From b2db2e71b63674f13f282d59dfe3b5eaa2b4d435 Mon Sep 17 00:00:00 2001 From: SternXD Date: Sat, 6 Jun 2026 21:47:41 -0400 Subject: [PATCH] FullscreenUI: Correct default label for Division Rounding Mode Signed-off-by: SternXD --- pcsx2/ImGui/FullscreenUI_Settings.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/pcsx2/ImGui/FullscreenUI_Settings.cpp b/pcsx2/ImGui/FullscreenUI_Settings.cpp index 085c7ba83f..071bc37a77 100644 --- a/pcsx2/ImGui/FullscreenUI_Settings.cpp +++ b/pcsx2/ImGui/FullscreenUI_Settings.cpp @@ -4874,6 +4874,13 @@ void FullscreenUI::DrawAdvancedSettingsPage() FSUI_NSTR("Chop/Zero (Default)"), }; + static constexpr const char* ee_div_rounding_mode_settings[] = { + FSUI_NSTR("Nearest (Default)"), + FSUI_NSTR("Negative"), + FSUI_NSTR("Positive"), + FSUI_NSTR("Chop/Zero"), + }; + SettingsInterface* bsi = GetEditingSettingsInterface(); const bool show_advanced_settings = ShouldShowAdvancedSettings(bsi); @@ -4933,7 +4940,7 @@ void FullscreenUI::DrawAdvancedSettingsPage() DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_DIVIDE, "Division Rounding Mode"), FSUI_CSTR("Determines how the results of floating-point division is rounded. Some games need specific settings."), "EmuCore/CPU", "FPUDiv.Roundmode", static_cast(FPRoundMode::Nearest), - ee_rounding_mode_settings, std::size(ee_rounding_mode_settings), true); + ee_div_rounding_mode_settings, std::size(ee_div_rounding_mode_settings), true); DrawClampingModeSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_TURN_DOWN, "Clamping Mode"), FSUI_CSTR("Determines how out-of-range floating point numbers are handled. Some games need specific settings."), -1);