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FullscreenUI: Correct default label for Division Rounding Mode
Signed-off-by: SternXD <stern@sidestore.io>
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7978370b39
commit
b2db2e71b6
1 file changed
+8
-1
@@ -4874,6 +4874,13 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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FSUI_NSTR("Chop/Zero (Default)"),
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};
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static constexpr const char* ee_div_rounding_mode_settings[] = {
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FSUI_NSTR("Nearest (Default)"),
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FSUI_NSTR("Negative"),
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FSUI_NSTR("Positive"),
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FSUI_NSTR("Chop/Zero"),
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};
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SettingsInterface* bsi = GetEditingSettingsInterface();
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const bool show_advanced_settings = ShouldShowAdvancedSettings(bsi);
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@@ -4933,7 +4940,7 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_DIVIDE, "Division Rounding Mode"),
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FSUI_CSTR("Determines how the results of floating-point division is rounded. Some games need specific settings."),
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"EmuCore/CPU", "FPUDiv.Roundmode", static_cast<int>(FPRoundMode::Nearest),
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ee_rounding_mode_settings, std::size(ee_rounding_mode_settings), true);
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ee_div_rounding_mode_settings, std::size(ee_div_rounding_mode_settings), true);
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DrawClampingModeSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_TURN_DOWN, "Clamping Mode"),
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FSUI_CSTR("Determines how out-of-range floating point numbers are handled. Some games need specific settings."), -1);
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