
||||
030000008a3500000102000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000201000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000008a3500000202000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -1116,6 +1119,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000381000004114000000010000,SteelSeries Nimbus Cloud,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b15,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,paddle1:b5,paddle2:b2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Mac OS X,
|
||||
05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
|
||||
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -1249,6 +1253,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00001230000011010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001330000011010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001260000011010000,8BitDo Ultimate 2,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Linux,
|
||||
03000000c82d00000b31000014010000,8BitDo Ultimate 2,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
|
||||
05000000c82d00001260000001000000,8BitDo Ultimate 2,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Linux,
|
||||
03000000c82d00000a31000014010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00001d30000011010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
@@ -1276,6 +1283,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000020500000913000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000373500000710000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
19000000010000000100000000010000,Anbernic RG28XX Controller,a:b4,b:b3,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b7,misc1:b1,rightshoulder:b8,leftstick:b12,rightstick:b13,start:b10,x:b5,y:b6,platform:Linux,
|
||||
03000000190e00000110000010010000,Aquaplus Piece,a:b1,b:b0,back:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b2,platform:Linux,
|
||||
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1348,6 +1356,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000ac0500002d0200001b010000,GameSir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000ac0500007a05000011010000,GameSir G5,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000373500009710000001020000,GameSir Kaleid Flux,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000373500005810000001020000,GameSir K1,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000ac0500001a06000011010000,GameSir T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000373500000410000044010000,GameSir T4 Kaleid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000bc2000005656000011010000,GameSir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1446,6 +1455,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000242f00008a00000011010000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
|
||||
03000000314100001935000000010000,LeadJoy Xeno Plus,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a4,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e000001f5000010010000,Logic3 Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d1ca000000000000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d040000d1ca000011010000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1536,10 +1546,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000853200000706000012010000,Nacon GC100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006b140000010c000010010000,Nacon GC400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
05000000853200000503000000010000,Nacon MGX Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000180d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000160d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000180d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,
|
||||
@@ -1618,6 +1628,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000d62000000520000050010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000b20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000006520000002010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000250900000017000010010000,PS SS N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
|
||||
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1751,7 +1762,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000381000001214000001000000,SteelSeries Free,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a2,righttrigger:a3,platform:Linux,
|
||||
05000000381000001214000001000000,SteelSeries Free,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000381000004114000000010000,SteelSeries Nimbus Cloud,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b15,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,paddle1:b5,paddle2:b2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Linux,
|
||||
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b10,guide:b11,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Linux,
|
||||
03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1797,9 +1809,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
|
||||
03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
|
||||
030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000f51000001370000000000000,Turtle Beach ReactR,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000f51000001370000000010000,Turtle Beach ReactR,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
06000000f51000000870000003010000,Turtle Beach Recon,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000f51000001370000000010000,Turtle Beach ReactR,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
|
||||
03000000f51000001370000000000000,Turtle Beach ReactR,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
|
||||
05000000f51000008f01000001000000,Turtle Beach Rematch Nintendo Switch Controller,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,
|
||||
03000000100800000100000010010000,Twin PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000c0160000e105000010010000,Ultimate Atari Fight Stick,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000151900005678000010010000,Uniplay U6,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
|
||||
@@ -50,6 +50,12 @@
|
||||
#define PS_AA1_TRIANGLE_SW_Z 3
|
||||
#endif
|
||||
|
||||
#ifndef PS_ROV_DEPTH_NONE
|
||||
#define PS_ROV_DEPTH_NONE 0
|
||||
#define PS_ROV_DEPTH_READ_WRITE 1
|
||||
#define PS_ROV_DEPTH_READ_ONLY 2
|
||||
#endif
|
||||
|
||||
#ifndef PS_FST
|
||||
#define PS_IIP 0
|
||||
#define PS_FST 0
|
||||
@@ -111,6 +117,8 @@
|
||||
#define PS_TEX_IS_FB 0
|
||||
#define PS_AA1 0
|
||||
#define PS_ABE 0
|
||||
#define PS_ROV_COLOR 0
|
||||
#define PS_ROV_DEPTH 0
|
||||
#endif
|
||||
|
||||
#ifndef VS_EXPAND_NONE
|
||||
@@ -132,6 +140,12 @@
|
||||
#define SW_DEPTH (NEEDS_DEPTH_FOR_AFAIL || NEEDS_DEPTH_FOR_ZTST || NEEDS_DEPTH_FOR_AA1)
|
||||
#define ZWRITE (PS_ZFLOOR || PS_ZCLAMP || SW_DEPTH)
|
||||
|
||||
#define PS_RETURN_COLOR_ROV (!PS_NO_COLOR && PS_ROV_COLOR)
|
||||
#define PS_RETURN_COLOR (!PS_NO_COLOR && !PS_ROV_COLOR)
|
||||
#define PS_RETURN_DEPTH_ROV (PS_ROV_DEPTH == PS_ROV_DEPTH_READ_WRITE)
|
||||
#define PS_RETURN_DEPTH (ZWRITE && !PS_ROV_DEPTH)
|
||||
#define PS_ROV_EARLYDEPTHSTENCIL (PS_ROV_COLOR && !PS_ROV_DEPTH && !ZWRITE)
|
||||
|
||||
struct VS_INPUT
|
||||
{
|
||||
float2 st : TEXCOORD0;
|
||||
@@ -178,24 +192,29 @@ struct PS_INPUT
|
||||
|
||||
#ifdef PIXEL_SHADER
|
||||
|
||||
struct PS_OUTPUT
|
||||
struct PS_OUTPUT_REAL
|
||||
{
|
||||
#define NUM_RTS 0
|
||||
#if !PS_NO_COLOR
|
||||
#if PS_DATE == 1 || PS_DATE == 2
|
||||
float c : SV_Target;
|
||||
#else
|
||||
float4 c0 : SV_Target0;
|
||||
#undef NUM_RTS
|
||||
#define NUM_RTS 1
|
||||
#if !PS_NO_COLOR1
|
||||
float4 c1 : SV_Target1;
|
||||
|
||||
#if PS_RETURN_COLOR
|
||||
#if PS_DATE == 1 || PS_DATE == 2
|
||||
float c : SV_Target;
|
||||
#else
|
||||
|
||||
float4 c0 : SV_Target0;
|
||||
|
||||
#undef NUM_RTS
|
||||
#define NUM_RTS 1
|
||||
|
||||
#if !PS_NO_COLOR1
|
||||
float4 c1 : SV_Target1;
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#if ZWRITE
|
||||
|
||||
#if PS_RETURN_DEPTH
|
||||
// In DX12 we do depth feedback loops with a color copy.
|
||||
#if SW_DEPTH && PS_NO_COLOR1 && DX12
|
||||
#if SW_DEPTH && PS_NO_COLOR1 && PS_DEPTH_FEEDBACK_SUPPORT == 2
|
||||
#if NUM_RTS > 0
|
||||
float depth_color : SV_Target1;
|
||||
#else
|
||||
@@ -208,16 +227,45 @@ struct PS_OUTPUT
|
||||
float depth : SV_Depth;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#undef NUM_RTS
|
||||
};
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
#if !PS_NO_COLOR
|
||||
#if PS_DATE == 1 || PS_DATE == 2
|
||||
float c;
|
||||
#else
|
||||
float4 c0;
|
||||
#if !PS_NO_COLOR1
|
||||
float4 c1;
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
};
|
||||
|
||||
Texture2D<float4> Texture : register(t0);
|
||||
Texture2D<float4> Palette : register(t1);
|
||||
#if !PS_ROV_COLOR
|
||||
Texture2D<float4> RtTexture : register(t2);
|
||||
#endif
|
||||
Texture2D<float> PrimMinTexture : register(t3);
|
||||
#if !PS_ROV_DEPTH
|
||||
Texture2D<float> DepthTexture : register(t4);
|
||||
#endif
|
||||
SamplerState TextureSampler : register(s0);
|
||||
|
||||
#if PS_ROV_COLOR
|
||||
RasterizerOrderedTexture2D<unorm float4> RtTextureRov : register(u0);
|
||||
static float4 rov_rt_value;
|
||||
#endif
|
||||
|
||||
#if PS_ROV_DEPTH
|
||||
RasterizerOrderedTexture2D<float> DepthTextureRov : register(u1);
|
||||
static float rov_depth_value;
|
||||
#endif
|
||||
|
||||
#ifdef DX12
|
||||
cbuffer cb1 : register(b1)
|
||||
#else
|
||||
@@ -242,8 +290,46 @@ cbuffer cb1
|
||||
float4x4 DitherMatrix;
|
||||
float ScaledScaleFactor;
|
||||
float RcpScaleFactor;
|
||||
float _pad0_cb1;
|
||||
float _pad1_cb1;
|
||||
float LineCovScale;
|
||||
float _pad2_cb1;
|
||||
float _pad3_cb1;
|
||||
float _pad4_cb1;
|
||||
};
|
||||
|
||||
float4 RtLoad(int2 xy)
|
||||
{
|
||||
#if PS_ROV_COLOR
|
||||
return rov_rt_value;
|
||||
#else
|
||||
return RtTexture.Load(int3(int2(xy), 0));
|
||||
#endif
|
||||
}
|
||||
|
||||
float DepthLoad(int2 xy)
|
||||
{
|
||||
#if PS_ROV_DEPTH
|
||||
return rov_depth_value;
|
||||
#else
|
||||
return DepthTexture.Load(int3(int2(xy), 0));
|
||||
#endif
|
||||
}
|
||||
|
||||
void RtWrite(int2 xy, float4 c)
|
||||
{
|
||||
#if PS_ROV_COLOR
|
||||
RtTextureRov[xy] = c;
|
||||
#endif
|
||||
}
|
||||
|
||||
void DepthWrite(int2 xy, float d)
|
||||
{
|
||||
#if PS_ROV_DEPTH
|
||||
DepthTextureRov[xy] = d;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if (PS_AUTOMATIC_LOD != 1) && (PS_MANUAL_LOD == 1)
|
||||
float manual_lod(float uv_w)
|
||||
{
|
||||
@@ -407,7 +493,7 @@ float4 sample_c_af(float2 uv, float uv_w)
|
||||
float4 sample_c(float2 uv, float uv_w, int2 xy)
|
||||
{
|
||||
#if PS_TEX_IS_FB == 1
|
||||
return RtTexture.Load(int3(int2(xy), 0));
|
||||
return RtLoad(xy);
|
||||
#elif PS_REGION_RECT == 1
|
||||
return Texture.Load(int3(int2(uv), 0));
|
||||
#else
|
||||
@@ -602,7 +688,7 @@ float4x4 sample_4p(uint4 u)
|
||||
uint fetch_raw_depth(int2 xy)
|
||||
{
|
||||
#if PS_TEX_IS_FB == 1
|
||||
float4 col = RtTexture.Load(int3(xy, 0));
|
||||
float4 col = RtLoad(xy);
|
||||
#else
|
||||
float4 col = Texture.Load(int3(xy, 0));
|
||||
#endif
|
||||
@@ -612,7 +698,7 @@ uint fetch_raw_depth(int2 xy)
|
||||
float4 fetch_raw_color(int2 xy)
|
||||
{
|
||||
#if PS_TEX_IS_FB == 1
|
||||
return RtTexture.Load(int3(xy, 0));
|
||||
return RtLoad(xy);
|
||||
#else
|
||||
return Texture.Load(int3(xy, 0));
|
||||
#endif
|
||||
@@ -621,7 +707,7 @@ float4 fetch_raw_color(int2 xy)
|
||||
float4 fetch_c(int2 uv)
|
||||
{
|
||||
#if PS_TEX_IS_FB == 1
|
||||
return RtTexture.Load(int3(uv, 0));
|
||||
return RtLoad(uv);
|
||||
#else
|
||||
return Texture.Load(int3(uv, 0));
|
||||
#endif
|
||||
@@ -1027,7 +1113,7 @@ void ps_fbmask(inout float4 C, float2 pos_xy)
|
||||
if (PS_FBMASK)
|
||||
{
|
||||
float multi = PS_COLCLIP_HW ? 65535.0f : 255.0f;
|
||||
float4 RT = trunc(RtTexture.Load(int3(pos_xy, 0)) * multi + 0.1f);
|
||||
float4 RT = trunc(RtLoad(int2(pos_xy)) * multi + 0.1f);
|
||||
C = (float4)(((uint4)C & ~FbMask) | ((uint4)RT & FbMask));
|
||||
}
|
||||
}
|
||||
@@ -1103,7 +1189,7 @@ void ps_blend(inout float4 Color, inout float4 As_rgba, float2 pos_xy)
|
||||
As_rgba.rgb = (float3)1.0f;
|
||||
}
|
||||
|
||||
float4 RT = SW_BLEND_NEEDS_RT ? RtTexture.Load(int3(pos_xy, 0)) : (float4)0.0f;
|
||||
float4 RT = SW_BLEND_NEEDS_RT ? RtLoad(int2(pos_xy)) : (float4)0.0f;
|
||||
|
||||
if (PS_SHUFFLE && SW_BLEND_NEEDS_RT)
|
||||
{
|
||||
@@ -1236,24 +1322,58 @@ void ps_blend(inout float4 Color, inout float4 As_rgba, float2 pos_xy)
|
||||
}
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main(PS_INPUT input)
|
||||
#if PS_ROV_EARLYDEPTHSTENCIL
|
||||
[earlydepthstencil]
|
||||
#endif
|
||||
|
||||
#if PS_ROV_COLOR || PS_ROV_DEPTH
|
||||
#define DISCARD rov_discard = true
|
||||
#else
|
||||
#define DISCARD discard
|
||||
#endif
|
||||
|
||||
#if (PS_RETURN_COLOR || PS_RETURN_DEPTH)
|
||||
PS_OUTPUT_REAL ps_main(PS_INPUT input)
|
||||
#else
|
||||
void ps_main(PS_INPUT input)
|
||||
#endif
|
||||
{
|
||||
// Must floor before depth testing.
|
||||
#if PS_ZFLOOR
|
||||
input.p.z = floor(input.p.z * exp2(32.0f)) * exp2(-32.0f);
|
||||
#endif
|
||||
|
||||
#if PS_ZTST == ZTST_GEQUAL
|
||||
if (input.p.z < DepthTexture.Load(int3(input.p.xy, 0)).r)
|
||||
discard;
|
||||
#elif PS_ZTST == ZTST_GREATER
|
||||
if (input.p.z <= DepthTexture.Load(int3(input.p.xy, 0)).r)
|
||||
discard;
|
||||
#if PS_ROV_COLOR
|
||||
rov_rt_value = RtTextureRov[input.p.xy];
|
||||
#endif
|
||||
|
||||
#if PS_ROV_DEPTH
|
||||
rov_depth_value = DepthTextureRov[input.p.xy];
|
||||
#endif
|
||||
|
||||
#if PS_ROV_COLOR || PS_ROV_DEPTH
|
||||
bool rov_discard = false;
|
||||
#endif
|
||||
|
||||
// Use ROV discard macro for since we cannot do
|
||||
// conditional discard based on value read from ROV.
|
||||
#if PS_ZTST == ZTST_GEQUAL
|
||||
if (input.p.z < DepthLoad(input.p.xy))
|
||||
DISCARD;
|
||||
#elif PS_ZTST == ZTST_GREATER
|
||||
if (input.p.z <= DepthLoad(input.p.xy))
|
||||
DISCARD;
|
||||
#endif
|
||||
|
||||
float4 C = ps_color(input);
|
||||
|
||||
#if PS_AA1
|
||||
float cov = clamp(1.0f - abs(input.inv_cov), 0.0f, 1.0f);
|
||||
#if PS_AA1 == PS_AA1_LINE
|
||||
// Blur only outer part of the line by scaling coverage.
|
||||
float cov = clamp(LineCovScale * (1.0f - abs(input.inv_cov)), 0.0f, 1.0f);
|
||||
#else
|
||||
float cov = clamp(1.0f - abs(input.inv_cov), 0.0f, 1.0f);
|
||||
#endif
|
||||
#if PS_ABE
|
||||
if (floor(C.a) == 128.0f) // The coverage is only used if the fragment alpha is 128.
|
||||
C.a = 128.0f * cov;
|
||||
@@ -1267,13 +1387,11 @@ PS_OUTPUT ps_main(PS_INPUT input)
|
||||
|
||||
bool atst_pass = atst(C);
|
||||
|
||||
#if PS_AFAIL == AFAIL_KEEP
|
||||
#if PS_ATST != PS_ATST_NONE && PS_AFAIL == AFAIL_KEEP
|
||||
if (!atst_pass)
|
||||
discard;
|
||||
#endif
|
||||
|
||||
PS_OUTPUT output;
|
||||
|
||||
if (PS_SCANMSK & 2)
|
||||
{
|
||||
// fail depth test on prohibited lines
|
||||
@@ -1284,7 +1402,7 @@ PS_OUTPUT ps_main(PS_INPUT input)
|
||||
float4 alpha_blend = (float4)0.0f;
|
||||
if (SW_AD_TO_HW)
|
||||
{
|
||||
float4 RT = PS_RTA_CORRECTION ? trunc(RtTexture.Load(int3(input.p.xy, 0)) * 128.0f + 0.1f) : trunc(RtTexture.Load(int3(input.p.xy, 0)) * 255.0f + 0.1f);
|
||||
float4 RT = PS_RTA_CORRECTION ? trunc(RtLoad(input.p.xy) * 128.0f + 0.1f) : trunc(RtLoad(input.p.xy) * 255.0f + 0.1f);
|
||||
alpha_blend = (float4)(RT.a / 128.0f);
|
||||
}
|
||||
else
|
||||
@@ -1308,9 +1426,9 @@ PS_OUTPUT ps_main(PS_INPUT input)
|
||||
|
||||
#if PS_WRITE_RG == 1
|
||||
// Pseudo 16 bits access.
|
||||
float rt_a = RtTexture.Load(int3(input.p.xy, 0)).g;
|
||||
float rt_a = RtLoad(input.p.xy).g;
|
||||
#else
|
||||
float rt_a = RtTexture.Load(int3(input.p.xy, 0)).a;
|
||||
float rt_a = RtLoad(input.p.xy).a;
|
||||
#endif
|
||||
|
||||
#if (PS_DATE & 3) == 1
|
||||
@@ -1329,9 +1447,8 @@ PS_OUTPUT ps_main(PS_INPUT input)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (bad)
|
||||
discard;
|
||||
|
||||
if (bad)
|
||||
discard;
|
||||
#endif
|
||||
|
||||
#if PS_DATE == 3
|
||||
@@ -1342,6 +1459,8 @@ PS_OUTPUT ps_main(PS_INPUT input)
|
||||
discard;
|
||||
#endif
|
||||
|
||||
PS_OUTPUT output;
|
||||
|
||||
// Get first primitive that will write a failling alpha value
|
||||
#if PS_DATE == 1
|
||||
// DATM == 0
|
||||
@@ -1427,32 +1546,32 @@ PS_OUTPUT ps_main(PS_INPUT input)
|
||||
alpha_blend.a = float(atst_pass);
|
||||
#endif
|
||||
|
||||
// Output color scaling
|
||||
#if !PS_NO_COLOR
|
||||
output.c0.a = PS_RTA_CORRECTION ? C.a / 128.0f : C.a / 255.0f;
|
||||
output.c0.rgb = PS_COLCLIP_HW ? float3(C.rgb / 65535.0f) : C.rgb / 255.0f;
|
||||
#if !PS_NO_COLOR1
|
||||
output.c1 = alpha_blend;
|
||||
#endif
|
||||
#endif // !PS_NO_COLOR
|
||||
|
||||
// Alpha test with feedback
|
||||
#if PS_AFAIL == AFAIL_FB_ONLY
|
||||
if (!atst_pass)
|
||||
input.p.z = DepthTexture.Load(int3(input.p.xy, 0)).r;
|
||||
input.p.z = DepthLoad(input.p.xy);
|
||||
#elif PS_AFAIL == AFAIL_ZB_ONLY
|
||||
if (!atst_pass)
|
||||
output.c0 = RtTexture.Load(int3(input.p.xy, 0));
|
||||
output.c0 = RtLoad(input.p.xy);
|
||||
#elif PS_AFAIL == AFAIL_RGB_ONLY || PS_AFAIL == AFAIL_RGB_ONLY_SW_Z
|
||||
if (!atst_pass)
|
||||
{
|
||||
output.c0.a = RtTexture.Load(int3(input.p.xy, 0)).a;
|
||||
output.c0.a = RtLoad(input.p.xy).a;
|
||||
#if PS_AFAIL == AFAIL_RGB_ONLY_SW_Z
|
||||
input.p.z = DepthTexture.Load(int3(input.p.xy, 0)).r;
|
||||
input.p.z = DepthLoad(input.p.xy);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // !PS_NO_COLOR
|
||||
|
||||
#endif // PS_DATE != 1/2
|
||||
|
||||
#if PS_ZCLAMP
|
||||
@@ -1461,18 +1580,47 @@ PS_OUTPUT ps_main(PS_INPUT input)
|
||||
|
||||
#if PS_AA1 == PS_AA1_TRIANGLE_SW_Z
|
||||
if (!bool(input.interior))
|
||||
input.p.z = DepthTexture.Load(int3(input.p.xy, 0)).r; // No depth update for triangle edges.
|
||||
input.p.z = DepthLoad(input.p.xy); // No depth update for triangle edges.
|
||||
#endif
|
||||
|
||||
#if ZWRITE
|
||||
#if SW_DEPTH && PS_NO_COLOR1 && DX12
|
||||
// Output color clone for feedback as well as real depth.
|
||||
output.depth_color = input.p.z;
|
||||
#endif
|
||||
output.depth = input.p.z;
|
||||
#if (PS_RETURN_COLOR || PS_RETURN_DEPTH)
|
||||
// Output struct with the actual system values output semantics.
|
||||
PS_OUTPUT_REAL output_real;
|
||||
#endif
|
||||
|
||||
return output;
|
||||
// Color write back
|
||||
#if PS_RETURN_COLOR
|
||||
#if PS_DATE == 1 || PS_DATE == 2
|
||||
output_real.c = output.c;
|
||||
#else
|
||||
output_real.c0 = output.c0;
|
||||
#if !PS_NO_COLOR1
|
||||
output_real.c1 = output.c1;
|
||||
#endif
|
||||
#endif
|
||||
#elif PS_RETURN_COLOR_ROV
|
||||
output.c0 = (rov_discard | (FbMask == 0xFFu)) ? RtLoad(input.p.xy) : output.c0;
|
||||
|
||||
RtWrite(input.p.xy, output.c0);
|
||||
#endif
|
||||
|
||||
// Depth write back
|
||||
#if PS_RETURN_DEPTH
|
||||
output_real.depth = input.p.z;
|
||||
#if SW_DEPTH && PS_NO_COLOR1 && PS_DEPTH_FEEDBACK_SUPPORT == 2
|
||||
// Output color clone for feedback.
|
||||
output_real.depth_color = input.p.z;
|
||||
#endif
|
||||
#elif PS_RETURN_DEPTH_ROV
|
||||
#if SW_DEPTH
|
||||
input.p.z = rov_discard ? DepthLoad(input.p.xy) : input.p.z;
|
||||
#endif
|
||||
DepthWrite(input.p.xy, input.p.z);
|
||||
#endif
|
||||
|
||||
#if (PS_RETURN_COLOR || PS_RETURN_DEPTH)
|
||||
return output_real;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // PIXEL_SHADER
|
||||
@@ -1495,7 +1643,7 @@ cbuffer cb0
|
||||
float2 TextureOffset;
|
||||
float2 PointSize;
|
||||
uint MaxDepth;
|
||||
uint _cb0_pad0;
|
||||
float LineAA1Width;
|
||||
};
|
||||
|
||||
#ifdef DX12
|
||||
@@ -1738,11 +1886,9 @@ VS_OUTPUT vs_main_expand(uint vid : SV_VertexID)
|
||||
// Use bottom minus top for delta regardless of which vertex we are expanding.
|
||||
float2 line_delta = is_bottom ? (vtx.p.xy - other.p.xy) : (other.p.xy - vtx.p.xy);
|
||||
float2 line_vector = normalize(line_delta / VertexScale);
|
||||
#if VS_EXPAND == VS_EXPAND_LINE
|
||||
float2 line_expand = float2(line_vector.y, -line_vector.x);
|
||||
#elif VS_EXPAND == VS_EXPAND_LINE_AA1
|
||||
// Expand in y direction for shallow lines and x direction for steep lines.
|
||||
float2 line_expand = abs(line_vector.x) >= abs(line_vector.y) ? float2(0.0f, 2.0f) : float2(2.0f, 0.0f);
|
||||
#if VS_EXPAND == VS_EXPAND_LINE_AA1
|
||||
line_expand *= 2.0f * LineAA1Width;
|
||||
#endif
|
||||
float2 line_width = (line_expand * PointSize) / 2;
|
||||
float2 offset = is_right ? line_width : -line_width;
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
#define NEEDS_DEPTH_FOR_ZTST (PS_ZTST == ZTST_GEQUAL || PS_ZTST == ZTST_GREATER)
|
||||
#define NEEDS_DEPTH_FOR_AA1 (PS_AA1 == PS_AA1_TRIANGLE_SW_Z)
|
||||
|
||||
#define NEEDS_RT (NEEDS_RT_EARLY || NEEDS_RT_FOR_AFAIL || (!PS_PRIMID_INIT && (PS_FBMASK || SW_BLEND_NEEDS_RT || SW_AD_TO_HW)) || PS_COLOR_FEEDBACK)
|
||||
#define NEEDS_RT (NEEDS_RT_EARLY || NEEDS_RT_FOR_AFAIL || (!PS_PRIMID_INIT && (PS_FBMASK || SW_BLEND_NEEDS_RT || SW_AD_TO_HW)))
|
||||
#define NEEDS_TEX (PS_TFX != 4)
|
||||
#define SW_DEPTH (NEEDS_DEPTH_FOR_AFAIL || NEEDS_DEPTH_FOR_ZTST || NEEDS_DEPTH_FOR_AA1)
|
||||
#define ZWRITE (SW_DEPTH || PS_ZCLAMP || PS_ZFLOOR)
|
||||
@@ -93,6 +93,13 @@ layout(std140, binding = 0) uniform cb21
|
||||
|
||||
float ScaledScaleFactor;
|
||||
float RcpScaleFactor;
|
||||
float _pad0_cb1;
|
||||
float _pad1_cb1;
|
||||
|
||||
float LineCovScale;
|
||||
float _pad2_cb1;
|
||||
float _pad3_cb1;
|
||||
float _pad4_cb1;
|
||||
};
|
||||
|
||||
in SHADER
|
||||
@@ -121,7 +128,7 @@ in SHADER
|
||||
#if defined(GL_EXT_shader_framebuffer_fetch)
|
||||
#undef TARGET_0_QUALIFIER
|
||||
#define TARGET_0_QUALIFIER inout
|
||||
#define LAST_FRAG_COLOR SV_Target0
|
||||
#define LAST_FRAG_COLOR o_col0
|
||||
#elif defined(GL_ARM_shader_framebuffer_fetch)
|
||||
#define LAST_FRAG_COLOR gl_LastFragColorARM
|
||||
#endif
|
||||
@@ -129,20 +136,20 @@ in SHADER
|
||||
|
||||
#if !PS_NO_COLOR && !PS_NO_COLOR1
|
||||
// Same buffer but 2 colors for dual source blending
|
||||
layout(location = 0, index = 0) TARGET_0_QUALIFIER vec4 SV_Target0;
|
||||
layout(location = 0, index = 1) out vec4 SV_Target1;
|
||||
layout(location = 0, index = 0) TARGET_0_QUALIFIER vec4 o_col0;
|
||||
layout(location = 0, index = 1) out vec4 o_col1;
|
||||
#elif !PS_NO_COLOR
|
||||
layout(location = 0) TARGET_0_QUALIFIER vec4 SV_Target0;
|
||||
layout(location = 0) TARGET_0_QUALIFIER vec4 o_col0;
|
||||
#endif
|
||||
|
||||
// Depth feedback mode 2 is for depth as color.
|
||||
// Use FB fetch for the feedback if it's available.
|
||||
#if SW_DEPTH && PS_NO_COLOR1 && (DEPTH_FEEDBACK_SUPPORT == 2)
|
||||
#if HAS_FRAMEBUFFER_FETCH
|
||||
layout(location = 1) inout float SV_Target1;
|
||||
#else
|
||||
layout(location = 1) out float SV_Target1;
|
||||
#endif
|
||||
#if HAS_FRAMEBUFFER_FETCH
|
||||
layout(location = 1) inout float o_col1;
|
||||
#else
|
||||
layout(location = 1) out float o_col1;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if NEEDS_TEX
|
||||
@@ -180,14 +187,14 @@ vec4 sample_from_rt()
|
||||
#endif
|
||||
}
|
||||
|
||||
vec4 sample_from_depth()
|
||||
float sample_from_depth()
|
||||
{
|
||||
#if !SW_DEPTH
|
||||
return vec4(0.0);
|
||||
return 0.0f;
|
||||
#elif HAS_FRAMEBUFFER_FETCH && (DEPTH_FEEDBACK_SUPPORT == 2)
|
||||
return SV_Target1;
|
||||
return o_col1;
|
||||
#else
|
||||
return texelFetch(DepthSampler, ivec2(gl_FragCoord.xy), 0);
|
||||
return texelFetch(DepthSampler, ivec2(gl_FragCoord.xy), 0).r;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1193,10 +1200,10 @@ void ps_main()
|
||||
#endif
|
||||
|
||||
#if PS_ZTST == ZTST_GEQUAL
|
||||
if (input_z < sample_from_depth().r)
|
||||
if (input_z < sample_from_depth())
|
||||
discard;
|
||||
#elif PS_ZTST == ZTST_GREATER
|
||||
if (input_z <= sample_from_depth().r)
|
||||
if (input_z <= sample_from_depth())
|
||||
discard;
|
||||
#endif
|
||||
|
||||
@@ -1250,7 +1257,12 @@ void ps_main()
|
||||
vec4 C = ps_color();
|
||||
|
||||
#if PS_AA1
|
||||
float cov = clamp(1.0f - abs(PSin.inv_cov), 0.0f, 1.0f);
|
||||
#if PS_AA1 == PS_AA1_LINE
|
||||
// Blur only outer part of the line by scaling coverage.
|
||||
float cov = clamp(LineCovScale * (1.0f - abs(PSin.inv_cov)), 0.0f, 1.0f);
|
||||
#else
|
||||
float cov = clamp(1.0f - abs(PSin.inv_cov), 0.0f, 1.0f);
|
||||
#endif
|
||||
#if PS_ABE
|
||||
if (floor(C.a) == 128.0f) // The coverage is only used if the fragment alpha is 128.
|
||||
C.a = 128.0f * cov;
|
||||
@@ -1264,7 +1276,7 @@ void ps_main()
|
||||
|
||||
bool atst_pass = atst(C);
|
||||
|
||||
#if PS_AFAIL == AFAIL_KEEP
|
||||
#if PS_ATST != PS_ATST_NONE && PS_AFAIL == AFAIL_KEEP
|
||||
if (!atst_pass)
|
||||
discard;
|
||||
#endif
|
||||
@@ -1293,12 +1305,12 @@ void ps_main()
|
||||
#if PS_DATE == 1
|
||||
// DATM == 0
|
||||
// Pixel with alpha equal to 1 will failed (128-255)
|
||||
SV_Target0 = (C.a > 127.5f) ? vec4(gl_PrimitiveID) : vec4(0x7FFFFFFF);
|
||||
o_col0 = (C.a > 127.5f) ? vec4(gl_PrimitiveID) : vec4(0x7FFFFFFF);
|
||||
return;
|
||||
#elif PS_DATE == 2
|
||||
// DATM == 1
|
||||
// Pixel with alpha equal to 0 will failed (0-127)
|
||||
SV_Target0 = (C.a < 127.5f) ? vec4(gl_PrimitiveID) : vec4(0x7FFFFFFF);
|
||||
o_col0 = (C.a < 127.5f) ? vec4(gl_PrimitiveID) : vec4(0x7FFFFFFF);
|
||||
return;
|
||||
#endif
|
||||
|
||||
@@ -1372,7 +1384,7 @@ void ps_main()
|
||||
// Alpha test with feedback
|
||||
#if PS_AFAIL == AFAIL_FB_ONLY
|
||||
if (!atst_pass)
|
||||
input_z = sample_from_depth().r;
|
||||
input_z = sample_from_depth();
|
||||
#elif PS_AFAIL == AFAIL_ZB_ONLY
|
||||
if (!atst_pass)
|
||||
C = sample_from_rt();
|
||||
@@ -1381,17 +1393,17 @@ void ps_main()
|
||||
{
|
||||
C.a = sample_from_rt().a;
|
||||
#if PS_AFAIL == AFAIL_RGB_ONLY_SW_Z
|
||||
input_z = sample_from_depth().r;
|
||||
input_z = sample_from_depth();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
// Warning: do not write SV_Target0 until the end since the value might be needed for
|
||||
// Warning: do not write o_col0 until the end since the value might be needed for
|
||||
// FB fetch in sample_from_rt().
|
||||
SV_Target0 = C;
|
||||
o_col0 = C;
|
||||
|
||||
#if !PS_NO_COLOR1
|
||||
SV_Target1 = alpha_blend;
|
||||
o_col1 = alpha_blend;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1401,16 +1413,17 @@ void ps_main()
|
||||
|
||||
#if PS_AA1 == PS_AA1_TRIANGLE_SW_Z
|
||||
if (!bool(PSin.interior))
|
||||
input_z = sample_from_depth().r; // No depth update for triangle edges.
|
||||
input_z = sample_from_depth(); // No depth update for triangle edges.
|
||||
#endif
|
||||
|
||||
// Writing back depth
|
||||
#if ZWRITE
|
||||
#if SW_DEPTH && PS_NO_COLOR1 && (DEPTH_FEEDBACK_SUPPORT == 2)
|
||||
// Depth as color write. For depth as color feedback we write to both
|
||||
// color copy and real depth to avoid having to copy back to real depth.
|
||||
// Warning: do not write SV_Target1 until the end since the value might
|
||||
// Warning: do not write o_col1 until the end since the value might
|
||||
// be needed for FB fetch in sample_from_depth().
|
||||
SV_Target1 = input_z;
|
||||
o_col1 = input_z;
|
||||
#endif
|
||||
// Standard depth write.
|
||||
gl_FragDepth = input_z;
|
||||
|
||||
@@ -12,8 +12,9 @@ layout(std140, binding = 1) uniform cb20
|
||||
vec2 TextureOffset;
|
||||
|
||||
vec2 PointSize;
|
||||
|
||||
uint MaxDepth;
|
||||
uint pad_cb20;
|
||||
float LineAA1Width;
|
||||
};
|
||||
|
||||
#ifdef VERTEX_SHADER
|
||||
@@ -83,7 +84,13 @@ void vs_main()
|
||||
// example: 133.0625 (133 + 1/16) should start from line 134, ceil(133.0625 - 0.05) still above 133
|
||||
gl_Position.xy = vec2(i_p) - vec2(0.05f, 0.05f);
|
||||
gl_Position.xy = gl_Position.xy * VertexScale - VertexOffset;
|
||||
gl_Position.z = float(z) * exp_min32;
|
||||
|
||||
#if HAS_CLIP_CONTROL
|
||||
gl_Position.z = float(z) * exp_min32;
|
||||
#else
|
||||
gl_Position.z = (float(z) * exp_min32) * 2.0f - 1.0f;
|
||||
#endif
|
||||
|
||||
gl_Position.w = 1.0f;
|
||||
|
||||
texture_coord();
|
||||
@@ -160,7 +167,13 @@ ProcessedVertex load_vertex(uint index)
|
||||
uint z = min(i_z, MaxDepth);
|
||||
vtx.p.xy = vec2(i_p) - vec2(0.05f, 0.05f);
|
||||
vtx.p.xy = vtx.p.xy * VertexScale - VertexOffset;
|
||||
vtx.p.z = float(z) * exp_min32;
|
||||
|
||||
#if HAS_CLIP_CONTROL
|
||||
vtx.p.z = float(z) * exp_min32;
|
||||
#else
|
||||
vtx.p.z = (float(z) * exp_min32) * 2.0f - 1.0f;
|
||||
#endif
|
||||
|
||||
vtx.p.w = 1.0f;
|
||||
|
||||
vec2 uv = vec2(i_uv) - TextureOffset;
|
||||
@@ -311,11 +324,9 @@ void main()
|
||||
// Use bottom minus top for delta regardless of which vertex we are expanding.
|
||||
vec2 line_delta = is_bottom ? (vtx.p.xy - other.p.xy) : (other.p.xy - vtx.p.xy);
|
||||
vec2 line_vector = normalize(line_delta / VertexScale);
|
||||
#if VS_EXPAND == VS_EXPAND_LINE
|
||||
vec2 line_expand = vec2(line_vector.y, -line_vector.x);
|
||||
#elif VS_EXPAND == VS_EXPAND_LINE_AA1
|
||||
// Expand in y direction for shallow lines and x direction for steep lines.
|
||||
vec2 line_expand = abs(line_vector.x) >= abs(line_vector.y) ? vec2(0.0f, 2.0f) : vec2(2.0f, 0.0f);
|
||||
#if VS_EXPAND == VS_EXPAND_LINE_AA1
|
||||
line_expand *= 2.0f * LineAA1Width;
|
||||
#endif
|
||||
vec2 line_width = (line_expand * PointSize) / 2;
|
||||
vec2 offset = is_right ? line_width : -line_width;
|
||||
|
||||
@@ -24,7 +24,7 @@ layout(std140, set = 0, binding = 0) uniform cb0
|
||||
vec2 TextureOffset;
|
||||
vec2 PointSize;
|
||||
uint MaxDepth;
|
||||
uint pad_cb0;
|
||||
float LineAA1Width;
|
||||
};
|
||||
|
||||
layout(location = 0) out VSOutput
|
||||
@@ -319,11 +319,9 @@ void main()
|
||||
// Use bottom minus top for delta regardless of which vertex we are expanding.
|
||||
vec2 line_delta = is_bottom ? (vtx.p.xy - other.p.xy) : (other.p.xy - vtx.p.xy);
|
||||
vec2 line_vector = normalize(line_delta / VertexScale);
|
||||
#if VS_EXPAND == VS_EXPAND_LINE
|
||||
vec2 line_expand = vec2(line_vector.y, -line_vector.x);
|
||||
#elif VS_EXPAND == VS_EXPAND_LINE_AA1
|
||||
// Expand in y direction for shallow lines and x direction for steep lines.
|
||||
vec2 line_expand = abs(line_vector.x) >= abs(line_vector.y) ? vec2(0.0f, 2.0f) : vec2(2.0f, 0.0f);
|
||||
#if VS_EXPAND == VS_EXPAND_LINE_AA1
|
||||
line_expand *= 2.0f * LineAA1Width;
|
||||
#endif
|
||||
vec2 line_width = (line_expand * PointSize) / 2;
|
||||
vec2 offset = is_right ? line_width : -line_width;
|
||||
@@ -522,6 +520,12 @@ void main()
|
||||
#define PS_AA1_TRIANGLE_SW_Z 3
|
||||
#endif
|
||||
|
||||
#ifndef PS_ROV_DEPTH_NONE
|
||||
#define PS_ROV_DEPTH_NONE 0
|
||||
#define PS_ROV_DEPTH_READ_WRITE 1
|
||||
#define PS_ROV_DEPTH_READ_ONLY 2
|
||||
#endif
|
||||
|
||||
#ifndef PS_FST
|
||||
#define PS_FST 0
|
||||
#define PS_WMS 0
|
||||
@@ -574,6 +578,8 @@ void main()
|
||||
#define PS_NO_COLOR1 0
|
||||
#define PS_DATE 0
|
||||
#define PS_TEX_IS_FB 0
|
||||
#define PS_ROV_COLOR 0
|
||||
#define PS_ROV_DEPTH 0
|
||||
#endif
|
||||
|
||||
#define SW_BLEND (PS_BLEND_A || PS_BLEND_B || PS_BLEND_D)
|
||||
@@ -586,7 +592,13 @@ void main()
|
||||
|
||||
#define PS_FEEDBACK_LOOP_IS_NEEDED_RT (PS_TEX_IS_FB == 1 || AFAIL_NEEDS_RT || PS_FBMASK || SW_BLEND_NEEDS_RT || SW_AD_TO_HW || (PS_DATE >= 5))
|
||||
#define PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH (AFAIL_NEEDS_DEPTH || ZTST_NEEDS_DEPTH || AA1_NEEDS_DEPTH)
|
||||
#define ZWRITE (PS_ZCLAMP || PS_ZFLOOR || PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH)
|
||||
#define ZWRITE (PS_ZCLAMP || PS_ZFLOOR || SW_DEPTH || PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH)
|
||||
|
||||
#define PS_RETURN_COLOR_ROV (!PS_NO_COLOR && PS_ROV_COLOR)
|
||||
#define PS_RETURN_COLOR (!PS_NO_COLOR && !PS_ROV_COLOR)
|
||||
#define PS_RETURN_DEPTH_ROV (PS_ROV_DEPTH == PS_ROV_DEPTH_READ_WRITE)
|
||||
#define PS_RETURN_DEPTH (ZWRITE && !PS_ROV_DEPTH)
|
||||
#define PS_ROV_EARLYDEPTHSTENCIL (PS_ROV_COLOR && !PS_ROV_DEPTH && !ZWRITE)
|
||||
|
||||
#define NEEDS_TEX (PS_TFX != 4)
|
||||
|
||||
@@ -610,6 +622,12 @@ layout(std140, set = 0, binding = 1) uniform cb1
|
||||
mat4 DitherMatrix;
|
||||
float ScaledScaleFactor;
|
||||
float RcpScaleFactor;
|
||||
float _pad0_cb1;
|
||||
float _pad1_cb1;
|
||||
float LineCovScale;
|
||||
float _pad2_cb1;
|
||||
float _pad3_cb1;
|
||||
float _pad4_cb1;
|
||||
};
|
||||
|
||||
layout(location = 0) in VSOutput
|
||||
@@ -625,11 +643,27 @@ layout(location = 0) in VSOutput
|
||||
flat uint interior; // 1 for triangle interior; 0 for edge;
|
||||
} vsIn;
|
||||
|
||||
#if !PS_NO_COLOR && !PS_NO_COLOR1
|
||||
layout(location = 0, index = 0) out vec4 o_col0;
|
||||
layout(location = 0, index = 1) out vec4 o_col1;
|
||||
#elif !PS_NO_COLOR
|
||||
layout(location = 0) out vec4 o_col0;
|
||||
#if PS_RETURN_COLOR
|
||||
#if !PS_NO_COLOR1
|
||||
layout(location = 0, index = 0) out vec4 o_col0;
|
||||
layout(location = 0, index = 1) out vec4 o_col1;
|
||||
#elif !PS_NO_COLOR
|
||||
layout(location = 0) out vec4 o_col0;
|
||||
#endif
|
||||
#elif PS_RETURN_COLOR_ROV
|
||||
vec4 o_col0;
|
||||
#endif
|
||||
|
||||
#if PS_ROV_COLOR
|
||||
layout(set = 1, binding = 5, rgba8) uniform restrict coherent image2D RtImageRov;
|
||||
vec4 rov_rt_value;
|
||||
vec4 sample_from_rt() { return rov_rt_value; }
|
||||
#endif
|
||||
|
||||
#if PS_ROV_DEPTH
|
||||
layout(set = 1, binding = 6, r32f) uniform restrict coherent image2D DepthImageRov;
|
||||
float rov_depth_value;
|
||||
float sample_from_depth() { return rov_depth_value; }
|
||||
#endif
|
||||
|
||||
#if NEEDS_TEX
|
||||
@@ -639,27 +673,27 @@ layout(set = 1, binding = 1) uniform texture2D Palette;
|
||||
|
||||
#if PS_FEEDBACK_LOOP_IS_NEEDED_RT || PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH
|
||||
#if defined(DISABLE_TEXTURE_BARRIER) || defined(HAS_FEEDBACK_LOOP_LAYOUT)
|
||||
#if PS_FEEDBACK_LOOP_IS_NEEDED_RT
|
||||
#if (PS_FEEDBACK_LOOP_IS_NEEDED_RT && !PS_ROV_COLOR)
|
||||
layout(set = 1, binding = 2) uniform texture2D RtSampler;
|
||||
vec4 sample_from_rt() { return texelFetch(RtSampler, ivec2(gl_FragCoord.xy), 0); }
|
||||
#endif
|
||||
#if PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH
|
||||
#if (PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH && !PS_ROV_DEPTH)
|
||||
layout(set = 1, binding = 4) uniform texture2D DepthSampler;
|
||||
vec4 sample_from_depth() { return texelFetch(DepthSampler, ivec2(gl_FragCoord.xy), 0); }
|
||||
float sample_from_depth() { return texelFetch(DepthSampler, ivec2(gl_FragCoord.xy), 0).r; }
|
||||
#endif
|
||||
#else
|
||||
// Must consider each case separately since the input attachment indices must be consecutive.
|
||||
#if PS_FEEDBACK_LOOP_IS_NEEDED_RT && PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH
|
||||
#if (PS_FEEDBACK_LOOP_IS_NEEDED_RT && !PS_ROV_COLOR) && (PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH && !PS_ROV_DEPTH)
|
||||
layout(input_attachment_index = 0, set = 1, binding = 2) uniform subpassInput RtSampler;
|
||||
layout(input_attachment_index = 1, set = 1, binding = 4) uniform subpassInput DepthSampler;
|
||||
vec4 sample_from_rt() { return subpassLoad(RtSampler); }
|
||||
vec4 sample_from_depth() { return subpassLoad(DepthSampler); }
|
||||
#elif PS_FEEDBACK_LOOP_IS_NEEDED_RT
|
||||
float sample_from_depth() { return subpassLoad(DepthSampler).r; }
|
||||
#elif (PS_FEEDBACK_LOOP_IS_NEEDED_RT && !PS_ROV_COLOR)
|
||||
layout(input_attachment_index = 0, set = 1, binding = 2) uniform subpassInput RtSampler;
|
||||
vec4 sample_from_rt() { return subpassLoad(RtSampler); }
|
||||
#elif PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH
|
||||
#elif (PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH && !PS_ROV_DEPTH)
|
||||
layout(input_attachment_index = 0, set = 1, binding = 4) uniform subpassInput DepthSampler;
|
||||
vec4 sample_from_depth() { return subpassLoad(DepthSampler); }
|
||||
float sample_from_depth() { return subpassLoad(DepthSampler).r; }
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
@@ -1604,7 +1638,7 @@ void ps_blend(inout vec4 Color, inout vec4 As_rgba)
|
||||
#elif PS_BLEND_MIX == 1
|
||||
Color.rgb = ((A - B) * C_clamped + D) - (124.0f/256.0f);
|
||||
#else
|
||||
Color.rgb = trunc((A - B) * C + D);
|
||||
Color.rgb = trunc((A - B) * C + D);
|
||||
#endif
|
||||
|
||||
#if PS_BLEND_HW == 1
|
||||
@@ -1678,6 +1712,20 @@ void ps_blend(inout vec4 Color, inout vec4 As_rgba)
|
||||
#endif
|
||||
}
|
||||
|
||||
#if PS_ROV_COLOR || PS_ROV_DEPTH
|
||||
layout(pixel_interlock_ordered) in;
|
||||
#endif
|
||||
|
||||
#if PS_ROV_EARLYDEPTHSTENCIL
|
||||
layout(early_fragment_tests) in;
|
||||
#endif
|
||||
|
||||
#if PS_ROV_COLOR || PS_ROV_DEPTH
|
||||
#define DISCARD rov_discard = true
|
||||
#else
|
||||
#define DISCARD discard
|
||||
#endif
|
||||
|
||||
void main()
|
||||
{
|
||||
float input_z = gl_FragCoord.z;
|
||||
@@ -1687,18 +1735,34 @@ void main()
|
||||
input_z = floor(input_z * exp2(32.0f)) * exp2(-32.0f);
|
||||
#endif
|
||||
|
||||
#if PS_ROV_COLOR || PS_ROV_DEPTH
|
||||
beginInvocationInterlockARB();
|
||||
#endif
|
||||
|
||||
#if PS_ROV_COLOR
|
||||
rov_rt_value = imageLoad(RtImageRov, ivec2(gl_FragCoord.xy));
|
||||
#endif
|
||||
|
||||
#if PS_ROV_DEPTH
|
||||
rov_depth_value = imageLoad(DepthImageRov, ivec2(gl_FragCoord.xy)).r;
|
||||
#endif
|
||||
|
||||
#if PS_ROV_COLOR || PS_ROV_DEPTH
|
||||
bool rov_discard = gl_HelperInvocation;
|
||||
#endif
|
||||
|
||||
#if PS_ZTST == ZTST_GEQUAL
|
||||
if (input_z < sample_from_depth().r)
|
||||
discard;
|
||||
if (input_z < sample_from_depth())
|
||||
DISCARD;
|
||||
#elif PS_ZTST == ZTST_GREATER
|
||||
if (input_z <= sample_from_depth().r)
|
||||
discard;
|
||||
if (input_z <= sample_from_depth())
|
||||
DISCARD;
|
||||
#endif
|
||||
|
||||
#if PS_SCANMSK & 2
|
||||
// fail depth test on prohibited lines
|
||||
if ((int(gl_FragCoord.y) & 1) == (PS_SCANMSK & 1))
|
||||
discard;
|
||||
DISCARD;
|
||||
#endif
|
||||
#if PS_DATE >= 5
|
||||
|
||||
@@ -1726,7 +1790,7 @@ void main()
|
||||
#endif
|
||||
|
||||
if (bad) {
|
||||
discard;
|
||||
DISCARD;
|
||||
}
|
||||
|
||||
#endif // PS_DATE >= 5
|
||||
@@ -1737,14 +1801,19 @@ void main()
|
||||
// the bad alpha value so we must keep it.
|
||||
|
||||
if (gl_PrimitiveID > stencil_ceil) {
|
||||
discard;
|
||||
DISCARD;
|
||||
}
|
||||
#endif
|
||||
|
||||
vec4 C = ps_color();
|
||||
|
||||
#if PS_AA1
|
||||
float cov = clamp(1.0f - abs(vsIn.inv_cov), 0.0f, 1.0f);
|
||||
#if PS_AA1 == PS_AA1_LINE
|
||||
// Blur only outer part of the line by scaling coverage.
|
||||
float cov = clamp(LineCovScale * (1.0f - abs(vsIn.inv_cov)), 0.0f, 1.0f);
|
||||
#else
|
||||
float cov = clamp(1.0f - abs(vsIn.inv_cov), 0.0f, 1.0f);
|
||||
#endif
|
||||
#if PS_ABE
|
||||
if (floor(C.a) == 128.0f) // The coverage is only used if the fragment alpha is 128.
|
||||
C.a = 128.0f * cov;
|
||||
@@ -1758,9 +1827,10 @@ void main()
|
||||
|
||||
bool atst_pass = atst(C);
|
||||
|
||||
#if PS_AFAIL == AFAIL_KEEP
|
||||
if (!atst_pass)
|
||||
discard;
|
||||
#if PS_ATST != PS_ATST_NONE && PS_AFAIL == AFAIL_KEEP
|
||||
if (!atst_pass) {
|
||||
DISCARD;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if SW_AD_TO_HW
|
||||
@@ -1852,6 +1922,7 @@ void main()
|
||||
alpha_blend.a = float(atst_pass);
|
||||
#endif
|
||||
|
||||
// Output color scaling
|
||||
#if !PS_NO_COLOR
|
||||
#if PS_RTA_CORRECTION
|
||||
o_col0.a = C.a / 128.0f;
|
||||
@@ -1870,7 +1941,7 @@ void main()
|
||||
// Alpha test with feedback
|
||||
#if PS_AFAIL == AFAIL_FB_ONLY
|
||||
if (!atst_pass)
|
||||
input_z = sample_from_depth().r;
|
||||
input_z = sample_from_depth();
|
||||
#elif PS_AFAIL == AFAIL_ZB_ONLY
|
||||
if (!atst_pass)
|
||||
o_col0 = sample_from_rt();
|
||||
@@ -1879,7 +1950,7 @@ void main()
|
||||
{
|
||||
o_col0.a = sample_from_rt().a;
|
||||
#if PS_AFAIL == AFAIL_RGB_ONLY_SW_Z
|
||||
input_z = sample_from_depth().r;
|
||||
input_z = sample_from_depth();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
@@ -1891,11 +1962,28 @@ void main()
|
||||
|
||||
#if PS_AA1 == PS_AA1_TRIANGLE_SW_Z
|
||||
if (!bool(vsIn.interior))
|
||||
input_z = sample_from_depth().r; // No depth update for triangle edges.
|
||||
input_z = sample_from_depth(); // No depth update for triangle edges.
|
||||
#endif
|
||||
|
||||
#if ZWRITE
|
||||
// Writing back color (result already written to o_col0 for non-ROV)
|
||||
#if PS_RETURN_COLOR_ROV
|
||||
bvec4 discard_channels = bvec4(uvec4(rov_discard) | uvec4(equal(FbMask, uvec4(0xFFu))));
|
||||
o_col0 = mix(o_col0, sample_from_rt(), discard_channels);
|
||||
|
||||
imageStore(RtImageRov, ivec2(gl_FragCoord.xy), o_col0);
|
||||
#endif
|
||||
|
||||
// Writing back depth
|
||||
#if PS_RETURN_DEPTH
|
||||
gl_FragDepth = input_z;
|
||||
#elif PS_RETURN_DEPTH_ROV
|
||||
input_z = rov_discard ? sample_from_depth() : input_z;
|
||||
|
||||
imageStore(DepthImageRov, ivec2(gl_FragCoord.xy), vec4(input_z, 0, 0, 1.0f));
|
||||
#endif
|
||||
|
||||
#if PS_ROV_COLOR || PS_ROV_DEPTH
|
||||
endInvocationInterlockARB();
|
||||
#endif
|
||||
#endif // PS_DATE
|
||||
}
|
||||
|
||||
@@ -300,8 +300,8 @@ else()
|
||||
if(CMAKE_INTERPROCEDURAL_OPTIMIZATION)
|
||||
message(WARNING
|
||||
"The CMAKE_INTERPROCEDURAL_OPTIMIZATION option is enabled but the "
|
||||
"CMAKE_POSITION_INDEPENDENT_CODE option is disabled. This has been "
|
||||
"found to result in broken builds on certain platforms.")
|
||||
"POSITION_INDEPENDENT_CODE option is disabled. This has been found "
|
||||
"to result in broken builds on certain platforms.")
|
||||
endif()
|
||||
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
|
||||
|
||||
@@ -22,6 +22,9 @@ find_package(Freetype 2.10 REQUIRED) # 2.10 is the first with COLRv0 support, wh
|
||||
find_package(plutovg 1.1.0 REQUIRED)
|
||||
find_package(plutosvg 0.0.7 REQUIRED)
|
||||
find_package(ryml REQUIRED)
|
||||
if (WIN32)
|
||||
find_package(DirectX-Headers 1.618.1 REQUIRED)
|
||||
endif()
|
||||
|
||||
if(USE_VULKAN)
|
||||
find_package(Shaderc REQUIRED)
|
||||
|
||||
@@ -30,8 +30,6 @@ namespace x86Emitter
|
||||
extern void EmitRex(SIMDInstructionInfo info, const xRegisterBase& reg1, const xRegisterBase& reg2);
|
||||
extern void EmitRex(SIMDInstructionInfo info, const xRegisterBase& reg1, const xIndirectVoid& sib);
|
||||
|
||||
extern void _xMovRtoR(const xRegisterInt& to, const xRegisterInt& from);
|
||||
|
||||
template <typename T>
|
||||
inline void xWrite(T val)
|
||||
{
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
namespace x86Emitter
|
||||
{
|
||||
|
||||
void _xMovRtoR(const xRegisterInt& to, const xRegisterInt& from)
|
||||
void xImpl_Mov::operator()(const xRegisterInt& to, const xRegisterInt& from) const
|
||||
{
|
||||
pxAssert(to.GetOperandSize() == from.GetOperandSize());
|
||||
|
||||
@@ -32,12 +32,6 @@ namespace x86Emitter
|
||||
xOpWrite(from.GetPrefix16(), from.Is8BitOp() ? 0x88 : 0x89, from, to);
|
||||
}
|
||||
|
||||
void xImpl_Mov::operator()(const xRegisterInt& to, const xRegisterInt& from) const
|
||||
{
|
||||
// FIXME WTF?
|
||||
_xMovRtoR(to, from);
|
||||
}
|
||||
|
||||
void xImpl_Mov::operator()(const xIndirectVoid& dest, const xRegisterInt& from) const
|
||||
{
|
||||
// mov eax has a special from when writing directly to a DISP32 address
|
||||
|
||||
@@ -1045,7 +1045,7 @@ const xRegister32
|
||||
}
|
||||
else if (displacement_size == 0)
|
||||
{
|
||||
_xMovRtoR(to, src.Index.MatchSizeTo(to));
|
||||
xMOV(to, src.Index.MatchSizeTo(to));
|
||||
return;
|
||||
}
|
||||
else if (!preserve_flags)
|
||||
@@ -1053,7 +1053,7 @@ const xRegister32
|
||||
// encode as MOV and ADD combo. Make sure to use the immediate on the
|
||||
// ADD since it can encode as an 8-bit sign-extended value.
|
||||
|
||||
_xMovRtoR(to, src.Index.MatchSizeTo(to));
|
||||
xMOV(to, src.Index.MatchSizeTo(to));
|
||||
xADD(to, src.Displacement);
|
||||
return;
|
||||
}
|
||||
@@ -1071,7 +1071,7 @@ const xRegister32
|
||||
// (this does not apply to older model P4s with the broken barrel shifter,
|
||||
// but we currently aren't optimizing for that target anyway).
|
||||
|
||||
_xMovRtoR(to, src.Index);
|
||||
xMOV(to, src.Index);
|
||||
xSHL(to, src.Scale);
|
||||
return;
|
||||
}
|
||||
@@ -1085,14 +1085,14 @@ const xRegister32
|
||||
if (src.Index == rsp)
|
||||
{
|
||||
// ESP is not encodable as an index (ix86 ignores it), thus:
|
||||
_xMovRtoR(to, src.Base.MatchSizeTo(to)); // will do the trick!
|
||||
xMOV(to, src.Base.MatchSizeTo(to)); // will do the trick!
|
||||
if (src.Displacement)
|
||||
xADD(to, src.Displacement);
|
||||
return;
|
||||
}
|
||||
else if (src.Displacement == 0)
|
||||
{
|
||||
_xMovRtoR(to, src.Base.MatchSizeTo(to));
|
||||
xMOV(to, src.Base.MatchSizeTo(to));
|
||||
xADD(to, src.Index.MatchSizeTo(to));
|
||||
return;
|
||||
}
|
||||
@@ -1102,7 +1102,7 @@ const xRegister32
|
||||
// special case handling of ESP as Index, which is replaceable with
|
||||
// a single MOV even when preserve_flags is set! :D
|
||||
|
||||
_xMovRtoR(to, src.Base.MatchSizeTo(to));
|
||||
xMOV(to, src.Base.MatchSizeTo(to));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<DepsRootDir Condition="'$(Platform)'=='x64'">$(SolutionDir)deps\</DepsRootDir>
|
||||
<DepsRootDir Condition="'$(Platform)'=='ARM64'">$(SolutionDir)deps-arm64\</DepsRootDir>
|
||||
<DepsBinDir>$(DepsRootDir)bin\</DepsBinDir>
|
||||
<DepsLibDir>$(DepsRootDir)lib\</DepsLibDir>
|
||||
<DepsIncludeDir>$(DepsRootDir)include\</DepsIncludeDir>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -1,5 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="DepsDir.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros">
|
||||
<SSEString />
|
||||
<SSEString Condition="$(Configuration.Contains(AVX2))">-avx2</SSEString>
|
||||
@@ -15,11 +18,6 @@
|
||||
<PropertyGroup>
|
||||
<OutDir>$(SolutionDir)build\lib-$(PlatformName)-$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)build\obj-$(ProjectName)-$(PlatformName)-$(Configuration)\</IntDir>
|
||||
<DepsRootDir Condition="'$(Platform)'=='x64'">$(SolutionDir)deps\</DepsRootDir>
|
||||
<DepsRootDir Condition="'$(Platform)'=='ARM64'">$(SolutionDir)deps-arm64\</DepsRootDir>
|
||||
<DepsBinDir>$(DepsRootDir)bin\</DepsBinDir>
|
||||
<DepsLibDir>$(DepsRootDir)lib\</DepsLibDir>
|
||||
<DepsIncludeDir>$(DepsRootDir)include\</DepsIncludeDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
|
||||
@@ -91,6 +91,9 @@ static double s_last_barriers = 0;
|
||||
static double s_last_copies = 0;
|
||||
static double s_last_uploads = 0;
|
||||
static double s_last_readbacks = 0;
|
||||
static double s_last_depth_copies_rov = 0;
|
||||
static double s_last_draws_rov = 0;
|
||||
static double s_last_barriers_rov = 0;
|
||||
static u64 s_total_internal_draws = 0;
|
||||
static u64 s_total_draws = 0;
|
||||
static u64 s_total_render_passes = 0;
|
||||
@@ -98,6 +101,9 @@ static u64 s_total_barriers = 0;
|
||||
static u64 s_total_copies = 0;
|
||||
static u64 s_total_uploads = 0;
|
||||
static u64 s_total_readbacks = 0;
|
||||
static u64 s_total_depth_copies_rov = 0;
|
||||
static u64 s_total_draws_rov = 0;
|
||||
static u64 s_total_barriers_rov = 0;
|
||||
static u32 s_total_frames = 0;
|
||||
static u32 s_total_drawn_frames = 0;
|
||||
|
||||
@@ -216,6 +222,11 @@ bool Host::CopyTextToClipboard(const std::string_view text)
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string Host::GetTextFromClipboard()
|
||||
{
|
||||
return std::string();
|
||||
}
|
||||
|
||||
void Host::BeginTextInput()
|
||||
{
|
||||
// noop
|
||||
@@ -287,6 +298,9 @@ void Host::BeginPresentFrame()
|
||||
update_stat(GSPerfMon::TextureCopies, s_total_copies, s_last_copies);
|
||||
update_stat(GSPerfMon::TextureUploads, s_total_uploads, s_last_uploads);
|
||||
update_stat(GSPerfMon::Readbacks, s_total_readbacks, s_last_readbacks);
|
||||
update_stat(GSPerfMon::DepthCopiesROV, s_total_depth_copies_rov, s_last_depth_copies_rov);
|
||||
update_stat(GSPerfMon::DrawCallsROV, s_total_draws_rov, s_last_draws_rov);
|
||||
update_stat(GSPerfMon::BarriersROV, s_total_barriers_rov, s_last_barriers_rov);
|
||||
|
||||
const bool idle_frame = s_total_frames && (last_draws == s_total_internal_draws && last_uploads == s_total_uploads);
|
||||
|
||||
@@ -419,16 +433,6 @@ void Host::OnAchievementsRefreshed()
|
||||
// noop
|
||||
}
|
||||
|
||||
void Host::OnCoverDownloaderOpenRequested()
|
||||
{
|
||||
// noop
|
||||
}
|
||||
|
||||
void Host::OnCreateMemoryCardOpenRequested()
|
||||
{
|
||||
// noop
|
||||
}
|
||||
|
||||
bool Host::InBatchMode()
|
||||
{
|
||||
return false;
|
||||
@@ -913,6 +917,9 @@ void GSRunner::DumpStats()
|
||||
Console.WriteLn(fmt::format("@HWSTAT@ Copies: {} (avg {})", s_total_copies, static_cast<u64>(std::ceil(s_total_copies / static_cast<double>(s_total_drawn_frames)))));
|
||||
Console.WriteLn(fmt::format("@HWSTAT@ Uploads: {} (avg {})", s_total_uploads, static_cast<u64>(std::ceil(s_total_uploads / static_cast<double>(s_total_drawn_frames)))));
|
||||
Console.WriteLn(fmt::format("@HWSTAT@ Readbacks: {} (avg {})", s_total_readbacks, static_cast<u64>(std::ceil(s_total_readbacks / static_cast<double>(s_total_drawn_frames)))));
|
||||
Console.WriteLn(fmt::format("@HWSTAT@ Depth Copies (ROV): {} (avg {})", s_total_depth_copies_rov, static_cast<u64>(std::ceil(s_total_depth_copies_rov / static_cast<double>(s_total_drawn_frames)))));
|
||||
Console.WriteLn(fmt::format("@HWSTAT@ Draws Calls (ROV): {} (avg {})", s_total_draws_rov, static_cast<u64>(std::ceil(s_total_draws_rov / static_cast<double>(s_total_drawn_frames)))));
|
||||
Console.WriteLn(fmt::format("@HWSTAT@ Barriers (ROV): {} (avg {})", s_total_barriers_rov, static_cast<u64>(std::ceil(s_total_barriers_rov / static_cast<double>(s_total_drawn_frames)))));
|
||||
if (s_perf_enable)
|
||||
{
|
||||
Console.WriteLn(fmt::format("@HWSTAT@ Minimum Frame Time: {:.3f} ms ({:.3f} FPS)", PerformanceMetrics::GetMinimumFrameTime(), 1000.0f / PerformanceMetrics::GetMinimumFrameTime()));
|
||||
|
||||
@@ -22,7 +22,10 @@
|
||||
#include <QtCore/QSortFilterProxyModel>
|
||||
#include <QtCore/QDir>
|
||||
#include <QtCore/QString>
|
||||
#include <QtGui/QColor>
|
||||
#include <QtGui/QImage>
|
||||
#include <QtGui/QPainter>
|
||||
#include <QtGui/QPalette>
|
||||
#include <QtGui/QPixmap>
|
||||
#include <QtGui/QPixmapCache>
|
||||
#include <QtGui/QWheelEvent>
|
||||
@@ -191,6 +194,29 @@ namespace
|
||||
|
||||
painter->drawPixmap(rect.topLeft() + icon_top_left, highlighted_icon);
|
||||
}
|
||||
// Recolor the icon based on the custom background color
|
||||
else if (index.column() == GameListModel::Column_Type)
|
||||
{
|
||||
// Fetch pixmap from cache or construct a new one.
|
||||
const QColor color = option.palette.color(QPalette::Text);
|
||||
const QString key = QString::fromStdString(fmt::format("type-{:016X}-{:08X}", icon.cacheKey(), color.rgba()));
|
||||
|
||||
QPixmap tinted_icon;
|
||||
if (!QPixmapCache::find(key, &tinted_icon))
|
||||
{
|
||||
QImage img = icon.toImage().convertToFormat(QImage::Format_ARGB32_Premultiplied);
|
||||
|
||||
QPainter tinted_painter(&img);
|
||||
tinted_painter.setCompositionMode(QPainter::CompositionMode_SourceAtop);
|
||||
tinted_painter.fillRect(0, 0, img.width(), img.height(), color);
|
||||
tinted_painter.end();
|
||||
|
||||
tinted_icon = QPixmap(QPixmap::fromImage(img));
|
||||
QPixmapCache::insert(key, tinted_icon);
|
||||
}
|
||||
|
||||
painter->drawPixmap(rect.topLeft() + icon_top_left, tinted_icon);
|
||||
}
|
||||
else
|
||||
{
|
||||
painter->drawPixmap(rect.topLeft() + icon_top_left, icon);
|
||||
@@ -381,8 +407,14 @@ void GameListWidget::setCustomBackground()
|
||||
delete m_background_movie;
|
||||
m_background_movie = nullptr;
|
||||
}
|
||||
// Cache all frames for small images so loops don't keep re-decoding
|
||||
else if (const s64 file_size = FileSystem::GetPathFileSize(path.c_str()); file_size > 0 && file_size < 64 * 1024 * 1024)
|
||||
m_background_movie->setCacheMode(QMovie::CacheAll);
|
||||
}
|
||||
|
||||
// Invalidate frame cache so the next animated frame triggers full reprocessing
|
||||
m_background_last_size = QSize();
|
||||
|
||||
// If there is no valid background then reset fallback to default UI state
|
||||
if (!m_background_movie)
|
||||
{
|
||||
@@ -391,6 +423,11 @@ void GameListWidget::setCustomBackground()
|
||||
m_table_view->viewport()->setAutoFillBackground(true);
|
||||
m_list_view->viewport()->setAutoFillBackground(true);
|
||||
|
||||
m_ui.stack->setPalette(QPalette());
|
||||
m_background_text_color = QColor();
|
||||
m_empty_widget->setPalette(QPalette());
|
||||
m_empty_widget->setAutoFillBackground(false);
|
||||
|
||||
m_ui.stack->update();
|
||||
m_table_view->setAlternatingRowColors(true);
|
||||
return;
|
||||
@@ -415,45 +452,79 @@ void GameListWidget::setCustomBackground()
|
||||
m_background_opacity = Host::GetBaseFloatSettingValue("UI", "GameListBackgroundOpacity", 100.0f);
|
||||
|
||||
// Selected Custom background is valid, connect the signals and start animation in gamelist
|
||||
connect(m_background_movie, &QMovie::frameChanged, this, &GameListWidget::processBackgroundFrames, Qt::UniqueConnection);
|
||||
connect(m_background_movie, &QMovie::frameChanged, this, &GameListWidget::processBackgroundFrames);
|
||||
m_ui.stack->setAutoFillBackground(false);
|
||||
|
||||
m_table_view->viewport()->setAutoFillBackground(false);
|
||||
m_list_view->viewport()->setAutoFillBackground(false);
|
||||
updateCustomBackgroundState(true);
|
||||
m_background_movie->start();
|
||||
updateCustomBackgroundState();
|
||||
m_table_view->setAlternatingRowColors(false);
|
||||
processBackgroundFrames();
|
||||
}
|
||||
|
||||
void GameListWidget::updateCustomBackgroundState(const bool force_start)
|
||||
void GameListWidget::updateCustomBackgroundState()
|
||||
{
|
||||
if (m_background_movie && m_background_movie->isValid())
|
||||
{
|
||||
if ((isVisible() && (isActiveWindow() || force_start)) && qGuiApp->applicationState() == Qt::ApplicationActive)
|
||||
m_background_movie->setPaused(false);
|
||||
else
|
||||
m_background_movie->setPaused(true);
|
||||
}
|
||||
m_background_movie->setPaused(!(isVisible() && qGuiApp->applicationState() == Qt::ApplicationActive));
|
||||
}
|
||||
|
||||
void GameListWidget::processBackgroundFrames()
|
||||
{
|
||||
if (m_background_movie && m_background_movie->isValid() && isVisible())
|
||||
{
|
||||
const int widget_width = m_ui.stack->width();
|
||||
const int widget_height = m_ui.stack->height();
|
||||
if (!m_background_movie || !m_background_movie->isValid() || !isVisible())
|
||||
return;
|
||||
|
||||
if (widget_width <= 0 || widget_height <= 0)
|
||||
return;
|
||||
const QSize widget_size(m_ui.stack->width(), m_ui.stack->height());
|
||||
if (widget_size.isEmpty())
|
||||
return;
|
||||
|
||||
QPixmap pm = m_background_movie->currentPixmap();
|
||||
const qreal dpr = devicePixelRatioF();
|
||||
const int frame_number = m_background_movie->currentFrameNumber();
|
||||
const qreal dpr = devicePixelRatioF();
|
||||
|
||||
QtUtils::resizeAndScalePixmap(&pm, widget_width, widget_height, dpr, m_background_scaling, m_background_opacity);
|
||||
if (frame_number == m_background_last_frame && widget_size == m_background_last_size && qFuzzyCompare(dpr, m_background_last_dpr))
|
||||
return;
|
||||
|
||||
m_background_pixmap = std::move(pm);
|
||||
m_ui.stack->update();
|
||||
}
|
||||
QPixmap pm = m_background_movie->currentPixmap();
|
||||
updateBackgroundTextColor(pm);
|
||||
QtUtils::resizeAndScalePixmap(&pm, widget_size.width(), widget_size.height(), dpr, m_background_scaling, m_background_opacity);
|
||||
|
||||
m_background_pixmap = std::move(pm);
|
||||
m_background_last_frame = frame_number;
|
||||
m_background_last_size = widget_size;
|
||||
m_background_last_dpr = dpr;
|
||||
m_ui.stack->update();
|
||||
}
|
||||
|
||||
void GameListWidget::updateBackgroundTextColor(const QPixmap& frame)
|
||||
{
|
||||
if (frame.isNull())
|
||||
return;
|
||||
|
||||
const QImage sampled = frame.scaled(32, 32, Qt::IgnoreAspectRatio, Qt::FastTransformation).toImage();
|
||||
const QColor average = sampled.scaled(1, 1, Qt::IgnoreAspectRatio, Qt::SmoothTransformation).pixelColor(0, 0);
|
||||
const QColor base = qApp->palette().color(QPalette::Base);
|
||||
const qreal coverage = average.alphaF() * std::clamp(m_background_opacity / 100.0f, 0.0f, 1.0f);
|
||||
const qreal brightness = qGray(average.rgb()) * coverage + qGray(base.rgb()) * (1.0 - coverage);
|
||||
const QColor text_color = (brightness > 127.5) ? Qt::black : Qt::white;
|
||||
|
||||
if (m_background_text_color == text_color)
|
||||
return;
|
||||
m_background_text_color = text_color;
|
||||
|
||||
QColor highlight_color = qApp->palette().color(QPalette::Highlight);
|
||||
highlight_color.setAlpha(128);
|
||||
const QColor empty_backdrop_color = (text_color == Qt::black) ? QColor(255, 255, 255, 128) : QColor(0, 0, 0, 128);
|
||||
|
||||
QPalette palette;
|
||||
palette.setColor(QPalette::Text, text_color);
|
||||
palette.setColor(QPalette::WindowText, text_color);
|
||||
palette.setColor(QPalette::Highlight, highlight_color);
|
||||
m_ui.stack->setPalette(palette);
|
||||
|
||||
QPalette empty_palette;
|
||||
empty_palette.setColor(QPalette::Window, empty_backdrop_color);
|
||||
m_empty_widget->setPalette(empty_palette);
|
||||
m_empty_widget->setAutoFillBackground(true);
|
||||
}
|
||||
|
||||
bool GameListWidget::isShowingGameList() const
|
||||
@@ -499,6 +570,8 @@ void GameListWidget::cancelRefresh()
|
||||
void GameListWidget::reloadThemeSpecificImages()
|
||||
{
|
||||
m_model->reloadThemeSpecificImages();
|
||||
m_background_last_size = QSize();
|
||||
processBackgroundFrames();
|
||||
}
|
||||
|
||||
void GameListWidget::onRefreshProgress(const QString& status, int current, int total)
|
||||
@@ -654,6 +727,9 @@ void GameListWidget::refreshGridCovers()
|
||||
|
||||
void GameListWidget::showGameList()
|
||||
{
|
||||
Host::SetBaseBoolSettingValue("UI", "GameListGridView", false);
|
||||
Host::CommitBaseSettingChanges();
|
||||
|
||||
if (m_ui.stack->currentIndex() == 0 || m_model->rowCount() == 0)
|
||||
{
|
||||
// We can click the toolbar multiple times, so keep it correct.
|
||||
@@ -661,8 +737,6 @@ void GameListWidget::showGameList()
|
||||
return;
|
||||
}
|
||||
|
||||
Host::SetBaseBoolSettingValue("UI", "GameListGridView", false);
|
||||
Host::CommitBaseSettingChanges();
|
||||
m_ui.stack->setCurrentIndex(0);
|
||||
setFocusProxy(m_ui.stack->currentWidget());
|
||||
resizeTableViewColumnsToFit();
|
||||
@@ -672,6 +746,9 @@ void GameListWidget::showGameList()
|
||||
|
||||
void GameListWidget::showGameGrid()
|
||||
{
|
||||
Host::SetBaseBoolSettingValue("UI", "GameListGridView", true);
|
||||
Host::CommitBaseSettingChanges();
|
||||
|
||||
if (m_ui.stack->currentIndex() == 1 || m_model->rowCount() == 0)
|
||||
{
|
||||
// We can click the toolbar multiple times, so keep it correct.
|
||||
@@ -679,8 +756,6 @@ void GameListWidget::showGameGrid()
|
||||
return;
|
||||
}
|
||||
|
||||
Host::SetBaseBoolSettingValue("UI", "GameListGridView", true);
|
||||
Host::CommitBaseSettingChanges();
|
||||
m_ui.stack->setCurrentIndex(1);
|
||||
setFocusProxy(m_ui.stack->currentWidget());
|
||||
updateToolbar();
|
||||
@@ -703,7 +778,7 @@ void GameListWidget::setShowCoverTitles(bool enabled)
|
||||
|
||||
void GameListWidget::updateToolbar()
|
||||
{
|
||||
const bool grid_view = isShowingGameGrid();
|
||||
const bool grid_view = Host::GetBaseBoolSettingValue("UI", "GameListGridView", false);
|
||||
{
|
||||
QSignalBlocker sb(m_ui.viewGameGrid);
|
||||
m_ui.viewGameGrid->setChecked(grid_view);
|
||||
@@ -729,6 +804,7 @@ void GameListWidget::showEvent(QShowEvent* event)
|
||||
{
|
||||
QWidget::showEvent(event);
|
||||
updateCustomBackgroundState();
|
||||
processBackgroundFrames();
|
||||
}
|
||||
|
||||
void GameListWidget::hideEvent(QHideEvent* event)
|
||||
@@ -765,11 +841,8 @@ bool GameListWidget::eventFilter(QObject* watched, QEvent* event)
|
||||
if (!m_background_pixmap.isNull())
|
||||
{
|
||||
QPainter painter(m_ui.stack);
|
||||
const auto* paint_event = static_cast<QPaintEvent*>(event);
|
||||
painter.save();
|
||||
painter.setClipRect(paint_event->rect());
|
||||
painter.drawTiledPixmap(m_ui.stack->rect(), m_background_pixmap);
|
||||
painter.restore();
|
||||
painter.setClipRect(static_cast<QPaintEvent*>(event)->rect());
|
||||
painter.drawPixmap(0, 0, m_background_pixmap);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
#include "pcsx2/GameList.h"
|
||||
|
||||
#include <QtGui/QColor>
|
||||
#include <QtGui/QMovie>
|
||||
#include <QtGui/QPixmap>
|
||||
#include <QtWidgets/QListView>
|
||||
@@ -53,8 +54,9 @@ public:
|
||||
void cancelRefresh();
|
||||
void reloadThemeSpecificImages();
|
||||
void setCustomBackground();
|
||||
void updateCustomBackgroundState(const bool force_start = false);
|
||||
void updateCustomBackgroundState();
|
||||
void processBackgroundFrames();
|
||||
void updateBackgroundTextColor(const QPixmap& frame);
|
||||
|
||||
bool isShowingGameList() const;
|
||||
bool isShowingGameGrid() const;
|
||||
@@ -128,6 +130,10 @@ private:
|
||||
|
||||
QMovie* m_background_movie = nullptr;
|
||||
QPixmap m_background_pixmap;
|
||||
QColor m_background_text_color;
|
||||
QtUtils::ScalingMode m_background_scaling = QtUtils::ScalingMode::Fit;
|
||||
float m_background_opacity = 100.0f;
|
||||
int m_background_last_frame = -1;
|
||||
QSize m_background_last_size;
|
||||
qreal m_background_last_dpr = 0.0;
|
||||
};
|
||||
|
||||
@@ -36,6 +36,9 @@
|
||||
#include "pcsx2/ImGui/FullscreenUI.h"
|
||||
#include "pcsx2/MTGS.h"
|
||||
#include "pcsx2/PerformanceMetrics.h"
|
||||
#include "pcsx2/VMManager.h"
|
||||
#include "pcsx2/ImGui/ImGuiOverlays.h"
|
||||
#include "pcsx2/SPU2/spu2.h"
|
||||
#include "pcsx2/Recording/InputRecording.h"
|
||||
#include "pcsx2/Recording/InputRecordingControls.h"
|
||||
#include "pcsx2/SaveState.h"
|
||||
@@ -54,8 +57,11 @@
|
||||
#include <QtWidgets/QInputDialog>
|
||||
#include <QtWidgets/QMessageBox>
|
||||
#include <QtWidgets/QProgressBar>
|
||||
#include <QtWidgets/QSlider>
|
||||
#include <QtWidgets/QStyle>
|
||||
#include <QtWidgets/QStyleFactory>
|
||||
#include <QtWidgets/QWidgetAction>
|
||||
#include <QtWidgets/QHBoxLayout>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "common/RedtapeWindows.h"
|
||||
@@ -147,6 +153,14 @@ void MainWindow::initialize()
|
||||
switchToGameListView();
|
||||
updateWindowTitle();
|
||||
updateGameDependentActions();
|
||||
updateEmulationActions(false, s_vm_valid, false);
|
||||
updateStatusBarWidgetVisibility();
|
||||
|
||||
if (s_vm_paused)
|
||||
{
|
||||
m_ui.actionPause->setChecked(true);
|
||||
m_ui.actionToolbarPause->setChecked(true);
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
registerForDeviceNotifications();
|
||||
@@ -185,6 +199,7 @@ void MainWindow::setupAdditionalUi()
|
||||
{
|
||||
makeIconsMasks(menuBar());
|
||||
updateAdvancedSettingsVisibility();
|
||||
setupStatusBarWidgets();
|
||||
|
||||
const bool toolbar_visible = Host::GetBaseBoolSettingValue("UI", "ShowToolbar", false);
|
||||
m_ui.actionViewToolbar->setChecked(toolbar_visible);
|
||||
@@ -195,58 +210,6 @@ void MainWindow::setupAdditionalUi()
|
||||
m_ui.toolBar->setMovable(!toolbars_locked);
|
||||
m_ui.toolBar->setContextMenuPolicy(Qt::PreventContextMenu);
|
||||
|
||||
const bool status_bar_visible = Host::GetBaseBoolSettingValue("UI", "ShowStatusBar", true);
|
||||
m_ui.actionViewStatusBar->setChecked(status_bar_visible);
|
||||
m_ui.statusBar->setVisible(status_bar_visible);
|
||||
|
||||
const bool show_game_grid = Host::GetBaseBoolSettingValue("UI", "GameListGridView", false);
|
||||
updateGameGridActions(show_game_grid);
|
||||
|
||||
m_game_list_widget = new GameListWidget(getContentParent());
|
||||
m_game_list_widget->initialize();
|
||||
m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
|
||||
m_ui.mainContainer->addWidget(m_game_list_widget);
|
||||
|
||||
m_status_progress_widget = new QProgressBar(m_ui.statusBar);
|
||||
m_status_progress_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
|
||||
m_status_progress_widget->setFixedSize(140, 16);
|
||||
m_status_progress_widget->setMinimum(0);
|
||||
m_status_progress_widget->setMaximum(100);
|
||||
m_status_progress_widget->hide();
|
||||
|
||||
m_status_verbose_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_verbose_widget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
|
||||
m_status_verbose_widget->setFixedHeight(16);
|
||||
m_status_verbose_widget->hide();
|
||||
|
||||
m_status_renderer_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_renderer_widget->setFixedHeight(16);
|
||||
m_status_renderer_widget->setFixedSize(65, 16);
|
||||
m_status_renderer_widget->hide();
|
||||
|
||||
m_status_resolution_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_resolution_widget->setFixedHeight(16);
|
||||
m_status_resolution_widget->setFixedSize(75, 16);
|
||||
m_status_resolution_widget->hide();
|
||||
|
||||
m_status_fps_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_fps_widget->setFixedHeight(16);
|
||||
m_status_fps_widget->setMinimumWidth(60);
|
||||
m_status_fps_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
|
||||
m_status_fps_widget->hide();
|
||||
|
||||
m_status_vps_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_vps_widget->setFixedHeight(16);
|
||||
m_status_vps_widget->setMinimumWidth(60);
|
||||
m_status_vps_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
|
||||
m_status_vps_widget->hide();
|
||||
|
||||
m_status_speed_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_speed_widget->setFixedHeight(16);
|
||||
m_status_speed_widget->setMinimumWidth(130);
|
||||
m_status_speed_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
|
||||
m_status_speed_widget->hide();
|
||||
|
||||
m_settings_toolbar_menu = new QMenu(m_ui.toolBar);
|
||||
m_settings_toolbar_menu->addAction(m_ui.actionSettings);
|
||||
m_settings_toolbar_menu->addAction(m_ui.actionViewGameProperties);
|
||||
@@ -257,6 +220,14 @@ void MainWindow::setupAdditionalUi()
|
||||
connect(action, &QAction::triggered, [scale]() { g_emu_thread->requestDisplaySize(static_cast<float>(scale)); });
|
||||
}
|
||||
|
||||
const bool show_game_grid = Host::GetBaseBoolSettingValue("UI", "GameListGridView", false);
|
||||
updateGameGridActions(show_game_grid);
|
||||
|
||||
m_game_list_widget = new GameListWidget(getContentParent());
|
||||
m_game_list_widget->initialize();
|
||||
m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
|
||||
m_ui.mainContainer->addWidget(m_game_list_widget);
|
||||
|
||||
updateEmulationActions(false, false, false);
|
||||
updateDisplayRelatedActions(false, false, false);
|
||||
|
||||
@@ -292,6 +263,216 @@ void MainWindow::setupAdditionalUi()
|
||||
#endif
|
||||
}
|
||||
|
||||
void MainWindow::setupStatusBarWidgets()
|
||||
{
|
||||
const bool status_bar_visible = Host::GetBaseBoolSettingValue("UI", "ShowStatusBar", true);
|
||||
m_ui.actionViewStatusBar->setChecked(status_bar_visible);
|
||||
m_ui.statusBar->setVisible(status_bar_visible);
|
||||
|
||||
m_status_progress_widget = new QProgressBar(m_ui.statusBar);
|
||||
m_status_progress_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
|
||||
m_status_progress_widget->setFixedSize(140, 16);
|
||||
m_status_progress_widget->setMinimum(0);
|
||||
m_status_progress_widget->setMaximum(100);
|
||||
m_status_progress_widget->hide();
|
||||
|
||||
m_status_verbose_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_verbose_widget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
|
||||
m_status_verbose_widget->setContentsMargins(10, 0, 10, 0);
|
||||
m_status_verbose_widget->setFixedHeight(20);
|
||||
m_status_verbose_widget->setMinimumWidth(20);
|
||||
m_status_verbose_widget->hide();
|
||||
|
||||
m_status_renderer_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_renderer_widget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
|
||||
m_status_renderer_widget->setContentsMargins(10, 0, 10, 0);
|
||||
m_status_renderer_widget->setAlignment(Qt::AlignCenter);
|
||||
m_status_renderer_widget->setFixedHeight(20);
|
||||
m_status_renderer_widget->hide();
|
||||
|
||||
m_status_resolution_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_resolution_widget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
|
||||
m_status_resolution_widget->setContentsMargins(10, 0, 10, 0);
|
||||
m_status_resolution_widget->setAlignment(Qt::AlignCenter);
|
||||
m_status_resolution_widget->setFixedHeight(20);
|
||||
m_status_resolution_widget->hide();
|
||||
|
||||
m_status_volume_widget = new QToolButton(m_ui.statusBar);
|
||||
m_status_volume_widget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
|
||||
m_status_volume_widget->setContentsMargins(10, 0, 10, 0);
|
||||
m_status_volume_widget->setAutoRaise(true);
|
||||
m_status_volume_widget->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
|
||||
m_status_volume_widget->setIcon(QIcon::fromTheme(QStringLiteral("volume-up-line")));
|
||||
m_status_volume_widget->setPopupMode(QToolButton::InstantPopup);
|
||||
m_status_volume_widget->setFixedHeight(20);
|
||||
|
||||
m_status_volume_menu = new QMenu(m_status_volume_widget);
|
||||
|
||||
m_status_volume_per_game_action = new QAction(tr("Adjust Per-Game"), m_status_volume_menu);
|
||||
m_status_volume_per_game_action->setCheckable(true);
|
||||
|
||||
connect(m_status_volume_menu, &QMenu::aboutToShow, this, [this]() {
|
||||
auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface* game_layer = Host::Internal::GetGameSettingsLayer();
|
||||
m_status_volume_per_game_action->setEnabled(game_layer != nullptr && QtHost::IsVMValid());
|
||||
m_status_volume_per_game_action->setChecked(game_layer &&
|
||||
(game_layer->ContainsValue("SPU2/Output", "StandardVolume") || game_layer->ContainsValue("SPU2/Output", "OutputMuted")));
|
||||
});
|
||||
|
||||
connect(m_status_volume_per_game_action, &QAction::triggered, this, [this](bool checked) {
|
||||
m_status_volume_slider_applied = true;
|
||||
applyStatusBarVolumeChanges(std::nullopt, false, checked);
|
||||
});
|
||||
|
||||
m_status_volume_toggle_mute_action = new QAction(tr("Toggle Mute"), m_status_volume_menu);
|
||||
m_status_volume_toggle_mute_action->setIcon(QIcon::fromTheme(QStringLiteral("volume-mute-line")));
|
||||
|
||||
connect(m_status_volume_toggle_mute_action, &QAction::triggered, this, [this]() {
|
||||
m_status_volume_slider_applied = true;
|
||||
applyStatusBarVolumeChanges(std::nullopt, true, std::nullopt);
|
||||
});
|
||||
|
||||
m_status_volume_menu->addAction(m_status_volume_per_game_action);
|
||||
m_status_volume_menu->addAction(m_status_volume_toggle_mute_action);
|
||||
m_status_volume_menu->addSeparator();
|
||||
|
||||
m_status_volume_slider = new QSlider(Qt::Horizontal, m_status_volume_menu);
|
||||
m_status_volume_slider->setRange(0, 100);
|
||||
m_status_volume_slider->setFixedWidth(120);
|
||||
m_status_volume_slider->setValue(Host::GetIntSettingValue("SPU2/Output", "StandardVolume", 100));
|
||||
connect(m_status_volume_slider, &QSlider::valueChanged, this, [this](int value) {
|
||||
Host::RunOnCPUThread([value]() {
|
||||
if (!VMManager::HasValidVM())
|
||||
return;
|
||||
EmuConfig.SPU2.StandardVolume = static_cast<u32>(value);
|
||||
SPU2::SetOutputVolume(static_cast<u32>(value));
|
||||
});
|
||||
if (m_status_volume_slider->isSliderDown())
|
||||
setStatusVolumeText(m_status_volume_muted ? tr("Volume: Muted") : tr("Volume: %1%").arg(value), value, m_status_volume_muted);
|
||||
});
|
||||
connect(m_status_volume_slider, &QSlider::sliderReleased, this, [this]() {
|
||||
m_status_volume_slider_applied = true;
|
||||
applyStatusBarVolumeChanges(m_status_volume_slider->value(), false);
|
||||
});
|
||||
connect(m_status_volume_menu, &QMenu::aboutToHide, this, [this]() {
|
||||
if (!m_status_volume_slider_applied)
|
||||
applyStatusBarVolumeChanges(m_status_volume_slider->value(), false);
|
||||
m_status_volume_slider_applied = false;
|
||||
});
|
||||
|
||||
QWidget* container = new QWidget(m_status_volume_menu);
|
||||
QHBoxLayout* layout = new QHBoxLayout(container);
|
||||
layout->setContentsMargins(8, 4, 8, 4);
|
||||
layout->addWidget(m_status_volume_slider);
|
||||
|
||||
QWidgetAction* slider_action = new QWidgetAction(m_status_volume_menu);
|
||||
slider_action->setDefaultWidget(container);
|
||||
m_status_volume_menu->addAction(slider_action);
|
||||
m_status_volume_widget->setMenu(m_status_volume_menu);
|
||||
m_status_volume_widget->hide();
|
||||
|
||||
m_status_speed_widget = new QToolButton(m_ui.statusBar);
|
||||
m_status_speed_widget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
|
||||
m_status_speed_widget->setContentsMargins(10, 0, 10, 0);
|
||||
m_status_speed_widget->setAutoRaise(true);
|
||||
m_status_speed_widget->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
|
||||
m_status_speed_widget->setPopupMode(QToolButton::InstantPopup);
|
||||
m_status_speed_widget->setFixedHeight(20);
|
||||
m_status_speed_widget->hide();
|
||||
|
||||
m_status_speed_menu = new QMenu(m_status_speed_widget);
|
||||
m_status_speed_menu->addAction(tr("Unlimited"), []() { Host::RunOnCPUThread([]() { VMManager::SetLimiterMode(LimiterModeType::Unlimited); }); });
|
||||
m_status_speed_menu->addAction(tr("Turbo"), []() { Host::RunOnCPUThread([]() { VMManager::SetLimiterMode(LimiterModeType::Turbo); }); });
|
||||
m_status_speed_menu->addAction(tr("Slow-Motion"), []() { Host::RunOnCPUThread([]() { VMManager::SetLimiterMode(LimiterModeType::Slomo); }); });
|
||||
m_status_speed_menu->addAction(tr("Normal"), []() { Host::RunOnCPUThread([]() { VMManager::SetLimiterMode(LimiterModeType::Nominal); }); });
|
||||
m_status_speed_widget->setMenu(m_status_speed_menu);
|
||||
m_status_speed_widget->hide();
|
||||
|
||||
m_status_gpu_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_gpu_widget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
|
||||
m_status_gpu_widget->setContentsMargins(10, 0, 10, 0);
|
||||
m_status_gpu_widget->setAlignment(Qt::AlignCenter);
|
||||
m_status_gpu_widget->setFixedHeight(20);
|
||||
m_status_gpu_widget->hide();
|
||||
|
||||
m_status_fps_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_fps_widget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
|
||||
m_status_fps_widget->setContentsMargins(10, 0, 10, 0);
|
||||
m_status_fps_widget->setAlignment(Qt::AlignCenter);
|
||||
m_status_fps_widget->setFixedHeight(20);
|
||||
m_status_fps_widget->hide();
|
||||
|
||||
m_status_vps_widget = new QLabel(m_ui.statusBar);
|
||||
m_status_vps_widget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
|
||||
m_status_vps_widget->setContentsMargins(10, 0, 10, 0);
|
||||
m_status_vps_widget->setAlignment(Qt::AlignCenter);
|
||||
m_status_vps_widget->setFixedHeight(20);
|
||||
m_status_vps_widget->hide();
|
||||
}
|
||||
|
||||
void MainWindow::applyStatusBarVolumeChanges(std::optional<int> volume, bool toggle_mute, std::optional<bool> override_per_game)
|
||||
{
|
||||
const bool use_per_game = override_per_game.value_or(m_status_volume_per_game_action->isChecked());
|
||||
Host::RunOnCPUThread([this, volume, toggle_mute, use_per_game]() {
|
||||
int target_vol = 100;
|
||||
bool target_mute = false;
|
||||
|
||||
{
|
||||
auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface* per_game_settings = Host::Internal::GetGameSettingsLayer();
|
||||
SettingsInterface* global_settings = Host::Internal::GetBaseSettingsLayer();
|
||||
SettingsInterface* active_setting = (use_per_game && per_game_settings) ? per_game_settings : global_settings;
|
||||
|
||||
if (active_setting)
|
||||
{
|
||||
if (!active_setting->GetIntValue("SPU2/Output", "StandardVolume", &target_vol) && global_settings)
|
||||
global_settings->GetIntValue("SPU2/Output", "StandardVolume", &target_vol);
|
||||
if (!active_setting->GetBoolValue("SPU2/Output", "OutputMuted", &target_mute) && global_settings)
|
||||
global_settings->GetBoolValue("SPU2/Output", "OutputMuted", &target_mute);
|
||||
}
|
||||
|
||||
target_vol = volume.value_or(target_vol);
|
||||
if (toggle_mute)
|
||||
target_mute = !(VMManager::HasValidVM() ? SPU2::IsOutputMuted() : target_mute);
|
||||
|
||||
if (active_setting)
|
||||
{
|
||||
active_setting->SetIntValue("SPU2/Output", "StandardVolume", target_vol);
|
||||
active_setting->SetBoolValue("SPU2/Output", "OutputMuted", target_mute);
|
||||
}
|
||||
|
||||
if (per_game_settings && active_setting == per_game_settings)
|
||||
QtHost::SaveGameSettings(per_game_settings, true);
|
||||
else
|
||||
{
|
||||
if (per_game_settings)
|
||||
{
|
||||
const bool had_per_game_volume =
|
||||
per_game_settings->ContainsValue("SPU2/Output", "StandardVolume") ||
|
||||
per_game_settings->ContainsValue("SPU2/Output", "OutputMuted");
|
||||
per_game_settings->DeleteValue("SPU2/Output", "StandardVolume");
|
||||
per_game_settings->DeleteValue("SPU2/Output", "OutputMuted");
|
||||
if (had_per_game_volume)
|
||||
QtHost::SaveGameSettings(per_game_settings, true);
|
||||
}
|
||||
Host::CommitBaseSettingChanges();
|
||||
}
|
||||
}
|
||||
|
||||
if (VMManager::HasValidVM())
|
||||
{
|
||||
EmuConfig.SPU2.StandardVolume = static_cast<u32>(target_vol);
|
||||
EmuConfig.SPU2.OutputMuted = target_mute;
|
||||
SPU2::SetOutputMuted(target_mute);
|
||||
SPU2::SetOutputVolume(static_cast<u32>(target_vol));
|
||||
}
|
||||
|
||||
QTimer::singleShot(0, this, [this, target_vol, target_mute]() {
|
||||
setStatusVolumeText(target_mute ? tr("Volume: Muted") : tr("Volume: %1%").arg(target_vol), target_vol, target_mute);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
void MainWindow::connectSignals()
|
||||
{
|
||||
connect(m_ui.actionStartFile, &QAction::triggered, this, &MainWindow::onStartFileActionTriggered);
|
||||
@@ -454,8 +635,6 @@ void MainWindow::connectVMThreadSignals(EmuThread* thread)
|
||||
connect(thread, &EmuThread::onCaptureStopped, this, &MainWindow::onCaptureStopped);
|
||||
connect(thread, &EmuThread::onAchievementsLoginRequested, this, &MainWindow::onAchievementsLoginRequested);
|
||||
connect(thread, &EmuThread::onAchievementsHardcoreModeChanged, this, &MainWindow::onAchievementsHardcoreModeChanged);
|
||||
connect(thread, &EmuThread::onCoverDownloaderOpenRequested, this, &MainWindow::onToolsCoverDownloaderTriggered);
|
||||
connect(thread, &EmuThread::onCreateMemoryCardOpenRequested, this, &MainWindow::onCreateMemoryCardOpenRequested);
|
||||
|
||||
connect(m_ui.actionReset, &QAction::triggered, this, &MainWindow::requestReset);
|
||||
connect(m_ui.actionPause, &QAction::toggled, thread, &EmuThread::setVMPaused);
|
||||
@@ -498,12 +677,11 @@ void MainWindow::createRendererSwitchMenu()
|
||||
QString::fromUtf8(Pcsx2Config::GSOptions::GetRendererName(renderer)), switch_renderer_group);
|
||||
action->setCheckable(true);
|
||||
action->setChecked(current_renderer == renderer);
|
||||
connect(action,
|
||||
&QAction::triggered, [renderer] {
|
||||
Host::SetBaseIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(renderer));
|
||||
Host::CommitBaseSettingChanges();
|
||||
g_emu_thread->applySettings();
|
||||
});
|
||||
connect(action, &QAction::triggered, [renderer] {
|
||||
Host::SetBaseIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(renderer));
|
||||
Host::CommitBaseSettingChanges();
|
||||
g_emu_thread->applySettings();
|
||||
});
|
||||
}
|
||||
|
||||
m_ui.menuDebugSwitchRenderer->addActions(switch_renderer_group->actions());
|
||||
@@ -550,6 +728,9 @@ void MainWindow::recreate()
|
||||
g_main_window->updateEmulationActions(false, s_vm_valid, false);
|
||||
g_main_window->onFullscreenUIStateChange(g_emu_thread->isRunningFullscreenUI());
|
||||
}
|
||||
|
||||
if (s_vm_valid)
|
||||
g_emu_thread->updatePerformanceMetrics(true);
|
||||
}
|
||||
|
||||
void MainWindow::recreateSettings()
|
||||
@@ -1021,13 +1202,15 @@ void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_ma
|
||||
void MainWindow::updateStatusBarWidgetVisibility()
|
||||
{
|
||||
auto Update = [this](QWidget* widget, bool visible, int stretch) {
|
||||
if (widget->isVisible() == visible)
|
||||
return;
|
||||
|
||||
if (widget->isVisible())
|
||||
{
|
||||
m_ui.statusBar->removeWidget(widget);
|
||||
widget->hide();
|
||||
}
|
||||
|
||||
if (visible)
|
||||
else
|
||||
{
|
||||
m_ui.statusBar->addPermanentWidget(widget, stretch);
|
||||
widget->show();
|
||||
@@ -1037,9 +1220,63 @@ void MainWindow::updateStatusBarWidgetVisibility()
|
||||
Update(m_status_verbose_widget, s_vm_valid, 1);
|
||||
Update(m_status_renderer_widget, s_vm_valid, 0);
|
||||
Update(m_status_resolution_widget, s_vm_valid, 0);
|
||||
Update(m_status_gpu_widget, s_vm_valid, 0);
|
||||
Update(m_status_fps_widget, s_vm_valid, 0);
|
||||
Update(m_status_vps_widget, s_vm_valid, 0);
|
||||
Update(m_status_speed_widget, s_vm_valid, 0);
|
||||
Update(m_status_volume_widget, s_vm_valid, 0);
|
||||
}
|
||||
|
||||
void MainWindow::setStatusVerboseText(const QString& text)
|
||||
{
|
||||
m_status_verbose_widget->setText(text);
|
||||
}
|
||||
|
||||
void MainWindow::setStatusRendererText(const QString& text)
|
||||
{
|
||||
m_status_renderer_widget->setText(text);
|
||||
}
|
||||
|
||||
void MainWindow::setStatusResolutionText(const QString& text)
|
||||
{
|
||||
m_status_resolution_widget->setText(text);
|
||||
}
|
||||
|
||||
void MainWindow::setStatusVolumeText(const QString& text, int volume, bool muted)
|
||||
{
|
||||
m_status_volume_widget->setText(text);
|
||||
if (muted != m_status_volume_muted)
|
||||
{
|
||||
m_status_volume_muted = muted;
|
||||
m_status_volume_widget->setIcon(QIcon::fromTheme(muted ? QStringLiteral("volume-mute-line") : QStringLiteral("volume-up-line")));
|
||||
m_status_volume_toggle_mute_action->setIcon(QIcon::fromTheme(muted ? QStringLiteral("volume-up-line") : QStringLiteral("volume-mute-line")));
|
||||
}
|
||||
|
||||
if (!muted && !m_status_volume_slider->isSliderDown())
|
||||
{
|
||||
QSignalBlocker blocker(m_status_volume_slider);
|
||||
m_status_volume_slider->setValue(volume);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::setStatusGPUText(const QString& text)
|
||||
{
|
||||
m_status_gpu_widget->setText(text);
|
||||
}
|
||||
|
||||
void MainWindow::setStatusFPSText(const QString& text)
|
||||
{
|
||||
m_status_fps_widget->setText(text);
|
||||
}
|
||||
|
||||
void MainWindow::setStatusVPSText(const QString& text)
|
||||
{
|
||||
m_status_vps_widget->setText(text);
|
||||
}
|
||||
|
||||
void MainWindow::setStatusSpeedText(const QString& text)
|
||||
{
|
||||
m_status_speed_widget->setText(text);
|
||||
}
|
||||
|
||||
void MainWindow::updateWindowTitle()
|
||||
@@ -2220,6 +2457,8 @@ void MainWindow::onVMStopped()
|
||||
m_last_fps_status = empty_string;
|
||||
m_status_renderer_widget->setText(empty_string);
|
||||
m_status_resolution_widget->setText(empty_string);
|
||||
m_status_volume_widget->setText(empty_string);
|
||||
m_status_gpu_widget->setText(empty_string);
|
||||
m_status_fps_widget->setText(empty_string);
|
||||
m_status_vps_widget->setText(empty_string);
|
||||
m_status_speed_widget->setText(empty_string);
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include <QtWidgets/QLabel>
|
||||
#include <QtWidgets/QMainWindow>
|
||||
#include <QtWidgets/QMenu>
|
||||
#include <QtWidgets/QSlider>
|
||||
#include <QtWidgets/QToolButton>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
|
||||
@@ -96,11 +98,13 @@ public:
|
||||
|
||||
/// Accessors for the status bar widgets, updated by the emulation thread.
|
||||
__fi QLabel* getStatusVerboseWidget() const { return m_status_verbose_widget; }
|
||||
__fi QToolButton* getStatusSpeedWidget() const { return m_status_speed_widget; }
|
||||
__fi QToolButton* getStatusVolumeWidget() const { return m_status_volume_widget; }
|
||||
__fi QLabel* getStatusRendererWidget() const { return m_status_renderer_widget; }
|
||||
__fi QLabel* getStatusResolutionWidget() const { return m_status_resolution_widget; }
|
||||
__fi QLabel* getStatusGPUWidget() const { return m_status_gpu_widget; }
|
||||
__fi QLabel* getStatusFPSWidget() const { return m_status_fps_widget; }
|
||||
__fi QLabel* getStatusVPSWidget() const { return m_status_vps_widget; }
|
||||
__fi QLabel* getStatusSpeedWidget() const { return m_status_speed_widget; }
|
||||
|
||||
/// Rescans a single file. NOTE: Happens on UI thread.
|
||||
void rescanFile(const std::string& path);
|
||||
@@ -125,6 +129,15 @@ public Q_SLOTS:
|
||||
void reportStateLoadError(const QString& message, std::optional<s32> slot, bool backup);
|
||||
void reportStateSaveError(const QString& message, std::optional<s32> slot);
|
||||
|
||||
void setStatusVerboseText(const QString& text);
|
||||
void setStatusRendererText(const QString& text);
|
||||
void setStatusResolutionText(const QString& text);
|
||||
void setStatusVolumeText(const QString& text, int volume, bool muted);
|
||||
void setStatusGPUText(const QString& text);
|
||||
void setStatusFPSText(const QString& text);
|
||||
void setStatusVPSText(const QString& text);
|
||||
void setStatusSpeedText(const QString& text);
|
||||
|
||||
void runOnUIThread(const std::function<void()>& func);
|
||||
void requestReset();
|
||||
bool requestShutdown(bool allow_confirm = true, bool allow_save_to_state = true, bool default_save_to_state = true);
|
||||
@@ -227,6 +240,8 @@ protected:
|
||||
|
||||
private:
|
||||
void setupAdditionalUi();
|
||||
void setupStatusBarWidgets();
|
||||
void applyStatusBarVolumeChanges(std::optional<int> volume, bool toggle_mute, std::optional<bool> override_per_game = std::nullopt);
|
||||
void connectSignals();
|
||||
void createRendererSwitchMenu();
|
||||
void recreate();
|
||||
@@ -309,14 +324,23 @@ private:
|
||||
QProgressBar* m_status_progress_widget = nullptr;
|
||||
QLabel* m_status_verbose_widget = nullptr;
|
||||
QLabel* m_status_renderer_widget = nullptr;
|
||||
QToolButton* m_status_volume_widget = nullptr;
|
||||
QMenu* m_status_volume_menu = nullptr;
|
||||
QAction* m_status_volume_per_game_action = nullptr;
|
||||
QAction* m_status_volume_toggle_mute_action = nullptr;
|
||||
QSlider* m_status_volume_slider = nullptr;
|
||||
QLabel* m_status_gpu_widget = nullptr;
|
||||
QLabel* m_status_fps_widget = nullptr;
|
||||
QLabel* m_status_vps_widget = nullptr;
|
||||
QLabel* m_status_speed_widget = nullptr;
|
||||
QToolButton* m_status_speed_widget = nullptr;
|
||||
QMenu* m_status_speed_menu = nullptr;
|
||||
QLabel* m_status_resolution_widget = nullptr;
|
||||
|
||||
QMenu* m_settings_toolbar_menu = nullptr;
|
||||
|
||||
bool m_display_created = false;
|
||||
bool m_status_volume_muted = false;
|
||||
bool m_status_volume_slider_applied = false;
|
||||
bool m_display_is_exclusive_fullscreen = false;
|
||||
bool m_relative_mouse_mode = false;
|
||||
bool m_hide_mouse_cursor = false;
|
||||
|
||||
@@ -77,6 +77,7 @@ namespace QtHost
|
||||
static void SaveSettings();
|
||||
static void HookSignals();
|
||||
static void RegisterTypes();
|
||||
static void InitializeClipboard();
|
||||
static bool RunSetupWizard();
|
||||
std::optional<bool> DownloadFile(QWidget* parent, const QString& title, std::string url, std::vector<u8>* data);
|
||||
} // namespace QtHost
|
||||
@@ -96,6 +97,8 @@ static bool s_run_setup_wizard = false;
|
||||
static bool s_cleanup_after_update = false;
|
||||
static bool s_boot_and_debug = false;
|
||||
static std::atomic_int s_vm_locked_with_dialog = 0;
|
||||
static std::string s_clipboard_cache;
|
||||
static std::mutex s_clipboard_cache_mutex;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CPU Thread
|
||||
@@ -430,10 +433,16 @@ void EmuThread::run()
|
||||
void EmuThread::destroyVM()
|
||||
{
|
||||
m_last_speed = 0.0f;
|
||||
m_last_gpu_usage = 0.0f;
|
||||
m_last_game_fps = 0.0f;
|
||||
m_last_video_fps = 0.0f;
|
||||
m_last_internal_width = 0;
|
||||
m_last_internal_height = 0;
|
||||
m_last_upscale = 0.0f;
|
||||
m_last_volume = 0;
|
||||
m_last_muted = false;
|
||||
m_last_renderer = GSRendererType::Auto;
|
||||
m_last_limiter_mode = LimiterModeType::Nominal;
|
||||
m_was_paused_by_focus_loss = false;
|
||||
VMManager::Shutdown(m_save_state_on_shutdown);
|
||||
m_save_state_on_shutdown = false;
|
||||
@@ -967,8 +976,15 @@ void EmuThread::updatePerformanceMetrics(bool force)
|
||||
if (!g_main_window)
|
||||
return;
|
||||
|
||||
const s32 slot = SaveStateSelectorUI::GetCurrentSlot();
|
||||
u32 volume = 0;
|
||||
bool muted = false;
|
||||
|
||||
if (VMManager::HasValidVM())
|
||||
{
|
||||
volume = SPU2::GetOutputVolume();
|
||||
muted = SPU2::IsOutputMuted();
|
||||
|
||||
QString gs_stat;
|
||||
if (m_verbose_status)
|
||||
{
|
||||
@@ -977,9 +993,8 @@ void EmuThread::updatePerformanceMetrics(bool force)
|
||||
|
||||
if (THREAD_VU1)
|
||||
{
|
||||
gs_stat = tr("Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6%")
|
||||
.arg(SaveStateSelectorUI::GetCurrentSlot())
|
||||
.arg(SPU2::GetOutputVolume())
|
||||
gs_stat = tr("Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%")
|
||||
.arg(slot)
|
||||
.arg(gs_stat_str.c_str())
|
||||
.arg(PerformanceMetrics::GetCPUThreadUsage(), 0, 'f', 0)
|
||||
.arg(PerformanceMetrics::GetVUThreadUsage(), 0, 'f', 0)
|
||||
@@ -987,48 +1002,81 @@ void EmuThread::updatePerformanceMetrics(bool force)
|
||||
}
|
||||
else
|
||||
{
|
||||
gs_stat = tr("Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5%")
|
||||
.arg(SaveStateSelectorUI::GetCurrentSlot())
|
||||
.arg(SPU2::GetOutputVolume())
|
||||
gs_stat = tr("Slot: %1 | %2 | EE: %3% | GS: %4%")
|
||||
.arg(slot)
|
||||
.arg(gs_stat_str.c_str())
|
||||
.arg(PerformanceMetrics::GetCPUThreadUsage(), 0, 'f', 0)
|
||||
.arg(PerformanceMetrics::GetGSThreadUsage(), 0, 'f', 0);
|
||||
}
|
||||
}
|
||||
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusVerboseWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, gs_stat));
|
||||
QMetaObject::invokeMethod(g_main_window, "setStatusVerboseText", Qt::QueuedConnection, Q_ARG(const QString&, gs_stat));
|
||||
}
|
||||
|
||||
const GSRendererType renderer = GSGetCurrentRenderer(); // Reading from GS thread, therefore racey, but it's just visual.
|
||||
const float upscale = EmuConfig.GS.UpscaleMultiplier;
|
||||
const float speed = std::round(PerformanceMetrics::GetSpeed());
|
||||
const LimiterModeType limiter_mode = VMManager::GetLimiterMode();
|
||||
const float gpu_usage = std::round(PerformanceMetrics::GetGPUUsage());
|
||||
const float gfps = std::round(PerformanceMetrics::GetInternalFPS());
|
||||
const float vfps = std::round(PerformanceMetrics::GetFPS());
|
||||
int iwidth, iheight;
|
||||
GSgetInternalResolution(&iwidth, &iheight);
|
||||
|
||||
if (iwidth != m_last_internal_width || iheight != m_last_internal_height || speed != m_last_speed || gfps != m_last_game_fps ||
|
||||
vfps != m_last_video_fps || renderer != m_last_renderer || force)
|
||||
if (iwidth != m_last_internal_width || iheight != m_last_internal_height || upscale != m_last_upscale ||
|
||||
speed != m_last_speed || gpu_usage != m_last_gpu_usage || gfps != m_last_game_fps || vfps != m_last_video_fps || renderer != m_last_renderer ||
|
||||
volume != m_last_volume || muted != m_last_muted || force)
|
||||
{
|
||||
|
||||
if (volume != m_last_volume || muted != m_last_muted || force)
|
||||
{
|
||||
QString vol_text = tr("Volume: %1%").arg(volume);
|
||||
if (muted)
|
||||
vol_text = tr("Volume: Muted");
|
||||
QMetaObject::invokeMethod(g_main_window, "setStatusVolumeText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, vol_text), Q_ARG(int, static_cast<int>(volume)), Q_ARG(bool, muted));
|
||||
m_last_volume = volume;
|
||||
m_last_muted = muted;
|
||||
}
|
||||
|
||||
if (renderer != m_last_renderer || force)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, QString::fromUtf8(Pcsx2Config::GSOptions::GetRendererName(renderer))));
|
||||
QString renderer_name = QString::fromUtf8(Pcsx2Config::GSOptions::GetRendererName(renderer));
|
||||
if (EmuConfig.GS.Renderer == GSRendererType::Auto && renderer != GSRendererType::Auto)
|
||||
renderer_name = tr("Auto (%1)").arg(renderer_name);
|
||||
|
||||
QMetaObject::invokeMethod(g_main_window, "setStatusRendererText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, renderer_name));
|
||||
m_last_renderer = renderer;
|
||||
}
|
||||
|
||||
if (iwidth != m_last_internal_width || iheight != m_last_internal_height || force)
|
||||
if (iwidth != m_last_internal_width || iheight != m_last_internal_height || upscale != m_last_upscale || force)
|
||||
{
|
||||
QString text;
|
||||
if (iwidth == 0 || iheight == 0)
|
||||
text = tr("No Image");
|
||||
else
|
||||
text = tr("%1x%2").arg(iwidth).arg(iheight);
|
||||
text = tr("%1x%2 (%3x)").arg(iwidth).arg(iheight).arg(upscale, 0, 'g', 3);
|
||||
|
||||
QMetaObject::invokeMethod(
|
||||
g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, text));
|
||||
g_main_window, "setStatusResolutionText", Qt::QueuedConnection, Q_ARG(const QString&, text));
|
||||
|
||||
m_last_internal_width = iwidth;
|
||||
m_last_internal_height = iheight;
|
||||
m_last_upscale = upscale;
|
||||
}
|
||||
|
||||
if (gpu_usage != m_last_gpu_usage || force)
|
||||
{
|
||||
QString text;
|
||||
if (gpu_usage == 0)
|
||||
text = tr("GPU: N/A");
|
||||
else
|
||||
text = tr("GPU: %1%").arg(gpu_usage, 0, 'f', 0);
|
||||
|
||||
QMetaObject::invokeMethod(g_main_window, "setStatusGPUText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, text));
|
||||
m_last_gpu_usage = gpu_usage;
|
||||
}
|
||||
|
||||
if (gfps != m_last_game_fps || force)
|
||||
@@ -1039,23 +1087,33 @@ void EmuThread::updatePerformanceMetrics(bool force)
|
||||
else
|
||||
text = tr("FPS: %1").arg(gfps, 0, 'f', 0);
|
||||
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection,
|
||||
QMetaObject::invokeMethod(g_main_window, "setStatusFPSText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, text));
|
||||
m_last_game_fps = gfps;
|
||||
}
|
||||
|
||||
if (vfps != m_last_video_fps || force)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, tr("VPS: %1 ").arg(vfps, 0, 'f', 0)));
|
||||
QMetaObject::invokeMethod(g_main_window, "setStatusVPSText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, vfps == 0 ? tr("VPS: N/A") : tr("VPS: %1").arg(vfps, 0, 'f', 0)));
|
||||
m_last_video_fps = vfps;
|
||||
}
|
||||
|
||||
if (speed != m_last_speed || force)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusSpeedWidget(), "setText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, tr("Speed: %1% ").arg(speed, 0, 'f', 0)));
|
||||
m_last_speed = speed;
|
||||
}
|
||||
if (speed != m_last_speed || force)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window, "setStatusSpeedText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, tr("Speed: %1%").arg(speed, 0, 'f', 0)));
|
||||
m_last_speed = speed;
|
||||
}
|
||||
|
||||
if (limiter_mode != m_last_limiter_mode || force)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window, [limiter_mode]() { g_main_window->getStatusSpeedWidget()->setIcon(QIcon::fromTheme(
|
||||
limiter_mode == LimiterModeType::Turbo ? QStringLiteral("fast-forward-line") :
|
||||
limiter_mode == LimiterModeType::Slomo ? QStringLiteral("slow-mo") :
|
||||
limiter_mode == LimiterModeType::Unlimited ? QStringLiteral("speed-line") :
|
||||
QStringLiteral("dashboard-line"))); }, Qt::QueuedConnection);
|
||||
m_last_limiter_mode = limiter_mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1131,16 +1189,6 @@ void Host::OnAchievementsHardcoreModeChanged(bool enabled)
|
||||
emit g_emu_thread->onAchievementsHardcoreModeChanged(enabled);
|
||||
}
|
||||
|
||||
void Host::OnCoverDownloaderOpenRequested()
|
||||
{
|
||||
emit g_emu_thread->onCoverDownloaderOpenRequested();
|
||||
}
|
||||
|
||||
void Host::OnCreateMemoryCardOpenRequested()
|
||||
{
|
||||
emit g_emu_thread->onCreateMemoryCardOpenRequested();
|
||||
}
|
||||
|
||||
bool Host::ShouldPreferHostFileSelector()
|
||||
{
|
||||
#ifdef __linux__
|
||||
@@ -1676,6 +1724,12 @@ bool Host::CopyTextToClipboard(const std::string_view text)
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Host::GetTextFromClipboard()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(s_clipboard_cache_mutex);
|
||||
return s_clipboard_cache;
|
||||
}
|
||||
|
||||
void Host::BeginTextInput()
|
||||
{
|
||||
QInputMethod* method = qApp->inputMethod();
|
||||
@@ -2361,6 +2415,26 @@ void QtHost::RegisterTypes()
|
||||
qRegisterMetaType<Achievements::LoginRequestReason>();
|
||||
}
|
||||
|
||||
void QtHost::InitializeClipboard()
|
||||
{
|
||||
QClipboard* clipboard = QGuiApplication::clipboard();
|
||||
if (clipboard)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(s_clipboard_cache_mutex);
|
||||
s_clipboard_cache = clipboard->text().toStdString();
|
||||
}
|
||||
QObject::connect(clipboard, &QClipboard::dataChanged, []() {
|
||||
QClipboard* cb = QGuiApplication::clipboard();
|
||||
if (cb)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(s_clipboard_cache_mutex);
|
||||
s_clipboard_cache = cb->text().toStdString();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
bool QtHost::RunSetupWizard()
|
||||
{
|
||||
SetupWizardDialog dialog;
|
||||
@@ -2409,6 +2483,8 @@ int main(int argc, char* argv[])
|
||||
|
||||
PCSX2MainApplication app(argc, argv);
|
||||
|
||||
QtHost::InitializeClipboard();
|
||||
|
||||
#ifndef _WIN32
|
||||
if (!PerformEarlyHardwareChecks())
|
||||
return EXIT_FAILURE;
|
||||
|
||||
@@ -165,10 +165,6 @@ Q_SIGNALS:
|
||||
/// Called when hardcore mode is enabled or disabled.
|
||||
void onAchievementsHardcoreModeChanged(bool enabled);
|
||||
|
||||
/// Big Picture UI requests.
|
||||
void onCoverDownloaderOpenRequested();
|
||||
void onCreateMemoryCardOpenRequested();
|
||||
|
||||
/// Called when video capture starts/stops.
|
||||
void onCaptureStarted(const QString& filename);
|
||||
void onCaptureStopped();
|
||||
@@ -216,11 +212,16 @@ private:
|
||||
bool m_was_paused_by_focus_loss = false;
|
||||
|
||||
float m_last_speed = 0.0f;
|
||||
float m_last_gpu_usage = 0.0f;
|
||||
float m_last_game_fps = 0.0f;
|
||||
float m_last_video_fps = 0.0f;
|
||||
int m_last_internal_width = 0;
|
||||
int m_last_internal_height = 0;
|
||||
float m_last_upscale = 0.0f;
|
||||
u32 m_last_volume = 0;
|
||||
bool m_last_muted = false;
|
||||
GSRendererType m_last_renderer = GSRendererType::Auto;
|
||||
LimiterModeType m_last_limiter_mode = LimiterModeType::Nominal;
|
||||
};
|
||||
|
||||
extern EmuThread* g_emu_thread;
|
||||
|
||||
@@ -590,6 +590,12 @@ u32 QtUtils::KeyEventToCode(const QKeyEvent* ev)
|
||||
modifiers &= ~Qt::KeypadModifier;
|
||||
}
|
||||
}
|
||||
|
||||
// Undo Qt's swapping of Control and Command on macOS.
|
||||
if (key == Qt::Key_Control)
|
||||
key = Qt::Key_Meta;
|
||||
else if (key == Qt::Key_Meta)
|
||||
key = Qt::Key_Control;
|
||||
#endif
|
||||
|
||||
return static_cast<u32>(key) | (static_cast<u32>(modifiers) & static_cast<u32>(Qt::KeypadModifier));
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace QtUtils
|
||||
|
||||
if (pm->width() == dpr_expected_width &&
|
||||
pm->height() == dpr_expected_height &&
|
||||
pm->devicePixelRatio() == dpr &&
|
||||
qFuzzyCompare(pm->devicePixelRatio(), dpr) &&
|
||||
opacity == 100.0f)
|
||||
{
|
||||
switch (scaling_mode)
|
||||
@@ -249,7 +249,6 @@ namespace QtUtils
|
||||
QPixmap tileSource = pm->scaled(tileWidth, tileHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation);
|
||||
tileSource.setDevicePixelRatio(dpr);
|
||||
QBrush tileBrush(tileSource);
|
||||
tileBrush.setTextureImage(tileSource.toImage());
|
||||
painter.fillRect(painterRect, tileBrush);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -180,7 +180,7 @@ namespace QtUtils
|
||||
}
|
||||
|
||||
wi.surface_refresh_rate = surface_refresh_rate.value();
|
||||
INFO_LOG("Surface refresh rate: {} hz", wi.surface_refresh_rate);
|
||||
INFO_LOG("Surface refresh rate: {} Hz", wi.surface_refresh_rate);
|
||||
|
||||
return wi;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <QtWidgets/QMessageBox>
|
||||
#include <QtWidgets/QScrollArea>
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include "fmt/format.h"
|
||||
|
||||
#include "common/Console.h"
|
||||
@@ -14,6 +15,7 @@
|
||||
|
||||
#include "pcsx2/Host.h"
|
||||
#include "pcsx2/SIO/Pad/Pad.h"
|
||||
#include "pcsx2/SIO/Sio.h"
|
||||
|
||||
#include "Settings/ControllerBindingWidget.h"
|
||||
#include "Settings/ControllerSettingsWindow.h"
|
||||
@@ -41,7 +43,18 @@ ControllerBindingWidget::ControllerBindingWidget(QWidget* parent, ControllerSett
|
||||
, m_port_number(port)
|
||||
{
|
||||
m_ui.setupUi(this);
|
||||
m_ui.groupBox->setTitle(tr("Controller Port %1").arg(port + 1));
|
||||
|
||||
const auto [pad_port, pad_slot] = sioConvertPadToPortAndSlot(port);
|
||||
const bool mtap_enabled = m_dialog->getBoolValue("Pad", (pad_port == 0) ? "MultitapPort1" : "MultitapPort2", false);
|
||||
if (mtap_enabled)
|
||||
{
|
||||
static constexpr const std::array<char, 4> s_mtap_slot_names = {{'A', 'B', 'C', 'D'}};
|
||||
m_ui.groupBox->setTitle(tr("Controller Port %1%2").arg(pad_port + 1).arg(s_mtap_slot_names[pad_slot]));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ui.groupBox->setTitle(tr("Controller Port %1").arg(pad_port + 1));
|
||||
}
|
||||
|
||||
populateControllerTypes();
|
||||
onTypeChanged();
|
||||
@@ -294,7 +307,20 @@ ControllerMacroWidget::ControllerMacroWidget(ControllerBindingWidget* parent)
|
||||
: QWidget(parent)
|
||||
{
|
||||
m_ui.setupUi(this);
|
||||
setWindowTitle(tr("Controller Port %1 Macros").arg(parent->getPortNumber() + 1u));
|
||||
|
||||
const u32 port = parent->getPortNumber();
|
||||
const auto [pad_port, pad_slot] = sioConvertPadToPortAndSlot(port);
|
||||
const bool mtap_enabled = parent->getDialog()->getBoolValue("Pad", (pad_port == 0) ? "MultitapPort1" : "MultitapPort2", false);
|
||||
if (mtap_enabled)
|
||||
{
|
||||
static constexpr const std::array<char, 4> s_mtap_slot_names = {{'A', 'B', 'C', 'D'}};
|
||||
setWindowTitle(tr("Controller Port %1%2 Macros").arg(pad_port + 1).arg(s_mtap_slot_names[pad_slot]));
|
||||
}
|
||||
else
|
||||
{
|
||||
setWindowTitle(tr("Controller Port %1 Macros").arg(pad_port + 1));
|
||||
}
|
||||
|
||||
createWidgets(parent);
|
||||
}
|
||||
|
||||
|
||||
@@ -43,6 +43,11 @@
|
||||
<string>Accurate (Recommended)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Accurate Force Full (Can Reduce Readbacks)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Disable Readbacks (Synchronize GS Thread)</string>
|
||||
@@ -91,27 +96,6 @@
|
||||
</item>
|
||||
<item row="10" column="0" colspan="2">
|
||||
<layout class="QGridLayout" name="advancedLayout">
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="extendedUpscales">
|
||||
<property name="text">
|
||||
<string>Extended Upscaling Multipliers</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="disableMailboxPresentation">
|
||||
<property name="text">
|
||||
<string extracomment="Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.">Disable Mailbox Presentation</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="useBlitSwapChain">
|
||||
<property name="text">
|
||||
<string extracomment="Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.">Use Blit Swap Chain</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QCheckBox" name="spinCPUDuringReadbacks">
|
||||
<property name="text">
|
||||
@@ -119,13 +103,41 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="spinGPUDuringReadbacks">
|
||||
<property name="text">
|
||||
<string>Spin GPU During Readbacks</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QCheckBox" name="useBlitSwapChain">
|
||||
<property name="text">
|
||||
<string extracomment="Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.">Use Blit Swap Chain</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="rovBarriersVK">
|
||||
<property name="text">
|
||||
<string>ROV Barriers Vulkan</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QCheckBox" name="disableMailboxPresentation">
|
||||
<property name="text">
|
||||
<string extracomment="Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.">Disable Mailbox Presentation</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="extendedUpscales">
|
||||
<property name="text">
|
||||
<string>Extended Upscaling Multipliers</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
@@ -353,19 +365,21 @@
|
||||
<tabstop>gsDumpCompression</tabstop>
|
||||
<tabstop>texturePreloading</tabstop>
|
||||
<tabstop>exclusiveFullscreenControl</tabstop>
|
||||
<tabstop>useBlitSwapChain</tabstop>
|
||||
<tabstop>rov</tabstop>
|
||||
<tabstop>extendedUpscales</tabstop>
|
||||
<tabstop>disableMailboxPresentation</tabstop>
|
||||
<tabstop>spinCPUDuringReadbacks</tabstop>
|
||||
<tabstop>spinGPUDuringReadbacks</tabstop>
|
||||
<tabstop>spinCPUDuringReadbacks</tabstop>
|
||||
<tabstop>useBlitSwapChain</tabstop>
|
||||
<tabstop>disableMailboxPresentation</tabstop>
|
||||
<tabstop>rovBarriersVK</tabstop>
|
||||
<tabstop>ntscFrameRate</tabstop>
|
||||
<tabstop>palFrameRate</tabstop>
|
||||
<tabstop>overrideTextureBarriers</tabstop>
|
||||
<tabstop>useDebugDevice</tabstop>
|
||||
<tabstop>useDebugBlend</tabstop>
|
||||
<tabstop>disableFramebufferFetch</tabstop>
|
||||
<tabstop>disableShaderCache</tabstop>
|
||||
<tabstop>disableVertexShaderExpand</tabstop>
|
||||
<tabstop>useDebugBlend</tabstop>
|
||||
</tabstops>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
||||
@@ -72,6 +72,13 @@
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="rov">
|
||||
<property name="text">
|
||||
<string>Rasterizer Ordered View</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="enableHWFixes">
|
||||
<property name="text">
|
||||
<string>Manual Hardware Renderer Fixes</string>
|
||||
|
||||
@@ -113,6 +113,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_hw.mipmapping, "EmuCore/GS", "hw_mipmap", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_hw.accurateAlphaTest, "EmuCore/GS", "HWAccurateAlphaTest", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_hw.hwAA1, "EmuCore/GS", "HWAA1", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_hw.rov, "EmuCore/GS", "HWROV", false);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(
|
||||
sif, m_hw.blending, "EmuCore/GS", "accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic));
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_hw.enableHWFixes, "EmuCore/GS", "UserHacks", false);
|
||||
@@ -239,6 +240,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_advanced.palFrameRate, "EmuCore/GS", "FrameRatePAL", 50.00f);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_advanced.spinCPUDuringReadbacks, "EmuCore/GS", "HWSpinCPUForReadbacks", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_advanced.spinGPUDuringReadbacks, "EmuCore/GS", "HWSpinGPUForReadbacks", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_advanced.rovBarriersVK, "EmuCore/GS", "HWROVBarriersVK", false);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_advanced.texturePreloading, "EmuCore/GS", "texture_preloading", static_cast<int>(TexturePreloadingLevel::Off));
|
||||
|
||||
setTabVisible(m_advanced_tab, QtHost::ShouldShowAdvancedSettings());
|
||||
@@ -497,6 +499,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
|
||||
dialog()->registerWidgetHelp(
|
||||
m_hw.hwAA1, tr("AA1"), tr("Unchecked"), tr("Enables AA1 (PS2 antialiasing), which some games require to render correctly. This may result in a heavy performance penalty."));
|
||||
|
||||
dialog()->registerWidgetHelp(
|
||||
m_hw.rov, tr("Rasterizer Ordered View"), tr("Unchecked"), tr("Enables Rasterizer Ordered View (ROV), which allows feedback loops to be executed with fewer draw calls. Can improve performance in feedback heavy games with higher accuracy settings."));
|
||||
|
||||
dialog()->registerWidgetHelp(
|
||||
m_hw.textureFiltering, tr("Texture Filtering"), tr("Bilinear (PS2)"),
|
||||
tr("Changes what filtering algorithm is used to map textures to surfaces.<br> "
|
||||
@@ -757,6 +762,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
|
||||
tr("Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>"
|
||||
"Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency."));
|
||||
|
||||
dialog()->registerWidgetHelp(m_advanced.rovBarriersVK, tr("ROV Barriers Vulkan"), tr("Unchecked"),
|
||||
tr("Forces extra barriers when using ROV with Vulkan to fix graphical issues present in some games and hardware configurations."));
|
||||
|
||||
dialog()->registerWidgetHelp(m_advanced.disableMailboxPresentation, tr("Disable Mailbox Presentation"), tr("Unchecked"),
|
||||
tr("Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. "
|
||||
"Usually results in worse frame pacing."));
|
||||
@@ -1002,6 +1010,7 @@ void GraphicsSettingsWidget::updateRendererDependentOptions()
|
||||
const bool is_software = (type == GSRendererType::SW);
|
||||
const bool is_auto = (type == GSRendererType::Auto);
|
||||
const bool is_vk = (type == GSRendererType::VK);
|
||||
const bool is_ogl = (type == GSRendererType::OGL);
|
||||
const bool is_disable_barriers = (type == GSRendererType::Metal || type == GSRendererType::SW);
|
||||
const bool hw_fixes = (is_hardware && m_hw.enableHWFixes && m_hw.enableHWFixes->checkState() == Qt::Checked);
|
||||
|
||||
@@ -1044,6 +1053,12 @@ void GraphicsSettingsWidget::updateRendererDependentOptions()
|
||||
if (m_advanced.exclusiveFullscreenControl)
|
||||
m_advanced.exclusiveFullscreenControl->setEnabled(is_auto || is_vk);
|
||||
|
||||
if (m_hw.rov)
|
||||
m_hw.rov->setDisabled(!is_hardware || is_ogl);
|
||||
|
||||
if (m_advanced.rovBarriersVK)
|
||||
m_advanced.rovBarriersVK->setDisabled(!is_hardware || !is_vk);
|
||||
|
||||
// populate adapters
|
||||
std::vector<GSAdapterInfo> adapters = GSGetAdapterInfo(type);
|
||||
const GSAdapterInfo* current_adapter_info = nullptr;
|
||||
|
||||
@@ -77,7 +77,7 @@ OSDSettingsWidget::OSDSettingsWidget(SettingsWindow* settings_dialog, QWidget* p
|
||||
|
||||
#ifndef _WIN32
|
||||
// Currently DX12 only
|
||||
m_ui.showDebugGPU->deleteLater();
|
||||
m_ui.showDebugGPU->setVisible(false);
|
||||
#endif
|
||||
|
||||
connect(m_ui.showSettings, &QCheckBox::checkStateChanged, this, &OSDSettingsWidget::onOsdShowSettingsToggled);
|
||||
@@ -255,33 +255,7 @@ void OSDSettingsWidget::onOsdShowSettingsToggled()
|
||||
m_ui.showPatches->setEnabled(enabled);
|
||||
}
|
||||
|
||||
void OSDSettingsWidget::onSelectAllClicked()
|
||||
{
|
||||
const QList<QCheckBox*> checkboxes = {
|
||||
m_ui.showSpeedPercentages,
|
||||
m_ui.showFPS,
|
||||
m_ui.showVPS,
|
||||
m_ui.showResolution,
|
||||
m_ui.showGSStats,
|
||||
m_ui.showUsageCPU,
|
||||
m_ui.showUsageGPU,
|
||||
m_ui.showStatusIndicators,
|
||||
m_ui.showFrameTimes,
|
||||
m_ui.showHardwareInfo,
|
||||
m_ui.showVersion,
|
||||
m_ui.showSettings,
|
||||
m_ui.showPatches,
|
||||
m_ui.showInputs,
|
||||
m_ui.showVideoCapture,
|
||||
m_ui.showInputRec,
|
||||
m_ui.showTextureReplacements,
|
||||
m_ui.warnAboutUnsafeSettings};
|
||||
|
||||
for (QCheckBox* checkbox : checkboxes)
|
||||
checkbox->setChecked(true);
|
||||
}
|
||||
|
||||
void OSDSettingsWidget::onDeselectAllClicked()
|
||||
void OSDSettingsWidget::setAllCheckboxes(bool checked)
|
||||
{
|
||||
const QList<QCheckBox*> checkboxes = {
|
||||
m_ui.showSpeedPercentages,
|
||||
@@ -300,7 +274,11 @@ void OSDSettingsWidget::onDeselectAllClicked()
|
||||
m_ui.showTextureReplacements};
|
||||
|
||||
for (QCheckBox* checkbox : checkboxes)
|
||||
checkbox->setChecked(false);
|
||||
checkbox->setChecked(checked);
|
||||
|
||||
#ifdef _WIN32
|
||||
m_ui.showDebugGPU->setChecked(checked);
|
||||
#endif
|
||||
|
||||
// Keep these checked
|
||||
m_ui.showStatusIndicators->setChecked(true);
|
||||
@@ -309,4 +287,14 @@ void OSDSettingsWidget::onDeselectAllClicked()
|
||||
m_ui.warnAboutUnsafeSettings->setChecked(true);
|
||||
}
|
||||
|
||||
void OSDSettingsWidget::onSelectAllClicked()
|
||||
{
|
||||
setAllCheckboxes(true);
|
||||
}
|
||||
|
||||
void OSDSettingsWidget::onDeselectAllClicked()
|
||||
{
|
||||
setAllCheckboxes(false);
|
||||
}
|
||||
|
||||
#include "moc_OSDSettingsWidget.cpp"
|
||||
|
||||
@@ -26,6 +26,7 @@ private Q_SLOTS:
|
||||
void onClearOsdFontPathClicked();
|
||||
void onSelectAllClicked();
|
||||
void onDeselectAllClicked();
|
||||
void setAllCheckboxes(bool checked);
|
||||
|
||||
private:
|
||||
void loadOsdFontPathSetting();
|
||||
|
||||
@@ -89,7 +89,7 @@ ShortcutCreationDialog::ShortcutCreationDialog(QWidget* parent, const QString& t
|
||||
}
|
||||
|
||||
m_ui.iconPath->setText(Path::ToNativePath(icon_file.toStdString()).c_str());
|
||||
m_ui.iconPreview->setPixmap(pixmap.scaled(m_ui.iconPreview->size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
|
||||
m_ui.iconPreview->setPixmap(pixmap.scaled(m_ui.iconPreview->size(), Qt::KeepAspectRatio, Qt::FastTransformation));
|
||||
m_ui.resetIconButton->setEnabled(true);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg height="24" viewBox="0 0 24 24" width="24" xmlns="http://www.w3.org/2000/svg"><path d="m12 2c5.523 0 10 4.477 10 10s-4.477 10-10 10-10-4.477-10-10 4.477-10 10-10m0 2a8 8 0 1 0 0 16 8 8 0 0 0 0-16m3.833 3.337a.596.596 0 0 1 .763.067.59.59 0 0 1 .063.76q-3.27 4.569-3.598 4.897a1.5 1.5 0 0 1 -2.122-2.122q.56-.56 4.894-3.602m1.667 3.663a1 1 0 1 1 0 2 1 1 0 0 1 0-2m-11 0a1 1 0 1 1 0 2 1 1 0 0 1 0-2m2.318-3.596a1 1 0 1 1 -1.414 1.414 1 1 0 0 1 1.414-1.414m3.182-1.904a1 1 0 1 1 0 2 1 1 0 0 1 0-2"/></svg>
|
||||
|
After Width: | Height: | Size: 507 B |
@@ -0,0 +1,3 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">
|
||||
<path d="M22 4a1 1 0 0 0-1 1v5.666l-9.223-6.148a.5.5 0 0 0-.777.416v5.732L1.777 4.518A.5.5 0 0 0 1 4.934v14.132a.5.5 0 0 0 .777.416L11 13.333v5.733a.5.5 0 0 0 .777.416L21 13.333V19a1 1 0 1 0 2 0V5a1 1 0 0 0-1-1M3 7.737L9.394 12L3 16.263zm10 8.526V7.737L19.394 12z" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 360 B |
@@ -0,0 +1 @@
|
||||
<svg height="512" viewBox="0 0 512 512" width="512" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#000" stroke-linecap="round" stroke-linejoin="round"><path d="m158.61169 32.411431 327.37685 189.011119-327.37685 189.01111z" stroke-width="43.2072" transform="matrix(.75450544 0 0 .77725456 100.32662 82.344678)"/><path d="m106.51372 100v309.27423" stroke-width="76.6719"/></g></svg>
|
||||
|
After Width: | Height: | Size: 393 B |
@@ -0,0 +1,3 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">
|
||||
<path d="m12 13.333l-9.223 6.149A.5.5 0 0 1 2 19.066V4.934a.5.5 0 0 1 .777-.416L12 10.667V4.934a.5.5 0 0 1 .777-.416l10.599 7.066a.5.5 0 0 1 0 .832l-10.599 7.066a.5.5 0 0 1-.777-.416zM10.394 12L4 7.737v8.526zM14 7.737v8.526L20.394 12z" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 331 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path fill="currentColor" d="M10 7.22L6.603 10H3v4h3.603L10 16.78zM5.889 16H2a1 1 0 0 1-1-1V9a1 1 0 0 1 1-1h3.889l5.294-4.332a.5.5 0 0 1 .817.387v15.89a.5.5 0 0 1-.817.387zm14.525-4l3.536 3.536l-1.415 1.414L19 13.414l-3.536 3.536l-1.414-1.414L17.586 12L14.05 8.465l1.414-1.415L19 10.586l3.535-3.536l1.415 1.415z"/></svg>
|
||||
|
After Width: | Height: | Size: 403 B |
@@ -0,0 +1,3 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">
|
||||
<path fill="#fff" d="M12 2c5.523 0 10 4.477 10 10s-4.477 10-10 10S2 17.523 2 12S6.477 2 12 2m0 2a8 8 0 1 0 0 16a8 8 0 0 0 0-16m3.833 3.337a.596.596 0 0 1 .763.067a.59.59 0 0 1 .063.76q-3.27 4.569-3.598 4.897a1.5 1.5 0 0 1-2.122-2.122q.56-.56 4.894-3.602M17.5 11a1 1 0 1 1 0 2a1 1 0 0 1 0-2m-11 0a1 1 0 1 1 0 2a1 1 0 0 1 0-2m2.318-3.596a1 1 0 1 1-1.414 1.414a1 1 0 0 1 1.414-1.414M12 5.5a1 1 0 1 1 0 2a1 1 0 0 1 0-2" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 510 B |
@@ -0,0 +1,3 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">
|
||||
<path fill="#fff" d="M22 4a1 1 0 0 0-1 1v5.666l-9.223-6.148a.5.5 0 0 0-.777.416v5.732L1.777 4.518A.5.5 0 0 0 1 4.934v14.132a.5.5 0 0 0 .777.416L11 13.333v5.733a.5.5 0 0 0 .777.416L21 13.333V19a1 1 0 1 0 2 0V5a1 1 0 0 0-1-1M3 7.737L9.394 12L3 16.263zm10 8.526V7.737L19.394 12z" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 372 B |
@@ -0,0 +1 @@
|
||||
<svg height="512" viewBox="0 0 512 512" width="512" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#fff" stroke-linecap="round" stroke-linejoin="round"><path d="m158.61169 32.411431 327.37685 189.011119-327.37685 189.01111z" stroke-width="43.2072" transform="matrix(.75450544 0 0 .77725456 100.32662 82.344678)"/><path d="m106.51372 100v309.27423" stroke-width="76.6719"/></g></svg>
|
||||
|
After Width: | Height: | Size: 393 B |
@@ -0,0 +1,3 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">
|
||||
<path fill="#fff" d="m12 13.333l-9.223 6.149A.5.5 0 0 1 2 19.066V4.934a.5.5 0 0 1 .777-.416L12 10.667V4.934a.5.5 0 0 1 .777-.416l10.599 7.066a.5.5 0 0 1 0 .832l-10.599 7.066a.5.5 0 0 1-.777-.416zM10.394 12L4 7.737v8.526zM14 7.737v8.526L20.394 12z" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 343 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path fill="#fff" d="M10 7.22L6.603 10H3v4h3.603L10 16.78zM5.889 16H2a1 1 0 0 1-1-1V9a1 1 0 0 1 1-1h3.889l5.294-4.332a.5.5 0 0 1 .817.387v15.89a.5.5 0 0 1-.817.387zm14.525-4l3.536 3.536l-1.415 1.414L19 13.414l-3.536 3.536l-1.414-1.414L17.586 12L14.05 8.465l1.414-1.415L19 10.586l3.535-3.536l1.415 1.415z"/></svg>
|
||||
|
After Width: | Height: | Size: 395 B |
@@ -18,6 +18,7 @@
|
||||
<file>icons/black/svg/close-line.svg</file>
|
||||
<file>icons/black/svg/controller-line.svg</file>
|
||||
<file>icons/black/svg/controller-strike-line.svg</file>
|
||||
<file>icons/black/svg/dashboard-line.svg</file>
|
||||
<file>icons/black/svg/debug-step-into-line.svg</file>
|
||||
<file>icons/black/svg/debug-step-out-line.svg</file>
|
||||
<file>icons/black/svg/debug-step-over-line.svg</file>
|
||||
@@ -32,6 +33,7 @@
|
||||
<file>icons/black/svg/eject-line.svg</file>
|
||||
<file>icons/black/svg/emulation-line.svg</file>
|
||||
<file>icons/black/svg/eyetoy-line.svg</file>
|
||||
<file>icons/black/svg/fast-forward-line.svg</file>
|
||||
<file>icons/black/svg/file-add-line.svg</file>
|
||||
<file>icons/black/svg/file-line.svg</file>
|
||||
<file>icons/black/svg/file-list-line.svg</file>
|
||||
@@ -90,6 +92,8 @@
|
||||
<file>icons/black/svg/settings-3-line.svg</file>
|
||||
<file>icons/black/svg/shut-down-line.svg</file>
|
||||
<file>icons/black/svg/singstar-line.svg</file>
|
||||
<file>icons/black/svg/slow-mo.svg</file>
|
||||
<file>icons/black/svg/speed-line.svg</file>
|
||||
<file>icons/black/svg/tools-line.svg</file>
|
||||
<file>icons/black/svg/train-line.svg</file>
|
||||
<file>icons/black/svg/trance-vibrator-line.svg</file>
|
||||
@@ -97,6 +101,7 @@
|
||||
<file>icons/black/svg/trophy-line.svg</file>
|
||||
<file>icons/black/svg/tv-2-line.svg</file>
|
||||
<file>icons/black/svg/usb-fill.svg</file>
|
||||
<file>icons/black/svg/volume-mute-line.svg</file>
|
||||
<file>icons/black/svg/volume-up-line.svg</file>
|
||||
<file>icons/black/svg/warning-line.svg</file>
|
||||
<file>icons/black/svg/wheel-line.svg</file>
|
||||
@@ -123,6 +128,7 @@
|
||||
<file>icons/white/svg/close-line.svg</file>
|
||||
<file>icons/white/svg/controller-line.svg</file>
|
||||
<file>icons/white/svg/controller-strike-line.svg</file>
|
||||
<file>icons/white/svg/dashboard-line.svg</file>
|
||||
<file>icons/white/svg/debug-step-into-line.svg</file>
|
||||
<file>icons/white/svg/debug-step-out-line.svg</file>
|
||||
<file>icons/white/svg/debug-step-over-line.svg</file>
|
||||
@@ -137,6 +143,7 @@
|
||||
<file>icons/white/svg/eject-line.svg</file>
|
||||
<file>icons/white/svg/emulation-line.svg</file>
|
||||
<file>icons/white/svg/eyetoy-line.svg</file>
|
||||
<file>icons/white/svg/fast-forward-line.svg</file>
|
||||
<file>icons/white/svg/file-add-line.svg</file>
|
||||
<file>icons/white/svg/file-line.svg</file>
|
||||
<file>icons/white/svg/file-list-line.svg</file>
|
||||
@@ -198,6 +205,8 @@
|
||||
<file>icons/white/svg/settings-3-line.svg</file>
|
||||
<file>icons/white/svg/shut-down-line.svg</file>
|
||||
<file>icons/white/svg/singstar-line.svg</file>
|
||||
<file>icons/white/svg/slow-mo.svg</file>
|
||||
<file>icons/white/svg/speed-line.svg</file>
|
||||
<file>icons/white/svg/tools-line.svg</file>
|
||||
<file>icons/white/svg/train-line.svg</file>
|
||||
<file>icons/white/svg/trance-vibrator-line.svg</file>
|
||||
@@ -205,6 +214,7 @@
|
||||
<file>icons/white/svg/trophy-line.svg</file>
|
||||
<file>icons/white/svg/tv-2-line.svg</file>
|
||||
<file>icons/white/svg/usb-fill.svg</file>
|
||||
<file>icons/white/svg/volume-mute-line.svg</file>
|
||||
<file>icons/white/svg/volume-up-line.svg</file>
|
||||
<file>icons/white/svg/warning-line.svg</file>
|
||||
<file>icons/white/svg/wheel-line.svg</file>
|
||||
|
||||
@@ -183,6 +183,8 @@ namespace Achievements
|
||||
static void DrawLeaderboardEntry(const rc_client_leaderboard_entry_t& entry, bool is_self, float rank_column_width,
|
||||
float name_column_width, float time_column_width, float column_spacing);
|
||||
static void OpenSubset(const rc_client_subset_t* subset);
|
||||
static bool DrawSubsetSidebar(float sidebar_width, bool& sidebar_has_focus, bool leaderboards_only);
|
||||
static void DrawSubsetSidebarFooter(bool sidebar_has_focus);
|
||||
static void OpenLeaderboard(const rc_client_leaderboard_t* lboard);
|
||||
static void LeaderboardFetchNearbyCallback(
|
||||
int result, const char* error_message, rc_client_leaderboard_entry_list_t* list, rc_client_t* client, void* callback_userdata);
|
||||
@@ -237,6 +239,9 @@ namespace Achievements
|
||||
static float s_leaderboard_list_scroll = 0.0f;
|
||||
static bool s_restore_leaderboard_scroll = false;
|
||||
|
||||
static std::map<std::pair<u32, u32>, bool> s_achievement_buckets_collapsed;
|
||||
static std::map<std::pair<u32, u8>, bool> s_leaderboard_buckets_collapsed;
|
||||
|
||||
static std::vector<LeaderboardTrackerIndicator> s_active_leaderboard_trackers;
|
||||
static std::vector<AchievementChallengeIndicator> s_active_challenge_indicators;
|
||||
static std::optional<AchievementProgressIndicator> s_active_progress_indicator;
|
||||
@@ -934,6 +939,17 @@ void Achievements::UpdateRichPresence(std::unique_lock<std::recursive_mutex>& lo
|
||||
lock.lock();
|
||||
}
|
||||
|
||||
void Achievements::PlayAchievementSound(bool is_specific_sound_enabled, const std::string& custom_sound_name, const std::string& default_sound_name)
|
||||
{
|
||||
if (!EmuConfig.Achievements.SoundEffects || !is_specific_sound_enabled)
|
||||
return;
|
||||
|
||||
if (custom_sound_name.empty() || !FileSystem::FileExists(custom_sound_name.c_str()))
|
||||
Common::PlaySoundAsync(Path::Combine(EmuFolders::Resources, default_sound_name).c_str());
|
||||
else
|
||||
Common::PlaySoundAsync(custom_sound_name.c_str());
|
||||
}
|
||||
|
||||
void Achievements::GameChanged(u32 disc_crc, u32 crc)
|
||||
{
|
||||
std::unique_lock lock(s_achievements_mutex);
|
||||
@@ -1151,13 +1167,7 @@ void Achievements::DisplayAchievementSummary()
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (EmuConfig.Achievements.SoundEffects && EmuConfig.Achievements.InfoSound)
|
||||
Common::PlaySoundAsync(
|
||||
(EmuConfig.Achievements.InfoSoundName.empty()
|
||||
? Path::Combine(EmuFolders::Resources, DEFAULT_INFO_SOUND_NAME)
|
||||
: EmuConfig.Achievements.InfoSoundName).c_str()
|
||||
);
|
||||
Achievements::PlayAchievementSound(EmuConfig.Achievements.InfoSound, EmuConfig.Achievements.InfoSoundName, DEFAULT_INFO_SOUND_NAME);
|
||||
}
|
||||
|
||||
void Achievements::DisplayHardcoreDeferredMessage()
|
||||
@@ -1207,13 +1217,7 @@ void Achievements::HandleUnlockEvent(const rc_client_event_t* event)
|
||||
std::move(title), std::move(summary), std::move(badge_path));
|
||||
});
|
||||
}
|
||||
|
||||
if (EmuConfig.Achievements.SoundEffects && EmuConfig.Achievements.UnlockSound)
|
||||
Common::PlaySoundAsync(
|
||||
(EmuConfig.Achievements.UnlockSoundName.empty()
|
||||
? Path::Combine(EmuFolders::Resources, DEFAULT_UNLOCK_SOUND_NAME)
|
||||
: EmuConfig.Achievements.UnlockSoundName).c_str()
|
||||
);
|
||||
Achievements::PlayAchievementSound(EmuConfig.Achievements.UnlockSound, EmuConfig.Achievements.UnlockSoundName, DEFAULT_UNLOCK_SOUND_NAME);
|
||||
}
|
||||
|
||||
void Achievements::HandleGameCompleteEvent(const rc_client_event_t* event)
|
||||
@@ -1332,13 +1336,7 @@ void Achievements::HandleLeaderboardSubmittedEvent(const rc_client_event_t* even
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (EmuConfig.Achievements.SoundEffects && EmuConfig.Achievements.LBSubmitSound)
|
||||
Common::PlaySoundAsync(
|
||||
(EmuConfig.Achievements.LBSubmitSoundName.empty()
|
||||
? Path::Combine(EmuFolders::Resources, DEFAULT_LBSUBMIT_SOUND_NAME)
|
||||
: EmuConfig.Achievements.LBSubmitSoundName).c_str()
|
||||
);
|
||||
Achievements::PlayAchievementSound(EmuConfig.Achievements.LBSubmitSound, EmuConfig.Achievements.LBSubmitSoundName, DEFAULT_LBSUBMIT_SOUND_NAME);
|
||||
}
|
||||
|
||||
void Achievements::HandleLeaderboardScoreboardEvent(const rc_client_event_t* event)
|
||||
@@ -2032,6 +2030,9 @@ void Achievements::ClearUIState()
|
||||
rc_client_destroy_achievement_list(s_achievement_list);
|
||||
s_achievement_list = nullptr;
|
||||
}
|
||||
|
||||
s_achievement_buckets_collapsed.clear();
|
||||
s_leaderboard_buckets_collapsed.clear();
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
@@ -2419,6 +2420,9 @@ bool Achievements::PrepareAchievementsWindow()
|
||||
CloseSubset();
|
||||
|
||||
s_subset_list = rc_client_create_subset_list(s_client);
|
||||
if (!s_subset_list)
|
||||
Console.Warning("Achievements: rc_client_create_subset_list() returned null");
|
||||
s_achievement_buckets_collapsed.clear();
|
||||
|
||||
if (s_achievement_list)
|
||||
rc_client_destroy_achievement_list(s_achievement_list);
|
||||
@@ -2433,6 +2437,131 @@ bool Achievements::PrepareAchievementsWindow()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Achievements::DrawSubsetSidebar(float sidebar_width, bool& sidebar_has_focus, bool leaderboards_only)
|
||||
{
|
||||
if (!s_subset_list)
|
||||
return false;
|
||||
|
||||
using ImGuiFullscreen::g_medium_font;
|
||||
using ImGuiFullscreen::LayoutScale;
|
||||
|
||||
static constexpr float alpha = 0.8f;
|
||||
const ImVec4 sidebar_bg(0.10f, 0.10f, 0.10f, alpha);
|
||||
ImGui::PushStyleColor(ImGuiCol_ChildBg, sidebar_bg);
|
||||
ImGui::PushStyleColor(ImGuiCol_NavCursor, IM_COL32(0, 0, 0, 0));
|
||||
|
||||
bool subset_selected = false;
|
||||
|
||||
if (ImGui::BeginChild("subset_sidebar", ImVec2(sidebar_width, 0.0f), 0, 0))
|
||||
{
|
||||
sidebar_has_focus = ImGui::IsWindowFocused();
|
||||
ImGuiFullscreen::BeginMenuButtons();
|
||||
|
||||
const float padding = LayoutScale(10.0f);
|
||||
const float spacing = LayoutScale(8.0f);
|
||||
const float icon_size = LayoutScale(28.0f);
|
||||
|
||||
for (u32 i = 0; i < s_subset_list->num_subsets; i++)
|
||||
{
|
||||
const rc_client_subset_t* subset = s_subset_list->subsets[i];
|
||||
if (leaderboards_only && subset->num_leaderboards == 0)
|
||||
continue;
|
||||
|
||||
TinyString id_str;
|
||||
id_str.format("sidebar_subset_{}", subset->id);
|
||||
|
||||
ImRect bb;
|
||||
bool visible, hovered;
|
||||
ImGuiFullscreen::MenuButtonFrame(id_str, true, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
||||
&visible, &hovered, &bb.Min, &bb.Max, 0, 1.0f);
|
||||
|
||||
if (s_open_subset && s_open_subset->id == subset->id)
|
||||
{
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(
|
||||
ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x + LayoutScale(4.0f), bb.Max.y), IM_COL32(52, 152, 219, 255));
|
||||
}
|
||||
|
||||
const ImVec2 icon_min(bb.Min.x + padding, bb.Min.y + (bb.Max.y - bb.Min.y - icon_size) * 0.5f);
|
||||
const ImVec2 icon_max(icon_min.x + icon_size, icon_min.y + icon_size);
|
||||
|
||||
std::string badge_path = GetSubsetBadgePath(subset);
|
||||
if (!badge_path.empty())
|
||||
{
|
||||
GSTexture* badge = ImGuiFullscreen::GetCachedTextureAsync(badge_path);
|
||||
if (badge)
|
||||
{
|
||||
ImGui::GetWindowDrawList()->AddImage(reinterpret_cast<ImTextureID>(badge->GetNativeHandle()),
|
||||
icon_min, icon_max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
}
|
||||
|
||||
const ImRect text_bb(ImVec2(icon_max.x + spacing, bb.Min.y), ImVec2(bb.Max.x - padding, bb.Max.y));
|
||||
ImGui::PushFont(g_medium_font.first, g_medium_font.second);
|
||||
ImGuiFullscreen::RenderTextClippedWithShadow(
|
||||
text_bb.Min, text_bb.Max, subset->title, nullptr, nullptr, ImVec2(0.0f, 0.5f), &text_bb);
|
||||
ImGui::PopFont();
|
||||
|
||||
if (ImGui::IsItemClicked() || ImGui::IsItemActivated())
|
||||
{
|
||||
OpenSubset(subset);
|
||||
subset_selected = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiFullscreen::EndMenuButtons();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::PopStyleColor(2);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
|
||||
ImGui::SameLine();
|
||||
ImGui::PopStyleVar();
|
||||
return subset_selected;
|
||||
}
|
||||
|
||||
void Achievements::DrawSubsetSidebarFooter(bool sidebar_has_focus)
|
||||
{
|
||||
if (ImGuiFullscreen::IsGamepadInputSource())
|
||||
{
|
||||
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
|
||||
const auto glyphs = ImGuiFullscreen::GetGamepadGlyphs();
|
||||
if (sidebar_has_focus)
|
||||
{
|
||||
ImGuiFullscreen::SetFullscreenFooterText(std::array{
|
||||
std::make_pair(glyphs.dpad_ud, TRANSLATE_SV("Achievements", "Navigate Subsets")),
|
||||
std::make_pair(glyphs.confirm(circleOK), TRANSLATE_SV("Achievements", "Select")),
|
||||
std::make_pair(glyphs.cancel(circleOK), TRANSLATE_SV("Achievements", "Back")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuiFullscreen::SetFullscreenFooterText(std::array{
|
||||
std::make_pair(glyphs.dpad_ud, TRANSLATE_SV("Achievements", "Change Selection")),
|
||||
std::make_pair(glyphs.cancel(circleOK), TRANSLATE_SV("Achievements", "Subsets")),
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sidebar_has_focus)
|
||||
{
|
||||
ImGuiFullscreen::SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, TRANSLATE_SV("Achievements", "Navigate Subsets")),
|
||||
std::make_pair(ICON_PF_ENTER, TRANSLATE_SV("Achievements", "Select")),
|
||||
std::make_pair(ICON_PF_ESC, TRANSLATE_SV("Achievements", "Back")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuiFullscreen::SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, TRANSLATE_SV("Achievements", "Change Selection")),
|
||||
std::make_pair(ICON_PF_ESC, TRANSLATE_SV("Achievements", "Subsets")),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Achievements::DrawAchievementsWindow()
|
||||
{
|
||||
using ImGuiFullscreen::g_large_font;
|
||||
@@ -2449,7 +2578,10 @@ void Achievements::DrawAchievementsWindow()
|
||||
Achievements::IdleUpdate();
|
||||
|
||||
const bool has_multiple_subsets = (s_subset_list && s_subset_list->num_subsets > 1);
|
||||
bool s_sidebar_has_focus = false;
|
||||
static bool sidebar_has_focus = false;
|
||||
static bool focus_sidebar = false;
|
||||
if (!has_multiple_subsets)
|
||||
sidebar_has_focus = false;
|
||||
|
||||
static constexpr float alpha = 0.8f;
|
||||
static constexpr float heading_alpha = 0.95f;
|
||||
@@ -2493,11 +2625,18 @@ void Achievements::DrawAchievementsWindow()
|
||||
SmallString text;
|
||||
ImVec2 text_size;
|
||||
|
||||
const bool wants_close = ImGuiFullscreen::WantsToCloseMenu();
|
||||
if (ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_XMARK, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
|
||||
ImGuiFullscreen::WantsToCloseMenu())
|
||||
(wants_close && (!has_multiple_subsets || sidebar_has_focus)))
|
||||
{
|
||||
sidebar_has_focus = false;
|
||||
FullscreenUI::ReturnToPreviousWindow();
|
||||
}
|
||||
else if (has_multiple_subsets && !sidebar_has_focus && wants_close)
|
||||
{
|
||||
sidebar_has_focus = true;
|
||||
focus_sidebar = true;
|
||||
}
|
||||
|
||||
const ImRect title_bb(ImVec2(left, top), ImVec2(right, top + GetLineHeight(g_large_font)));
|
||||
text.assign(s_open_subset ? s_open_subset->title : s_game_title);
|
||||
@@ -2589,75 +2728,13 @@ void Achievements::DrawAchievementsWindow()
|
||||
{
|
||||
if (has_multiple_subsets)
|
||||
{
|
||||
const ImVec4 sidebar_bg(0.10f, 0.10f, 0.10f, alpha);
|
||||
ImGui::PushStyleColor(ImGuiCol_ChildBg, sidebar_bg);
|
||||
|
||||
if (ImGui::BeginChild("subset_sidebar", ImVec2(sidebar_width, 0.0f), ImGuiChildFlags_NavFlattened, 0))
|
||||
if (focus_sidebar)
|
||||
{
|
||||
ImGuiFullscreen::BeginMenuButtons();
|
||||
|
||||
for (u32 i = 0; i < s_subset_list->num_subsets; i++)
|
||||
{
|
||||
const rc_client_subset_t* subset = s_subset_list->subsets[i];
|
||||
TinyString id_str;
|
||||
id_str.format("sidebar_subset_{}", subset->id);
|
||||
|
||||
ImRect bb;
|
||||
bool visible, hovered;
|
||||
ImGuiFullscreen::MenuButtonFrame(id_str, true, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
||||
&visible, &hovered, &bb.Min, &bb.Max, 0, 1.0f);
|
||||
|
||||
if (ImGui::IsItemHovered() || ImGui::IsItemFocused())
|
||||
s_sidebar_has_focus = true;
|
||||
|
||||
const float padding = LayoutScale(10.0f);
|
||||
const float spacing = LayoutScale(8.0f);
|
||||
const float icon_size = LayoutScale(28.0f);
|
||||
|
||||
if (s_open_subset && s_open_subset->id == subset->id)
|
||||
{
|
||||
const float line_width = LayoutScale(4.0f);
|
||||
const ImVec2 line_min(bb.Min.x, bb.Min.y);
|
||||
const ImVec2 line_max(bb.Min.x + line_width, bb.Max.y);
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(line_min, line_max, IM_COL32(52, 152, 219, 255));
|
||||
}
|
||||
|
||||
const ImVec2 icon_min(bb.Min.x + padding, bb.Min.y + (bb.Max.y - bb.Min.y - icon_size) * 0.5f);
|
||||
const ImVec2 icon_max(icon_min.x + icon_size, icon_min.y + icon_size);
|
||||
|
||||
std::string badge_path = GetSubsetBadgePath(subset);
|
||||
if (!badge_path.empty())
|
||||
{
|
||||
GSTexture* badge = ImGuiFullscreen::GetCachedTextureAsync(badge_path);
|
||||
if (badge)
|
||||
{
|
||||
ImGui::GetWindowDrawList()->AddImage(reinterpret_cast<ImTextureID>(badge->GetNativeHandle()),
|
||||
icon_min, icon_max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
}
|
||||
|
||||
const float text_x = icon_max.x + spacing;
|
||||
const ImRect text_bb(ImVec2(text_x, bb.Min.y), ImVec2(bb.Max.x - padding, bb.Max.y));
|
||||
|
||||
ImGui::PushFont(g_medium_font.first, g_medium_font.second);
|
||||
ImGuiFullscreen::RenderTextClippedWithShadow(
|
||||
text_bb.Min, text_bb.Max, subset->title, nullptr, nullptr, ImVec2(0.0f, 0.5f), &text_bb);
|
||||
ImGui::PopFont();
|
||||
|
||||
if (ImGui::IsItemClicked() || ImGui::IsItemActivated())
|
||||
OpenSubset(subset);
|
||||
}
|
||||
|
||||
ImGuiFullscreen::EndMenuButtons();
|
||||
ImGui::SetNextWindowFocus();
|
||||
focus_sidebar = false;
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
if (ImGui::IsItemHovered() || ImGui::IsItemFocused())
|
||||
s_sidebar_has_focus = true;
|
||||
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
ImGui::SameLine();
|
||||
if (DrawSubsetSidebar(sidebar_width, sidebar_has_focus, false))
|
||||
ImGui::SetNextWindowFocus();
|
||||
}
|
||||
|
||||
const float content_width = has_multiple_subsets ? (display_size.x - sidebar_width) : display_size.x;
|
||||
@@ -2667,12 +2744,9 @@ void Achievements::DrawAchievementsWindow()
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryColor));
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
|
||||
|
||||
if (ImGui::BeginChild("achievements_content", ImVec2(content_width, 0.0f), ImGuiChildFlags_NavFlattened, 0))
|
||||
if (ImGui::BeginChild("achievements_content", ImVec2(content_width, 0.0f), 0, 0))
|
||||
{
|
||||
if (ImGui::IsWindowHovered() || ImGui::IsWindowFocused())
|
||||
s_sidebar_has_focus = false;
|
||||
|
||||
static std::map<std::pair<u32, u32>, bool> buckets_collapsed;
|
||||
static const char* bucket_names[NUM_RC_CLIENT_ACHIEVEMENT_BUCKETS] = {
|
||||
TRANSLATE_NOOP("Achievements", "Unknown"),
|
||||
TRANSLATE_NOOP("Achievements", "Locked"),
|
||||
@@ -2701,7 +2775,7 @@ void Achievements::DrawAchievementsWindow()
|
||||
|
||||
pxAssert(bucket.bucket_type < NUM_RC_CLIENT_ACHIEVEMENT_BUCKETS);
|
||||
|
||||
bool& bucket_collapsed = buckets_collapsed[std::make_pair(bucket.subset_id, bucket.bucket_type)];
|
||||
bool& bucket_collapsed = s_achievement_buckets_collapsed[std::make_pair(bucket.subset_id, bucket.bucket_type)];
|
||||
const char* translated_bucket_name = Host::TranslateToCString("Achievements", bucket_names[bucket.bucket_type]);
|
||||
|
||||
bucket_collapsed ^=
|
||||
@@ -2726,54 +2800,9 @@ void Achievements::DrawAchievementsWindow()
|
||||
ImGuiFullscreen::EndFullscreenWindow();
|
||||
|
||||
if (has_multiple_subsets)
|
||||
{
|
||||
if (ImGuiFullscreen::IsGamepadInputSource())
|
||||
{
|
||||
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
|
||||
const auto glyphs = ImGuiFullscreen::GetGamepadGlyphs();
|
||||
if (s_sidebar_has_focus)
|
||||
{
|
||||
ImGuiFullscreen::SetFullscreenFooterText(std::array{
|
||||
std::make_pair(glyphs.dpad_ud, TRANSLATE_SV("Achievements", "Navigate Subsets")),
|
||||
std::make_pair(glyphs.dpad_lr, TRANSLATE_SV("Achievements", "Back to List")),
|
||||
std::make_pair(glyphs.confirm(circleOK), TRANSLATE_SV("Achievements", "Select")),
|
||||
std::make_pair(glyphs.cancel(circleOK), TRANSLATE_SV("Achievements", "Back")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuiFullscreen::SetFullscreenFooterText(std::array{
|
||||
std::make_pair(glyphs.dpad_lr, TRANSLATE_SV("Achievements", "Navigate Subsets")),
|
||||
std::make_pair(glyphs.dpad_ud, TRANSLATE_SV("Achievements", "Change Selection")),
|
||||
std::make_pair(glyphs.cancel(circleOK), TRANSLATE_SV("Achievements", "Back")),
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_sidebar_has_focus)
|
||||
{
|
||||
ImGuiFullscreen::SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, TRANSLATE_SV("Achievements", "Navigate Subsets")),
|
||||
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, TRANSLATE_SV("Achievements", "Back to List")),
|
||||
std::make_pair(ICON_PF_ENTER, TRANSLATE_SV("Achievements", "Select")),
|
||||
std::make_pair(ICON_PF_ESC, TRANSLATE_SV("Achievements", "Back")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuiFullscreen::SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, TRANSLATE_SV("Achievements", "Navigate Subsets")),
|
||||
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, TRANSLATE_SV("Achievements", "Change Selection")),
|
||||
std::make_pair(ICON_PF_ESC, TRANSLATE_SV("Achievements", "Back")),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
DrawSubsetSidebarFooter(sidebar_has_focus);
|
||||
else
|
||||
{
|
||||
FullscreenUI::SetStandardSelectionFooterText(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Achievements::DrawAchievement(const rc_client_achievement_t* cheevo)
|
||||
@@ -2989,9 +3018,21 @@ bool Achievements::PrepareLeaderboardsWindow()
|
||||
|
||||
s_achievement_badge_paths = {};
|
||||
CloseLeaderboard();
|
||||
|
||||
if (s_subset_list)
|
||||
{
|
||||
rc_client_destroy_subset_list(s_subset_list);
|
||||
s_subset_list = nullptr;
|
||||
}
|
||||
CloseSubset();
|
||||
s_subset_list = rc_client_create_subset_list(client);
|
||||
if (!s_subset_list)
|
||||
Console.Warning("Achievements: rc_client_create_subset_list() returned null");
|
||||
s_leaderboard_buckets_collapsed.clear();
|
||||
|
||||
if (s_leaderboard_list)
|
||||
rc_client_destroy_leaderboard_list(s_leaderboard_list);
|
||||
s_leaderboard_list = rc_client_create_leaderboard_list(client, RC_CLIENT_LEADERBOARD_LIST_GROUPING_NONE);
|
||||
s_leaderboard_list = rc_client_create_leaderboard_list(client, RC_CLIENT_LEADERBOARD_LIST_GROUPING_TRACKING);
|
||||
if (!s_leaderboard_list)
|
||||
{
|
||||
Console.Error("Achievements: rc_client_create_leaderboard_list() returned null");
|
||||
@@ -3004,6 +3045,18 @@ bool Achievements::PrepareLeaderboardsWindow()
|
||||
s_restore_leaderboard_scroll = false;
|
||||
s_leaderboard_list_scroll = 0.0f;
|
||||
|
||||
if (s_subset_list)
|
||||
{
|
||||
for (u32 i = 0; i < s_subset_list->num_subsets; i++)
|
||||
{
|
||||
if (s_subset_list->subsets[i]->num_leaderboards > 0)
|
||||
{
|
||||
OpenSubset(s_subset_list->subsets[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3027,6 +3080,14 @@ void Achievements::DrawLeaderboardsWindow()
|
||||
const bool is_leaderboard_open = (s_open_leaderboard != nullptr);
|
||||
bool close_leaderboard_on_exit = false;
|
||||
|
||||
const bool has_multiple_subsets = (s_subset_list && std::count_if(s_subset_list->subsets,
|
||||
s_subset_list->subsets + s_subset_list->num_subsets,
|
||||
[](const rc_client_subset_t* subset) { return subset->num_leaderboards > 0; }) > 1);
|
||||
static bool sidebar_has_focus = false;
|
||||
static bool focus_sidebar = false;
|
||||
if (!has_multiple_subsets || is_leaderboard_open)
|
||||
sidebar_has_focus = false;
|
||||
|
||||
ImRect bb;
|
||||
|
||||
const ImVec4 background(0.13f, 0.13f, 0.13f, alpha);
|
||||
@@ -3089,11 +3150,18 @@ void Achievements::DrawLeaderboardsWindow()
|
||||
|
||||
if (!is_leaderboard_open)
|
||||
{
|
||||
const bool wants_close = ImGuiFullscreen::WantsToCloseMenu();
|
||||
if (ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_XMARK, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
|
||||
ImGuiFullscreen::WantsToCloseMenu())
|
||||
(wants_close && (!has_multiple_subsets || sidebar_has_focus)))
|
||||
{
|
||||
sidebar_has_focus = false;
|
||||
FullscreenUI::ReturnToPreviousWindow();
|
||||
}
|
||||
else if (has_multiple_subsets && !sidebar_has_focus && wants_close)
|
||||
{
|
||||
sidebar_has_focus = true;
|
||||
focus_sidebar = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3250,36 +3318,105 @@ void Achievements::DrawLeaderboardsWindow()
|
||||
|
||||
if (!is_leaderboard_open)
|
||||
{
|
||||
const float sidebar_width = has_multiple_subsets ? LayoutScale(200.0f) : 0.0f;
|
||||
|
||||
if (ImGuiFullscreen::BeginFullscreenWindow(
|
||||
ImVec2(0.0f, heading_height),
|
||||
ImVec2(display_size.x, display_size.y - heading_height - LayoutScale(ImGuiFullscreen::LAYOUT_FOOTER_HEIGHT)),
|
||||
"leaderboards", background, 0.0f, ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f), 0))
|
||||
"leaderboards", background, 0.0f, ImVec2(0.0f, 0.0f), 0))
|
||||
{
|
||||
if (s_restore_leaderboard_scroll)
|
||||
if (has_multiple_subsets)
|
||||
{
|
||||
ImGui::SetScrollY(s_leaderboard_list_scroll);
|
||||
s_restore_leaderboard_scroll = false;
|
||||
if (focus_sidebar)
|
||||
{
|
||||
ImGui::SetNextWindowFocus();
|
||||
focus_sidebar = false;
|
||||
}
|
||||
if (DrawSubsetSidebar(sidebar_width, sidebar_has_focus, true))
|
||||
ImGui::SetNextWindowFocus();
|
||||
}
|
||||
|
||||
const bool had_pending_focus_request = s_restore_leaderboard_focus;
|
||||
const float content_width = has_multiple_subsets ? (display_size.x - sidebar_width) : display_size.x;
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ChildBg, background);
|
||||
ImGui::PushStyleColor(ImGuiCol_Header, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryDarkColor));
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryColor));
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
|
||||
|
||||
ImGuiFullscreen::BeginMenuButtons();
|
||||
|
||||
for (u32 bucket_index = 0; bucket_index < s_leaderboard_list->num_buckets; bucket_index++)
|
||||
if (ImGui::BeginChild("leaderboards_content", ImVec2(content_width, 0.0f), 0, 0))
|
||||
{
|
||||
const rc_client_leaderboard_bucket_t& bucket = s_leaderboard_list->buckets[bucket_index];
|
||||
for (u32 i = 0; i < bucket.num_leaderboards; i++)
|
||||
DrawLeaderboardListEntry(bucket.leaderboards[i]);
|
||||
|
||||
if (s_restore_leaderboard_scroll)
|
||||
{
|
||||
ImGui::SetScrollY(s_leaderboard_list_scroll);
|
||||
s_restore_leaderboard_scroll = false;
|
||||
}
|
||||
|
||||
const bool had_pending_focus_request = s_restore_leaderboard_focus;
|
||||
|
||||
ImGuiFullscreen::BeginMenuButtons();
|
||||
|
||||
static const char* lboard_bucket_names[NUM_RC_CLIENT_LEADERBOARD_BUCKETS] = {
|
||||
TRANSLATE_NOOP("Achievements", "Unknown"),
|
||||
TRANSLATE_NOOP("Achievements", "Inactive"),
|
||||
TRANSLATE_NOOP("Achievements", "Active"),
|
||||
TRANSLATE_NOOP("Achievements", "Unsupported"),
|
||||
TRANSLATE_NOOP("Achievements", "All"),
|
||||
};
|
||||
const bool show_bucket_headers = (s_leaderboard_list->num_buckets > 1);
|
||||
|
||||
for (u32 bucket_index = 0; bucket_index < s_leaderboard_list->num_buckets; bucket_index++)
|
||||
{
|
||||
const rc_client_leaderboard_bucket_t& bucket = s_leaderboard_list->buckets[bucket_index];
|
||||
if (s_open_subset && bucket.subset_id != 0 && bucket.subset_id != s_open_subset->id)
|
||||
continue;
|
||||
if (show_bucket_headers)
|
||||
{
|
||||
pxAssert(bucket.bucket_type < NUM_RC_CLIENT_LEADERBOARD_BUCKETS);
|
||||
const char* type_name = Host::TranslateToCString("Achievements", lboard_bucket_names[bucket.bucket_type]);
|
||||
|
||||
TinyString bucket_label;
|
||||
if (bucket.subset_id != 0 && !s_open_subset && s_subset_list)
|
||||
{
|
||||
auto subset_iter = std::find_if(s_subset_list->subsets, s_subset_list->subsets + s_subset_list->num_subsets,
|
||||
[&](const rc_client_subset_t* s) { return s->id == bucket.subset_id; });
|
||||
if (subset_iter != s_subset_list->subsets + s_subset_list->num_subsets)
|
||||
bucket_label.format("{} - {}", (*subset_iter)->title, type_name);
|
||||
else
|
||||
bucket_label.assign(type_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
bucket_label.assign(type_name);
|
||||
}
|
||||
|
||||
bool& bucket_collapsed = s_leaderboard_buckets_collapsed[std::make_pair(bucket.subset_id, bucket.bucket_type)];
|
||||
if (ImGuiFullscreen::MenuHeadingButton(
|
||||
bucket_label, bucket_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP))
|
||||
bucket_collapsed = !bucket_collapsed;
|
||||
if (bucket_collapsed)
|
||||
continue;
|
||||
}
|
||||
for (u32 i = 0; i < bucket.num_leaderboards; i++)
|
||||
DrawLeaderboardListEntry(bucket.leaderboards[i]);
|
||||
}
|
||||
|
||||
ImGuiFullscreen::EndMenuButtons();
|
||||
|
||||
if (had_pending_focus_request && s_restore_leaderboard_focus)
|
||||
s_restore_leaderboard_focus = false;
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGuiFullscreen::EndMenuButtons();
|
||||
|
||||
if (had_pending_focus_request && s_restore_leaderboard_focus)
|
||||
s_restore_leaderboard_focus = false;
|
||||
ImGui::PopStyleColor(4);
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
ImGuiFullscreen::EndFullscreenWindow();
|
||||
|
||||
FullscreenUI::SetStandardSelectionFooterText(true);
|
||||
if (has_multiple_subsets)
|
||||
DrawSubsetSidebarFooter(sidebar_has_focus);
|
||||
else
|
||||
FullscreenUI::SetStandardSelectionFooterText(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -67,6 +67,9 @@ namespace Achievements
|
||||
/// Called when the system changes game, or is booting.
|
||||
void GameChanged(u32 disc_crc, u32 crc);
|
||||
|
||||
/// Play achievement related sounds effects
|
||||
void PlayAchievementSound(bool is_specific_sound_enabled, const std::string& custom_sound_name, const std::string& default_sound_name);
|
||||
|
||||
/// Re-enables hardcode mode if it is enabled in the settings.
|
||||
bool ResetHardcoreMode(bool is_booting);
|
||||
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
#include "common/Pcsx2Defs.h"
|
||||
|
||||
static const u32 BIAS = 2; // Bus is half of the actual ps2 speed
|
||||
static const u32 PS2CLK = 294912000; //hz /* 294.912 mhz */
|
||||
extern u32 PSXCLK; /* 36.864 Mhz */
|
||||
static const u32 PS2CLK = 294912000; //Hz /* 294.912 MHz */
|
||||
extern u32 PSXCLK; /* 36.864 MHz */
|
||||
|
||||
|
||||
#include "Memory.h"
|
||||
|
||||
@@ -399,6 +399,7 @@ enum class SavestateCompressionLevel : u8
|
||||
enum class GSHardwareDownloadMode : u8
|
||||
{
|
||||
Enabled,
|
||||
EnabledForceFull,
|
||||
NoReadbacks,
|
||||
Unsynchronized,
|
||||
Disabled
|
||||
@@ -793,6 +794,9 @@ struct Pcsx2Config
|
||||
HWMipmap : 1,
|
||||
HWAccurateAlphaTest : 1,
|
||||
HWAA1 : 1,
|
||||
HWROV : 1,
|
||||
HWROVLogging : 1,
|
||||
HWROVBarriersVK : 1,
|
||||
ManualUserHacks : 1,
|
||||
UserHacks_AlignSpriteX : 1,
|
||||
UserHacks_CPUFBConversion : 1,
|
||||
|
||||
@@ -161,7 +161,8 @@ static bool OpenGSDevice(GSRendererType renderer, bool clear_state_on_fail, bool
|
||||
return false;
|
||||
}
|
||||
|
||||
GSConfig.OsdShowGPU = GSConfig.OsdShowGPU && g_gs_device->SetGPUTimingEnabled(true);
|
||||
if (!g_gs_device->SetGPUTimingEnabled(true))
|
||||
GSConfig.OsdShowGPU = false;
|
||||
|
||||
Console.WriteLn(Color_StrongGreen, "%s Graphics Driver Info:", GSDevice::RenderAPIToString(new_api));
|
||||
Console.WriteLn(g_gs_device->GetDriverInfo());
|
||||
@@ -701,16 +702,36 @@ void GSgetStats(SmallStringBase& info)
|
||||
}
|
||||
else
|
||||
{
|
||||
info.format("{} HW | {} PRIM | {} DRW | {} DRWC | {} BAR | {} RP | {} RB | {} TC | {} TU",
|
||||
api_name,
|
||||
(int)pm.Get(GSPerfMon::Prim),
|
||||
(int)pm.Get(GSPerfMon::Draw),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::DrawCalls)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::Barriers)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::RenderPasses)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::Readbacks)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::TextureCopies)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::TextureUploads)));
|
||||
if (!GSConfig.HWROV)
|
||||
{
|
||||
info.format("{} HW | {} PRIM | {} DRW | {} DRWC | {} BAR | {} RP | {} RB | {} TC | {} TU",
|
||||
api_name,
|
||||
(int)pm.Get(GSPerfMon::Prim),
|
||||
(int)pm.Get(GSPerfMon::Draw),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::DrawCalls)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::Barriers)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::RenderPasses)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::Readbacks)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::TextureCopies)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::TextureUploads)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add ROV stats along standard stats.
|
||||
info.format("{} HW | {} PRIM | {} DRW | {}/{} DRWC | {}/{} BAR | {} RP | {} RB | {}/{} TC | {} TU",
|
||||
api_name,
|
||||
(int)pm.Get(GSPerfMon::Prim),
|
||||
(int)pm.Get(GSPerfMon::Draw),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::DrawCalls)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::DrawCallsROV)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::Barriers)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::BarriersROV)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::RenderPasses)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::Readbacks)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::TextureCopies)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::DepthCopiesROV)),
|
||||
(int)std::ceil(pm.Get(GSPerfMon::TextureUploads)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -858,9 +879,9 @@ void GSUpdateConfig(const Pcsx2Config::GSOptions& new_config)
|
||||
g_gs_renderer->PurgeTextureCache(true, false, true);
|
||||
}
|
||||
|
||||
if (GSConfig.OsdShowGPU != old_config.OsdShowGPU)
|
||||
if (GSConfig.OsdShowGPU && !old_config.OsdShowGPU)
|
||||
{
|
||||
if (!g_gs_device->SetGPUTimingEnabled(GSConfig.OsdShowGPU))
|
||||
if (!g_gs_device->SetGPUTimingEnabled(true))
|
||||
GSConfig.OsdShowGPU = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,10 +46,15 @@
|
||||
#define GL_POP() g_gs_device->PopDebugGroup()
|
||||
#define GL_INS(...) g_gs_device->InsertDebugMessage(GSDevice::DebugMessageCategory::Message, __VA_ARGS__)
|
||||
#define GL_PERF(...) g_gs_device->InsertDebugMessage(GSDevice::DebugMessageCategory::Performance, __VA_ARGS__)
|
||||
#define GL_ROV(...) \
|
||||
if (GSConfig.HWROVLogging) \
|
||||
Console.Warning(__VA_ARGS__); \
|
||||
g_gs_device->InsertDebugMessage(GSDevice::DebugMessageCategory::Message, __VA_ARGS__);
|
||||
#else
|
||||
#define GL_PUSH_(...) (void)(0)
|
||||
#define GL_PUSH(...) (void)(0)
|
||||
#define GL_POP() (void)(0)
|
||||
#define GL_INS(...) (void)(0)
|
||||
#define GL_PERF(...) (void)(0)
|
||||
#define GL_ROV(...) (void)(0)
|
||||
#endif
|
||||
|
||||
@@ -23,6 +23,9 @@ public:
|
||||
SyncPoint,
|
||||
Barriers,
|
||||
RenderPasses,
|
||||
DepthCopiesROV, // Overlaps with regular texture copies.
|
||||
DrawCallsROV, // Overlaps with regular draw calls.
|
||||
BarriersROV, // Overlaps with regular barriers.
|
||||
CounterLast,
|
||||
|
||||
// Reused counters for HW.
|
||||
|
||||
@@ -203,8 +203,8 @@ enum GS_AFAIL
|
||||
|
||||
enum GS_ALPHA_BITS
|
||||
{
|
||||
ALPHA_ABC_CS = 0,
|
||||
ALPHA_ABC_CD = 1,
|
||||
ALPHA_ABD_CS = 0,
|
||||
ALPHA_ABD_CD = 1,
|
||||
ALPHA_C_AS = 0,
|
||||
ALPHA_C_AD = 1,
|
||||
ALPHA_C_FIX = 2,
|
||||
|
||||
@@ -355,11 +355,15 @@ void GSState::ResetDrawBufferIdx()
|
||||
m_vertex = &m_vertex_buffers[m_current_buffer_idx];
|
||||
|
||||
if (m_index->tail == 0)
|
||||
{
|
||||
m_backed_up_ctx = -1;
|
||||
|
||||
m_dirty_gs_regs = 0;
|
||||
|
||||
//DevCon.Warning("New round of draws buffer %d vertex tail %d index tail %d TME %d TBP0 0x%x draw %d", m_current_buffer_idx, m_vertex->tail, m_index->tail, m_env.PRIM.TME, m_env.CTXT[m_env.PRIM.CTXT].TEX0.TBP0, s_n);
|
||||
m_dirty_gs_regs = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_dirty_gs_regs = m_env_buffers[m_current_buffer_idx].m_dirty_regs;
|
||||
temp_draw_rect = m_env_buffers[m_current_buffer_idx].draw_rect;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -398,8 +402,7 @@ void GSState::FlushBuffers(bool flush_base_only, bool use_flush_reason, GSFlushR
|
||||
else if (m_index_buffers[0].tail == 0)
|
||||
return;
|
||||
|
||||
int max_flushes = flush_base_only ? 1 : m_used_buffers_idx;
|
||||
//DevCon.Warning("Flushing %d draw buffers from draw %d", m_used_buffers_idx, s_n);
|
||||
const int max_flushes = flush_base_only ? 1 : m_used_buffers_idx;
|
||||
for (int i = 0; i < max_flushes; i++)
|
||||
{
|
||||
m_current_buffer_idx = i;
|
||||
@@ -431,7 +434,7 @@ void GSState::FlushBuffers(bool flush_base_only, bool use_flush_reason, GSFlushR
|
||||
}
|
||||
else if (restore_env)
|
||||
memcpy(&m_env, &m_temp_env, sizeof(m_env));
|
||||
//DevCon.Warning("Flushing position %d ABE is %d TME %d TEX0 TBP %x", i, m_prev_env.PRIM.ABE, m_prev_env.PRIM.TME, m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.TBP0);
|
||||
|
||||
if (use_flush_reason && (i == current_idx || flush_reason == VSYNC))
|
||||
FlushDraw(flush_reason);
|
||||
else
|
||||
@@ -443,7 +446,6 @@ void GSState::FlushBuffers(bool flush_base_only, bool use_flush_reason, GSFlushR
|
||||
m_current_buffer_idx = current_idx;
|
||||
m_index = &m_index_buffers[m_current_buffer_idx];
|
||||
m_vertex = &m_vertex_buffers[m_current_buffer_idx];
|
||||
m_dirty_gs_regs = 0;
|
||||
|
||||
const int ctx = m_env_buffers[m_current_buffer_idx].m_backed_up_ctx;
|
||||
std::memcpy(&m_prev_env, &m_env_buffers[m_current_buffer_idx].m_env, 88);
|
||||
@@ -451,8 +453,6 @@ void GSState::FlushBuffers(bool flush_base_only, bool use_flush_reason, GSFlushR
|
||||
std::memcpy(&m_prev_env.CTXT[1], &m_env_buffers[m_current_buffer_idx].m_env.CTXT[1], 96);
|
||||
std::memcpy(&m_prev_env.CTXT[ctx].offset, &m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].offset, sizeof(m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].offset));
|
||||
std::memcpy(&m_prev_env.CTXT[ctx].scissor, &m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].scissor, sizeof(m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].scissor));
|
||||
//DevCon.Warning("Flush complete, draw now %d", s_n);
|
||||
//UpdateContext();
|
||||
}
|
||||
|
||||
void GSState::PushBuffer()
|
||||
@@ -460,7 +460,6 @@ void GSState::PushBuffer()
|
||||
// Just in case it tries to overflow.
|
||||
if (m_used_buffers_idx >= MAX_DRAW_BUFFERS)
|
||||
{
|
||||
//DevCon.Warning("Attempted to add a draw to buffer when full. Flushing");
|
||||
FlushBuffers(false, false);
|
||||
ResetDrawBufferIdx();
|
||||
return;
|
||||
@@ -502,7 +501,6 @@ void GSState::PushBuffer()
|
||||
m_dirty_gs_regs = 0;
|
||||
m_used_buffers_idx++;
|
||||
m_recent_buffer_switch = true;
|
||||
//DevCon.Warning("Pushing new buffer %d vertex tail %d index tail %d TME %d TBP0 0x%x draw %d", m_current_buffer_idx, m_vertex->tail, m_index->tail, m_env.PRIM.TME, m_env.CTXT[m_env.PRIM.CTXT].TEX0.TBP0, s_n);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -516,10 +514,11 @@ bool GSState::CanBufferNewDraw()
|
||||
|
||||
// If the base draw isn't writing to the Z buffer, but following draws do, we can't use it.
|
||||
// Also the base draw needs to be solid, not an alpha blend.
|
||||
if (base_context.ZBUF.ZMSK || cur_context.FRAME.FBP != base_context.FRAME.FBP || cur_context.ZBUF.ZBP != base_context.ZBUF.ZBP || (m_env_buffers[0].m_env.PRIM.TME && base_context.TEX0.TFX > TFX_DECAL) ||
|
||||
if (base_context.ZBUF.ZMSK || cur_context.FRAME.FBP != base_context.FRAME.FBP || cur_context.ZBUF.ZBP != base_context.ZBUF.ZBP || (m_env_buffers[0].m_env.PRIM.TME &&
|
||||
(base_context.TEX0.TFX > TFX_DECAL || (m_env_buffers[0].m_env.PRIM.ABE && !base_context.TEX0.TCC && m_v.RGBAQ.A != 128))) ||
|
||||
((base_context.TEST.ATE && base_context.TEST.ATST > ATST_ALWAYS && base_context.TEST.AREF != 0) && (base_context.TEST.AFAIL & AFAIL_FB_ONLY) == AFAIL_KEEP))
|
||||
{
|
||||
//DevCon.Warning("Flushing, cannot buffer draw due to incompatible base");
|
||||
// Incompatible base.
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -538,6 +537,8 @@ bool GSState::CanBufferNewDraw()
|
||||
if (!std::memcmp(&m_env_buffers[i].m_env, &m_env, 88))
|
||||
{
|
||||
GSDrawingEnvironment& buffered_ctx = m_env_buffers[i].m_env;
|
||||
if (m_index_buffers[i].tail > m_index_buffers[0].tail)
|
||||
return false;
|
||||
|
||||
if (buffered_ctx.CTXT[ctx].SCISSOR.U64 ^ cur_context.SCISSOR.U64)
|
||||
continue;
|
||||
@@ -561,6 +562,9 @@ bool GSState::CanBufferNewDraw()
|
||||
continue;
|
||||
if (buffered_ctx.CTXT[ctx].TEX1.U32[0] ^ cur_context.TEX1.U32[0])
|
||||
continue;
|
||||
if (buffered_ctx.CTXT[ctx].TEX1.MXL != cur_context.TEX1.MXL)
|
||||
continue;
|
||||
|
||||
if (cur_context.TEX1.MXL)
|
||||
{
|
||||
if (buffered_ctx.CTXT[ctx].TEX1.U32[1] ^ cur_context.TEX1.U32[1])
|
||||
@@ -596,27 +600,32 @@ bool GSState::CanBufferNewDraw()
|
||||
if (i == 1 && !m_env_buffers[i].draw_rect.eq(m_env_buffers[0].draw_rect))
|
||||
{
|
||||
FlushWrite();
|
||||
|
||||
FlushBuffers(true, false);
|
||||
const bool base_only = m_env_buffers[i].draw_rect.rintersect(m_env_buffers[0].draw_rect).rempty();
|
||||
FlushBuffers(base_only, false);
|
||||
ResetDrawBufferIdx();
|
||||
i = -1;
|
||||
continue;
|
||||
if (!base_only)
|
||||
break;
|
||||
else
|
||||
{
|
||||
i = -1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/*if (i != (m_current_buffer_idx + 1) && i != 0)
|
||||
return false;*/
|
||||
// We found a matching draw
|
||||
//DevCon.Warning("Matching buffered draw detected in index %d, using", i);
|
||||
m_index = &m_index_buffers[i];
|
||||
m_vertex = &m_vertex_buffers[i];
|
||||
|
||||
const u32 copy_amt = m_vertex_buffers[m_current_buffer_idx].tail - m_vertex_buffers[m_current_buffer_idx].head;
|
||||
|
||||
m_recent_buffer_switch = m_vertex->tail == m_vertex->head;
|
||||
m_vertex->tail = m_index->buff[m_index->tail - 1] + 1;
|
||||
if (m_index->tail)
|
||||
m_vertex->tail = m_index->buff[m_index->tail - 1] + 1;
|
||||
else
|
||||
m_vertex->tail = 0;
|
||||
|
||||
if (copy_amt)
|
||||
memcpy(&m_vertex->buff[m_vertex->tail], &m_vertex_buffers[m_current_buffer_idx].buff[m_vertex_buffers[m_current_buffer_idx].head], sizeof(GSVertex) * copy_amt);
|
||||
@@ -654,7 +663,7 @@ bool GSState::CanBufferNewDraw()
|
||||
}
|
||||
|
||||
m_dirty_gs_regs = 0;
|
||||
//DevCon.Warning("Picking buffer %d vertex tail %d index tail %d TME %d TBP0 0x%x dirty %x draw %d", m_current_buffer_idx, m_vertex->tail, m_index->tail, m_env.PRIM.TME, m_env.CTXT[m_env.PRIM.CTXT].TEX0.TBP0, m_dirty_gs_regs, s_n);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -679,7 +688,6 @@ bool GSState::CanBufferNewDraw()
|
||||
return false;
|
||||
|
||||
PushBuffer();
|
||||
//DevCon.Warning("Buffering new draw! now buffering %d", m_used_buffers_idx);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -2607,7 +2615,6 @@ void GSState::FlushPrim()
|
||||
m_quad_check_valid_shuffle = false;
|
||||
m_drawlist.clear();
|
||||
m_drawlist_bbox.clear();
|
||||
m_drawlist_bbox_tex.clear();
|
||||
|
||||
if (GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
|
||||
{
|
||||
@@ -4226,7 +4233,7 @@ bool GSState::TrianglesAreQuads(bool shuffle_check)
|
||||
}
|
||||
|
||||
template<u32 primclass>
|
||||
GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlistImpl(bool save_drawlist, bool save_bbox, float bbox_scale)
|
||||
GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlistImpl(bool save_drawlist, bool save_bbox, float bbox_scale, u32* max_size)
|
||||
{
|
||||
const GSVector4i xyof = m_context->scissor.xyof.xyxy();
|
||||
|
||||
@@ -4274,7 +4281,14 @@ GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlistImpl(bool save_drawlis
|
||||
if (primclass == GS_TRIANGLE_CLASS && m_quad_check_valid && m_are_quads && !using_aa1)
|
||||
{
|
||||
// The triangles-are-quads check already ensures that there is no overlap.
|
||||
m_drawlist.push_back(m_index->tail / n);
|
||||
if (save_drawlist)
|
||||
{
|
||||
m_drawlist.push_back(m_index->tail / n);
|
||||
}
|
||||
else if (max_size)
|
||||
{
|
||||
*max_size = 1;
|
||||
}
|
||||
if (save_bbox)
|
||||
{
|
||||
const GSVector4i draw_area = GSVector4i(m_vt.m_min.p.upld(m_vt.m_max.p) * GSVector4(16.0f)) + xyof;
|
||||
@@ -4286,6 +4300,7 @@ GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlistImpl(bool save_drawlis
|
||||
PRIM_OVERLAP overlap = PRIM_OVERLAP_NO;
|
||||
bool check_quads = (primclass == GS_TRIANGLE_CLASS) && !using_aa1;
|
||||
|
||||
u32 drawlist_size = 0;
|
||||
u32 i = 0;
|
||||
u32 skip = 0; // Number of indices to skip if we have the bbox from the previous iteration.
|
||||
|
||||
@@ -4683,6 +4698,17 @@ GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlistImpl(bool save_drawlis
|
||||
{
|
||||
m_drawlist.push_back((j - i) / n); // Prim count
|
||||
}
|
||||
else if (max_size)
|
||||
{
|
||||
// If the max size pointer is passed it means we just want to peek at
|
||||
// the drawlist size up to the given limit to avoid unecessary work.
|
||||
drawlist_size++;
|
||||
if (drawlist_size >= *max_size)
|
||||
{
|
||||
*max_size = drawlist_size;
|
||||
return drawlist_size > 0 ? PRIM_OVERLAP_YES : PRIM_OVERLAP_UNKNOW;
|
||||
}
|
||||
}
|
||||
else if (j < count)
|
||||
{
|
||||
return PRIM_OVERLAP_YES; // Early exit if not saving drawlist.
|
||||
@@ -4696,92 +4722,33 @@ GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlistImpl(bool save_drawlis
|
||||
all = bbox;
|
||||
i = j;
|
||||
}
|
||||
|
||||
if (max_size)
|
||||
{
|
||||
*max_size = drawlist_size;
|
||||
}
|
||||
|
||||
return overlap;
|
||||
}
|
||||
|
||||
GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlist(bool save_drawlist, bool save_bbox, float bbox_scale)
|
||||
GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlist(bool save_drawlist, bool save_bbox, float bbox_scale, u32* max_size)
|
||||
{
|
||||
switch (m_vt.m_primclass)
|
||||
{
|
||||
case GS_POINT_CLASS:
|
||||
return GetPrimitiveOverlapDrawlistImpl<GS_POINT_CLASS>(save_drawlist, save_bbox, bbox_scale);
|
||||
return GetPrimitiveOverlapDrawlistImpl<GS_POINT_CLASS>(save_drawlist, save_bbox, bbox_scale, max_size);
|
||||
case GS_LINE_CLASS:
|
||||
return GetPrimitiveOverlapDrawlistImpl<GS_LINE_CLASS>(save_drawlist, save_bbox, bbox_scale);
|
||||
return GetPrimitiveOverlapDrawlistImpl<GS_LINE_CLASS>(save_drawlist, save_bbox, bbox_scale, max_size);
|
||||
case GS_TRIANGLE_CLASS:
|
||||
return GetPrimitiveOverlapDrawlistImpl<GS_TRIANGLE_CLASS>(save_drawlist, save_bbox, bbox_scale);
|
||||
return GetPrimitiveOverlapDrawlistImpl<GS_TRIANGLE_CLASS>(save_drawlist, save_bbox, bbox_scale, max_size);
|
||||
case GS_SPRITE_CLASS:
|
||||
return GetPrimitiveOverlapDrawlistImpl<GS_SPRITE_CLASS>(save_drawlist, save_bbox, bbox_scale);
|
||||
return GetPrimitiveOverlapDrawlistImpl<GS_SPRITE_CLASS>(save_drawlist, save_bbox, bbox_scale, max_size);
|
||||
default:
|
||||
pxFail("Invalid primclass."); // Impossible.
|
||||
return PRIM_OVERLAP_UNKNOW;
|
||||
}
|
||||
}
|
||||
|
||||
template <u32 primclass, bool fst>
|
||||
void GSState::GetPrimitiveOverlapDrawlistTextureBBoxImpl(float bbox_scale)
|
||||
{
|
||||
pxAssert(m_drawlist_bbox_tex.empty()); // Should only call this once per draw.
|
||||
|
||||
constexpr int n = GSUtil::GetClassVertexCount(primclass);
|
||||
const GSVertex* RESTRICT v = m_vertex->buff;
|
||||
const u16* RESTRICT index = m_index->buff;
|
||||
const u32 count = m_index->tail;
|
||||
|
||||
for (u32 i = 0; i < count; i += n)
|
||||
{
|
||||
const float q = primclass == GS_SPRITE_CLASS ? v[index[i + 1]].RGBAQ.Q : v[index[i]].RGBAQ.Q;
|
||||
GSVector4 bbox = GetTexCoordsImpl<fst>(v[index[i]], q);
|
||||
|
||||
for (u32 j = 1; j < n; j++)
|
||||
{
|
||||
const GSVector4 tex = GetTexCoordsImpl<fst>(v[index[i + j]]);
|
||||
bbox = bbox.min(tex).xyzw(bbox.max(tex));
|
||||
}
|
||||
|
||||
bbox = bbox * bbox_scale; // Account for upscaling.
|
||||
bbox = bbox.floor().xyzw(bbox.ceil()); // Round.
|
||||
bbox += GSVector4(-1.0f, -1.0f, 1.0f, 1.0f); // +1 on all sides for bilinear.
|
||||
|
||||
m_drawlist_bbox_tex.push_back(GSVector4i(bbox));
|
||||
}
|
||||
}
|
||||
|
||||
void GSState::GetPrimitiveOverlapDrawlistTextureBBox(float bbox_scale)
|
||||
{
|
||||
pxAssert(PRIM->TME);
|
||||
|
||||
switch (m_vt.m_primclass)
|
||||
{
|
||||
case GS_POINT_CLASS:
|
||||
if (PRIM->FST)
|
||||
GetPrimitiveOverlapDrawlistTextureBBoxImpl<GS_POINT_CLASS, true>(bbox_scale);
|
||||
else
|
||||
GetPrimitiveOverlapDrawlistTextureBBoxImpl<GS_POINT_CLASS, false>(bbox_scale);
|
||||
break;
|
||||
case GS_LINE_CLASS:
|
||||
if (PRIM->FST)
|
||||
GetPrimitiveOverlapDrawlistTextureBBoxImpl<GS_LINE_CLASS, true>(bbox_scale);
|
||||
else
|
||||
GetPrimitiveOverlapDrawlistTextureBBoxImpl<GS_LINE_CLASS, false>(bbox_scale);
|
||||
break;
|
||||
case GS_TRIANGLE_CLASS:
|
||||
if (PRIM->FST)
|
||||
GetPrimitiveOverlapDrawlistTextureBBoxImpl<GS_TRIANGLE_CLASS, true>(bbox_scale);
|
||||
else
|
||||
GetPrimitiveOverlapDrawlistTextureBBoxImpl<GS_TRIANGLE_CLASS, false>(bbox_scale);
|
||||
break;
|
||||
case GS_SPRITE_CLASS:
|
||||
if (PRIM->FST)
|
||||
GetPrimitiveOverlapDrawlistTextureBBoxImpl<GS_SPRITE_CLASS, true>(bbox_scale);
|
||||
else
|
||||
GetPrimitiveOverlapDrawlistTextureBBoxImpl<GS_SPRITE_CLASS, false>(bbox_scale);
|
||||
break;
|
||||
default:
|
||||
pxAssert(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GSState::PRIM_OVERLAP GSState::PrimitiveOverlap(bool save_drawlist)
|
||||
{
|
||||
// Assume that 1 triangle, 1 sprite, 1 line, or 3 points can't overlap.
|
||||
@@ -6138,7 +6105,7 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
|
||||
// Update rectangle for the current draw. Needs exclusive endpoints.
|
||||
const GSVector4i draw_rect = bbox.sra32<4>() + GSVector4i(0, 0, 1, 1);
|
||||
if (m_vertex->tail != n)
|
||||
if (m_index->tail != n)
|
||||
temp_draw_rect = temp_draw_rect.runion(draw_rect);
|
||||
else
|
||||
temp_draw_rect = draw_rect;
|
||||
|
||||
@@ -392,7 +392,6 @@ public:
|
||||
PRIM_OVERLAP m_prim_overlap = PRIM_OVERLAP_UNKNOW;
|
||||
std::vector<size_t> m_drawlist;
|
||||
std::vector<GSVector4i> m_drawlist_bbox;
|
||||
std::vector<GSVector4i> m_drawlist_bbox_tex;
|
||||
|
||||
struct GSPCRTCRegs
|
||||
{
|
||||
@@ -533,12 +532,11 @@ public:
|
||||
bool TrianglesAreQuadsImpl();
|
||||
bool TrianglesAreQuads(bool shuffle_check = false);
|
||||
template <u32 primclass>
|
||||
PRIM_OVERLAP GetPrimitiveOverlapDrawlistImpl(bool save_drawlist = false, bool save_bbox = false, float bbox_scale = 1.0f);
|
||||
PRIM_OVERLAP GetPrimitiveOverlapDrawlist(bool save_drawlist = false, bool save_bbox = false, float bbox_scale = 1.0f);
|
||||
PRIM_OVERLAP GetPrimitiveOverlapDrawlistImpl(bool save_drawlist = false, bool save_bbox = false,
|
||||
float bbox_scale = 1.0f, u32* max_size = nullptr);
|
||||
PRIM_OVERLAP GetPrimitiveOverlapDrawlist(bool save_drawlist = false, bool save_bbox = false,
|
||||
float bbox_scale = 1.0f, u32* max_size = nullptr);
|
||||
PRIM_OVERLAP PrimitiveOverlap(bool save_drawlist = false);
|
||||
template <u32 primclass, bool fst>
|
||||
void GetPrimitiveOverlapDrawlistTextureBBoxImpl(float bbox_scale = 1.0f);
|
||||
void GetPrimitiveOverlapDrawlistTextureBBox(float bbox_scale = 1.0f);
|
||||
bool SpriteDrawWithoutGaps();
|
||||
void CalculatePrimitiveCoversWithoutGaps();
|
||||
GIFRegTEX0 GetTex0Layer(u32 lod);
|
||||
|
||||
@@ -315,7 +315,7 @@ bool GSDevice::GetRequestedExclusiveFullscreenMode(u32* width, u32* height, floa
|
||||
|
||||
std::string GSDevice::GetFullscreenModeString(u32 width, u32 height, float refresh_rate)
|
||||
{
|
||||
return StringUtil::StdStringFromFormat("%u x %u @ %f hz", width, height, refresh_rate);
|
||||
return StringUtil::StdStringFromFormat("%u x %u @ %f Hz", width, height, refresh_rate);
|
||||
}
|
||||
|
||||
void GSDevice::GenerateExpansionIndexBuffer(void* buffer)
|
||||
@@ -693,6 +693,12 @@ void GSDevice::Recycle(GSTexture* t)
|
||||
|
||||
t->SetLastFrameUsed(m_frame);
|
||||
|
||||
t->ClearUnorderedAccess();
|
||||
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
t->SetDebugName("");
|
||||
#endif
|
||||
|
||||
FastList<GSTexture*>& pool = m_pool[!t->IsTexture()];
|
||||
pool.push_front(t);
|
||||
m_pool_memory_usage += t->GetMemUsage();
|
||||
@@ -776,6 +782,18 @@ GSTexture* GSDevice::CreateDepthStencil(const GSVector2i& size, bool clear, bool
|
||||
clear, !prefer_reuse);
|
||||
}
|
||||
|
||||
GSTexture* GSDevice::CreateDepthColor(int w, int h, bool clear, bool prefer_reuse)
|
||||
{
|
||||
return FetchSurface(GSTexture::Type::RenderTarget, w, h, 1, GSTexture::Format::DepthColor,
|
||||
clear, !prefer_reuse);
|
||||
}
|
||||
|
||||
GSTexture* GSDevice::CreateDepthColor(const GSVector2i& size, bool clear, bool prefer_reuse)
|
||||
{
|
||||
return FetchSurface(GSTexture::Type::RenderTarget, size.x, size.y, 1, GSTexture::Format::DepthColor,
|
||||
clear, !prefer_reuse);
|
||||
}
|
||||
|
||||
GSTexture* GSDevice::CreateTexture(int w, int h, int mipmap_levels, GSTexture::Format format, bool prefer_reuse /* = false */)
|
||||
{
|
||||
pxAssert(mipmap_levels != 0 && (mipmap_levels < 0 || mipmap_levels <= GetMipmapLevelsForSize(w, h)));
|
||||
@@ -1486,9 +1504,9 @@ static const char* GetSetDATMName(SetDATM datm)
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
static const char* GetPSAA1Name(u32 aa1)
|
||||
static const char* GetPSAA1Name(GSHWDrawConfig::PS_AA1 aa1)
|
||||
{
|
||||
switch (static_cast<GSHWDrawConfig::PS_AA1>(aa1))
|
||||
switch (aa1)
|
||||
{
|
||||
case GSHWDrawConfig::PS_AA1::NONE: return "NONE";
|
||||
case GSHWDrawConfig::PS_AA1::LINE: return "LINE";
|
||||
@@ -1509,6 +1527,17 @@ static const char* GetTexHazardName(u32 tex_hazard)
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
static const char* GetPSROVDepthname(GSHWDrawConfig::PS_ROV_DEPTH rov_depth)
|
||||
{
|
||||
switch (rov_depth)
|
||||
{
|
||||
case GSHWDrawConfig::PS_ROV_DEPTH::NONE: return "NONE";
|
||||
case GSHWDrawConfig::PS_ROV_DEPTH::READ_ONLY: return "READ_ONLY";
|
||||
case GSHWDrawConfig::PS_ROV_DEPTH::READ_WRITE: return "READ_WRITE";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
static void DumpPSSelector(DrawConfigWriter& out, const GSHWDrawConfig::PSSelector& ps)
|
||||
{
|
||||
out.WriteLn("aem_fmt: {}", ps.aem_fmt);
|
||||
@@ -1564,9 +1593,13 @@ static void DumpPSSelector(DrawConfigWriter& out, const GSHWDrawConfig::PSSelect
|
||||
out.WriteLn("point_sampler: {}", ps.point_sampler);
|
||||
out.WriteLn("region_rect: {}", ps.region_rect);
|
||||
out.WriteLn("scanmsk: {} ({})", GSUtil::GetSCANMSKName(ps.scanmsk), ps.scanmsk);
|
||||
out.WriteLn("aa1: {} ({})", static_cast<u32>(ps.aa1), GetPSAA1Name(static_cast<u32>(ps.aa1)));
|
||||
out.WriteLn("aa1: {} ({})", GetPSAA1Name(ps.aa1), static_cast<u32>(ps.aa1));
|
||||
out.WriteLn("abe: {}", static_cast<u32>(ps.abe));
|
||||
out.WriteLn("sw_aniso: {}", ps.sw_aniso);
|
||||
out.WriteLn("rov_color: {}", ps.rov_color);
|
||||
out.WriteLn("rov_depth: {} ({})", GetPSROVDepthname(ps.rov_depth), static_cast<u32>(ps.rov_depth));
|
||||
out.WriteLn("ztst: {} ({})", GSUtil::GetZTSTName(ps.ztst), static_cast<u32>(ps.ztst));
|
||||
out.WriteLn("zfloor: {}", static_cast<u32>(ps.zfloor));
|
||||
}
|
||||
|
||||
static void DumpVSSelector(DrawConfigWriter& out, const GSHWDrawConfig::VSSelector& vs)
|
||||
@@ -1672,6 +1705,7 @@ static void DumpPSConstantBuffer(DrawConfigWriter& out, const GSHWDrawConfig::PS
|
||||
DumpVector4(out, "DitherMatrix_2", cb.DitherMatrix[2]);
|
||||
DumpVector4(out, "DitherMatrix_3", cb.DitherMatrix[3]);
|
||||
DumpVector4(out, "ScaleFactor", cb.ScaleFactor);
|
||||
out.WriteLn("LineCovScale: {}", cb.LineCovScale);
|
||||
}
|
||||
|
||||
static void DumpVSConstantBuffer(DrawConfigWriter& out, const GSHWDrawConfig::VSConstantBuffer& cb)
|
||||
@@ -1681,7 +1715,8 @@ static void DumpVSConstantBuffer(DrawConfigWriter& out, const GSHWDrawConfig::VS
|
||||
DumpVector2(out, "texture_scale", cb.texture_scale);
|
||||
DumpVector2(out, "texture_offset", cb.texture_offset);
|
||||
DumpVector2(out, "point_size", cb.point_size);
|
||||
DumpVector2(out, "max_depth", cb.max_depth);
|
||||
out.WriteLn("max_depth: {}", cb.max_depth);
|
||||
out.WriteLn("line_aa1_width: {}", cb.line_aa1_width);
|
||||
}
|
||||
|
||||
static void DumpConfig(DrawConfigWriter& out, const GSHWDrawConfig& conf,
|
||||
@@ -1690,6 +1725,8 @@ static void DumpConfig(DrawConfigWriter& out, const GSHWDrawConfig& conf,
|
||||
out.WriteLn("topology: {} ({})", GetTopologyName(conf.topology), static_cast<u32>(conf.topology));
|
||||
out.WriteLn("require_one_barrier: {}", conf.require_one_barrier);
|
||||
out.WriteLn("require_full_barrier: {}", conf.require_full_barrier);
|
||||
DumpVector4(out, "drawarea", conf.drawarea);
|
||||
DumpVector4(out, "samplearea", conf.samplearea);
|
||||
out.WriteLn("tex_hazard: {}", GetTexHazardName(conf.tex_hazard));
|
||||
|
||||
out.WriteLn("destination_alpha: {} ({})", GetDestinationAlphaModeName(conf.destination_alpha), static_cast<u32>(conf.destination_alpha));
|
||||
|
||||
@@ -666,6 +666,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
using PS_ATST = GSShader::PS_ATST;
|
||||
using PS_AFAIL = GSShader::PS_AFAIL;
|
||||
using PS_AA1 = GSShader::PS_AA1;
|
||||
using PS_ROV_DEPTH = GSShader::PS_ROV_DEPTH;
|
||||
#pragma pack(push, 1)
|
||||
struct VSSelector
|
||||
{
|
||||
@@ -786,12 +787,16 @@ struct alignas(16) GSHWDrawConfig
|
||||
|
||||
// Anisotropic filtering
|
||||
u32 sw_aniso : 5;
|
||||
|
||||
// ROVs
|
||||
u32 rov_color : 1;
|
||||
PS_ROV_DEPTH rov_depth : 2;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
u64 key_lo;
|
||||
u32 key_hi;
|
||||
u64 key_hi;
|
||||
};
|
||||
};
|
||||
__fi PSSelector() : key_lo(0), key_hi(0) {}
|
||||
@@ -800,6 +805,21 @@ struct alignas(16) GSHWDrawConfig
|
||||
__fi bool operator!=(const PSSelector& rhs) const { return (key_lo != rhs.key_lo || key_hi != rhs.key_hi); }
|
||||
__fi bool operator<(const PSSelector& rhs) const { return (key_lo < rhs.key_lo || key_hi < rhs.key_hi); }
|
||||
|
||||
__fi bool IsSWBlending() const
|
||||
{
|
||||
return blend_a || blend_b || blend_d;
|
||||
}
|
||||
|
||||
__fi bool IsZTesting() const
|
||||
{
|
||||
return ztst == ZTST_GEQUAL || ztst == ZTST_GREATER;
|
||||
}
|
||||
|
||||
__fi bool IsAlphaTesting() const
|
||||
{
|
||||
return atst != PS_ATST::NONE;
|
||||
}
|
||||
|
||||
__fi bool IsFeedbackLoopRT() const
|
||||
{
|
||||
const u32 sw_blend_bits = blend_a | blend_b | blend_d;
|
||||
@@ -816,6 +836,11 @@ struct alignas(16) GSHWDrawConfig
|
||||
return afail_needs_depth || ztst_needs_depth || aa1_needs_depth;
|
||||
}
|
||||
|
||||
__fi bool HasShaderDiscard() const
|
||||
{
|
||||
return (IsAlphaTesting() && afail == PS_AFAIL::KEEP) || scanmsk || date || IsZTesting();
|
||||
}
|
||||
|
||||
/// Disables color output from the pixel shader, this is done when all channels are masked.
|
||||
__fi void DisableColorOutput()
|
||||
{
|
||||
@@ -844,9 +869,39 @@ struct alignas(16) GSHWDrawConfig
|
||||
{
|
||||
aa1 = PS_AA1::TRIANGLE;
|
||||
}
|
||||
|
||||
if (rov_depth == PS_ROV_DEPTH::READ_WRITE)
|
||||
{
|
||||
rov_depth = PS_ROV_DEPTH::READ_ONLY;
|
||||
}
|
||||
}
|
||||
|
||||
__fi bool HasColorOutput() const
|
||||
{
|
||||
return !no_color;
|
||||
}
|
||||
|
||||
__fi bool HasDepthOutput() const
|
||||
{
|
||||
return zfloor || zclamp || IsFeedbackLoopDepth() || (rov_depth == PS_ROV_DEPTH::READ_WRITE);
|
||||
}
|
||||
|
||||
__fi bool HasColorROV() const
|
||||
{
|
||||
return rov_color != 0;
|
||||
}
|
||||
|
||||
__fi bool HasDepthROV() const
|
||||
{
|
||||
return rov_depth == PS_ROV_DEPTH::READ_ONLY || rov_depth == PS_ROV_DEPTH::READ_WRITE;
|
||||
}
|
||||
|
||||
__fi bool HasDepthROVWrite() const
|
||||
{
|
||||
return rov_depth == PS_ROV_DEPTH::READ_WRITE;
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(PSSelector) == 12, "PSSelector is 12 bytes");
|
||||
static_assert(sizeof(PSSelector) == 16, "PSSelector is 12 bytes");
|
||||
#pragma pack(pop)
|
||||
struct PSSelectorHash
|
||||
{
|
||||
@@ -972,7 +1027,8 @@ struct alignas(16) GSHWDrawConfig
|
||||
GSVector2 texture_scale;
|
||||
GSVector2 texture_offset;
|
||||
GSVector2 point_size;
|
||||
GSVector2i max_depth;
|
||||
u32 max_depth;
|
||||
float line_aa1_width;
|
||||
__fi VSConstantBuffer()
|
||||
{
|
||||
memset(static_cast<void*>(this), 0, sizeof(*this));
|
||||
@@ -1062,6 +1118,10 @@ struct alignas(16) GSHWDrawConfig
|
||||
GSVector4 DitherMatrix[4];
|
||||
|
||||
GSVector4 ScaleFactor;
|
||||
float LineCovScale;
|
||||
float _pad0;
|
||||
float _pad1;
|
||||
float _pad2;
|
||||
|
||||
__fi PSConstantBuffer()
|
||||
{
|
||||
@@ -1171,18 +1231,17 @@ struct alignas(16) GSHWDrawConfig
|
||||
EarlyResolve = 4
|
||||
};
|
||||
|
||||
GSTexture* rt; ///< Render target
|
||||
GSTexture* ds; ///< Depth stencil
|
||||
GSTexture* tex; ///< Source texture
|
||||
GSTexture* pal; ///< Palette texture
|
||||
const GSVertex* verts;///< Vertices to draw
|
||||
const u16* indices; ///< Indices to draw
|
||||
u32 nverts; ///< Number of vertices
|
||||
u32 nindices; ///< Number of indices
|
||||
u32 indices_per_prim; ///< Number of indices that make up one primitive
|
||||
const std::vector<size_t>* drawlist; ///< For reducing barriers on sprites
|
||||
const std::vector<GSVector4i>* drawlist_bbox; ///< For RT copy when barriers not available.
|
||||
const std::vector<GSVector4i>* drawlist_bbox_tex; ///< Additionally if we need to sample not from the same pixel of the RT.
|
||||
GSTexture* rt; ///< Render target
|
||||
GSTexture* ds; ///< Depth stencil
|
||||
GSTexture* tex; ///< Source texture
|
||||
GSTexture* pal; ///< Palette texture
|
||||
const GSVertex* verts; ///< Vertices to draw
|
||||
const u16* indices; ///< Indices to draw
|
||||
u32 nverts; ///< Number of vertices
|
||||
u32 nindices; ///< Number of indices
|
||||
u32 indices_per_prim; ///< Number of indices that make up one primitive
|
||||
const std::vector<size_t>* drawlist; ///< For reducing barriers on sprites
|
||||
const std::vector<GSVector4i>* drawlist_bbox; ///< For RT copy when barriers not available.
|
||||
GSVector4i scissor; ///< Scissor rect
|
||||
GSVector4i drawarea; ///< Area in the framebuffer which will be modified.
|
||||
GSVector4i samplearea; ///< Area in the texture which will be sampled.
|
||||
@@ -1255,6 +1314,11 @@ struct alignas(16) GSHWDrawConfig
|
||||
{
|
||||
return ps.IsFeedbackLoopDepth() || (tex_hazard == TEX_HAZARD_DEPTH);
|
||||
}
|
||||
|
||||
bool IsBlending()
|
||||
{
|
||||
return blend.enable || blend_multi_pass.enable || ps.IsSWBlending();
|
||||
}
|
||||
|
||||
// Dumping
|
||||
static void DumpConfig(const std::string& path, const GSHWDrawConfig& conf,
|
||||
@@ -1330,6 +1394,7 @@ public:
|
||||
bool test_and_sample_depth: 1; ///< Supports concurrently binding the depth-stencil buffer for sampling and depth testing.
|
||||
bool depth_feedback : 1; ///< Depth feedback loops can be done with DS directly (otherwise need to copy to separate RT). Implies `feedback_loops`.
|
||||
bool aa1 : 1; ///< Supports the GS AA1 feature.
|
||||
bool rov : 1; ///< Supports rasterizer ordered views for both depth and color.
|
||||
FeatureSupport()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
@@ -1464,7 +1529,7 @@ public:
|
||||
/// Returns a string representing the specified API.
|
||||
static const char* RenderAPIToString(RenderAPI api);
|
||||
|
||||
/// Parses the configured fullscreen mode into its components (width * height @ refresh hz)
|
||||
/// Parses the configured fullscreen mode into its components (width * height @ refresh Hz)
|
||||
static bool GetRequestedExclusiveFullscreenMode(u32* width, u32* height, float* refresh_rate);
|
||||
|
||||
/// Converts a fullscreen mode to a string.
|
||||
@@ -1563,9 +1628,11 @@ public:
|
||||
|
||||
GSTexture* CreateRenderTarget(int w, int h, GSTexture::Format format, bool clear = true, bool prefer_reuse = true);
|
||||
GSTexture* CreateDepthStencil(int w, int h, bool clear = true, bool prefer_reuse = true);
|
||||
GSTexture* CreateDepthColor(int w, int h, bool clear = true, bool prefer_reuse = true);
|
||||
GSTexture* CreateTexture(int w, int h, int mipmap_levels, GSTexture::Format format, bool prefer_reuse = false);
|
||||
GSTexture* CreateRenderTarget(const GSVector2i& size, GSTexture::Format format, bool clear = true, bool prefer_reuse = true);
|
||||
GSTexture* CreateDepthStencil(const GSVector2i& size, bool clear = true, bool prefer_reuse = true);
|
||||
GSTexture* CreateDepthColor(const GSVector2i& size, bool clear = true, bool prefer_reuse = true);
|
||||
GSTexture* CreateTexture(const GSVector2i& size, int mipmap_levels, GSTexture::Format format, bool prefer_reuse = false);
|
||||
GSTexture* CreateCompatible(GSTexture* tex, bool clear = true, bool prefer_reuse = true);
|
||||
GSTexture* CreateCompatible(GSTexture* tex, const GSVector2i& size, bool clear = true, bool prefer_reuse = true);
|
||||
|
||||
@@ -700,8 +700,7 @@ void GSRenderer::VSync(u32 field, bool registers_written, bool idle_frame)
|
||||
|
||||
EndPresentFrame();
|
||||
|
||||
if (GSConfig.OsdShowGPU || GSDumpReplayer::IsReplayingDump())
|
||||
PerformanceMetrics::OnGPUPresent(g_gs_device->GetAndResetAccumulatedGPUTime());
|
||||
PerformanceMetrics::OnGPUPresent(g_gs_device->GetAndResetAccumulatedGPUTime());
|
||||
}
|
||||
|
||||
PerformanceMetrics::Update(registers_written, fb_sprite_frame, false);
|
||||
|
||||
@@ -56,4 +56,11 @@ enum class PS_AA1 : uint32_t
|
||||
TRIANGLE_SW_Z = 3, ///< AA1 triangles with software Z discard
|
||||
};
|
||||
|
||||
enum class PS_ROV_DEPTH : uint32_t
|
||||
{
|
||||
NONE = 0,
|
||||
READ_WRITE = 1,
|
||||
READ_ONLY = 2,
|
||||
};
|
||||
|
||||
} // namespace GSShader
|
||||
|
||||
@@ -73,6 +73,13 @@ protected:
|
||||
bool m_needs_mipmaps_generated = true;
|
||||
ClearValue m_clear_value = {};
|
||||
|
||||
// For GL/DX11 since they don't track layouts.
|
||||
// Used heuristically to decide whether to use ROV for a draw.
|
||||
bool m_unordered_access = false;
|
||||
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
std::string m_debug_name;
|
||||
#endif
|
||||
public:
|
||||
GSTexture();
|
||||
virtual ~GSTexture();
|
||||
@@ -87,6 +94,7 @@ public:
|
||||
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
virtual void SetDebugName(std::string_view name) = 0;
|
||||
const std::string& GetDebugName() { return m_debug_name; }
|
||||
#endif
|
||||
|
||||
bool Save(const std::string& fn);
|
||||
@@ -173,6 +181,12 @@ public:
|
||||
// Typical size of a RGBA texture
|
||||
u32 GetMemUsage() const { return m_size.x * m_size.y * (m_format == Format::UNorm8 ? 1 : 4); }
|
||||
|
||||
// The unordered access flag is sticky, so once it's set we keep using ROV for the target
|
||||
// until it's recycled/destroyed. Only used for DX11/GL, which don't track actual resource layout/state.
|
||||
virtual bool IsUnorderedAccess() const { return m_unordered_access; }
|
||||
void SetUnorderedAccess() { m_unordered_access = true; }
|
||||
void ClearUnorderedAccess() { m_unordered_access = false; }
|
||||
|
||||
// Helper routines for formats/types
|
||||
static bool IsCompressedFormat(Format format) { return (format >= Format::BC1 && format <= Format::BC7); }
|
||||
};
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
#include <array>
|
||||
#include <d3d11.h>
|
||||
#include <d3d12.h>
|
||||
#include <directx/d3d12.h>
|
||||
#include <d3dcompiler.h>
|
||||
#include <fstream>
|
||||
|
||||
|
||||
@@ -65,6 +65,7 @@ bool D3D11ShaderCache::Open(D3D_FEATURE_LEVEL feature_level, bool debug)
|
||||
m_shader_model = D3D::ShaderModel::SM41;
|
||||
break;
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
m_shader_model = D3D::ShaderModel::SM50;
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -109,7 +109,8 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
|
||||
|
||||
wil::com_ptr_nothrow<IDXGIAdapter1> dxgi_adapter = D3D::GetAdapterByName(m_dxgi_factory.get(), GSConfig.Adapter);
|
||||
|
||||
static constexpr std::array<D3D_FEATURE_LEVEL, 2> requested_feature_levels = {{
|
||||
static constexpr std::array<D3D_FEATURE_LEVEL, 3> requested_feature_levels = {{
|
||||
D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
}};
|
||||
@@ -592,11 +593,18 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
|
||||
Host::OSD_WARNING_DURATION);
|
||||
}
|
||||
|
||||
// 1x1 dummy texture.
|
||||
m_null_texture = CreateSurface(GSTexture::Type::RenderTarget, 1, 1, 1, GSTexture::Format::Color);
|
||||
if (!m_null_texture)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GSDevice11::Destroy()
|
||||
{
|
||||
delete m_null_texture;
|
||||
|
||||
GSDevice::Destroy();
|
||||
DestroySwapChain();
|
||||
DestroyTimestampQueries();
|
||||
@@ -634,6 +642,13 @@ void GSDevice11::Destroy()
|
||||
}
|
||||
m_state.current_rt = nullptr;
|
||||
|
||||
if (m_state.dsv_as_rtv)
|
||||
{
|
||||
m_state.dsv_as_rtv->Release();
|
||||
m_state.dsv_as_rtv = nullptr;
|
||||
}
|
||||
m_state.current_ds_as_rt = nullptr;
|
||||
|
||||
if (m_state.dsv)
|
||||
{
|
||||
m_state.dsv->Release();
|
||||
@@ -641,6 +656,20 @@ void GSDevice11::Destroy()
|
||||
}
|
||||
m_state.current_ds = nullptr;
|
||||
|
||||
if (m_state.rt_uav)
|
||||
{
|
||||
m_state.rt_uav->Release();
|
||||
m_state.rt_uav = nullptr;
|
||||
}
|
||||
m_state.current_rt_uav = nullptr;
|
||||
|
||||
if (m_state.ds_uav)
|
||||
{
|
||||
m_state.ds_uav->Release();
|
||||
m_state.ds_uav = nullptr;
|
||||
}
|
||||
m_state.current_ds_uav = nullptr;
|
||||
|
||||
m_shader_cache.Close();
|
||||
|
||||
#ifdef REPORT_LEAKED_OBJECTS
|
||||
@@ -673,7 +702,7 @@ void GSDevice11::SetFeatures(IDXGIAdapter1* adapter)
|
||||
m_features.bptc_textures = SupportsTextureFormat(m_dev.get(), DXGI_FORMAT_BC7_UNORM);
|
||||
m_features.cas_sharpening = (m_feature_level >= D3D_FEATURE_LEVEL_11_0);
|
||||
m_features.test_and_sample_depth = (m_feature_level >= D3D_FEATURE_LEVEL_11_0);
|
||||
m_features.depth_feedback = m_features.feedback_loops();
|
||||
m_features.depth_feedback = m_features.multidraw_fb_copy && GSConfig.DepthFeedbackMode == GSDepthFeedbackMode::Depth;
|
||||
m_features.aa1 = GSConfig.HWAA1 && m_features.vs_expand && m_features.feedback_loops();
|
||||
|
||||
m_max_texture_size = (m_feature_level >= D3D_FEATURE_LEVEL_11_0) ?
|
||||
@@ -683,6 +712,12 @@ void GSDevice11::SetFeatures(IDXGIAdapter1* adapter)
|
||||
m_conservative_depth = (m_feature_level >= D3D_FEATURE_LEVEL_11_0);
|
||||
m_rgba16_unorm_hw_blend = IsTextureFormatHWBlendable(m_dev.get(), DXGI_FORMAT_R16G16B16A16_UNORM);
|
||||
|
||||
m_uav_texture = (m_feature_level >= D3D_FEATURE_LEVEL_11_0);
|
||||
|
||||
D3D11_FEATURE_DATA_D3D11_OPTIONS2 options2{};
|
||||
m_dev->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2));
|
||||
m_features.rov = m_uav_texture && options2.ROVsSupported;
|
||||
|
||||
// Let the user know if said features are available.
|
||||
Console.WriteLnFmt("D3D11: DXTn Texture Compression: {}", m_features.dxt_textures ? "Supported" : "Not Supported");
|
||||
Console.WriteLnFmt("D3D11: BC6/7 Texture Compression: {}", m_features.bptc_textures ? "Supported" : "Not Supported");
|
||||
@@ -1063,7 +1098,7 @@ void GSDevice11::EndPresent()
|
||||
PopTimestampQuery();
|
||||
|
||||
// clear out the swap chain view, it might get resized..
|
||||
OMSetRenderTargets(nullptr, nullptr);
|
||||
OMSetRenderTargets(nullptr, nullptr, nullptr);
|
||||
|
||||
const UINT sync_interval = static_cast<UINT>(m_vsync_mode == GSVSyncMode::FIFO);
|
||||
const UINT flags = (m_vsync_mode == GSVSyncMode::Disabled && m_using_allow_tearing) ? DXGI_PRESENT_ALLOW_TEARING : 0;
|
||||
@@ -1322,6 +1357,8 @@ GSTexture* GSDevice11::CreateSurface(GSTexture::Type type, int width, int height
|
||||
{
|
||||
case GSTexture::Type::RenderTarget:
|
||||
desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
||||
if (m_uav_texture)
|
||||
desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
|
||||
break;
|
||||
case GSTexture::Type::DepthStencil:
|
||||
desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
|
||||
@@ -1331,6 +1368,7 @@ GSTexture* GSDevice11::CreateSurface(GSTexture::Type type, int width, int height
|
||||
desc.MiscFlags = (levels > 1 && !GSTexture::IsCompressedFormat(format)) ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0;
|
||||
break;
|
||||
case GSTexture::Type::RWTexture:
|
||||
pxAssert(m_uav_texture);
|
||||
desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE;
|
||||
break;
|
||||
default:
|
||||
@@ -1435,9 +1473,9 @@ void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTextur
|
||||
{
|
||||
ds = dTex->GetSize();
|
||||
if (draw_in_depth)
|
||||
OMSetRenderTargets(nullptr, dTex);
|
||||
OMSetRenderTargets(nullptr, nullptr, dTex);
|
||||
else
|
||||
OMSetRenderTargets(dTex, nullptr);
|
||||
OMSetRenderTargets(dTex, nullptr, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1482,7 +1520,7 @@ void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTextur
|
||||
|
||||
// ps
|
||||
|
||||
PSSetShaderResource(0, sTex);
|
||||
PSSetShaderResource(TEXTURE_TEXTURE, sTex);
|
||||
PSSetSamplerState(filter == Biln ? m_convert.ln.get() : m_convert.pt.get());
|
||||
PSSetShader(ps, ps_cb);
|
||||
|
||||
@@ -1501,7 +1539,7 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
if (dTex)
|
||||
{
|
||||
ds = dTex->GetSize();
|
||||
OMSetRenderTargets(dTex, nullptr);
|
||||
OMSetRenderTargets(dTex, nullptr, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1547,7 +1585,7 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
|
||||
// ps
|
||||
|
||||
PSSetShaderResource(0, sTex);
|
||||
PSSetShaderResource(TEXTURE_TEXTURE, sTex);
|
||||
PSSetSamplerState(filter == Biln ? m_convert.ln.get() : m_convert.pt.get());
|
||||
PSSetShader(m_present.ps[static_cast<u32>(shader)].get(), m_present.ps_cb.get());
|
||||
|
||||
@@ -1624,7 +1662,7 @@ void GSDevice11::DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_re
|
||||
PSSetShader(GetConvertShader(shader), nullptr);
|
||||
|
||||
OMSetDepthStencilState(dTex->IsRenderTarget() ? m_convert.dss.get() : m_convert.dss_write.get(), 0);
|
||||
OMSetRenderTargets(dTex->IsRenderTarget() ? dTex : nullptr, dTex->IsDepthStencil() ? dTex : nullptr);
|
||||
OMSetRenderTargets(dTex->IsRenderTarget() ? dTex : nullptr, nullptr, dTex->IsDepthStencil() ? dTex : nullptr);
|
||||
|
||||
const GSVector2 ds(static_cast<float>(dTex->GetWidth()), static_cast<float>(dTex->GetHeight()));
|
||||
GSTexture* last_tex = rects[0].src;
|
||||
@@ -1698,7 +1736,7 @@ void GSDevice11::DoMultiStretchRects(const MultiStretchRect* rects, u32 num_rect
|
||||
IASetIndexBuffer(m_ib.get());
|
||||
|
||||
CommitClear(rects[0].src);
|
||||
PSSetShaderResource(0, rects[0].src);
|
||||
PSSetShaderResource(TEXTURE_TEXTURE, rects[0].src);
|
||||
PSSetSamplerState(rects[0].filter == Biln ? m_convert.ln.get() : m_convert.pt.get());
|
||||
|
||||
OMSetBlendState(m_convert.bs[rects[0].wmask.wrgba].get(), 0.0f);
|
||||
@@ -1860,6 +1898,7 @@ void GSDevice11::SetupPS(const PSSelector& sel, const GSHWDrawConfig::PSConstant
|
||||
|
||||
sm.AddMacro("PIXEL_SHADER", 1);
|
||||
sm.AddMacro("PS_HAS_CONSERVATIVE_DEPTH", m_conservative_depth);
|
||||
sm.AddMacro("PS_DEPTH_FEEDBACK_SUPPORT", m_features.depth_feedback ? 1 : 2);
|
||||
sm.AddMacro("PS_FST", sel.fst);
|
||||
sm.AddMacro("PS_WMS", sel.wms);
|
||||
sm.AddMacro("PS_WMT", sel.wmt);
|
||||
@@ -1921,6 +1960,8 @@ void GSDevice11::SetupPS(const PSSelector& sel, const GSHWDrawConfig::PSConstant
|
||||
sm.AddMacro("PS_AA1", static_cast<u32>(sel.aa1));
|
||||
sm.AddMacro("PS_ABE", sel.abe);
|
||||
sm.AddMacro("PS_ANISOTROPIC_FILTERING", sel.sw_aniso);
|
||||
sm.AddMacro("PS_ROV_COLOR", sel.rov_color);
|
||||
sm.AddMacro("PS_ROV_DEPTH", static_cast<u32>(sel.rov_depth));
|
||||
|
||||
wil::com_ptr_nothrow<ID3D11PixelShader> ps = m_shader_cache.GetPixelShader(m_dev.get(), m_tfx_source, sm.GetPtr(), "ps_main");
|
||||
i = m_ps.try_emplace(sel, std::move(ps)).first;
|
||||
@@ -2120,7 +2161,7 @@ bool GSDevice11::DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, cons
|
||||
|
||||
ID3D11ShaderResourceView* srvs[1] = {*static_cast<GSTexture11*>(sTex)};
|
||||
ID3D11UnorderedAccessView* uavs[1] = {*static_cast<GSTexture11*>(dTex)};
|
||||
OMSetRenderTargets(nullptr, nullptr);
|
||||
OMSetRenderTargets(nullptr, nullptr, nullptr);
|
||||
m_ctx->UpdateSubresource(m_cas.cb.get(), 0, nullptr, constants.data(), 0, 0);
|
||||
m_ctx->CSSetConstantBuffers(0, 1, m_cas.cb.addressof());
|
||||
m_ctx->CSSetShader(sharpen_only ? m_cas.cs_sharpen.get() : m_cas.cs_upscale.get(), nullptr, 0);
|
||||
@@ -2314,7 +2355,7 @@ void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSV
|
||||
|
||||
OMSetDepthStencilState(m_date.dss.get(), 1);
|
||||
OMSetBlendState(m_date.bs.get(), 0);
|
||||
OMSetRenderTargets(nullptr, ds);
|
||||
OMSetRenderTargets(nullptr, nullptr, ds);
|
||||
|
||||
// ia
|
||||
|
||||
@@ -2339,7 +2380,7 @@ void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSV
|
||||
|
||||
// ps
|
||||
|
||||
PSSetShaderResource(0, rt);
|
||||
PSSetShaderResource(TEXTURE_TEXTURE, rt);
|
||||
PSSetSamplerState(m_convert.pt.get());
|
||||
PSSetShader(GetConvertShader(SetDATMShader(datm)), nullptr);
|
||||
|
||||
@@ -2707,24 +2748,49 @@ void GSDevice11::OMSetBlendState(ID3D11BlendState* bs, u8 bf)
|
||||
}
|
||||
}
|
||||
|
||||
void GSDevice11::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor, ID3D11DepthStencilView* read_only_dsv)
|
||||
void GSDevice11::OMSetRenderTargets(GSTexture* rt, GSTexture* ds_as_rt, GSTexture* ds, GSTexture* rt_uav_tex, GSTexture* ds_uav_tex,
|
||||
const GSVector4i* scissor, ID3D11DepthStencilView* read_only_dsv)
|
||||
{
|
||||
if (!(rt || rt_uav_tex) && ds_uav_tex)
|
||||
rt_uav_tex = m_null_texture; // Fill in the first UAV slot with the null texture.
|
||||
|
||||
ID3D11RenderTargetView* rtv = nullptr;
|
||||
ID3D11RenderTargetView* dsv_as_rtv = nullptr;
|
||||
ID3D11DepthStencilView* dsv = nullptr;
|
||||
ID3D11UnorderedAccessView* rt_uav = nullptr;
|
||||
ID3D11UnorderedAccessView* ds_uav = nullptr;
|
||||
|
||||
if (rt)
|
||||
{
|
||||
CommitClear(rt);
|
||||
rtv = *static_cast<GSTexture11*>(rt);
|
||||
}
|
||||
if (ds_as_rt)
|
||||
{
|
||||
CommitClear(ds_as_rt);
|
||||
dsv_as_rtv = *static_cast<GSTexture11*>(ds_as_rt);
|
||||
}
|
||||
if (ds)
|
||||
{
|
||||
CommitClear(ds);
|
||||
dsv = read_only_dsv ? read_only_dsv : *static_cast<GSTexture11*>(ds);
|
||||
}
|
||||
if (rt_uav_tex)
|
||||
{
|
||||
CommitClear(rt_uav_tex);
|
||||
rt_uav = *static_cast<GSTexture11*>(rt_uav_tex);
|
||||
}
|
||||
if (ds_uav_tex)
|
||||
{
|
||||
CommitClear(ds_uav_tex);
|
||||
ds_uav = *static_cast<GSTexture11*>(ds_uav_tex);
|
||||
}
|
||||
|
||||
const bool changed = (m_state.rtv != rtv || m_state.dsv != dsv);
|
||||
g_perfmon.Put(GSPerfMon::RenderPasses, static_cast<double>(changed));
|
||||
const bool changed = (m_state.rtv != rtv || m_state.dsv_as_rtv != dsv_as_rtv || m_state.dsv != dsv || m_state.rt_uav != rt_uav || m_state.ds_uav != ds_uav);
|
||||
const bool no_uavs = m_state.rt_uav == nullptr && rt_uav == nullptr && m_state.ds_uav == nullptr && ds_uav == nullptr;
|
||||
|
||||
if (changed)
|
||||
g_perfmon.Put(GSPerfMon::RenderPasses, 1.0);
|
||||
|
||||
if (m_state.rtv != rtv)
|
||||
{
|
||||
@@ -2735,6 +2801,15 @@ void GSDevice11::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector
|
||||
m_state.rtv = rtv;
|
||||
m_state.current_rt = rt;
|
||||
}
|
||||
if (m_state.dsv_as_rtv != dsv_as_rtv)
|
||||
{
|
||||
if (m_state.dsv_as_rtv)
|
||||
m_state.dsv_as_rtv->Release();
|
||||
if (dsv_as_rtv)
|
||||
dsv_as_rtv->AddRef();
|
||||
m_state.rtv = dsv_as_rtv;
|
||||
m_state.current_ds_as_rt = ds_as_rt;
|
||||
}
|
||||
if (m_state.dsv != dsv)
|
||||
{
|
||||
if (m_state.dsv)
|
||||
@@ -2744,15 +2819,55 @@ void GSDevice11::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector
|
||||
m_state.dsv = dsv;
|
||||
m_state.current_ds = ds;
|
||||
}
|
||||
if (m_state.rt_uav != rt_uav)
|
||||
{
|
||||
if (m_state.rt_uav)
|
||||
m_state.rt_uav->Release();
|
||||
if (rt_uav)
|
||||
rt_uav->AddRef();
|
||||
m_state.rt_uav = rt_uav;
|
||||
m_state.current_rt_uav = rt_uav_tex;
|
||||
}
|
||||
if (m_state.ds_uav != ds_uav)
|
||||
{
|
||||
if (m_state.ds_uav)
|
||||
m_state.ds_uav->Release();
|
||||
if (ds_uav)
|
||||
ds_uav->AddRef();
|
||||
m_state.ds_uav = ds_uav;
|
||||
m_state.current_ds_uav = ds_uav_tex;
|
||||
}
|
||||
|
||||
PSUnbindConflictingSRVs(m_state.current_rt, read_only_dsv ? nullptr : m_state.current_ds);
|
||||
PSUnbindConflictingSRVs(m_state.current_ds_as_rt);
|
||||
PSUnbindConflictingSRVs(m_state.current_rt_uav, m_state.current_ds_uav);
|
||||
|
||||
if (changed)
|
||||
m_ctx->OMSetRenderTargets(1, &rtv, dsv);
|
||||
|
||||
if (rt || ds)
|
||||
{
|
||||
const GSVector2i size = rt ? rt->GetSize() : ds->GetSize();
|
||||
// OM targets and UAVs share the same namespace in DX11, so we need to pack them into contiguous slots.
|
||||
const u32 num_rtvs = ds_as_rt ? 2 : rt ? 1 : 0;
|
||||
ID3D11RenderTargetView* rtvs[] = {rtv, dsv_as_rtv};
|
||||
if (no_uavs)
|
||||
m_ctx->OMSetRenderTargets(num_rtvs, rtvs, dsv);
|
||||
else
|
||||
{
|
||||
u32 num_uavs = 0;
|
||||
ID3D11UnorderedAccessView* uavs[2];
|
||||
if (rt_uav)
|
||||
uavs[num_uavs++] = rt_uav;
|
||||
if (ds_uav)
|
||||
uavs[num_uavs++] = ds_uav;
|
||||
m_ctx->OMSetRenderTargetsAndUnorderedAccessViews(num_rtvs, rtvs, dsv, num_rtvs, num_uavs, uavs, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
if (rt || ds_as_rt || ds || rt_uav_tex || ds_uav_tex)
|
||||
{
|
||||
const GSVector2i size =
|
||||
rt ? rt->GetSize() :
|
||||
ds ? ds->GetSize() :
|
||||
(rt_uav_tex && rt_uav_tex != m_null_texture) ? rt_uav_tex->GetSize() :
|
||||
ds_uav_tex->GetSize();
|
||||
SetViewport(size);
|
||||
SetScissor(scissor ? *scissor : GSVector4i::loadh(size));
|
||||
}
|
||||
@@ -2815,6 +2930,11 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
const GSVector2i rtsize = (config.rt ? config.rt : config.ds)->GetSize();
|
||||
GSTexture* colclip_rt = g_gs_device->GetColorClipTexture();
|
||||
GSTexture* draw_rt = config.ps.HasColorROV() ? nullptr : config.rt;
|
||||
GSTexture* draw_ds_as_rt = m_ds_as_rt;
|
||||
GSTexture* draw_ds = config.ps.HasDepthROV() ? nullptr : config.ds;
|
||||
GSTexture* draw_rt_rov = config.ps.HasColorROV() ? config.rt : nullptr;
|
||||
GSTexture* draw_ds_rov = config.ps.HasDepthROV() ? config.ds : nullptr;
|
||||
GSTexture* draw_rt_clone = nullptr;
|
||||
GSTexture* draw_ds_clone = nullptr;
|
||||
GSTexture* primid_texture = nullptr;
|
||||
@@ -2865,6 +2985,8 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
const GSVector4 sRect = dRect / GSVector4(rtsize.x, rtsize.y).xyxy();
|
||||
StretchRect(config.rt, sRect, colclip_rt, dRect, ShaderConvert::COLCLIP_INIT, Nearest);
|
||||
}
|
||||
|
||||
draw_rt = colclip_rt ? colclip_rt : draw_rt;
|
||||
}
|
||||
|
||||
// Destination Alpha Setup
|
||||
@@ -2950,7 +3072,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
const OMBlendSelector blend(GSHWDrawConfig::ColorMaskSelector(1),
|
||||
GSHWDrawConfig::BlendState(true, CONST_ONE, CONST_ONE, 3 /* MIN */, CONST_ONE, CONST_ZERO, false, 0));
|
||||
SetupOM(dss, blend, 0);
|
||||
OMSetRenderTargets(primid_texture, config.ds, &config.scissor, read_only_dsv);
|
||||
OMSetRenderTargets(primid_texture, nullptr, config.ds, nullptr, nullptr, &config.scissor, read_only_dsv);
|
||||
SetRenderHWShaderResources(config, nullptr);
|
||||
Draw(config);
|
||||
|
||||
@@ -2960,24 +3082,28 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
|
||||
// Avoid changing framebuffer just to switch from rt+depth to rt and vice versa.
|
||||
GSTexture* draw_rt = colclip_rt ? colclip_rt : config.rt;
|
||||
GSTexture* draw_ds = config.ds;
|
||||
// Make sure no tex is bound as both rtv and srv at the same time.
|
||||
// All conflicts should've been taken care of by PSUnbindConflictingSRVs.
|
||||
if (!draw_rt && draw_ds && m_state.rtv && m_state.current_rt && m_state.rtv == *static_cast<GSTexture11*>(m_state.current_rt) &&
|
||||
m_state.current_ds == draw_ds && config.tex != m_state.current_rt && m_state.current_rt->GetSize() == draw_ds->GetSize())
|
||||
if (!(draw_rt || draw_rt_rov || draw_ds_as_rt) && draw_ds && m_state.current_rt && config.tex != m_state.current_rt && m_state.current_rt->GetSize() == draw_ds->GetSize())
|
||||
{
|
||||
draw_rt = m_state.current_rt;
|
||||
}
|
||||
else if (!draw_ds && draw_rt && m_state.dsv && m_state.current_ds && m_state.dsv == *static_cast<GSTexture11*>(m_state.current_ds) &&
|
||||
m_state.current_rt == draw_rt && config.tex != m_state.current_ds && m_state.current_ds->GetSize() == draw_rt->GetSize())
|
||||
else if (!(draw_ds || draw_ds_rov || draw_ds_as_rt) && draw_rt && m_state.current_ds && config.tex != m_state.current_ds && m_state.current_ds->GetSize() == draw_rt->GetSize())
|
||||
{
|
||||
draw_ds = m_state.current_ds;
|
||||
}
|
||||
else if (!(draw_rt || draw_rt_rov || draw_ds_as_rt) && draw_ds_rov && m_state.current_rt_uav && config.tex != m_state.current_rt_uav)
|
||||
{
|
||||
draw_rt_rov = m_state.current_rt_uav;
|
||||
}
|
||||
else if (!(draw_ds || draw_ds_rov || draw_ds_as_rt) && draw_rt_rov && m_state.current_ds_uav && config.tex != m_state.current_ds_uav)
|
||||
{
|
||||
draw_ds_rov = m_state.current_ds_uav;
|
||||
}
|
||||
|
||||
const bool rt_feedbackloop_pass1 = config.IsFeedbackLoopRT(config.ps);
|
||||
const bool rt_feedbackloop_pass2 = config.IsFeedbackLoopRT(config.alpha_second_pass.ps);
|
||||
if (draw_rt && (((config.require_one_barrier || (config.require_full_barrier && m_features.multidraw_fb_copy)) &&
|
||||
if (draw_rt && !draw_rt_rov && (((config.require_one_barrier || (config.require_full_barrier && m_features.multidraw_fb_copy)) &&
|
||||
(rt_feedbackloop_pass1 || rt_feedbackloop_pass2))))
|
||||
{
|
||||
// Requires a copy of the RT.
|
||||
@@ -2989,17 +3115,17 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
|
||||
const bool ds_feedbackloop_pass1 = config.IsFeedbackLoopDepth(config.ps);
|
||||
const bool ds_feedbackloop_pass2 = config.IsFeedbackLoopDepth(config.alpha_second_pass.ps);
|
||||
if (draw_ds && m_features.depth_feedback && (config.require_one_barrier || (config.require_full_barrier && m_features.multidraw_fb_copy)) &&
|
||||
if (draw_ds && !draw_ds_rov && (config.require_one_barrier || (config.require_full_barrier && m_features.multidraw_fb_copy)) &&
|
||||
(ds_feedbackloop_pass1 || ds_feedbackloop_pass2))
|
||||
{
|
||||
// Requires a copy of the DS.
|
||||
draw_ds_clone = CreateTexture(rtsize.x, rtsize.y, 1, draw_ds->GetFormat(), true);
|
||||
draw_ds_clone = CreateTexture(rtsize.x, rtsize.y, 1, (draw_ds_as_rt ? draw_ds_as_rt : draw_ds)->GetFormat(), true);
|
||||
|
||||
if (!draw_ds_clone)
|
||||
Console.Warning("D3D11: Failed to allocate temp texture for DS copy.");
|
||||
}
|
||||
|
||||
OMSetRenderTargets(draw_rt, draw_ds, &config.scissor, read_only_dsv);
|
||||
OMSetRenderTargets(draw_rt, draw_ds_as_rt, draw_ds, draw_rt_rov, draw_ds_rov, &config.scissor, read_only_dsv);
|
||||
SetRenderHWShaderResources(config, primid_texture);
|
||||
SetupOM(config.depth, OMBlendSelector(config.colormask, config.blend), config.blend.constant);
|
||||
|
||||
@@ -3007,8 +3133,8 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne && need_barrier)
|
||||
m_ctx->ClearDepthStencilView(*static_cast<GSTexture11*>(draw_ds), D3D11_CLEAR_STENCIL, 0.0f, 1);
|
||||
|
||||
SendHWDraw(config, rt_feedbackloop_pass1 ? draw_rt_clone : nullptr, draw_rt, ds_feedbackloop_pass1 ? draw_ds_clone : nullptr, draw_ds,
|
||||
config.require_one_barrier, config.require_full_barrier);
|
||||
SendHWDraw(config, rt_feedbackloop_pass1 ? draw_rt_clone : nullptr, draw_rt, ds_feedbackloop_pass1 ? draw_ds_clone : nullptr, draw_ds_as_rt ? draw_ds_as_rt : draw_ds,
|
||||
config.require_one_barrier, config.require_full_barrier, rtsize);
|
||||
|
||||
if (config.blend_multi_pass.enable)
|
||||
{
|
||||
@@ -3035,8 +3161,8 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
|
||||
const bool one_barrier = config.alpha_second_pass.require_one_barrier && m_features.multidraw_fb_copy;
|
||||
SetupOM(config.alpha_second_pass.depth, OMBlendSelector(config.alpha_second_pass.colormask, config.blend), config.blend.constant);
|
||||
SendHWDraw(config, rt_feedbackloop_pass2 ? draw_rt_clone : nullptr, draw_rt, ds_feedbackloop_pass2 ? draw_ds_clone : nullptr, draw_ds,
|
||||
one_barrier, config.alpha_second_pass.require_full_barrier);
|
||||
SendHWDraw(config, rt_feedbackloop_pass2 ? draw_rt_clone : nullptr, draw_rt, ds_feedbackloop_pass2 ? draw_ds_clone : nullptr, draw_ds_as_rt ? draw_ds_as_rt : draw_ds,
|
||||
one_barrier, config.alpha_second_pass.require_full_barrier, rtsize);
|
||||
}
|
||||
|
||||
if (colclip_rt)
|
||||
@@ -3110,7 +3236,7 @@ void GSDevice11::FeedbackCopyAndBind(const GSHWDrawConfig& config,
|
||||
|
||||
void GSDevice11::SendHWDraw(const GSHWDrawConfig& config,
|
||||
GSTexture* draw_rt_clone, GSTexture* draw_rt, GSTexture* draw_ds_clone, GSTexture* draw_ds,
|
||||
const bool one_barrier, const bool full_barrier)
|
||||
const bool one_barrier, const bool full_barrier, GSVector2i rtsize)
|
||||
{
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
if ((one_barrier || full_barrier) && !(config.IsFeedbackLoopRT(config.ps) || config.IsFeedbackLoopDepth(config.ps))) [[unlikely]]
|
||||
@@ -3125,15 +3251,16 @@ void GSDevice11::SendHWDraw(const GSHWDrawConfig& config,
|
||||
pxAssert(config.drawlist && !config.drawlist->empty());
|
||||
pxAssert(config.drawlist_bbox && static_cast<u32>(config.drawlist_bbox->size()) == draw_list_size);
|
||||
|
||||
if (config.tex_hazard != config.TEX_HAZARD_NONE)
|
||||
FeedbackCopyAndBind(config, draw_rt, draw_rt_clone, draw_ds, draw_ds_clone, config.samplearea);
|
||||
|
||||
for (u32 n = 0, p = 0; n < draw_list_size; n++)
|
||||
{
|
||||
const u32 count = config.drawlist->at(n) * indices_per_prim;
|
||||
|
||||
const GSVector4i bbox = config.drawlist_bbox->at(n).rintersect(config.drawarea);
|
||||
const GSVector4i bbox_tex = config.drawlist_bbox_tex ?
|
||||
config.drawlist_bbox_tex->at(n).rintersect(config.samplearea) : GSVector4i::zero();
|
||||
|
||||
FeedbackCopyAndBind(config, draw_rt, draw_rt_clone, draw_ds, draw_ds_clone, bbox, bbox_tex);
|
||||
FeedbackCopyAndBind(config, draw_rt, draw_rt_clone, draw_ds, draw_ds_clone, bbox);
|
||||
|
||||
Draw(config, p, count);
|
||||
|
||||
@@ -3149,6 +3276,9 @@ void GSDevice11::SendHWDraw(const GSHWDrawConfig& config,
|
||||
}
|
||||
|
||||
Draw(config);
|
||||
|
||||
if (config.ps.HasColorROV() || config.ps.HasDepthROV())
|
||||
g_perfmon.Put(GSPerfMon::DrawCallsROV, 1);
|
||||
}
|
||||
|
||||
void GSDevice11::SetRenderHWShaderResources(const GSHWDrawConfig& config, GSTexture* primid_texture)
|
||||
@@ -3156,13 +3286,13 @@ void GSDevice11::SetRenderHWShaderResources(const GSHWDrawConfig& config, GSText
|
||||
if (config.tex && config.tex_hazard == GSHWDrawConfig::TEX_HAZARD_NONE)
|
||||
{
|
||||
CommitClear(config.tex);
|
||||
PSSetShaderResource(0, config.tex);
|
||||
PSSetShaderResource(TEXTURE_TEXTURE, config.tex);
|
||||
}
|
||||
if (config.pal)
|
||||
{
|
||||
CommitClear(config.pal);
|
||||
PSSetShaderResource(1, config.pal);
|
||||
PSSetShaderResource(TEXTURE_PALETTE, config.pal);
|
||||
}
|
||||
if (primid_texture)
|
||||
PSSetShaderResource(3, primid_texture);
|
||||
PSSetShaderResource(TEXTURE_PRIMID, primid_texture);
|
||||
}
|
||||
|
||||
@@ -83,6 +83,11 @@ public:
|
||||
private:
|
||||
enum : u32
|
||||
{
|
||||
TEXTURE_TEXTURE = 0,
|
||||
TEXTURE_PALETTE = 1,
|
||||
TEXTURE_RT = 2,
|
||||
TEXTURE_PRIMID = 3,
|
||||
TEXTURE_DEPTH = 4,
|
||||
MAX_TEXTURES = 5,
|
||||
MAX_SAMPLERS = 1,
|
||||
VERTEX_BUFFER_SIZE = 32 * 1024 * 1024,
|
||||
@@ -129,6 +134,8 @@ private:
|
||||
wil::com_ptr_nothrow<ID3D11ShaderResourceView> m_expand_vb_srv;
|
||||
wil::com_ptr_nothrow<ID3D11ShaderResourceView> m_expand_ib_vs_srv;
|
||||
|
||||
GSTexture* m_null_texture;
|
||||
|
||||
D3D_FEATURE_LEVEL m_feature_level = D3D_FEATURE_LEVEL_10_0;
|
||||
u32 m_vb_pos = 0; // bytes
|
||||
u32 m_ib_pos = 0; // indices/sizeof(u16)
|
||||
@@ -141,6 +148,7 @@ private:
|
||||
bool m_is_exclusive_fullscreen = false;
|
||||
bool m_conservative_depth = false;
|
||||
bool m_rgba16_unorm_hw_blend = false;
|
||||
bool m_uav_texture = false;
|
||||
|
||||
struct
|
||||
{
|
||||
@@ -165,9 +173,15 @@ private:
|
||||
ID3D11BlendState* bs;
|
||||
u8 bf;
|
||||
ID3D11RenderTargetView* rtv;
|
||||
ID3D11RenderTargetView* dsv_as_rtv;
|
||||
ID3D11DepthStencilView* dsv;
|
||||
ID3D11UnorderedAccessView* rt_uav;
|
||||
ID3D11UnorderedAccessView* ds_uav;
|
||||
GSTexture* current_rt;
|
||||
GSTexture* current_ds_as_rt;
|
||||
GSTexture* current_ds;
|
||||
GSTexture* current_rt_uav;
|
||||
GSTexture* current_ds_uav;
|
||||
} m_state;
|
||||
|
||||
std::array<std::array<wil::com_ptr_nothrow<ID3D11Query>, 3>, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
|
||||
@@ -371,7 +385,8 @@ public:
|
||||
|
||||
void OMSetDepthStencilState(ID3D11DepthStencilState* dss, u8 sref);
|
||||
void OMSetBlendState(ID3D11BlendState* bs, u8 bf);
|
||||
void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = nullptr, ID3D11DepthStencilView* read_only_dsv = nullptr);
|
||||
void OMSetRenderTargets(GSTexture* rt, GSTexture* ds_as_rt, GSTexture* ds, GSTexture* rt_uav = nullptr, GSTexture* ds_uav = nullptr,
|
||||
const GSVector4i* scissor = nullptr, ID3D11DepthStencilView* read_only_dsv = nullptr);
|
||||
void SetViewport(const GSVector2i& viewport);
|
||||
void SetScissor(const GSVector4i& scissor);
|
||||
|
||||
@@ -390,7 +405,7 @@ public:
|
||||
const GSVector4i& copyarea, const GSVector4i& samplearea);
|
||||
void SendHWDraw(const GSHWDrawConfig& config,
|
||||
GSTexture* draw_rt_clone, GSTexture* draw_rt, GSTexture* draw_ds_clone, GSTexture* draw_ds,
|
||||
const bool one_barrier, const bool full_barrier);
|
||||
const bool one_barrier, const bool full_barrier, GSVector2i rtsize);
|
||||
void SetRenderHWShaderResources(const GSHWDrawConfig& config, GSTexture* primid_texture);
|
||||
|
||||
void ClearSamplerCache() override;
|
||||
|
||||
@@ -102,6 +102,8 @@ void GSTexture11::SetDebugName(std::string_view name)
|
||||
GSDevice11::SetD3DDebugObjectName(m_srv.get(), fmt::format("{} SRV", name));
|
||||
if (m_rtv)
|
||||
GSDevice11::SetD3DDebugObjectName(m_rtv.get(), fmt::format("{} RTV", name));
|
||||
|
||||
m_debug_name = name;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,7 +19,6 @@ class GSTexture11 final : public GSTexture
|
||||
wil::com_ptr_nothrow<ID3D11UnorderedAccessView> m_uav;
|
||||
wil::com_ptr_nothrow<ID3D11DepthStencilView> m_read_only_dsv;
|
||||
D3D11_TEXTURE2D_DESC m_desc;
|
||||
|
||||
public:
|
||||
explicit GSTexture11(wil::com_ptr_nothrow<ID3D11Texture2D> texture, const D3D11_TEXTURE2D_DESC& desc,
|
||||
GSTexture::Type type, GSTexture::Format format);
|
||||
|
||||
@@ -354,6 +354,31 @@ u32 D3D12::RootSignatureBuilder::AddDescriptorTable(
|
||||
return index;
|
||||
}
|
||||
|
||||
// Allows using ranges of non-contiguous shader registers in a single descriptor table.
|
||||
u32 D3D12::RootSignatureBuilder::AddDescriptorTableMultiRange(u32 num_ranges,
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE* rt, u32* start_shader_reg, u32* num_shader_regs, D3D12_SHADER_VISIBILITY visibility)
|
||||
{
|
||||
const u32 index = m_desc.NumParameters++;
|
||||
const u32 dr_index = m_num_descriptor_ranges;
|
||||
m_num_descriptor_ranges += num_ranges;
|
||||
|
||||
for (u32 i = 0; i < num_ranges; i++)
|
||||
{
|
||||
m_descriptor_ranges[dr_index + i].RangeType = rt[i];
|
||||
m_descriptor_ranges[dr_index + i].NumDescriptors = num_shader_regs[i];
|
||||
m_descriptor_ranges[dr_index + i].BaseShaderRegister = start_shader_reg[i];
|
||||
m_descriptor_ranges[dr_index + i].RegisterSpace = 0;
|
||||
m_descriptor_ranges[dr_index + i].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
|
||||
}
|
||||
|
||||
m_params[index].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
||||
m_params[index].DescriptorTable.pDescriptorRanges = &m_descriptor_ranges[dr_index];
|
||||
m_params[index].DescriptorTable.NumDescriptorRanges = num_ranges;
|
||||
m_params[index].ShaderVisibility = visibility;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
#include "common/StringUtil.h"
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "common/RedtapeWilCom.h"
|
||||
|
||||
#include <array>
|
||||
#include <d3d12.h>
|
||||
#include <directx/d3d12.h>
|
||||
#include <string_view>
|
||||
|
||||
class D3D12ShaderCache;
|
||||
@@ -37,6 +37,8 @@ namespace D3D12
|
||||
u32 AddSRVParameter(u32 shader_reg, D3D12_SHADER_VISIBILITY visibility);
|
||||
u32 AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE rt, u32 start_shader_reg, u32 num_shader_regs,
|
||||
D3D12_SHADER_VISIBILITY visibility);
|
||||
u32 AddDescriptorTableMultiRange(u32 num_ranges, D3D12_DESCRIPTOR_RANGE_TYPE* rt, u32* start_shader_reg,
|
||||
u32* num_shader_regs, D3D12_SHADER_VISIBILITY visibility);
|
||||
|
||||
private:
|
||||
D3D12_ROOT_SIGNATURE_DESC m_desc{};
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
#include <bitset>
|
||||
#include <cstring>
|
||||
#include <d3d12.h>
|
||||
#include <directx/d3d12.h>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "common/RedtapeWilCom.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include <d3d12.h>
|
||||
#include <directx/d3d12.h>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "common/RedtapeWilCom.h"
|
||||
#include "common/Assertions.h"
|
||||
|
||||
#include <d3d12.h>
|
||||
#include <directx/d3d12.h>
|
||||
#include <deque>
|
||||
#include <utility>
|
||||
|
||||
|
||||
@@ -397,17 +397,6 @@ bool GSDevice12::CreateDescriptorHeaps()
|
||||
return false;
|
||||
}
|
||||
|
||||
// Allocate null SRV descriptor for unbound textures.
|
||||
constexpr D3D12_SHADER_RESOURCE_VIEW_DESC null_srv_desc = {
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM, D3D12_SRV_DIMENSION_TEXTURE2D, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
|
||||
|
||||
if (!m_descriptor_heap_manager.Allocate(&m_null_srv_descriptor))
|
||||
{
|
||||
pxFailRel("Failed to allocate null descriptor");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_device->CreateShaderResourceView(nullptr, &null_srv_desc, m_null_srv_descriptor.cpu_handle);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1449,6 +1438,11 @@ bool GSDevice12::CheckFeatures(const u32& vendor_id)
|
||||
m_enhanced_barriers = false;
|
||||
}
|
||||
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS options{};
|
||||
m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(D3D12_FEATURE_DATA_D3D12_OPTIONS));
|
||||
m_features.rov = options.ROVsSupported;
|
||||
|
||||
Console.WriteLnFmt("D3D12: Tight Alignment: {}", m_allocator->IsTightAlignmentSupported() ? "Supported" : "Not Supported");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1505,30 +1499,30 @@ void GSDevice12::Draw(const GSHWDrawConfig& config)
|
||||
}
|
||||
|
||||
void GSDevice12::LookupNativeFormat(GSTexture::Format format, DXGI_FORMAT* d3d_format, DXGI_FORMAT* srv_format,
|
||||
DXGI_FORMAT* rtv_format, DXGI_FORMAT* dsv_format) const
|
||||
DXGI_FORMAT* rtv_format, DXGI_FORMAT* dsv_format, DXGI_FORMAT* uav_format) const
|
||||
{
|
||||
static constexpr std::array<std::array<DXGI_FORMAT, 4>, static_cast<int>(GSTexture::Format::Last) + 1>
|
||||
static constexpr std::array<std::array<DXGI_FORMAT, 5>, static_cast<int>(GSTexture::Format::Last) + 1>
|
||||
s_format_mapping = {{
|
||||
{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // Invalid
|
||||
{DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
DXGI_FORMAT_UNKNOWN}, // Color
|
||||
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM}, // Color
|
||||
{DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM,
|
||||
DXGI_FORMAT_UNKNOWN}, // ColorHQ
|
||||
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R10G10B10A2_UNORM}, // ColorHQ
|
||||
{DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT,
|
||||
DXGI_FORMAT_UNKNOWN}, // ColorHDR
|
||||
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R16G16B16A16_FLOAT}, // ColorHDR
|
||||
{DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM,
|
||||
DXGI_FORMAT_UNKNOWN}, // ColorClip
|
||||
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R16G16B16A16_UNORM}, // ColorClip
|
||||
{DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN,
|
||||
DXGI_FORMAT_D32_FLOAT_S8X24_UINT}, // DepthStencil
|
||||
{DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN}, // DepthColor
|
||||
{DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN}, // UNorm8
|
||||
{DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN}, // UInt16
|
||||
{DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN}, // UInt32
|
||||
{DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN}, // Int32
|
||||
{DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // BC1
|
||||
{DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // BC2
|
||||
{DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // BC3
|
||||
{DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // BC7
|
||||
DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGI_FORMAT_R32_FLOAT}, // DepthStencil
|
||||
{DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32_FLOAT}, // DepthColor
|
||||
{DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_A8_UNORM}, // UNorm8
|
||||
{DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R16_UINT}, // UInt16
|
||||
{DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32_UINT}, // UInt32
|
||||
{DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32_FLOAT}, // Int32
|
||||
{DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // BC1
|
||||
{DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // BC2
|
||||
{DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // BC3
|
||||
{DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // BC7
|
||||
}};
|
||||
|
||||
const auto& mapping = s_format_mapping[static_cast<int>(format)];
|
||||
@@ -1540,14 +1534,17 @@ void GSDevice12::LookupNativeFormat(GSTexture::Format format, DXGI_FORMAT* d3d_f
|
||||
*rtv_format = mapping[2];
|
||||
if (dsv_format)
|
||||
*dsv_format = mapping[3];
|
||||
if (uav_format)
|
||||
*uav_format = mapping[4];
|
||||
}
|
||||
|
||||
GSTexture* GSDevice12::CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format)
|
||||
{
|
||||
DXGI_FORMAT dxgi_format, srv_format, rtv_format, dsv_format;
|
||||
LookupNativeFormat(format, &dxgi_format, &srv_format, &rtv_format, &dsv_format);
|
||||
DXGI_FORMAT dxgi_format, srv_format, rtv_format, dsv_format, uav_format;
|
||||
LookupNativeFormat(format, &dxgi_format, &srv_format, &rtv_format, &dsv_format, &uav_format);
|
||||
|
||||
const DXGI_FORMAT uav_format = (type == GSTexture::Type::RWTexture) ? dxgi_format : DXGI_FORMAT_UNKNOWN;
|
||||
if (type != GSTexture::Type::RWTexture && type != GSTexture::Type::RenderTarget)
|
||||
uav_format = DXGI_FORMAT_UNKNOWN; // We don't need the UAV descriptor.
|
||||
|
||||
std::unique_ptr<GSTexture12> tex(GSTexture12::Create(type, format, width, height, levels,
|
||||
dxgi_format, srv_format, rtv_format, dsv_format, uav_format));
|
||||
@@ -2446,24 +2443,23 @@ void GSDevice12::VSSetIndexBuffer(const void* index, size_t count)
|
||||
}
|
||||
|
||||
void GSDevice12::OMSetRenderTargets(GSTexture* rt, GSTexture* ds_as_rt, GSTexture* ds, const GSVector4i& scissor,
|
||||
bool depth_read)
|
||||
bool depth_read, const GSVector2i& viewport_size)
|
||||
{
|
||||
GSTexture12* d12Rt = static_cast<GSTexture12*>(rt);
|
||||
GSTexture12* d12DsRt = static_cast<GSTexture12*>(ds_as_rt);
|
||||
GSTexture12* d12Ds = static_cast<GSTexture12*>(ds);
|
||||
pxAssert(d12Rt || d12DsRt || d12Ds);
|
||||
|
||||
if (m_current_render_target != d12Rt || m_current_depth_render_target != d12DsRt || m_current_depth_target != d12Ds ||
|
||||
m_current_depth_read_only != depth_read)
|
||||
// Check if framebuffer changed
|
||||
if (m_current_render_target != d12Rt || m_current_depth_render_target != d12DsRt ||
|
||||
m_current_depth_target != d12Ds || m_current_depth_read_only != depth_read)
|
||||
{
|
||||
// framebuffer change
|
||||
EndRenderPass();
|
||||
}
|
||||
else if (InRenderPass())
|
||||
{
|
||||
// Framebuffer unchanged, but check for clears. Have to restart render pass, unlike Vulkan.
|
||||
// We'll take care of issuing the actual clear there, because we have to start one anyway.
|
||||
for (GSTexture12* tex : std::array{d12Rt, d12DsRt, d12Ds})
|
||||
for (GSTexture12* tex : std::array{ d12Rt, d12DsRt, d12Ds })
|
||||
{
|
||||
if (tex && tex->GetState() != GSTexture::State::Dirty)
|
||||
{
|
||||
@@ -2491,7 +2487,8 @@ void GSDevice12::OMSetRenderTargets(GSTexture* rt, GSTexture* ds_as_rt, GSTextur
|
||||
}
|
||||
|
||||
// This is used to set/initialize the framebuffer for tfx rendering.
|
||||
const GSVector2i size = d12Rt ? d12Rt->GetSize() : (d12DsRt ? d12DsRt->GetSize() : d12Ds->GetSize());
|
||||
const GSVector2i size = d12Rt ? d12Rt->GetSize() :
|
||||
(d12DsRt ? d12DsRt->GetSize() : (d12Ds ? d12Ds->GetSize() : viewport_size));
|
||||
const D3D12_VIEWPORT vp{0.0f, 0.0f, static_cast<float>(size.x), static_cast<float>(size.y), 0.0f, 1.0f};
|
||||
|
||||
SetViewport(vp);
|
||||
@@ -2608,8 +2605,8 @@ GSDevice12::ComPtr<ID3DBlob> GSDevice12::GetUtilityPixelShader(const std::string
|
||||
bool GSDevice12::CreateNullTexture()
|
||||
{
|
||||
m_null_texture =
|
||||
GSTexture12::Create(GSTexture::Type::Texture, GSTexture::Format::Color, 1, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
|
||||
GSTexture12::Create(GSTexture::Type::RenderTarget, GSTexture::Format::Color, 1, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM);
|
||||
if (!m_null_texture)
|
||||
return false;
|
||||
|
||||
@@ -2689,9 +2686,13 @@ bool GSDevice12::CreateRootSignatures()
|
||||
rsb.AddCBVParameter(1, D3D12_SHADER_VISIBILITY_PIXEL);
|
||||
rsb.AddSRVParameter(0, D3D12_SHADER_VISIBILITY_VERTEX);
|
||||
rsb.AddSRVParameter(5, D3D12_SHADER_VISIBILITY_VERTEX);
|
||||
rsb.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 2, D3D12_SHADER_VISIBILITY_PIXEL); // Source / Palette
|
||||
rsb.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 2, D3D12_SHADER_VISIBILITY_PIXEL); // Source (t0) / Palette (t2)
|
||||
rsb.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 0, NUM_TFX_SAMPLERS, D3D12_SHADER_VISIBILITY_PIXEL);
|
||||
rsb.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 2, 3, D3D12_SHADER_VISIBILITY_PIXEL); // RT / PrimID / Depth
|
||||
// RT (t2) / PrimID (t3) / Depth (t4) / RT UAV (u0) / Depth UAV (u1)
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE rt_types[2] = { D3D12_DESCRIPTOR_RANGE_TYPE_SRV, D3D12_DESCRIPTOR_RANGE_TYPE_UAV };
|
||||
u32 rt_start_regs[2] = { 2, 0 };
|
||||
u32 rt_num_regs[2] = { 3, 2 };
|
||||
rsb.AddDescriptorTableMultiRange(2, rt_types, rt_start_regs, rt_num_regs, D3D12_SHADER_VISIBILITY_PIXEL);
|
||||
rsb.Add32BitConstants(2, sizeof(m_vs_pc_cache) / sizeof(u32), D3D12_SHADER_VISIBILITY_VERTEX);
|
||||
if (!(m_tfx_root_signature = rsb.Create()))
|
||||
return false;
|
||||
@@ -2728,7 +2729,7 @@ bool GSDevice12::CompileConvertPipelines()
|
||||
|
||||
GSTexture::Format format = shader.OutputFormat();
|
||||
DXGI_FORMAT dxgi_format;
|
||||
LookupNativeFormat(format, nullptr, nullptr, &dxgi_format, nullptr);
|
||||
LookupNativeFormat(format, nullptr, nullptr, &dxgi_format, nullptr, nullptr);
|
||||
|
||||
if (shader.DATMConvertShader() || shader.DepthOutput())
|
||||
{
|
||||
@@ -3067,7 +3068,6 @@ void GSDevice12::DestroyResources()
|
||||
|
||||
m_shader_cache.Close();
|
||||
|
||||
m_descriptor_heap_manager.Free(&m_null_srv_descriptor);
|
||||
m_timestamp_query_buffer.reset();
|
||||
m_timestamp_query_allocation.reset();
|
||||
m_sampler_heap_manager.Destroy();
|
||||
@@ -3117,6 +3117,7 @@ const ID3DBlob* GSDevice12::GetTFXPixelShader(const GSHWDrawConfig::PSSelector&
|
||||
ShaderMacro sm;
|
||||
sm.AddMacro("PIXEL_SHADER", 1);
|
||||
sm.AddMacro("PS_HAS_CONSERVATIVE_DEPTH", 1);
|
||||
sm.AddMacro("PS_DEPTH_FEEDBACK_SUPPORT", 2);
|
||||
sm.AddMacro("PS_FST", sel.fst);
|
||||
sm.AddMacro("PS_WMS", sel.wms);
|
||||
sm.AddMacro("PS_WMT", sel.wmt);
|
||||
@@ -3178,6 +3179,8 @@ const ID3DBlob* GSDevice12::GetTFXPixelShader(const GSHWDrawConfig::PSSelector&
|
||||
sm.AddMacro("PS_AA1", static_cast<u32>(sel.aa1));
|
||||
sm.AddMacro("PS_ABE", sel.abe);
|
||||
sm.AddMacro("PS_ANISOTROPIC_FILTERING", sel.sw_aniso);
|
||||
sm.AddMacro("PS_ROV_COLOR", sel.rov_color);
|
||||
sm.AddMacro("PS_ROV_DEPTH", static_cast<u32>(sel.rov_depth));
|
||||
|
||||
ComPtr<ID3DBlob> ps(m_shader_cache.GetPixelShader(m_tfx_source, sm.GetPtr(), "ps_main"));
|
||||
it = m_tfx_pixel_shaders.emplace(sel, std::move(ps)).first;
|
||||
@@ -3216,11 +3219,11 @@ GSDevice12::ComPtr<ID3D12PipelineState> GSDevice12::CreateTFXPipeline(const Pipe
|
||||
if (p.rt)
|
||||
{
|
||||
const GSTexture::Format format = IsDATEModePrimIDInit(p.ps.date) ?
|
||||
GSTexture::Format::PrimID :
|
||||
(p.ps.colclip_hw ? GSTexture::Format::ColorClip : GSTexture::Format::Color);
|
||||
GSTexture::Format::PrimID :
|
||||
(p.ps.colclip_hw ? GSTexture::Format::ColorClip : GSTexture::Format::Color);
|
||||
|
||||
DXGI_FORMAT native_format;
|
||||
LookupNativeFormat(format, nullptr, nullptr, &native_format, nullptr);
|
||||
LookupNativeFormat(format, nullptr, nullptr, &native_format, nullptr, nullptr);
|
||||
gpb.SetRenderTarget(num_rts++, native_format);
|
||||
}
|
||||
if (p.ds_as_rt)
|
||||
@@ -3305,7 +3308,7 @@ GSDevice12::ComPtr<ID3D12PipelineState> GSDevice12::CreateTFXPipeline(const Pipe
|
||||
if (pipeline)
|
||||
{
|
||||
D3D12::SetObjectName(
|
||||
pipeline.get(), TinyString::from_format("TFX Pipeline {:08X}/{:08X}{:016X}", p.vs.key, p.ps.key_hi, p.ps.key_lo));
|
||||
pipeline.get(), TinyString::from_format("TFX Pipeline {:08X}/{:016X}_{:016X}", p.vs.key, p.ps.key_hi, p.ps.key_lo));
|
||||
}
|
||||
|
||||
return pipeline;
|
||||
@@ -3335,8 +3338,10 @@ bool GSDevice12::BindDrawPipeline(const PipelineSelector& p)
|
||||
|
||||
void GSDevice12::InitializeState()
|
||||
{
|
||||
for (u32 i = 0; i < NUM_TOTAL_TFX_TEXTURES; i++)
|
||||
for (u32 i = 0; i < TEXTURE_RT_UAV; i++)
|
||||
m_tfx_textures[i] = m_null_texture->GetSRVDescriptor();
|
||||
for (u32 i = TEXTURE_RT_UAV; i < NUM_TOTAL_TFX_TEXTURES; i++)
|
||||
m_tfx_textures[i] = m_null_texture->GetUAVDescriptor();
|
||||
m_tfx_sampler_sel = GSHWDrawConfig::SamplerSelector::Point().key;
|
||||
|
||||
InvalidateCachedState();
|
||||
@@ -3475,25 +3480,30 @@ void GSDevice12::SetStencilRef(u8 ref)
|
||||
m_dirty_flags |= DIRTY_FLAG_STENCIL_REF;
|
||||
}
|
||||
|
||||
void GSDevice12::PSSetShaderResource(int i, GSTexture* sr, bool check_state, bool feedback)
|
||||
void GSDevice12::PSSetShaderResource(int i, GSTexture* sr, bool check_state, ResourceType type)
|
||||
{
|
||||
pxAssert(i < NUM_TFX_TEXTURES + NUM_TFX_RT_TEXTURES + NUM_TFX_UAV_TEXTURES);
|
||||
|
||||
D3D12DescriptorHandle handle;
|
||||
if (sr)
|
||||
{
|
||||
const GSTexture12::ResourceState state = GetResourceState(type);
|
||||
|
||||
GSTexture12* dtex = static_cast<GSTexture12*>(sr);
|
||||
if (check_state)
|
||||
{
|
||||
if (dtex->GetResourceState() != GSTexture12::ResourceState::PixelShaderResource && InRenderPass())
|
||||
if (dtex->GetResourceState() != state && InRenderPass())
|
||||
{
|
||||
GL_INS("Ending render pass due to resource transition");
|
||||
EndRenderPass();
|
||||
}
|
||||
|
||||
dtex->CommitClear();
|
||||
dtex->TransitionToState(GSTexture12::ResourceState::PixelShaderResource);
|
||||
dtex->TransitionToState(state);
|
||||
}
|
||||
dtex->SetUseFenceCounter(GetCurrentFenceValue());
|
||||
handle = (feedback && !m_enhanced_barriers) ? dtex->GetFBLDescriptor() : dtex->GetSRVDescriptor();
|
||||
|
||||
handle = GetResourceDescriptor(dtex, type);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3504,7 +3514,7 @@ void GSDevice12::PSSetShaderResource(int i, GSTexture* sr, bool check_state, boo
|
||||
return;
|
||||
|
||||
m_tfx_textures[i] = handle;
|
||||
m_dirty_flags |= (i < 2) ? DIRTY_FLAG_TFX_TEXTURES : DIRTY_FLAG_TFX_RT_TEXTURES;
|
||||
m_dirty_flags |= (i < NUM_TFX_TEXTURES) ? DIRTY_FLAG_TFX_TEXTURES : DIRTY_FLAG_TFX_RT_TEXTURES;
|
||||
}
|
||||
|
||||
void GSDevice12::PSSetSampler(GSHWDrawConfig::SamplerSelector sel)
|
||||
@@ -3517,6 +3527,63 @@ void GSDevice12::PSSetSampler(GSHWDrawConfig::SamplerSelector sel)
|
||||
m_dirty_flags |= DIRTY_FLAG_TFX_SAMPLERS;
|
||||
}
|
||||
|
||||
void GSDevice12::PSSetUnorderedAccess(GSTexture* rt, GSTexture* ds, bool write_rt, bool write_ds)
|
||||
{
|
||||
GSTexture12* d12Rt = static_cast<GSTexture12*>(rt);
|
||||
GSTexture12* d12Ds = static_cast<GSTexture12*>(ds);
|
||||
|
||||
pxAssert(!(d12Rt || d12Ds) || m_features.rov);
|
||||
|
||||
if (d12Rt)
|
||||
{
|
||||
PSSetShaderResource(TEXTURE_RT_UAV, d12Rt, true, ResourceType::UAV);
|
||||
|
||||
// Unbind conflicting RT texture
|
||||
PSSetShaderResource(TEXTURE_RT, nullptr, false);
|
||||
|
||||
// Unbind conflicting source texture
|
||||
if (m_tfx_textures[TEXTURE_TEXTURE] == d12Rt->GetSRVDescriptor() ||
|
||||
m_tfx_textures[TEXTURE_TEXTURE] == d12Rt->GetFBLDescriptor())
|
||||
{
|
||||
PSSetShaderResource(TEXTURE_TEXTURE, nullptr, false);
|
||||
}
|
||||
|
||||
if (write_rt)
|
||||
{
|
||||
d12Rt->SetState(GSTexture::State::Dirty);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Unbind to avoid conflicts with OM targets.
|
||||
PSSetShaderResource(TEXTURE_RT_UAV, nullptr, false);
|
||||
}
|
||||
|
||||
if (d12Ds)
|
||||
{
|
||||
PSSetShaderResource(TEXTURE_DEPTH_UAV, d12Ds, true, ResourceType::UAV);
|
||||
|
||||
// Unbind conflicting depth texture
|
||||
PSSetShaderResource(TEXTURE_DEPTH, nullptr, false);
|
||||
|
||||
// Unbind conflicting source texture
|
||||
if (m_tfx_textures[TEXTURE_TEXTURE] == d12Ds->GetSRVDescriptor())
|
||||
{
|
||||
PSSetShaderResource(TEXTURE_TEXTURE, nullptr, false);
|
||||
}
|
||||
|
||||
if (write_ds)
|
||||
{
|
||||
d12Ds->SetState(GSTexture::State::Dirty);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Unbind to avoid conflicts with OM targets.
|
||||
PSSetShaderResource(TEXTURE_DEPTH_UAV, nullptr, false);
|
||||
}
|
||||
}
|
||||
|
||||
void GSDevice12::SetUtilityRootSignature()
|
||||
{
|
||||
if (m_current_root_signature == RootSignature::Utility)
|
||||
@@ -3578,7 +3645,8 @@ void GSDevice12::SetUtilityPushConstants(const void* data, u32 size)
|
||||
|
||||
void GSDevice12::UnbindTexture(GSTexture12* tex)
|
||||
{
|
||||
for (u32 i = 0; i < NUM_TOTAL_TFX_TEXTURES; i++)
|
||||
// Source / palette
|
||||
for (u32 i = 0; i <= TEXTURE_PALETTE; i++)
|
||||
{
|
||||
if (m_tfx_textures[i] == tex->GetSRVDescriptor() || m_tfx_textures[i] == tex->GetFBLDescriptor())
|
||||
{
|
||||
@@ -3586,6 +3654,27 @@ void GSDevice12::UnbindTexture(GSTexture12* tex)
|
||||
m_dirty_flags |= DIRTY_FLAG_TFX_TEXTURES;
|
||||
}
|
||||
}
|
||||
|
||||
// RT / primid / depth
|
||||
for (u32 i = TEXTURE_RT; i <= TEXTURE_DEPTH; i++)
|
||||
{
|
||||
if (m_tfx_textures[i] == tex->GetSRVDescriptor() || m_tfx_textures[i] == tex->GetFBLDescriptor())
|
||||
{
|
||||
m_tfx_textures[i] = m_null_texture->GetSRVDescriptor();
|
||||
m_dirty_flags |= DIRTY_FLAG_TFX_RT_TEXTURES;
|
||||
}
|
||||
}
|
||||
|
||||
// RT UAV / depth UAV
|
||||
for (u32 i = TEXTURE_RT_UAV; i <= TEXTURE_DEPTH_UAV; i++)
|
||||
{
|
||||
if (m_tfx_textures[i] == tex->GetUAVDescriptor())
|
||||
{
|
||||
m_tfx_textures[i] = m_null_texture->GetUAVDescriptor();
|
||||
m_dirty_flags |= DIRTY_FLAG_TFX_RT_TEXTURES;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_current_render_target == tex)
|
||||
{
|
||||
EndRenderPass();
|
||||
@@ -3714,7 +3803,7 @@ void GSDevice12::BeginRenderPass(D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE color_b
|
||||
if (color_begin == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR)
|
||||
{
|
||||
LookupNativeFormat(m_current_render_target->GetFormat(), nullptr,
|
||||
&rt[num_rts].BeginningAccess.Clear.ClearValue.Format, nullptr, nullptr);
|
||||
&rt[num_rts].BeginningAccess.Clear.ClearValue.Format, nullptr, nullptr, nullptr);
|
||||
GSVector4::store<false>(rt[num_rts].BeginningAccess.Clear.ClearValue.Color, clear_color);
|
||||
}
|
||||
num_rts++;
|
||||
@@ -3737,7 +3826,7 @@ void GSDevice12::BeginRenderPass(D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE color_b
|
||||
if (depth_begin == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR)
|
||||
{
|
||||
LookupNativeFormat(m_current_depth_target->GetFormat(), nullptr, nullptr, nullptr,
|
||||
&ds.DepthBeginningAccess.Clear.ClearValue.Format);
|
||||
&ds.DepthBeginningAccess.Clear.ClearValue.Format, nullptr);
|
||||
ds.DepthBeginningAccess.Clear.ClearValue.DepthStencil.Depth = clear_depth;
|
||||
}
|
||||
ds.StencilEndingAccess.Type = stencil_end;
|
||||
@@ -3745,7 +3834,7 @@ void GSDevice12::BeginRenderPass(D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE color_b
|
||||
if (stencil_begin == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR)
|
||||
{
|
||||
LookupNativeFormat(m_current_depth_target->GetFormat(), nullptr, nullptr, nullptr,
|
||||
&ds.StencilBeginningAccess.Clear.ClearValue.Format);
|
||||
&ds.StencilBeginningAccess.Clear.ClearValue.Format, nullptr);
|
||||
ds.StencilBeginningAccess.Clear.ClearValue.DepthStencil.Stencil = clear_stencil;
|
||||
}
|
||||
}
|
||||
@@ -3847,6 +3936,10 @@ __ri void GSDevice12::ApplyBaseState(u32 flags, ID3D12GraphicsCommandList* cmdli
|
||||
{
|
||||
cmdlist->OMSetRenderTargets(0, nullptr, FALSE, m_current_depth_read_only ? &m_current_depth_target->GetReadDepthViewDescriptor().cpu_handle : &m_current_depth_target->GetWriteDescriptor().cpu_handle);
|
||||
}
|
||||
else
|
||||
{
|
||||
cmdlist->OMSetRenderTargets(0, nullptr, FALSE, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3925,7 +4018,7 @@ bool GSDevice12::ApplyTFXState(bool already_execed)
|
||||
|
||||
if (flags & DIRTY_FLAG_TFX_RT_TEXTURES)
|
||||
{
|
||||
if (!GetTextureGroupDescriptors(&m_tfx_rt_textures_handle_gpu, m_tfx_textures.data() + 2, 3))
|
||||
if (!GetTextureGroupDescriptors(&m_tfx_rt_textures_handle_gpu, m_tfx_textures.data() + 2, NUM_TFX_RT_TEXTURES + NUM_TFX_UAV_TEXTURES))
|
||||
{
|
||||
ExecuteCommandListAndRestartRenderPass(false, "Ran out of TFX RT descriptor descriptor groups");
|
||||
return ApplyTFXState(true);
|
||||
@@ -4161,10 +4254,14 @@ void GSDevice12::FeedbackBarrier(const GSTexture12* texture)
|
||||
void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
GSTexture12* colclip_rt = static_cast<GSTexture12*>(g_gs_device->GetColorClipTexture());
|
||||
GSTexture12* draw_rt = static_cast<GSTexture12*>(config.rt);
|
||||
GSTexture12* draw_ds = static_cast<GSTexture12*>(config.ds);
|
||||
GSTexture12* draw_rt = config.ps.HasColorROV() ? nullptr : static_cast<GSTexture12*>(config.rt);
|
||||
GSTexture12* draw_ds = config.ps.HasDepthROV() ? nullptr : static_cast<GSTexture12*>(config.ds);
|
||||
GSTexture12* draw_rt_rov = config.ps.HasColorROV() ? static_cast<GSTexture12*>(config.rt) : nullptr;
|
||||
GSTexture12* draw_ds_rov = config.ps.HasDepthROV() ? static_cast<GSTexture12*>(config.ds) : nullptr;
|
||||
GSTexture12* draw_rt_clone = nullptr;
|
||||
|
||||
const bool feedback = draw_rt && (config.require_one_barrier || (config.require_full_barrier && m_features.texture_barrier) || (config.tex && config.tex == config.rt));
|
||||
|
||||
// Align the render area to 128x128, hopefully avoiding render pass restarts for small render area changes (e.g. Ratchet and Clank).
|
||||
const GSVector2i rtsize(config.rt ? config.rt->GetSize() : config.ds->GetSize());
|
||||
|
||||
@@ -4200,6 +4297,9 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
|
||||
Recycle(colclip_rt);
|
||||
g_gs_device->SetColorClipTexture(nullptr);
|
||||
|
||||
colclip_rt = nullptr;
|
||||
draw_rt = config.ps.HasColorROV() ? nullptr : static_cast<GSTexture12*>(config.rt);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4314,18 +4414,18 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
// avoid restarting the render pass just to switch from rt+depth to rt and vice versa
|
||||
// keep the depth even if doing colclip hw draws, because the next draw will probably re-enable depth
|
||||
if (!draw_rt && m_current_render_target && config.tex != m_current_render_target &&
|
||||
m_current_render_target->GetSize() == draw_ds->GetSize())
|
||||
if (!(draw_rt || draw_rt_rov) && m_current_render_target && config.tex != m_current_render_target &&
|
||||
draw_ds && m_current_render_target->GetSize() == draw_ds->GetSize())
|
||||
{
|
||||
draw_rt = m_current_render_target;
|
||||
m_pipeline_selector.rt = true;
|
||||
}
|
||||
else if (!draw_ds && m_current_depth_target && config.tex != m_current_depth_target &&
|
||||
m_current_depth_target->GetSize() == draw_rt->GetSize())
|
||||
{
|
||||
draw_ds = m_current_depth_target;
|
||||
m_pipeline_selector.ds = true;
|
||||
}
|
||||
}
|
||||
else if (!(draw_ds || draw_ds_rov) && m_current_depth_target && config.tex != m_current_depth_target &&
|
||||
draw_rt && m_current_depth_target->GetSize() == draw_rt->GetSize())
|
||||
{
|
||||
draw_ds = m_current_depth_target;
|
||||
m_pipeline_selector.ds = true;
|
||||
}
|
||||
|
||||
GSTexture12* draw_ds_as_rt = static_cast<GSTexture12*>(m_ds_as_rt);
|
||||
@@ -4377,10 +4477,13 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
else
|
||||
Console.Warning("D3D12: Failed to allocate temp texture for RT copy.");
|
||||
}
|
||||
|
||||
|
||||
PSSetUnorderedAccess(draw_rt_rov, draw_ds_rov, config.ps.HasColorOutput(), config.ps.HasDepthROVWrite());
|
||||
|
||||
// For depth testing and sampling, use a read only dsv, otherwise use a write dsv
|
||||
OMSetRenderTargets(draw_rt, draw_ds_as_rt, draw_ds, config.scissor,
|
||||
config.tex && (config.tex == config.ds || config.ps.IsFeedbackLoopDepth()) && !config.depth.zwe);
|
||||
config.tex && (config.tex == draw_ds || config.ps.IsFeedbackLoopDepth()) && !config.depth.zwe && !config.ps.HasDepthROV(),
|
||||
config.rt ? config.rt->GetSize() : config.ds->GetSize());
|
||||
|
||||
// DX12 equivalent of vkCmdClearAttachments for StencilOne
|
||||
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne)
|
||||
@@ -4435,14 +4538,15 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
// Restore original scissor, not sure if needed since the render pass has already been started. But to be safe.
|
||||
OMSetRenderTargets(draw_rt, nullptr, draw_ds, config.scissor);
|
||||
}
|
||||
|
||||
// VB/IB upload, if we did DATE setup and it's not colclip hw this has already been done
|
||||
SetPrimitiveTopology(s_primitive_topology_mapping[static_cast<u8>(config.topology)]);
|
||||
if (!date_image || colclip_rt)
|
||||
UploadHWDrawVerticesAndIndices(config);
|
||||
|
||||
// now we can do the actual draw
|
||||
SendHWDraw(pipe, config, draw_rt, draw_ds_as_rt, feedback_rt, feedback_depth,
|
||||
config.require_one_barrier, config.require_full_barrier);
|
||||
SendHWDraw(pipe, config, draw_rt, draw_ds_as_rt, draw_rt_rov, draw_ds_rov,
|
||||
feedback_rt, feedback_depth, config.require_one_barrier, config.require_full_barrier);
|
||||
|
||||
// blend second pass
|
||||
if (config.blend_multi_pass.enable)
|
||||
@@ -4472,8 +4576,9 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
pipe.cms = config.alpha_second_pass.colormask;
|
||||
pipe.dss = config.alpha_second_pass.depth;
|
||||
pipe.bs = config.blend;
|
||||
SendHWDraw(pipe, config, draw_rt, draw_ds_as_rt, feedback_rt, feedback_depth,
|
||||
config.alpha_second_pass.require_one_barrier, config.alpha_second_pass.require_full_barrier);
|
||||
SendHWDraw(pipe, config, draw_rt, draw_ds_as_rt, draw_rt_rov, draw_ds_rov,
|
||||
feedback_rt, feedback_depth, config.alpha_second_pass.require_one_barrier,
|
||||
config.alpha_second_pass.require_full_barrier);
|
||||
}
|
||||
|
||||
if (date_image)
|
||||
@@ -4516,9 +4621,13 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
|
||||
void GSDevice12::SendHWDraw(const PipelineSelector& pipe, const GSHWDrawConfig& config, GSTexture12* draw_rt,
|
||||
GSTexture12* draw_ds, const bool feedback_rt, const bool feedback_depth, const bool one_barrier,
|
||||
const bool full_barrier)
|
||||
GSTexture12* draw_ds, GSTexture12* draw_rt_rov, GSTexture12* draw_ds_rov,
|
||||
const bool feedback_rt, const bool feedback_depth,
|
||||
const bool one_barrier, const bool full_barrier)
|
||||
{
|
||||
// Should not be mixing ROVs with barriers.
|
||||
pxAssert(!(draw_rt_rov || draw_ds_rov) || !(one_barrier || full_barrier));
|
||||
|
||||
const int n_barriers = static_cast<int>(feedback_rt) + static_cast<int>(feedback_depth);
|
||||
|
||||
if (!m_features.texture_barrier) [[unlikely]]
|
||||
@@ -4535,11 +4644,11 @@ void GSDevice12::SendHWDraw(const PipelineSelector& pipe, const GSHWDrawConfig&
|
||||
Console.Warning("D3D12: Possible unnecessary barrier detected.");
|
||||
#endif
|
||||
if ((one_barrier || full_barrier) && feedback_rt)
|
||||
PSSetShaderResource(2, draw_rt, false, true);
|
||||
PSSetShaderResource(2, draw_rt, false, ResourceType::FBL);
|
||||
if (config.tex_hazard == GSHWDrawConfig::TEX_HAZARD_RT)
|
||||
PSSetShaderResource(0, draw_rt, false, true);
|
||||
PSSetShaderResource(0, draw_rt, false, ResourceType::FBL);
|
||||
if ((one_barrier || full_barrier) && feedback_depth)
|
||||
PSSetShaderResource(4, draw_ds, false, true);
|
||||
PSSetShaderResource(4, draw_ds, false, ResourceType::FBL);
|
||||
|
||||
if (full_barrier)
|
||||
{
|
||||
@@ -4580,6 +4689,9 @@ void GSDevice12::SendHWDraw(const PipelineSelector& pipe, const GSHWDrawConfig&
|
||||
|
||||
if (BindDrawPipeline(pipe))
|
||||
Draw(config);
|
||||
|
||||
if (config.ps.HasColorROV() || config.ps.HasDepthROV())
|
||||
g_perfmon.Put(GSPerfMon::DrawCallsROV, 1);
|
||||
}
|
||||
|
||||
void GSDevice12::UpdateHWPipelineSelector(GSHWDrawConfig& config)
|
||||
@@ -4587,14 +4699,14 @@ void GSDevice12::UpdateHWPipelineSelector(GSHWDrawConfig& config)
|
||||
m_pipeline_selector.vs.key = config.vs.key;
|
||||
m_pipeline_selector.ps.key_hi = config.ps.key_hi;
|
||||
m_pipeline_selector.ps.key_lo = config.ps.key_lo;
|
||||
m_pipeline_selector.dss.key = config.depth.key;
|
||||
m_pipeline_selector.bs.key = config.blend.key;
|
||||
m_pipeline_selector.dss.key = config.ps.HasDepthROV() ? GSHWDrawConfig::DepthStencilSelector::NoDepth().key : config.depth.key;
|
||||
m_pipeline_selector.bs.key = config.ps.HasColorROV() ? GSHWDrawConfig::BlendState().key : config.blend.key;
|
||||
m_pipeline_selector.bs.constant = 0; // don't dupe states with different alpha values
|
||||
m_pipeline_selector.cms.key = config.colormask.key;
|
||||
m_pipeline_selector.cms.key = config.ps.HasColorROV() ? GSHWDrawConfig::ColorMaskSelector().key : config.colormask.key;
|
||||
m_pipeline_selector.topology = static_cast<u32>(config.topology);
|
||||
m_pipeline_selector.rt = config.rt != nullptr;
|
||||
m_pipeline_selector.ds = config.ds != nullptr;
|
||||
m_pipeline_selector.ds_as_rt = m_ds_as_rt != nullptr;
|
||||
m_pipeline_selector.rt = config.rt != nullptr && !config.ps.HasColorROV();
|
||||
m_pipeline_selector.ds = config.ds != nullptr && !config.ps.HasDepthROV();
|
||||
m_pipeline_selector.ds_as_rt = m_ds_as_rt != nullptr && !config.ps.HasDepthROV();
|
||||
}
|
||||
|
||||
void GSDevice12::UploadHWDrawVerticesAndIndices(GSHWDrawConfig& config)
|
||||
|
||||
@@ -56,6 +56,44 @@ public:
|
||||
D3D12_RESOURCE_DESC desc;
|
||||
};
|
||||
|
||||
enum class ResourceType
|
||||
{
|
||||
SRV, // Shader resource view
|
||||
FBL, // Feedback loop
|
||||
UAV, // Unordered access
|
||||
};
|
||||
|
||||
D3D12DescriptorHandle GetResourceDescriptor(GSTexture12* tex, ResourceType type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case ResourceType::SRV:
|
||||
return tex->GetSRVDescriptor();
|
||||
case ResourceType::FBL:
|
||||
return m_enhanced_barriers ? tex->GetSRVDescriptor() : tex->GetFBLDescriptor();
|
||||
case ResourceType::UAV:
|
||||
return tex->GetUAVDescriptor();
|
||||
default:
|
||||
pxFailRel("Impossible.");
|
||||
return D3D12DescriptorHandle{ 0, 0 };
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr GSTexture12::ResourceState GetResourceState(ResourceType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case ResourceType::SRV:
|
||||
case ResourceType::FBL:
|
||||
return GSTexture12::ResourceState::PixelShaderResource;
|
||||
case ResourceType::UAV:
|
||||
return GSTexture12::ResourceState::PixelShaderUAV;
|
||||
default:
|
||||
pxFailRel("Impossible.");
|
||||
return static_cast<GSTexture12::ResourceState>(-1);
|
||||
}
|
||||
}
|
||||
|
||||
__fi IDXGIAdapter1* GetAdapter() const { return m_adapter.get(); }
|
||||
__fi ID3D12Device* GetDevice() const { return m_device.get(); }
|
||||
__fi ID3D12CommandQueue* GetCommandQueue() const { return m_command_queue.get(); }
|
||||
@@ -96,7 +134,6 @@ public:
|
||||
D3D12DescriptorHeapManager& GetRTVHeapManager() { return m_rtv_heap_manager; }
|
||||
D3D12DescriptorHeapManager& GetDSVHeapManager() { return m_dsv_heap_manager; }
|
||||
D3D12DescriptorHeapManager& GetSamplerHeapManager() { return m_sampler_heap_manager; }
|
||||
const D3D12DescriptorHandle& GetNullSRVDescriptor() const { return m_null_srv_descriptor; }
|
||||
D3D12StreamBuffer& GetTextureStreamBuffer() { return m_texture_stream_buffer; }
|
||||
|
||||
// Root signature access.
|
||||
@@ -198,7 +235,6 @@ private:
|
||||
D3D12DescriptorHeapManager m_rtv_heap_manager;
|
||||
D3D12DescriptorHeapManager m_dsv_heap_manager;
|
||||
D3D12DescriptorHeapManager m_sampler_heap_manager;
|
||||
D3D12DescriptorHandle m_null_srv_descriptor;
|
||||
|
||||
D3D_FEATURE_LEVEL m_feature_level = D3D_FEATURE_LEVEL_11_0;
|
||||
|
||||
@@ -224,14 +260,13 @@ public:
|
||||
GSHWDrawConfig::VSSelector vs;
|
||||
GSHWDrawConfig::DepthStencilSelector dss;
|
||||
GSHWDrawConfig::ColorMaskSelector cms;
|
||||
u8 pad;
|
||||
|
||||
__fi bool operator==(const PipelineSelector& p) const { return BitEqual(*this, p); }
|
||||
__fi bool operator!=(const PipelineSelector& p) const { return !BitEqual(*this, p); }
|
||||
|
||||
__fi PipelineSelector() { std::memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
static_assert(sizeof(PipelineSelector) == 24, "Pipeline selector is 24 bytes");
|
||||
static_assert(sizeof(PipelineSelector) == 32, "Pipeline selector is 32 bytes");
|
||||
|
||||
struct PipelineSelectorHash
|
||||
{
|
||||
@@ -282,11 +317,14 @@ public:
|
||||
TEXTURE_RT = 2,
|
||||
TEXTURE_PRIMID = 3,
|
||||
TEXTURE_DEPTH = 4,
|
||||
TEXTURE_RT_UAV = 5,
|
||||
TEXTURE_DEPTH_UAV = 6,
|
||||
|
||||
NUM_TFX_CONSTANT_BUFFERS = 2,
|
||||
NUM_TFX_TEXTURES = 2,
|
||||
NUM_TFX_RT_TEXTURES = 3,
|
||||
NUM_TOTAL_TFX_TEXTURES = NUM_TFX_TEXTURES + NUM_TFX_RT_TEXTURES,
|
||||
NUM_TFX_UAV_TEXTURES = 2,
|
||||
NUM_TOTAL_TFX_TEXTURES = NUM_TFX_TEXTURES + NUM_TFX_RT_TEXTURES + NUM_TFX_UAV_TEXTURES,
|
||||
NUM_TFX_SAMPLERS = 1,
|
||||
NUM_UTILITY_TEXTURES = 1,
|
||||
NUM_UTILITY_SAMPLERS = 1,
|
||||
@@ -385,7 +423,7 @@ private:
|
||||
std::string m_tfx_source;
|
||||
|
||||
void LookupNativeFormat(GSTexture::Format format, DXGI_FORMAT* d3d_format, DXGI_FORMAT* srv_format,
|
||||
DXGI_FORMAT* rtv_format, DXGI_FORMAT* dsv_format) const;
|
||||
DXGI_FORMAT* rtv_format, DXGI_FORMAT* dsv_format, DXGI_FORMAT* uav_format) const;
|
||||
|
||||
u32 GetSwapChainBufferCount() const;
|
||||
bool CreateSwapChain();
|
||||
@@ -513,11 +551,12 @@ public:
|
||||
void IASetIndexBuffer(const void* index, size_t count);
|
||||
void VSSetIndexBuffer(const void* index, size_t count);
|
||||
|
||||
void PSSetShaderResource(int i, GSTexture* sr, bool check_state, bool feedback = false);
|
||||
void PSSetShaderResource(int i, GSTexture* sr, bool check_state, ResourceType type = ResourceType::SRV);
|
||||
void PSSetSampler(GSHWDrawConfig::SamplerSelector sel);
|
||||
void PSSetUnorderedAccess(GSTexture* rt, GSTexture* ds, bool write_rt, bool write_ds);
|
||||
|
||||
void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, GSTexture* ds_as_rt, const GSVector4i& scissor,
|
||||
bool depth_read = false);
|
||||
bool depth_read = false, const GSVector2i& viewport_size = {});
|
||||
|
||||
void SetVSConstantBuffer(const GSHWDrawConfig::VSConstantBuffer& cb);
|
||||
void SetPSConstantBuffer(const GSHWDrawConfig::PSConstantBuffer& cb);
|
||||
@@ -526,8 +565,8 @@ public:
|
||||
|
||||
void RenderHW(GSHWDrawConfig& config) override;
|
||||
void SendHWDraw(const PipelineSelector& pipe, const GSHWDrawConfig& config, GSTexture12* draw_rt,
|
||||
GSTexture12* draw_ds, const bool feedback_rt, const bool feedback_depth, const bool one_barrier,
|
||||
const bool full_barrier);
|
||||
GSTexture12* draw_ds, GSTexture12* draw_rt_rov, GSTexture12* draw_ds_rov,
|
||||
const bool feedback_rt, const bool feedback_depth, const bool one_barrier, const bool full_barrier);
|
||||
|
||||
void UpdateHWPipelineSelector(GSHWDrawConfig& config);
|
||||
void UploadHWDrawVerticesAndIndices(GSHWDrawConfig& config);
|
||||
@@ -593,8 +632,8 @@ private:
|
||||
DIRTY_FLAG_PS_CONSTANT_BUFFER_BINDING = (1 << 6),
|
||||
DIRTY_FLAG_VS_VERTEX_BUFFER_BINDING = (1 << 7),
|
||||
DIRTY_FLAG_VS_INDEX_BUFFER_BINDING = (1 << 8),
|
||||
DIRTY_FLAG_TEXTURES_DESCRIPTOR_TABLE = (1 << 9),
|
||||
DIRTY_FLAG_SAMPLERS_DESCRIPTOR_TABLE = (1 << 10),
|
||||
DIRTY_FLAG_SAMPLERS_DESCRIPTOR_TABLE = (1 << 9),
|
||||
DIRTY_FLAG_TEXTURES_DESCRIPTOR_TABLE = (1 << 10),
|
||||
DIRTY_FLAG_TEXTURES_DESCRIPTOR_TABLE_2 = (1 << 11),
|
||||
DIRTY_FLAG_VS_PUSH_CONSTANTS = (1 << 12),
|
||||
|
||||
|
||||
@@ -110,6 +110,10 @@ void GSTexture12::Destroy(bool defer)
|
||||
}
|
||||
|
||||
m_write_descriptor_type = WriteDescriptorType::None;
|
||||
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
m_debug_name.clear();
|
||||
#endif
|
||||
}
|
||||
|
||||
// For use with non-simultaneous textures only.
|
||||
@@ -203,6 +207,7 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
desc.desc1.Flags = (levels > 1 && !IsCompressedFormat(format)) ? D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET :
|
||||
D3D12_RESOURCE_FLAG_NONE;
|
||||
state = ResourceState::CopyDst;
|
||||
pxAssert(uav_format == DXGI_FORMAT_UNKNOWN);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -217,6 +222,10 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
desc.desc1.Layout = D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE;
|
||||
optimized_clear_value.Format = rtv_format;
|
||||
state = ResourceState::RenderTarget;
|
||||
if (uav_format != DXGI_FORMAT_UNKNOWN)
|
||||
{
|
||||
desc.desc1.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -227,6 +236,7 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
desc.desc1.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
|
||||
optimized_clear_value.Format = dsv_format;
|
||||
state = ResourceState::DepthWriteStencil;
|
||||
pxAssert(uav_format == DXGI_FORMAT_UNKNOWN);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -235,6 +245,8 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
pxAssert(levels == 1);
|
||||
allocationDesc.Flags |= D3D12MA::ALLOCATION_FLAG_COMMITTED;
|
||||
state = ResourceState::PixelShaderResource;
|
||||
pxAssert(uav_format != DXGI_FORMAT_UNKNOWN);
|
||||
desc.desc1.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -242,9 +254,6 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
return {};
|
||||
}
|
||||
|
||||
if (uav_format != DXGI_FORMAT_UNKNOWN)
|
||||
desc.desc1.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
||||
|
||||
wil::com_ptr_nothrow<ID3D12Resource> resource;
|
||||
wil::com_ptr_nothrow<ID3D12Resource> resource_fbl;
|
||||
wil::com_ptr_nothrow<D3D12MA::Allocation> allocation;
|
||||
@@ -330,6 +339,12 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
dev->GetDescriptorHeapManager().Free(&srv_descriptor);
|
||||
return {};
|
||||
}
|
||||
if (uav_format != DXGI_FORMAT_UNKNOWN && !CreateUAVDescriptor(resource.get(), uav_format, &uav_descriptor))
|
||||
{
|
||||
dev->GetRTVHeapManager().Free(&write_descriptor);
|
||||
dev->GetDescriptorHeapManager().Free(&srv_descriptor);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -350,26 +365,15 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (uav_format != DXGI_FORMAT_UNKNOWN && !CreateUAVDescriptor(resource.get(), dsv_format, &uav_descriptor))
|
||||
{
|
||||
switch (write_descriptor_type)
|
||||
case Type::RWTexture:
|
||||
{
|
||||
case WriteDescriptorType::RTV:
|
||||
dev->GetRTVHeapManager().Free(&write_descriptor);
|
||||
break;
|
||||
case WriteDescriptorType::DSV:
|
||||
dev->GetDSVHeapManager().Free(&ro_dsv_descriptor);
|
||||
dev->GetDSVHeapManager().Free(&write_descriptor);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
if (uav_format != DXGI_FORMAT_UNKNOWN && !CreateUAVDescriptor(resource.get(), uav_format, &uav_descriptor))
|
||||
{
|
||||
dev->GetDescriptorHeapManager().Free(&srv_descriptor);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
dev->GetDescriptorHeapManager().Free(&srv_descriptor);
|
||||
return {};
|
||||
break;
|
||||
}
|
||||
|
||||
// Feedback descriptor used with legacy barriers
|
||||
@@ -442,7 +446,7 @@ std::unique_ptr<GSTexture12> GSTexture12::Adopt(wil::com_ptr_nothrow<ID3D12Resou
|
||||
|
||||
if (uav_format != DXGI_FORMAT_UNKNOWN)
|
||||
{
|
||||
if (!CreateUAVDescriptor(resource.get(), srv_format, &uav_descriptor))
|
||||
if (!CreateUAVDescriptor(resource.get(), uav_format, &uav_descriptor))
|
||||
{
|
||||
switch (write_descriptor_type)
|
||||
{
|
||||
@@ -796,6 +800,8 @@ void GSTexture12::SetDebugName(std::string_view name)
|
||||
return;
|
||||
|
||||
D3D12::SetObjectName(m_resource.get(), name);
|
||||
|
||||
m_debug_name = name;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1137,6 +1143,14 @@ void GSTexture12::TransitionSubresourceToState(const D3D12CommandList& cmdlist,
|
||||
|
||||
cmdlist.list4->ResourceBarrier(num_barriers, barriers);
|
||||
}
|
||||
|
||||
// Count as a UAV barrier if we transition to/from UAV.
|
||||
if (IsRenderTargetOrDepthStencil() &&
|
||||
(before_state == ResourceState::PixelShaderUAV || after_state == ResourceState::PixelShaderUAV))
|
||||
{
|
||||
g_perfmon.Put(GSPerfMon::Barriers, 1);
|
||||
g_perfmon.Put(GSPerfMon::BarriersROV, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void GSTexture12::CommitClear()
|
||||
|
||||
@@ -56,6 +56,8 @@ public:
|
||||
__fi ID3D12Resource* GetResource() const { return m_resource.get(); }
|
||||
__fi ID3D12Resource* GetFBLResource() const { return m_resource_fbl.get(); }
|
||||
|
||||
virtual bool IsUnorderedAccess() const override { return GetResourceState() == ResourceState::PixelShaderUAV; }
|
||||
|
||||
void* GetNativeHandle() const override;
|
||||
|
||||
bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0) override;
|
||||
|
||||
@@ -1358,10 +1358,10 @@ GSVector4i GSRendererHW::ComputeBoundingBoxRT(const GSVector2i& rtsize, float rt
|
||||
return GSVector4i(box * GSVector4(rtscale)).rintersect(GSVector4i(0, 0, rtsize.x, rtsize.y));
|
||||
}
|
||||
|
||||
GSVector4i GSRendererHW::ComputeBoundingBoxTex(const GSVector2i& texsize, const GSVector4i& region, float texscale)
|
||||
GSVector4i GSRendererHW::ComputeBoundingBoxTex(const GSVector2i& texsize, const GSVector4i& coverage, const GSVector4i& region, float texscale)
|
||||
{
|
||||
const GSVector4 offset = GSVector4(region.xyxy()) + GSVector4(-1.0f, -1.0f, 1.0f, 1.0f); // Region offset + round value
|
||||
const GSVector4 box = m_vt.m_min.t.upld(m_vt.m_max.t) + offset;
|
||||
const GSVector4 box = GSVector4(coverage) + offset;
|
||||
return GSVector4i(box * GSVector4(texscale)).rintersect(GSVector4i(0, 0, texsize.x, texsize.y));
|
||||
}
|
||||
|
||||
@@ -5442,6 +5442,25 @@ void GSRendererHW::SetupIA(float target_scale, float sx, float sy, bool req_vert
|
||||
GL_INS("HW: AA1 line expand.");
|
||||
m_conf.vs.expand = GSHWDrawConfig::VSExpand::LineAA1;
|
||||
m_conf.cb_vs.point_size = GSVector2(16.0f * sx, 16.0f * sy);
|
||||
|
||||
if (target_scale == 1.0f)
|
||||
{
|
||||
m_conf.cb_vs.line_aa1_width = 1.0f; // 1 native pixel on each side.
|
||||
m_conf.cb_ps.LineCovScale = 1.0f; // Linear falloff on both sides.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reduce the amount of blur with upscaling.
|
||||
constexpr float half_native_px = 0.5f;
|
||||
const float upscaled_px = 1.0f / target_scale;
|
||||
|
||||
// Half a native pixel + 1 upscaled pixel on both sides.
|
||||
m_conf.cb_vs.line_aa1_width = half_native_px + upscaled_px;
|
||||
|
||||
// Opaque in middle and linear falloff on last 2 upscaled pixels on each side.
|
||||
m_conf.cb_ps.LineCovScale = (half_native_px + upscaled_px) / (2 * upscaled_px);
|
||||
}
|
||||
|
||||
m_conf.topology = GSHWDrawConfig::Topology::Triangle;
|
||||
m_conf.indices_per_prim = 6;
|
||||
ExpandLineIndices();
|
||||
@@ -5583,7 +5602,7 @@ void GSRendererHW::EmulateZbuffer(const GSTextureCache::Target* ds)
|
||||
// No interpolation for flat Z so we can make some optimizations.
|
||||
const bool flat_z = m_vt.m_eq.z || m_vt.m_primclass == GS_POINT_CLASS || m_vt.m_primclass == GS_SPRITE_CLASS;
|
||||
|
||||
m_conf.cb_vs.max_depth = GSVector2i(0xFFFFFFFF);
|
||||
m_conf.cb_vs.max_depth = 0xFFFFFFFF;
|
||||
m_conf.cb_ps.TA_MaxDepth_Af.z = 0.0f;
|
||||
m_conf.ps.zclamp = false;
|
||||
|
||||
@@ -5597,7 +5616,7 @@ void GSRendererHW::EmulateZbuffer(const GSTextureCache::Target* ds)
|
||||
if (flat_z)
|
||||
{
|
||||
// Clamp in vertex shader.
|
||||
m_conf.cb_vs.max_depth = GSVector2i(max_z);
|
||||
m_conf.cb_vs.max_depth = max_z;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5881,10 +5900,12 @@ void GSRendererHW::EmulateDATESelectMethod(DATEOptions& date_options, GSTextureC
|
||||
|
||||
const GSDevice::FeatureSupport& features = g_gs_device->Features();
|
||||
|
||||
// Date one can run with complex alpha test if there's no overlap.
|
||||
const bool complex_alpha_test = m_cached_ctx.TEST.ATE &&
|
||||
m_cached_ctx.TEST.ATST != ATST_ALWAYS &&
|
||||
m_cached_ctx.TEST.ATST != ATST_NEVER &&
|
||||
m_cached_ctx.TEST.AFAIL != AFAIL_KEEP;
|
||||
m_cached_ctx.TEST.AFAIL != AFAIL_KEEP &&
|
||||
m_prim_overlap != PRIM_OVERLAP_NO;
|
||||
if (m_cached_ctx.TEST.DATM)
|
||||
{
|
||||
blend_alpha_min = std::max(blend_alpha_min, 128);
|
||||
@@ -5927,9 +5948,15 @@ void GSRendererHW::EmulateDATESelectMethod(DATEOptions& date_options, GSTextureC
|
||||
m_conf.require_full_barrier = true;
|
||||
date_options.barrier = true;
|
||||
}
|
||||
else if (m_conf.colormask.wa && complex_alpha_test && features.feedback_loops())
|
||||
{
|
||||
GL_PERF("DATE: Accurate with complex alpha test.");
|
||||
m_conf.require_full_barrier = true;
|
||||
date_options.barrier = true;
|
||||
}
|
||||
// When Blending is disabled and Edge Anti Aliasing is enabled,
|
||||
// the output alpha is Coverage (which we force to 128) so DATE will fail/pass guaranteed on second pass.
|
||||
else if (m_conf.colormask.wa && (m_context->FBA.FBA || IsCoverageAlphaFixedOne()) && features.stencil_buffer)
|
||||
else if (m_conf.colormask.wa && !complex_alpha_test && (m_context->FBA.FBA || IsCoverageAlphaFixedOne()) && features.stencil_buffer)
|
||||
{
|
||||
GL_PERF("DATE: Fast with FBA, all pixels will be >= 128");
|
||||
date_options.stencil_one = !m_cached_ctx.TEST.DATM;
|
||||
@@ -6206,16 +6233,6 @@ void GSRendererHW::DetermineBarriers(GSTextureCache::Target* rt, GSTextureCache:
|
||||
ComputeDrawlistGetSize(rt->m_scale);
|
||||
m_conf.drawlist = &m_drawlist;
|
||||
m_conf.drawlist_bbox = &m_drawlist_bbox;
|
||||
|
||||
if (m_conf.tex_hazard != GSHWDrawConfig::TEX_HAZARD_NONE)
|
||||
{
|
||||
GetPrimitiveOverlapDrawlistTextureBBox(tex->GetScale());
|
||||
m_conf.drawlist_bbox_tex = &m_drawlist_bbox_tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_conf.drawlist_bbox_tex = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6825,6 +6842,13 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, DATEOptio
|
||||
m_conf.ps.blend_d = 2;
|
||||
}
|
||||
|
||||
// Save in case needed for ROV setup.
|
||||
m_optimized_blend.A = m_conf.ps.blend_a;
|
||||
m_optimized_blend.B = m_conf.ps.blend_b;
|
||||
m_optimized_blend.C = m_conf.ps.blend_c;
|
||||
m_optimized_blend.D = m_conf.ps.blend_d;
|
||||
m_optimized_blend.FIX = AFIX;
|
||||
|
||||
// TODO: blend_ad_alpha_masked, as well as other blend cases can be optimized on dx11/dx12/gl to use
|
||||
// blend multipass more which might be faster, vk likely won't benefit as barriers are already fast.
|
||||
|
||||
@@ -7478,6 +7502,396 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, DATEOptio
|
||||
}
|
||||
}
|
||||
|
||||
// In certain cases using a ROV with depth or color will force the other one
|
||||
// because of how color and depth interact via testing.
|
||||
__fi void GSRendererHW::GetForcedROVUsage(bool& rov_color, bool& rov_depth)
|
||||
{
|
||||
// Cannot force if both are already enabled or disabled.
|
||||
if (rov_color == rov_depth)
|
||||
return;
|
||||
|
||||
// If depth and color have feedback and one uses ROV, the other must also.
|
||||
// We currently don't have a way of using barriers in one and ROV in the other.
|
||||
if ((m_conf.ps.IsFeedbackLoopRT() && rov_depth) || (m_conf.ps.IsFeedbackLoopDepth() && rov_color))
|
||||
{
|
||||
GL_INS("ROV: Feedback compatibility forces color and depth ROV");
|
||||
rov_color = true;
|
||||
rov_depth = true;
|
||||
}
|
||||
|
||||
// If we use color ROV with discard or the pixel shader writes to depth,
|
||||
// we cannot use early depth stencil, so must use depth ROV with feedback.
|
||||
// Same applies in reverse for depth ROV forcing color ROV with feedback.
|
||||
const bool color_write = (m_conf.colormask.wrgba != 0);
|
||||
const bool depth_test = m_cached_ctx.DepthRead();
|
||||
|
||||
// Separate flag for DATE since they are many methods and the interaction with ROV is not clear.
|
||||
const bool date = m_cached_ctx.TEST.DATE;
|
||||
|
||||
if (m_conf.ds && rov_color && (m_conf.ps.HasShaderDiscard() || m_conf.ps.HasDepthOutput() || date))
|
||||
{
|
||||
GL_INS("ROV: Color ROV with shader discard/depth write forces depth ROV");
|
||||
rov_depth = true;
|
||||
}
|
||||
else if (m_conf.rt && color_write && rov_depth && (m_conf.ps.HasShaderDiscard() || depth_test || date))
|
||||
{
|
||||
GL_INS("ROV: Depth ROV with shader discard forces color ROV");
|
||||
rov_color = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GSRendererHW::DetermineROVUsage(GSTextureCache::Target* rt, GSTextureCache::Target* ds)
|
||||
{
|
||||
const GSDevice::FeatureSupport& features = g_gs_device->Features();
|
||||
|
||||
if (!(GSConfig.HWROV && features.rov))
|
||||
return;
|
||||
|
||||
GL_PUSH("HW: ROV Setup");
|
||||
|
||||
if (features.framebuffer_fetch)
|
||||
{
|
||||
GL_INS("ROV: Disabled because have FB-fetch");
|
||||
return;
|
||||
}
|
||||
|
||||
if (rt && rt->m_texture == m_conf.tex && !m_conf.ps.tex_is_fb)
|
||||
{
|
||||
GL_INS("ROV: Disabled because tex is RT and not sampling from current pixel");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ds && ds->m_texture == m_conf.tex)
|
||||
{
|
||||
GL_INS("ROV: Disabled because tex is depth");
|
||||
return;
|
||||
}
|
||||
|
||||
const bool color_write = rt && m_conf.colormask.wrgba != 0;
|
||||
const bool depth_write = ds && m_cached_ctx.DepthWrite();
|
||||
|
||||
const u32 colormask = GSUtil::GetChannelMask(m_cached_ctx.FRAME.PSM) & m_conf.colormask.wrgba;
|
||||
const bool colormask_needs_rt = colormask != 0xF;
|
||||
|
||||
const u32 ate = m_cached_ctx.TEST.ATE;
|
||||
const u32 atst = m_cached_ctx.TEST.ATST;
|
||||
const u32 afail = m_cached_ctx.TEST.AFAIL;
|
||||
|
||||
const bool afail_needs_rt = ate && ((afail == AFAIL_ZB_ONLY) || (afail == AFAIL_RGB_ONLY));
|
||||
const bool afail_needs_depth = ate && ((afail == AFAIL_FB_ONLY) || (afail == AFAIL_RGB_ONLY));
|
||||
|
||||
const bool blend = m_conf.IsBlending();
|
||||
const bool blend_needs_rt = blend &&
|
||||
(m_optimized_blend.A == ALPHA_ABD_CD || m_optimized_blend.B == ALPHA_ABD_CD ||
|
||||
m_optimized_blend.C == ALPHA_C_AD || m_optimized_blend.D == ALPHA_ABD_CD);
|
||||
|
||||
const bool two_pass_alpha = GSHWDrawConfig::HasAlphaTestSecondPass(m_conf.alpha_test);
|
||||
|
||||
const bool date = m_conf.destination_alpha != GSHWDrawConfig::DestinationAlphaMode::Off;
|
||||
|
||||
const bool ztst = m_cached_ctx.DepthRead();
|
||||
|
||||
const bool full_barrier = m_conf.require_full_barrier;
|
||||
|
||||
// Heuristically determine what ROVs would be needed to eliminate passes based on the current config.
|
||||
const bool multipass_color = (full_barrier && m_conf.ps.IsFeedbackLoopRT()) ||
|
||||
two_pass_alpha ||
|
||||
m_conf.blend_multi_pass.enable;
|
||||
|
||||
const bool multipass_depth = (full_barrier && m_conf.ps.IsFeedbackLoopDepth()) || two_pass_alpha;
|
||||
|
||||
// If already ROV, just continue the usage.
|
||||
const bool color_is_rov = rt && rt->m_texture->IsUnorderedAccess();
|
||||
const bool depth_is_rov = ds && ds->m_texture->IsDepthColor();
|
||||
|
||||
bool use_rov_color = (color_write && multipass_color) || color_is_rov;
|
||||
bool use_rov_depth = (depth_write && multipass_depth) || depth_is_rov;
|
||||
|
||||
// In certain cases, ROV in color or depth will force ROV in the other for correctness.
|
||||
GetForcedROVUsage(use_rov_color, use_rov_depth);
|
||||
|
||||
// Get the number of barriers that would be used with the current config.
|
||||
u32 barriers = 1;
|
||||
if (full_barrier)
|
||||
{
|
||||
if (m_drawlist.size() > 0)
|
||||
{
|
||||
barriers = static_cast<u32>(m_drawlist.size()); // Already computed
|
||||
}
|
||||
else
|
||||
{
|
||||
barriers = 2; // Tells drawlist computation to stop after reaching 2.
|
||||
GetPrimitiveOverlapDrawlist(false, false, 1.0f, &barriers);
|
||||
}
|
||||
}
|
||||
|
||||
const u32 multiplier = m_conf.alpha_second_pass.enable ? 2 : 1; // Alpha second pass doubles the barriers.
|
||||
barriers *= multiplier;
|
||||
|
||||
// Heuristic: only activate ROV if we save at least one draw call by doing so.
|
||||
const bool activate = (use_rov_color != color_is_rov || use_rov_depth != depth_is_rov) && barriers >= 2;
|
||||
|
||||
if (!color_is_rov && !depth_is_rov && !activate)
|
||||
{
|
||||
// Not enough barriers or no feedback to activate, and ROV is not already active.
|
||||
GL_ROV("No ROV usage: Draw=%05lld | C=%016p | D=%016p | BAR=%d.",
|
||||
s_n, rt ? rt->m_texture : nullptr, ds ? ds->m_texture : nullptr, barriers);
|
||||
return;
|
||||
}
|
||||
|
||||
if (activate)
|
||||
{
|
||||
GL_ROV("ROV activated: Draw=%05lld | C=%016p | D=%016p | BAR=%d | C=[%d=>%d] | D=[%d=>%d].",
|
||||
s_n, rt ? rt->m_texture : nullptr, ds ? ds->m_texture : nullptr, barriers,
|
||||
color_is_rov, use_rov_color, depth_is_rov, use_rov_depth);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_ROV("ROV continued: Draw=%05lld | C=%016p | D=%016p | BAR=%d | C=%d | D=%d.",
|
||||
s_n, rt ? rt->m_texture : nullptr, ds ? ds->m_texture : nullptr, barriers,
|
||||
color_is_rov, depth_is_rov);
|
||||
}
|
||||
|
||||
GL_INS("ROV: Color ROV %s / depth ROV %s",
|
||||
use_rov_color ? "enabled" : "disabled", use_rov_depth ? "enabled" : "disabled");
|
||||
|
||||
// Do the actual pipeline config.
|
||||
ConfigureROV(use_rov_color, use_rov_depth);
|
||||
}
|
||||
|
||||
void GSRendererHW::ConfigureROV(bool color_rov, bool depth_rov)
|
||||
{
|
||||
// Do the actual config for depth.
|
||||
if (depth_rov)
|
||||
{
|
||||
m_conf.depth = GSHWDrawConfig::DepthStencilSelector::NoDepth(); // Disable real depth.
|
||||
const bool depth_write = m_cached_ctx.DepthWrite();
|
||||
GL_INS("ROV: Using %s depth ROV", depth_write ? "read/write" : "read-only");
|
||||
ConfigureDepthFeedback(true);
|
||||
m_conf.ps.rov_depth = depth_write ? GSHWDrawConfig::PS_ROV_DEPTH::READ_WRITE : GSHWDrawConfig::PS_ROV_DEPTH::READ_ONLY;
|
||||
}
|
||||
|
||||
// Do the actual config for color.
|
||||
if (color_rov)
|
||||
{
|
||||
// FbMask setup
|
||||
if (m_conf.colormask.wrgba != 0)
|
||||
{
|
||||
const GSVector4i fbmask = GSVector4i(m_conf.colormask.wr ? 0 : 0xFF, m_conf.colormask.wg ? 0 : 0xFF,
|
||||
m_conf.colormask.wb ? 0 : 0xFF, m_conf.colormask.wa ? 0 : 0xFF);
|
||||
if (!m_conf.ps.fbmask)
|
||||
{
|
||||
// Don't enable FB mask emulation, just use the mask for ROV.
|
||||
m_conf.cb_ps.FbMask = fbmask;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_conf.cb_ps.FbMask |= fbmask;
|
||||
}
|
||||
GL_INS("ROV: FbMask={ R=%x, G=%x, B=%x, A=%x }",
|
||||
m_conf.cb_ps.FbMask.r, m_conf.cb_ps.FbMask.g, m_conf.cb_ps.FbMask.b, m_conf.cb_ps.FbMask.a);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_conf.ps.no_color = true;
|
||||
}
|
||||
|
||||
// Blend setup
|
||||
if (m_conf.IsBlending())
|
||||
{
|
||||
GL_INS("ROV: Using SW blend%s", m_conf.blend.enable ? " and disabling HW" : "");
|
||||
m_conf.ps.blend_a = m_optimized_blend.A;
|
||||
m_conf.ps.blend_b = m_optimized_blend.B;
|
||||
m_conf.ps.blend_c = m_optimized_blend.C;
|
||||
m_conf.ps.blend_d = m_optimized_blend.D;
|
||||
|
||||
if (m_conf.ps.blend_c == ALPHA_C_FIX)
|
||||
m_conf.cb_ps.TA_MaxDepth_Af.a = m_optimized_blend.FIX / 128.0f;
|
||||
|
||||
// Disable HW or mixed blend or multipass blend
|
||||
m_conf.blend = {};
|
||||
m_conf.ps.blend_hw = false;
|
||||
m_conf.ps.blend_mix = false;
|
||||
m_conf.blend_multi_pass = {};
|
||||
|
||||
if (!m_conf.ps.no_color1)
|
||||
{
|
||||
// We should never need dual source with SW blend
|
||||
GL_INS("ROV: Disabling dual source blending");
|
||||
m_conf.ps.no_color1 = true;
|
||||
}
|
||||
|
||||
// Only needed with HW blend.
|
||||
m_conf.ps.round_inv = false;
|
||||
m_conf.ps.a_masked = false;
|
||||
}
|
||||
|
||||
// Dither setup
|
||||
if (m_conf.ps.dither)
|
||||
{
|
||||
// Only needed with HW blend.
|
||||
m_conf.ps.dither_adjust = false;
|
||||
}
|
||||
|
||||
// Destination alpha test setup
|
||||
if (m_conf.destination_alpha != GSHWDrawConfig::DestinationAlphaMode::Off)
|
||||
{
|
||||
GL_INS("ROV: Using DATE Full%s",
|
||||
(m_conf.destination_alpha != GSHWDrawConfig::DestinationAlphaMode::Full) ? " and replace current method" : "");
|
||||
|
||||
if (m_conf.destination_alpha != GSHWDrawConfig::DestinationAlphaMode::Full)
|
||||
{
|
||||
m_conf.destination_alpha = GSHWDrawConfig::DestinationAlphaMode::Full;
|
||||
m_conf.depth.date = false; // Don't use stencil with ROV
|
||||
m_conf.depth.date_one = false; // Don't use stencil with ROV
|
||||
m_conf.ps.date = 5 + m_cached_ctx.TEST.DATM; // Shader discard DATM.
|
||||
m_conf.datm = static_cast<SetDATM>(0); // Not needed
|
||||
}
|
||||
}
|
||||
|
||||
// Colclip setup
|
||||
if (m_conf.ps.colclip_hw)
|
||||
{
|
||||
// Remove HW colclip texture if needed
|
||||
GL_INS("ROV: Replacing colclip HW with SW");
|
||||
const bool has_colclip_texture = g_gs_device->GetColorClipTexture() != nullptr;
|
||||
m_conf.ps.colclip_hw = 0;
|
||||
m_conf.ps.colclip = true;
|
||||
m_conf.colclip_mode = has_colclip_texture ? GSHWDrawConfig::ColClipMode::EarlyResolve : GSHWDrawConfig::ColClipMode::NoModify;
|
||||
}
|
||||
|
||||
// PABE setup
|
||||
const bool PABE = m_draw_env->PABE.PABE && GetAlphaMinMax().min < 128;
|
||||
if (m_conf.IsBlending() && PABE && !m_conf.ps.pabe)
|
||||
{
|
||||
GL_INS("ROV: Enabling PABE");
|
||||
m_conf.ps.pabe = true;
|
||||
}
|
||||
|
||||
// Alpha test setup. KEEP will already be fine.
|
||||
if (m_cached_ctx.TEST.ATE && m_conf.alpha_test != GSHWDrawConfig::AlphaTestMode::KEEP)
|
||||
{
|
||||
GL_INS("ROV: Using SW feedback alpha test%s", m_conf.alpha_second_pass.enable ?
|
||||
" and disabling alpha second pass" : "");
|
||||
|
||||
m_conf.alpha_test = GSHWDrawConfig::AlphaTestMode::FEEDBACK;
|
||||
|
||||
GSHWDrawConfig::PS_ATST ps_atst;
|
||||
float ps_aref;
|
||||
GetAlphaTestConfigPS(m_cached_ctx.TEST.ATST, m_cached_ctx.TEST.AREF, false, ps_atst, ps_aref);
|
||||
m_conf.ps.atst = ps_atst;
|
||||
m_conf.ps.afail = static_cast<GSHWDrawConfig::PS_AFAIL>(m_cached_ctx.TEST.AFAIL);
|
||||
if (m_cached_ctx.DepthWrite() && m_cached_ctx.TEST.AFAIL == AFAIL_RGB_ONLY)
|
||||
{
|
||||
pxAssert(depth_rov); // Should have enabled depth ROV for depth feedback loop.
|
||||
m_conf.ps.afail = PS_AFAIL::RGB_ONLY_SW_Z;
|
||||
}
|
||||
m_conf.cb_ps.FogColor_AREF.a = ps_aref;
|
||||
|
||||
GL_INS("ROV: Using ATST=%d, AFAIL=%d, AREF=%.2f", ps_atst, static_cast<u32>(m_conf.ps.afail), ps_aref);
|
||||
|
||||
if (m_conf.alpha_second_pass.enable)
|
||||
{
|
||||
m_conf.alpha_second_pass = {};
|
||||
}
|
||||
}
|
||||
|
||||
m_conf.ps.rov_color = true;
|
||||
}
|
||||
|
||||
// Remove regular barriers.
|
||||
if (color_rov || depth_rov)
|
||||
{
|
||||
m_conf.require_full_barrier = false;
|
||||
m_conf.require_one_barrier = false;
|
||||
}
|
||||
}
|
||||
|
||||
void GSRendererHW::SetUnorderedAccessFlag(GSTextureCache::Target* rt)
|
||||
{
|
||||
// Set flag for ROV activation heuristic. Only used by DX11.
|
||||
// Only needed for RT, as we use a different method for depth.
|
||||
if (rt)
|
||||
{
|
||||
if (m_conf.ps.HasColorROV())
|
||||
rt->m_texture->SetUnorderedAccess();
|
||||
else
|
||||
rt->m_texture->ClearUnorderedAccess();
|
||||
}
|
||||
}
|
||||
|
||||
static void CopyDepthTextureROV(GSTexture* src, GSTexture* dst)
|
||||
{
|
||||
switch (src->GetState())
|
||||
{
|
||||
case GSTexture::State::Cleared:
|
||||
g_gs_device->ClearDepth(dst, src->GetClearDepth());
|
||||
break;
|
||||
case GSTexture::State::Invalidated:
|
||||
g_gs_device->InvalidateRenderTarget(dst);
|
||||
break;
|
||||
case GSTexture::State::Dirty:
|
||||
g_gs_device->StretchRectAuto(src, dst, Nearest);
|
||||
break;
|
||||
}
|
||||
|
||||
// These stats are counted both as part of ROV and non-ROV stats.
|
||||
g_perfmon.Put(GSPerfMon::DepthCopiesROV, 1.0);
|
||||
g_perfmon.Put(GSPerfMon::DrawCallsROV, 1.0);
|
||||
};
|
||||
|
||||
void GSRendererHW::ConvertDepthFormatROV(GSTextureCache::Target* ds)
|
||||
{
|
||||
if (!ds)
|
||||
return;
|
||||
|
||||
GSTexture* ds_tex_old = m_conf.ds;
|
||||
GSTexture* ds_tex_new = nullptr;
|
||||
|
||||
// Convert depth to depth color or vice versa if needed.
|
||||
bool depth_to_color;
|
||||
if (m_conf.ps.HasDepthROV() && !ds_tex_old->IsDepthColor())
|
||||
{
|
||||
depth_to_color = true;
|
||||
ds_tex_new = g_gs_device->CreateDepthColor(ds_tex_old->GetSize(), false, true);
|
||||
}
|
||||
else if (!m_conf.ps.HasDepthROV() && ds_tex_old->IsDepthColor())
|
||||
{
|
||||
depth_to_color = false;
|
||||
ds_tex_new = g_gs_device->CreateDepthStencil(ds->m_texture->GetSize(), false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GL_PUSH("HW: Convert %s for ROV.", depth_to_color ? "DepthStencil -> DepthColor" : "DepthColor -> DepthStencil");
|
||||
|
||||
CopyDepthTextureROV(ds_tex_old, ds_tex_new);
|
||||
|
||||
#if PCSX2_DEVBUILD
|
||||
ds_tex_new->SetDebugName(ds->m_texture->GetDebugName());
|
||||
#endif
|
||||
|
||||
// Fix up the texture cache.
|
||||
if (ds->m_texture == ds_tex_old)
|
||||
{
|
||||
GL_CACHE("HW: Replaced texture for DS @ 0x%04x", ds->m_TEX0.TBP0);
|
||||
ds->m_texture = ds_tex_new;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Must be the temporary Z.
|
||||
pxAssert(g_texture_cache->GetTemporaryZ() == ds_tex_old);
|
||||
GL_CACHE("HW: Replaced texture for temporary Z @ 0x%04x", g_texture_cache->GetTemporaryZInfo().ZBP);
|
||||
g_texture_cache->SetTemporaryZ(ds_tex_new);
|
||||
}
|
||||
|
||||
g_gs_device->Recycle(ds_tex_old);
|
||||
|
||||
m_conf.ds = ds_tex_new;
|
||||
}
|
||||
|
||||
__ri static constexpr bool IsRedundantClamp(u8 clamp, u32 clamp_min, u32 clamp_max, u32 tsize)
|
||||
{
|
||||
// Don't shader sample when the clamp/repeat is configured to the texture size.
|
||||
@@ -8075,8 +8489,10 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
|
||||
const int clamp_horizontal_page_offset = m_cached_ctx.CLAMP.WMS == CLAMP_REGION_REPEAT ? (m_cached_ctx.CLAMP.MAXU / GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pgs.x) : 0;
|
||||
const int clamp_vertical_page_offset = m_cached_ctx.CLAMP.WMT == CLAMP_REGION_REPEAT ? (m_cached_ctx.CLAMP.MAXV / GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pgs.y) : 0;
|
||||
const int page_offset = ((m_cached_ctx.TEX0.TBP0 - src_target->m_TEX0.TBP0) >> 5) + clamp_horizontal_page_offset + clamp_vertical_page_offset;
|
||||
const int horizontal_offset = ((page_offset % src_target->m_TEX0.TBW) * GSLocalMemory::m_psm[src_target->m_TEX0.PSM].pgs.x);
|
||||
const int vertical_offset = ((page_offset / src_target->m_TEX0.TBW) * GSLocalMemory::m_psm[src_target->m_TEX0.PSM].pgs.y);
|
||||
const GSVector2i draw_offset = GSVector2i((static_cast<int>(m_vt.m_min.t.x) / GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pgs.x) * GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x,
|
||||
(static_cast<int>(m_vt.m_min.t.y) / GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pgs.y) * GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y);
|
||||
const int horizontal_offset = ((page_offset % src_target->m_TEX0.TBW) * GSLocalMemory::m_psm[src_target->m_TEX0.PSM].pgs.x) + draw_offset.x;
|
||||
const int vertical_offset = ((page_offset / src_target->m_TEX0.TBW) * GSLocalMemory::m_psm[src_target->m_TEX0.PSM].pgs.y) + draw_offset.y;
|
||||
|
||||
if (HandleBarrierHazard(false) || (rt != tex->m_from_target && ds != tex->m_from_target))
|
||||
{
|
||||
@@ -8780,14 +9196,14 @@ void GSRendererHW::EmulateAlphaTestSecondPass()
|
||||
}
|
||||
|
||||
// Setup barriers and/or SW depth testing for depth feedback.
|
||||
void GSRendererHW::ConfigureDepthFeedback()
|
||||
void GSRendererHW::ConfigureDepthFeedback(bool rov_depth)
|
||||
{
|
||||
if (m_conf.ps.IsFeedbackLoopDepth())
|
||||
if (m_conf.ps.IsFeedbackLoopDepth() || rov_depth)
|
||||
{
|
||||
const GSDevice::FeatureSupport& features = g_gs_device->Features();
|
||||
|
||||
// We need barriers for the feedback.
|
||||
if (features.feedback_loops())
|
||||
// We need barriers for the feedback (except with ROV).
|
||||
if (features.feedback_loops() && !rov_depth)
|
||||
{
|
||||
m_conf.require_one_barrier |= (m_prim_overlap == PRIM_OVERLAP_NO);
|
||||
m_conf.require_full_barrier |= (m_prim_overlap != PRIM_OVERLAP_NO);
|
||||
@@ -9037,7 +9453,13 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
m_conf.ps.rta_correction = rt->m_rt_alpha_scale;
|
||||
}
|
||||
|
||||
// Call before computing the full drawlist in case ROV is used and we don't need it.
|
||||
DetermineROVUsage(rt, ds);
|
||||
ConvertDepthFormatROV(ds);
|
||||
SetUnorderedAccessFlag(rt);
|
||||
|
||||
// Barriers must be determined before indices are modified via HandleProvokingVertexFirst/SetupIA.
|
||||
// This also computes the drawlist if needed.
|
||||
DetermineBarriers(rt, tex);
|
||||
|
||||
// Perform second pass setup here once barriers are determined.
|
||||
@@ -9057,7 +9479,7 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
|
||||
const GSVector4i tex_region = tex ? tex->GetRegionRect() : GSVector4i::zero();
|
||||
m_conf.samplearea = m_channel_shuffle ? scissor :
|
||||
GSVector4i::loadh(texsize).rintersect(ComputeBoundingBoxTex(texsize, tex_region, texscale));
|
||||
GSVector4i::loadh(texsize).rintersect(ComputeBoundingBoxTex(texsize, tmm.coverage, tex_region, texscale));
|
||||
|
||||
m_conf.scissor = (date_options.enabled && !date_options.barrier) ? m_conf.drawarea : scissor;
|
||||
|
||||
@@ -9065,7 +9487,7 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
|
||||
SetupIA(rtscale, vs_scale_x, vs_scale_y, m_channel_shuffle_width != 0, no_rt);
|
||||
|
||||
if (m_conf.ds && m_conf.ps.IsFeedbackLoopDepth() && !g_gs_device->Features().depth_feedback)
|
||||
if (m_conf.ds && m_conf.ps.IsFeedbackLoopDepth() && !g_gs_device->Features().depth_feedback && !m_conf.ps.HasDepthROV())
|
||||
{
|
||||
GL_PUSH("HW: Creating temporary R32 RT for depth feedback");
|
||||
|
||||
|
||||
@@ -236,7 +236,7 @@ private:
|
||||
static void GetAlphaTestConfigPS(const u32 atst, const u8 aref, const bool invert_test, PS_ATST& ps_atst_out, float& aref_out);
|
||||
void EmulateAlphaTest(DATEOptions& date_options);
|
||||
void EmulateAlphaTestSecondPass();
|
||||
void ConfigureDepthFeedback();
|
||||
void ConfigureDepthFeedback(bool rov_depth = false);
|
||||
|
||||
void CalculateAlphaRange(GSTextureCache::Target* rt, GSTextureCache::Target* ds, DATEOptions& date_options,
|
||||
int& blend_alpha_min, int& blend_alpha_max, int& rt_new_alpha_min, int& rt_new_alpha_max);
|
||||
@@ -253,6 +253,12 @@ private:
|
||||
const GSVector2i& unscaled_size, float& vs_scale_x, float& vs_scale_y);
|
||||
void DetermineBarriers(GSTextureCache::Target* rt, GSTextureCache::Source* tex);
|
||||
|
||||
void GetForcedROVUsage(bool& color_cov, bool& depth_rov); // Whether having color or depth with the current config forces the other.
|
||||
void DetermineROVUsage(GSTextureCache::Target* rt, GSTextureCache::Target* ds); // Heuristics to determine whether to enable/disable ROV
|
||||
void ConfigureROV(bool color_rov, bool depth_rov); // Actual config for ROV
|
||||
void SetUnorderedAccessFlag(GSTextureCache::Target* rt); // Set flag for DX11 ROV heuristic to work.
|
||||
void ConvertDepthFormatROV(GSTextureCache::Target* ds); // Convert between depth and depth color if needed.
|
||||
|
||||
void SetTCOffset();
|
||||
bool NextDrawColClip() const;
|
||||
bool IsPossibleChannelShuffle() const;
|
||||
@@ -330,6 +336,8 @@ private:
|
||||
|
||||
GSVector2i m_lod = {}; // Min & Max level of detail
|
||||
|
||||
GIFRegALPHA m_optimized_blend = {}; // Save for ROV setup
|
||||
|
||||
GSHWDrawConfig m_conf = {};
|
||||
HWCachedCtx m_cached_ctx;
|
||||
|
||||
@@ -356,7 +364,7 @@ public:
|
||||
void ExpandLineIndices();
|
||||
GSVector4 RealignTargetTextureCoordinate(const GSTextureCache::Source* tex);
|
||||
GSVector4i ComputeBoundingBoxRT(const GSVector2i& rtsize, float rtscale);
|
||||
GSVector4i ComputeBoundingBoxTex(const GSVector2i& texsize, const GSVector4i& region, float texscale);
|
||||
GSVector4i ComputeBoundingBoxTex(const GSVector2i& texsize, const GSVector4i& coverage, const GSVector4i& region, float texscale);
|
||||
void MergeSprite(GSTextureCache::Source* tex);
|
||||
float GetTextureScaleFactor() override;
|
||||
GSVector2i GetValidSize(const GSTextureCache::Source* tex = nullptr, const bool is_shuffle = false);
|
||||
|
||||
@@ -1757,7 +1757,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
}
|
||||
else
|
||||
{
|
||||
const bool outside_target = !t->Overlaps(bp, bw, psm, r);
|
||||
const bool outside_target = !t->OverlapsValid(bp, bw, psm, r);
|
||||
|
||||
if (!possible_shuffle && outside_target)
|
||||
{
|
||||
@@ -2586,7 +2586,7 @@ GSTextureCache::Target* GSTextureCache::LookupDrawTarget(GIFRegTEX0 TEX0, const
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
const GSLocalMemory::psm_t& s_psm = GSLocalMemory::m_psm[TEX0.PSM];
|
||||
const u32 widthpage_offset = (std::abs(static_cast<int>(bp - t->m_TEX0.TBP0)) >> 5) % std::max(t->m_TEX0.TBW, 1U);
|
||||
const bool is_aligned_ok = widthpage_offset == 0 || ((min_rect.width() <= static_cast<int>((t->m_TEX0.TBW - widthpage_offset) * 64) && (t->m_TEX0.TBW == TEX0.TBW || TEX0.TBW == 1)) && bp >= t->m_TEX0.TBP0);
|
||||
const bool no_target_or_newer = (!new_dst || ((GSState::s_n - new_dst->m_last_draw) < (GSState::s_n - t->m_last_draw)));
|
||||
@@ -2597,11 +2597,9 @@ GSTextureCache::Target* GSTextureCache::LookupDrawTarget(GIFRegTEX0 TEX0, const
|
||||
const bool was_used_last_draw = t->m_last_draw == (GSState::s_n - 1);
|
||||
// if it's a shuffle, some games tend to offset back by a page, such as Tomb Raider, for no disernable reason, but it then causes problems.
|
||||
// This can also happen horizontally (Catwoman moves everything one page left with shuffles), but this is too messy to deal with right now.
|
||||
const bool overlaps = t->Overlaps(bp, TEX0.TBW, TEX0.PSM, min_rect) || (is_shuffle && src && GSLocalMemory::m_psm[src->m_TEX0.PSM].bpp == 8 && t->Overlaps(bp, TEX0.TBW, TEX0.PSM, min_rect + GSVector4i(0, 0, 0, 32)));
|
||||
const bool overlaps = t->Overlaps(bp, TEX0.TBW, TEX0.PSM, min_rect) || (is_shuffle && src && GSLocalMemory::m_psm[src->m_TEX0.PSM].bpp == 8 && t->Overlaps(bp, TEX0.TBW, TEX0.PSM, min_rect + GSVector4i(0, 0, 0, s_psm.pgs.y - (min_rect.w & (s_psm.pgs.y - 1)))));
|
||||
if (source_match || (no_target_or_newer && is_aligned_ok && width_match && overlaps && (is_shuffle || ds_offset || is_double_buffer || was_used_last_draw)))
|
||||
{
|
||||
const GSLocalMemory::psm_t& s_psm = GSLocalMemory::m_psm[TEX0.PSM];
|
||||
|
||||
// If it overlaps but the target is huge and the Z isn't offset, we need to split the buffer, so let's shrink this one down.
|
||||
// 896 is just 448 * 2,just gives the buffer chance to be larger than normal, in case they do something like 640x640, or something ridiculous.
|
||||
if (!is_shuffle && (ds && offset == 0 && (t->m_valid.w >= 896) && ((((t->m_end_block + 1) - t->m_TEX0.TBP0) >> 1) + t->m_TEX0.TBP0) <= bp))
|
||||
@@ -4893,7 +4891,7 @@ void GSTextureCache::InvalidateLocalMem(const GSOffset& off, const GSVector4i& r
|
||||
// Could be reading Z24/32 back as CT32 (Gundam Battle Assault 3)
|
||||
if (GSLocalMemory::m_psm[psm].bpp >= 16)
|
||||
{
|
||||
if (GSConfig.HWDownloadMode != GSHardwareDownloadMode::Enabled)
|
||||
if (GSConfig.HWDownloadMode > GSHardwareDownloadMode::EnabledForceFull)
|
||||
{
|
||||
DevCon.Error("TC: Skipping depth readback of %ux%u @ %u,%u", r.width(), r.height(), r.left, r.top);
|
||||
return;
|
||||
@@ -4926,7 +4924,7 @@ void GSTextureCache::InvalidateLocalMem(const GSOffset& off, const GSVector4i& r
|
||||
const bool swizzle_match = GSLocalMemory::m_psm[psm].depth == GSLocalMemory::m_psm[t->m_TEX0.PSM].depth;
|
||||
// Calculate the rect offset if the BP doesn't match.
|
||||
GSVector4i targetr = {};
|
||||
if (full_flush || t->readbacks_since_draw > 1)
|
||||
if (full_flush || GSConfig.HWDownloadMode == GSHardwareDownloadMode::EnabledForceFull || t->readbacks_since_draw > 1)
|
||||
{
|
||||
targetr = t->m_drawn_since_read;
|
||||
}
|
||||
@@ -5163,7 +5161,7 @@ void GSTextureCache::InvalidateLocalMem(const GSOffset& off, const GSVector4i& r
|
||||
}
|
||||
}
|
||||
|
||||
if (GSConfig.HWDownloadMode != GSHardwareDownloadMode::Enabled)
|
||||
if (GSConfig.HWDownloadMode > GSHardwareDownloadMode::EnabledForceFull)
|
||||
{
|
||||
DevCon.Error("TC: Skipping depth readback of %ux%u @ %u,%u", targetr.width(), targetr.height(), targetr.left, targetr.top);
|
||||
continue;
|
||||
@@ -6426,7 +6424,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
|
||||
}
|
||||
|
||||
const u32 destination_tbw = (dst->m_TEX0.TBP0 == TEX0.TBP0) ? (std::max<u32>(TEX0.TBW, 1u) * 64) : std::max<u32>(dst->m_TEX0.TBW, 1u) * 128;
|
||||
if (dst->GetScale() > 1.0f)
|
||||
if (!GSConfig.UserHacks_NativePaletteDraw && dst->GetScale() > 1.0f)
|
||||
{
|
||||
GSTexture* tmpTex = use_texture ?
|
||||
g_gs_device->CreateTexture(dst->m_unscaled_size, 1, GSTexture::Format::Color, PreferReusedLabelledTexture()) :
|
||||
@@ -7838,7 +7836,7 @@ GSTextureCache::Target::~Target()
|
||||
|
||||
bool GSTextureCache::Target::OverlapsValid(u32 bp, u32 bw, u32 psm, const GSVector4i& rect) const
|
||||
{
|
||||
const u32 valid_start_block = GSLocalMemory::m_psm[m_TEX0.PSM].info.bn(m_valid.x, m_valid.y, m_TEX0.TBP0, m_TEX0.TBW);
|
||||
const u32 valid_start_block = GSLocalMemory::GetStartBlockAddress(m_TEX0.TBP0, m_TEX0.TBW, m_TEX0.PSM, m_valid);
|
||||
return OverlapsHelper(valid_start_block, UnwrappedEndBlock(), bp, bw, psm, rect);
|
||||
}
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ struct PipelineSelectorMTL
|
||||
}
|
||||
};
|
||||
|
||||
static_assert(sizeof(PipelineSelectorMTL) == 24);
|
||||
static_assert(sizeof(PipelineSelectorMTL) == 28);
|
||||
|
||||
template <>
|
||||
struct std::hash<PipelineSelectorMTL>
|
||||
|
||||
@@ -2005,7 +2005,7 @@ void GSDeviceMTL::MRESetHWPipelineState(GSHWDrawConfig::VSSelector vssel, GSHWDr
|
||||
MTLRenderPipelineColorAttachmentDescriptor* color1 = [[pdesc colorAttachments] objectAtIndexedSubscript:1];
|
||||
[color1 setPixelFormat:MTLPixelFormatR32Float];
|
||||
}
|
||||
NSString* pname = [NSString stringWithFormat:@"HW Render %x.%x.%llx.%x", vssel_mtl.key, pssel.key_hi, pssel.key_lo, extras.fullkey];
|
||||
NSString* pname = [NSString stringWithFormat:@"HW Render %x.%x.%llx.%llx", vssel_mtl.key, pssel.key_hi, pssel.key_lo, extras.fullkey];
|
||||
auto pipeline = MakePipeline(pdesc, vs, ps, pname);
|
||||
|
||||
[m_current_render.encoder setRenderPipelineState:pipeline];
|
||||
|
||||
@@ -98,7 +98,7 @@ struct GSMTLMainVSUniform
|
||||
vector_float2 texture_offset;
|
||||
vector_float2 point_size;
|
||||
uint max_depth;
|
||||
uint _pad0;
|
||||
float line_aa1_width;
|
||||
};
|
||||
|
||||
struct GSMTLMainPSUniform
|
||||
@@ -140,6 +140,11 @@ struct GSMTLMainPSUniform
|
||||
matrix_float4x4 dither_matrix;
|
||||
|
||||
vector_float4 scale_factor;
|
||||
|
||||
float line_cov_scale;
|
||||
float _pad0;
|
||||
float _pad1;
|
||||
float _pad2;
|
||||
};
|
||||
|
||||
enum GSMTLAttributes
|
||||
|
||||
@@ -398,16 +398,11 @@ vertex MainVSOut vs_main_expand(
|
||||
// Use bottom minus top for delta regardless of which vertex we are expanding.
|
||||
float2 line_delta = is_bottom ? point.p.xy - other.p.xy : other.p.xy - point.p.xy;
|
||||
float2 line_vector = normalize(line_delta / cb.vertex_scale);
|
||||
float2 line_expand;
|
||||
if (VS_EXPAND_TYPE == VSExpand::Line)
|
||||
{
|
||||
line_expand = float2(line_vector.y, -line_vector.x);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Expand in y direction for shallow lines and x direction for steep lines.
|
||||
line_expand = abs(line_vector.x) >= abs(line_vector.y) ? float2(0, 2) : float2(2, 0);
|
||||
}
|
||||
float2 line_expand = float2(line_vector.y, -line_vector.x);
|
||||
|
||||
if (VS_EXPAND_TYPE == VSExpand::LineAA1)
|
||||
line_expand *= 2.f * cb.line_aa1_width;
|
||||
|
||||
float2 line_width = (line_expand * cb.point_size) / 2;
|
||||
float2 offset = is_right ? line_width : -line_width;
|
||||
point.p.xy += offset;
|
||||
@@ -1507,7 +1502,9 @@ struct PSMain
|
||||
|
||||
if (PS_AA1 != AA1::NONE)
|
||||
{
|
||||
float cov = saturate(1.f - abs(in.inv_cov));
|
||||
float cov = PS_AA1 == AA1::LINE ?
|
||||
saturate(cb.line_cov_scale * (1.f - abs(in.inv_cov))) : // Blur only outer part of the line by scaling coverage.
|
||||
saturate(1.f - abs(in.inv_cov));
|
||||
if (!PS_ABE || floor(C.a) == 128.f) // The coverage is only used if the fragment alpha is 128.
|
||||
C.a = 128.f * cov;
|
||||
}
|
||||
|
||||
@@ -45,7 +45,6 @@ namespace GLState
|
||||
u32 draw_buffers;
|
||||
|
||||
GLuint tex_unit[8];
|
||||
GLuint64 tex_handle[8];
|
||||
|
||||
u32 UpdateDrawBuffers()
|
||||
{
|
||||
@@ -90,6 +89,5 @@ namespace GLState
|
||||
draw_buffers = 0;
|
||||
|
||||
std::fill(std::begin(tex_unit), std::end(tex_unit), 0);
|
||||
std::fill(std::begin(tex_handle), std::end(tex_handle), 0);
|
||||
}
|
||||
} // namespace GLState
|
||||
|
||||