Compare commits

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624 Commits

Author SHA1 Message Date
lightningterror 629e7ffa2f GS/GL: Use memory barrier when texture barrier isn't supported.
Only in Force Enabled mode as it's not guaranteed to work, otherwise use multidraw fb copy.
Also added nv texture barrier fallback when regular texture barrier isn't supported.
2026-04-07 16:10:45 +02:00
PCSX2 Bot c648313edb [ci skip] PAD: Update to latest controller database. 2026-04-06 18:20:37 +02:00
lightningterror dc6c4d7e4e GS/DX11: Rename caching states. 2026-04-06 04:29:56 +02:00
lightningterror 2fb8a48418 GS/GL: Properly clear fbo states.
Fixes crashes in Renderdoc when re launching OpenGL again.
2026-04-05 10:29:28 +02:00
JordanTheToaster ce472dde8b Deps: Update SDL3 to v3.4.4 2026-04-05 04:12:52 +02:00
lightningterror f56d3b5f2f GS/GL: Drop requirement for GLAD_GL_ARB_draw_buffers_blend.
Currently we don't use hw blend on individual render targets
so we can revert to old behavior while keeping compatibility
with older drivers.
2026-04-05 04:12:39 +02:00
TellowKrinkle 0804b68fc6 Common: Fix build with older ryml 2026-04-04 19:40:48 -05:00
PCSX2 Bot 05c6a95fe5 [ci skip] Qt: Update Base Translation. 2026-04-05 02:20:15 +02:00
RedPanda4552 8a3f4609a6 Discord RPC: Swap Discord app id, use const vars for Discord constants 2026-04-04 15:39:20 -04:00
TellowKrinkle a5867bfd44 Deps: Disable unused SDL modules
Less to build, and avoids picking up unnecessary dependencies
2026-04-04 15:30:58 -04:00
lightningterror 2c608b4293 GS/GL: Backport multidraw fb copy for depth feedbacks. 2026-04-04 04:27:20 +02:00
lightningterror 2c908f4d09 GS/DX11: Check if Depth feedback is enabled before making a copy. 2026-04-04 04:27:20 +02:00
lightningterror c1bf4d5a56 GS/GL: Backport multidraw fb copy from DX11.
Will be used when GL_ARB_texture_barrier  isn't supported.
Can also be used for Depth feedback loops.
2026-04-04 04:27:20 +02:00
lightningterror eab8b92037 GS/DX11: Cleanup some multidraw fb copy code.
Remove skip first barrier check, rely on the one barrier parameter being set to false.
Other misc cleanup.
2026-04-04 04:27:20 +02:00
PCSX2 Bot 4aa72d949f [ci skip] Qt: Update Base Translation. 2026-04-04 02:09:05 +02:00
KamFretoZ 26a86130de Qt: Add a bunch of Open XXX Folder for Game List Entries 2026-04-03 13:00:31 -04:00
chaoticgd 0beb18c9e1 Deps: Update rapidyaml to v0.11.1 2026-04-03 12:41:47 -04:00
KamFretoZ ade5762a45 Qt: Add Option for storing video captures per-games 2026-04-03 12:41:05 -04:00
lightningterror 5cb7abf10c GS/GL: Make sure we always insert a barrier when tex is rt/ds. 2026-04-01 23:05:31 +02:00
JordanTheToaster 7561f7ef70 GameDB: Silent Hill Shattered Memories fixes 2026-03-31 23:42:34 +02:00
lightningterror ac69bb2142 GS/HW: Don't bind source tex when using tex is fb hle.
Slot 2 will be used for fb read instead of slot 0, don't bind it when it's not needed.
2026-03-31 02:07:12 +02:00
PCSX2 Bot 2c7c8e19e2 [ci skip] PAD: Update to latest controller database. 2026-03-30 12:21:27 -04:00
PCSX2 Bot 59d00a0134 [ci skip] Qt: Update Base Translation. 2026-03-30 02:06:50 +02:00
TJnotJT 372fadfb99 GS/HW: Disable depth if zero clear, ZBP == FBP, and depth/RT different bpp. 2026-03-29 21:53:14 +02:00
TJnotJT 406c2c0bbf GS/HW: Cleanup DATE configuration. 2026-03-29 21:10:33 +02:00
TJnotJT a5ba35ce92 GS/HW: Check overlap of required rect with valid area in source lookup.
Check recent transfers for RT in source lookup if it has dirty rects or the valid area does not intersect with the required rect. The latter check is needed in case a recent transfer did not intersect the valid area of the RT.
2026-03-29 21:04:09 +02:00
TellowKrinkle f6b2887ae0 GS: Add unsafe setting warnings for debug settings
It's pretty common to forget to turn them off after debugging...
2026-03-29 11:39:20 -04:00
TellowKrinkle cba474000e Deps: Use strict with shasum check
Catch any mistakes we make with the hash list
2026-03-29 11:38:45 -04:00
TellowKrinkle cb64246288 Deps: Use better GitHub archive URLs 2026-03-29 11:38:45 -04:00
TellowKrinkle 4006be49f8 Deps: Remove empty lines from shasum file
shasum util complains about them
2026-03-29 11:38:45 -04:00
TellowKrinkle 085f1dcb68 Deps: Hash check files before downloading
When working on the build scripts, it's convenient to not have to redownload everything every time you try to run and it fails to build
2026-03-29 11:38:45 -04:00
PCSX2 Bot 1372d71fa7 [ci skip] Qt: Update Base Translation. 2026-03-29 11:28:05 -04:00
TheLastRar 2fda2d512d GS/HW: Reduce number of cached palettes 2026-03-29 11:28:00 -04:00
TheLastRar 1edc304453 OSD: Add option to show descriptor usage in D3D12 2026-03-29 11:28:00 -04:00
TellowKrinkle a291936bf8 GS:SW: Use unaligned loads to reduce constant size on AVX2
Allows more instructions to use 1-byte offsets
2026-03-28 17:49:17 -04:00
TellowKrinkle 9b343bae3e GS:SW: Split g_const into separate structs for 128 and 256 bit vectors
Allows more code to access members with 8b offsets
2026-03-28 17:49:17 -04:00
TellowKrinkle 6336cc82e8 Common: Remove unused functions 2026-03-28 17:49:17 -04:00
TellowKrinkle 3450e3c238 Revert "Core: Reserve memory map as early as possible"
This reverts commit 337daf7ed9.

It's no longer needed
2026-03-28 17:49:17 -04:00
TellowKrinkle 49017c4813 Core: Reserve data and code areas together
They need to stay near each other for the x86 JIT to work
2026-03-28 17:49:17 -04:00
TellowKrinkle 27a88dd333 Common: Allow non-file mappings in SharedMemoryMappingArea 2026-03-28 17:49:17 -04:00
TellowKrinkle 6f4f6cf7de Common: Switch back to Linux allocation routines on macOS
We don't need MAP_FIXED anymore
2026-03-28 17:49:17 -04:00
TellowKrinkle 0020cac123 Core: Map sys memory anywhere 2026-03-28 17:49:17 -04:00
TellowKrinkle 1160758a81 GS:SW: Prepare DrawScanline for being more than 2GB from const data 2026-03-28 17:49:17 -04:00
TellowKrinkle 5c205d6287 EE:Rec: Allow rec memory anywhere 2026-03-28 17:49:17 -04:00
TellowKrinkle e814408026 EE:Rec: Avoid rbx
Will be used for holding a pointer to the PCSX2 text section
2026-03-28 17:49:17 -04:00
KamFretoZ 46e85c4586 VMManager: Make Prefer English also applies to other things 2026-03-27 17:21:33 -04:00
Heit0fff f4b16a8762 GameDB: NCAA Final Four 2004 - disable mVU Flag Hack 2026-03-27 17:07:32 -04:00
TheLastRar cdc8201222 CI: Use latest VS installed on runner 2026-03-27 16:49:58 -04:00
TheLastRar 94c10ca9f9 Deps: Try locating VS2026 if VS2022 is not installed 2026-03-27 16:49:58 -04:00
chaoticgd 724155ba91 Docs: Fix cubeb license 2026-03-26 16:04:49 -04:00
PCSX2 Bot 6ffa916336 [ci skip] Qt: Update Base Translation. 2026-03-26 08:15:16 -04:00
SternXD e3badc754d OSD: Use standard font for input overlay 2026-03-25 17:54:09 +01:00
JordanTheToaster df9783f41f Deps: Update Qt to 6.11.0 2026-03-25 16:15:42 +01:00
chaoticgd e9c6d51566 Qt: Fix position of game list header menu 2026-03-25 15:55:55 +01:00
PCSX2 Bot a8c8223f69 [ci skip] Qt: Update Base Translation. 2026-03-25 11:47:10 +01:00
TellowKrinkle 9b3f827991 GHActions: Accept commit names starting with numbers
[ci skip]
2026-03-25 01:23:12 -05:00
TheLastRar 2d2bfd64ff GHActions: Bump microsoft/setup-msbuild 2026-03-24 12:40:49 -04:00
TellowKrinkle 73a825cbb1 Common:Darwin: Mach exceptions don't need mutex
They run on their own thread, so there's no possibility of concurrent access.
2026-03-24 12:40:37 -04:00
TellowKrinkle 3e0e72e50c Common:Darwin: Don't crash from the mach exception thread
We want crash reports to point to the correct thread.
2026-03-24 12:40:37 -04:00
TellowKrinkle 259350c974 GS: Install page fault handler on GS thread too 2026-03-24 12:40:37 -04:00
PCSX2 Bot e14b4475ff [ci skip] PAD: Update to latest controller database. 2026-03-23 21:30:01 +01:00
Ty b4f030cd37 GHActions: Support '\' and 2026-03-23 09:43:52 -04:00
TellowKrinkle f28c488ecf GHActions: Run arm64 build in Release
We needs its caches on the master branch
2026-03-21 17:12:17 -05:00
PCSX2 Bot 2ac22f8dd9 [ci skip] Qt: Update Base Translation. 2026-03-21 02:32:02 +01:00
TellowKrinkle 5e0b92f1b4 GHActions: Make commit message pattern compatible with reverts
[ci skip]
2026-03-20 18:54:22 -05:00
Ty e1e35982e4 CI: Fix the check commits actions
did not RTFM
2026-03-20 17:50:14 -04:00
TJnotJT 1356f282d0 GS/HW: Don't clamp negative coords to 0 in texture shuffle detection. 2026-03-20 20:48:53 +01:00
TheLastRar 7e8e0d4744 Deps: Bundle ffmpeg on windows 2026-03-20 18:47:11 +01:00
TellowKrinkle 56b20a3a13 GHActions: Build GSRunner on macOS arm build
Should be fast since arm build runs without LTO since we don't need its artifact
2026-03-20 11:13:53 -04:00
TellowKrinkle 10cdacfa30 GHActions: Add macOS arm64 CI 2026-03-20 11:13:53 -04:00
TellowKrinkle 81a20150f2 Core: Use ARCH_ARM64 instead of _M_ARM64
fast_float assumes that _M_ARM64 means compiling for Windows
2026-03-20 11:13:53 -04:00
TellowKrinkle 5e5ea642b0 Deps: Reduce macOS universal build script failures 2026-03-20 11:13:53 -04:00
TellowKrinkle e7733a2d43 Deps: Fix macOS universal dependency build script 2026-03-20 11:13:53 -04:00
Ziemas 3e60e46ae4 IOP Jit: Error on jmup to unaligned address 2026-03-20 11:13:15 -04:00
Ziemas 194037bd4e IOP Jit: Add fallback for unmapped recLUT pages 2026-03-20 11:13:15 -04:00
Ty 5037be3d8f Actions: add a check to ensure commits have a prefix delimited by a colon 2026-03-20 11:12:16 -04:00
refractionpcsx2 8aca0fe288 VIF/MFIFO: Respect MFIFO empty condition on SPR transfers 2026-03-20 11:11:45 -04:00
TheLastRar 0e667a9b0f GS/DX12: Copy constant buffers to default heap 2026-03-20 14:26:12 +01:00
TheLastRar 12940f2e1b GS/DX12: Log if device is UMA 2026-03-20 14:26:12 +01:00
TheLastRar faf6c04dee GS/VK: Restart present pass when uploading large textures 2026-03-20 13:03:57 +01:00
JordanTheToaster 6aadbc18a9 GameDB: Various fixes 2026-03-20 12:54:00 +01:00
JordanTheToaster 2be34a6938 ImGui/GameDB: Add accurate alpha test 2026-03-20 12:54:00 +01:00
TJnotJT daa0d2d3c4 GS: Check if CRTCs have same source after register update.
Previously the check happened before the register update, which could cause it to be incorrect.
2026-03-20 12:40:23 +01:00
TJnotJT 1b4af9deef GS: Fix check for RC1 overwriting RC2 in merge.
Previously, the bbox of each output was not checked, leading to incorrectly assuming that RC2 was overwritten by RC1. This change makes sure that the RC2 bbox is contained in the RC1 bbox to determine that it's overwritten.
2026-03-20 12:40:23 +01:00
Ziemas db6cb43336 vif: warn on invalid unpack instead for crashing 2026-03-20 12:18:56 +01:00
TellowKrinkle 012d352fa7 GHActions: Retry metal toolchain download 2026-03-20 01:42:02 -05:00
PCSX2 Bot 904096cd6e [ci skip] Qt: Update Base Translation. 2026-03-20 01:06:07 +01:00
KamFretoZ b3bb67b43a Qt: Fix recommended value for accurate alpha testing 2026-03-19 20:56:34 +01:00
KamFretoZ deba43640e Qt: Move sstate selector back to interface settings 2026-03-19 20:56:34 +01:00
SternXD d665efdc3a GS/OGL: Query GL_MAX_TEXTURE_SIZE for extended upscale limits
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:50:33 +01:00
SternXD 66493c8dd1 FullscreenUI: add extended internal resolution multipliers for VK/OGL
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:50:33 +01:00
SternXD 9ff85a620e Qt: Temporarily add upscale multiplier if saved value exceeds UI limit
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:50:33 +01:00
SternXD ae1ee7cc3d Qt: Expose extended upscale only when VK/OGL is used
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:50:33 +01:00
SternXD 2392cf7014 Qt: Add Select All and Deselect All buttons for OSD options
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 08fe525a3b OSD: Improve frame time overlay display
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 1cd30601ed FullscreenUI: Add OSD Font Path setting
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 07713e97d7 Qt: Add OSD font picker UI
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD be307f3eb9 GS/ImGui: Add custom OSD font support
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD d9bfdc3fcd Qt/FullscreenUI: Add Bold OSD Text option
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 064a96dfd2 Qt/FullscreenUI: Add OSD Margin setting
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 428e035032 FullscreenUI: Move OSD Settings to it's own tab
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 2db9cd0437 Qt: Move OSD settings to its own tab/widget
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
PCSX2 Bot bd78c33f11 [ci skip] Qt: Update Base Translation. 2026-03-19 01:26:49 +01:00
TellowKrinkle f16774357a GHActions: Add periodic cache clean 2026-03-17 21:12:41 -05:00
TellowKrinkle 00868a1b29 Revert "GHActions: Clean up old caches"
This reverts commit c80866ab5c.

GH Actions refuses to give write perms to caches to PRs from outside the main repo, so this isn't actually very useful
2026-03-17 21:12:41 -05:00
TJnotJT 93212882d0 GS/HW: Depth feedback loops and accurate AFAIL. (#13631)
Add support for depth feedback loops either via texture barriers or copies.
DX12 and OpenGL do depth feedback by creating a temporary color texture to hold Z and using multiple color outputs.
Use the depth feedback for accurate AFAIL (enabled via INI setting).
2026-03-18 02:12:12 +01:00
PCSX2 Bot 7f1ab4043c [ci skip] Qt: Update Base Translation. 2026-03-18 01:07:27 +01:00
TellowKrinkle 65822ecf86 Revert "GHActions: Fix cache clean permissions"
This reverts commit 9dff4f2005.
2026-03-17 13:20:17 -05:00
TellowKrinkle 9dff4f2005 GHActions: Fix cache clean permissions 2026-03-17 14:05:48 -04:00
Ziemas ec8f3b0414 EE JIT: Error on jump to unaligned address 2026-03-17 11:31:56 -04:00
Ziemas dde3c73af7 EE JIT: Add fallback for unmapped recLUT pages.
This prevents guest from segfaulting pcsx2 by jumping to random memory.
2026-03-17 11:31:56 -04:00
JordanTheToaster bc80ea92a3 GameDB: Lots of Z fighting fixes 2026-03-17 16:13:08 +01:00
JordanTheToaster 497dc14d11 GS/HW: Add Limit 24 Bit Depth fix to db 2026-03-17 16:13:08 +01:00
TellowKrinkle c80866ab5c GHActions: Clean up old caches 2026-03-17 11:12:39 -04:00
chaoticgd d856f3f5bd HeapArray: Fix comparison operators 2026-03-17 08:29:18 -04:00
chaoticgd 5d811f03f4 HeapArray: Improve self-assignment behaviour 2026-03-17 08:29:18 -04:00
chaoticgd 600a8b468b Patch: Fix MemoryInterface::CompareBytes functions 2026-03-17 08:58:31 +01:00
PCSX2 Bot e0c5e861be [ci skip] PAD: Update to latest controller database. 2026-03-16 17:33:30 +01:00
chaoticgd d049c395fc SmallString: Improve self-assignment behaviour 2026-03-16 09:41:38 -04:00
dependabot[bot] 6aed46c603 CI: Bump softprops/action-gh-release
Bumps the ci-deps group with 1 update:
[softprops/action-gh-release](https://github.com/softprops/action-gh-release).

Updates `softprops/action-gh-release` from 2.5.0 to 2.6.1
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/softprops/action-gh-release/releases">softprops/action-gh-release's
releases</a>.</em></p>
<blockquote>
<h2>v2.6.1</h2>
<p><code>2.6.1</code> is a patch release focused on restoring linked
discussion thread creation when
<code>discussion_category_name</code> is set. It fixes
<code>[#764](https://github.com/softprops/action-gh-release/issues/764)</code>,
where the draft-first publish flow
stopped carrying the discussion category through the final publish
step.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<h3>Bug fixes 🐛</h3>
<ul>
<li>fix: preserve discussion category on publish by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/765">softprops/action-gh-release#765</a></li>
</ul>
<h2>v2.6.0</h2>
<p><code>2.6.0</code> is a minor release centered on
<code>previous_tag</code> support for
<code>generate_release_notes</code>,
which lets workflows pin GitHub's comparison base explicitly instead of
relying on the default range.
It also includes the recent concurrent asset upload recovery fix, a
<code>working_directory</code> docs sync,
a checked-bundle freshness guard for maintainers, and clearer
immutable-prerelease guidance where
GitHub platform behavior imposes constraints on how prerelease asset
uploads can be published.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<h3>Exciting New Features 🎉</h3>
<ul>
<li>feat: support previous_tag for generate_release_notes by <a
href="https://github.com/pocesar"><code>@​pocesar</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/372">softprops/action-gh-release#372</a></li>
</ul>
<h3>Bug fixes 🐛</h3>
<ul>
<li>fix: recover concurrent asset metadata 404s by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/760">softprops/action-gh-release#760</a></li>
</ul>
<h3>Other Changes 🔄</h3>
<ul>
<li>docs: clarify reused draft release behavior by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/759">softprops/action-gh-release#759</a></li>
<li>docs: clarify working_directory input by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/761">softprops/action-gh-release#761</a></li>
<li>ci: verify dist bundle freshness by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/762">softprops/action-gh-release#762</a></li>
<li>fix: clarify immutable prerelease uploads by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/763">softprops/action-gh-release#763</a></li>
</ul>
<h2>v2.5.3</h2>
<!-- raw HTML omitted -->
<p><code>2.5.3</code> is a patch release focused on the remaining
path-handling and release-selection bugs uncovered after
<code>2.5.2</code>.
It fixes
<code>[#639](https://github.com/softprops/action-gh-release/issues/639)</code>,
<code>[#571](https://github.com/softprops/action-gh-release/issues/571)</code>,
<code>[#280](https://github.com/softprops/action-gh-release/issues/280)</code>,
<code>[#614](https://github.com/softprops/action-gh-release/issues/614)</code>,
<code>[#311](https://github.com/softprops/action-gh-release/issues/311)</code>,
<code>[#403](https://github.com/softprops/action-gh-release/issues/403)</code>,
and
<code>[#368](https://github.com/softprops/action-gh-release/issues/368)</code>.
It also adds documentation clarifications for
<code>[#541](https://github.com/softprops/action-gh-release/issues/541)</code>,
<code>[#645](https://github.com/softprops/action-gh-release/issues/645)</code>,
<code>[#542](https://github.com/softprops/action-gh-release/issues/542)</code>,
<code>[#393](https://github.com/softprops/action-gh-release/issues/393)</code>,
and
<code>[#411](https://github.com/softprops/action-gh-release/issues/411)</code>,
where the current behavior is either usage-sensitive or constrained by
GitHub platform limits rather than an action-side runtime bug.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/softprops/action-gh-release/blob/master/CHANGELOG.md">softprops/action-gh-release's
changelog</a>.</em></p>
<blockquote>
<h2>2.6.1</h2>
<p><code>2.6.1</code> is a patch release focused on restoring linked
discussion thread creation when
<code>discussion_category_name</code> is set. It fixes
<code>[#764](https://github.com/softprops/action-gh-release/issues/764)</code>,
where the draft-first publish flow
stopped carrying the discussion category through the final publish
step.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<h3>Bug fixes 🐛</h3>
<ul>
<li>fix: preserve discussion category on publish by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/765">softprops/action-gh-release#765</a></li>
</ul>
<h2>2.6.0</h2>
<p><code>2.6.0</code> is a minor release centered on
<code>previous_tag</code> support for
<code>generate_release_notes</code>,
which lets workflows pin GitHub's comparison base explicitly instead of
relying on the default range.
It also includes the recent concurrent asset upload recovery fix, a
<code>working_directory</code> docs sync,
a checked-bundle freshness guard for maintainers, and clearer
immutable-prerelease guidance where
GitHub platform behavior imposes constraints on how prerelease asset
uploads can be published.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<h3>Exciting New Features 🎉</h3>
<ul>
<li>feat: support previous_tag for generate_release_notes by <a
href="https://github.com/pocesar"><code>@​pocesar</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/372">softprops/action-gh-release#372</a></li>
</ul>
<h3>Bug fixes 🐛</h3>
<ul>
<li>fix: recover concurrent asset metadata 404s by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/760">softprops/action-gh-release#760</a></li>
</ul>
<h3>Other Changes 🔄</h3>
<ul>
<li>docs: clarify reused draft release behavior by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/759">softprops/action-gh-release#759</a></li>
<li>docs: clarify working_directory input by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/761">softprops/action-gh-release#761</a></li>
<li>ci: verify dist bundle freshness by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/762">softprops/action-gh-release#762</a></li>
<li>fix: clarify immutable prerelease uploads by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/763">softprops/action-gh-release#763</a></li>
</ul>
<h2>2.5.3</h2>
<p><code>2.5.3</code> is a patch release focused on the remaining
path-handling and release-selection bugs uncovered after
<code>2.5.2</code>.
It fixes
<code>[#639](https://github.com/softprops/action-gh-release/issues/639)</code>,
<code>[#571](https://github.com/softprops/action-gh-release/issues/571)</code>,
<code>[#280](https://github.com/softprops/action-gh-release/issues/280)</code>,
<code>[#614](https://github.com/softprops/action-gh-release/issues/614)</code>,
<code>[#311](https://github.com/softprops/action-gh-release/issues/311)</code>,
<code>[#403](https://github.com/softprops/action-gh-release/issues/403)</code>,
and
<code>[#368](https://github.com/softprops/action-gh-release/issues/368)</code>.
It also adds documentation clarifications for
<code>[#541](https://github.com/softprops/action-gh-release/issues/541)</code>,
<code>[#645](https://github.com/softprops/action-gh-release/issues/645)</code>,
<code>[#542](https://github.com/softprops/action-gh-release/issues/542)</code>,
<code>[#393](https://github.com/softprops/action-gh-release/issues/393)</code>,
and
<code>[#411](https://github.com/softprops/action-gh-release/issues/411)</code>,
where the current behavior is either usage-sensitive or constrained by
GitHub platform limits rather than an action-side runtime bug.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/softprops/action-gh-release/commit/153bb8e04406b158c6c84fc1615b65b24149a1fe"><code>153bb8e</code></a>
release 2.6.1</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/569deb874d08cd8cc0aa24af7c0b21160fe4b0e4"><code>569deb8</code></a>
fix: preserve discussion category when publishing releases (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/765">#765</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/26e8ad27a09a225049a7075d7ec1caa2df6ff332"><code>26e8ad2</code></a>
release 2.6.0</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/b959f31e968fb47fb7bb823087fc092d5613e0a4"><code>b959f31</code></a>
fix: clarify immutable prerelease uploads (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/763">#763</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/8a8510e3a0d8dfc9296171fd405ca8c8ea6206a4"><code>8a8510e</code></a>
ci: verify dist bundle freshness (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/762">#762</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/438c15ddf5b01e992ef98dc29cea3f9992ab54ac"><code>438c15d</code></a>
docs: clarify working_directory input (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/761">#761</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/6ca3b5d96e3a0fac11dc53f0809c2cb029e64902"><code>6ca3b5d</code></a>
fix: recover concurrent asset metadata 404s (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/760">#760</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/11f917660b31d6d56980ea3261f210556a812bd0"><code>11f9176</code></a>
chore: add RELEASE.md</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/1f3f350167714515d2bcf8a18afcc5e8e0a362a8"><code>1f3f350</code></a>
feat: add AGENTS.md</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/37819cb191890d306d21cfb5ac4e7a358f0a6e4f"><code>37819cb</code></a>
docs: clarify reused draft release behavior (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/759">#759</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/softprops/action-gh-release/compare/a06a81a03ee405af7f2048a818ed3f03bbf83c7b...153bb8e04406b158c6c84fc1615b65b24149a1fe">compare
view</a></li>
</ul>
</details>
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2026-03-16 09:33:56 -04:00
Ziemas f0723a6ec9 vu: 64bit cycle fixes
[SAVEVERSION+]
2026-03-15 08:27:44 -04:00
JordanTheToaster bc624524cf GameDB:Paddington Bear half right fix 2026-03-13 09:43:13 +01:00
PCSX2 Bot d1a44cdae8 [ci skip] Qt: Update Base Translation. 2026-03-13 09:41:49 +01:00
TJnotJT 8a46f9e6ca GSRunner: Disable framerate limit in runner and dump frame timing information. 2026-03-12 18:46:47 +01:00
KamFretoZ eba66a2bb3 FSUI: Add Prefer English Game List Option
This is an addition to #13589
2026-03-12 18:35:17 +01:00
KamFretoZ 7ea5234049 OSD: Make Recommended Blending Accuracy Translatable 2026-03-12 18:35:17 +01:00
KamFretoZ 0b5c37e1c5 Hotkey: Add Cycle Blending Accuracy
Update GS.cpp
2026-03-12 18:35:17 +01:00
KamFretoZ 2f7be602c8 Config/GS: Move more default configs to its own constants 2026-03-12 18:35:17 +01:00
PCSX2 Bot 05289e80a0 [ci skip] Qt: Update Base Translation. 2026-03-12 12:46:17 +01:00
lightningterror 1ddc283ea2 GS/DX11: Check if depth testing and sampling is supported. 2026-03-12 12:32:41 +01:00
JordanTheToaster f969b0d4c7 3rdparty: Update Vulkan-Headers to v1.4.345 2026-03-11 16:51:14 +01:00
JordanTheToaster 1bd475cfab Mac OS: Use Xcode 26.2 2026-03-11 16:51:14 +01:00
JordanTheToaster f678788b6c Deps: Update harfbuzz to 13.0.0 2026-03-11 16:51:14 +01:00
JordanTheToaster 379371f0b5 Deps: Update shaderc to 2026.1 2026-03-11 16:51:14 +01:00
JordanTheToaster 247511fd38 3rdparty: Update rainterface to commit 5d763c2 2026-03-11 16:51:14 +01:00
JordanTheToaster 8de55a1937 Deps: Update zlib to 1.3.2 2026-03-11 16:51:14 +01:00
JordanTheToaster 73010de3b5 3rdparty: Update rcheevos to v12.3.0 2026-03-11 16:51:14 +01:00
JordanTheToaster b29496eb8e 3rdparty: Update libchdr to commit 7891cbe 2026-03-11 16:51:14 +01:00
JordanTheToaster dc88ed97ab 3rdparty: Update CPUInfo to commit 7364b49 2026-03-11 16:51:14 +01:00
JordanTheToaster 10d2e5dd40 3rdparty: Update xbyak to v7.35.2 2026-03-11 16:51:14 +01:00
JordanTheToaster f357fad0ff 3rdparty: Update WIL to v1.0.260126.7 2026-03-11 16:51:14 +01:00
JordanTheToaster 1ae55e8615 Deps: Update libjpegturbo to 3.1.3 2026-03-11 16:51:14 +01:00
JordanTheToaster 012120c344 Deps: Update libpng to v1.6.55 2026-03-11 16:51:14 +01:00
lightningterror e3565eb924 GS/DX11: Further improve shader resource pre binding.
Currently pre binding doesn't work correctly/to it's full capacity as I forgot to update PSUnbindConflictingSRVs.
When doing a pre bind idea is to update local state, then if there are no conflicts to use that newly updated local state instead of unbinding the slot, this will avoid unnecessary re bindings.
2026-03-11 16:27:02 +01:00
KamFretoZ cd9fe1630b Hotkey: Add Reload Patch hotkey 2026-03-11 16:15:30 +01:00
KamFretoZ f5524bab1b Qt/Patch: Cleanup Unused headers and formatting 2026-03-11 16:15:30 +01:00
chaoticgd 471a7203a5 Qt: Disallow writing to EE SIF RX FIFO while hardcore mode is active 2026-03-11 16:01:11 +01:00
chaoticgd 456c062246 Qt: Don't call VMManager::WriteBytesToEESIORXFIFO from the UI thread 2026-03-11 16:01:11 +01:00
Ziemas 2c0bb98cac SPU: Speed up DMA 2026-03-11 15:56:49 +01:00
lightningterror bf4670c855 GS/GL: Clear texture binding when it's bound to RT or DS.
This is already done on DX11/12/VK, this is usually a leftover from a previous draw.
2026-03-11 15:42:58 +01:00
Mrlinkwii 6113f9bcb4 GameDB : fix Xenosaga entries 2026-03-11 12:44:47 +01:00
SternXD fe919d18b2 GSRunner: Fix gsrunner ImGui fonts and host stubs 2026-03-11 12:44:05 +01:00
PCSX2 Bot d0687dd631 [ci skip] Qt: Update Base Translation. 2026-03-11 12:43:28 +01:00
Ziemas 1bf53e6432 AudioStream: Remove manual volume vectorization
Surely the compiler will do this fine now that it's a simple loop.
2026-03-10 10:39:02 +01:00
Ziemas 58a4f1e5e9 SPU: Do DC filtering with float samples 2026-03-10 10:39:02 +01:00
Ziemas ea304becf6 AudioStream: Remove now rendundant copying 2026-03-10 10:39:02 +01:00
Ziemas b0a7d6994b AudioStream/GSCapture: Use float output 2026-03-10 10:39:02 +01:00
PCSX2 Bot bd522e2385 [ci skip] Qt: Update Base Translation. 2026-03-10 10:38:36 +01:00
chaoticgd 27e9accffa Patch: Check all the pointers in a chain for null values 2026-03-09 22:18:53 -04:00
chaoticgd 4f41366600 Patch: Properly skip past pointer write commands if pointer is null 2026-03-09 22:18:53 -04:00
chaoticgd d26701c004 Patch: Reset extended code state (e.g. skip counter) between groups 2026-03-09 22:18:53 -04:00
chaoticgd d7983d81e3 Patch: Use idempotent writes for extended codes 2026-03-09 22:18:53 -04:00
chaoticgd 2e122c3255 Patch: Add unit tests 2026-03-09 22:18:53 -04:00
chaoticgd eef1f837a2 Patch: Use the new MemoryInterface classes to apply patches 2026-03-09 22:18:53 -04:00
chaoticgd e52d8f70ba Misc: Add MemoryInterface classes 2026-03-09 22:18:53 -04:00
PCSX2 Bot d4cf5a998c [ci skip] PAD: Update to latest controller database. 2026-03-09 12:22:43 -04:00
Ziemas 608922dc41 IOP: Override memory size argument to IOPBOOT
This makes the extended IOP ram accessible on regular bootroms
2026-03-08 14:46:09 -04:00
Ziemas 438937ace3 Debugger: Fix IOP thread list mem size check 2026-03-08 14:46:09 -04:00
Ziemas 50605bd0e9 IOP JIT: Switch LUT to DynamicHeapArray 2026-03-08 14:46:09 -04:00
Ziemas c1d46b1866 IOP: TOOL config registers 2026-03-08 14:46:09 -04:00
Ziemas e47b32b2e6 Memory: Combine main and extra memory arrays
There doesn't seem to be any particular reason to not combine them into
one, less sketchy than accessing the extra array by going past the end
of the main one too.
2026-03-08 14:46:09 -04:00
Ziemas f0dc40ac15 USB: Use Ps2MemSize instead of sizeof 2026-03-08 14:46:09 -04:00
Ziemas 15a502cf36 IOP: Enable extension of RAM to devkit spec (8MB) 2026-03-08 14:46:09 -04:00
chaoticgd a1152f5313 Qt: Save cover downloader URLs 2026-03-07 17:51:20 -05:00
chaoticgd 68150c7448 Docs: Remove git rebase markup 2026-03-07 13:37:23 -05:00
chaoticgd 71fe1b809c CMake: Add option to disable position independent code 2026-03-07 13:36:47 -05:00
chaoticgd ec6901b93d CMake: Make sure that position independent code is enabled properly 2026-03-07 13:36:47 -05:00
lightningterror 3c7eb2ac88 GS: Add CAS texture copies counter info. 2026-03-07 15:48:35 +01:00
Ziemas baecf73f4b IopCounters: Cast to u64 to get full 64-bit mask 2026-03-07 09:31:05 -05:00
Ziemas 9a2561d9cf IOP: Switch to 64bit cycle counter
[SAVEVERSION+]
2026-03-07 09:31:05 -05:00
Ziemas 14db91f756 mvu: fix missed 64bit conversion 2026-03-07 09:28:55 -05:00
Ziemas 99df8cacbf iR5900: resolve old TODO 2026-03-07 09:28:55 -05:00
Ziemas f576962dd8 EE: Switch to 64 bit cycle counter
[SAVEVERSION+]
2026-03-07 09:28:55 -05:00
chaoticgd 6284a5de4f Qt: Explicitly include source files generated by moc 2026-03-07 09:24:52 -05:00
TellowKrinkle 7a84cd3db7 FSUI: Use locale sensitive sort for game list 2026-03-07 09:12:00 -05:00
TellowKrinkle bfcb409e3b FSUI: Support non-English game titles 2026-03-07 09:12:00 -05:00
TellowKrinkle 40a5f1a13d Host: Add RunOnGSThread helper 2026-03-07 09:12:00 -05:00
TellowKrinkle 9fb889a85b FSUI: Avoid needing two copies of every settings value query 2026-03-07 09:12:00 -05:00
TellowKrinkle 2116ca16be CMake: Add option to skip installing Noto Color Emoji 2026-03-07 09:12:00 -05:00
TellowKrinkle 0de9c67a9a FSUI: Give horizontal titles a bit more space 2026-03-07 09:12:00 -05:00
TellowKrinkle eb7f9beec8 FSUI: Adjust sizes to match new font sizes 2026-03-07 09:12:00 -05:00
TellowKrinkle 3a2bdc5def imgui: Don't shrink fonts based on their line height 2026-03-07 09:12:00 -05:00
TellowKrinkle bb3937cd69 FSUI: Use system fonts when available 2026-03-07 09:12:00 -05:00
TellowKrinkle 337daf7ed9 Core: Reserve memory map as early as possible
Protects against all the other stuff we load eating up all the address space that we want
2026-03-07 09:12:00 -05:00
TellowKrinkle 2696e304e2 Add functions to map a file into the process 2026-03-07 09:12:00 -05:00
PCSX2 Bot 8d936b3c67 [ci skip] Qt: Update Base Translation. 2026-03-06 07:36:33 +01:00
Ziemas 1275a9ebaf iR3000A: rename "willbranch3" to link_next_block 2026-03-05 10:35:45 -05:00
Ziemas 3104fc20da IOP: Use names for interrupt registers 2026-03-05 10:35:45 -05:00
lightningterror 4dd0121576 Revert "GS/GL: Optimize shader copies states."
This reverts commit b25211fd0a.
2026-03-05 14:46:12 +01:00
lightningterror 96a6cfbf6f Revert "GS/DX11: Optimize shader copies states."
This reverts commit d178c451d8.
2026-03-05 14:46:12 +01:00
Ziemas 22cdc36aff Debugger: Show ID of waited object in thread list 2026-03-04 20:48:51 -05:00
Ziemas f5b33d376b Debugger: Fix IOP thread list offsets 2026-03-04 20:48:51 -05:00
JordanTheToaster 1683d36702 3rdparty: Update VMA to commit b3cbbb4 2026-03-05 01:50:31 +01:00
JordanTheToaster 6794bae8da 3rdparty: Update D3D12MA to v3.1.0 2026-03-05 01:50:31 +01:00
chaoticgd f50ad3b63e Debugger: Prevent menu items from moving slightly when clicked 2026-03-05 01:40:50 +01:00
KamFretoZ 3b527d4511 Deps: Bump Fontawesome to 7.2.0 2026-03-05 01:40:06 +01:00
TheLastRar 1b479d2a5e Deps: Update AgilitySDK to 1.619.0 2026-03-05 01:39:40 +01:00
SternXD 23783f77e2 VMManager: Show OSD warning when controller 1 has no input bindings configured 2026-03-05 01:38:48 +01:00
TheLastRar ce44032f1a Qt: Adjust positioning of window for fullscreen 2026-03-03 17:16:27 -05:00
dependabot[bot] 379c5d761e Actions: Bump the ci-deps group with 3 updates (#14081)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-03-03 17:15:41 -05:00
chaoticgd 0197b56451 Qt: Commit game list widget configuration changes 2026-03-03 17:12:20 -05:00
PCSX2 Bot f25283e397 [ci skip] PAD: Update to latest controller database. 2026-03-02 19:04:55 +01:00
PCSX2 Bot f10228a1e1 [ci skip] Qt: Update Base Translation. 2026-03-02 01:57:40 +01:00
lightningterror b25211fd0a GS/GL: Optimize shader copies states.
Don't set blend state and color mask when writing depth stencil only.
Blend state and color mask is used when writing to render target.

Don't set depth stencil state when writing render target only.
Depth stencil state is used when writing to depth stencil only.
2026-03-01 10:08:25 +01:00
lightningterror d178c451d8 GS/DX11: Optimize shader copies states.
Don't set blend state when writing depth stencil only.
Blend state is used when writing to render target.

Don't set depth stencil state when writing render target only.
Depth stencil state is used when writing to depth stencil only.
2026-03-01 10:08:25 +01:00
TheLastRar b37d5754eb Common: Inline emitter header functions 2026-02-28 07:55:42 -05:00
chaoticgd 15723f3483 3rdparty: Remove demangler getopt implementation 2026-02-28 07:53:45 -05:00
lightningterror 91b5102c8c GS/HW: Further expand date with ate behavior.
In some cases if we don't have a first ate pass but we do a second pass we swap the ate second pass to the first, in such case we can also allow date one/primid/date barrier cases enabled.
2026-02-28 09:05:19 +01:00
lightningterror 462b77c3ff GS/HW: Extend date selection to alpha test draw.
When alpha is written extend only when there's no alpha second pass to date one/date barrier/date primid.
When alpha isn't written extend to date barrier.
2026-02-27 15:10:25 +01:00
refractionpcsx2 2f3006a572 GS: Anti-Blur takes lowest offset if neither display are alternating 2026-02-26 00:50:44 +01:00
mahoneyt944 2c69d31eae GameDB: Midnight Club II - fix light effect flicker while selecting a car at higher res 2026-02-26 00:49:56 +01:00
PCSX2 Bot bc46bef230 [ci skip] Qt: Update Base Translation. 2026-02-25 01:20:44 +01:00
lightningterror 408a25daef GS/HW: Enable non recursive sw blending on minimum level.
Blending is free, no barriers/copies, doesn't require reading the fb.
2026-02-25 01:20:08 +01:00
Alexei Doell bf7bff181c Qt: run clang-format on pcsx2-qt/ sources files 2026-02-24 11:55:09 -05:00
Alexei Doell b7d2b1a26c Qt: Add hotkey to toggle mouse lock 2026-02-24 11:55:09 -05:00
PCSX2 Bot dadf043e8c [ci skip] Qt: Update Base Translation. 2026-02-24 01:05:49 +01:00
lightningterror 7cf43515bb GS: Reduce the number of divisions in shader copies.
Less cpu cycles/work.
2026-02-24 00:03:44 +01:00
lightningterror 1dea7c48e7 GS: Further improve copy area hieratics for feedback loops(sw blending/fbmask/date).
1. Expand 4 pixel boundaries correction to non overlapping draws.

2. If the copy area covers 95% or more of the render target size switch to full copies using CopyResource instead of CopySubresourceRegion.
At this size using full copies should be faster.
Currently it is only used when texture barriers are disabled but can be used when Depth testing/Afail copies are implemented.

3. Backport to other renderers DX12/GL/VK.
2026-02-23 23:34:39 +01:00
PCSX2 Bot 98439f7b1f [ci skip] PAD: Update to latest controller database. 2026-02-23 17:20:01 +01:00
mahoneyt944 821bb9ec05 GameDB: Guitar Hero Smash Hits / Greatest Hits - fix text while changing video modes (#14033)
After switching to progressive output text failed to display.
2026-02-22 18:51:28 +01:00
refractionpcsx2 ac26a0836c Build/EE: Omit declaration of SQC2 and LQC2 in iR5900LoadStore 2026-02-22 08:01:55 -05:00
JordanTheToaster 75fa8f2bdd Deps: Update SDL3 to v3.4.2 2026-02-22 13:10:53 +01:00
SternXD 0a49e52fce 3rdparty: Update ImGui to v1.92.6 2026-02-22 13:10:31 +01:00
lightningterror 76a0cf525c GS/HW: Add missing multidraw fb copy check for date barrier. 2026-02-20 05:06:11 +01:00
refractionpcsx2 b7fa45ee76 GS: Improve anti blur handling 2026-02-19 14:17:47 +01:00
oltolm b8ab8b69bd microVU: clean up some for loops 2026-02-19 14:17:30 +01:00
oltolm 647b2b1cbd dev9: remove unnecessary cast 2026-02-19 14:17:30 +01:00
oltolm b97f652e3f GS/HW: return iterator from RemoveFromHashCache 2026-02-19 14:17:30 +01:00
oltolm 3eb2a2693f Misc: simplify for loop 2026-02-19 14:17:30 +01:00
oltolm 18fecfbd07 Misc: clean up some for loops 2026-02-19 14:17:30 +01:00
oltolm e8ba3653ee DX12: change type of "level" to u32 2026-02-19 14:17:30 +01:00
TJnotJT 848a9fd551 GS: Fix unused lambda capture warnings. 2026-02-19 14:14:16 +01:00
PCSX2 Bot 0cb16dee70 [ci skip] Qt: Update Base Translation. 2026-02-19 01:11:50 +01:00
TJnotJT 24090772cd GS/HW: Add option for dumping HW config data.
Dumps HW config per draw.

Helps debugging/optimizing HW pipeline changes.
2026-02-18 22:25:54 +01:00
crashGG 62c40f1f01 GS/HW: Resolving data range errors in int() when using depth.
Use uint instead of int when applicable in shaders when using depth.
2026-02-18 01:34:03 +01:00
SternXD e5c580a1d4 USB: Implement EyeToy camera support on macOS
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-16 16:41:40 -05:00
PCSX2 Bot ad4bab8f68 [ci skip] PAD: Update to latest controller database. 2026-02-16 17:36:46 +01:00
PCSX2 Bot c16c1b76ed [ci skip] Qt: Update Base Translation. 2026-02-16 01:05:41 +01:00
Ty Lamontagne 763d005f06 UI: Add -turbo and -unlimited cli options to the shortcut dialog 2026-02-15 18:23:11 -05:00
Ty b26b0996e3 QT: Add -turbo and -unlimited commandline parameters 2026-02-15 18:23:11 -05:00
refractionpcsx2 23b931c5c6 GS/HW: Modify the conditions for updating GPU CLUT to be as optimal as possible 2026-02-15 23:23:10 +01:00
refractionpcsx2 31f621681d GS: Update draw count to be unsigned 64bit
I have no idea why this was ever signed int.

This doesn't update the draw settings from the UI, honestly there's no real need for it to get that high when dumping.
2026-02-15 23:23:10 +01:00
refractionpcsx2 581e21a5f7 GS/HW: Only update GPU CLUT on target change or draw update 2026-02-15 23:23:10 +01:00
Ty aa04e57df5 GS: Fix missing GSVector4i constructor in GSVector4i::hsub32 2026-02-15 16:58:24 -05:00
SternXD 99a8afac8d Achievements: Fix Active Challenges bucket with subsets
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-15 21:17:40 +01:00
refractionpcsx2 16fde28c39 GS: Only copy Y offset for anti-blur, not the dimensions
Mobile Suit Gundam Climax uses the same display twice but only 419 high for one of them.
2026-02-15 20:14:41 +01:00
refractionpcsx2 ed515782f9 GS: Don't try to anti-blur if both displays are alternating 2026-02-15 20:14:41 +01:00
JordanTheToaster fa85ef3f92 GS: Remove OpenGL/CL compat check 2026-02-15 03:44:48 +01:00
TJnotJT 12136217c4 GS/HW: Use bounding octagon for overlap detection. 2026-02-14 21:51:23 +01:00
TJnotJT 0e5445d2a7 GS/HW: Simplify overlap heuristics, remove axis-aligned tristrip check. 2026-02-14 21:51:23 +01:00
TJnotJT e83a343bab GS/HW: Save tristrips in draw list computation to avoid recomputing. 2026-02-14 21:51:23 +01:00
TJnotJT d5aeb9e20a GS/HW: Clean up drawlist computation. 2026-02-14 21:51:23 +01:00
TJnotJT d9128872fd GS/HW: Paste together tristrips that share common end points. 2026-02-14 21:51:23 +01:00
TJnotJT 6e129a69d2 GS/HW: Detect tri strips with 2 triangles in drawlist. 2026-02-14 21:51:23 +01:00
chaoticgd 6e2d17073a CMake: Remove dead link 2026-02-14 10:02:54 -05:00
PCSX2 Bot f622726bb1 [ci skip] Qt: Update Base Translation. 2026-02-13 01:51:51 +01:00
Ziemas a39a0fd268 SPU: Move the isa selection for reverb resampling
Collect them all in SPU2::InternalReset.
2026-02-12 12:12:07 -05:00
Ziemas f14e061438 SPU: Multi-isa mixer 2026-02-12 12:12:07 -05:00
Ziemas 0356b8a73e SPU: Convert V_Core::Mix to free function 2026-02-12 12:12:07 -05:00
Ziemas 1d9b7c0387 SPU: Remove old comment 2026-02-12 12:12:07 -05:00
Ziemas 2164078b2d SPU: Moved mixer definitions to top of file 2026-02-12 12:12:07 -05:00
chaoticgd aeb1d500df Patch: Show correct place value when mixing labelled/unlabelled patches 2026-02-12 10:46:26 -05:00
RedDevilus e44a388455 Qt: Cleanup comments + replace lambda
Remove the less useful comments and revise others + change the lambda (it had for loops and visibility checks and the brackets [ ](){ ... } ) and move the logic function into the named function of ensureMinimumOneColumnVisible()
2026-02-12 10:39:53 -05:00
RedDevilus 74044cdbce Qt: Add helper function for older config
Remove unused variable and reset scope to older variant.
Add helper function that checks if it was already broken to reset it automatically to the default columns.

Also add to initialise check from the ini-side so it checks in both ways to ensure it works properly. There is another fallback that it will atleast set the Title Column to be available if all others were unchecked so you can reset and change however you want.
2026-02-12 10:39:53 -05:00
RedDevilus 3f6ec596f0 Qt: Prevent empty Gamelist header + reset option
There is an issue when an user right-clicks on the columns such as Title or the others; and they uncheck every single option it will make everything disappear visually for the user.

Barring the user to have access to order, disable or even add columns such as File Title which isn't part of the default. Another consequence is that it will hide ALL games until they reset or go to the PCSX2.ini and delete the headerstate entry which isn't user-friendly.

Drag and drop columns still work and a bit less spam in look-up when not needed as small optimisation.
2026-02-12 10:39:53 -05:00
chaoticgd 1831d11671 Qt: Refactor SettingWidgetBinder::BindWidgetToDateTimeSetting 2026-02-12 10:37:31 -05:00
chaoticgd 362e89d668 Qt: Run clang-format on all the source files in the pcsx2-qt directory 2026-02-12 10:37:31 -05:00
lightningterror 936836e096 GS/DX11: Expand caching constant buffer updates. 2026-02-11 23:15:34 +01:00
TJnotJT 0e9de44c72 GS: Add some GSVector4i methods. 2026-02-10 23:03:19 +01:00
PCSX2 Bot d3841591a5 [ci skip] Qt: Update Base Translation. 2026-02-10 01:08:03 +01:00
Guilherme Costa 7f13863bb8 GameDB: localized titles for "Buzz! The Big Quiz" and "Buzz! The Sports Quiz"
added "name-en" for translated Buzz games (Big, Mega and Sports quiz)
2026-02-09 16:12:54 -05:00
lightningterror dab29f8443 GS/VK : Remove skip barrier optimization.
Was already disabled on AMD and seems to be causing issues on intel as well so might not be worth keeping.
2026-02-09 18:11:36 +01:00
SternXD 73d11a88da Achievements: show subset stats and title in header when viewing a subset
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-09 17:51:11 +01:00
SternXD 21320c750b Achivements: Use badges for achievement types
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-09 17:51:11 +01:00
SternXD 35ce3c483f Achievements: Show notification when subset is completed
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-09 17:51:11 +01:00
SternXD fdd360f919 Achievements: add sidebar UI for subset selection
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-09 17:51:11 +01:00
TheLastRar fcb1d4ff4e GS/VK: Provide VkSwapchainPresentModesCreateInfo as per best practices 2026-02-09 17:49:32 +01:00
TheLastRar 815a59b6ed GS/VK: Make use of aliased swapchain maintenance types 2026-02-09 17:49:32 +01:00
refractionpcsx2 2097ff232c IOP: Fix IRQ edges for SIO2 and CDVD and SIO2 ISTAT usage
and silence a log
2026-02-09 17:48:51 +01:00
refractionpcsx2 53d98a53e8 GS/TC: Recycle instead of delete targets involved in native scaling 2026-02-09 17:48:11 +01:00
PCSX2 Bot f81a95f3a9 [ci skip] Qt: Update Base Translation. 2026-02-09 17:47:30 +01:00
PCSX2 Bot 74e190511b [ci skip] PAD: Update to latest controller database. 2026-02-09 11:29:54 -05:00
PCSX2 Bot a86f441ac8 [ci skip] Qt: Update Base Translation. 2026-02-08 09:28:18 -05:00
Ty Lamontagne 2557c2e887 Qt: Don't steal focus when a modal dialog is open 2026-02-08 09:28:05 -05:00
wxvu 6accade0d5 GameDB: Replace upscaling settings for Genki titles 2026-02-08 09:09:28 -05:00
Ziemas 9437e1ac41 SPU: Fix and simplify SPU IRQ's
The IRQ handling was bugged due to not resetting has_to_call_irq when
toggling the IRQ enable bit. But I don't see why we need that anyway, we
can just use the IRQ bit in SPDIF info to track that state.
2026-02-08 09:07:31 -05:00
refractionpcsx2 b2b87f9e87 IPU: Reset dc dct precision on soft reset 2026-02-08 09:07:02 -05:00
chaoticgd f2ab17ff94 Debugger: Prevent duplicate saved addresses from being loaded 2026-02-08 09:05:04 -05:00
TheLastRar a1514e2c6c Deps: Use vswhere to find Visual Studio 2026-02-08 09:04:28 -05:00
Ziemas 329c6d42be SIO2: Rename registers
Based on reverse engineering by frno7
2026-02-08 09:03:49 -05:00
chaoticgd 800da09b1d Qt: Update copyright year in AsyncDialogs.cpp and AsyncDialogs.h 2026-02-07 09:59:37 -05:00
chaoticgd fb8c1b901d Qt: Fix "Prompt On State Load/Save Failure" help message 2026-02-07 09:59:09 -05:00
KamFretoZ df817924e0 Deps: Dont build harfbuzz-gobject 2026-02-06 11:00:20 -05:00
KamFretoZ c227686d46 Deps: Dont include GTK when building Qt 2026-02-06 11:00:20 -05:00
dependabot[bot] 683ced4fe2 Bump peter-evans/create-pull-request in the ci-deps group
Bumps the ci-deps group with 1 update: [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request).


Updates `peter-evans/create-pull-request` from 8.0.0 to 8.1.0
- [Release notes](https://github.com/peter-evans/create-pull-request/releases)
- [Commits](https://github.com/peter-evans/create-pull-request/compare/98357b18bf14b5342f975ff684046ec3b2a07725...c0f553fe549906ede9cf27b5156039d195d2ece0)

---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
  dependency-version: 8.1.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: ci-deps
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-02-06 10:58:39 -05:00
chaoticgd ad6a8a5cf3 Qt: Only show "Applied" label for cheat tree items that are checkable 2026-02-06 10:57:38 -05:00
PCSX2 Bot 20e3896714 [ci skip] Qt: Update Base Translation. 2026-02-06 10:56:46 -05:00
JordanTheToaster 084df36598 Deps: Update Qt to 6.10.2 2026-02-06 10:56:30 -05:00
chaoticgd 28abbc6bf5 Qt: Don't set a layout for the log window central widget twice 2026-02-04 07:42:31 -05:00
chaoticgd 3a125a2d7a Debugger: Replace calls to QDialog::exec with QDialog::open 2026-02-03 20:07:32 -05:00
chaoticgd 8415a4b0d6 Debugger: Replace QMessageBox with AsyncMessageBox 2026-02-03 20:07:32 -05:00
chaoticgd 209e676e3a Debugger: Replace QInputDialog with AsyncInputDialog 2026-02-03 20:07:32 -05:00
chaoticgd a64431c7b5 Qt: Add asynchronous dialog box helper functions 2026-02-03 20:07:32 -05:00
PCSX2 Bot 665eb3d6b3 [ci skip] PAD: Update to latest controller database. 2026-02-02 12:18:00 -05:00
PCSX2 Bot fe7935ce0e [ci skip] Qt: Update Base Translation. 2026-02-02 01:59:37 +01:00
lightningterror 2fba420339 GS/DX11: Preemptively bind shader resources if possible.
Idea:
PSSetShaderResource binds local state only (ps_sr_views).
PSUnbindConflictingSRVs binds/updates local and gpu state (ps_sr_views, ps_cached_sr_views and srv gpu state)

What we can do is before checking for conflicts we can preemptively bind new tex on the local state if it's not already bound to the current render target, depth target, then PSUnbindConflictingSRVs will update the gpu state when it checks for conflicts.
Then the following update that happens during the Draw which calls for a gpu upgrade will be ignored since it's already been updated.
2026-02-02 00:13:02 +01:00
lightningterror e35c84c2c6 GS: Update Shader/texture copies counter handling.
Add the copy counters in the function themselves, easier to track.
This also tracks other shader copies such as setupdate, primid date,
post processing such as shade boost and others which weren't tracked before.
2026-02-01 13:35:24 +01:00
PCSX2 Bot 4b79645774 [ci skip] Qt: Update Base Translation. 2026-02-01 01:05:44 +01:00
lightningterror df4be2c170 GS/DX11: Add console logs for supported features. 2026-02-01 00:48:11 +01:00
lightningterror ede25a5ecc GS/DX11: Check if RGBA16 UNORM supports hw blending.
If not then use DXGI_FORMAT_R16G16B16A16_FLOAT,
it will be less precise but will still work on feature level 10.0 and some 10.1 gpus and allow for hardware blending.
2026-02-01 00:48:11 +01:00
lightningterror 76977da05a GS/DX11: Check if conservative depth is supported.
Fixes dx10 gpus being broken without  conservative depth.
2026-02-01 00:48:11 +01:00
lightningterror aca37d14a1 GS/DX11: Clear out render/depth stencil views before swap chain present.
Fixes api warning in specific scenario when force running through dxcpl:
D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO 49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT]
2026-02-01 00:48:11 +01:00
Ty eee315718f Darwin: Implement Mach exceptions ports instead of signals
Credit goes to the Julia language and Dolphin emulator for their free and open source implementations
2026-01-31 13:45:02 -05:00
TheLastRar a14d99e93c GS/DX12: Check for typed casting support 2026-01-31 19:16:35 +01:00
TheLastRar af3877ac7a GS/DX12: Init enhanced barriers to false 2026-01-31 19:16:35 +01:00
lightningterror c7f7bd6f3d GS/DX11: Align drawlist bounding box to 4 pixel boundaries.
Will be faster using Direct Memory Access, otherwise it may stall as more commands need to be issued.
2026-01-31 16:57:42 +01:00
PCSX2 Bot dd81fbbd5f [ci skip] Qt: Update Base Translation. 2026-01-31 02:58:58 +01:00
Mrlinkwii b4293a40d2 Docs: update Gamedb documentation 2026-01-30 18:06:59 +01:00
Mrlinkwii 9acadb21fe GameDB: remove left over schemea options 2026-01-30 18:06:02 +01:00
TJnotJT e82fa0bba5 GS/HW: Require 32 bit RT for accumulation blend on max blend. 2026-01-30 11:06:13 +01:00
Ziemas 45490d903a SPU: Slow down DMA 2026-01-29 22:26:28 -05:00
PCSX2 Bot 76dadf792a [ci skip] Qt: Update Base Translation. 2026-01-30 02:03:26 +01:00
wxvu 204829865d GameDB: Add fixes for Puchi Copter 2 2026-01-29 14:21:14 +01:00
lightningterror 84dc2959c5 GSDumpRunner: Use utf-8 encoding for opening files.
Allows the dump compare to work normally with unique characters.
2026-01-29 14:17:02 +01:00
refractionpcsx2 a85b203689 GS/TC: More fixes for dst_matches and old target deletion. 2026-01-29 14:17:02 +01:00
lightningterror 135d40fb7f GS/TC: Remove targets in reverse lookup if the targets are old. 2026-01-29 14:17:02 +01:00
lightningterror a0bc7a5d0e GS/TC: Update depth lookup when looking up targets. 2026-01-29 14:17:02 +01:00
SternXD 955b925633 FullscreenUI: Run translation script
Signed-off-by: SternXD <stern@sidestore.io>
2026-01-29 14:15:17 +01:00
SternXD cc338cdd9d Tools: Refactor translation string extraction to support multiple source files
Signed-off-by: SternXD <stern@sidestore.io>

f
2026-01-29 14:15:17 +01:00
SternXD 082a28dc13 FullscreenUI: Cleanup headers
Signed-off-by: SternXD <stern@sidestore.io>
2026-01-29 14:15:17 +01:00
SternXD 664e14bd6c FullscreenUI: Extract Settings into separate source and add internal header
Signed-off-by: SternXD <stern@sidestore.io>
2026-01-29 14:15:17 +01:00
refractionpcsx2 7ea33400a9 GS: Update the stored transfer rect if worked out to be different 2026-01-29 14:13:39 +01:00
refractionpcsx2 32a3e8e62d GS/HW: On EE->GS transfer only invalidate area actually transferred 2026-01-29 14:13:39 +01:00
refractionpcsx2 fa953d7bb3 GS/TC: Allow creation of target during GS->GS transfer with offset 2026-01-29 14:12:45 +01:00
TheLastRar 66cd51bcd5 GS/DX: Fix per game fullscreen mode setting 2026-01-29 14:11:58 +01:00
PCSX2 Bot ed7ebb77ca [ci skip] Qt: Update Base Translation. 2026-01-29 02:44:25 +01:00
Ziemas 10fc9a790d SPU: Emulate voice decode buffers
This makes the timing of NAX advancing more similar to console since it
emulates the decode buffer behaviour of it rushing ahead of playback
until the buffer is full.

It also makes interpolation of the first four samples more correct by
using real data instead of the zero filled previous values.

[SAVEVERSION+]
2026-01-28 12:18:43 -05:00
Ziemas c42330eebf SPU: Remove unused voice struct members
Might as well If the saveversion is already being bumped.

[SAVEVERSION+]
2026-01-28 12:18:43 -05:00
Ziemas 680e05fead SPU: clang-format mixer.cpp 2026-01-28 12:18:43 -05:00
chaoticgd 1f7b98bf6b Debugger: Allow removing conditions from the breakpoint dialog 2026-01-28 12:13:39 -05:00
TheLastRar c3a20d421e GS/DX12: Fix recreating swapchain failing on vsync mode changes 2026-01-28 01:30:12 +01:00
TheLastRar f03ab6f728 Deps: Bump ffnvcodec to 13.0.19.0 2026-01-28 01:14:08 +01:00
PCSX2 Bot e9275d78b5 [ci skip] Qt: Update Base Translation. 2026-01-28 01:04:00 +01:00
lightningterror 8ababb3890 GS/DX/VK: Properly align uniform buffers.
Make sure uniform buffers are 16 bytes aligned.
Make sure full size is 32 bytes with padding, was 28 previously which can be bad for cpu cache.
2026-01-28 01:00:36 +01:00
Mrlinkwii 422aba4b20 UI : rename fast boot option heading 2026-01-27 12:01:20 +01:00
wxvu 045b9bbf40 GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)
GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)

GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)
2026-01-27 12:00:25 +01:00
PCSX2 Bot 1f519acf92 [ci skip] Qt: Update Base Translation. 2026-01-27 11:59:55 +01:00
lightningterror ac9ebdecba GS/DX12: Check if D3D12GetInterface is supported first.
On older versions of Windows 10 (example 2019 LTSC) D3D12GetInterface may fail because it doesn't exist, in such case we can check if D3D12GetInterface exists first.
2026-01-27 00:09:43 +01:00
Ariel Nogueira Kovaljski 1861394216 Qt: Fix shortcut creation when special folders have been moved.
Use SHGetKnownFolderPath to get the path of special folders instead of building the path from %USERPROFILE%.

Special folders like "Desktop" and "Start Menu\Programs" can be moved from their default paths, which breaks the shortcut creation due to the assumption that they will always be present in the user's home directory (%USERPROFILE%).
2026-01-26 23:59:24 +01:00
PCSX2 Bot 11cc884c96 [ci skip] PAD: Update to latest controller database. 2026-01-26 23:34:42 +01:00
TJnotJT 5710c2740c GS/HW: Enable Z floor only when needed. 2026-01-26 23:30:09 +01:00
TJnotJT ec96feb22e GS/HW: Use conservative depth for shader depth output. 2026-01-26 23:30:09 +01:00
TJnotJT a1173c53d3 GS/HW: Reduce barriers in triangle strips/fans.
Account for triangles forming non-overlapping quads in triangles strips/fans.
2026-01-26 11:57:20 +01:00
JordanTheToaster ac0deff9b2 Memcard: Purge automatic save management 2026-01-26 03:35:44 +01:00
refractionpcsx2 3ae707464c GS/HW: Ignore point draws for a single black pixel in the top left 2026-01-26 03:19:49 +01:00
refractionpcsx2 00ef419023 GS/TC: Enhance depth clear behaviour to improve heuristics 2026-01-26 03:19:49 +01:00
refractionpcsx2 448a279cd4 GS/HW: Further improve clear behaviour 2026-01-26 03:19:49 +01:00
refractionpcsx2 70e13adfde GS/TC: Improve wrapping behaviour for inside target lookups 2026-01-26 03:19:49 +01:00
refractionpcsx2 25bc280818 GS/HW: Clear GS memory if not zero or target overwrite 2026-01-26 03:19:49 +01:00
TheLastRar 32e073002a [ci skip] CI/Linux: Fix contribute link 2026-01-25 19:55:48 +01:00
PCSX2 Bot 911314e948 [ci skip] Qt: Update Base Translation. 2026-01-25 02:38:54 +01:00
lightningterror a73fcb343c GS: Default to DX12 on NV/AMD.
DX12 trades blows with Vulkan on AMD depending on cpu usage and will be stable on RDNA 3 so let's default to it.

NVIDIA: 590 drivers on Nvidia are bad causing performance regressions so let's switch to DX12 as the default.
2026-01-24 20:28:04 +01:00
TheLastRar 251b2960f8 Revert "GS/VK: Use the compute queues for present" 2026-01-24 20:27:30 +01:00
refractionpcsx2 5bb99105c3 GS/HW: Clear downscale source on draw to avoid cross game corruption 2026-01-24 18:32:43 +01:00
lightningterror fa6e1b0949 GS/DX12: Don't end render passes on enhanced barriers. 2026-01-23 11:19:11 +01:00
oltolm 4297918ce2 cmake: remove Qt6::GuiPrivate dependency on WIN32 and APPLE 2026-01-21 18:56:00 -05:00
PCSX2 Bot 629a58469b [ci skip] Qt: Update Base Translation. 2026-01-21 09:06:57 +01:00
TheLastRar 5ff1eed28c Deps: Add DX12 Agility SDK 2026-01-21 09:06:44 +01:00
TheLastRar 4506ff1c46 GS/DX12: Use Enhanced Barriers API 2026-01-21 09:06:44 +01:00
TheLastRar 4daa455524 GS/VK: Fix the Nvidia present fix 2026-01-20 21:54:14 +01:00
TheLastRar 433e99baec GS/VK: Hackfix impatient present on Nvidia 2026-01-20 08:03:00 +01:00
Ty a1ac6662d3 QT: Focus the main window when the DisplayWidget is focused to get its toolbar 2026-01-19 09:31:55 -05:00
JordanTheToaster 87366cda9d 3rdparty: Update rcheevos to 12.2.1 2026-01-18 10:35:14 -05:00
refractionpcsx2 edb2b37a92 GS/HW: Use old hazard copy method when there's no multidraw or barriers 2026-01-17 19:48:01 +01:00
refractionpcsx2 4462b3f91d GS/HW: Add detection for continuous possible vertical shuffles 2026-01-17 19:48:01 +01:00
refractionpcsx2 57ded8a022 GS/HW: Support offsetting for channel shuffle instead of copying 2026-01-17 19:48:01 +01:00
refractionpcsx2 304a7f9d30 GameDB: Add necessary fixes for MotoGP 2026-01-17 18:18:00 +01:00
refractionpcsx2 73a09ffe6c GS/HW: Improve channel shuffle detection and use on 24bit sources 2026-01-17 18:18:00 +01:00
refractionpcsx2 4e5d7bd407 GS/TC: Delete empty target after height adjust 2026-01-17 16:58:37 +01:00
refractionpcsx2 2a3452a489 GameDB: Remove Preload Frame from PachiPara as it just causes problems 2026-01-17 16:52:27 +01:00
refractionpcsx2 2e7f951399 GS/HW: Fix up iRem CRC hack to be more accurate 2026-01-17 16:52:27 +01:00
refractionpcsx2 efb66c1d37 GS/TC: Small optimization to local memory invalidation 2026-01-17 16:32:10 +01:00
refractionpcsx2 6fc88a4499 GS/HW: Improve fog modulation accuracy in HW renderers 2026-01-17 16:32:10 +01:00
refractionpcsx2 238b29836e GS/TC: Only bilinearly scale render target if preserve_scale is not set 2026-01-17 15:53:08 +01:00
refractionpcsx2 58cbb61aac GS/TC: Only bilinear filter depth scales 2026-01-17 15:53:08 +01:00
refractionpcsx2 2c7a168029 GS/HW: Properly scale depth up if required when native scaling is in use 2026-01-17 15:53:08 +01:00
JordanTheToaster bb4ee5f0fb GS/HW: Optimize source sizes when using CLAMP_CLAMP 2026-01-16 14:37:22 -05:00
RedPanda4552 1940fdb3d3 Revert "Qt: Patch for distinguishing left and right variants of shift/alt/ctrl keys"
This reverts commit 3871d1bd5d.
2026-01-16 12:55:41 -05:00
RedPanda4552 bf269e1295 Revert "PAD: Fix hotkeys to differentiate between left and right keyboard keys"
This reverts commit 3e87bec0c0.
2026-01-16 12:55:41 -05:00
KamFretoZ 262bbdae9f Translations: Fix BPM crash on Chinese Traditional 2026-01-16 16:14:18 +01:00
lightningterror 6e5c228980 GS/DX12: Adjust partial depth copies.
Check if depth copies are supported first.

If depth copies aren't supported fallback to doing full depth copies, also make sure source and destination rects match.
2026-01-16 03:45:06 +01:00
lightningterror 62d46797ca GS/DX11: Make sure source and destination rect matches for depth copies. 2026-01-16 03:45:06 +01:00
lightningterror 3b561be221 GS/TC: Do a shader copy/blit for depth textures when doing tc moves.
dx11 doesn't support partial depth copies.
dx12 supports depth copies with Programmable Sample Positions tier 1 and up.
Add missing osd copy counts for moves.

We can just do blit for all since performance is the same.
2026-01-16 03:45:06 +01:00
PCSX2 Bot d1e1e59059 [ci skip] Qt: Update Base Translation. 2026-01-15 02:23:51 +01:00
SternXD d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 2026-01-15 00:22:32 +01:00
TheLastRar 82e5f80f11 GS/DX: Fix exclusive fullscreen potentially using wrong resolution 2026-01-15 00:20:58 +01:00
TheLastRar 44ba9e283e Qt: Fix exclusive fullscreen sometimes appearing on wrong screen 2026-01-15 00:20:58 +01:00
refractionpcsx2 0244cde98d GS: Correct GS to GS direction check and simplify 2026-01-15 00:19:25 +01:00
TheLastRar d75612e4c9 GS/VK: Fixes to queue creation 2026-01-15 00:19:11 +01:00
SternXD cbfc838aab FullscreenUI: Remove unnecessary menu scrollbars, standardize dialogs, and improve textboxes 2026-01-14 03:34:20 +01:00
TheLastRar 6a760e05a8 GS/VK: Use the compute queues for present 2026-01-13 19:41:36 -05:00
oltolm 5278477de9 GS: remove unused function BitCast 2026-01-13 19:41:05 -05:00
oltolm 0da84c2c69 Misc: use concepts instead of SFINAE 2026-01-13 19:41:05 -05:00
Ziemas ad6d0f7a6b EE JIT: Fix LUT weirdness 2026-01-13 19:37:18 -05:00
SternXD 3e87bec0c0 PAD: Fix hotkeys to differentiate between left and right keyboard keys 2026-01-13 19:35:57 -05:00
PCSX2 Bot 860921dab9 [ci skip] Qt: Update Base Translation. 2026-01-14 01:21:16 +01:00
Mrlinkwii 18c9f00b53 GameDB: add patch for Street Mahjong Trans-Asakami 2 2026-01-14 01:20:43 +01:00
refractionpcsx2 eec3951315 GS/TC: Check format matches on invalidation rect translation 2026-01-14 01:20:08 +01:00
lightningterror e5119e8ef2 Qt/FSUI: Mark DX11 as Legacy. 2026-01-14 01:19:38 +01:00
refractionpcsx2 4e6b6904cb GS: Improve PCRTC offset wrapping and simplify some deinterlacing 2026-01-13 07:54:37 +01:00
refractionpcsx2 4e1975ec80 GS: Fix copy/paste typo in TextureMinMax calculation, clean up code 2026-01-13 04:11:49 +01:00
PCSX2 Bot 43453b6f22 [ci skip] PAD: Update to latest controller database. 2026-01-13 02:27:22 +01:00
PCSX2 Bot 2e12b2ee0a [ci skip] Qt: Update Base Translation. 2026-01-13 02:26:57 +01:00
refractionpcsx2 be5e98b47f GS/HW: Small improvement to texture shuffle heuristics 2026-01-12 13:49:15 +01:00
JordanTheToaster 293b60a85c Deps: Update SDL3 to v3.4.0 2026-01-12 12:17:03 +01:00
KamFretoZ 3e8c2ef9a9 FSUI: Adds more icons 2026-01-12 12:05:17 +01:00
KamFretoZ 213569f3d7 Deps: Remove version number from fontawesome 2026-01-12 12:05:17 +01:00
KamFretoZ 0edcdf91db Deps: Bump FontAwesome to 7.1.0 2026-01-12 12:05:17 +01:00
Léane GRASSER 8253207bd2 UI: Rename Limit Depth to 24 Bits option values 2026-01-12 12:03:58 +01:00
Léane GRASSER bc00be2ce5 Qt: Rename Limit 24 Bit Depth to Limit Depth to 24 Bits 2026-01-12 12:03:58 +01:00
refractionpcsx2 89c7463eb5 GS: Correct scaling of image for screenshots when Bilinear Sharp is enabled 2026-01-12 09:24:21 +01:00
PCSX2 Bot 93027c1e2e [ci skip] Qt: Update Base Translation. 2026-01-12 02:59:52 +01:00
TheLastRar ee15846dd4 USB: Fix missing Train Mascon case warning 2026-01-11 16:45:05 -05:00
Ty de03d2f672 Debugger: Properly reset the breakpoint skip first when skipped 2026-01-11 14:32:21 -05:00
YukiXXL ae33c3d991 GameDB: SFOS cop2 fixes. (#13460)
SCES-52033:
Fixed "Cop2 problems." code that. Second address was wrong and was producing a bug.

SCUS-97264:
added fixes for Review Prototype (cop2, other languages)

SCUS-97397:
added fixes (cop2)

TCES-52033:
added fixes (cop2)
2026-01-11 10:12:31 +01:00
refractionpcsx2 61280a945d GS/HW: Tweak Native Scale Upscaled to work in more scenarios 2026-01-11 09:36:00 +01:00
PCSX2 Bot e82712bf52 [ci skip] Qt: Update Base Translation. 2026-01-11 09:28:44 +01:00
refractionpcsx2 06307abd03 GS/HW: Only enable depth writes/floor calculation if depth is output 2026-01-11 02:36:55 +01:00
refractionpcsx2 daf735b047 GS/HW: Floor depth writes to improve Z testing 2026-01-11 02:36:55 +01:00
JordanTheToaster f591c88aff GS/HW: Add Limit 24 Bit Depth Hack 2026-01-10 15:53:25 -05:00
refractionpcsx2 ca47a08882 GS: Fix up adding GS_to_GS transfers to the draw_transfers list 2026-01-10 15:50:59 -05:00
refractionpcsx2 92adacf99e GS: Disallow flipped GS->GS transfer when destination overwrites source 2026-01-10 15:50:59 -05:00
JordanTheToaster 43e5ec25ab microVU: Ignore MAC flags in block match if not required 2026-01-10 15:49:57 -05:00
KamFretoZ 1018b75847 DiscordRPC: Simplify Game Icon Retrieval 2026-01-10 15:49:45 -05:00
Shiva9361 3871d1bd5d Qt: Patch for distinguishing left and right variants of shift/alt/ctrl keys 2026-01-10 15:49:18 -05:00
Mrlinkwii 976d4a8dbb Revert "CI/Windows: Disable Qt's PCRE2 JIT"
This reverts commit 1ec4c248fb.
2026-01-10 15:47:32 -05:00
Ty 40b1b9b717 Qt: Add an EE SIO RX input textbox to the log window 2026-01-10 15:46:59 -05:00
Ty a3b817cb1f Core: Use deque for EE SIO RX/TX FIFOs 2026-01-10 15:46:59 -05:00
SternXD 83e152cd21 GameDB: Add post-bloom alignment and native scaling for Urban Reign 2026-01-10 17:18:43 +01:00
TheLastRar 50a9568d65 GS/DX12: Backport DATE stencil one single pass from DX11/VK
Co-Authored-By: lightningterror <18107717+lightningterror@users.noreply.github.com>
2026-01-09 03:36:58 +01:00
KamFretoZ a33cbdee09 Qt: Fix alternate row colors for Ruby/Emerald/Sapphire theme
For consistency
2026-01-08 20:18:11 +01:00
KamFretoZ b02bcc5690 Qt: Cobalt Sky theme refresh 2026-01-08 20:18:11 +01:00
KamFretoZ 2e60a1d081 Qt: AMOLED theme refresh 2026-01-08 20:18:11 +01:00
oltolm 28da984b01 UI: remove unnecessary uses of QOverload 2026-01-07 15:23:29 +01:00
oltolm 967987b25f GS, UI: use u32 instead of s32 for width and height 2026-01-07 14:15:00 +01:00
PCSX2 Bot e41f63b821 [ci skip] Qt: Update Base Translation. 2026-01-07 01:03:59 +01:00
SilentHeII 0f82503cf7 GameDB: Added various memory card filters
Reads Twisted Metal Black for bonus unlockable.

Adds memcardFilters for Shadow Hearts: Covenant

Ignore my previous pull request. I have no idea why it formatted it so obnoxiously.

Anyway, you get extra ingame items if you have a save file from Shadow Hearts 1.

GameIndex changes

Added memcardFilters for Biohazard Outbreak & Biohazard Outbreak File 2 to allow for creation of network configurations.

Added missing titles

Added missing titles to allow games to load their own saves.
2026-01-06 20:56:26 +01:00
Christopher Obbard 33f625a4e2 cmake: only require Qt modules when Qt UI is enabled
The Qt6 CorePrivate/GuiPrivate/WidgetsPrivate components are only needed
for the Qt UI build. Move their find_package() call under ENABLE_QT_UI
to avoid requiring private Qt modules when building without the UI.

Signed-off-by: Christopher Obbard <obbardc@gmail.com>
2026-01-06 20:44:35 +01:00
JordanTheToaster 5b0c22c343 Mac: Update MoltenVK to v1.4.1 2026-01-06 20:37:29 +01:00
Florin9doi ea963ffd72 USB: Train Mascon and Master Controller emulation 2026-01-06 20:18:15 +01:00
lightningterror bd9dcbe441 GS/D3D: Default to DX12 on older GCN amd cards. 2026-01-06 20:09:04 +01:00
PCSX2 Bot 2a1f29c641 [ci skip] Qt: Update Base Translation. 2026-01-06 20:08:18 +01:00
TheLastRar 38883e8df4 GS/DX12: Use cmdlist parameter for read depth transitions 2026-01-06 20:08:02 +01:00
PCSX2 Bot f971040912 [ci skip] PAD: Update to latest controller database. 2026-01-06 20:07:43 +01:00
Jordan 9aac7e8426 [ci skip] GameDB: CMR 2005 Fixes (#13782)
hotpatch!!!
2026-01-05 17:44:44 -05:00
Ty Lamontagne 96284205a1 [ci skip] Release 2.6 2026-01-04 14:20:16 -05:00
RedPanda4552 4a1d9d31d0 Achievements: Store token to separate ini 2026-01-04 13:56:14 -05:00
Ty 12d6087f2a Translations: Syncing Crowdin translations 2026-01-04 13:55:43 -05:00
Ty 251962c415 Qt: Don't show the dev name if it equals the displayname 2026-01-04 13:49:18 -05:00
Ty 1bdd7d2352 FSUI: Don't show the name if it equals the displayname when listing 2026-01-04 13:49:18 -05:00
SternXD 7b98259ea1 FullscreenUI: Update auto mapping to include device names with display names 2026-01-03 23:59:57 -05:00
Ty ee8166d1fe Debugger: Check PC instead of cycles when stopping for a breakpoint 2026-01-03 10:14:21 -05:00
TheLastRar 43e073a18d GS/DX12: Fix validation errors when depth testing and sampling 2026-01-01 01:20:13 +01:00
JordanTheToaster bc41666d53 GameDB: Various fixes 2026-01-01 01:09:27 +01:00
PCSX2 Bot 5b85d6a758 [ci skip] PAD: Update to latest controller database. 2025-12-29 17:04:38 +01:00
TheLastRar 1fdc000815 GS/DX12: Don't move to next command list until after wait 2025-12-29 17:04:28 +01:00
TheLastRar 3a57bb46ab GS/DX12: Correct descriptor allocation error messages 2025-12-26 16:20:43 +01:00
TheLastRar 2cb75e60b3 GS/DX12: Free from correct descriptor heap in error handling 2025-12-26 16:20:43 +01:00
TheLastRar 600ac6ec4f GS/DX12: Always require barrier of feedback read 2025-12-24 21:13:31 +01:00
JordanTheToaster ed0cd628f8 GameDB: Warhammer 40k FW Fixes 2025-12-24 21:12:59 +01:00
JordanTheToaster 33a825c17f GameDB: Guitar Hero Smash Hits fixes 2025-12-23 09:44:52 -05:00
JordanTheToaster 660a165533 3rdparty: Update rcheevos to 12.2.0 2025-12-22 19:10:10 +01:00
TheLastRar bfe2d5abb2 GS/HW: Split draws before modifying the index buffer 2025-12-21 17:44:21 +01:00
PCSX2 Bot d5b36da6b0 [ci skip] Qt: Update Base Translation. 2025-12-21 14:35:27 +01:00
PCSX2 Bot 328cebd5fc [ci skip] Qt: Update Base Translation. 2025-12-20 14:07:05 +01:00
lightningterror 579cb7bd27 GS/HW: Use copies if barriers aren't supported properly.
VK/GL: Tex is fb requires the copy to be bound on slot 0 as well.
Fixes validation errors on VK when barriers are force disabled.

DX12: Always create a copy if barriers aren't supported for sw blend or tex is fb.
Fixes issues when barriers are force disabled.
2025-12-20 14:06:40 +01:00
TheLastRar aab889535f GS/VK: Enable surface maintenance extension if supported 2025-12-20 14:01:21 +01:00
chaoticgd e0362f7879 FullscreenUI: Fix crash during HDD creation 2025-12-20 14:00:53 +01:00
PCSX2 Bot 009ae1fb02 [ci skip] Qt: Update Base Translation. 2025-12-18 17:52:57 +01:00
chaoticgd d40289e977 Qt: Add missing include 2025-12-18 08:45:22 -05:00
PCSX2 Bot c2fd4af163 [ci skip] Qt: Update Base Translation. 2025-12-17 13:12:29 +01:00
SternXD 5bdee3a611 Qt: Add RA Logo to Achievement Login Dialog 2025-12-16 20:19:47 -05:00
TheLastRar cb026a6946 GS/DX12: Fix handling of stencil DATE one
Co-Authored-By: lightningterror <18107717+lightningterror@users.noreply.github.com>
2025-12-16 16:57:16 +01:00
TheLastRar cb5124da4b GS/DX12: Enable GBV with the debug device 2025-12-16 16:57:16 +01:00
TheLastRar 7c88af9c73 GS/DX12: Use aliasing resources for feedback 2025-12-16 16:57:16 +01:00
JordanTheToaster 465a31bbd5 GameDB: Juiced post fixes 2025-12-16 13:38:51 +01:00
TheLastRar 6deb43bde2 GS/VK: Support VK_KHR_swapchain_maintenance1
Co-Authored-By: refractionpcsx2 <6278726+refractionpcsx2@users.noreply.github.com>
2025-12-16 12:14:11 +01:00
TheLastRar 8e7dcb83a8 GS/VK: Don't reference old swapchain when recreating on AMD 2025-12-16 12:14:11 +01:00
TheLastRar 51ead1e00f GS/VK: Reduce spam when swapchain needs to be recreated 2025-12-16 12:13:12 +01:00
TheLastRar 27bcb7c29a GS/VK: Don't recreate swapchain during EndPresent 2025-12-16 12:13:12 +01:00
TheLastRar aaed4a4983 Qt: Don't contain display surface when entering fullscreen/separate on Windows 2025-12-16 12:09:06 +01:00
PCSX2 Bot 748f232976 [ci skip] Qt: Update Base Translation. 2025-12-15 19:50:06 -05:00
chaoticgd a33612cf7d Qt: Display when the hovered cheat will be applied in the UI 2025-12-15 14:20:58 -05:00
chaoticgd 5c123f3183 Patch: Fix bug causing the UI to show the wrong place value 2025-12-15 14:20:58 -05:00
PCSX2 Bot d30a7fb991 [ci skip] PAD: Update to latest controller database. 2025-12-15 19:37:04 +01:00
chaoticgd d4f661c27c SaveState: Swap two OSD error messages that were the wrong way round 2025-12-15 10:40:43 -05:00
dependabot[bot] 6d05d0220d [ci skip] Bump the ci-deps group with 4 updates (#13708)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-12-15 08:26:27 -05:00
PCSX2 Bot 7fab935c2d [ci skip] Qt: Update Base Translation. 2025-12-14 19:22:23 -05:00
chaoticgd cd120c3cfd Patch: Restore original behaviour of PPT_ONCE_ON_LOAD, add new PPT_ON_LOAD_OR_WHEN_ENABLED place option, and display when a patch is applied in the GUI (#13698) 2025-12-14 09:09:53 -05:00
Stern 0180ec060b FSUI/Qt: Add Center/Tile background modes and remove redundant Qt null checks (#13564)
Signed-off-by: SternXD <stern@sidestore.io>
Signed-off-by: SternXD <stern@sidestore.io
Co-authored-by: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2025-12-14 09:08:34 -05:00
chaoticgd cf4412ecbe SaveState: Fix error handling in SaveState_ZipToDisk 2025-12-13 21:42:52 -05:00
chaoticgd 743b0b11d8 VMManager: Reword save state error messages 2025-12-13 21:42:52 -05:00
chaoticgd e8c2cfa843 SaveState: Rework error handling when saving states 2025-12-13 21:42:52 -05:00
chaoticgd 764875ddbf Qt: Add setting to show state load errors using a dialog or OSD message 2025-12-13 21:42:52 -05:00
KamFretoZ 92c7eaa383 FSUI: Add Start Big Picture UI Option 2025-12-13 20:00:17 -05:00
KamFretoZ 4d2c1a82c9 Qt: Misc Shortcut Cleanups 2025-12-13 20:00:17 -05:00
KamFretoZ eb50aaea35 Qt: Fixup statefile shortcut and icon name
Update ShortcutCreationDialog.cpp
2025-12-13 20:00:17 -05:00
chaoticgd d69c71e058 Qt: Don't use wildcard disconnection for some settings combo boxes 2025-12-13 14:55:48 +01:00
lightningterror 7cc8c7eee6 GS/DX12: Add debug log when end stencil is discarded. 2025-12-13 14:48:22 +01:00
lightningterror dd96f2c296 GS/DX12: Preserve end stencil when doing fb copies.
When copying the fb we require the stencil data to be valid so let's preserve it.
2025-12-13 14:48:22 +01:00
JordanTheToaster 3cb2f3d2d9 Deps: Update libpng-apng patch to v1.6.53 2025-12-12 13:31:35 -05:00
JordanTheToaster 1f9a9940e9 Deps: Update libpng to v1.6.53 2025-12-12 13:31:35 -05:00
Ty 8164f2b2db CDVD: Fix an out of bounds read exploit in MG SCMD handlers 2025-12-12 11:39:53 -05:00
Triticum0 d0c54de330 [ci skip] GitHub: Update issue template program version. (#13691) 2025-12-12 16:41:46 +01:00
KamFretoZ af5cd8d48e Qt/FSUI: Base Translation Update
Co-Authored-By: TellowKrinkle <3315070+TellowKrinkle@users.noreply.github.com>
2025-12-12 16:31:57 +01:00
KamFretoZ a43f051852 Qt: Add Dedup Comment hint to toolbar buttons 2025-12-12 16:31:57 +01:00
KamFretoZ 0f8c5066e3 Qt: Fix untranslatable strings 2025-12-12 16:31:57 +01:00
KamFretoZ 1bf1f458d0 Qt/Shortcut: Fix missing parenthesis 2025-12-12 16:31:57 +01:00
KamFretoZ 5ef1993496 Qt: Remove unused String 2025-12-12 16:31:57 +01:00
KamFretoZ 80baa73578 Qt/FSUI: Unify VSync String 2025-12-12 16:31:57 +01:00
KamFretoZ b46c85ee7f FSUI: Translation Strings Fixes 2025-12-12 16:31:57 +01:00
KamFretoZ 7f233ca620 Qt: Translation Fixes From Crowdin
Co-Authored-By: TellowKrinkle <3315070+TellowKrinkle@users.noreply.github.com>
2025-12-12 16:31:57 +01:00
KamFretoZ 47fe2344a5 Qt/FSUI: Few Save State String Fixes 2025-12-12 16:31:57 +01:00
KamFretoZ 4e763d6ff7 Qt/FSUI: Fix FIFA case spelling 2025-12-12 16:31:57 +01:00
KamFretoZ e1cc994cca Qt: Unify Bilinear Dirty Upscale string 2025-12-12 16:31:57 +01:00
KamFretoZ 5b7f85e571 Qt: Unify Skip Draw String 2025-12-12 16:31:57 +01:00
KamFretoZ 7475cfb325 Qt: Clarify open directory menu 2025-12-12 16:31:57 +01:00
KamFretoZ cee01a22e1 Qt/Host: Clarify download error message
This is used if it can't write the downloaded data
2025-12-12 16:31:57 +01:00
KamFretoZ c6437bccad Qt/Debugger: Dont translate symbolSourceErrorMessage 2025-12-12 16:31:57 +01:00
KamFretoZ 7419311296 Qt: Fix DEV9 Host name header title 2025-12-12 16:31:57 +01:00
KamFretoZ 2807a06d76 Qt: Fix audio sync description confusion 2025-12-12 16:31:57 +01:00
refractionpcsx2 14f76c5627 GS/HW: Detect offset shuffle on TexIsFB 2025-12-12 13:27:51 +01:00
PCSX2 Bot 260eaa6c6c [ci skip] Qt: Update Base Translation. 2025-12-12 07:58:41 +01:00
TJnotJT 461f01718c GS/HW: Prevent assertion in StretchRect().
Depth copy was using the color StretchRect() causing an assertion in debug builds.
2025-12-12 00:01:25 +01:00
SternXD 65e209b0f0 FullscreenUI: use RegionToFlagFilename for flag textures
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-11 10:55:28 -05:00
SternXD 36ffe3a521 GameList: Add RegionToFlagFilename function to map regions to flag filenames
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-11 10:55:28 -05:00
SternXD 359d552245 Resources: Add new SVG flag icons for various countries and remove obsolete flag files
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-11 10:55:28 -05:00
SternXD 180377181d Qt: Add language flag icons to settings and setup
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-11 10:55:28 -05:00
chaoticgd 2805bf376a VMManager: Improve error handling for initialization functions 2025-12-11 10:53:27 -05:00
chaoticgd eaa834d238 Host: Remove ConfirmMessage and ConfirmFormattedMessage functions 2025-12-11 10:53:27 -05:00
chaoticgd 8cc28c25d8 VMManager: Fix deadlock when asking to disable hardcore in fullscreen 2025-12-11 10:53:27 -05:00
chaoticgd 0cd14c9919 VMManager: Fix read from moved-from string boot_params.filename 2025-12-11 10:53:27 -05:00
refractionpcsx2 3a33400ca6 EE: Correct addresses for counter event test 2025-12-09 22:44:57 +01:00
SternXD 2f5afc40b6 Achievements: Fix leaderboard headers and selection focus 2025-12-09 13:16:59 +01:00
GovanifY fe9915cbd0 flatpak: allow gamescope socket 2025-12-09 11:04:04 +01:00
KamFretoZ 70ce7e024f Tools: Small housekeeping
- Make generate_redump_yaml.py executable and fix the trailing whitespace
- Fix shebang for retry.sh
2025-12-08 23:46:07 +01:00
KamFretoZ cab81ac23a Deps/Bin: Update Redump database 2025-12-08 23:46:07 +01:00
dependabot[bot] dbb6d2769f [ci skip] Bump softprops/action-gh-release from 2.4.2 to 2.5.0 in the ci-deps group (#13670)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-12-08 12:50:01 -05:00
PCSX2 Bot cce1b82e11 [ci skip] PAD: Update to latest controller database. 2025-12-08 11:24:38 -05:00
PCSX2 Bot e906717146 [ci skip] Qt: Update Base Translation. 2025-12-08 01:15:31 +01:00
Ty a841151446 GS SW: Use implicit GSVector4i int32x4_t conversion 2025-12-07 18:42:19 -05:00
lightningterror 426261ebbe Qt/FSUI: Not needed to mark dx12 as Not Recommended anymore. 2025-12-07 18:00:13 +01:00
lightningterror aedaf5a9a7 GS/DX12: Disable broken point sampler, only dx11 requires it. 2025-12-07 18:00:13 +01:00
lightningterror d83417ba0d GS/HW: Properly disable dual source output between multipass blending.
Fixes api warning on dx11: The Pixel Shader expects a Render Target View bound to slot 1, but none is bound.

Might also fix some potential crashes on intel gpus on all apis (mostly dx11/12).
2025-12-07 18:00:13 +01:00
lightningterror 23cd5a9da7 GS/HW: Remove the extra conditions when texture barrier/multidraw fb copy is not supported.
No longer needed, these conditions were originally used to use less copies on dx11/12 on basic blend.

Currently all renderers by default will hit the code so the old checks are kinda redundant, also copies are faster than they used to be.
2025-12-07 18:00:13 +01:00
PCSX2 Bot 1fd017f410 [ci skip] Qt: Update Base Translation. 2025-12-07 13:14:24 +01:00
JordanTheToaster 0afc9d6d10 GameDB: Small fixes 2025-12-07 06:22:03 -05:00
JordanTheToaster 2f4583f2e4 Git/CI: Bump controller db create-pull-request to v7.0.11 2025-12-07 04:45:26 -06:00
JordanTheToaster 86af608bfc Git/CI: Bump translations create-pull-request to v7.0.11 2025-12-07 04:20:22 -06:00
TJnotJT 3a7489b2cc GS: Fix typos in GSState::EarlyDetectShuffle(). 2025-12-07 07:20:14 +01:00
lightningterror 51947f8f93 GS/GL: Only issue barriers for framebuffer optimizations if needed.
Check if the state changed previous draw/pass and if not then we
need to issue a barrier or render pass then to ensure writes.
2025-12-06 22:51:02 +01:00
KamFretoZ e07f02d9bc Qt: Fix default value for texture replacements OSD 2025-12-06 14:51:20 +01:00
KamFretoZ 6c07160503 OSD: Cleanup Unused Headers 2025-12-06 14:51:20 +01:00
KamFretoZ a02e1b3487 OSD: Formatting Cleanup 2025-12-06 14:51:20 +01:00
KamFretoZ 86a7e97025 OSD: Decouple Indicator from Performance Overlay 2025-12-06 14:51:20 +01:00
Silent 5d641e4a9d Achievements: Fix label names for subsets 2025-12-06 14:36:09 +01:00
chaoticgd a5f7b4e8c6 FullscreenUI: Fix crash when changing settings with a background set 2025-12-06 14:33:49 +01:00
SternXD 9bb30dcb44 Qt: Fix status bar widgets being cut off with longer translations 2025-12-06 14:29:51 +01:00
lightningterror 4eb0b097d6 GS/HW: Adjust color_dest_blend, color_dest_blend2, blend_zero_to_one_range conditions.
Don't enable color_dest_blend if it's a channel shuffle or dithering draw.

Don't enable color_dest_blend2 if it's preferring sw blend or dithering draw.

Don't enable blend_zero_to_one_range if it's preferring sw blend or dithering draw.
2025-12-06 11:11:09 +01:00
lightningterror 38f61b9658 GS/HW: Exclude date check for late draw cancel.
No rt change, no rgba write, no depth write, no need to check date this late.
2025-12-06 11:11:09 +01:00
lightningterror 80ffb82a4a GS/HW: PrimID Date shouldn't enable feedbackloop check. 2025-12-06 11:11:09 +01:00
refractionpcsx2 3cecd894a3 GameDB: Brazenly remove patches for ESPN games 2025-12-05 11:20:15 -05:00
refractionpcsx2 02f0921b2d EE: Force sync on EE timer read 2025-12-05 11:20:15 -05:00
TheTechnician27 94bd268a51 Emulog: Print user-selected BIOS time zone 2025-12-05 10:17:03 -05:00
SternXD 746174d73d 3rdparty: Update fast_float to v8.1.0
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD 98c74b939a 3rdparty: Update fmt to 12.1.0
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD 775f381685 3rdparty: Update simpleini to 4.25
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD 3d2ecafb01 3rdparty: Update rapidyaml to v0.10.0
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD ee6b080fa2 3rdparty: Update xbyak to v7.30
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD cf0bf4db5a 3rdparty: Update ImGui to 1.92.5
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD 7f211d7fbf 3rdparty: Update Vulkan-Headers to v1.4.335
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD 35efe8fcb6 3rdparty: Update CPUInfo to commit 161a9ec374884f4b3e85725cb22e05f9458fdc93
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD eb0b23a284 Deps: Update SDL3 to 3.2.26 on runner
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD a4b7b6e9d7 Deps: Update zlib URL
Jordan says the website keeps going down so GitHub it is

Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD 4ac3adcdd8 Deps: Update harfbuzz to 12.2.0
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD 7f4c4b0e3e Deps: Update libpng to v1.6.51
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD 37c8d988eb Deps: Update shaderc to 2025.4
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD dafb9042e4 Deps: Update plutovg to v1.3.2
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
Ziemas e1ba9bacda SPU: Deduplicate DMA counter code 2025-12-05 09:42:26 -05:00
Ziemas 169022923c SPU: Remove redundant update on DMA
The SPU will update the counters and run to the current cycle by itself
when DMA happens, so this should be redundant.
2025-12-05 09:41:44 -05:00
chaoticgd 4acf27234e Debugger: Fix some incorrect comments 2025-12-05 06:57:02 -05:00
TellowKrinkle e9977f2a2c CI:AppImage: Build our own ffmpeg 2025-12-04 15:46:33 -05:00
TellowKrinkle df8d809506 CI:AppImage: Add soversion to our harfbuzz to match system one 2025-12-04 15:46:33 -05:00
TellowKrinkle 4d89fec9ff CI:AppImage: Re-enable cmake logging when building Qt
Qt turns it off but we'd like it to stay on...
2025-12-04 15:46:33 -05:00
TellowKrinkle 27b641d048 CI:AppImage: Set proper package search paths when building dependencies 2025-12-04 15:46:33 -05:00
TellowKrinkle e475c0df06 CI:AppImage: Build harfbuzz-gobject
GTK+3 needs it, and qt relies on GTK+3
2025-12-04 15:46:33 -05:00
SternXD 9877129815 GS: Add texture replacement dump/load indicators to OSD
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-02 11:58:33 -05:00
TellowKrinkle 3376001d45 GS:OGL: Apply Nvidia bug workaround only on Nvidia
It's making fbfetch users very unhappy with lots of unnecessary barriers.
2025-11-30 17:17:38 +01:00
GovanifY 0cbd884234 Qt: delay resize events using a timer (#13614) 2025-11-29 18:17:05 -05:00
dependabot[bot] 3e8327e934 GH Actions: Bump actions/checkout from 5 to 6 in the ci-deps group (#13596)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-29 18:05:06 -05:00
TheLastRar ca9d88f47b Ci: Specify toolchain file when building QtApng for Arm64 on Windows 2025-11-29 17:59:20 -05:00
TheLastRar bf92ffffa3 GS: Remove Vulkan specific include from common GSDevice header 2025-11-29 17:59:20 -05:00
chaoticgd eccec21ada Debugger: Exclude end address when scanning for functions 2025-11-29 17:50:12 -05:00
TheLastRar 03aaf7db6a SDLInputSource: Support full axis binds of gamepad axes 2025-11-29 17:48:58 -05:00
chaoticgd 6d9e0482b4 Debugger: Fix memory explosion due to wrapped address range 2025-11-29 23:03:08 +01:00
TheLastRar 34f2328a79 DEV9: Add missing RedtapeWindows include 2025-11-29 22:54:16 +01:00
TheLastRar 2569193b05 DEV9: Make socket auto adapter name translatable 2025-11-29 22:54:16 +01:00
TheTechnician27 b935ec3d19 OSD: Fix settings order in UI 2025-11-29 07:22:19 -05:00
refractionpcsx2 e0e6b0d9a5 GS: Mask GS regs on dirty checks.
This is kind of avoiding an optimization bug with MSVC in 2022, but may also reduce false dirtying if a game is writing to the pad area
2025-11-29 05:08:01 +01:00
TJnotJT 580218d495 GS: Do scissor test in autoflush handler.
The autoflush handler is called before the scissor test in the vertex kick.
To save some work and prevent unnecessary autoflushes, do the scissor test
in the autoflush handler also.
2025-11-29 04:55:03 +01:00
TJnotJT 519f280fa5 GS: Early detection of shuffles in vertex kick to prevent autoflushing. 2025-11-29 04:55:03 +01:00
TJnotJT a33ee13bb4 GS: Add LOD checking to HandleAutoflush().
Only enabled when the draw might use mipmapping.
2025-11-29 04:55:03 +01:00
TJnotJT 0c70cc7e5a GS: Add checking of multiple LODs to IsAutoFlushDraw(). 2025-11-29 04:55:03 +01:00
PCSX2 Bot 2cba346ff5 [ci skip] Qt: Update Base Translation. 2025-11-29 01:04:48 +01:00
1504 changed files with 254566 additions and 217097 deletions
+1 -1
View File
@@ -59,7 +59,7 @@ body:
attributes:
label: PCSX2 Revision
description: "Please ensure you are on the latest version before making an issue"
placeholder: "Example: v1.7.1337"
placeholder: "Example: v2.5.374"
validations:
required: true
- type: dropdown
+1 -1
View File
@@ -76,7 +76,7 @@ body:
attributes:
label: PCSX2 Revision
description: "We only accept bug reports for the latest dev version. Please try upgrading before making an issue."
placeholder: "Example: v1.7.1337"
placeholder: "Example: v2.5.374"
validations:
required: true
- type: dropdown
+23
View File
@@ -0,0 +1,23 @@
name: 'Commit Message Check'
on:
pull_request_target:
types:
- opened
- edited
- reopened
- synchronize
jobs:
check-commit-message:
name: Check Commit Message
runs-on: ubuntu-latest
steps:
- name: Check for a commit prefix
uses: gsactions/commit-message-checker@16fa2d5de096ae0d35626443bcd24f1e756cafee
with:
accessToken: ${{ secrets.GITHUB_TOKEN }}
pattern: '^[A-Z0-9][A-Za-z0-9 \["\/\\]+:.+'
excludeTitle: true
excludeDescription: true
checkAllCommitMessages: true
error: 'Commit messages should be capitalized, start with a prefix, delimited by a colon. Example: "Debugger: Add a paste bytes option to the memory view"'
+21
View File
@@ -0,0 +1,21 @@
name: 🧹 Clean Up Old Caches
on:
schedule:
- cron: "0 0 * * *" # Every day at 12am UTC.
workflow_dispatch: # As well as manually.
jobs:
clean:
name: "Clean Up Caches"
runs-on: ubuntu-latest
permissions:
actions: write
steps:
- name: Clean Caches
uses: PCSX2/cache-clean-action@v1.1.0
with:
items: '[{"key": " deps", "count": 4}, {"key": " ccache", "count": 1}, {"key": " flatpak", "count": 1}]'
token: ${{ secrets.GITHUB_TOKEN }}
branch: all
on_failure: error
+13 -2
View File
@@ -4,6 +4,17 @@ on:
schedule:
- cron: "0 0 * * *" # Every day at 12am UTC.
workflow_dispatch: # As well as manually.
inputs:
stableBuild:
description: 'Build stable version'
required: false
type: boolean
default: false
publish:
description: 'Publish to Flathub'
required: false
type: boolean
default: true
jobs:
@@ -52,8 +63,8 @@ jobs:
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak"
compiler: clang
cmakeflags: ""
publish: true
publish: ${{ inputs.publish || true }}
fetchTags: true
stableBuild: false
stableBuild: ${{ inputs.stableBuild || false }}
secrets: inherit
@@ -11,13 +11,13 @@ jobs:
name: "Update Base Translation"
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
- name: Update Base Translation
run: ./.github/workflows/scripts/common/update_base_translation.sh
- name: Create Pull Request
uses: peter-evans/create-pull-request@4320041ed380b20e97d388d56a7fb4f9b8c20e79
uses: peter-evans/create-pull-request@c0f553fe549906ede9cf27b5156039d195d2ece0
with:
title: "Qt: Update Base Translation"
commit-message: "[ci skip] Qt: Update Base Translation."
@@ -9,7 +9,7 @@ jobs:
if: github.repository == 'PCSX2/pcsx2'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
- name: Get Latest DB and Prepare DB File
run: |
@@ -19,7 +19,7 @@ jobs:
mv ./game_controller_db.txt ${{github.workspace}}/bin/resources/game_controller_db.txt
- name: Create Pull Request
uses: peter-evans/create-pull-request@4320041ed380b20e97d388d56a7fb4f9b8c20e79
uses: peter-evans/create-pull-request@c0f553fe549906ede9cf27b5156039d195d2ece0
with:
title: "PAD: Update to latest controller database"
commit-message: "[ci skip] PAD: Update to latest controller database."
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v5
uses: actions/checkout@v6
- name: Install Packages
run: |
+2 -2
View File
@@ -51,7 +51,7 @@ jobs:
steps:
- name: Checkout Repository
uses: actions/checkout@v5
uses: actions/checkout@v6
with:
set-safe-directory: ${{ env.GITHUB_WORKSPACE }}
# 10 here, since the odds of having 10 untagged commits in a row should be slim to none
@@ -153,7 +153,7 @@ jobs:
mv "./${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak" "$GITHUB_WORKSPACE"/ci-artifacts/
- name: Upload artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v7
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts
+11 -15
View File
@@ -27,10 +27,6 @@ on:
required: false
type: boolean
default: false
detail:
required: false
type: string
default: ""
patchesUrl:
required: false
type: string
@@ -59,7 +55,7 @@ jobs:
steps:
- name: Checkout Repository
uses: actions/checkout@v5
uses: actions/checkout@v6
with:
fetch-depth: 0
@@ -92,11 +88,11 @@ jobs:
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: ccache cache files
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
restore-keys: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} ccache
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
restore-keys: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ccache
- name: Install Packages
run: |
@@ -104,24 +100,24 @@ jobs:
sudo tools/retry.sh apt-add-repository -n 'deb http://apt.llvm.org/jammy/ llvm-toolchain-jammy-17 main'
sudo tools/retry.sh apt-get update
sudo tools/retry.sh apt-get -y install \
build-essential ccache clang-17 cmake curl extra-cmake-modules git libasound2-dev libaio-dev libavcodec-dev libavformat-dev libavutil-dev \
build-essential ccache clang-17 cmake curl extra-cmake-modules git libasound2-dev libaio-dev \
libcurl4-openssl-dev libdbus-1-dev libdecor-0-dev libegl-dev libevdev-dev libfontconfig-dev libfreetype-dev libfuse2 libgtk-3-dev libgudev-1.0-dev \
libharfbuzz-dev libinput-dev libopengl-dev libpcap-dev libpipewire-0.3-dev libpulse-dev libssl-dev libswresample-dev libswscale-dev libudev-dev \
libwayland-dev libx11-dev libx11-xcb-dev libxcb1-dev libxcb-composite0-dev libxcb-cursor-dev libxcb-damage0-dev libxcb-glx0-dev libxcb-icccm4-dev \
libharfbuzz-dev libinput-dev libopengl-dev libopus-dev libpcap-dev libpipewire-0.3-dev libpulse-dev libssl-dev libudev-dev libva-dev libvpl2 libvpl-dev \
libwayland-dev libx11-dev libx11-xcb-dev libx264-dev libxcb1-dev libxcb-composite0-dev libxcb-cursor-dev libxcb-damage0-dev libxcb-glx0-dev libxcb-icccm4-dev \
libxcb-image0-dev libxcb-keysyms1-dev libxcb-present-dev libxcb-randr0-dev libxcb-render0-dev libxcb-render-util0-dev libxcb-shape0-dev \
libxcb-shm0-dev libxcb-sync-dev libxcb-util-dev libxcb-xfixes0-dev libxcb-xinput-dev libxcb-xkb-dev libxext-dev libxkbcommon-x11-dev libxrandr-dev \
lld-17 llvm-17 ninja-build patchelf pkg-config zlib1g-dev
lld-17 llvm-17 nasm ninja-build patchelf pkg-config zlib1g-dev
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} ${{ inputs.platform }} deps ${{ hashFiles('.github/workflows/scripts/linux/build-dependencies-qt.sh', '.github/workflows/scripts/common/*.patch') }}
- name: Build Dependencies
if: steps.cache-deps.outputs.cache-hit != 'true'
run: .github/workflows/scripts/linux/build-dependencies-qt.sh "$HOME/deps"
run: BUILD_FFMPEG=1 .github/workflows/scripts/linux/build-dependencies-qt.sh "$HOME/deps"
- name: Download patches
run: |
@@ -174,7 +170,7 @@ jobs:
- name: Upload artifact
if: inputs.buildAppImage == true
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v7
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts
+28 -13
View File
@@ -13,6 +13,10 @@ on:
required: false
type: string
default: macos-26
arch:
required: false
type: string
default: x86-64
patchesUrl:
required: false
type: string
@@ -48,7 +52,7 @@ jobs:
steps:
- name: Checkout Repository
uses: actions/checkout@v5
uses: actions/checkout@v6
# actions/checkout elides tags, fetch them primarily for releases
- name: Fetch Tags
@@ -62,11 +66,15 @@ jobs:
echo "#define DEFAULT_UPDATER_CHANNEL \"stable\"" > ./pcsx2-qt/DefaultUpdaterChannel.h
cat ./pcsx2-qt/DefaultUpdaterChannel.h
- name: Use Xcode 26.0.1
run: sudo xcode-select -s /Applications/Xcode_26.0.1.app
- name: Use Xcode 26.2
run: sudo xcode-select -s /Applications/Xcode_26.2.app
- name: Install Metal Toolchain
run: xcodebuild -downloadComponent MetalToolchain
run: |
for i in {1..5}; do
if xcrun metal -v; then break; fi
xcodebuild -downloadComponent MetalToolchain
done
- name: Prepare Artifact Metadata
id: artifact-metadata
@@ -91,15 +99,15 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} deps ${{ hashFiles('.github/workflows/scripts/macos/*', '.github/workflows/scripts/common/*.patch') }}
key: ${{ inputs.os }} ${{ inputs.arch }} deps ${{ hashFiles('.github/workflows/scripts/macos/*', '.github/workflows/scripts/common/*.patch') }}
- name: Build Dependencies
if: steps.cache-deps.outputs.cache-hit != 'true'
run: |
.github/workflows/scripts/macos/build-dependencies.sh "$HOME/deps"
.github/workflows/scripts/macos/build-dependencies${{ case(inputs.arch == 'x86-64', '', '-universal') }}.sh "$HOME/deps"
- name: Download patches
run: |
@@ -112,19 +120,19 @@ jobs:
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: Cache ccache cache
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
restore-keys: ${{ inputs.os }} ccache
key: ${{ inputs.os }} ${{ inputs.arch }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
restore-keys: ${{ inputs.os }} ${{ inputs.arch }} ccache
- name: Generate CMake Files
run: |
cmake -DCMAKE_PREFIX_PATH="$HOME/deps" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_ARCHITECTURES="x86_64" \
-DCMAKE_OSX_ARCHITECTURES="${{ case(inputs.arch == 'x86-64', 'x86_64', inputs.arch) }}" \
-DDISABLE_ADVANCE_SIMD=ON \
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON \
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=${{ case(inputs.arch == 'x86-64', 'ON', 'OFF') }} \
-DUSE_LINKED_FFMPEG=ON \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
@@ -147,6 +155,11 @@ jobs:
fi
done
- name: Build GSRunner
if: inputs.arch != 'x86-64'
working-directory: build
run: make -j$(getconf _NPROCESSORS_ONLN) pcsx2-gsrunner
- name: Run Tests
working-directory: build
run: make -j$(getconf _NPROCESSORS_ONLN) unittests
@@ -184,6 +197,7 @@ jobs:
app_store_connect_api_key_json_file: 'key.json'
- name: Zip Build Artifacts
if: inputs.arch == 'x86-64'
run: |
TAG="$(git tag --points-at HEAD)"
if [ -z "$TAG" ]; then
@@ -197,7 +211,8 @@ jobs:
cp "${{ steps.artifact-metadata.outputs.artifact-name }}.tar.xz" ci-artifacts/macOS.tar.xz
- name: Upload Artifact
uses: actions/upload-artifact@v5
if: inputs.arch == 'x86-64'
uses: actions/upload-artifact@v7
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: "*.tar.xz"
+9
View File
@@ -18,3 +18,12 @@ jobs:
artifactPrefixName: "PCSX2-macos-Qt"
sign_and_notarize: true # If we find that notarization takes a long time we should disable that on PR builds
secrets: inherit
build_macos_qt_arm:
name: "arm64"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/macos_build.yml
with:
jobName: "MacOS arm64 Build"
artifactPrefixName: "PCSX2-macos-Qt-arm64"
arch: arm64
secrets: inherit
+25 -12
View File
@@ -12,7 +12,7 @@ on:
- master
workflow_dispatch:
inputs:
is_prelease:
is_prerelease:
description: 'Should be a pre-release?'
required: true
default: 'true'
@@ -35,7 +35,7 @@ jobs:
outputs:
new_tag: ${{ steps.tag_version.outputs.new_tag }}
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
# Docs - https://github.com/mathieudutour/github-tag-action
- name: Bump Version and Push Tag
@@ -68,16 +68,16 @@ jobs:
mv ./release-notes.md ${GITHUB_WORKSPACE}/release-notes.md
- name: Create a GitHub Release (Manual)
uses: softprops/action-gh-release@5be0e66d93ac7ed76da52eca8bb058f665c3a5fe
uses: softprops/action-gh-release@153bb8e04406b158c6c84fc1615b65b24149a1fe
if: steps.tag_version.outputs.new_tag && github.event_name == 'workflow_dispatch'
with:
body_path: ./release-notes.md
draft: true
prerelease: ${{ github.event_name != 'workflow_dispatch' || inputs.is_prelease == 'true' }}
prerelease: ${{ github.event_name != 'workflow_dispatch' || inputs.is_prerelease == 'true' }}
tag_name: ${{ steps.tag_version.outputs.new_tag }}
- name: Create a GitHub Release (Push)
uses: softprops/action-gh-release@5be0e66d93ac7ed76da52eca8bb058f665c3a5fe
uses: softprops/action-gh-release@153bb8e04406b158c6c84fc1615b65b24149a1fe
if: steps.tag_version.outputs.new_tag && github.event_name != 'workflow_dispatch'
with:
body_path: ./release-notes.md
@@ -100,7 +100,7 @@ jobs:
cmakeflags: ""
buildAppImage: true
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
secrets: inherit
build_linux_flatpak:
@@ -114,9 +114,9 @@ jobs:
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak"
compiler: clang
cmakeflags: ""
publish: false
publish: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }} # prerelease builds are published by the cron job
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ inputs.is_prerelease == 'false' }}
secrets: inherit
# Windows
@@ -133,7 +133,7 @@ jobs:
buildSystem: cmake
cmakeFlags: -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
secrets: inherit
# MacOS
@@ -147,10 +147,23 @@ jobs:
jobName: "MacOS Build"
artifactPrefixName: "PCSX2-macos-Qt"
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
sign_and_notarize: true
secrets: inherit
# We don't use the artifacts, but we need this for the cache it generates
build_macos_qt_arm:
if: github.repository == 'PCSX2/pcsx2'
needs:
- cut-release
name: "MacOS"
uses: ./.github/workflows/macos_build.yml
with:
jobName: "Generate arm64 Caches"
artifactPrefixName: "PCSX2-macos-Qt-arm64"
arch: arm64
secrets: inherit
# Upload the Artifacts
upload_artifacts:
if: github.repository == 'PCSX2/pcsx2'
@@ -163,12 +176,12 @@ jobs:
name: "Upload Artifacts"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
- name: Prepare Artifact Folder
run: mkdir ./ci-artifacts/
- uses: actions/download-artifact@v6
- uses: actions/download-artifact@v8
name: Download all Artifacts
with:
path: ./ci-artifacts/
@@ -1,16 +1,3 @@
diff --git a/CHANGES b/CHANGES
index 5d3dd16..587b612 100644
--- a/CHANGES
+++ b/CHANGES
@@ -4,7 +4,7 @@ v2024.1
- Update dependencies
- Propagate test/install options to Glslang
-v2024.0
+v2024.0 2024-03-09
- Update dependencies
- Utilities:
- Use Python3 explicitly in utility scripts
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ffcb54b..7c1a6d8 100644
--- a/CMakeLists.txt
@@ -41,12 +41,9 @@ BINARY=pcsx2-qt
APPDIRNAME=PCSX2.AppDir
STRIP=strip
# Need both libharfbuzz.so and libharfbuzz.so.0 for bundled libs
declare -a MANUAL_LIBS=(
"libshaderc_shared.so.1"
"libharfbuzz.so.0"
"libharfbuzz.so"
"libfreetype.so.6"
)
@@ -74,18 +71,6 @@ fi
OUTDIR=$(realpath "./$APPDIRNAME")
rm -fr "$OUTDIR"
# Our deps build dosn't create libharfbuzz.so.0, so we have to symlink it here
hbpath=$(find "$DEPSDIR" -name "libharfbuzz.so")
if [ ! -f "$hbpath" ]; then
echo "Missing harfbuzz. Exiting."
exit 1
fi
if [ ! -f "$hbpath.0" ]; then
echo "Symlinking libharfbuzz.so.0"
ln -s "$hbpath" "$hbpath.0"
fi
echo "Locating extra libraries..."
EXTRA_LIBS_ARGS=()
for lib in "${MANUAL_LIBS[@]}"; do
@@ -7,6 +7,10 @@ if [ "$#" -ne 1 ]; then
exit 1
fi
# The bundled ffmpeg has a lot of things disabled to reduce code size.
# Users may want to use system ffmpeg for additional features
: ${BUILD_FFMPEG:=0}
SCRIPTDIR=$(realpath $(dirname "${BASH_SOURCE[0]}"))
NPROCS="$(getconf _NPROCESSORS_ONLN)"
INSTALLDIR="$1"
@@ -14,89 +18,139 @@ if [ "${INSTALLDIR:0:1}" != "/" ]; then
INSTALLDIR="$PWD/$INSTALLDIR"
fi
FREETYPE=2.14.1
HARFBUZZ=12.0.0
LIBBACKTRACE=ad106d5fdd5d960bd33fae1c48a351af567fd075
LIBJPEGTURBO=3.1.2
LIBPNG=1.6.50
LIBWEBP=1.6.0
SDL=SDL3-3.2.26
QT=6.10.1
QT=6.11.0
QTAPNG=1.3.0
FFMPEG=8.0
FREETYPE=2.14.1
HARFBUZZ=13.0.0
LIBBACKTRACE=ad106d5fdd5d960bd33fae1c48a351af567fd075
LIBJPEGTURBO=3.1.3
LIBPNG=1.6.55
LIBWEBP=1.6.0
NVENC=13.0.19.0
SDL=SDL3-3.4.4
LZ4=1.10.0
VULKAN=1.4.328.1
ZSTD=1.5.7
KDDOCKWIDGETS=2.4.0
PLUTOVG=1.3.1
PLUTOVG=1.3.2
PLUTOSVG=0.0.7
RAPIDYAML=0.11.1
SHADERC=2025.3
SHADERC_GLSLANG=efd24d75bcbc55620e759f6bf42c45a32abac5f8
SHADERC_SPIRVHEADERS=2a611a970fdbc41ac2e3e328802aed9985352dca
SHADERC_SPIRVTOOLS=33e02568181e3312f49a3cf33df470bf96ef293a
SHADERC=2026.1
SHADERC_GLSLANG=f0bd0257c308b9a26562c1a30c4748a0219cc951
SHADERC_SPIRVHEADERS=04f10f650d514df88b76d25e83db360142c7b174
SHADERC_SPIRVTOOLS=fbe4f3ad913c44fe8700545f8ffe35d1382b7093
mkdir -p deps-build
cd deps-build
cat > SHASUMS <<EOF
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
c4a398539c3e0fdc9a82dfe7824d0438cae78c1e2124e7c6ada3dfa600cdb6c8 harfbuzz-$HARFBUZZ.tar.gz
fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.zip
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
4df396518620a7aa3651443e87d1b2862e4e88cad135a8b93423e01706232307 libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
687ddc0c7cb128a3ea58e159b5129252537c27ede0c32a93f11f03127f0c0165 libpng-$LIBPNG-apng.patch.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
49bf6db800227a6b2c971f4c5d03dd1e81297e7ffb296ce4a96437304f27cb13 qtwayland-everywhere-src-$QT.tar.xz
export PKG_CONFIG_PATH="$INSTALLDIR/lib/pkgconfig:$PKG_CONFIG_PATH"
grep . > SHASUMS <<EOF
231ad85979864d914dc9568a1b71c91d6cf20d7b2021d059103bf0eb51cb755e qtbase-everywhere-src-$QT.tar.xz
d3adb02ac5e2fe24068dbdaee0d7cc68cc3fa8553291c1bfce77c9fe8e940cc8 qtimageformats-everywhere-src-$QT.tar.xz
dfa8d653be07087d9407ed4a4ebae847f8953e0b7abd829f089803ab652a30e6 qtsvg-everywhere-src-$QT.tar.xz
cfb1993d7a10848965b01b9cf33a54b8a4ba4e5e3a6d28d59483e73f10d9fc76 qttools-everywhere-src-$QT.tar.xz
54f48b2fe4316892ff930195f170a5385644acc7393505f3155c066b8e1ffe56 qttranslations-everywhere-src-$QT.tar.xz
e710e6e760f92922b86e4dd68f6bbe94ef6510919519d1b0068e874b5ad84d37 qtwayland-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
a8e4a25e5c2686fd36981e527ed05e451fcfc226bddf350f4e76181371190937 shaderc-$SHADERC.tar.gz
9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
c2225a49c3d7efa5c4f4ce4a6b42081e6ea3daca376f3353d9d7c2722d77a28a shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
44d1005880c583fc00a0fb41c839214c68214b000ea8dcb54d352732fee600ff shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
207f96964dc9475b13c1f66565bf145d2658089d65b4cf786d351da2857fc269 harfbuzz-$HARFBUZZ.tar.gz
96e5c2d7f2c482a60d5804da48a2eb9a0db0719b2c65dcc169fbfdcf37f3a45d libbacktrace-$LIBBACKTRACE.tar.gz
075920b826834ac4ddf97661cc73491047855859affd671d52079c6867c1c6c0 libjpeg-turbo-$LIBJPEGTURBO.tar.gz
d925722864837ad5ae2a82070d4b2e0603dc72af44bd457c3962298258b8e82d libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
ee712dbe6a89bb140bbfc2ce72358fb5ee5cc2240abeabd54855012db30b3864 $SDL.tar.gz
017c06f75ffed25f6cda9b5369ec6da0ac35a6616adf7abe4222516a0237f37a libpng-$LIBPNG-apng.patch.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
13da39edb3a40ed9713ae390ca89faa2f1202c9dda869ef306a8d4383e242bee nv-codec-headers-$NVENC.tar.gz
c465aa56757e7746ac707f582b6e2d51546569a4a2488c1172fb543aa5fdfc2c vulkan-sdk-$VULKAN.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
51dbf24fe72e43dd7cb9a289d3cab47112010f1a2ed69b6fc8ac0dff31991ed2 KDDockWidgets-$KDDOCKWIDGETS.tar.gz
bea672eb96ee36c2cbeb911b9bac66dfe989b3ad9a9943101e00aeb2df2aefdb plutovg-$PLUTOVG.tar.gz
7bd4e79ce18b1d47517e7e91fbb7cf19d4f01942804a519bc7c0bf32b6325dd5 plutovg-$PLUTOVG.tar.gz
78561b571ac224030cdc450ca2986b4de915c2ba7616004a6d71a379bffd15f3 plutosvg-$PLUTOSVG.tar.gz
9d9938269adc25e9a9b84650338b87d130cf469d82685fffc028c325279619c1 rapidyaml-$RAPIDYAML-src.tgz
245002feccbe7f8361b223545a5654cea69780745886872d7efff50a38d96c66 shaderc-$SHADERC.tar.gz
bd58dca4dac67dcf7640292d7d63e0416274d40ee2200f7301878cec11ac6647 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
1b220e3eec1714f0451b0e3652979bd280edf10893f617837b88e6359a804ded shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
cabb35f4eef0da3ef72ad9edd596af4191d7507a8f35c05df526d2d5ff889f59 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
EOF
curl -L \
-o "freetype-$FREETYPE.tar.xz" "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz/download" \
-o "harfbuzz-$HARFBUZZ.tar.gz" "https://github.com/harfbuzz/harfbuzz/archive/refs/tags/$HARFBUZZ.tar.gz" \
-O "https://github.com/ianlancetaylor/libbacktrace/archive/$LIBBACKTRACE.zip" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtwayland-everywhere-src-$QT.tar.xz" \
-o "QtApng-$QTAPNG.tar.gz" "https://github.com/jurplel/QtApng/archive/refs/tags/$QTAPNG.tar.gz" \
-o "shaderc-$SHADERC.tar.gz" "https://github.com/google/shaderc/archive/refs/tags/v$SHADERC.tar.gz" \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
if ! shasum -sa 256 --check SHASUMS 2> /dev/null; then
curl -L \
-O "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz" \
-O "https://github.com/harfbuzz/harfbuzz/archive/$HARFBUZZ/harfbuzz-$HARFBUZZ.tar.gz" \
-O "https://github.com/ianlancetaylor/libbacktrace/archive/$LIBBACKTRACE/libbacktrace-$LIBBACKTRACE.tar.gz" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/KhronosGroup/Vulkan-Headers/archive/refs/tags/vulkan-sdk-$VULKAN.tar.gz" \
-O "https://github.com/FFmpeg/nv-codec-headers/releases/download/n$NVENC/nv-codec-headers-$NVENC.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtwayland-everywhere-src-$QT.tar.xz" \
-O "https://github.com/jurplel/QtApng/archive/$QTAPNG/QtApng-$QTAPNG.tar.gz" \
-O "https://github.com/google/shaderc/archive/v$SHADERC/shaderc-$SHADERC.tar.gz" \
-O "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG/shaderc-glslang-$SHADERC_GLSLANG.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS/shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS/shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" \
-O "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS/KDDockWidgets-$KDDOCKWIDGETS.tar.gz" \
-O "https://github.com/sammycage/plutovg/archive/v$PLUTOVG/plutovg-$PLUTOVG.tar.gz" \
-O "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG/plutosvg-$PLUTOSVG.tar.gz" \
-O "https://github.com/biojppm/rapidyaml/releases/download/v$RAPIDYAML/rapidyaml-$RAPIDYAML-src.tgz"
fi
shasum -a 256 --check SHASUMS
shasum -a 256 --check --strict SHASUMS
if [ "$BUILD_FFMPEG" -ne 0 ]; then
echo "Installing vulkan headers..."
rm -fr "Vulkan-Headers-vulkan-sdk-$VULKAN"
tar xf "vulkan-sdk-$VULKAN.tar.gz"
cd "Vulkan-Headers-vulkan-sdk-$VULKAN"
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR"
make -C build install
cd ..
echo "Installing nvenc headers..."
rm -fr "nv-codec-headers-$NVENC"
tar xf "nv-codec-headers-$NVENC.tar.gz"
make -C "nv-codec-headers-$NVENC" PREFIX="$INSTALLDIR" install
echo "Installing FFmpeg..."
rm -fr "ffmpeg-$FFMPEG"
tar xf "ffmpeg-$FFMPEG.tar.xz"
cd "ffmpeg-$FFMPEG"
CFLAGS="-Os $CFLAGS" CXXFLAGS="-Os $CXXFLAGS" \
./configure --prefix="$INSTALLDIR" \
--disable-all --disable-autodetect --disable-static --enable-shared \
--enable-avcodec --enable-avformat --enable-avutil --enable-swresample --enable-swscale \
--enable-gpl --enable-libx264 --enable-libopus --enable-vulkan --enable-ffnvcodec --enable-nvenc --enable-vaapi --enable-libvpl \
--enable-encoder=ffv1,qtrle,libx264*,aac,flac,libopus,pcm_s16be,pcm_s16le,*_vulkan,*_qsv,*_nvenc,*_vaapi \
--enable-muxer=avi,matroska,mov,mp3,mp4,wav \
--enable-protocol=file
make "-j$NPROCS"
make install
cd ..
fi
echo "Building libbacktrace..."
rm -fr "libbacktrace-$LIBBACKTRACE"
unzip "$LIBBACKTRACE.zip"
tar xf "libbacktrace-$LIBBACKTRACE.tar.gz"
cd "libbacktrace-$LIBBACKTRACE"
./configure --prefix="$INSTALLDIR"
./configure --prefix="$INSTALLDIR" --with-pic
make
make install
cd ..
@@ -165,6 +219,8 @@ echo "Building HarfBuzz..."
rm -fr "harfbuzz-$HARFBUZZ"
tar xf "harfbuzz-$HARFBUZZ.tar.gz"
cd "harfbuzz-$HARFBUZZ"
# Add an SOVERSION to match system harfbuzz
sed -i 's/PROPERTIES VISIBILITY_INLINES_HIDDEN TRUE)/PROPERTIES VISIBILITY_INLINES_HIDDEN TRUE SOVERSION 0)/g' CMakeLists.txt
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DHB_BUILD_UTILS=OFF -DHB_HAVE_FREETYPE=ON -B build -G Ninja
cmake --build build --parallel
ninja -C build install
@@ -183,7 +239,7 @@ echo "Building SDL..."
rm -fr "$SDL"
tar xf "$SDL.tar.gz"
cd "$SDL"
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -DSDL_UNIX_CONSOLE_BUILD=ON -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
@@ -199,7 +255,7 @@ tar xf "qtbase-everywhere-src-$QT.tar.xz"
cd "qtbase-everywhere-src-$QT"
mkdir build
cd build
../configure -prefix "$INSTALLDIR" -release -dbus-linked -gui -widgets -fontconfig -qt-doubleconversion -ssl -openssl-runtime -opengl desktop -qpa xcb,wayland -xkbcommon -xcb -gtk -- -DFEATURE_dbus=ON -DFEATURE_icu=OFF -DFEATURE_printsupport=OFF -DFEATURE_sql=OFF -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON
../configure -prefix "$INSTALLDIR" -release -dbus-linked -gui -widgets -fontconfig -qt-doubleconversion -ssl -openssl-runtime -opengl desktop -qpa xcb,wayland -xkbcommon -xcb -- --log-level=STATUS -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DFEATURE_dbus=ON -DFEATURE_icu=OFF -DFEATURE_printsupport=OFF -DFEATURE_sql=OFF -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON -DFEATURE_gtk3=OFF
cmake --build . --parallel
ninja install
cd ../../
@@ -296,6 +352,15 @@ cmake --build build --parallel
ninja -C build install
cd ..
echo "Building RapidYAML..."
rm -fr "rapidyaml-$RAPIDYAML-src"
tar xf "rapidyaml-$RAPIDYAML-src.tgz"
cd "rapidyaml-$RAPIDYAML-src"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -B build -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
echo "Building shaderc..."
rm -fr "shaderc-$SHADERC"
tar xf "shaderc-$SHADERC.tar.gz"
@@ -15,64 +15,69 @@ if [ "${INSTALLDIR:0:1}" != "/" ]; then
fi
FREETYPE=2.14.1
HARFBUZZ=12.0.0
HARFBUZZ=12.2.0
LIBBACKTRACE=ad106d5fdd5d960bd33fae1c48a351af567fd075
LIBPNG=1.6.50
LIBPNG=1.6.51
LIBWEBP=1.6.0
SDL=SDL3-3.2.22
SDL=SDL3-3.2.26
LZ4=1.10.0
ZSTD=1.5.7
PLUTOVG=1.3.1
PLUTOVG=1.3.2
PLUTOSVG=0.0.7
RAPIDYAML=0.11.1
SHADERC=2025.3
SHADERC_GLSLANG=efd24d75bcbc55620e759f6bf42c45a32abac5f8
SHADERC_SPIRVHEADERS=2a611a970fdbc41ac2e3e328802aed9985352dca
SHADERC_SPIRVTOOLS=33e02568181e3312f49a3cf33df470bf96ef293a
SHADERC=2025.4
SHADERC_GLSLANG=7a47e2531cb334982b2a2dd8513dca0a3de4373d
SHADERC_SPIRVHEADERS=b824a462d4256d720bebb40e78b9eb8f78bbb305
SHADERC_SPIRVTOOLS=971a7b6e8d7740035bbff089bbbf9f42951ecfd5
mkdir -p deps-build
cd deps-build
cat > SHASUMS <<EOF
grep . > SHASUMS <<EOF
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
c4a398539c3e0fdc9a82dfe7824d0438cae78c1e2124e7c6ada3dfa600cdb6c8 harfbuzz-$HARFBUZZ.tar.gz
fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.zip
4df396518620a7aa3651443e87d1b2862e4e88cad135a8b93423e01706232307 libpng-$LIBPNG.tar.xz
f63fc519f150465bd0bdafcdf3d0e9c23474f4c474171cd515ea1b3a72c081fb harfbuzz-$HARFBUZZ.tar.gz
96e5c2d7f2c482a60d5804da48a2eb9a0db0719b2c65dcc169fbfdcf37f3a45d libbacktrace-$LIBBACKTRACE.tar.gz
a050a892d3b4a7bb010c3a95c7301e49656d72a64f1fc709a90b8aded192bed2 libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
f29d00cbcee273c0a54f3f32f86bf5c595e8823a96b1d92a145aac40571ebfcc $SDL.tar.gz
687ddc0c7cb128a3ea58e159b5129252537c27ede0c32a93f11f03127f0c0165 libpng-$LIBPNG-apng.patch.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
9c16ec5654be709f062a705d0c6f529193f1c2123fe7f102fda6733913689023 libpng-$LIBPNG-apng.patch.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
a8e4a25e5c2686fd36981e527ed05e451fcfc226bddf350f4e76181371190937 shaderc-$SHADERC.tar.gz
9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
c2225a49c3d7efa5c4f4ce4a6b42081e6ea3daca376f3353d9d7c2722d77a28a shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
44d1005880c583fc00a0fb41c839214c68214b000ea8dcb54d352732fee600ff shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
bea672eb96ee36c2cbeb911b9bac66dfe989b3ad9a9943101e00aeb2df2aefdb plutovg-$PLUTOVG.tar.gz
8a89fb6612ace8954470aae004623374a8fc8b7a34a4277bee5527173b064faf shaderc-$SHADERC.tar.gz
272d2725b140e09e85b96eecdc59c2e00c1a14cda2301767e1bf3c363a44b931 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
c693867f10a7760ef1bcf85419d51783586768cc2c601d03841bc6a8b2554b9c shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
06b0a042f2e121e954badb4fd78c9e2d4bc7ed6087eceb26ab559c23cf94334f shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
7bd4e79ce18b1d47517e7e91fbb7cf19d4f01942804a519bc7c0bf32b6325dd5 plutovg-$PLUTOVG.tar.gz
78561b571ac224030cdc450ca2986b4de915c2ba7616004a6d71a379bffd15f3 plutosvg-$PLUTOSVG.tar.gz
9d9938269adc25e9a9b84650338b87d130cf469d82685fffc028c325279619c1 rapidyaml-$RAPIDYAML-src.tgz
EOF
curl -L \
-o "freetype-$FREETYPE.tar.xz" "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz/download" \
-o "harfbuzz-$HARFBUZZ.tar.gz" "https://github.com/harfbuzz/harfbuzz/archive/refs/tags/$HARFBUZZ.tar.gz" \
-O "https://github.com/ianlancetaylor/libbacktrace/archive/$LIBBACKTRACE.zip" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-o "shaderc-$SHADERC.tar.gz" "https://github.com/google/shaderc/archive/refs/tags/v$SHADERC.tar.gz" \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
if ! shasum -sa 256 --check SHASUMS 2> /dev/null; then
curl -L \
-O "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz" \
-O "https://github.com/harfbuzz/harfbuzz/archive/$HARFBUZZ/harfbuzz-$HARFBUZZ.tar.gz" \
-O "https://github.com/ianlancetaylor/libbacktrace/archive/$LIBBACKTRACE/libbacktrace-$LIBBACKTRACE.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/google/shaderc/archive/v$SHADERC/shaderc-$SHADERC.tar.gz" \
-O "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG/shaderc-glslang-$SHADERC_GLSLANG.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS/shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS/shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" \
-O "https://github.com/sammycage/plutovg/archive/v$PLUTOVG/plutovg-$PLUTOVG.tar.gz" \
-O "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG/plutosvg-$PLUTOSVG.tar.gz" \
-O "https://github.com/biojppm/rapidyaml/releases/download/v$RAPIDYAML/rapidyaml-$RAPIDYAML-src.tgz"
fi
shasum -a 256 --check SHASUMS
shasum -a 256 --check --strict SHASUMS
echo "Building libbacktrace..."
rm -fr "libbacktrace-$LIBBACKTRACE"
unzip "$LIBBACKTRACE.zip"
tar xf "libbacktrace-$LIBBACKTRACE.tar.gz"
cd "libbacktrace-$LIBBACKTRACE"
./configure --prefix="$INSTALLDIR"
make
@@ -150,7 +155,7 @@ echo "Building SDL..."
rm -fr "$SDL"
tar xf "$SDL.tar.gz"
cd "$SDL"
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -DSDL_UNIX_CONSOLE_BUILD=ON -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
@@ -173,6 +178,15 @@ cmake --build build --parallel
ninja -C build install
cd ..
echo "Building RapidYAML..."
rm -fr "rapidyaml-$RAPIDYAML-src"
tar xf "rapidyaml-$RAPIDYAML-src.tgz"
cd "rapidyaml-$RAPIDYAML-src"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -B build -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
echo "Building shaderc..."
rm -fr "shaderc-$SHADERC"
tar xf "shaderc-$SHADERC.tar.gz"
@@ -14,8 +14,8 @@
"sources": [
{
"type": "archive",
"url": "https://libsdl.org/release/SDL3-3.2.26.tar.gz",
"sha256": "dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2"
"url": "https://libsdl.org/release/SDL3-3.4.4.tar.gz",
"sha256": "ee712dbe6a89bb140bbfc2ce72358fb5ee5cc2240abeabd54855012db30b3864"
}
],
"cleanup": [
@@ -15,24 +15,24 @@
{
"type": "git",
"url": "https://github.com/google/shaderc.git",
"commit": "8c2e602ce440b7739c95ff3d69cecb1adf6becda"
"commit": "301b4ede53d59b68bf55f95bb26412d9233c8187"
},
{
"type": "archive",
"url": "https://github.com/KhronosGroup/glslang/archive/efd24d75bcbc55620e759f6bf42c45a32abac5f8.tar.gz",
"sha256": "9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47",
"url": "https://github.com/KhronosGroup/glslang/archive/f0bd0257c308b9a26562c1a30c4748a0219cc951.tar.gz",
"sha256": "bd58dca4dac67dcf7640292d7d63e0416274d40ee2200f7301878cec11ac6647",
"dest": "third_party/glslang"
},
{
"type": "archive",
"url": "https://github.com/KhronosGroup/SPIRV-Headers/archive/2a611a970fdbc41ac2e3e328802aed9985352dca.tar.gz",
"sha256": "c2225a49c3d7efa5c4f4ce4a6b42081e6ea3daca376f3353d9d7c2722d77a28a",
"url": "https://github.com/KhronosGroup/SPIRV-Headers/archive/04f10f650d514df88b76d25e83db360142c7b174.tar.gz",
"sha256": "1b220e3eec1714f0451b0e3652979bd280edf10893f617837b88e6359a804ded",
"dest": "third_party/spirv-headers"
},
{
"type": "archive",
"url": "https://github.com/KhronosGroup/SPIRV-Tools/archive/33e02568181e3312f49a3cf33df470bf96ef293a.tar.gz",
"sha256": "44d1005880c583fc00a0fb41c839214c68214b000ea8dcb54d352732fee600ff",
"url": "https://github.com/KhronosGroup/SPIRV-Tools/archive/fbe4f3ad913c44fe8700545f8ffe35d1382b7093.tar.gz",
"sha256": "cabb35f4eef0da3ef72ad9edd596af4191d7507a8f35c05df526d2d5ff889f59",
"dest": "third_party/spirv-tools"
},
{
@@ -13,8 +13,8 @@
{
"type": "git",
"url": "https://github.com/sammycage/plutovg.git",
"tag": "v1.3.1",
"commit": "57f82ac9ffc98fb47833f1661583b347b2a08dd3"
"tag": "v1.3.2",
"commit": "5695a711dd1cff1f01fa6542f3fe6a15de082c63"
}
],
"cleanup": [
@@ -14,21 +14,21 @@
"sources": [
{
"type": "archive",
"url": "https://downloads.sourceforge.net/project/libpng/libpng16/1.6.50/libpng-1.6.50.tar.xz",
"sha256": "4df396518620a7aa3651443e87d1b2862e4e88cad135a8b93423e01706232307"
"url": "https://downloads.sourceforge.net/project/libpng/libpng16/1.6.55/libpng-1.6.55.tar.xz",
"sha256": "d925722864837ad5ae2a82070d4b2e0603dc72af44bd457c3962298258b8e82d"
},
{
"type": "file",
"url": "https://download.sourceforge.net/libpng-apng/libpng-1.6.50-apng.patch.gz",
"dest-filename": "libpng-1.6.50-apng.patch.gz",
"sha256": "687ddc0c7cb128a3ea58e159b5129252537c27ede0c32a93f11f03127f0c0165"
"url": "https://download.sourceforge.net/libpng-apng/libpng-1.6.55-apng.patch.gz",
"dest-filename": "libpng-1.6.55-apng.patch.gz",
"sha256": "017c06f75ffed25f6cda9b5369ec6da0ac35a6616adf7abe4222516a0237f37a"
},
{
"type": "shell",
"commands":
[
"gunzip -f libpng-1.6.50-apng.patch.gz",
"patch -p1 < \"libpng-1.6.50-apng.patch\""
"gunzip -f libpng-1.6.55-apng.patch.gz",
"patch -p1 < \"libpng-1.6.55-apng.patch\""
]
}
],
@@ -0,0 +1,23 @@
{
"name": "rapidyaml",
"buildsystem": "cmake-ninja",
"builddir": true,
"config-opts": [
"-DBUILD_SHARED_LIBS=ON"
],
"build-options": {
"strip": true
},
"sources": [
{
"type": "git",
"url": "https://github.com/biojppm/rapidyaml.git",
"tag": "v0.11.1",
"commit": "119b6042064d3828819e428e32e5a0f3035d5643"
}
],
"cleanup": [
"/include",
"/lib/cmake"
]
}
@@ -22,7 +22,8 @@
"--socket=wayland",
"--socket=fallback-x11",
"--socket=pulseaudio",
"--talk-name=org.freedesktop.ScreenSaver"
"--talk-name=org.freedesktop.ScreenSaver",
"--filesystem=xdg-run/gamescope-0:ro"
],
"modules": [
"modules/10-libpcap.json",
@@ -34,6 +35,7 @@
"modules/25-plutosvg.json",
"modules/26-libpng.json",
"modules/27-qtapng.json",
"modules/28-rapidyaml.json",
{
"name": "pcsx2",
"buildsystem": "cmake-ninja",
@@ -78,4 +80,3 @@
}
]
}
@@ -20,7 +20,7 @@
<url type="donation">https://github.com/sponsors/PCSX2</url>
<url type="faq">https://pcsx2.net/docs/</url>
<url type="help">https://pcsx2.net/discord</url>
<url type="contribute">https://github.com/PCSX2/pcsx2/blob/master/.github/CONTRIBUTING.md</url>
<url type="contribute">https://pcsx2.net/docs/category/contributing</url>
<url type="translate">https://crowdin.com/project/pcsx2-emulator</url>
<url type="contact">https://mastodon.social/@PCSX2</url>
<screenshots>
@@ -7,16 +7,21 @@ merge_binaries() {
ARMDIR=$2
echo "Merging ARM64 binaries from $ARMDIR into fat binaries at $X86DIR..."
IFS="
"
IFS=$'\n'
FILES=()
pushd "$X86DIR"
for X86BIN in $(find . -type f \( -name '*.dylib' -o -name '*.a' -o -perm +111 \)); do
if file "$X86DIR/$X86BIN" | grep "Mach-O.*x86_64" >/dev/null; then
ARMBIN="${ARMDIR}/${X86BIN}"
echo "Merge $ARMBIN to $X86BIN..."
lipo -create "$X86BIN" "$ARMBIN" -o "$X86BIN"
FILES+=("$X86BIN")
fi
done
# If the timestamps of all the files we touched aren't equal, make may recreate them on make install if one depends on another
# Minimize the chance of that by touching them all at once
touch "${FILES[@]}"
popd
}
@@ -38,26 +43,28 @@ if [ "${INSTALLDIR:0:1}" != "/" ]; then
INSTALLDIR="$PWD/$INSTALLDIR"
fi
QT=6.11.0
QTAPNG=1.3.0
FREETYPE=2.14.1
HARFBUZZ=12.0.0
SDL=SDL3-3.2.26
HARFBUZZ=13.0.0
SDL=SDL3-3.4.4
ZSTD=1.5.7
LZ4=1.10.0
LIBPNG=1.6.50
LIBJPEGTURBO=3.1.2
LIBPNG=1.6.55
LIBJPEGTURBO=3.1.3
LIBWEBP=1.6.0
FFMPEG=8.0
MOLTENVK=1.2.9
QT=6.10.1
QTAPNG=1.3.0
MOLTENVK=1.4.1
KDDOCKWIDGETS=2.4.0
PLUTOVG=1.3.1
PLUTOVG=1.3.2
PLUTOSVG=0.0.7
RAPIDYAML=0.11.1
SHADERC=2025.3
SHADERC_GLSLANG=efd24d75bcbc55620e759f6bf42c45a32abac5f8
SHADERC_SPIRVHEADERS=2a611a970fdbc41ac2e3e328802aed9985352dca
SHADERC_SPIRVTOOLS=33e02568181e3312f49a3cf33df470bf96ef293a
SHADERC=2026.1
SHADERC_GLSLANG=f0bd0257c308b9a26562c1a30c4748a0219cc951
SHADERC_SPIRVHEADERS=04f10f650d514df88b76d25e83db360142c7b174
SHADERC_SPIRVTOOLS=fbe4f3ad913c44fe8700545f8ffe35d1382b7093
mkdir -p deps-build
cd deps-build
@@ -77,66 +84,72 @@ CMAKE_ARCH_X64=-DCMAKE_OSX_ARCHITECTURES="x86_64"
CMAKE_ARCH_ARM64=-DCMAKE_OSX_ARCHITECTURES="arm64"
CMAKE_ARCH_UNIVERSAL=-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cat > SHASUMS <<EOF
grep . > SHASUMS <<EOF
231ad85979864d914dc9568a1b71c91d6cf20d7b2021d059103bf0eb51cb755e qtbase-everywhere-src-$QT.tar.xz
d3adb02ac5e2fe24068dbdaee0d7cc68cc3fa8553291c1bfce77c9fe8e940cc8 qtimageformats-everywhere-src-$QT.tar.xz
dfa8d653be07087d9407ed4a4ebae847f8953e0b7abd829f089803ab652a30e6 qtsvg-everywhere-src-$QT.tar.xz
cfb1993d7a10848965b01b9cf33a54b8a4ba4e5e3a6d28d59483e73f10d9fc76 qttools-everywhere-src-$QT.tar.xz
54f48b2fe4316892ff930195f170a5385644acc7393505f3155c066b8e1ffe56 qttranslations-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
c4a398539c3e0fdc9a82dfe7824d0438cae78c1e2124e7c6ada3dfa600cdb6c8 harfbuzz-$HARFBUZZ.tar.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
207f96964dc9475b13c1f66565bf145d2658089d65b4cf786d351da2857fc269 harfbuzz-$HARFBUZZ.tar.gz
ee712dbe6a89bb140bbfc2ce72358fb5ee5cc2240abeabd54855012db30b3864 $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
4df396518620a7aa3651443e87d1b2862e4e88cad135a8b93423e01706232307 libpng-$LIBPNG.tar.xz
d925722864837ad5ae2a82070d4b2e0603dc72af44bd457c3962298258b8e82d libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
687ddc0c7cb128a3ea58e159b5129252537c27ede0c32a93f11f03127f0c0165 libpng-$LIBPNG-apng.patch.gz
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
017c06f75ffed25f6cda9b5369ec6da0ac35a6616adf7abe4222516a0237f37a libpng-$LIBPNG-apng.patch.gz
075920b826834ac4ddf97661cc73491047855859affd671d52079c6867c1c6c0 libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
a8e4a25e5c2686fd36981e527ed05e451fcfc226bddf350f4e76181371190937 shaderc-$SHADERC.tar.gz
9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
c2225a49c3d7efa5c4f4ce4a6b42081e6ea3daca376f3353d9d7c2722d77a28a shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
44d1005880c583fc00a0fb41c839214c68214b000ea8dcb54d352732fee600ff shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c MoltenVK-$MOLTENVK.tar.gz
51dbf24fe72e43dd7cb9a289d3cab47112010f1a2ed69b6fc8ac0dff31991ed2 KDDockWidgets-$KDDOCKWIDGETS.tar.gz
bea672eb96ee36c2cbeb911b9bac66dfe989b3ad9a9943101e00aeb2df2aefdb plutovg-$PLUTOVG.tar.gz
7bd4e79ce18b1d47517e7e91fbb7cf19d4f01942804a519bc7c0bf32b6325dd5 plutovg-$PLUTOVG.tar.gz
78561b571ac224030cdc450ca2986b4de915c2ba7616004a6d71a379bffd15f3 plutosvg-$PLUTOSVG.tar.gz
9d9938269adc25e9a9b84650338b87d130cf469d82685fffc028c325279619c1 rapidyaml-$RAPIDYAML-src.tgz
245002feccbe7f8361b223545a5654cea69780745886872d7efff50a38d96c66 shaderc-$SHADERC.tar.gz
bd58dca4dac67dcf7640292d7d63e0416274d40ee2200f7301878cec11ac6647 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
1b220e3eec1714f0451b0e3652979bd280edf10893f617837b88e6359a804ded shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
cabb35f4eef0da3ef72ad9edd596af4191d7507a8f35c05df526d2d5ff889f59 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
EOF
curl -C - -L \
-o "freetype-$FREETYPE.tar.xz" "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz/download" \
-o "harfbuzz-$HARFBUZZ.tar.gz" "https://github.com/harfbuzz/harfbuzz/archive/refs/tags/$HARFBUZZ.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://github.com/KhronosGroup/MoltenVK/archive/refs/tags/v$MOLTENVK.tar.gz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-o "QtApng-$QTAPNG.tar.gz" "https://github.com/jurplel/QtApng/archive/refs/tags/$QTAPNG.tar.gz" \
-o "shaderc-$SHADERC.tar.gz" "https://github.com/google/shaderc/archive/refs/tags/v$SHADERC.tar.gz" \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
if ! shasum -sa 256 --check SHASUMS 2> /dev/null; then
curl -L \
-O "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz" \
-O "https://github.com/harfbuzz/harfbuzz/archive/$HARFBUZZ/harfbuzz-$HARFBUZZ.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://github.com/KhronosGroup/MoltenVK/archive/v$MOLTENVK/MoltenVK-$MOLTENVK.tar.gz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-O "https://github.com/jurplel/QtApng/archive/$QTAPNG/QtApng-$QTAPNG.tar.gz" \
-O "https://github.com/google/shaderc/archive/v$SHADERC/shaderc-$SHADERC.tar.gz" \
-O "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG/shaderc-glslang-$SHADERC_GLSLANG.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS/shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS/shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" \
-O "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS/KDDockWidgets-$KDDOCKWIDGETS.tar.gz" \
-O "https://github.com/sammycage/plutovg/archive/v$PLUTOVG/plutovg-$PLUTOVG.tar.gz" \
-O "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG/plutosvg-$PLUTOSVG.tar.gz" \
-O "https://github.com/biojppm/rapidyaml/releases/download/v$RAPIDYAML/rapidyaml-$RAPIDYAML-src.tgz"
fi
shasum -a 256 --check SHASUMS
shasum -a 256 --check --strict SHASUMS
echo "Installing SDL..."
rm -fr "$SDL"
tar xf "$SDL.tar.gz"
cd "$SDL"
cmake -B build "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_UNIVERSAL" -DSDL_X11=OFF -DBUILD_SHARED_LIBS=ON
cmake -B build "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_UNIVERSAL" -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -DBUILD_SHARED_LIBS=ON
make -C build "-j$NPROCS"
make -C build install
cd ..
@@ -150,7 +163,7 @@ if [ "$BUILD_FFMPEG" -ne 0 ]; then
cd build
LDFLAGS="-dead_strip $LDFLAGS" CFLAGS="-Os $CFLAGS" CXXFLAGS="-Os $CXXFLAGS" \
../configure --prefix="$INSTALLDIR" \
--enable-cross-compile --arch=x86_64 --cc='clang -arch x86_64' --cxx='clang++ -arch x86_64' --disable-x86asm \
--enable-cross-compile --arch=x86_64 --cc='clang -arch x86_64' --cxx='clang++ -arch x86_64' \
--disable-all --disable-autodetect --disable-static --enable-shared \
--enable-avcodec --enable-avformat --enable-avutil --enable-swresample --enable-swscale \
--enable-audiotoolbox --enable-videotoolbox \
@@ -274,10 +287,10 @@ cd ..
# MoltenVK already builds universal binaries, nothing special to do here.
echo "Installing MoltenVK..."
rm -fr "MoltenVK-${MOLTENVK}"
tar xf "v$MOLTENVK.tar.gz"
tar xf "MoltenVK-$MOLTENVK.tar.gz"
cd "MoltenVK-${MOLTENVK}"
./fetchDependencies --macos
make macos
make macos MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=0 MVK_CONFIG_USE_METAL_PRIVATE_API=1
cp Package/Latest/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib "$INSTALLDIR/lib/"
cd ..
@@ -417,6 +430,15 @@ make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Building RapidYAML..."
rm -fr "rapidyaml-$RAPIDYAML-src"
tar xf "rapidyaml-$RAPIDYAML-src.tgz"
cd "rapidyaml-$RAPIDYAML-src"
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -B build
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Cleaning up..."
cd ..
rm -rf deps-build
@@ -20,26 +20,28 @@ if [ "${INSTALLDIR:0:1}" != "/" ]; then
INSTALLDIR="$PWD/$INSTALLDIR"
fi
QT=6.11.0
QTAPNG=1.3.0
FREETYPE=2.14.1
HARFBUZZ=12.0.0
SDL=SDL3-3.2.26
HARFBUZZ=13.0.0
SDL=SDL3-3.4.4
ZSTD=1.5.7
LZ4=1.10.0
LIBPNG=1.6.50
LIBJPEGTURBO=3.1.2
LIBPNG=1.6.55
LIBJPEGTURBO=3.1.3
LIBWEBP=1.6.0
FFMPEG=8.0
MOLTENVK=1.2.9
QT=6.10.1
QTAPNG=1.3.0
MOLTENVK=1.4.1
KDDOCKWIDGETS=2.4.0
PLUTOVG=1.3.1
PLUTOVG=1.3.2
PLUTOSVG=0.0.7
RAPIDYAML=0.11.1
SHADERC=2025.3
SHADERC_GLSLANG=efd24d75bcbc55620e759f6bf42c45a32abac5f8
SHADERC_SPIRVHEADERS=2a611a970fdbc41ac2e3e328802aed9985352dca
SHADERC_SPIRVTOOLS=33e02568181e3312f49a3cf33df470bf96ef293a
SHADERC=2026.1
SHADERC_GLSLANG=f0bd0257c308b9a26562c1a30c4748a0219cc951
SHADERC_SPIRVHEADERS=04f10f650d514df88b76d25e83db360142c7b174
SHADERC_SPIRVTOOLS=fbe4f3ad913c44fe8700545f8ffe35d1382b7093
mkdir -p deps-build
cd deps-build
@@ -58,66 +60,72 @@ CMAKE_COMMON=(
-DCMAKE_INSTALL_NAME_DIR='$<INSTALL_PREFIX>/lib'
)
cat > SHASUMS <<EOF
grep . > SHASUMS <<EOF
231ad85979864d914dc9568a1b71c91d6cf20d7b2021d059103bf0eb51cb755e qtbase-everywhere-src-$QT.tar.xz
d3adb02ac5e2fe24068dbdaee0d7cc68cc3fa8553291c1bfce77c9fe8e940cc8 qtimageformats-everywhere-src-$QT.tar.xz
dfa8d653be07087d9407ed4a4ebae847f8953e0b7abd829f089803ab652a30e6 qtsvg-everywhere-src-$QT.tar.xz
cfb1993d7a10848965b01b9cf33a54b8a4ba4e5e3a6d28d59483e73f10d9fc76 qttools-everywhere-src-$QT.tar.xz
54f48b2fe4316892ff930195f170a5385644acc7393505f3155c066b8e1ffe56 qttranslations-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
c4a398539c3e0fdc9a82dfe7824d0438cae78c1e2124e7c6ada3dfa600cdb6c8 harfbuzz-$HARFBUZZ.tar.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
207f96964dc9475b13c1f66565bf145d2658089d65b4cf786d351da2857fc269 harfbuzz-$HARFBUZZ.tar.gz
ee712dbe6a89bb140bbfc2ce72358fb5ee5cc2240abeabd54855012db30b3864 $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
4df396518620a7aa3651443e87d1b2862e4e88cad135a8b93423e01706232307 libpng-$LIBPNG.tar.xz
d925722864837ad5ae2a82070d4b2e0603dc72af44bd457c3962298258b8e82d libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
687ddc0c7cb128a3ea58e159b5129252537c27ede0c32a93f11f03127f0c0165 libpng-$LIBPNG-apng.patch.gz
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
017c06f75ffed25f6cda9b5369ec6da0ac35a6616adf7abe4222516a0237f37a libpng-$LIBPNG-apng.patch.gz
075920b826834ac4ddf97661cc73491047855859affd671d52079c6867c1c6c0 libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
a8e4a25e5c2686fd36981e527ed05e451fcfc226bddf350f4e76181371190937 shaderc-$SHADERC.tar.gz
9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
c2225a49c3d7efa5c4f4ce4a6b42081e6ea3daca376f3353d9d7c2722d77a28a shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
44d1005880c583fc00a0fb41c839214c68214b000ea8dcb54d352732fee600ff shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c v$MOLTENVK.tar.gz
51dbf24fe72e43dd7cb9a289d3cab47112010f1a2ed69b6fc8ac0dff31991ed2 KDDockWidgets-$KDDOCKWIDGETS.tar.gz
bea672eb96ee36c2cbeb911b9bac66dfe989b3ad9a9943101e00aeb2df2aefdb plutovg-$PLUTOVG.tar.gz
7bd4e79ce18b1d47517e7e91fbb7cf19d4f01942804a519bc7c0bf32b6325dd5 plutovg-$PLUTOVG.tar.gz
78561b571ac224030cdc450ca2986b4de915c2ba7616004a6d71a379bffd15f3 plutosvg-$PLUTOSVG.tar.gz
9d9938269adc25e9a9b84650338b87d130cf469d82685fffc028c325279619c1 rapidyaml-$RAPIDYAML-src.tgz
245002feccbe7f8361b223545a5654cea69780745886872d7efff50a38d96c66 shaderc-$SHADERC.tar.gz
bd58dca4dac67dcf7640292d7d63e0416274d40ee2200f7301878cec11ac6647 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
1b220e3eec1714f0451b0e3652979bd280edf10893f617837b88e6359a804ded shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
cabb35f4eef0da3ef72ad9edd596af4191d7507a8f35c05df526d2d5ff889f59 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
EOF
curl -L \
-o "freetype-$FREETYPE.tar.xz" "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz/download" \
-o "harfbuzz-$HARFBUZZ.tar.gz" "https://github.com/harfbuzz/harfbuzz/archive/refs/tags/$HARFBUZZ.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://github.com/KhronosGroup/MoltenVK/archive/refs/tags/v$MOLTENVK.tar.gz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-o "QtApng-$QTAPNG.tar.gz" "https://github.com/jurplel/QtApng/archive/refs/tags/$QTAPNG.tar.gz" \
-o "shaderc-$SHADERC.tar.gz" "https://github.com/google/shaderc/archive/refs/tags/v$SHADERC.tar.gz" \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
if ! shasum -sa 256 --check SHASUMS 2> /dev/null; then
curl -L \
-O "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz" \
-O "https://github.com/harfbuzz/harfbuzz/archive/$HARFBUZZ/harfbuzz-$HARFBUZZ.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://github.com/KhronosGroup/MoltenVK/archive/refs/tags/v$MOLTENVK.tar.gz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-O "https://github.com/jurplel/QtApng/archive/$QTAPNG/QtApng-$QTAPNG.tar.gz" \
-O "https://github.com/google/shaderc/archive/v$SHADERC/shaderc-$SHADERC.tar.gz" \
-O "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG/shaderc-glslang-$SHADERC_GLSLANG.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS/shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS/shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" \
-O "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS/KDDockWidgets-$KDDOCKWIDGETS.tar.gz" \
-O "https://github.com/sammycage/plutovg/archive/v$PLUTOVG/plutovg-$PLUTOVG.tar.gz" \
-O "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG/plutosvg-$PLUTOSVG.tar.gz" \
-O "https://github.com/biojppm/rapidyaml/releases/download/v$RAPIDYAML/rapidyaml-$RAPIDYAML-src.tgz"
fi
shasum -a 256 --check SHASUMS
shasum -a 256 --check --strict SHASUMS
echo "Installing SDL..."
rm -fr "$SDL"
tar xf "$SDL.tar.gz"
cd "$SDL"
cmake -B build "${CMAKE_COMMON[@]}" -DSDL_X11=OFF -DBUILD_SHARED_LIBS=ON
cmake -B build "${CMAKE_COMMON[@]}" -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -DBUILD_SHARED_LIBS=ON
make -C build "-j$NPROCS"
make -C build install
cd ..
@@ -225,7 +233,7 @@ cd "MoltenVK-${MOLTENVK}"
sed -i '' 's/xcodebuild "$@"/xcodebuild $XCODEBUILD_EXTRA_ARGS "$@"/g' fetchDependencies
sed -i '' 's/XCODEBUILD :=/XCODEBUILD ?=/g' Makefile
XCODEBUILD_EXTRA_ARGS="VALID_ARCHS=x86_64" ./fetchDependencies --macos
XCODEBUILD="set -o pipefail && xcodebuild VALID_ARCHS=x86_64" make macos
XCODEBUILD="set -o pipefail && xcodebuild VALID_ARCHS=x86_64" make macos MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=0 MVK_CONFIG_USE_METAL_PRIVATE_API=1
cp Package/Latest/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib "$INSTALLDIR/lib/"
cd ..
@@ -365,6 +373,15 @@ make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Building RapidYAML..."
rm -fr "rapidyaml-$RAPIDYAML-src"
tar xf "rapidyaml-$RAPIDYAML-src.tgz"
cd "rapidyaml-$RAPIDYAML-src"
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -B build
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Cleaning up..."
cd ..
rm -rf deps-build
@@ -2,12 +2,24 @@
setlocal enabledelayedexpansion
echo Setting environment...
if exist "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvarsamd64_arm64.bat"
) else if exist "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat"
rem Favour VS2022 over VS2026 for now.
if exist "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" (
for /f "usebackq tokens=*" %%i in (`call "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -version "[17, 18)" -latest -property installationPath`) do set "VSINSTPATH=%%i"
if defined VSINSTPATH (
echo VSINSTPATH=!VSINSTPATH!
call "!VSINSTPATH!\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" || goto error
) else (
for /f "usebackq tokens=*" %%i in (`call "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -version "[18, 19)" -latest -property installationPath`) do set "VSINSTPATH=%%i"
if defined VSINSTPATH (
echo VSINSTPATH=!VSINSTPATH!
call "!VSINSTPATH!\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" || goto error
) else (
echo Visual Studio not found.
goto error
)
)
) else (
echo Visual Studio 2022 not found.
echo Visual Studio not found.
goto error
)
@@ -42,53 +54,60 @@ echo INSTALLDIR=%INSTALLDIR%
cd "%BUILDDIR%"
set FREETYPE=2.14.1
set HARFBUZZ=12.0.0
set LIBJPEGTURBO=3.1.2
set LIBPNG=1650
set LIBPNGLONG=1.6.50
set SDL=SDL3-3.2.26
set QT=6.10.1
set QTMINOR=6.10
set QT=6.11.0
set QTMINOR=6.11
set QTAPNG=1.3.0
set FREETYPE=2.14.1
set HARFBUZZ=13.0.0
set LIBJPEGTURBO=3.1.3
set LIBPNG=1655
set LIBPNGLONG=1.6.55
set SDL=SDL3-3.4.4
set LZ4=1.10.0
set WEBP=1.6.0
set ZLIB=1.3.1
set ZLIBSHORT=131
set ZLIB=1.3.2
set ZLIBSHORT=132
set ZSTD=1.5.7
set KDDOCKWIDGETS=2.4.0
set PLUTOVG=1.3.1
set PLUTOVG=1.3.2
set PLUTOSVG=0.0.7
set RAPIDYAML=0.11.1
set SHADERC=2025.3
set SHADERC_GLSLANG=efd24d75bcbc55620e759f6bf42c45a32abac5f8
set SHADERC_SPIRVHEADERS=2a611a970fdbc41ac2e3e328802aed9985352dca
set SHADERC_SPIRVTOOLS=33e02568181e3312f49a3cf33df470bf96ef293a
set SHADERC=2026.1
set SHADERC_GLSLANG=f0bd0257c308b9a26562c1a30c4748a0219cc951
set SHADERC_SPIRVHEADERS=04f10f650d514df88b76d25e83db360142c7b174
set SHADERC_SPIRVTOOLS=fbe4f3ad913c44fe8700545f8ffe35d1382b7093
set AGILITYSDK=1.618.5
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 590d5ae246c85fa14d6458a36ff75a11236acfe8987c2475090aab1770acbdf8 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 5dfb3c0cb84d2c935c1716b3b86358ca496fb9216676e7e28fee1357fb4a050e || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" c92e1b46170b8671bbd46c783939f0c2dba4986882c5ebd37aaa9eba5b224fbe || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" ded4420823cb7b1bc49f38c5c56dd43ec27b6577ccbc7f620790abfabcc33b62 || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" f9c4fd4fd73dff51e9043d2825b04361b678f63798ed798021ef47f1ff0bfccf || goto error
call :downloadfile "QtApng-%QTAPNG%.zip" "https://github.com/jurplel/QtApng/archive/refs/tags/%QTAPNG%.zip" 5176082cdd468047a7eb1ec1f106b032f57df207aa318d559b29606b00d159ac || goto error
call :downloadfile "freetype-%FREETYPE%.tar.gz" https://sourceforge.net/projects/freetype/files/freetype2/%FREETYPE%/freetype-%FREETYPE%.tar.gz/download 174d9e53402e1bf9ec7277e22ec199ba3e55a6be2c0740cb18c0ee9850fc8c34 || goto error
call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuzz/archive/refs/tags/%HARFBUZZ%.zip 0f3e036294974736982d8ec00f0bed763cd9f75ab9eacf8effe413af5d78ef06 || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1650.zip 4be6938313b08d5921f9dede13f2789b653c96f4f8595d92ff3f09c9320e51c7 || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 687ddc0c7cb128a3ea58e159b5129252537c27ede0c32a93f11f03127f0c0165 || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuzz/archive/refs/tags/%HARFBUZZ%.zip a448a8abc3f9ae8eef19ef3ce247370957c1fada5d58a01b5e281e792f40fa61 || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1655.zip aa45ef52ff7a4e61f34af866b3254b0b243ddc42fe2adb823b0843d2a57c2e86 || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 075920b826834ac4ddf97661cc73491047855859affd671d52079c6867c1c6c0 || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 739356eef1192fff9d641c320a8f5ef4a10506b8927def4b9ceb764c7e947369 || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" db8e49ed50912c3c064a4f9ada7791c09eccec5a8d53463a19608eaab17679f0 || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 868eb651e395d48ade5932ef2c386e606e054eb5888ebe5284fbd8cb63ed935a || goto error
call :downloadfile "QtApng-%QTAPNG%.zip" "https://github.com/jurplel/QtApng/archive/refs/tags/%QTAPNG%.zip" 5176082cdd468047a7eb1ec1f106b032f57df207aa318d559b29606b00d159ac || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 6bd4fbb665f77899a488b381c5b6e9681fc57c60b669738f985fea714f3456c5 || goto error
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/refs/tags/v%LZ4%.zip" 3224b4c80f351f194984526ef396f6079bd6332dd9825c72ac0d7a37b3cdc565 || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://github.com/madler/zlib/releases/download/v%ZLIB%/zlib%ZLIBSHORT%.zip" e8bf55f3017aa181690990cb58a994e77885da140609fc8f94abe9b65d2cae28 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 47ddb48197872055f0adf8e90a7235f8a3b795ca1ee3a28ac2c504c673ae3806 || goto error
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" 615184f756d91ce416f2cf883bb67fd4262651417c2e40c4d681c8641a48263e || goto error
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" 4fe4e48f28aa80171b2166d45c0976ab0f21eecedb52cd4c3ef73b5afb48fac9 || goto error
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 82dee2c57ad712bdd6d6d81d3e76249d89caa4b5a4214353660fd5adff12201a || goto error
call :downloadfile: "agility-sdk-%AGILITYSDK%.nupkg" "https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/%AGILITYSDK%" 0027fc24f947c48dbded13ada7d280be221eb651644e23a8a476f0f1f0a079dd || goto error
call :downloadfile "rapidyaml-%RAPIDYAML%-src.zip" "https://github.com/biojppm/rapidyaml/releases/download/v%RAPIDYAML%/rapidyaml-%RAPIDYAML%-src.zip" 30054b74abdf0ba35bf2cb435b6e49fcb6d62a8e78a240a018c36aa60dba765f || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 77d2425458bca62c16b1ed49ed02de4c4114a113781bd94c1961b273bdca00fb || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" ebd389bf79c17d79d999b3e9756359945020bbef799537aa96d8900464c373c5 || goto error
call :downloadfile "shaderc-spirv-headers-%SHADERC_SPIRVHEADERS%.zip" "https://github.com/KhronosGroup/SPIRV-Headers/archive/%SHADERC_SPIRVHEADERS%.zip" 6b954cb358a43915a54b6ca7a27db11b15c4f6e9ec547ab4cad71857354692bc || goto error
call :downloadfile "shaderc-spirv-tools-%SHADERC_SPIRVTOOLS%.zip" "https://github.com/KhronosGroup/SPIRV-Tools/archive/%SHADERC_SPIRVTOOLS%.zip" 00c4fa1a26de21c7c8db6947e06094a338e7d4edf972bc70d30afea9315373f2 || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 3ac59c8216d367ab7858684d39c8faf872a64150aeb139335f4e083c5f79dde0 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 42a30acca4a35955370ed8ff6e54b823b4d4a5a86571baec1203d3fce87da447 || goto error
call :downloadfile "shaderc-spirv-headers-%SHADERC_SPIRVHEADERS%.zip" "https://github.com/KhronosGroup/SPIRV-Headers/archive/%SHADERC_SPIRVHEADERS%.zip" 00ecd73dcaaa956cf2221ce899ce096e9535ba20695483c5277adede462d1bde || goto error
call :downloadfile "shaderc-spirv-tools-%SHADERC_SPIRVTOOLS%.zip" "https://github.com/KhronosGroup/SPIRV-Tools/archive/%SHADERC_SPIRVTOOLS%.zip" 65b23ace0ff0c64daf51f7741ebb6448899fa4aceefc72403e56f5b95607ca8e || goto error
if %DEBUG%==1 (
echo Building debug and release libraries...
@@ -188,7 +207,7 @@ echo Building SDL...
rmdir /S /Q "%SDL%"
%SEVENZIP% x "%SDL%.zip" || goto error
cd "%SDL%" || goto error
cmake -B build %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release %FORCEPDB% -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja || goto error
cmake -B build %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release %FORCEPDB% -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
copy build\SDL3.pdb "%INSTALLDIR%\bin" || goto error
@@ -204,7 +223,7 @@ echo Building Qt base...
rmdir /S /Q "qtbase-everywhere-src-%QT%"
%SEVENZIP% x "qtbase-everywhere-src-%QT%.zip" || goto error
cd "qtbase-everywhere-src-%QT%" || goto error
cmake -B build %ARM64TOOLCHAIN% -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DQT_HOST_PATH="%X64INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON %QTBUILDSPEC% || goto error
cmake -B build %ARM64TOOLCHAIN% -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DQT_HOST_PATH="%X64INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON -DQT_FEATURE_windows_ioring=OFF %QTBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
@@ -264,7 +283,7 @@ rmdir /S /Q "QtApng-%QTAPNG%"
%SEVENZIP% x "QtApng-%QTAPNG%.zip" || goto error
cd "QtApng-%QTAPNG%" || goto error
%PATCH% -p1 < "%SCRIPTDIR%\..\common\qtapng-cmake.patch" || goto error
cmake -B build -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" %FORCEPDB% %QTAPNGBUILDSPEC% || goto error
cmake -B build %ARM64TOOLCHAIN% -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" %FORCEPDB% %QTAPNGBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
@@ -305,6 +324,29 @@ cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Building RapidYAML..."
rmdir /S /Q "rapidyaml-%RAPIDYAML%-src"
%SEVENZIP% x "rapidyaml-%RAPIDYAML%-src.zip" || goto error
cd "rapidyaml-%RAPIDYAML%-src" || goto error
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo Unpacking Agility SDK
rmdir /S /Q "agility-sdk-%AGILITYSDK%"
%SEVENZIP% x -o"agility-sdk-%AGILITYSDK%" "agility-sdk-%AGILITYSDK%.nupkg" || goto error
cd "agility-sdk-%AGILITYSDK%" || goto error
if not exist "%INSTALLDIR%\bin\D3D12" (
mkdir "%INSTALLDIR%\bin\D3D12" || goto error
)
rem the pdbs aren't in the list of distributable files, so only copy the dlls.
copy "build\native\bin\arm64\D3D12Core.dll" "%INSTALLDIR%\bin\D3D12\D3D12Core.dll" || goto error
if %DEBUG%==1 (
copy "build\native\bin\arm64\d3d12SDKLayers.dll" "%INSTALLDIR%\bin\D3D12\d3d12SDKLayers.dll" || goto error
)
cd .. || goto error
echo Building shaderc...
rmdir /S /Q "shaderc-%SHADERC%"
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error
@@ -2,17 +2,32 @@
setlocal enabledelayedexpansion
echo Setting environment...
if exist "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
) else if exist "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat"
rem Favour VS2022 over VS2026 for now.
if exist "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" (
for /f "usebackq tokens=*" %%i in (`call "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -version "[17, 18)" -latest -property installationPath`) do set "VSINSTPATH=%%i"
if defined VSINSTPATH (
echo VSINSTPATH=!VSINSTPATH!
call "!VSINSTPATH!\VC\Auxiliary\Build\vcvars64.bat" || goto error
) else (
for /f "usebackq tokens=*" %%i in (`call "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -version "[18, 19)" -latest -property installationPath`) do set "VSINSTPATH=%%i"
if defined VSINSTPATH (
echo VSINSTPATH=!VSINSTPATH!
call "!VSINSTPATH!\VC\Auxiliary\Build\vcvars64.bat" || goto error
) else (
echo Visual Studio not found.
goto error
)
)
) else (
echo Visual Studio 2022 not found.
echo Visual Studio not found.
goto error
)
set SEVENZIP="C:\Program Files\7-Zip\7z.exe"
set PATCH="C:\Program Files\Git\usr\bin\patch.exe"
set BASH="C:\Program Files\Git\usr\bin\bash.exe"
set "UNIX_TOOLS=C:\Program Files\Git\usr\bin\"
if defined DEBUG (
echo DEBUG=%DEBUG%
@@ -20,6 +35,12 @@ if defined DEBUG (
set DEBUG=1
)
if defined BUILD_FFMPEG (
echo BUILD_FFMPEG=%BUILD_FFMPEG%
) else (
set BUILD_FFMPEG=0
)
pushd %~dp0
set "SCRIPTDIR=%CD%"
cd ..\..\..\..
@@ -40,53 +61,80 @@ set "PATH=%PATH%;%INSTALLDIR%\bin"
cd "%BUILDDIR%"
set FREETYPE=2.14.1
set HARFBUZZ=12.0.0
set LIBJPEGTURBO=3.1.2
set LIBPNG=1650
set SDL=SDL3-3.2.26
set LIBPNGLONG=1.6.50
set QT=6.10.1
set QTMINOR=6.10
set QT=6.11.0
set QTMINOR=6.11
set QTAPNG=1.3.0
set FFMPEG=8.1
set MESON=1.10.2
set PKGCONF=2.5.1
set AMF=1.5.0
set LIBVPL=2.16.0
set NVENC=13.0.19.0
set LIBOPUS=1.6.1
set LIBSVTAV1=4.0.1
set LIBX264=b35605ace3ddf7c1a5d67a2eb553f034aef41d55
set FREETYPE=2.14.1
set HARFBUZZ=13.0.0
set LIBJPEGTURBO=3.1.3
set LIBPNG=1655
set LIBPNGLONG=1.6.55
set SDL=SDL3-3.4.4
set LZ4=1.10.0
set WEBP=1.6.0
set ZLIB=1.3.1
set ZLIBSHORT=131
set ZLIB=1.3.2
set ZLIBSHORT=132
set ZSTD=1.5.7
set KDDOCKWIDGETS=2.4.0
set PLUTOVG=1.3.1
set PLUTOVG=1.3.2
set PLUTOSVG=0.0.7
set RAPIDYAML=0.11.1
set SHADERC=2025.3
set SHADERC_GLSLANG=efd24d75bcbc55620e759f6bf42c45a32abac5f8
set SHADERC_SPIRVHEADERS=2a611a970fdbc41ac2e3e328802aed9985352dca
set SHADERC_SPIRVTOOLS=33e02568181e3312f49a3cf33df470bf96ef293a
set SHADERC=2026.1
set SHADERC_GLSLANG=f0bd0257c308b9a26562c1a30c4748a0219cc951
set SHADERC_SPIRVHEADERS=04f10f650d514df88b76d25e83db360142c7b174
set SHADERC_SPIRVTOOLS=fbe4f3ad913c44fe8700545f8ffe35d1382b7093
set AGILITYSDK=1.619.0
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 590d5ae246c85fa14d6458a36ff75a11236acfe8987c2475090aab1770acbdf8 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 5dfb3c0cb84d2c935c1716b3b86358ca496fb9216676e7e28fee1357fb4a050e || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" c92e1b46170b8671bbd46c783939f0c2dba4986882c5ebd37aaa9eba5b224fbe || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" ded4420823cb7b1bc49f38c5c56dd43ec27b6577ccbc7f620790abfabcc33b62 || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" f9c4fd4fd73dff51e9043d2825b04361b678f63798ed798021ef47f1ff0bfccf || goto error
call :downloadfile "QtApng-%QTAPNG%.zip" "https://github.com/jurplel/QtApng/archive/refs/tags/%QTAPNG%.zip" 5176082cdd468047a7eb1ec1f106b032f57df207aa318d559b29606b00d159ac || goto error
call :downloadfile "ffmpeg-%FFMPEG%.tar.xz" "https://ffmpeg.org/releases/ffmpeg-%FFMPEG%.tar.xz" b072aed6871998cce9b36e7774033105ca29e33632be5b6347f3206898e0756a || goto error
call :downloadfile "meson-%MESON%.tar.gz" "https://github.com/mesonbuild/meson/releases/download/%MESON%/meson-%MESON%.tar.gz" 7890287d911dd4ee1ebd0efb61ed0321bfcd87c725df923a837cf90c6508f96b || goto error
call :downloadfile "pkgconf-pkgconf-%PKGCONF%.zip" "https://github.com/pkgconf/pkgconf/archive/refs/tags/pkgconf-%PKGCONF%.zip" c5b5f88a2ca2324dc5d857e35bb145e24290e326357ea94a86d47b8d7fa15477 || goto error
call :downloadfile "amf-headers-v%AMF%.tar.gz" "https://github.com/GPUOpen-LibrariesAndSDKs/AMF/releases/download/v%AMF%/AMF-headers-v%AMF%.tar.gz" d569647fa26f289affe81a206259fa92f819d06db1e80cc334559953e82a3f01 || goto error
call :downloadfile "libvpl-%LIBVPL%.zip" "https://github.com/intel/libvpl/archive/v%LIBVPL%.zip" 0b2ee8da8b9ef07ed4b52bf9ddee05008ec999b7c3c41944d7a9f804631c398e || goto error
call :downloadfile "nv-codec-headers-%NVENC%.tar.gz" "https://github.com/FFmpeg/nv-codec-headers/releases/download/n%NVENC%/nv-codec-headers-%NVENC%.tar.gz" 13da39edb3a40ed9713ae390ca89faa2f1202c9dda869ef306a8d4383e242bee || goto error
call :downloadfile "opus-%LIBOPUS%.tar.gz" "https://downloads.xiph.org/releases/opus/opus-%LIBOPUS%.tar.gz" 6ffcb593207be92584df15b32466ed64bbec99109f007c82205f0194572411a1 || goto error
call :downloadfile "SVT-AV1-v%LIBSVTAV1%.zip" "https://gitlab.com/AOMediaCodec/SVT-AV1/-/archive/v%LIBSVTAV1%/SVT-AV1-v%LIBSVTAV1%.zip" bfafad9af17f87fff75e44ca9b2c10cdd83c576047c3e96229285a8a64c81afc || goto error
call :downloadfile "x264-%LIBX264%.zip" "https://code.videolan.org/videolan/x264/-/archive/%LIBX264%.zip" d95d059eff81cc565165cd058b66e208f0cc9874106a8fe94a811a66cf8a85a2 || goto error
call :downloadfile "freetype-%FREETYPE%.tar.gz" https://sourceforge.net/projects/freetype/files/freetype2/%FREETYPE%/freetype-%FREETYPE%.tar.gz/download 174d9e53402e1bf9ec7277e22ec199ba3e55a6be2c0740cb18c0ee9850fc8c34 || goto error
call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuzz/archive/refs/tags/%HARFBUZZ%.zip 0f3e036294974736982d8ec00f0bed763cd9f75ab9eacf8effe413af5d78ef06 || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1650.zip 4be6938313b08d5921f9dede13f2789b653c96f4f8595d92ff3f09c9320e51c7 || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 687ddc0c7cb128a3ea58e159b5129252537c27ede0c32a93f11f03127f0c0165 || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuzz/archive/refs/tags/%HARFBUZZ%.zip a448a8abc3f9ae8eef19ef3ce247370957c1fada5d58a01b5e281e792f40fa61 || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1655.zip aa45ef52ff7a4e61f34af866b3254b0b243ddc42fe2adb823b0843d2a57c2e86 || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 017c06f75ffed25f6cda9b5369ec6da0ac35a6616adf7abe4222516a0237f37a || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 075920b826834ac4ddf97661cc73491047855859affd671d52079c6867c1c6c0 || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 739356eef1192fff9d641c320a8f5ef4a10506b8927def4b9ceb764c7e947369 || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" db8e49ed50912c3c064a4f9ada7791c09eccec5a8d53463a19608eaab17679f0 || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 868eb651e395d48ade5932ef2c386e606e054eb5888ebe5284fbd8cb63ed935a || goto error
call :downloadfile "QtApng-%QTAPNG%.zip" "https://github.com/jurplel/QtApng/archive/refs/tags/%QTAPNG%.zip" 5176082cdd468047a7eb1ec1f106b032f57df207aa318d559b29606b00d159ac || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 6bd4fbb665f77899a488b381c5b6e9681fc57c60b669738f985fea714f3456c5 || goto error
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/refs/tags/v%LZ4%.zip" 3224b4c80f351f194984526ef396f6079bd6332dd9825c72ac0d7a37b3cdc565 || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://github.com/madler/zlib/releases/download/v%ZLIB%/zlib%ZLIBSHORT%.zip" e8bf55f3017aa181690990cb58a994e77885da140609fc8f94abe9b65d2cae28 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 47ddb48197872055f0adf8e90a7235f8a3b795ca1ee3a28ac2c504c673ae3806 || goto error
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" 615184f756d91ce416f2cf883bb67fd4262651417c2e40c4d681c8641a48263e || goto error
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" 4fe4e48f28aa80171b2166d45c0976ab0f21eecedb52cd4c3ef73b5afb48fac9 || goto error
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 82dee2c57ad712bdd6d6d81d3e76249d89caa4b5a4214353660fd5adff12201a || goto error
call :downloadfile "agility-sdk-%AGILITYSDK%.nupkg" "https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/%AGILITYSDK%" d5edab9a0c4d1b78ba6fe55b425eeef9fefba7d2a101e889d70fd21d481e6cb1 || goto error
call :downloadfile "rapidyaml-%RAPIDYAML%-src.zip" "https://github.com/biojppm/rapidyaml/releases/download/v%RAPIDYAML%/rapidyaml-%RAPIDYAML%-src.zip" 30054b74abdf0ba35bf2cb435b6e49fcb6d62a8e78a240a018c36aa60dba765f || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 77d2425458bca62c16b1ed49ed02de4c4114a113781bd94c1961b273bdca00fb || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" ebd389bf79c17d79d999b3e9756359945020bbef799537aa96d8900464c373c5 || goto error
call :downloadfile "shaderc-spirv-headers-%SHADERC_SPIRVHEADERS%.zip" "https://github.com/KhronosGroup/SPIRV-Headers/archive/%SHADERC_SPIRVHEADERS%.zip" 6b954cb358a43915a54b6ca7a27db11b15c4f6e9ec547ab4cad71857354692bc || goto error
call :downloadfile "shaderc-spirv-tools-%SHADERC_SPIRVTOOLS%.zip" "https://github.com/KhronosGroup/SPIRV-Tools/archive/%SHADERC_SPIRVTOOLS%.zip" 00c4fa1a26de21c7c8db6947e06094a338e7d4edf972bc70d30afea9315373f2 || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 3ac59c8216d367ab7858684d39c8faf872a64150aeb139335f4e083c5f79dde0 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 42a30acca4a35955370ed8ff6e54b823b4d4a5a86571baec1203d3fce87da447 || goto error
call :downloadfile "shaderc-spirv-headers-%SHADERC_SPIRVHEADERS%.zip" "https://github.com/KhronosGroup/SPIRV-Headers/archive/%SHADERC_SPIRVHEADERS%.zip" 00ecd73dcaaa956cf2221ce899ce096e9535ba20695483c5277adede462d1bde || goto error
call :downloadfile "shaderc-spirv-tools-%SHADERC_SPIRVTOOLS%.zip" "https://github.com/KhronosGroup/SPIRV-Tools/archive/%SHADERC_SPIRVTOOLS%.zip" 65b23ace0ff0c64daf51f7741ebb6448899fa4aceefc72403e56f5b95607ca8e || goto error
if %DEBUG%==1 (
echo Building debug and release libraries...
@@ -96,6 +144,139 @@ if %DEBUG%==1 (
set FORCEPDB=-DCMAKE_SHARED_LINKER_FLAGS_RELEASE="/DEBUG" -DCMAKE_MODULE_LINKER_FLAGS_RELEASE="/DEBUG" -DCMAKE_SHARED_LINKER_FLAGS_MINSIZEREL="/DEBUG" -DCMAKE_MODULE_LINKER_FLAGS_MINSIZEREL="/DEBUG"
if %BUILD_FFMPEG%==1 (
if not "%INSTALLDIR%"=="%INSTALLDIR: =%" (
echo FFmpeg does not support building in paths with spaces.
goto error
)
where nasm /q
set FOUND_NASM=0
if !ERRORLEVEL!==0 (
set FOUND_NASM=1
)
echo "Installing AMF headers"
rmdir /S /Q "amf-headers-v%AMF%"
tar -xf "amf-headers-v%AMF%.tar.gz" || goto error
xcopy "%BUILDDIR%\amf-headers-v%AMF%\AMF" "%INSTALLDIR%\include\AMF\" /y /s || goto error
echo.
echo "Installing libvpl"
rmdir /S /Q "libvpl-%LIBVPL%"
%SEVENZIP% x "libvpl-%LIBVPL%.zip" || goto error
cd "libvpl-%LIBVPL%" || goto error
cmake -DCMAKE_BUILD_TYPE=MinSizeRel -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=OFF -DINSTALL_EXAMPLES=OFF -DINSTALL_LIB=OFF -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Installing libopus"
rmdir /S /Q "opus-%LIBOPUS%"
tar -xf "opus-%LIBOPUS%.tar.gz" || goto error
cd "opus-%LIBOPUS%" || goto error
cmake -DCMAKE_BUILD_TYPE=MinSizeRel -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=OFF -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Installing libsvtav1"
rmdir /S /Q "SVT-AV1-v%LIBSVTAV1%"
tar -xf "SVT-AV1-v%LIBSVTAV1%.zip" || goto error
cd "SVT-AV1-v%LIBSVTAV1%" || goto error
if !FOUND_NASM!==0 (
set LIBSTVAV1_NASM=-DCOMPILE_C_ONLY=ON
)
cmake -DCMAKE_BUILD_TYPE=MinSizeRel -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=OFF -DBUILD_TESTING=OFF -DBUILD_APPS=OFF -DSVT_AV1_LTO=ON !LIBSTVAV1_NASM! -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Extracting meson"
rmdir /S /Q "meson-%MESON%"
tar xf "meson-%MESON%.tar.gz" || goto error
set MASON_PY=python "%BUILDDIR%\meson-%MESON%\meson.py"
!MASON_PY! -v || goto error
echo.
rem Alternatively we could grab pkg-config-lite from chocolatey or WinGet.
echo "Installing pkgconf"
rmdir /S /Q "pkgconf-pkgconf-%PKGCONF%"
%SEVENZIP% x "pkgconf-pkgconf-%PKGCONF%.zip" || goto error
cd "pkgconf-pkgconf-%PKGCONF%" || goto error
!MASON_PY! setup --buildtype=release --prefix="%INSTALLDIR%" -Dtests=disabled build --backend=ninja || goto error
!MASON_PY! compile -C build || goto error
ninja -C build install || goto error
set PKG_CONFIG_ALLOW_SYSTEM_CFLAGS=1
set PKG_CONFIG_ALLOW_SYSTEM_LIBS=1
Set "PKG_CONFIG_PATH=%INSTALLDIR%\lib\pkgconfig"
cd .. || goto error
set "OLD_PATH=%PATH%"
set "PATH=%PATH%;%UNIX_TOOLS%"
echo "Installing nvenc headers..."
rmdir /S /Q "nv-codec-headers-%NVENC%"
tar xf "nv-codec-headers-%NVENC%.tar.gz" || goto error
make -C "nv-codec-headers-%NVENC%" PREFIX="%INSTALLDIR%" install || goto error
echo.
set CC=cl
set CXX=cl
echo "Installing libx264"
rmdir /S /Q "x264-%LIBX264%"
%SEVENZIP% x "x264-%LIBX264%.zip" || goto error
cd "x264-%LIBX264%" || goto error
if !FOUND_NASM!==0 (
set LIBX264_NASM=--disable-asm
)
%BASH% configure --prefix="%INSTALLDIR%" --disable-cli --enable-static --extra-cflags="-MD -w -Os -GL" !LIBX264_NASM! || goto error
make -j%NUMBER_OF_PROCESSORS% || goto error
make install || goto error
cd .. || goto error
echo.
echo "Installing FFmpeg..."
rmdir /S /Q "ffmpeg-%FFMPEG%"
tar xf "ffmpeg-%FFMPEG%.tar.xz" || goto error
cd "ffmpeg-%FFMPEG%"
%PATCH% -p1 < "%SCRIPTDIR%\ffmpeg-configure-escape.patch" || goto error
if not !FOUND_NASM!==1 (
rem MSVC LTO gives linker errors when building without nasm.
rem The following patches fixes that issue.
%PATCH% -p1 < "%SCRIPTDIR%\ffmpeg-no-nasm-fix-avc-air.patch" || goto error
%PATCH% -p1 < "%SCRIPTDIR%\ffmpeg-no-nasm-fix-swc-air.patch" || goto error
set FFMPEG_NASM=--disable-x86asm
)
rem FFmpeg's build seems to choke when extra-cflags contain `\`, so use `/` as the path separator.
set VULKAN_INCLUDE=%INSTALLDIR:\=/%/../3rdparty/vulkan/include
rem libvpl needs to have advapi32.lib & ole32.lib added as extra libs.
rem For some reason QSV requires the hevc parser on windows.
rem --enable-small removes the display names of codecs, so instead we specify optflag for minsize
%BASH% configure --prefix="%INSTALLDIR%" --disable-all --disable-autodetect --disable-static --enable-shared --disable-debug ^
--toolchain=msvc --extra-ldflags="-LTCG" --extra-libs="advapi32.lib ole32.lib" !FFMPEG_NASM! --pkg-config="%INSTALLDIR%\bin\pkgconf.exe" ^
--extra-cflags="-MD -GL -I!VULKAN_INCLUDE!" --extra-cxxflags="-MD -GL -I!VULKAN_INCLUDE!" --optflags="-O1" ^
--enable-avcodec --enable-avformat --enable-avutil --enable-swresample --enable-swscale ^
--enable-gpl --enable-libx264 --enable-libsvtav1 --enable-libopus --enable-vulkan --enable-ffnvcodec --enable-nvenc --enable-libvpl --enable-amf ^
--enable-d3d11va --enable-mediafoundation ^
--enable-encoder=ffv1,qtrle,libx264*,libsvtav1,aac,flac,libopus,pcm_s16be,pcm_s16le ^
--enable-encoder=h264_qsv,hevc_qsv,av1_qsv ^
--enable-encoder=h264_nvenc,hevc_nvenc,av1_nvenc ^
--enable-encoder=h264_amf,hevc_amf,av1_amf ^
--enable-encoder=h264_vulkan,hevc_vulkan,av1_vulkan ^
--enable-encoder=h264_mf,hevc_mf,av1_mf ^
--enable-parser=hevc ^
--enable-muxer=avi,matroska,mov,mp3,mp4,wav ^
--enable-protocol=file || goto error
make -j%NUMBER_OF_PROCESSORS% || goto error
make install || goto error
cd ..
echo.
set "PATH=!OLD_PATH!"
)
echo Building Zlib...
rmdir /S /Q "zlib-%ZLIB%"
%SEVENZIP% x "zlib%ZLIBSHORT%.zip" || goto error
@@ -185,7 +366,7 @@ echo Building SDL...
rmdir /S /Q "%SDL%"
%SEVENZIP% x "%SDL%.zip" || goto error
cd "%SDL%" || goto error
cmake -B build -DCMAKE_BUILD_TYPE=Release %FORCEPDB% -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja || goto error
cmake -B build -DCMAKE_BUILD_TYPE=Release %FORCEPDB% -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
copy build\SDL3.pdb "%INSTALLDIR%\bin" || goto error
@@ -201,11 +382,7 @@ echo Building Qt base...
rmdir /S /Q "qtbase-everywhere-src-%QT%"
%SEVENZIP% x "qtbase-everywhere-src-%QT%.zip" || goto error
cd "qtbase-everywhere-src-%QT%" || goto error
rem Disable the PCRE2 JIT, it doesn't properly verify AVX2 support.
%PATCH% -p1 < "%SCRIPTDIR%\qtbase-disable-pcre2-jit.patch" || goto error
cmake -B build -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON %QTBUILDSPEC% || goto error
cmake -B build -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON -DQT_FEATURE_windows_ioring=OFF %QTBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
@@ -306,6 +483,29 @@ cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Building RapidYAML..."
rmdir /S /Q "rapidyaml-%RAPIDYAML%-src"
%SEVENZIP% x "rapidyaml-%RAPIDYAML%-src.zip" || goto error
cd "rapidyaml-%RAPIDYAML%-src" || goto error
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo Unpacking Agility SDK
rmdir /S /Q "agility-sdk-%AGILITYSDK%"
%SEVENZIP% x -o"agility-sdk-%AGILITYSDK%" "agility-sdk-%AGILITYSDK%.nupkg" || goto error
cd "agility-sdk-%AGILITYSDK%" || goto error
if not exist "%INSTALLDIR%\bin\D3D12" (
mkdir "%INSTALLDIR%\bin\D3D12" || goto error
)
rem the pdbs aren't in the list of distributable files, so only copy the dlls.
copy "build\native\bin\x64\D3D12Core.dll" "%INSTALLDIR%\bin\D3D12\D3D12Core.dll" || goto error
if %DEBUG%==1 (
copy "build\native\bin\x64\d3d12SDKLayers.dll" "%INSTALLDIR%\bin\D3D12\d3d12SDKLayers.dll" || goto error
)
cd .. || goto error
echo Building shaderc...
rmdir /S /Q "shaderc-%SHADERC%"
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error
@@ -0,0 +1,13 @@
diff --git a/configure b/configure
index 747cbe6f40..c8a029cf19 100755
--- a/configure
+++ b/configure
@@ -5190,7 +5190,7 @@ probe_cc(){
_DEPCMD='$(DEP$(1)) $(DEP$(1)FLAGS) $($(1)DEP_FLAGS) $< 2>&1 | awk '\''/including/ { sub(/^.*file: */, ""); if (!match($$0, / /)) { print $$0 } }'\'' | xargs -r -d\\n -n1 wslpath -u | awk '\''BEGIN { printf "%s:", "$@" }; { sub(/\r/,""); printf " %s", $$0 }; END { print "" }'\'' > $(@:.o=.d)'
else
- _DEPCMD='$(DEP$(1)) $(DEP$(1)FLAGS) $($(1)DEP_FLAGS) $< 2>&1 | awk '\''/including/ { sub(/^.*file: */, ""); gsub(/\\/, "/"); if (!match($$0, / /)) print "$@:", $$0 }'\'' > $(@:.o=.d)'
+ _DEPCMD='$(DEP$(1)) $(DEP$(1)FLAGS) $($(1)DEP_FLAGS) $< 2>&1 | awk '\''/including/ { sub(/^.*file: */, ""); gsub(/\\\\/, "/"); if (!match($$0, / /)) print "$@:", $$0 }'\'' > $(@:.o=.d)'
fi
_DEPFLAGS='$(CPPFLAGS) $(CFLAGS) -showIncludes -Zs'
_cflags_speed="-O2"
@@ -0,0 +1,29 @@
diff --git a/libavcodec/x86/lpc_init.c b/libavcodec/x86/lpc_init.c
index f2fca53799..da2c5a526d 100644
--- a/libavcodec/x86/lpc_init.c
+++ b/libavcodec/x86/lpc_init.c
@@ -19,6 +19,7 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
+#include "config.h"
#include "libavutil/attributes.h"
#include "libavutil/x86/asm.h"
#include "libavutil/x86/cpu.h"
@@ -112,9 +113,13 @@ av_cold void ff_lpc_init_x86(LPCContext *c)
c->lpc_compute_autocorr = lpc_compute_autocorr_sse2;
#endif
+#if HAVE_SSE2_EXTERNAL
if (EXTERNAL_SSE2(cpu_flags))
c->lpc_apply_welch_window = ff_lpc_apply_welch_window_sse2;
+#endif
+#if HAVE_AVX2_EXTERNAL
if (EXTERNAL_AVX2(cpu_flags))
c->lpc_apply_welch_window = ff_lpc_apply_welch_window_avx2;
+#endif
}
--
2.43.0.windows.1
@@ -0,0 +1,177 @@
diff --git a/libswscale/x86/rgb2rgb.c b/libswscale/x86/rgb2rgb.c
index 48a73bd0b2..718b90ec81 100644
--- a/libswscale/x86/rgb2rgb.c
+++ b/libswscale/x86/rgb2rgb.c
@@ -2439,6 +2439,7 @@ av_cold void rgb2rgb_init_x86(void)
deinterleaveBytes = deinterleave_bytes_sse2;
}
#endif
+#if HAVE_SSE3_EXTERNAL
if (EXTERNAL_SSSE3(cpu_flags)) {
shuffle_bytes_0321 = ff_shuffle_bytes_0321_ssse3;
shuffle_bytes_2103 = ff_shuffle_bytes_2103_ssse3;
@@ -2450,6 +2451,7 @@ av_cold void rgb2rgb_init_x86(void)
shuffle_bytes_2130 = ff_shuffle_bytes_2130_ssse3;
shuffle_bytes_1203 = ff_shuffle_bytes_1203_ssse3;
}
+#endif
#if HAVE_AVX_EXTERNAL
if (EXTERNAL_AVX(cpu_flags)) {
deinterleaveBytes = deinterleave_bytes_avx;
diff --git a/libswscale/x86/swscale.c b/libswscale/x86/swscale.c
index 8b6f9bd58a..33b9673779 100644
--- a/libswscale/x86/swscale.c
+++ b/libswscale/x86/swscale.c
@@ -473,6 +473,7 @@ RANGE_CONVERT_FUNCS_DECL(avx2, 16)
av_cold void ff_sws_init_range_convert_x86(SwsInternal *c)
{
+#if HAVE_X86ASM
int cpu_flags = av_get_cpu_flags();
if (EXTERNAL_AVX2_FAST(cpu_flags)) {
if (c->dstBpc <= 14) {
@@ -485,6 +486,7 @@ av_cold void ff_sws_init_range_convert_x86(SwsInternal *c)
} else if (EXTERNAL_SSE4(cpu_flags) && c->dstBpc > 14) {
RANGE_CONVERT_FUNCS(sse4, 16);
}
+#endif
}
av_cold void ff_sws_init_swscale_x86(SwsInternal *c)
@@ -569,6 +571,7 @@ switch(c->dstBpc){ \
else ASSIGN_SCALE_FUNC2(hscalefn, X8, opt1, opt2); \
break; \
}
+#if HAVE_SSE2_EXTERNAL
if (EXTERNAL_SSE2(cpu_flags)) {
ASSIGN_SSE_SCALE_FUNC(c->hyScale, c->hLumFilterSize, sse2, sse2);
ASSIGN_SSE_SCALE_FUNC(c->hcScale, c->hChrFilterSize, sse2, sse2);
@@ -607,6 +610,8 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_SSE3_EXTERNAL
if (EXTERNAL_SSSE3(cpu_flags)) {
ASSIGN_SSE_SCALE_FUNC(c->hyScale, c->hLumFilterSize, ssse3, ssse3);
ASSIGN_SSE_SCALE_FUNC(c->hcScale, c->hChrFilterSize, ssse3, ssse3);
@@ -617,6 +622,8 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_SSE4_EXTERNAL
if (EXTERNAL_SSE4(cpu_flags)) {
/* Xto15 don't need special sse4 functions */
ASSIGN_SSE_SCALE_FUNC(c->hyScale, c->hLumFilterSize, sse4, ssse3);
@@ -627,7 +634,9 @@ switch(c->dstBpc){ \
if (c->dstBpc == 16 && !isBE(c->opts.dst_format) && !(c->opts.flags & SWS_ACCURATE_RND))
c->yuv2plane1 = ff_yuv2plane1_16_sse4;
}
+#endif
+#if HAVE_AVX_EXTERNAL
if (EXTERNAL_AVX(cpu_flags)) {
ASSIGN_VSCALEX_FUNC(c->yuv2planeX, avx, ,
HAVE_ALIGNED_STACK || ARCH_X86_64);
@@ -657,6 +666,7 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
#if ARCH_X86_64
#define ASSIGN_AVX2_SCALE_FUNC(hscalefn, filtersize) \
@@ -666,6 +676,7 @@ switch(c->dstBpc){ \
break; \
}
+#if HAVE_AVX2_EXTERNAL
if (EXTERNAL_AVX2_FAST(cpu_flags) && !(cpu_flags & AV_CPU_FLAG_SLOW_GATHER)) {
if ((c->srcBpc == 8) && (c->dstBpc <= 14)) {
ASSIGN_AVX2_SCALE_FUNC(c->hcScale, c->hChrFilterSize);
@@ -697,6 +708,7 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
#define INPUT_PLANER_RGB_A_FUNC_CASE_NOBREAK(fmt, name, opt) \
@@ -756,6 +768,7 @@ switch(c->dstBpc){ \
INPUT_PLANER_RGBAXX_YUVA_FUNC_CASE(AV_PIX_FMT_GBRPF32, AV_PIX_FMT_GBRAPF32, rgbf32, opt)
+#if HAVE_SSE2_EXTERNAL
if (EXTERNAL_SSE2(cpu_flags)) {
switch (c->opts.src_format) {
INPUT_PLANER_RGB_A_FUNC_CASE_NOBREAK(AV_PIX_FMT_GBRAP, rgb, sse2);
@@ -770,7 +783,9 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_SSE4_EXTERNAL
if (EXTERNAL_SSE4(cpu_flags)) {
switch (c->opts.src_format) {
case AV_PIX_FMT_GBRAP:
@@ -785,7 +800,9 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_AVX2_EXTERNAL
if (EXTERNAL_AVX2_FAST(cpu_flags)) {
switch (c->opts.src_format) {
INPUT_PLANER_RGB_YUVA_ALL_CASES(avx2)
@@ -793,6 +810,7 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
if(c->opts.flags & SWS_FULL_CHR_H_INT) {
@@ -825,6 +843,7 @@ switch(c->dstBpc){ \
YUV2ANYX_FUNC_CASE(AV_PIX_FMT_GBRPF32BE, gbrpf32be, opt) \
YUV2ANYX_FUNC_CASE(AV_PIX_FMT_GBRAPF32BE, gbrapf32be, opt)
+#if HAVE_SSE2_EXTERNAL
if (EXTERNAL_SSE2(cpu_flags)) {
switch (c->opts.dst_format) {
YUV2ANYX_GBRAP_CASES(sse2)
@@ -832,7 +851,9 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_SSE4_EXTERNAL
if (EXTERNAL_SSE4(cpu_flags)) {
switch (c->opts.dst_format) {
YUV2ANYX_GBRAP_CASES(sse4)
@@ -840,7 +861,9 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_AVX2_EXTERNAL
if (EXTERNAL_AVX2_FAST(cpu_flags)) {
switch (c->opts.dst_format) {
YUV2ANYX_GBRAP_CASES(avx2)
@@ -848,7 +871,8 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
}
-#endif
+#endif /* ARCH_X86_64 */
}
--
2.43.0.windows.1
@@ -1,35 +0,0 @@
--- qtbase/src/3rdparty/pcre2/CMakeLists.txt 2024-03-19 08:46:43.000000000 -0700
+++ qtbase/src/3rdparty/pcre2/CMakeLists.txt 2024-06-06 21:52:20.539619500 -0700
@@ -41,6 +41,7 @@
src/pcre2_xclass.c
DEFINES
HAVE_CONFIG_H
+ PCRE2_DISABLE_JIT
PUBLIC_DEFINES
PCRE2_CODE_UNIT_WIDTH=16
PUBLIC_INCLUDE_DIRECTORIES
@@ -52,23 +53,8 @@
## Scopes:
#####################################################################
-qt_internal_extend_target(BundledPcre2 CONDITION QNX OR UIKIT
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
-qt_internal_extend_target(BundledPcre2 CONDITION (TEST_architecture_arch STREQUAL "arm") AND WIN32
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
-qt_internal_extend_target(BundledPcre2 CONDITION (TEST_architecture_arch STREQUAL "arm64") AND WIN32
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
if (APPLE)
- target_compile_options(BundledPcre2 PRIVATE "SHELL:-Xarch_arm64 -DPCRE2_DISABLE_JIT")
+ target_compile_options(BundledPcre2 PRIVATE "SHELL:-Xarch_arm64")
endif()
qt_internal_extend_target(BundledPcre2 CONDITION WIN32
+1 -1
View File
@@ -16,7 +16,7 @@ jobs:
runs-on: windows-2025
steps:
- name: Checkout Repository
uses: actions/checkout@v5
uses: actions/checkout@v6
- name: Verify VS Project Files
run: .github\workflows\scripts\windows\validate-vs-filters.ps1
+19 -9
View File
@@ -56,7 +56,7 @@ jobs:
steps:
- name: Checkout Repository
uses: actions/checkout@v5
uses: actions/checkout@v6
- name: Configure MSBuild Clang Version
if: inputs.configuration != 'CMake'
@@ -105,7 +105,14 @@ jobs:
- name: Setup msbuild
if: inputs.configuration != 'CMake'
uses: microsoft/setup-msbuild@v2
uses: microsoft/setup-msbuild@v3
- name: Locate vcvars
if: inputs.configuration == 'CMake'
shell: cmd
run: |
for /f "usebackq tokens=*" %%i in (`call vswhere -latest -property installationPath`) do set "VSINSTPATH=%%i"
echo VCVARSPATH=%VSINSTPATH%\VC\Auxiliary\Build\vcvars64.bat>>%GITHUB_ENV%
- name: Download patches
shell: cmd
@@ -115,7 +122,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: deps
key: ${{ inputs.os }} ${{ inputs.platform }} deps ${{ hashFiles('.github/workflows/scripts/windows/build-dependencies.bat', '.github/workflows/scripts/common/*.patch') }}
@@ -124,6 +131,7 @@ jobs:
if: steps.cache-deps.outputs.cache-hit != 'true'
env:
DEBUG: 0
BUILD_FFMPEG: 1
run: .github/workflows/scripts/windows/build-dependencies.bat
- name: Generate CMake
@@ -131,30 +139,32 @@ jobs:
id: cmake
shell: cmd
run: |
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
call "%VCVARSPATH%" || exit /b
cmake . -B build ${{ inputs.cmakeFlags }} "-DCMAKE_PREFIX_PATH=%cd%\deps" -DQT_BUILD=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DDISABLE_ADVANCE_SIMD=ON -G Ninja
- name: Build PCSX2
shell: cmd
run: |
if "${{ inputs.configuration }}"=="CMake" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
call "%VCVARSPATH%" || exit /b
cmake --build build --config Release || exit /b
cmake --install build --config Release || exit /b
) else (
msbuild "PCSX2_qt.sln" /m /v:m /p:Configuration="${{ inputs.configuration }}" /p:Platform="${{ inputs.platform }}"
)
REM We can use Segoe UI Emoji so we don't need to bundle this
del bin\resources\fonts\NotoColorEmoji*
- name: Run Tests
if: inputs.configuration == 'CMake'
shell: cmd
run: |
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
call "%VCVARSPATH%" || exit /b
set PATH=%PATH%;%GITHUB_WORKSPACE%\bin
cmake --build build --config Release --target unittests
- name: Upload artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v7
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: |
@@ -168,7 +178,7 @@ jobs:
!./bin/**/*.lib
- name: Install the Breakpad Symbol Generator
uses: baptiste0928/cargo-install@b687c656bda5733207e629b50a22bf68974a0305
uses: baptiste0928/cargo-install@f204293d9709061b7bc1756fec3ec4e2cd57dec0
with:
crate: dump_syms
@@ -186,7 +196,7 @@ jobs:
}
- name: Upload artifact - with symbols
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v7
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}-symbols
path: |
+19 -5
View File
@@ -113,13 +113,27 @@ typename SymbolList<SymbolType>::AddressToHandleMapIterators SymbolList<SymbolTy
template <typename SymbolType>
typename SymbolList<SymbolType>::AddressToHandleMapIterators SymbolList<SymbolType>::handles_from_address_range(AddressRange range) const
{
if(range.low.valid()) {
return {m_address_to_handle.lower_bound(range.low.value), m_address_to_handle.lower_bound(range.high.value)};
} else if(range.high.valid()) {
return {m_address_to_handle.begin(), m_address_to_handle.lower_bound(range.high.value)};
typename AddressToHandleMap::const_iterator begin, end;
if (range.low.valid() && range.high.valid()) {
if (range.low.value < range.high.value) {
begin = m_address_to_handle.lower_bound(range.low.value);
end = m_address_to_handle.lower_bound(range.high.value);
} else {
begin = m_address_to_handle.end();
end = m_address_to_handle.end();
}
} else if (range.low.valid()) {
begin = m_address_to_handle.lower_bound(range.low.value);
end = m_address_to_handle.end();
} else if (range.high.valid()) {
begin = m_address_to_handle.begin();
end = m_address_to_handle.lower_bound(range.high.value);
} else {
return {m_address_to_handle.end(), m_address_to_handle.end()};
begin = m_address_to_handle.end();
end = m_address_to_handle.end();
}
return {begin, end};
}
template <typename SymbolType>
+11 -5
View File
@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.5 FATAL_ERROR)
CMAKE_MINIMUM_REQUIRED(VERSION 3.18 FATAL_ERROR)
# ---[ Setup project
PROJECT(
@@ -108,7 +108,7 @@ IF(NOT CMAKE_SYSTEM_NAME)
"Target operating system is not specified. "
"cpuinfo will compile, but cpuinfo_initialize() will always fail.")
SET(CPUINFO_SUPPORTED_PLATFORM FALSE)
ELSEIF(NOT CMAKE_SYSTEM_NAME MATCHES "^(Windows|WindowsStore|CYGWIN|MSYS|Darwin|Linux|Android|FreeBSD)$")
ELSEIF(NOT CMAKE_SYSTEM_NAME MATCHES "^(Windows|WindowsStore|CYGWIN|MSYS|Darwin|Linux|Android|FreeBSD|Emscripten)$")
IF(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.14" AND NOT IS_APPLE_OS)
MESSAGE(WARNING
"Target operating system \"${CMAKE_SYSTEM_NAME}\" is not supported in cpuinfo. "
@@ -184,10 +184,11 @@ IF(CPUINFO_SUPPORTED_PLATFORM)
ELSEIF(CMAKE_SYSTEM_NAME STREQUAL "FreeBSD")
LIST(APPEND CPUINFO_SRCS src/x86/freebsd/init.c)
ENDIF()
ELSEIF(CMAKE_SYSTEM_NAME MATCHES "^Windows" AND CPUINFO_TARGET_PROCESSOR MATCHES "^(ARM64|arm64)$")
ELSEIF(CMAKE_SYSTEM_NAME MATCHES "^Windows" AND CPUINFO_TARGET_PROCESSOR MATCHES "^(ARM64|arm64|aarch64)$")
LIST(APPEND CPUINFO_SRCS
src/arm/windows/init-by-logical-sys-info.c
src/arm/windows/init.c)
src/arm/windows/init.c
src/arm/uarch.c)
ELSEIF(CPUINFO_TARGET_PROCESSOR MATCHES "^(armv[5-8].*|aarch64|arm64.*)$" OR IOS_ARCH MATCHES "^(armv7.*|arm64.*)$")
LIST(APPEND CPUINFO_SRCS
src/arm/uarch.c
@@ -218,7 +219,7 @@ IF(CPUINFO_SUPPORTED_PLATFORM)
ELSEIF(CPUINFO_TARGET_PROCESSOR MATCHES "^(riscv(32|64))$")
LIST(APPEND CPUINFO_SRCS
src/riscv/uarch.c)
IF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
IF(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR CMAKE_SYSTEM_NAME STREQUAL "Android")
LIST(APPEND CPUINFO_SRCS
src/riscv/linux/init.c
src/riscv/linux/riscv-hw.c
@@ -747,6 +748,11 @@ IF(CPUINFO_SUPPORTED_PLATFORM AND CPUINFO_BUILD_MOCK_TESTS)
TARGET_LINK_LIBRARIES(pixel-2-xl-test PRIVATE cpuinfo_mock gtest)
ADD_TEST(NAME pixel-2-xl-test COMMAND pixel-2-xl-test)
ADD_EXECUTABLE(pixel-8-test test/mock/pixel-8.cc)
TARGET_INCLUDE_DIRECTORIES(pixel-8-test BEFORE PRIVATE test/mock)
TARGET_LINK_LIBRARIES(pixel-8-test PRIVATE cpuinfo_mock gtest)
ADD_TEST(NAME pixel-8-test COMMAND pixel-8-test)
ADD_EXECUTABLE(xiaomi-mi-5c-test test/mock/xiaomi-mi-5c.cc)
TARGET_INCLUDE_DIRECTORIES(xiaomi-mi-5c-test BEFORE PRIVATE test/mock)
TARGET_LINK_LIBRARIES(xiaomi-mi-5c-test PRIVATE cpuinfo_mock gtest)
+9 -7
View File
@@ -155,15 +155,17 @@ executable(
This project can be built using [Bazel](https://bazel.build/install).
You can also use this library as a dependency to your Bazel project. Add to the `WORKSPACE` file:
You can also use this library as a dependency to your Bazel project. Add to your `MODULE.bazel` file:
```python
load("@bazel_tools//tools/build_defs/repo:git.bzl", "git_repository")
# fetch cpuinfo from Bazel Central Registry: https://registry.bazel.build/modules/cpuinfo
bazel_dep(name = "cpuinfo", version = "0.0.0-20250925-877328f")
git_repository(
name = "org_pytorch_cpuinfo",
branch = "master",
remote = "https://github.com/Vertexwahn/cpuinfo.git",
# Optional: Override it with some specific commit hash
git_override(
module_name = "cpuinfo",
commit = "<replace_with_commit_hash>"
remote = "https://github.com/pytorch/cpuinfo.git",
)
```
@@ -176,7 +178,7 @@ cc_binary(
# ...
],
deps = [
"@org_pytorch_cpuinfo//:cpuinfo",
"@cpuinfo",
],
)
```
+3 -3
View File
@@ -1,11 +1,11 @@
CMAKE_MINIMUM_REQUIRED(VERSION 2.8.12 FATAL_ERROR)
CMAKE_MINIMUM_REQUIRED(VERSION 3.18 FATAL_ERROR)
PROJECT(googlebenchmark-download NONE)
INCLUDE(ExternalProject)
ExternalProject_Add(googlebenchmark
URL https://github.com/google/benchmark/archive/v1.6.1.zip
URL_HASH SHA256=367e963b8620080aff8c831e24751852cffd1f74ea40f25d9cc1b667a9dd5e45
URL https://github.com/google/benchmark/archive/refs/tags/v1.9.4.tar.gz
URL_HASH SHA256=b334658edd35efcf06a99d9be21e4e93e092bd5f95074c1673d5c8705d95c104
SOURCE_DIR "${CONFU_DEPENDENCIES_SOURCE_DIR}/googlebenchmark"
BINARY_DIR "${CONFU_DEPENDENCIES_BINARY_DIR}/googlebenchmark"
CONFIGURE_COMMAND ""
+2 -2
View File
@@ -4,8 +4,8 @@ PROJECT(googletest-download NONE)
INCLUDE(ExternalProject)
ExternalProject_Add(googletest
URL https://github.com/google/googletest/archive/release-1.11.0.zip
URL_HASH SHA256=353571c2440176ded91c2de6d6cd88ddd41401d14692ec1f99e35d013feda55a
URL https://github.com/google/googletest/archive/release-1.8.0.zip
URL_HASH SHA256=f3ed3b58511efd272eb074a3a6d6fb79d7c2e6a0e374323d1e6bcbcc1ef141bf
SOURCE_DIR "${CONFU_DEPENDENCIES_SOURCE_DIR}/googletest"
BINARY_DIR "${CONFU_DEPENDENCIES_BINARY_DIR}/googletest"
CONFIGURE_COMMAND ""
+35 -6
View File
@@ -373,10 +373,14 @@ enum cpuinfo_uarch {
cpuinfo_uarch_goldmont = 0x00100404,
/** Intel Goldmont Plus microarchitecture (Gemini Lake). */
cpuinfo_uarch_goldmont_plus = 0x00100405,
/** Intel Gracemont microarchitecture (Twin Lake). */
cpuinfo_uarch_gracemont = 0x00100406,
/** Intel Airmont microarchitecture (10 nm out-of-order Atom). */
cpuinfo_uarch_tremont = 0x00100406,
/** Intel Gracemont microarchitecture (AlderLake N). */
cpuinfo_uarch_gracemont = 0x00100407,
/** Intel Crestmont microarchitecture (Sierra Forest). */
cpuinfo_uarch_crestmont = 0x00100407,
cpuinfo_uarch_crestmont = 0x00100408,
/** Intel Darkmont microarchitecture (e-core used in Clearwater Forest). */
cpuinfo_uarch_darkmont = 0x00100409,
/** Intel Knights Ferry HPC boards. */
cpuinfo_uarch_knights_ferry = 0x00100500,
@@ -388,8 +392,6 @@ enum cpuinfo_uarch {
cpuinfo_uarch_knights_hill = 0x00100503,
/** Intel Knights Mill Xeon Phi. */
cpuinfo_uarch_knights_mill = 0x00100504,
/** Intel Darkmont microarchitecture (e-core used in Clearwater Forest). */
cpuinfo_uarch_darkmont = 0x00100505,
/** Intel/Marvell XScale series. */
cpuinfo_uarch_xscale = 0x00100600,
@@ -429,6 +431,8 @@ enum cpuinfo_uarch {
cpuinfo_uarch_zen4 = 0x0020010C,
/** AMD Zen 5 microarchitecture. */
cpuinfo_uarch_zen5 = 0x0020010D,
/** AMD Zen 6 microarchitecture. */
cpuinfo_uarch_zen6 = 0x0020010E,
/** NSC Geode and AMD Geode GX and LX. */
cpuinfo_uarch_geode = 0x00200200,
@@ -508,6 +512,8 @@ enum cpuinfo_uarch {
cpuinfo_uarch_cortex_x3 = 0x00300503,
/** ARM Cortex-X4. */
cpuinfo_uarch_cortex_x4 = 0x00300504,
/** ARM Cortex-X925. */
cpuinfo_uarch_cortex_x925 = 0x00300505,
/** ARM Cortex-A510. */
cpuinfo_uarch_cortex_a510 = 0x00300551,
@@ -519,6 +525,17 @@ enum cpuinfo_uarch {
cpuinfo_uarch_cortex_a715 = 0x00300572,
/** ARM Cortex-A720. */
cpuinfo_uarch_cortex_a720 = 0x00300573,
/** ARM Cortex-A725. */
cpuinfo_uarch_cortex_a725 = 0x00300574,
/** ARM Lumex-C1-Ultra. */
cpuinfo_uarch_lumex_c1_ultra = 0x00300600,
/** ARM Lumex-C1-Premium. */
cpuinfo_uarch_lumex_c1_premium = 0x00300601,
/** ARM Lumex-C1-Pro. */
cpuinfo_uarch_lumex_c1_pro = 0x00300602,
/** ARM Lumex-C1-Nano. */
cpuinfo_uarch_lumex_c1_nano = 0x00300603,
/** Qualcomm Scorpion. */
cpuinfo_uarch_scorpion = 0x00400100,
@@ -532,6 +549,8 @@ enum cpuinfo_uarch {
cpuinfo_uarch_saphira = 0x00400104,
/** Qualcomm Oryon. */
cpuinfo_uarch_oryon = 0x00400105,
/** Qualcomm Oryon V3. */
cpuinfo_uarch_oryon_v3 = 0x00400106,
/** Nvidia Denver. */
cpuinfo_uarch_denver = 0x00500100,
@@ -606,6 +625,16 @@ enum cpuinfo_uarch {
/** Apple A18 pro processor (little cores). */
cpuinfo_uarch_tahiti_sawtooth = 0x00700207,
/** Apple A19 processor (big cores). */
cpuinfo_uarch_tilos_everest = 0x00700208,
/** Apple A19 processor (little cores). */
cpuinfo_uarch_tilos_sawtooth = 0x00700209,
/** Apple M4 processor (big cores). */
cpuinfo_uarch_donan_everest = 0x00700308,
/** Apple M4 processor (little cores). */
cpuinfo_uarch_donan_sawtooth = 0x00700309,
/** Cavium ThunderX. */
cpuinfo_uarch_thunderx = 0x00800100,
/** Cavium ThunderX2 (originally Broadcom Vulkan). */
@@ -730,7 +759,7 @@ struct cpuinfo_cluster {
uint64_t frequency;
};
#define CPUINFO_PACKAGE_NAME_MAX 48
#define CPUINFO_PACKAGE_NAME_MAX 64
struct cpuinfo_package {
/** SoC or processor chip model name */
+3 -2
View File
@@ -69,6 +69,7 @@ void cpuinfo_arm_linux_decode_isa_from_proc_cpuinfo(
* - Processors with Cortex-A77 cores
* - Processors with Cortex-A78 cores
* - Processors with Cortex-A510 cores
* - Processors with Cortex-A520 cores
* - Processors with Cortex-A710 cores
* - Processors with Cortex-A715 cores
* - Processors with Cortex-X1 cores
@@ -101,6 +102,7 @@ void cpuinfo_arm_linux_decode_isa_from_proc_cpuinfo(
case UINT32_C(0x4100D470): /* Cortex-A710 */
case UINT32_C(0x4100D480): /* Cortex-X2 */
case UINT32_C(0x4100D490): /* Neoverse N2 */
case UINT32_C(0x4100D4B0): /* Cortex-A78C */
case UINT32_C(0x4100D4D0): /* Cortex-A715 */
case UINT32_C(0x4100D4E0): /* Cortex-X3 */
case UINT32_C(0x4100D4F0): /* Neoverse V2 */
@@ -149,8 +151,6 @@ void cpuinfo_arm_linux_decode_isa_from_proc_cpuinfo(
cpuinfo_log_warning("VDOT instructions disabled: cause occasional SIGILL on Unisoc T310");
} else if (chipset->series == cpuinfo_arm_chipset_series_unisoc_ums && chipset->model == 312) {
cpuinfo_log_warning("VDOT instructions disabled: cause occasional SIGILL on Unisoc UMS312");
} else if (chipset->vendor == cpuinfo_arm_chipset_vendor_unknown) {
cpuinfo_log_warning("VDOT instructions disabled: unknown chipset");
} else {
switch (midr & (CPUINFO_ARM_MIDR_IMPLEMENTER_MASK | CPUINFO_ARM_MIDR_PART_MASK)) {
case UINT32_C(0x4100D0B0): /* Cortex-A76 */
@@ -164,6 +164,7 @@ void cpuinfo_arm_linux_decode_isa_from_proc_cpuinfo(
case UINT32_C(0x4100D470): /* Cortex-A710 */
case UINT32_C(0x4100D480): /* Cortex-X2 */
case UINT32_C(0x4100D490): /* Neoverse N2 */
case UINT32_C(0x4100D4B0): /* Cortex-A78C */
case UINT32_C(0x4100D4D0): /* Cortex-A715 */
case UINT32_C(0x4100D4E0): /* Cortex-X3 */
case UINT32_C(0x4100D4F0): /* Neoverse V2 */
+101 -17
View File
@@ -468,6 +468,56 @@ static bool match_universal(const char* start, const char* end, struct cpuinfo_a
return true;
}
/**
* Tries to match /s5e\d{4}$/ signature for Samsung Exynos chipsets.
* If match successful, extracts model information into \p chipset argument.
*
* @param start - start of the platform identifier (ro.product.board or
* ro.board.platform) to match.
* @param end - end of the platform identifier (ro.product.board or
* ro.board.platform) to match.
* @param[out] chipset - location where chipset information will be stored upon
* a successful match.
*
* @returns true if signature matched, false otherwise.
*/
static bool match_s5e(const char* start, const char* end, struct cpuinfo_arm_chipset chipset[restrict static 1]) {
/* Expect exactly 7 symbols: "s5e" (3 symbols) + 4-digit model number */
if (start + 7 != end) {
return false;
}
/* Check that string starts with "s5e" */
if (start[0] != 's') {
return false;
}
/* Load next 2 bytes as little endian 16-bit word */
const uint16_t expected_5e = load_u16le(start + 1);
if (expected_5e != UINT16_C(0x6535) /* "e5" = reverse("5e") */) {
return false;
}
/* Check and parse 4-digit model number */
uint32_t model = 0;
for (uint32_t i = 3; i < 7; i++) {
const uint32_t digit = (uint32_t)(uint8_t)start[i] - '0';
if (digit >= 10) {
/* Not really a digit */
return false;
}
model = model * 10 + digit;
}
/* Return parsed chipset. */
*chipset = (struct cpuinfo_arm_chipset){
.vendor = cpuinfo_arm_chipset_vendor_samsung,
.series = cpuinfo_arm_chipset_series_samsung_exynos,
.model = model,
};
return true;
}
/**
* Compares, case insensitively, a string to known values "SMDK4210" and
* "SMDK4x12" for Samsung Exynos chipsets. If platform identifier matches one of
@@ -903,7 +953,7 @@ static bool match_sc(const char* start, const char* end, struct cpuinfo_arm_chip
}
/**
* Tries to match, case-sentitively, /Unisoc T\d{3,4}/ signature for Unisoc T
* Tries to match, case-sentitively, /Unisoc T\d{3,4}/ or /UNISOC T\d{3,4}/ signature for Unisoc T
* chipset. If match successful, extracts model information into \p chipset
* argument.
*
@@ -917,7 +967,7 @@ static bool match_sc(const char* start, const char* end, struct cpuinfo_arm_chip
* @returns true if signature matched, false otherwise.
*/
static bool match_t(const char* start, const char* end, struct cpuinfo_arm_chipset chipset[restrict static 1]) {
/* Expect 11-12 symbols: "Unisoc T" (8 symbols) + 3-4-digit model number
/* Expect 11-12 symbols: "Unisoc T" / "UNISOC T" (8 symbols) + 3-4-digit model number
*/
const size_t length = end - start;
switch (length) {
@@ -928,16 +978,18 @@ static bool match_t(const char* start, const char* end, struct cpuinfo_arm_chips
return false;
}
/* Check that string starts with "Unisoc T". The first four characters
/* Check that string starts with "Unisoc T" or "UNISOC T". The first four characters
* are loaded as 32-bit little endian word */
const uint32_t expected_unis = load_u32le(start);
if (expected_unis != UINT32_C(0x73696E55) /* "sinU" = reverse("Unis") */) {
if (expected_unis != UINT32_C(0x73696E55) /* "sinU" = reverse("Unis") */ &&
expected_unis != UINT32_C(0x53494E55) /* "SINU" = reverse("UNIS") */) {
return false;
}
/* The next four characters are loaded as 32-bit little endian word */
const uint32_t expected_oc_t = load_u32le(start + 4);
if (expected_oc_t != UINT32_C(0x5420636F) /* "T co" = reverse("oc T") */) {
if (expected_oc_t != UINT32_C(0x5420636F) /* "T co" = reverse("oc T") */ &&
expected_oc_t != UINT32_C(0x5420434F) /* "T CO" = reverse("OC T") */) {
return false;
}
@@ -1262,7 +1314,7 @@ static bool match_omap(const char* start, const char* end, struct cpuinfo_arm_ch
* ro.board.platform) to match.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
* @param[out] chipset - location where chipset information will be stored upon
* a successful match and decoding.
*
@@ -1555,7 +1607,7 @@ static bool match_and_parse_sunxi(
* @param end - end of the /proc/cpuinfo Hardware string to match.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
* @param[out] chipset - location where chipset information will be stored upon
* a successful match and decoding.
*
@@ -2404,7 +2456,7 @@ static const struct special_map_entry tegra_hardware_map_entries[] = {
* @param[in] platform - /proc/cpuinfo Hardware string.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*
* @returns Decoded chipset name. If chipset could not be decoded, the resulting
* structure would use `unknown` vendor and series identifiers.
@@ -2805,7 +2857,7 @@ static const struct special_map_entry special_board_map_entries[] = {
* @param[in] platform - ro.product.board value.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*
* @returns Decoded chipset name. If chipset could not be decoded, the resulting
* structure would use `unknown` vendor and series identifiers.
@@ -2837,6 +2889,15 @@ struct cpuinfo_arm_chipset cpuinfo_arm_android_decode_chipset_from_ro_product_bo
return chipset;
}
/* Check s5eXXXX (Samsung Exynos) signature */
if (match_s5e(board, board_end, &chipset)) {
cpuinfo_log_debug(
"matched S5E (Samsung Exynos) signature in ro.product.board string \"%.*s\"",
(int)board_length,
board);
return chipset;
}
#if CPUINFO_ARCH_ARM
/* Check SMDK (Samsung Exynos) signature */
if (match_and_parse_smdk(board, board_end, cores, &chipset)) {
@@ -3101,7 +3162,7 @@ static const struct special_map_entry special_platform_map_entries[] = {
* @param[in] platform - ro.board.platform value.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*
* @returns Decoded chipset name. If chipset could not be decoded, the resulting
* structure would use `unknown` vendor and series identifiers.
@@ -3438,7 +3499,7 @@ struct cpuinfo_arm_chipset cpuinfo_arm_android_decode_chipset_from_ro_chipname(
* @param[in,out] chipset - chipset name to fix.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*/
void cpuinfo_arm_fixup_chipset(
struct cpuinfo_arm_chipset chipset[restrict static 1],
@@ -3949,6 +4010,20 @@ static inline struct cpuinfo_arm_chipset disambiguate_spreadtrum_chipset(
return *ro_board_platform_chipset;
}
static enum cpuinfo_arm_chipset_vendor disambiguate_chipset_vendor(
enum cpuinfo_arm_chipset_vendor vendor_a,
enum cpuinfo_arm_chipset_vendor vendor_b) {
/* Some UNISOC-based platforms reporting conflicting vendor names depending
* on the source. For phones that report both UNISOC and Spreadtrum, treat it
* as UNISOC. */
if ((vendor_a == cpuinfo_arm_chipset_vendor_unisoc && vendor_b == cpuinfo_arm_chipset_vendor_spreadtrum) ||
(vendor_a == cpuinfo_arm_chipset_vendor_spreadtrum && vendor_b == cpuinfo_arm_chipset_vendor_unisoc)) {
return cpuinfo_arm_chipset_vendor_unisoc;
}
return cpuinfo_arm_chipset_vendor_unknown;
}
/*
* Decodes chipset name from Android system properties:
* - /proc/cpuinfo Hardware string
@@ -3963,7 +4038,7 @@ static inline struct cpuinfo_arm_chipset disambiguate_spreadtrum_chipset(
* described above.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*
* @returns Decoded chipset name. If chipset could not be decoded, the resulting
* structure would use `unknown` vendor and series identifiers.
@@ -4009,10 +4084,19 @@ struct cpuinfo_arm_chipset cpuinfo_arm_android_decode_chipset(
} else if (vendor != decoded_vendor) {
/* Parsing different system properties produces
* different chipset vendors. This situation is
* rare. */
cpuinfo_log_error(
"chipset detection failed: different chipset vendors reported in different system properties");
goto finish;
* rare. Try to disambiguate for known cases,
* otherwise treat as unknown. */
enum cpuinfo_arm_chipset_vendor disambiguated_vendor =
disambiguate_chipset_vendor(vendor, decoded_vendor);
if (disambiguated_vendor != cpuinfo_arm_chipset_vendor_unknown) {
vendor = disambiguated_vendor;
} else {
cpuinfo_log_error(
"chipset detection failed: different chipset vendors reported in different system properties");
goto finish;
}
}
}
}
@@ -4207,7 +4291,7 @@ void cpuinfo_arm_fixup_raspberry_pi_chipset(
* @param[in] hardware - /proc/cpuinfo Hardware string.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*
* @returns Decoded chipset name. If chipset could not be decoded, the resulting
* structure would use `unknown` vendor and series identifiers.
+76 -67
View File
@@ -21,9 +21,11 @@
#ifndef CPUFAMILY_ARM_LIGHTNING_THUNDER
#define CPUFAMILY_ARM_LIGHTNING_THUNDER 0x462504D2
#endif
// A14 / M1
#ifndef CPUFAMILY_ARM_FIRESTORM_ICESTORM
#define CPUFAMILY_ARM_FIRESTORM_ICESTORM 0x1B588BB3
#endif
// A15 / M2
#ifndef CPUFAMILY_ARM_AVALANCHE_BLIZZARD
#define CPUFAMILY_ARM_AVALANCHE_BLIZZARD 0xDA33D83D
#endif
@@ -66,6 +68,18 @@
#ifndef CPUFAMILY_ARM_BRAVA
#define CPUFAMILY_ARM_BRAVA 0x17d5b93a
#endif
// M5
#ifndef CPUFAMILY_ARM_HIDRA
#define CPUFAMILY_ARM_HIDRA 0x1d5a87e8
#endif
// A19
#ifndef CPUFAMILY_ARM_TILOS
#define CPUFAMILY_ARM_TILOS 0x01d7a72b
#endif
// A19 Pro
#ifndef CPUFAMILY_ARM_THERA
#define CPUFAMILY_ARM_THERA 0xab345f09
#endif
struct cpuinfo_arm_isa cpuinfo_isa = {
.aes = true,
@@ -118,37 +132,59 @@ static enum cpuinfo_uarch decode_uarch(uint32_t cpu_family, uint32_t core_index,
/* 2x Monsoon + 4x Mistral cores */
return core_index < 2 ? cpuinfo_uarch_monsoon : cpuinfo_uarch_mistral;
case CPUFAMILY_ARM_VORTEX_TEMPEST:
/* Hexa-core: 2x Vortex + 4x Tempest; Octa-core: 4x
* Cortex + 4x Tempest */
/* Hexa-core: 2x Vortex + 4x Tempest; */
/* Octa-core: 4x Cortex + 4x Tempest */
return core_index + 4 < core_count ? cpuinfo_uarch_vortex : cpuinfo_uarch_tempest;
case CPUFAMILY_ARM_LIGHTNING_THUNDER:
/* Hexa-core: 2x Lightning + 4x Thunder; Octa-core
* (presumed): 4x Lightning + 4x Thunder */
/* Hexa-core: 2x Lightning + 4x Thunder; */
/* Octa-core: 4x Lightning + 4x Thunder */
return core_index + 4 < core_count ? cpuinfo_uarch_lightning : cpuinfo_uarch_thunder;
case CPUFAMILY_ARM_FIRESTORM_ICESTORM:
/* Hexa-core: 2x Firestorm + 4x Icestorm; Octa-core: 4x
* Firestorm + 4x Icestorm */
/* Hexa-core: 2x Firestorm + 4x Icestorm; */
/* Octa-core: 4x Firestorm + 4x Icestorm */
return core_index + 4 < core_count ? cpuinfo_uarch_firestorm : cpuinfo_uarch_icestorm;
case CPUFAMILY_ARM_AVALANCHE_BLIZZARD:
/* Hexa-core: 2x Avalanche + 4x Blizzard */
return core_index + 4 < core_count ? cpuinfo_uarch_avalanche : cpuinfo_uarch_blizzard;
case CPUFAMILY_ARM_EVEREST_SAWTOOTH:
/* Hexa-core: 2x Avalanche + 4x Blizzard */
/* Hexa-core: 2x Everest + 4x Sawtooth */
return core_index + 4 < core_count ? cpuinfo_uarch_everest : cpuinfo_uarch_sawtooth;
return core_index + 4 < core_count ? cpuinfo_uarch_avalanche : cpuinfo_uarch_blizzard;
case CPUFAMILY_ARM_IBIZA: /* M3 */
/* 8-core: 4x Coll Everest v2 + 4x Coll Sawtooth v2*/
case CPUFAMILY_ARM_PALMA: /* M3 Max */
/* 14-core: 10x Coll Everest v2 + 4x Coll Sawtooth v2*/
case CPUFAMILY_ARM_COLL:
/* Hexa-core: 2x Avalanche + 4x Blizzard */
/* Hexa-core: 2x Coll Everest v2 + 4x Coll Sawtooth v2 */
return core_index + 4 < core_count ? cpuinfo_uarch_coll_everest : cpuinfo_uarch_coll_sawtooth;
case CPUFAMILY_ARM_LOBOS: /* M3 Pro */
/* 12-core: 6x Coll Everest v2 + 6x Coll Sawtooth v2v2 */
return core_index + 6 < core_count ? cpuinfo_uarch_coll_everest : cpuinfo_uarch_coll_sawtooth;
case CPUFAMILY_ARM_TUPAI:
/* Hexa-core: 2x Avalanche + 4x Blizzard */
/* Hexa-core: 2x Tupai Everest v3 + 4x Tupai Sawtooth v3 */
return core_index + 4 < core_count ? cpuinfo_uarch_tupai_everest : cpuinfo_uarch_tupai_sawtooth;
case CPUFAMILY_ARM_TAHITI:
/* Hexa-core: 2x Avalanche + 4x Blizzard */
/* Hexa-core: 2x Tahiti Everest + 4x Tahiti Sawtooth */
return core_index + 4 < core_count ? cpuinfo_uarch_tahiti_everest
: cpuinfo_uarch_tahiti_sawtooth;
case CPUFAMILY_ARM_DONAN: /* M4 */
/* 10-core: 4x Donan Everest v3 + 6x Donan Sawtooth v3 */
return core_index + 6 < core_count ? cpuinfo_uarch_donan_everest : cpuinfo_uarch_donan_sawtooth;
case CPUFAMILY_ARM_BRAVA: /* M4 Pro */
/* 14-core: 10x Donan Everest v3 + 4x Donan Sawtooth v3 */
return core_index + 4 < core_count ? cpuinfo_uarch_donan_everest : cpuinfo_uarch_donan_sawtooth;
case CPUFAMILY_ARM_TILOS: /* A19 */
case CPUFAMILY_ARM_THERA: /* A19 Pro */
/* Hexa-core: 2x Tilos Everest v4 + 4x Tilos Sawtooth v4 */
return core_index + 4 < core_count ? cpuinfo_uarch_tilos_everest : cpuinfo_uarch_tilos_sawtooth;
case CPUFAMILY_ARM_HIDRA: /* M5 */
/* 10-core: 4x Tilos Everest v4 + 6x Tilos Sawtooth v4 */
return core_index + 6 < core_count ? cpuinfo_uarch_tilos_everest : cpuinfo_uarch_tilos_sawtooth;
default:
/* Use hw.cpusubtype for detection */
break;
@@ -361,10 +397,8 @@ void cpuinfo_arm_mach_init(void) {
* possible. Otherwise, fallback to hardcoded set of CPUs with known
* support.
*/
const uint32_t has_feat_lse = get_sys_info_by_name("hw.optional.arm.FEAT_LSE");
if (has_feat_lse != 0) {
cpuinfo_isa.atomics = true;
} else {
cpuinfo_isa.atomics = get_sys_info_by_name("hw.optional.arm.FEAT_LSE") != 0;
if (!cpuinfo_isa.atomics) {
// Mandatory in ARMv8.1-A, list only cores released before iOS
// 15 / macOS 12
switch (cpu_family) {
@@ -376,10 +410,8 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_rdm = get_sys_info_by_name("hw.optional.arm.FEAT_RDM");
if (has_feat_rdm != 0) {
cpuinfo_isa.rdm = true;
} else {
cpuinfo_isa.rdm = get_sys_info_by_name("hw.optional.arm.FEAT_RDM") != 0;
if (!cpuinfo_isa.rdm) {
// Optional in ARMv8.2-A (implemented in Apple cores),
// list only cores released before iOS 15 / macOS 12
switch (cpu_family) {
@@ -391,10 +423,8 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_fp16 = get_sys_info_by_name("hw.optional.arm.FEAT_FP16");
if (has_feat_fp16 != 0) {
cpuinfo_isa.fp16arith = true;
} else {
cpuinfo_isa.fp16arith = get_sys_info_by_name("hw.optional.arm.FEAT_FP16") != 0;
if (!cpuinfo_isa.fp16arith) {
// Optional in ARMv8.2-A (implemented in Apple cores),
// list only cores released before iOS 15 / macOS 12
switch (cpu_family) {
@@ -406,15 +436,11 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_fhm = get_sys_info_by_name("hw.optional.arm.FEAT_FHM");
if (has_feat_fhm != 0) {
cpuinfo_isa.fhm = true;
} else {
cpuinfo_isa.fhm = get_sys_info_by_name("hw.optional.arm.FEAT_FHM") != 0;
if (!cpuinfo_isa.fhm) {
// Prior to iOS 15, use 'hw.optional.armv8_2_fhm'
const uint32_t has_feat_fhm_legacy = get_sys_info_by_name("hw.optional.armv8_2_fhm");
if (has_feat_fhm_legacy != 0) {
cpuinfo_isa.fhm = true;
} else {
cpuinfo_isa.fhm = get_sys_info_by_name("hw.optional.armv8_2_fhm") != 0;
if (!cpuinfo_isa.fhm) {
// Mandatory in ARMv8.4-A when FP16 arithmetics is
// implemented, list only cores released before iOS 15 /
// macOS 12
@@ -426,17 +452,10 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_bf16 = get_sys_info_by_name("hw.optional.arm.FEAT_BF16");
if (has_feat_bf16 != 0) {
cpuinfo_isa.bf16 = true;
}
const uint32_t has_feat_fcma = get_sys_info_by_name("hw.optional.arm.FEAT_FCMA");
if (has_feat_fcma != 0) {
cpuinfo_isa.fcma = true;
} else {
// Mandatory in ARMv8.3-A, list only cores released before iOS
// 15 / macOS 12
cpuinfo_isa.bf16 = get_sys_info_by_name("hw.optional.arm.FEAT_BF16") != 0;
cpuinfo_isa.fcma = get_sys_info_by_name("hw.optional.arm.FEAT_FCMA") != 0;
if (!cpuinfo_isa.fcma) {
// Mandatory in ARMv8.3-A, list only cores released before iOS 15 / macOS 12
switch (cpu_family) {
case CPUFAMILY_ARM_LIGHTNING_THUNDER:
case CPUFAMILY_ARM_FIRESTORM_ICESTORM:
@@ -444,12 +463,9 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_jscvt = get_sys_info_by_name("hw.optional.arm.FEAT_JSCVT");
if (has_feat_jscvt != 0) {
cpuinfo_isa.jscvt = true;
} else {
// Mandatory in ARMv8.3-A, list only cores released before iOS
// 15 / macOS 12
cpuinfo_isa.jscvt = get_sys_info_by_name("hw.optional.arm.FEAT_JSCVT") != 0;
if (!cpuinfo_isa.jscvt) {
// Mandatory in ARMv8.3-A, list only cores released before iOS 15 / macOS 12
switch (cpu_family) {
case CPUFAMILY_ARM_LIGHTNING_THUNDER:
case CPUFAMILY_ARM_FIRESTORM_ICESTORM:
@@ -457,12 +473,9 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_dotprod = get_sys_info_by_name("hw.optional.arm.FEAT_DotProd");
if (has_feat_dotprod != 0) {
cpuinfo_isa.dot = true;
} else {
// Mandatory in ARMv8.4-A, list only cores released before iOS
// 15 / macOS 12
cpuinfo_isa.dot = get_sys_info_by_name("hw.optional.arm.FEAT_DotProd") != 0;
if (!cpuinfo_isa.dot) {
// Mandatory in ARMv8.4-A, list only cores released before iOS 15 / macOS 12
switch (cpu_family) {
case CPUFAMILY_ARM_LIGHTNING_THUNDER:
case CPUFAMILY_ARM_FIRESTORM_ICESTORM:
@@ -470,20 +483,16 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_i8mm = get_sys_info_by_name("hw.optional.arm.FEAT_I8MM");
if (has_feat_i8mm != 0) {
cpuinfo_isa.i8mm = true;
}
cpuinfo_isa.i8mm = get_sys_info_by_name("hw.optional.arm.FEAT_I8MM") != 0;
cpuinfo_isa.sme = get_sys_info_by_name("hw.optional.arm.FEAT_SME") != 0;
cpuinfo_isa.sme2 = get_sys_info_by_name("hw.optional.arm.FEAT_SME2") != 0;
cpuinfo_isa.sme2p1 = get_sys_info_by_name("hw.optional.arm.FEAT_SME2p1") != 0;
cpuinfo_isa.sme_i16i32 = get_sys_info_by_name("hw.optional.arm.SME_I16I32") != 0;
cpuinfo_isa.sme_bi32i32 = get_sys_info_by_name("hw.optional.arm.SME_BI32I32") != 0;
cpuinfo_isa.sme_b16b16 = get_sys_info_by_name("hw.optional.arm.FEAT_SME_B16B16") != 0;
cpuinfo_isa.sme_f16f16 = get_sys_info_by_name("hw.optional.arm.FEAT_SME_F16F16") != 0;
const uint32_t has_feat_sme = get_sys_info_by_name("hw.optional.arm.FEAT_SME");
if (has_feat_sme != 0) {
cpuinfo_isa.sme = true;
}
const uint32_t has_feat_sme2 = get_sys_info_by_name("hw.optional.arm.FEAT_SME2");
if (has_feat_sme2 != 0) {
cpuinfo_isa.sme2 = true;
}
cpuinfo_isa.smelen = get_sys_info_by_name("hw.optional.arm.sme_max_svl_b");
uint32_t num_clusters = 1;
for (uint32_t i = 0; i < mach_topology.cores; i++) {
+4
View File
@@ -192,6 +192,7 @@ inline static uint32_t midr_score_core(uint32_t midr) {
case UINT32_C(0x4100D0D0): /* Cortex-A77 */
case UINT32_C(0x4100D0E0): /* Cortex-A76AE */
case UINT32_C(0x4100D410): /* Cortex-A78 */
case UINT32_C(0x4100D4B0): /* Cortex-A78C */
case UINT32_C(0x4100D470): /* Cortex-A710 */
case UINT32_C(0x4100D4D0): /* Cortex-A715 */
case UINT32_C(0x4800D400): /* Cortex-A76 (HiSilicon) */
@@ -220,6 +221,9 @@ inline static uint32_t midr_score_core(uint32_t midr) {
case UINT32_C(0x4100D030): /* Cortex-A53 */
case UINT32_C(0x4100D050): /* Cortex-A55 */
case UINT32_C(0x4100D460): /* Cortex-A510 */
#if CPUINFO_ARCH_ARM64
case UINT32_C(0x4100D800): /* Cortex-A520 */
#endif /* CPUINFO_ARCH_ARM64 */
/* Cortex-A53 is usually in LITTLE role, but can be in
* big role w.r.t. Cortex-A35 */
return 2;
+31
View File
@@ -94,6 +94,7 @@ void cpuinfo_arm_decode_vendor_uarch(
*uarch = cpuinfo_uarch_neoverse_v1;
break;
case 0xD41: /* Cortex-A78 */
case 0xD4B: /* Cortex-A78C */
*uarch = cpuinfo_uarch_cortex_a78;
break;
case 0xD44: /* Cortex-X1 */
@@ -125,6 +126,33 @@ void cpuinfo_arm_decode_vendor_uarch(
case 0xD4F: /* Neoverse V2 */
*uarch = cpuinfo_uarch_neoverse_v2;
break;
case 0xD80: /* Cortex-A520 */
*uarch = cpuinfo_uarch_cortex_a520;
break;
case 0xD81: /* Cortex-A720 */
*uarch = cpuinfo_uarch_cortex_a720;
break;
case 0xD82: /* Cortex-X4 */
*uarch = cpuinfo_uarch_cortex_x4;
break;
case 0xD85: /* Cortex-X925 */
*uarch = cpuinfo_uarch_cortex_x925;
break;
case 0xD87: /* Cortex-A725 */
*uarch = cpuinfo_uarch_cortex_a725;
break;
case 0xD8C:
*uarch = cpuinfo_uarch_lumex_c1_ultra;
break;
case 0xD90:
*uarch = cpuinfo_uarch_lumex_c1_premium;
break;
case 0xD8B:
*uarch = cpuinfo_uarch_lumex_c1_pro;
break;
case 0xD8A:
*uarch = cpuinfo_uarch_lumex_c1_nano;
break;
default:
switch (midr_get_part(midr) >> 8) {
#if CPUINFO_ARCH_ARM
@@ -335,6 +363,9 @@ void cpuinfo_arm_decode_vendor_uarch(
case 0x001:
*uarch = cpuinfo_uarch_oryon;
break;
case 0x002:
*uarch = cpuinfo_uarch_oryon_v3;
break;
case 0xC00:
*uarch = cpuinfo_uarch_falkor;
break;
@@ -750,12 +750,6 @@ void store_core_info_per_processor(
if (cores) {
processors[processor_global_index].core = cores + core_id;
cores[core_id].core_id = core_id;
if (chip_info->uarchs == NULL) {
cpuinfo_log_error("uarch is NULL for core %d", core_id);
return;
}
cores[core_id].uarch = chip_info->uarchs[0].uarch;
cores[core_id].frequency = chip_info->uarchs[0].frequency;
@@ -842,7 +836,6 @@ static bool connect_packages_cores_clusters_by_processors(
processor->cluster = cluster;
if (chip_info) {
size_t converted_chars = 0;
if (!WideCharToMultiByte(
CP_UTF8,
WC_ERR_INVALID_CHARS,
+62 -16
View File
@@ -21,7 +21,6 @@ static struct woa_chip_info woa_chip_unknown = {L"Unknown", {{cpuinfo_vendor_unk
BOOL CALLBACK cpuinfo_arm_windows_init(PINIT_ONCE init_once, PVOID parameter, PVOID* context) {
struct woa_chip_info* chip_info = NULL;
enum cpuinfo_vendor vendor = cpuinfo_vendor_unknown;
set_cpuinfo_isa_fields();
@@ -134,6 +133,26 @@ static struct core_info_by_chip_name get_core_info_from_midr(uint32_t midr, uint
return info;
}
/* https://developer.arm.com/documentation/ddi0601/2024-06/AArch64-Registers
CP 4000: MIDR_EL1
CP 4020: ID_AA64PFR0_EL1
CP 4021: ID_AA64PFR1_EL1
CP 4028: ID_AA64DFR0_EL1
CP 4029: ID_AA64DFR1_EL1
CP 402C: ID_AA64AFR0_EL1
CP 402D: ID_AA64AFR1_EL1
CP 4030: ID_AA64ISAR0_EL1
CP 4031: ID_AA64ISAR1_EL1
CP 4038: ID_AA64MMFR0_EL1
CP 4039: ID_AA64MMFR1_EL1
CP 403A: ID_AA64MMFR2_EL1
CP 4080: ?
CP 4081: ?
CP 4100: ?
CP 4510: ?
CP 5801: ?
*/
static struct woa_chip_info* get_system_info_from_registry(void) {
wchar_t* text_buffer = NULL;
LPCWSTR cpu0_subkey = L"HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0";
@@ -195,20 +214,47 @@ static void set_cpuinfo_isa_fields(void) {
const bool dotprod = IsProcessorFeaturePresent(PF_ARM_V82_DP_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.dot = dotprod;
SYSTEM_INFO system_info;
GetSystemInfo(&system_info);
switch (system_info.wProcessorLevel) {
case 0x803: // Kryo 385 Silver (Snapdragon 850)
cpuinfo_isa.fp16arith = dotprod;
cpuinfo_isa.rdm = dotprod;
break;
default:
// Assume that Dot Product support implies FP16
// arithmetics and RDM support. ARM manuals don't
// guarantee that, but it holds in practice.
cpuinfo_isa.fp16arith = dotprod;
cpuinfo_isa.rdm = dotprod;
break;
cpuinfo_isa.sve = IsProcessorFeaturePresent(PF_ARM_SVE_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.sve2 = IsProcessorFeaturePresent(PF_ARM_SVE2_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.i8mm = IsProcessorFeaturePresent(PF_ARM_V82_I8MM_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.jscvt = IsProcessorFeaturePresent(PF_ARM_V83_JSCVT_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.fcma = IsProcessorFeaturePresent(PF_ARM_FMAC_INSTRUCTIONS_AVAILABLE) != 0;
// FEAT_FP16 Implies FEAT_FHM in 8.4
// https://developer.arm.com/documentation/109697/2025_09/Feature-descriptions/The-Armv8-4-architecture-extension?lang=en
cpuinfo_isa.fhm = IsProcessorFeaturePresent(PF_ARM_V82_FP16_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.fp16arith = cpuinfo_isa.fhm;
cpuinfo_isa.sme = IsProcessorFeaturePresent(PF_ARM_SME_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.sme2 = IsProcessorFeaturePresent(PF_ARM_SME2_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.sme2p1 = IsProcessorFeaturePresent(PF_ARM_SME2_1_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.sme_b16b16 = IsProcessorFeaturePresent(PF_ARM_SME_B16B16_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.sme_f16f16 = IsProcessorFeaturePresent(PF_ARM_SME_F16F16_INSTRUCTIONS_AVAILABLE) != 0;
// TODO: Add when available in Windows SDK
// - sme_i16i32
// - sme_bi32i32
cpuinfo_isa.bf16 = IsProcessorFeaturePresent(PF_ARM_V86_BF16_INSTRUCTIONS_AVAILABLE) != 0;
// TODO: This is not available in the Windows SDK yet , so conservatively go with the lowest value (128 bits)
// https://developer.arm.com/documentation/101427/0102/Register-descriptions/Scalable-vector-extensions--SVE--registers/ZCR-EL1--SVE-Control-Register--EL1
cpuinfo_isa.svelen =
cpuinfo_isa.sve ? 128 / 8 : 0; // This value is in bytes, see cpuinfo_get_max_arm_sve_length
// TODO : Fetch from feature registers when available
// cpuinfo_isa.smelen = 0;
// Assume that Dot Product support implies FP16
// arithmetics and RDM support. ARM manuals don't
// guarantee that, but it holds in practice.
cpuinfo_isa.rdm = dotprod;
// PF_ARM_V82_FP16_INSTRUCTIONS_AVAILABLE may not be available in older
// Windows versions. If fp16arith was not detected with
// IsProcessorFeaturePresent(PF_ARM_V82_FP16_INSTRUCTIONS_AVAILABLE), fall
// back to using the value of dotprod.
if (!cpuinfo_isa.fp16arith) {
cpuinfo_isa.fp16arith = dotprod;
}
/* Windows API reports all or nothing for cryptographic instructions. */
@@ -219,4 +265,4 @@ static void set_cpuinfo_isa_fields(void) {
cpuinfo_isa.pmull = crypto;
cpuinfo_isa.crc32 = IsProcessorFeaturePresent(PF_ARM_V8_CRC32_INSTRUCTIONS_AVAILABLE) != 0;
}
}
+60
View File
@@ -19,3 +19,63 @@ struct woa_chip_info {
};
bool cpu_info_init_by_logical_sys_info(const struct woa_chip_info* chip_info, enum cpuinfo_vendor vendor);
#ifndef PF_ARM_FMAC_INSTRUCTIONS_AVAILABLE
#define PF_ARM_FMAC_INSTRUCTIONS_AVAILABLE (27)
#endif
#ifndef PF_ARM_V81_ATOMIC_INSTRUCTIONS_AVAILABLE
#define PF_ARM_V81_ATOMIC_INSTRUCTIONS_AVAILABLE (34)
#endif
#ifndef PF_ARM_V83_JSCVT_INSTRUCTIONS_AVAILABLE
#define PF_ARM_V83_JSCVT_INSTRUCTIONS_AVAILABLE (44)
#endif
#ifndef PF_ARM_SVE_INSTRUCTIONS_AVAILABLE
#define PF_ARM_SVE_INSTRUCTIONS_AVAILABLE (46)
#endif
#ifndef PF_ARM_SVE2_INSTRUCTIONS_AVAILABLE
#define PF_ARM_SVE2_INSTRUCTIONS_AVAILABLE (47)
#endif
#ifndef PF_ARM_SME_BI32I32_INSTRUCTIONS_AVAILABLE
#define PF_ARM_SME_BI32I32_INSTRUCTIONS_AVAILABLE (55)
#endif
#ifndef PF_ARM_V82_I8MM_INSTRUCTIONS_AVAILABLE
#define PF_ARM_V82_I8MM_INSTRUCTIONS_AVAILABLE (66)
#endif
#ifndef PF_ARM_V86_BF16_INSTRUCTIONS_AVAILABLE
#define PF_ARM_V86_BF16_INSTRUCTIONS_AVAILABLE (68)
#endif
#ifndef PF_ARM_SME_INSTRUCTIONS_AVAILABLE
#define PF_ARM_SME_INSTRUCTIONS_AVAILABLE (70)
#endif
#ifndef PF_ARM_SME2_INSTRUCTIONS_AVAILABLE
#define PF_ARM_SME2_INSTRUCTIONS_AVAILABLE (71)
#endif
#ifndef PF_ARM_SME2_1_INSTRUCTIONS_AVAILABLE
#define PF_ARM_SME2_1_INSTRUCTIONS_AVAILABLE (72)
#endif
#ifndef PF_ARM_SME2_2_INSTRUCTIONS_AVAILABLE
#define PF_ARM_SME2_2_INSTRUCTIONS_AVAILABLE (73)
#endif
#ifndef PF_ARM_SME_F16F16_INSTRUCTIONS_AVAILABLE
#define PF_ARM_SME_F16F16_INSTRUCTIONS_AVAILABLE (83)
#endif
#ifndef PF_ARM_SME_B16B16_INSTRUCTIONS_AVAILABLE
#define PF_ARM_SME_B16B16_INSTRUCTIONS_AVAILABLE (84)
#endif
#ifndef PF_ARM_V82_FP16_INSTRUCTIONS_AVAILABLE
#define PF_ARM_V82_FP16_INSTRUCTIONS_AVAILABLE (67)
#endif
+1 -1
View File
@@ -231,7 +231,7 @@ uint32_t cpuinfo_linux_get_processor_min_frequency(uint32_t processor) {
}
bool cpuinfo_linux_get_processor_core_id(uint32_t processor, uint32_t core_id_ptr[restrict static 1]) {
char core_id_filename[PACKAGE_ID_FILENAME_SIZE];
char core_id_filename[CORE_ID_FILENAME_SIZE];
const int chars_formatted =
snprintf(core_id_filename, CORE_ID_FILENAME_SIZE, CORE_ID_FILENAME_FORMAT, processor);
if ((unsigned int)chars_formatted >= CORE_ID_FILENAME_SIZE) {
+1
View File
@@ -105,6 +105,7 @@ CPUINFO_INTERNAL void cpuinfo_x86_detect_topology(
CPUINFO_INTERNAL void cpuinfo_x86_detect_cache(
uint32_t max_base_index,
uint32_t max_extended_index,
/* amd_topology_extensions is not used, kept for backward compatibility */
bool amd_topology_extensions,
enum cpuinfo_vendor vendor,
const struct cpuinfo_x86_model_info* model_info,
+1 -1
View File
@@ -87,7 +87,7 @@ void cpuinfo_x86_detect_cache(
}
}
}
if (amd_topology_extensions && max_extended_index >= UINT32_C(0x8000001D)) {
if (max_extended_index >= UINT32_C(0x8000001D)) {
struct cpuid_regs leaf0x8000001D;
uint32_t input_ecx = 0;
do {
+1 -1
View File
@@ -72,7 +72,7 @@ void cpuinfo_x86_init_processor(struct cpuinfo_x86_processor* processor) {
for (uint32_t i = 0; i < 3; i++) {
brand_string[i] = cpuid(UINT32_C(0x80000002) + i);
}
memcpy(processor->brand_string, brand_string, sizeof(processor->brand_string));
memcpy(processor->brand_string, brand_string, sizeof(brand_string));
cpuinfo_log_debug("raw CPUID brand string: \"%48s\"", processor->brand_string);
}
}
+2
View File
@@ -612,6 +612,8 @@ uint32_t cpuinfo_x86_normalize_brand_string(const char raw_name[48], char normal
break;
case '@':
parser_state.frequency_separator = char_ptr;
*char_ptr = ' ';
break;
case '\0':
case '\t':
*char_ptr = ' ';
+23 -4
View File
@@ -188,10 +188,17 @@ enum cpuinfo_uarch cpuinfo_x86_decode_uarch(
case 0x5A: // Moorefield
case 0x5D: // SoFIA
return cpuinfo_uarch_silvermont;
case 0xBE: // Twin Lake
case 0x86: // Jasper Lake
case 0x8A: // Lakefield
case 0x96: // Elkhart Lake
case 0x9C: // Jacobsville
return cpuinfo_uarch_tremont;
case 0xBE: // Alder Lake-N
return cpuinfo_uarch_gracemont;
case 0xAF: // Sierra Forest
return cpuinfo_uarch_crestmont;
case 0xDD: // Clearwater Forest
return cpuinfo_uarch_darkmont;
case 0x4C: // Braswell, Cherry
// Trail
case 0x75: // Spreadtrum
@@ -208,8 +215,6 @@ enum cpuinfo_uarch cpuinfo_x86_decode_uarch(
return cpuinfo_uarch_knights_landing;
case 0x85:
return cpuinfo_uarch_knights_mill;
case 0xDD: // Clearwater Forest
return cpuinfo_uarch_darkmont;
}
break;
case 0x0F:
@@ -397,7 +402,21 @@ enum cpuinfo_uarch cpuinfo_x86_decode_uarch(
}
break;
case 0x1a:
return cpuinfo_uarch_zen5;
switch (model_info->extended_model) {
case 0x0: // model 00h..2Fh
case 0x1:
case 0x2:
case 0x4: // model 40h..4Fh
return cpuinfo_uarch_zen5;
case 0x5: // model 50h..5Fh
case 0x8: // model 80h..AFh
case 0x9:
case 0xA:
case 0xC: // model C0h..CFh
return cpuinfo_uarch_zen6;
}
break;
}
break;
case cpuinfo_vendor_hygon:
+11
View File
@@ -1,3 +1,14 @@
# 3.1.0 (2026-02-23)
- Added supported for resource tight alignment (feature added in Agility SDK 1.618.1). It is used automatically when available.
- Added function `Allocator::IsTightAlignmentSupported`.
- Added `ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT`.
- Fixes and improvements in the internal function `AllocatorPimpl::GetResourceAllocationInfo` (which decides when to use small alignment or tight alignment), including:
- Added support for 1D and 3D textures when `D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 2` (#78, #79).
- Fix for cases when `D3D12_TEXTURE_LAYOUT_64KB_*_SWIZZLE` is used (#86).
- Fixes for build errors in MinGW (#77).
- Fixes and improvements in documentation and tests.
# 3.0.1 (2025-05-08)
- Fixed macros `D3D12MA_RECOMMENDED_ALLOCATOR_FLAGS`, `D3D12MA_RECOMMENDED_POOL_FLAGS` (#73).
+1 -1
View File
@@ -1,4 +1,4 @@
Copyright (c) 2019-2025 Advanced Micro Devices, Inc. All rights reserved.
Copyright (c) 2019-2026 Advanced Micro Devices, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+1 -1
View File
@@ -8,7 +8,7 @@ Easy to integrate memory allocation library for Direct3D 12.
**Changelog:** See [CHANGELOG.md](CHANGELOG.md)
**Product page:** [D3D12 Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/d3d12-memory-allocator/)
**Product page:** [D3D12 Memory Allocator on GPUOpen](https://gpuopen.com/d3d12-memory-allocator/)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.svg)](http://isitmaintained.com/project/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator "Average time to resolve an issue")
+42 -6
View File
@@ -1,5 +1,5 @@
//
// Copyright (c) 2019-2025 Advanced Micro Devices, Inc. All rights reserved.
// Copyright (c) 2019-2026 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -24,9 +24,9 @@
/** \mainpage D3D12 Memory Allocator
<b>Version 3.0.1</b> (2025-05-08)
<b>Version 3.1.0</b> (2026-02-23)
Copyright (c) 2019-2025 Advanced Micro Devices, Inc. All rights reserved. \n
Copyright (c) 2019-2026 Advanced Micro Devices, Inc. All rights reserved. \n
License: MIT
Documentation of all members: D3D12MemAlloc.h
@@ -64,7 +64,7 @@ Documentation of all members: D3D12MemAlloc.h
\section main_see_also Web links
- [Direct3D 12 Memory Allocator at GPUOpen.com](https://gpuopen.com/gaming-product/d3d12-memory-allocator/) - product page
- [Direct3D 12 Memory Allocator at GPUOpen.com](https://gpuopen.com/d3d12-memory-allocator/) - product page
- [GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator at GitHub.com](https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator) - source code repository
*/
@@ -1112,8 +1112,19 @@ enum ALLOCATOR_FLAGS
which may take longer than creating placed resources in existing heaps.
Passing this flag will disable this committed preference globally for the allocator.
It can also be disabled for a single allocation by using #ALLOCATION_FLAG_STRATEGY_MIN_TIME.
If the tight resource alignment feature is used by the library (which happens automatically whenever supported,
unless you use flag #ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT), then small buffers are not preferred as committed.
Long story short, you don't need to specify any of these flags.
The library chooses the most optimal method automatically.
*/
ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED = 0x10,
/** Disables the use of the tight alignment feature even when it is supported on the current system.
By default, the feature is used whenever available.
Support can be checked by D3D12MA::Allocator::IsTightAlignmentSupported() regardless of using this flag.
*/
ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT = 0x20,
};
/// \brief Parameters of created Allocator object. To be used with CreateAllocator().
@@ -1189,6 +1200,12 @@ public:
This flag is fetched from `D3D12_FEATURE_D3D12_OPTIONS16::GPUUploadHeapSupported`.
*/
BOOL IsGPUUploadHeapSupported() const;
/** \brief Returns true if resource tight alignment is supported on the current system.
When supported, it is automatically used by the library, unless
#ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT flag was specified on allocator creation.
This flag is fetched from `D3D12_FEATURE_DATA_TIGHT_ALIGNMENT::SupportTier`.
*/
BOOL IsTightAlignmentSupported() const;
/** \brief Returns total amount of memory of specific segment group, in bytes.
\param memorySegmentGroup use `DXGI_MEMORY_SEGMENT_GROUP_LOCAL` or `DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL`.
@@ -1800,7 +1817,7 @@ DEFINE_ENUM_FLAG_OPERATORS(D3D12MA::VIRTUAL_ALLOCATION_FLAGS);
/// \endcond
/**
\page faq Frequenty asked questions
\page faq Frequently asked questions
<b>What is %D3D12MA?</b>
@@ -2864,6 +2881,23 @@ and D3D12MA::POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED on the creation of any cus
With those flags, the alignment of the heaps created by %D3D12MA can be lower, but any MSAA textures are created as committed.
You should always use these flags in your code unless you really need to create some MSAA textures as placed.
With DirectX 12 Agility SDK 1.618.1, Microsoft added a new feature called **"tight alignment"**.
Note this is a separate feature than the "small alignment" described earlier.
When using this new SDK and a compatible graphics driver, the API exposes support for this new feature.
Then, a new flag `D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT` can be added when creating a resource.
D3D12 can then return the alignment required for the resource smaller than the default ones described above.
This library automatically makes use of the tight alignment feature when available and adds that new resource flag.
When the tight alignment is enabled, the heuristics that creates small buffers as committed described above is deactivated,
as it is no longer needed.
You can check if the tight alignment it is available in the current system by calling D3D12MA::Allocator::IsTightAlignmentSupported().
You can tell the library to not use it by specifying D3D12MA::ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT.
Typically, you don't need to do any of those.
The library automatically aligns all buffers to at least 256 B, even when the system supports smaller alignment.
This is the alignment required for constant buffers, expressed by `D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT` constant.
You can override this logic for \subpage custom_pools with a specific D3D12MA::POOL_DESC::MinAllocationAlignment.
\page defragmentation Defragmentation
Interleaved allocations and deallocations of many objects of varying size can
@@ -3558,7 +3592,7 @@ Features deliberately excluded from the scope of this library:
- **Descriptor allocation.** Although also called "heaps", objects that represent
descriptors are separate part of the D3D12 API from buffers and textures.
You can still use \ref virtual_allocator to manage descriptors and their ranges inside a descriptor heap.
- **Support for reserved (tiled) resources.** We don't recommend using them.
- **Support for reserved (tiled) resources.** We don't recommend using them. For more information, see [1].
- Support for `ID3D12Device::Evict` and `MakeResident`. We don't recommend using them.
You can call them on the D3D12 objects manually.
Plese keep in mind, however, that eviction happens on the level of entire `ID3D12Heap` memory blocks
@@ -3575,4 +3609,6 @@ Features deliberately excluded from the scope of this library:
It is recommended to disable such warnings instead.
- This is a C++ library. **Bindings or ports to any other programming languages** are welcome as external projects but
are not going to be included into this repository.
[1] Antoine Richermoz, Fabrice Neyret. The Sad State of Hardware Virtual Textures. UGA - Universite Grenoble Alpes; INRIA Grenoble - Rhone-Alpes. 2025, pp.13. hal-05138369
*/
+104 -21
View File
@@ -1,5 +1,5 @@
//
// Copyright (c) 2019-2025 Advanced Micro Devices, Inc. All rights reserved.
// Copyright (c) 2019-2026 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -33,11 +33,24 @@
#include <shared_mutex>
#endif
// Includes needed for MinGW - see #71.
#ifndef _MSC_VER
#include <guiddef.h>
// guiddef.h must be included first.
#include <dxguids.h>
// On older mingw versions, using the Agility SDK will cause linker errors unless dxguids.h is included.
// But on newer mingw versions, the includes aren't necessary thus no need to grab DirectX-Headers.
// Release cycles are slow for LTS distros on Linux, so this codeblock will need to stay for a few years.
#if defined(__MINGW64_VERSION_MAJOR) && defined(__MINGW64_VERSION_MINOR) && \
defined(__MINGW64_VERSION_BUGFIX) && defined(__ID3D12Device8_INTERFACE_DEFINED__)
#define D3D12MA_MAKE_MINGW_VERSION(x, y, z) ((x << 20u) | (y << 10u) | (z))
#if D3D12MA_MAKE_MINGW_VERSION(__MINGW64_VERSION_MAJOR, __MINGW64_VERSION_MINOR, \
__MINGW64_VERSION_BUGFIX) <= D3D12MA_MAKE_MINGW_VERSION(11, 0, 1)
#if defined(__has_include)
#if !__has_include(<dxguids.h>)
#error "mingw or gcc detected. dxguids.h is needed. You can grab it from https://github.com/microsoft/DirectX-Headers or if you're on Ubuntu just run sudo apt install directx-headers-dev"
#endif
#endif
#include <guiddef.h>
// // guiddef.h must be included first.
#include <dxguids.h>
#endif
#undef D3D12MA_MAKE_MINGW_VERSION
#endif
////////////////////////////////////////////////////////////////////////////////
@@ -93,6 +106,14 @@
#endif
#endif
#ifndef D3D12MA_DEFAULT_ALIGNMENT
/*
Default alignment of allocations in default pools and custom pools with MinAllocationAlignment == 0.
Can be lowered for custom pools by specifying custom MinAllocationAlignment > 0.
*/
#define D3D12MA_DEFAULT_ALIGNMENT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
#endif
#ifndef D3D12MA_DEBUG_ALIGNMENT
/*
Minimum alignment of all allocations, in bytes.
@@ -126,6 +147,14 @@ especially to test compatibility with D3D12_RESOURCE_HEAP_TIER_1 on modern GPUs.
#define D3D12MA_DEFAULT_BLOCK_SIZE (64ull * 1024 * 1024)
#endif
#ifndef D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
#if D3D12_SDK_VERSION >= 618
#define D3D12MA_TIGHT_ALIGNMENT_SUPPORTED 1
#else
#define D3D12MA_TIGHT_ALIGNMENT_SUPPORTED 0
#endif
#endif
#ifndef D3D12MA_OPTIONS16_SUPPORTED
#if D3D12_SDK_VERSION >= 610
#define D3D12MA_OPTIONS16_SUPPORTED 1
@@ -186,6 +215,7 @@ static const D3D12_HEAP_FLAGS RESOURCE_CLASS_HEAP_FLAGS =
static const D3D12_RESIDENCY_PRIORITY D3D12_RESIDENCY_PRIORITY_NONE = D3D12_RESIDENCY_PRIORITY(0);
static const D3D12_HEAP_TYPE D3D12_HEAP_TYPE_GPU_UPLOAD_COPY = (D3D12_HEAP_TYPE)5;
static const D3D12_RESOURCE_FLAGS D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT_COPY = (D3D12_RESOURCE_FLAGS)0x400;
#ifndef _D3D12MA_ENUM_DECLARATIONS
@@ -787,11 +817,9 @@ static bool ValidateAllocateMemoryParameters(
return pAllocDesc &&
pAllocInfo &&
ppAllocation &&
(pAllocInfo->Alignment == 0 ||
pAllocInfo->Alignment == D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ||
pAllocInfo->Alignment == D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT) &&
pAllocInfo->SizeInBytes != 0 &&
pAllocInfo->SizeInBytes % (64ull * 1024) == 0;
IsPow2(pAllocInfo->Alignment) &&
pAllocInfo->SizeInBytes > 0 &&
pAllocInfo->SizeInBytes % 4 == 0;
}
#endif // _D3D12MA_FUNCTIONS
@@ -5960,6 +5988,8 @@ public:
BOOL IsCacheCoherentUMA() const { return m_D3D12Architecture.CacheCoherentUMA; }
bool SupportsResourceHeapTier2() const { return m_D3D12Options.ResourceHeapTier >= D3D12_RESOURCE_HEAP_TIER_2; }
bool IsGPUUploadHeapSupported() const { return m_GPUUploadHeapSupported != FALSE; }
bool IsTightAlignmentSupported() const { return m_TightAlignmentSupported != FALSE; }
bool IsTightAlignmentEnabled() const { return IsTightAlignmentSupported() && m_UseTightAlignment; }
bool UseMutex() const { return m_UseMutex; }
AllocationObjectAllocator& GetAllocationObjectAllocator() { return m_AllocationObjectAllocator; }
UINT GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }
@@ -6046,7 +6076,8 @@ private:
const bool m_UseMutex;
const bool m_AlwaysCommitted;
const bool m_MsaaAlwaysCommitted;
const bool m_PreferSmallBuffersCommitted;
bool m_PreferSmallBuffersCommitted;
const bool m_UseTightAlignment;
bool m_DefaultPoolsNotZeroed = false;
ID3D12Device* m_Device; // AddRef
#ifdef __ID3D12Device1_INTERFACE_DEFINED__
@@ -6074,6 +6105,7 @@ private:
DXGI_ADAPTER_DESC m_AdapterDesc;
D3D12_FEATURE_DATA_D3D12_OPTIONS m_D3D12Options;
BOOL m_GPUUploadHeapSupported = FALSE;
BOOL m_TightAlignmentSupported = FALSE;
D3D12_FEATURE_DATA_ARCHITECTURE m_D3D12Architecture;
AllocationObjectAllocator m_AllocationObjectAllocator;
@@ -6155,7 +6187,8 @@ AllocatorPimpl::AllocatorPimpl(const ALLOCATION_CALLBACKS& allocationCallbacks,
: m_UseMutex((desc.Flags & ALLOCATOR_FLAG_SINGLETHREADED) == 0),
m_AlwaysCommitted((desc.Flags & ALLOCATOR_FLAG_ALWAYS_COMMITTED) != 0),
m_MsaaAlwaysCommitted((desc.Flags & ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED) != 0),
m_PreferSmallBuffersCommitted((desc.Flags & ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED) == 0),
m_PreferSmallBuffersCommitted((desc.Flags& ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED) == 0),
m_UseTightAlignment((desc.Flags & ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT) == 0),
m_Device(desc.pDevice),
m_Adapter(desc.pAdapter),
m_PreferredBlockSize(desc.PreferredBlockSize != 0 ? desc.PreferredBlockSize : D3D12MA_DEFAULT_BLOCK_SIZE),
@@ -6244,6 +6277,25 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
}
#endif // #if D3D12MA_OPTIONS16_SUPPORTED
#if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
{
D3D12_FEATURE_DATA_TIGHT_ALIGNMENT tightAlignment = {};
hr = m_Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT, &tightAlignment, sizeof(tightAlignment));
if (SUCCEEDED(hr))
{
m_TightAlignmentSupported = tightAlignment.SupportTier >= D3D12_TIGHT_ALIGNMENT_TIER_1;
// If tight alignment is supported (checked by the code above) and wasn't disabled by the developer
// (with ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT), disable the preference for creating small buffers as committed,
// as if ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED was specified.
if (IsTightAlignmentEnabled())
{
m_PreferSmallBuffersCommitted = false;
}
}
}
#endif // #if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
hr = m_Device->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &m_D3D12Architecture, sizeof(m_D3D12Architecture));
if (FAILED(hr))
{
@@ -6273,7 +6325,7 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
0, // minBlockCount
SIZE_MAX, // maxBlockCount
false, // explicitBlockSize
D3D12MA_DEBUG_ALIGNMENT, // minAllocationAlignment
(UINT64)D3D12MA_DEFAULT_ALIGNMENT, // minAllocationAlignment
0, // Default algorithm,
m_MsaaAlwaysCommitted,
NULL, // pProtectedSession
@@ -6940,6 +6992,9 @@ void AllocatorPimpl::BuildStatsString(WCHAR** ppStatsString, BOOL detailedMap)
json.WriteString(L"GPUUploadHeapSupported");
json.WriteBool(m_GPUUploadHeapSupported != FALSE);
json.WriteString(L"TightAlignmentSupported");
json.WriteBool(m_TightAlignmentSupported != FALSE);
}
json.EndObject();
}
@@ -7758,8 +7813,24 @@ HRESULT AllocatorPimpl::GetResourceAllocationInfo(
D3D12_RESOURCE_ALLOCATION_INFO& outAllocInfo) const
{
#ifdef __ID3D12Device1_INTERFACE_DEFINED__
/* Optional optimization: Microsoft documentation says:
https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-getresourceallocationinfo
#if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
if (IsTightAlignmentEnabled())
{
// Don't allow USE_TIGHT_ALIGNMENT together with ALLOW_CROSS_ADAPTER as there is a D3D Debug Layer error:
// D3D12 ERROR: ID3D12Device::GetResourceAllocationInfo: D3D12_RESOURCE_DESC::Flag D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT will be ignored since D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER is set. [ STATE_CREATION ERROR #599: CREATERESOURCE_INVALIDMISCFLAGS]
// Also don't allow it together with D3D12_TEXTURE_LAYOUT_64KB_*_SWIZZLE, as there is this error (see issue #86):
// D3D12 ERROR: ID3D12Device::GetResourceAllocationInfo: D3D12_RESOURCE_DESC::Flag D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT is not valid when the layout is either D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE or D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE (...). [ STATE_CREATION ERROR #599: CREATERESOURCE_INVALIDMISCFLAGS]
if((inOutResourceDesc.Flags & D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER) == 0
&& (inOutResourceDesc.Layout != D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE && inOutResourceDesc.Layout != D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE))
{
inOutResourceDesc.Flags |= D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT;
}
}
#endif // #if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
/* Optional optimization: Microsoft documentation of the ID3D12Device::
GetResourceAllocationInfo function says:
Your application can forgo using GetResourceAllocationInfo for buffer resources
(D3D12_RESOURCE_DIMENSION_BUFFER). Buffers have the same size on all adapters,
@@ -7767,20 +7838,25 @@ HRESULT AllocatorPimpl::GetResourceAllocationInfo(
D3D12_RESOURCE_DESC::Width.
*/
if (inOutResourceDesc.Alignment == 0 &&
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
!IsTightAlignmentEnabled())
{
outAllocInfo = {
AlignUp<UINT64>(inOutResourceDesc.Width, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT), // SizeInBytes
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT }; // Alignment
return S_OK;
}
#endif // #ifdef __ID3D12Device1_INTERFACE_DEFINED__
HRESULT hr = S_OK;
#if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
if (inOutResourceDesc.Alignment == 0 &&
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D &&
(inOutResourceDesc.Flags & D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT_COPY) == 0 &&
(inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D ||
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D ||
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) &&
(inOutResourceDesc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) == 0
#if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT == 1
&& CanUseSmallAlignment(inOutResourceDesc)
@@ -8088,7 +8164,7 @@ BlockVector::BlockVector(
m_MinBlockCount(minBlockCount),
m_MaxBlockCount(maxBlockCount),
m_ExplicitBlockSize(explicitBlockSize),
m_MinAllocationAlignment(minAllocationAlignment),
m_MinAllocationAlignment(D3D12MA_MAX(minAllocationAlignment, (UINT64)D3D12MA_DEBUG_ALIGNMENT)),
m_Algorithm(algorithm),
m_DenyMsaaTextures(denyMsaaTextures),
m_ProtectedSession(pProtectedSession),
@@ -9241,12 +9317,14 @@ PoolPimpl::PoolPimpl(AllocatorPimpl* allocator, const POOL_DESC& desc)
D3D12MA_ASSERT(m_Desc.pProtectedSession == NULL);
#endif
const UINT64 minAlignment = desc.MinAllocationAlignment > 0 ? desc.MinAllocationAlignment : D3D12MA_DEFAULT_ALIGNMENT;
m_BlockVector = D3D12MA_NEW(allocator->GetAllocs(), BlockVector)(
allocator, desc.HeapProperties, desc.HeapFlags,
preferredBlockSize,
desc.MinBlockCount, maxBlockCount,
explicitBlockSize,
D3D12MA_MAX(desc.MinAllocationAlignment, (UINT64)D3D12MA_DEBUG_ALIGNMENT),
minAlignment,
(desc.Flags & POOL_FLAG_ALGORITHM_MASK) != 0,
(desc.Flags & POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED) != 0,
desc.pProtectedSession,
@@ -9709,6 +9787,11 @@ BOOL Allocator::IsGPUUploadHeapSupported() const
return m_Pimpl->IsGPUUploadHeapSupported();
}
BOOL Allocator::IsTightAlignmentSupported() const
{
return m_Pimpl->IsTightAlignmentSupported();
}
UINT64 Allocator::GetMemoryCapacity(UINT memorySegmentGroup) const
{
return m_Pimpl->GetMemoryCapacity(memorySegmentGroup);
@@ -9800,7 +9883,7 @@ HRESULT Allocator::AllocateMemory(
return E_INVALIDARG;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
return m_Pimpl->AllocateMemory(pAllocDesc, pAllocInfo, ppAllocation);
return m_Pimpl->AllocateMemory(pAllocDesc, pAllocInfo, ppAllocation);
}
HRESULT Allocator::CreateAliasingResource(
+5 -5
View File
@@ -4,8 +4,6 @@ add_library(demanglegnu STATIC
src/cplus-dem.c
src/d-demangle.c
src/dyn-string.c
src/getopt1.c
src/getopt.c
src/rust-demangle.c
src/safe-ctype.c
src/xexit.c
@@ -19,9 +17,11 @@ set(GNU_DEMANGLER_FLAGS -DHAVE_DECL_BASENAME=1 -DHAVE_LIMITS_H=1 -DHAVE_STDLIB_H
target_include_directories(demanglegnu PUBLIC include)
target_compile_definitions(demanglegnu PUBLIC ${GNU_DEMANGLER_FLAGS})
add_executable(demangler_fuzzer testsuite/demangler-fuzzer.c)
if((CMAKE_SYSTEM_NAME STREQUAL "Linux") OR (CMAKE_SYSTEM_NAME STREQUAL "Darwin"))
add_executable(demangler_fuzzer testsuite/demangler-fuzzer.c)
target_link_libraries(demangler_fuzzer demanglegnu)
target_compile_definitions(demangler_fuzzer PUBLIC ${GNU_DEMANGLER_FLAGS})
endif()
add_executable(demangler_test testsuite/test-demangle.c)
target_link_libraries(demangler_fuzzer demanglegnu)
target_link_libraries(demangler_test demanglegnu)
target_compile_definitions(demangler_fuzzer PUBLIC ${GNU_DEMANGLER_FLAGS})
target_compile_definitions(demangler_test PUBLIC ${GNU_DEMANGLER_FLAGS})
-3
View File
@@ -17,7 +17,6 @@ cp "$GCC_DIR/include/ansidecl.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/demangle.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/dyn-string.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/environ.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/getopt.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/libiberty.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/safe-ctype.h" "$OUT_DIR/include/"
cp "$GCC_DIR/libiberty/alloca.c" "$OUT_DIR/src/"
@@ -27,8 +26,6 @@ cp "$GCC_DIR/libiberty/cp-demangle.h" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/cplus-dem.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/d-demangle.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/dyn-string.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/getopt.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/getopt1.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/rust-demangle.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/safe-ctype.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/xexit.c" "$OUT_DIR/src/"
-3
View File
@@ -35,7 +35,6 @@
<ClInclude Include="include\demangle.h" />
<ClInclude Include="include\dyn-string.h" />
<ClInclude Include="include\environ.h" />
<ClInclude Include="include\getopt.h" />
<ClInclude Include="include\libiberty.h" />
<ClInclude Include="include\safe-ctype.h" />
</ItemGroup>
@@ -46,8 +45,6 @@
<ClCompile Include="src\cplus-dem.c" />
<ClCompile Include="src\d-demangle.c" />
<ClCompile Include="src\dyn-string.c" />
<ClCompile Include="src\getopt.c" />
<ClCompile Include="src\getopt1.c" />
<ClCompile Include="src\rust-demangle.c" />
<ClCompile Include="src\safe-ctype.c" />
<ClCompile Include="src\xexit.c" />
-9
View File
@@ -30,9 +30,6 @@
<ClInclude Include="include\environ.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\getopt.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\libiberty.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -59,12 +56,6 @@
<ClCompile Include="src\dyn-string.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\getopt.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\getopt1.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\rust-demangle.c">
<Filter>Source Files</Filter>
</ClCompile>
-143
View File
@@ -1,143 +0,0 @@
/* Declarations for getopt.
Copyright (C) 1989-2023 Free Software Foundation, Inc.
NOTE: The canonical source of this file is maintained with the GNU C Library.
Bugs can be reported to bug-glibc@gnu.org.
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
USA. */
#ifndef _GETOPT_H
#define _GETOPT_H 1
#ifdef __cplusplus
extern "C" {
#endif
/* For communication from `getopt' to the caller.
When `getopt' finds an option that takes an argument,
the argument value is returned here.
Also, when `ordering' is RETURN_IN_ORDER,
each non-option ARGV-element is returned here. */
extern char *optarg;
/* Index in ARGV of the next element to be scanned.
This is used for communication to and from the caller
and for communication between successive calls to `getopt'.
On entry to `getopt', zero means this is the first call; initialize.
When `getopt' returns -1, this is the index of the first of the
non-option elements that the caller should itself scan.
Otherwise, `optind' communicates from one call to the next
how much of ARGV has been scanned so far. */
extern int optind;
/* Callers store zero here to inhibit the error message `getopt' prints
for unrecognized options. */
extern int opterr;
/* Set to an option character which was unrecognized. */
extern int optopt;
/* Describe the long-named options requested by the application.
The LONG_OPTIONS argument to getopt_long or getopt_long_only is a vector
of `struct option' terminated by an element containing a name which is
zero.
The field `has_arg' is:
no_argument (or 0) if the option does not take an argument,
required_argument (or 1) if the option requires an argument,
optional_argument (or 2) if the option takes an optional argument.
If the field `flag' is not NULL, it points to a variable that is set
to the value given in the field `val' when the option is found, but
left unchanged if the option is not found.
To have a long-named option do something other than set an `int' to
a compiled-in constant, such as set a value from `optarg', set the
option's `flag' field to zero and its `val' field to a nonzero
value (the equivalent single-letter option character, if there is
one). For long options that have a zero `flag' field, `getopt'
returns the contents of the `val' field. */
struct option
{
#if defined (__STDC__) && __STDC__
const char *name;
#else
char *name;
#endif
/* has_arg can't be an enum because some compilers complain about
type mismatches in all the code that assumes it is an int. */
int has_arg;
int *flag;
int val;
};
/* Names for the values of the `has_arg' field of `struct option'. */
#define no_argument 0
#define required_argument 1
#define optional_argument 2
#if defined (__STDC__) && __STDC__
/* HAVE_DECL_* is a three-state macro: undefined, 0 or 1. If it is
undefined, we haven't run the autoconf check so provide the
declaration without arguments. If it is 0, we checked and failed
to find the declaration so provide a fully prototyped one. If it
is 1, we found it so don't provide any declaration at all. */
#if !HAVE_DECL_GETOPT
#if defined (__GNU_LIBRARY__) || defined (HAVE_DECL_GETOPT)
/* Many other libraries have conflicting prototypes for getopt, with
differences in the consts, in unistd.h. To avoid compilation
errors, only prototype getopt for the GNU C library. */
extern int getopt (int argc, char *const *argv, const char *shortopts);
#else
#ifndef __cplusplus
extern int getopt ();
#endif /* __cplusplus */
#endif
#endif /* !HAVE_DECL_GETOPT */
extern int getopt_long (int argc, char *const *argv, const char *shortopts,
const struct option *longopts, int *longind);
extern int getopt_long_only (int argc, char *const *argv,
const char *shortopts,
const struct option *longopts, int *longind);
/* Internal only. Users should not call this directly. */
extern int _getopt_internal (int argc, char *const *argv,
const char *shortopts,
const struct option *longopts, int *longind,
int long_only);
#else /* not __STDC__ */
extern int getopt ();
extern int getopt_long ();
extern int getopt_long_only ();
extern int _getopt_internal ();
#endif /* __STDC__ */
#ifdef __cplusplus
}
#endif
#endif /* getopt.h */
-1051
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File diff suppressed because it is too large Load Diff
-179
View File
@@ -1,179 +0,0 @@
/* getopt_long and getopt_long_only entry points for GNU getopt.
Copyright (C) 1987-2023 Free Software Foundation, Inc.
NOTE: This source is derived from an old version taken from the GNU C
Library (glibc).
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
USA. */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#if !defined __STDC__ || !__STDC__
/* This is a separate conditional since some stdc systems
reject `defined (const)'. */
#ifndef const
#define const
#endif
#endif
#include <stdio.h>
#include "getopt.h"
/* Comment out all this code if we are using the GNU C Library, and are not
actually compiling the library itself. This code is part of the GNU C
Library, but also included in many other GNU distributions. Compiling
and linking in this code is a waste when using the GNU C library
(especially if it is a shared library). Rather than having every GNU
program understand `configure --with-gnu-libc' and omit the object files,
it is simpler to just do this in the source for each such file. */
#define GETOPT_INTERFACE_VERSION 2
#if !defined _LIBC && defined __GLIBC__ && __GLIBC__ >= 2
#include <gnu-versions.h>
#if _GNU_GETOPT_INTERFACE_VERSION == GETOPT_INTERFACE_VERSION
#define ELIDE_CODE
#endif
#endif
#ifndef ELIDE_CODE
/* This needs to come after some library #include
to get __GNU_LIBRARY__ defined. */
#ifdef __GNU_LIBRARY__
#include <stdlib.h>
#endif
#ifndef NULL
#define NULL 0
#endif
int
getopt_long (int argc, char *const *argv, const char *options,
const struct option *long_options, int *opt_index)
{
return _getopt_internal (argc, argv, options, long_options, opt_index, 0);
}
/* Like getopt_long, but '-' as well as '--' can indicate a long option.
If an option that starts with '-' (not '--') doesn't match a long option,
but does match a short option, it is parsed as a short option
instead. */
int
getopt_long_only (int argc, char *const *argv, const char *options,
const struct option *long_options, int *opt_index)
{
return _getopt_internal (argc, argv, options, long_options, opt_index, 1);
}
#endif /* Not ELIDE_CODE. */
#ifdef TEST
#include <stdio.h>
int
main (int argc, char **argv)
{
int c;
int digit_optind = 0;
while (1)
{
int this_option_optind = optind ? optind : 1;
int option_index = 0;
static struct option long_options[] =
{
{"add", 1, 0, 0},
{"append", 0, 0, 0},
{"delete", 1, 0, 0},
{"verbose", 0, 0, 0},
{"create", 0, 0, 0},
{"file", 1, 0, 0},
{0, 0, 0, 0}
};
c = getopt_long (argc, argv, "abc:d:0123456789",
long_options, &option_index);
if (c == -1)
break;
switch (c)
{
case 0:
printf ("option %s", long_options[option_index].name);
if (optarg)
printf (" with arg %s", optarg);
printf ("\n");
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
if (digit_optind != 0 && digit_optind != this_option_optind)
printf ("digits occur in two different argv-elements.\n");
digit_optind = this_option_optind;
printf ("option %c\n", c);
break;
case 'a':
printf ("option a\n");
break;
case 'b':
printf ("option b\n");
break;
case 'c':
printf ("option c with value `%s'\n", optarg);
break;
case 'd':
printf ("option d with value `%s'\n", optarg);
break;
case '?':
break;
default:
printf ("?? getopt returned character code 0%o ??\n", c);
}
}
if (optind < argc)
{
printf ("non-option ARGV-elements: ");
while (optind < argc)
printf ("%s ", argv[optind++]);
printf ("\n");
}
exit (0);
}
#endif /* TEST */
+66 -4
View File
@@ -57,6 +57,7 @@ Example:
```C++
#include "fast_float/fast_float.h"
#include <iostream>
#include <string>
int main() {
std::string input = "3.1416 xyz ";
@@ -68,6 +69,25 @@ int main() {
}
```
Though the C++17 standard has you do a comparison with `std::errc()` to check whether the conversion worked, you can avoid it by casting the result to a `bool` like so:
```cpp
#include "fast_float/fast_float.h"
#include <iostream>
#include <string>
int main() {
std::string input = "3.1416 xyz ";
double result;
if(auto answer = fast_float::from_chars(input.data(), input.data() + input.size(), result)) {
std::cout << "parsed the number " << result << std::endl;
return EXIT_SUCCESS;
}
std::cerr << "failed to parse " << result << std::endl;
return EXIT_FAILURE;
}
```
You can parse delimited numbers:
```C++
@@ -357,6 +377,34 @@ int main() {
}
```
## Multiplication of an integer by a power of 10
An integer `W` can be multiplied by a power of ten `10^Q` and
converted to `double` with correctly rounded value
(in "round to nearest, tie to even" fashion) using
`fast_float::integer_times_pow10()`, e.g.:
```C++
const uint64_t W = 12345678901234567;
const int Q = 23;
const double result = fast_float::integer_times_pow10(W, Q);
std::cout.precision(17);
std::cout << W << " * 10^" << Q << " = " << result << " ("
<< (result == 12345678901234567e23 ? "==" : "!=") << "expected)\n";
```
outputs
```
12345678901234567 * 10^23 = 1.2345678901234567e+39 (==expected)
```
`fast_float::integer_times_pow10()` gives the same result as
using `fast_float::from_chars()` when parsing the string `"WeQ"`
(in this example `"12345678901234567e23"`),
except `fast_float::integer_times_pow10()` does not report out-of-range errors, and
underflows to zero or overflows to infinity when the resulting value is
out of range.
Overloads of `fast_float::integer_times_pow10()` are provided for
signed and unsigned integer types: `int64_t`, `uint64_t`, etc.
## Users and Related Work
The fast_float library is part of:
@@ -364,6 +412,8 @@ The fast_float library is part of:
* GCC (as of version 12): the `from_chars` function in GCC relies on fast_float,
* [Chromium](https://github.com/Chromium/Chromium), the engine behind Google
Chrome, Microsoft Edge, and Opera,
* Boost JSON, MySQL, etc.
* Blender
* [WebKit](https://github.com/WebKit/WebKit), the engine behind Safari (Apple's
web browser),
* [DuckDB](https://duckdb.org),
@@ -376,7 +426,10 @@ The fast_float library is part of:
The fastfloat algorithm is part of the [LLVM standard
libraries](https://github.com/llvm/llvm-project/commit/87c016078ad72c46505461e4ff8bfa04819fe7ba).
There is a [derived implementation part of
AdaCore](https://github.com/AdaCore/VSS).
AdaCore](https://github.com/AdaCore/VSS). The [SerenityOS operating
system](https://github.com/SerenityOS/serenity/commit/53b7f5e6a11e663c83df8030c3171c5945cb75ec)
has a derived implementation that is inherited by the [Ladybird
Browser](https://github.com/LadybirdBrowser/ladybird).
The fast_float library provides a performance similar to that of the
[fast_double_parser](https://github.com/lemire/fast_double_parser) library but
@@ -385,6 +438,14 @@ API more in line with the expectations of C++ programmers. The
fast_double_parser library is part of the [Microsoft LightGBM machine-learning
framework](https://github.com/microsoft/LightGBM).
Packages
------
[![Packaging status](https://repology.org/badge/vertical-allrepos/fastfloat.svg)](https://repology.org/project/fastfloat/versions)
## References
* Daniel Lemire, [Number Parsing at a Gigabyte per
@@ -455,7 +516,7 @@ sufficiently recent version of CMake (3.11 or better at least):
FetchContent_Declare(
fast_float
GIT_REPOSITORY https://github.com/fastfloat/fast_float.git
GIT_TAG tags/v8.0.2
GIT_TAG tags/v8.1.0
GIT_SHALLOW TRUE)
FetchContent_MakeAvailable(fast_float)
@@ -471,7 +532,7 @@ You may also use [CPM](https://github.com/cpm-cmake/CPM.cmake), like so:
CPMAddPackage(
NAME fast_float
GITHUB_REPOSITORY "fastfloat/fast_float"
GIT_TAG v8.0.2)
GIT_TAG v8.1.0)
```
## Using as single header
@@ -483,7 +544,7 @@ if desired as described in the command line help.
You may directly download automatically generated single-header files:
<https://github.com/fastfloat/fast_float/releases/download/v8.0.2/fast_float.h>
<https://github.com/fastfloat/fast_float/releases/download/v8.1.0/fast_float.h>
## Benchmarking
@@ -522,6 +583,7 @@ cmake --build build
manager](https://conan.io/center/recipes/fast_float).
* It is part of the [brew package
manager](https://formulae.brew.sh/formula/fast_float).
* fast_float is available on [xmake](https://xmake.io) repository.
* Some Linux distribution like Fedora include fast_float (e.g., as
`fast_float-devel`).
+2 -2
View File
@@ -441,7 +441,7 @@ parse_number_string(UC const *p, UC const *pend,
if (digit_count > 19) {
answer.too_many_digits = true;
// Let us start again, this time, avoiding overflows.
// We don't need to check if is_integer, since we use the
// We don't need to call if is_integer, since we use the
// pre-tokenized spans from above.
i = 0;
p = answer.integer.ptr;
@@ -451,7 +451,7 @@ parse_number_string(UC const *p, UC const *pend,
i = i * 10 + uint64_t(*p - UC('0'));
++p;
}
if (i >= minimal_nineteen_digit_integer) { // We have a big integers
if (i >= minimal_nineteen_digit_integer) { // We have a big integer
exponent = end_of_integer_part - p + exp_number;
} else { // We have a value with a fractional component.
p = answer.fraction.ptr;
+18
View File
@@ -45,6 +45,24 @@ FASTFLOAT_CONSTEXPR20 from_chars_result_t<UC>
from_chars_advanced(UC const *first, UC const *last, T &value,
parse_options_t<UC> options) noexcept;
/**
* This function multiplies an integer number by a power of 10 and returns
* the result as a double precision floating-point value that is correctly
* rounded. The resulting floating-point value is the closest floating-point
* value, using the "round to nearest, tie to even" convention for values that
* would otherwise fall right in-between two values. That is, we provide exact
* conversion according to the IEEE standard.
*
* On overflow infinity is returned, on underflow 0 is returned.
*
* The implementation does not throw and does not allocate memory (e.g., with
* `new` or `malloc`).
*/
FASTFLOAT_CONSTEXPR20 inline double
integer_times_pow10(uint64_t mantissa, int decimal_exponent) noexcept;
FASTFLOAT_CONSTEXPR20 inline double
integer_times_pow10(int64_t mantissa, int decimal_exponent) noexcept;
/**
* from_chars for integer types.
*/
+16 -5
View File
@@ -16,8 +16,8 @@
#include "constexpr_feature_detect.h"
#define FASTFLOAT_VERSION_MAJOR 8
#define FASTFLOAT_VERSION_MINOR 0
#define FASTFLOAT_VERSION_PATCH 2
#define FASTFLOAT_VERSION_MINOR 1
#define FASTFLOAT_VERSION_PATCH 0
#define FASTFLOAT_STRINGIZE_IMPL(x) #x
#define FASTFLOAT_STRINGIZE(x) FASTFLOAT_STRINGIZE_IMPL(x)
@@ -58,6 +58,11 @@ enum class chars_format : uint64_t {
template <typename UC> struct from_chars_result_t {
UC const *ptr;
std::errc ec;
// https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2023/p2497r0.html
constexpr explicit operator bool() const noexcept {
return ec == std::errc();
}
};
using from_chars_result = from_chars_result_t<char>;
@@ -88,11 +93,12 @@ using parse_options = parse_options_t<char>;
defined(__MINGW64__) || defined(__s390x__) || \
(defined(__ppc64__) || defined(__PPC64__) || defined(__ppc64le__) || \
defined(__PPC64LE__)) || \
defined(__loongarch64))
defined(__loongarch64) || (defined(__riscv) && __riscv_xlen == 64))
#define FASTFLOAT_64BIT 1
#elif (defined(__i386) || defined(__i386__) || defined(_M_IX86) || \
defined(__arm__) || defined(_M_ARM) || defined(__ppc__) || \
defined(__MINGW32__) || defined(__EMSCRIPTEN__))
defined(__MINGW32__) || defined(__EMSCRIPTEN__) || \
(defined(__riscv) && __riscv_xlen == 32))
#define FASTFLOAT_32BIT 1
#else
// Need to check incrementally, since SIZE_MAX is a size_t, avoid overflow.
@@ -1126,7 +1132,12 @@ template <typename T> constexpr uint64_t int_luts<T>::min_safe_u64[];
template <typename UC>
fastfloat_really_inline constexpr uint8_t ch_to_digit(UC c) {
return int_luts<>::chdigit[static_cast<unsigned char>(c)];
// wchar_t and char can be signed, so we need to be careful.
using UnsignedUC = typename std::make_unsigned<UC>::type;
return int_luts<>::chdigit[static_cast<unsigned char>(
static_cast<UnsignedUC>(c) &
static_cast<UnsignedUC>(
-((static_cast<UnsignedUC>(c) & ~0xFFull) == 0)))];
}
fastfloat_really_inline constexpr size_t max_digits_u64(int base) {
+89 -38
View File
@@ -188,32 +188,17 @@ from_chars(UC const *first, UC const *last, T &value,
parse_options_t<UC>(fmt));
}
/**
* This function overload takes parsed_number_string_t structure that is created
* and populated either by from_chars_advanced function taking chars range and
* parsing options or other parsing custom function implemented by user.
*/
template <typename T, typename UC>
FASTFLOAT_CONSTEXPR20 from_chars_result_t<UC>
from_chars_advanced(parsed_number_string_t<UC> &pns, T &value) noexcept {
static_assert(is_supported_float_type<T>::value,
"only some floating-point types are supported");
static_assert(is_supported_char_type<UC>::value,
"only char, wchar_t, char16_t and char32_t are supported");
from_chars_result_t<UC> answer;
answer.ec = std::errc(); // be optimistic
answer.ptr = pns.lastmatch;
template <typename T>
fastfloat_really_inline FASTFLOAT_CONSTEXPR20 bool
clinger_fast_path_impl(uint64_t mantissa, int64_t exponent, bool is_negative,
T &value) noexcept {
// The implementation of the Clinger's fast path is convoluted because
// we want round-to-nearest in all cases, irrespective of the rounding mode
// selected on the thread.
// We proceed optimistically, assuming that detail::rounds_to_nearest()
// returns true.
if (binary_format<T>::min_exponent_fast_path() <= pns.exponent &&
pns.exponent <= binary_format<T>::max_exponent_fast_path() &&
!pns.too_many_digits) {
if (binary_format<T>::min_exponent_fast_path() <= exponent &&
exponent <= binary_format<T>::max_exponent_fast_path()) {
// Unfortunately, the conventional Clinger's fast path is only possible
// when the system rounds to the nearest float.
//
@@ -224,41 +209,64 @@ from_chars_advanced(parsed_number_string_t<UC> &pns, T &value) noexcept {
if (!cpp20_and_in_constexpr() && detail::rounds_to_nearest()) {
// We have that fegetround() == FE_TONEAREST.
// Next is Clinger's fast path.
if (pns.mantissa <= binary_format<T>::max_mantissa_fast_path()) {
value = T(pns.mantissa);
if (pns.exponent < 0) {
value = value / binary_format<T>::exact_power_of_ten(-pns.exponent);
if (mantissa <= binary_format<T>::max_mantissa_fast_path()) {
value = T(mantissa);
if (exponent < 0) {
value = value / binary_format<T>::exact_power_of_ten(-exponent);
} else {
value = value * binary_format<T>::exact_power_of_ten(pns.exponent);
value = value * binary_format<T>::exact_power_of_ten(exponent);
}
if (pns.negative) {
if (is_negative) {
value = -value;
}
return answer;
return true;
}
} else {
// We do not have that fegetround() == FE_TONEAREST.
// Next is a modified Clinger's fast path, inspired by Jakub Jelínek's
// proposal
if (pns.exponent >= 0 &&
pns.mantissa <=
binary_format<T>::max_mantissa_fast_path(pns.exponent)) {
if (exponent >= 0 &&
mantissa <= binary_format<T>::max_mantissa_fast_path(exponent)) {
#if defined(__clang__) || defined(FASTFLOAT_32BIT)
// Clang may map 0 to -0.0 when fegetround() == FE_DOWNWARD
if (pns.mantissa == 0) {
value = pns.negative ? T(-0.) : T(0.);
return answer;
if (mantissa == 0) {
value = is_negative ? T(-0.) : T(0.);
return true;
}
#endif
value = T(pns.mantissa) *
binary_format<T>::exact_power_of_ten(pns.exponent);
if (pns.negative) {
value = T(mantissa) * binary_format<T>::exact_power_of_ten(exponent);
if (is_negative) {
value = -value;
}
return answer;
return true;
}
}
}
return false;
}
/**
* This function overload takes parsed_number_string_t structure that is created
* and populated either by from_chars_advanced function taking chars range and
* parsing options or other parsing custom function implemented by user.
*/
template <typename T, typename UC>
FASTFLOAT_CONSTEXPR20 from_chars_result_t<UC>
from_chars_advanced(parsed_number_string_t<UC> &pns, T &value) noexcept {
static_assert(is_supported_float_type<T>::value,
"only some floating-point types are supported");
static_assert(is_supported_char_type<UC>::value,
"only char, wchar_t, char16_t and char32_t are supported");
from_chars_result_t<UC> answer;
answer.ec = std::errc(); // be optimistic
answer.ptr = pns.lastmatch;
if (!pns.too_many_digits &&
clinger_fast_path_impl(pns.mantissa, pns.exponent, pns.negative, value))
return answer;
adjusted_mantissa am =
compute_float<binary_format<T>>(pns.exponent, pns.mantissa);
if (pns.too_many_digits && am.power2 >= 0) {
@@ -336,6 +344,49 @@ from_chars(UC const *first, UC const *last, T &value, int base) noexcept {
return from_chars_advanced(first, last, value, options);
}
FASTFLOAT_CONSTEXPR20 inline double
integer_times_pow10(uint64_t mantissa, int decimal_exponent) noexcept {
double value;
if (clinger_fast_path_impl(mantissa, decimal_exponent, false, value))
return value;
adjusted_mantissa am =
compute_float<binary_format<double>>(decimal_exponent, mantissa);
to_float(false, am, value);
return value;
}
FASTFLOAT_CONSTEXPR20 inline double
integer_times_pow10(int64_t mantissa, int decimal_exponent) noexcept {
const bool is_negative = mantissa < 0;
const uint64_t m = static_cast<uint64_t>(is_negative ? -mantissa : mantissa);
double value;
if (clinger_fast_path_impl(m, decimal_exponent, is_negative, value))
return value;
adjusted_mantissa am =
compute_float<binary_format<double>>(decimal_exponent, m);
to_float(is_negative, am, value);
return value;
}
// the following overloads are here to avoid surprising ambiguity for int,
// unsigned, etc.
template <typename Int>
FASTFLOAT_CONSTEXPR20 inline typename std::enable_if<
std::is_integral<Int>::value && !std::is_signed<Int>::value, double>::type
integer_times_pow10(Int mantissa, int decimal_exponent) noexcept {
return integer_times_pow10(static_cast<uint64_t>(mantissa), decimal_exponent);
}
template <typename Int>
FASTFLOAT_CONSTEXPR20 inline typename std::enable_if<
std::is_integral<Int>::value && std::is_signed<Int>::value, double>::type
integer_times_pow10(Int mantissa, int decimal_exponent) noexcept {
return integer_times_pow10(static_cast<int64_t>(mantissa), decimal_exponent);
}
template <typename T, typename UC>
FASTFLOAT_CONSTEXPR20 from_chars_result_t<UC>
from_chars_int_advanced(UC const *first, UC const *last, T &value,
+74
View File
@@ -1,3 +1,77 @@
# 12.1.0 - 2025-10-29
- Optimized `buffer::append`, resulting in up to ~16% improvement on spdlog
benchmarks (https://github.com/fmtlib/fmt/pull/4541). Thanks @fyrsta7.
- Worked around an ABI incompatibility in `std::locale_ref` between clang and
gcc (https://github.com/fmtlib/fmt/issues/4573).
- Made `std::variant` and `std::expected` formatters work with `format_as`
(https://github.com/fmtlib/fmt/issues/4574,
https://github.com/fmtlib/fmt/pull/4575). Thanks @phprus.
- Made `fmt::join<string_view>` work with C++ modules
(https://github.com/fmtlib/fmt/issues/4379,
https://github.com/fmtlib/fmt/pull/4577). Thanks @Arghnews.
- Exported `fmt::is_compiled_string` and `operator""_cf` from the module
(https://github.com/fmtlib/fmt/pull/4544). Thanks @CrackedMatter.
- Fixed a compatibility issue with C++ modules in clang
(https://github.com/fmtlib/fmt/pull/4548). Thanks @tsarn.
- Added support for cv-qualified types to the `std::optional` formatter
(https://github.com/fmtlib/fmt/issues/4561,
https://github.com/fmtlib/fmt/pull/4562). Thanks @OleksandrKvl.
- Added demangling support (used in exception and `std::type_info` formatters)
for libc++ and clang-cl
(https://github.com/fmtlib/fmt/issues/4542,
https://github.com/fmtlib/fmt/pull/4560,
https://github.com/fmtlib/fmt/issues/4568,
https://github.com/fmtlib/fmt/pull/4571).
Thanks @FatihBAKIR and @rohitsutreja.
- Switched to global `malloc`/`free` to enable allocator customization
(https://github.com/fmtlib/fmt/issues/4569,
https://github.com/fmtlib/fmt/pull/4570). Thanks @rohitsutreja.
- Made the `FMT_USE_CONSTEVAL` macro configurable by users
(https://github.com/fmtlib/fmt/pull/4546). Thanks @SnapperTT.
- Fixed compilation with locales disabled in the header-only mode
(https://github.com/fmtlib/fmt/issues/4550).
- Fixed compilation with clang 21 and `-std=c++20`
(https://github.com/fmtlib/fmt/issues/4552).
- Fixed a dynamic linking issue with clang-cl
(https://github.com/fmtlib/fmt/issues/4576,
https://github.com/fmtlib/fmt/pull/4584). Thanks @FatihBAKIR.
- Fixed a warning suppression leakage on gcc
(https://github.com/fmtlib/fmt/pull/4588). Thanks @ZedThree.
- Made more internal color APIs `constexpr`
(https://github.com/fmtlib/fmt/pull/4581). Thanks @ishani.
- Fixed compatibility with clang as a host compiler for NVCC
(https://github.com/fmtlib/fmt/pull/4564). Thanks @valgur.
- Fixed various warnings and lint issues
(https://github.com/fmtlib/fmt/issues/4565,
https://github.com/fmtlib/fmt/pull/4572,
https://github.com/fmtlib/fmt/pull/4557).
Thanks @LiangHuDream and @teruyamato0731.
- Improved documentation
(https://github.com/fmtlib/fmt/issues/4549,
https://github.com/fmtlib/fmt/pull/4551,
https://github.com/fmtlib/fmt/issues/4566,
https://github.com/fmtlib/fmt/pull/4567,
https://github.com/fmtlib/fmt/pull/4578,).
Thanks @teruyamato0731, @petersteneteg and @zimmerman-dev.
# 12.0.0 - 2025-09-17
- Optimized the default floating point formatting
+25 -9
View File
@@ -21,7 +21,7 @@
#endif
// The fmt library version in the form major * 10000 + minor * 100 + patch.
#define FMT_VERSION 120000
#define FMT_VERSION 120100
// Detect compiler versions.
#if defined(__clang__) && !defined(__ibmxl__)
@@ -114,7 +114,9 @@
#endif
// Detect consteval, C++20 constexpr extensions and std::is_constant_evaluated.
#if !defined(__cpp_lib_is_constant_evaluated)
#ifdef FMT_USE_CONSTEVAL
// Use the provided definition.
#elif !defined(__cpp_lib_is_constant_evaluated)
# define FMT_USE_CONSTEVAL 0
#elif FMT_CPLUSPLUS < 201709L
# define FMT_USE_CONSTEVAL 0
@@ -234,6 +236,7 @@ FMT_PRAGMA_GCC(optimize("Og"))
# define FMT_GCC_OPTIMIZED
#endif
FMT_PRAGMA_CLANG(diagnostic push)
FMT_PRAGMA_GCC(diagnostic push)
#ifdef FMT_ALWAYS_INLINE
// Use the provided definition.
@@ -414,8 +417,12 @@ inline auto map(int128_opt) -> monostate { return {}; }
inline auto map(uint128_opt) -> monostate { return {}; }
#endif
#ifndef FMT_USE_BITINT
# define FMT_USE_BITINT (FMT_CLANG_VERSION >= 1500)
#ifdef FMT_USE_BITINT
// Use the provided definition.
#elif FMT_CLANG_VERSION >= 1500 && !defined(__CUDACC__)
# define FMT_USE_BITINT 1
#else
# define FMT_USE_BITINT 0
#endif
#if FMT_USE_BITINT
@@ -918,7 +925,10 @@ class locale_ref {
constexpr locale_ref() : locale_(nullptr) {}
template <typename Locale, FMT_ENABLE_IF(sizeof(Locale::collate) != 0)>
locale_ref(const Locale& loc);
locale_ref(const Locale& loc) : locale_(&loc) {
// Check if std::isalpha is found via ADL to reduce the chance of misuse.
isalpha('x', loc);
}
inline explicit operator bool() const noexcept { return locale_ != nullptr; }
#endif // FMT_USE_LOCALE
@@ -1844,12 +1854,17 @@ template <typename T> class buffer {
void
append(const U* begin, const U* end) {
while (begin != end) {
auto size = size_;
auto free_cap = capacity_ - size;
auto count = to_unsigned(end - begin);
try_reserve(size_ + count);
auto free_cap = capacity_ - size_;
if (free_cap < count) count = free_cap;
if (free_cap < count) {
grow_(*this, size + count);
size = size_;
free_cap = capacity_ - size;
count = count < free_cap ? count : free_cap;
}
// A loop is faster than memcpy on small sizes.
T* out = ptr_ + size_;
T* out = ptr_ + size;
for (size_t i = 0; i < count; ++i) out[i] = begin[i];
size_ += count;
begin += count;
@@ -2983,6 +2998,7 @@ FMT_INLINE void println(format_string<T...> fmt, T&&... args) {
return fmt::println(stdout, fmt, static_cast<T&&>(args)...);
}
FMT_PRAGMA_GCC(diagnostic pop)
FMT_PRAGMA_CLANG(diagnostic pop)
FMT_PRAGMA_GCC(pop_options)
FMT_END_EXPORT
+7 -2
View File
@@ -1594,8 +1594,13 @@ class get_locale {
public:
inline get_locale(bool localized, locale_ref loc) : has_locale_(localized) {
if (localized)
::new (&locale_) std::locale(loc.template get<std::locale>());
if (!localized) return;
ignore_unused(loc);
::new (&locale_) std::locale(
#if FMT_USE_LOCALE
loc.template get<std::locale>()
#endif
);
}
inline ~get_locale() {
if (has_locale_) locale_.~locale();
+1 -1
View File
@@ -429,7 +429,7 @@ template <typename Char> struct ansi_color_escape {
private:
static constexpr size_t num_emphases = 8;
Char buffer[7u + 4u * num_emphases];
Char buffer[7u + 4u * num_emphases] = {};
size_t size = 0;
static FMT_CONSTEXPR void to_esc(uint8_t c, Char* out,
+4 -1
View File
@@ -15,9 +15,10 @@
#include "format.h"
FMT_BEGIN_NAMESPACE
FMT_BEGIN_EXPORT
// A compile-time string which is compiled into fast formatting code.
FMT_EXPORT class compiled_string {};
class compiled_string {};
template <typename S>
struct is_compiled_string : std::is_base_of<compiled_string, S> {};
@@ -59,6 +60,8 @@ template <detail::fixed_string Str> constexpr auto operator""_cf() {
} // namespace literals
#endif
FMT_END_EXPORT
namespace detail {
template <typename T, typename... Tail>
+1 -6
View File
@@ -36,7 +36,7 @@ FMT_BEGIN_NAMESPACE
FMT_FUNC void assert_fail(const char* file, int line, const char* message) {
// Use unchecked std::fprintf to avoid triggering another assertion when
// writing to stderr fails.
fprintf(stderr, "%s:%d: assertion failed: %s", file, line, message);
std::fprintf(stderr, "%s:%d: assertion failed: %s", file, line, message);
abort();
}
#endif
@@ -47,11 +47,6 @@ using std::locale;
using std::numpunct;
using std::use_facet;
} // namespace detail
template <typename Locale, enable_if_t<(sizeof(Locale::collate) != 0), int>>
locale_ref::locale_ref(const Locale& loc) : locale_(&loc) {
static_assert(std::is_same<Locale, std::locale>::value, "");
}
#else
namespace detail {
struct locale {};
+20 -8
View File
@@ -40,11 +40,18 @@
#include "base.h"
// libc++ supports string_view in pre-c++17.
#if FMT_HAS_INCLUDE(<string_view>) && \
(FMT_CPLUSPLUS >= 201703L || defined(_LIBCPP_VERSION))
# define FMT_USE_STRING_VIEW
#endif
#ifndef FMT_MODULE
# include <stdlib.h> // malloc, free
# include <cmath> // std::signbit
# include <cstddef> // std::byte
# include <cstdint> // uint32_t
# include <cstdlib> // std::malloc, std::free
# include <cstring> // std::memcpy
# include <limits> // std::numeric_limits
# include <new> // std::bad_alloc
@@ -61,11 +68,8 @@
# include <bit> // std::bit_cast
# endif
// libc++ supports string_view in pre-c++17.
# if FMT_HAS_INCLUDE(<string_view>) && \
(FMT_CPLUSPLUS >= 201703L || defined(_LIBCPP_VERSION))
# if defined(FMT_USE_STRING_VIEW)
# include <string_view>
# define FMT_USE_STRING_VIEW
# endif
# if FMT_MSC_VERSION
@@ -744,12 +748,12 @@ template <typename T> struct allocator : private std::decay<void> {
auto allocate(size_t n) -> T* {
FMT_ASSERT(n <= max_value<size_t>() / sizeof(T), "");
T* p = static_cast<T*>(std::malloc(n * sizeof(T)));
T* p = static_cast<T*>(malloc(n * sizeof(T)));
if (!p) FMT_THROW(std::bad_alloc());
return p;
}
void deallocate(T* p, size_t) { std::free(p); }
void deallocate(T* p, size_t) { free(p); }
constexpr friend auto operator==(allocator, allocator) noexcept -> bool {
return true; // All instances of this allocator are equivalent.
@@ -759,6 +763,14 @@ template <typename T> struct allocator : private std::decay<void> {
}
};
template <typename Formatter>
FMT_CONSTEXPR auto maybe_set_debug_format(Formatter& f, bool set)
-> decltype(f.set_debug_format(set)) {
f.set_debug_format(set);
}
template <typename Formatter>
FMT_CONSTEXPR void maybe_set_debug_format(Formatter&, ...) {}
} // namespace detail
FMT_BEGIN_EXPORT
@@ -2506,7 +2518,7 @@ FMT_CONSTEXPR20 auto write_fixed(OutputIt out, const DecimalFP& f,
auto grouping = Grouping(loc, specs.localized());
size += grouping.count_separators(exp);
return write_padded<Char, align::right>(
out, specs, to_unsigned(size), [&](iterator it) {
out, specs, static_cast<size_t>(size), [&](iterator it) {
if (s != sign::none) *it++ = detail::getsign<Char>(s);
it = write_significand<Char>(it, f.significand, significand_size,
f.exponent, grouping);
+8 -9
View File
@@ -136,10 +136,9 @@ FMT_API std::system_error vwindows_error(int error_code, string_view fmt,
* **Example**:
*
* // This throws a system_error with the description
* // cannot open file 'madeup': The system cannot find the file
* specified.
* // or similar (system message may vary).
* const char *filename = "madeup";
* // cannot open file 'foo': The system cannot find the file specified.
* // or similar (system message may vary) if the file doesn't exist.
* const char *filename = "foo";
* LPOFSTRUCT of = LPOFSTRUCT();
* HFILE file = OpenFile(filename, &of, OF_READ);
* if (file == HFILE_ERROR) {
@@ -365,17 +364,17 @@ FMT_INLINE_VARIABLE constexpr auto buffer_size = detail::buffer_size();
/// A fast buffered output stream for writing from a single thread. Writing from
/// multiple threads without external synchronization may result in a data race.
class FMT_API ostream : private detail::buffer<char> {
class ostream : private detail::buffer<char> {
private:
file file_;
ostream(cstring_view path, const detail::ostream_params& params);
FMT_API ostream(cstring_view path, const detail::ostream_params& params);
static void grow(buffer<char>& buf, size_t);
FMT_API static void grow(buffer<char>& buf, size_t);
public:
ostream(ostream&& other) noexcept;
~ostream();
FMT_API ostream(ostream&& other) noexcept;
FMT_API ~ostream();
operator writer() {
detail::buffer<char>& buf = *this;
+9 -10
View File
@@ -18,6 +18,13 @@
#include "format.h"
#if FMT_HAS_CPP_ATTRIBUTE(clang::lifetimebound)
# define FMT_LIFETIMEBOUND [[clang::lifetimebound]]
#else
# define FMT_LIFETIMEBOUND
#endif
FMT_PRAGMA_CLANG(diagnostic error "-Wreturn-stack-address")
FMT_BEGIN_NAMESPACE
FMT_EXPORT
@@ -234,14 +241,6 @@ using range_reference_type =
template <typename Range>
using uncvref_type = remove_cvref_t<range_reference_type<Range>>;
template <typename Formatter>
FMT_CONSTEXPR auto maybe_set_debug_format(Formatter& f, bool set)
-> decltype(f.set_debug_format(set)) {
f.set_debug_format(set);
}
template <typename Formatter>
FMT_CONSTEXPR void maybe_set_debug_format(Formatter&, ...) {}
template <typename T>
struct range_format_kind_
: std::integral_constant<range_format,
@@ -821,12 +820,12 @@ auto join(Range&& r, string_view sep)
*
* **Example**:
*
* auto t = std::tuple<int, char>{1, 'a'};
* auto t = std::tuple<int, char>(1, 'a');
* fmt::print("{}", fmt::join(t, ", "));
* // Output: 1, a
*/
template <typename Tuple, FMT_ENABLE_IF(is_tuple_like<Tuple>::value)>
FMT_CONSTEXPR auto join(const Tuple& tuple, string_view sep)
FMT_CONSTEXPR auto join(const Tuple& tuple FMT_LIFETIMEBOUND, string_view sep)
-> tuple_join_view<Tuple, char> {
return {tuple, sep};
}
+92 -72
View File
@@ -111,12 +111,17 @@ void write_escaped_path(basic_memory_buffer<Char>& quoted,
#endif // FMT_CPP_LIB_FILESYSTEM
#if defined(__cpp_lib_expected) || FMT_CPP_LIB_VARIANT
template <typename Char, typename OutputIt, typename T>
auto write_escaped_alternative(OutputIt out, const T& v) -> OutputIt {
template <typename Char, typename OutputIt, typename T, typename FormatContext>
auto write_escaped_alternative(OutputIt out, const T& v, FormatContext& ctx)
-> OutputIt {
if constexpr (has_to_string_view<T>::value)
return write_escaped_string<Char>(out, detail::to_string_view(v));
if constexpr (std::is_same_v<T, Char>) return write_escaped_char(out, v);
return write<Char>(out, v);
formatter<std::remove_cv_t<T>, Char> underlying;
maybe_set_debug_format(underlying, true);
return underlying.format(v, ctx);
}
#endif
@@ -139,50 +144,39 @@ template <typename Variant, typename Char> class is_variant_formattable {
#endif // FMT_CPP_LIB_VARIANT
#if FMT_USE_RTTI
template <typename OutputIt>
auto write_demangled_name(OutputIt out, const std::type_info& ti) -> OutputIt {
# ifdef FMT_HAS_ABI_CXA_DEMANGLE
int status = 0;
size_t size = 0;
std::unique_ptr<char, void (*)(void*)> demangled_name_ptr(
abi::__cxa_demangle(ti.name(), nullptr, &size, &status), &std::free);
string_view demangled_name_view;
if (demangled_name_ptr) {
demangled_name_view = demangled_name_ptr.get();
// Normalization of stdlib inline namespace names.
// libc++ inline namespaces.
// std::__1::* -> std::*
// std::__1::__fs::* -> std::*
// libstdc++ inline namespaces.
// std::__cxx11::* -> std::*
// std::filesystem::__cxx11::* -> std::filesystem::*
if (demangled_name_view.starts_with("std::")) {
char* begin = demangled_name_ptr.get();
char* to = begin + 5; // std::
for (char *from = to, *end = begin + demangled_name_view.size();
from < end;) {
// This is safe, because demangled_name is NUL-terminated.
if (from[0] == '_' && from[1] == '_') {
char* next = from + 1;
while (next < end && *next != ':') next++;
if (next[0] == ':' && next[1] == ':') {
from = next + 2;
continue;
}
inline auto normalize_libcxx_inline_namespaces(string_view demangled_name_view,
char* begin) -> string_view {
// Normalization of stdlib inline namespace names.
// libc++ inline namespaces.
// std::__1::* -> std::*
// std::__1::__fs::* -> std::*
// libstdc++ inline namespaces.
// std::__cxx11::* -> std::*
// std::filesystem::__cxx11::* -> std::filesystem::*
if (demangled_name_view.starts_with("std::")) {
char* to = begin + 5; // std::
for (const char *from = to, *end = begin + demangled_name_view.size();
from < end;) {
// This is safe, because demangled_name is NUL-terminated.
if (from[0] == '_' && from[1] == '_') {
const char* next = from + 1;
while (next < end && *next != ':') next++;
if (next[0] == ':' && next[1] == ':') {
from = next + 2;
continue;
}
*to++ = *from++;
}
demangled_name_view = {begin, detail::to_unsigned(to - begin)};
*to++ = *from++;
}
} else {
demangled_name_view = string_view(ti.name());
demangled_name_view = {begin, detail::to_unsigned(to - begin)};
}
return detail::write_bytes<char>(out, demangled_name_view);
# elif FMT_MSC_VERSION
const string_view demangled_name(ti.name());
return demangled_name_view;
}
template <class OutputIt>
auto normalize_msvc_abi_name(string_view abi_name_view, OutputIt out)
-> OutputIt {
const string_view demangled_name(abi_name_view);
for (size_t i = 0; i < demangled_name.size(); ++i) {
auto sub = demangled_name;
sub.remove_prefix(i);
@@ -201,6 +195,39 @@ auto write_demangled_name(OutputIt out, const std::type_info& ti) -> OutputIt {
if (*sub.begin() != ' ') *out++ = *sub.begin();
}
return out;
}
template <typename OutputIt>
auto write_demangled_name(OutputIt out, const std::type_info& ti) -> OutputIt {
# ifdef FMT_HAS_ABI_CXA_DEMANGLE
int status = 0;
size_t size = 0;
std::unique_ptr<char, void (*)(void*)> demangled_name_ptr(
abi::__cxa_demangle(ti.name(), nullptr, &size, &status), &free);
string_view demangled_name_view;
if (demangled_name_ptr) {
demangled_name_view = normalize_libcxx_inline_namespaces(
demangled_name_ptr.get(), demangled_name_ptr.get());
} else {
demangled_name_view = string_view(ti.name());
}
return detail::write_bytes<char>(out, demangled_name_view);
# elif FMT_MSC_VERSION && defined(_MSVC_STL_UPDATE)
return normalize_msvc_abi_name(ti.name(), out);
# elif FMT_MSC_VERSION && defined(_LIBCPP_VERSION)
const string_view demangled_name = ti.name();
std::string name_copy(demangled_name.size(), '\0');
// normalize_msvc_abi_name removes class, struct, union etc that MSVC has in
// front of types
name_copy.erase(normalize_msvc_abi_name(demangled_name, name_copy.begin()),
name_copy.end());
// normalize_libcxx_inline_namespaces removes the inline __1, __2, etc
// namespaces libc++ uses for ABI versioning On MSVC ABI + libc++
// environments, we need to eliminate both of them.
const string_view normalized_name =
normalize_libcxx_inline_namespaces(name_copy, name_copy.data());
return detail::write_bytes<char>(out, normalized_name);
# else
return detail::write_bytes<char>(out, string_view(ti.name()));
# endif
@@ -255,21 +282,6 @@ template <typename T> auto ptr(const std::shared_ptr<T>& p) -> const void* {
#if FMT_CPP_LIB_FILESYSTEM
class path : public std::filesystem::path {
public:
auto display_string() const -> std::string {
const std::filesystem::path& base = *this;
return fmt::format(FMT_STRING("{}"), base);
}
auto system_string() const -> std::string { return string(); }
auto generic_display_string() const -> std::string {
const std::filesystem::path& base = *this;
return fmt::format(FMT_STRING("{:g}"), base);
}
auto generic_system_string() const -> std::string { return generic_string(); }
};
template <typename Char> struct formatter<std::filesystem::path, Char> {
private:
format_specs specs_;
@@ -319,6 +331,21 @@ template <typename Char> struct formatter<std::filesystem::path, Char> {
}
};
class path : public std::filesystem::path {
public:
auto display_string() const -> std::string {
const std::filesystem::path& base = *this;
return fmt::format(FMT_STRING("{}"), base);
}
auto system_string() const -> std::string { return string(); }
auto generic_display_string() const -> std::string {
const std::filesystem::path& base = *this;
return fmt::format(FMT_STRING("{:g}"), base);
}
auto generic_system_string() const -> std::string { return generic_string(); }
};
#endif // FMT_CPP_LIB_FILESYSTEM
template <size_t N, typename Char>
@@ -353,25 +380,16 @@ template <typename T, typename Char>
struct formatter<std::optional<T>, Char,
std::enable_if_t<is_formattable<T, Char>::value>> {
private:
formatter<T, Char> underlying_;
formatter<std::remove_cv_t<T>, Char> underlying_;
static constexpr basic_string_view<Char> optional =
detail::string_literal<Char, 'o', 'p', 't', 'i', 'o', 'n', 'a', 'l',
'('>{};
static constexpr basic_string_view<Char> none =
detail::string_literal<Char, 'n', 'o', 'n', 'e'>{};
template <class U>
FMT_CONSTEXPR static auto maybe_set_debug_format(U& u, bool set)
-> decltype(u.set_debug_format(set)) {
u.set_debug_format(set);
}
template <class U>
FMT_CONSTEXPR static void maybe_set_debug_format(U&, ...) {}
public:
FMT_CONSTEXPR auto parse(parse_context<Char>& ctx) {
maybe_set_debug_format(underlying_, true);
detail::maybe_set_debug_format(underlying_, true);
return underlying_.parse(ctx);
}
@@ -407,10 +425,10 @@ struct formatter<std::expected<T, E>, Char,
if (value.has_value()) {
out = detail::write<Char>(out, "expected(");
if constexpr (!std::is_void<T>::value)
out = detail::write_escaped_alternative<Char>(out, *value);
out = detail::write_escaped_alternative<Char>(out, *value, ctx);
} else {
out = detail::write<Char>(out, "unexpected(");
out = detail::write_escaped_alternative<Char>(out, value.error());
out = detail::write_escaped_alternative<Char>(out, value.error(), ctx);
}
*out++ = ')';
return out;
@@ -474,7 +492,7 @@ struct formatter<Variant, Char,
FMT_TRY {
std::visit(
[&](const auto& v) {
out = detail::write_escaped_alternative<Char>(out, v);
out = detail::write_escaped_alternative<Char>(out, v, ctx);
},
value);
}
@@ -495,6 +513,8 @@ template <> struct formatter<std::error_code> {
bool debug_ = false;
public:
FMT_CONSTEXPR void set_debug_format(bool set = true) { debug_ = set; }
FMT_CONSTEXPR auto parse(parse_context<>& ctx) -> const char* {
auto it = ctx.begin(), end = ctx.end();
if (it == end) return it;
+1 -1
View File
@@ -10,7 +10,7 @@
FMT_BEGIN_NAMESPACE
#if FMT_USE_LOCALE
template FMT_API locale_ref::locale_ref(const std::locale& loc);
template FMT_API locale_ref::locale_ref(const std::locale& loc); // DEPRECATED!
template FMT_API auto locale_ref::get<std::locale>() const -> std::locale;
#endif
+8 -27
View File
@@ -1,38 +1,19 @@
# We need to use a custom CMakeLists for GoogleTest, because we can't compile with exceptions on.
add_library(gtest
googletest/src/gtest.cc
googletest/src/gtest-assertion-result.cc
googletest/src/gtest-death-test.cc
googletest/src/gtest-filepath.cc
googletest/src/gtest-matchers.cc
googletest/src/gtest-port.cc
googletest/src/gtest-printers.cc
googletest/src/gtest-test-part.cc
googletest/src/gtest-typed-test.cc
googletest/src/gtest-all.cc
googlemock/src/gmock-all.cc
googlemock/src/gmock_main.cc
)
target_include_directories(gtest PUBLIC
googletest/include
googlemock/include
)
target_include_directories(gtest PRIVATE
googletest
googletest/include
)
target_include_directories(gtest INTERFACE
googletest/include
googlemock
)
target_link_libraries(gtest Threads::Threads)
set_property(TARGET gtest PROPERTY CXX_STANDARD 17)
set_property(TARGET gtest PROPERTY CXX_STANDARD_REQUIRED ON)
add_library(gtest_main
googletest/src/gtest_main.cc
)
target_include_directories(gtest_main PRIVATE
googletest
googletest/include
)
target_include_directories(gtest_main INTERFACE
googletest/include
)
target_link_libraries(gtest_main Threads::Threads)
set_property(TARGET gtest_main PROPERTY CXX_STANDARD 17)
set_property(TARGET gtest_main PROPERTY CXX_STANDARD_REQUIRED ON)
+503 -1
View File
@@ -1,6 +1,10 @@
dear imgui
CHANGELOG
PCSX2 Changes (must be reapplied after each update, use git blame on this changelog to inspect the commit that originally applied the change):
- Don't shrink fonts based on their line height, and allow PCSX2 to specify a line height
- Issue: https://github.com/ocornut/imgui/issues/9063
This document holds the user-facing changelog that we also use in release notes.
We generally fold multiple commits pertaining to the same topic as a single entry.
Changes to backends are also included within the individual .cpp files of each backend.
@@ -35,6 +39,503 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.92.6 (2026-02-17)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.6
Breaking Changes:
- Fonts:
- `AddFontDefault()` now automatically selects an embedded font between:
- `AddFontDefaultBitmap()`: classic pixel-clean font. Recommended at Size 13px with no scaling.
- `AddFontDefaultVector()`: new scalable font. Recommended at any higher size.
- The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi)
reaching a small threshold, but old codebases may not set any of them properly.
As as a result, it is likely that old codebase may still default to AddFontDefaultBitmap().
- Prefer explicitly calling either of them based on your own logic!
You can call `AddFontDefaultBitmap()` to ensure legacy behavior.
- Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which did
erroneously make a copy of the font data, essentially defeating the purpose
of this flag and wasting memory (undetected since July 2015 and now spotted
by @TellowKrinkle, this is perhaps the oldest bug in Dear ImGui history,
albeit for a rarely used feature!) (#9086, #8465)
HOWEVER, fixing this bug is likely to surface bugs in user/app code:
- Prior to 1.92, font data only needs to be available during the `atlas->AddFontXXX()` call.
Since 1.92, font data needs to available until `atlas->RemoveFont()`, or more typically
until a shutdown of the owning context or font atlas.
- The fact that handling of `FontDataOwnedByAtlas = false` was broken bypassed
the issue altogether.
- Removed `ImFontConfig::PixelSnapV` added in 1.92 which turns out is unnecessary
(and was mis-documented). Post-rescale `GlyphOffset` is always rounded.
- Popups: changed compile-time `ImGuiPopupFlags popup_flags = 1` default value to be `= 0` for
`BeginPopupContextItem()`, `BeginPopupContextWindow()`, `BeginPopupContextVoid()`, `OpenPopupOnItemClick()`.
The default value has same meaning before and after. (#9157, #9146)
- Before this version, those functions had a `ImGuiPopupFlags popup_flags = 1` default
value in their function signature. This was introduced by a change on 2020/06/23 (1.77)
while changing the signature from `int mouse_button` to `ImGuiPopupFlags popup_flags`
and trying to preserve then-legacy behavior.
- We have now changed this behavior to: cleanup a very old API quirk, facilitate use by
bindings, and to remove the last and error-prone non-zero default value. Also because we
deemed it extremely rare to use those helper functions with the Left mouse button!
As using the LMB would generally be triggered via another widget,
e.g. a Button() + a OpenPopup()/BeginPopup() call.
- Before: The default = 1 means `ImGuiPopupFlags_MouseButtonRight`.
Explicitly passing a literal 0 means `ImGuiPopupFlags_MouseButtonLeft`.
- After: The default = 0 means `ImGuiPopupFlags_MouseButtonRight`.
Explicitly passing a literal 1 also means `ImGuiPopupFlags_MouseButtonRight`.
(if legacy behavior are enabled) or will assert (if legacy behavior are disabled).
- TL;DR: if you don't want to use right mouse button for popups, always specify it
explicitly using a named `ImGuiPopupFlags_MouseButtonXXXX` value.
Recap:
- BeginPopupContextItem("foo"); // Behavior unchanged (use Right button)
- BeginPopupContextItem("foo", ImGuiPopupFlags_MouseButtonLeft); // Behavior unchanged (use Left button)
- BeginPopupContextItem("foo", ImGuiPopupFlags_MouseButtonLeft | xxx); // Behavior unchanged (use Left button + flags)
- BeginPopupContextItem("foo", ImGuiPopupFlags_MouseButtonRight | xxx); // Behavior unchanged (use Right button + flags)
- BeginPopupContextItem("foo", 1); // Behavior unchanged (as a courtesy we legacy interpret 1 as ImGuiPopupFlags_MouseButtonRight, will assert if disabling legacy behaviors.
- BeginPopupContextItem("foo", 0); // !! Behavior changed !! Was Left button. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft.
- BeginPopupContextItem("foo", ImGuiPopupFlags_NoReopen); // !! Behavior changed !! Was Left button + flags. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft | xxx.
- Commented out legacy names obsoleted in 1.90 (Sept 2023):
- `BeginChildFrame()` --> `BeginChild()` with `ImGuiChildFlags_FrameStyle` flag.
- `EndChildFrame()` --> `EndChild()`.
- `ShowStackToolWindow()` --> `ShowIDStackToolWindow()`.
- `IM_OFFSETOF()` --> `offsetof()`.
- `IM_FLOOR()` --> `IM_TRUNC()` [internal, for positive values only]
- Hashing: handling of "###" operator to reset to seed within a string identifier
doesn't include the "###" characters in the output hash anymore:
Before: `GetID("Hello###World") == GetID("###World") != GetID("World")`
After: `GetID("Hello###World") == GetID("###World") == GetID("World")`
- This has the property of facilitating concatenating and manipulating
identifiers using "###", and will allow fixing other dangling issues.
- This will invalidate hashes (stored in .ini data) for Tables and Windows
that are using the "###" operators. (#713, #1698)
- Renamed helper macro `IM_ARRAYSIZE()` -> `IM_COUNTOF()`. Kept redirection/legacy name.
- Backends:
- Vulkan: optional `ImGui_ImplVulkanH_DestroyWindow()` helper used by our example
code does not call `vkDestroySurfaceKHR()`: because surface is created by caller
of `ImGui_ImplVulkanH_CreateOrResizeWindow()`, it is more consistent. (#9163)
Other Changes:
- Fonts:
- Added `AddFontDefaultVector()`: a new embedded monospace scalable font: ProggyForever!
From https://github.com/ocornut/proggyforever:
"ProggyForever is an MIT-licensed partial reimplementation of the ProggyVector
font (originally by Tristan Grimmer), which itself is a vector-based
reinterpretation of the ProggyClean bitmap font that happily served as
Dear ImGui default font for over 10 years." [...]
"I commissioned Thiebault Courot to recreate this, applied various minor tweaks
and fixes, and reworked his editing pipeline toward shipping FontForge source
files so we can allow and track future changes."
- TL;DR; there was no strictly MIT-licensed matching font. We made it!
- The font data was carefully subsetted, trimmed and compressed so the embedded
data is ~14 KB. Embedding a scalable default font ensures that Dear ImGui can
be easily and readily used in all contexts, even without file system access.
- Expect minor fixes/improvements in following releases.
- As always you can opt-out of the embedded font data if desired.
- `AddFontDefault()` now automatically selects an embedded font between
the classic pixel-looking one and the new scalable one.
Prefer calling `AddFontDefaultVector()` or `AddFontDefaultBitmap()` explicitly.
- Fixed a crash when trying to use `AddFont()` with `MergeMode==true` on a font that
has already been rendered. (#9162) [@ocornut, @cyfewlp]
- Fixed an issue where using `PushFont()` from the implicit/fallback "Debug" window
when its recorded state is collapsed would incorrectly early out. This would break
e.g. using direct draw-list calls such as `GetForegroundDrawList()` with current font.
(#9210, #8865)
- Fixed an issue related to `EllipsisChar` handling, while changing
font loader or font loader flags dynamically in Style->Fonts menus.
- imgui_freetype: fixed overwriting `ImFontConfig::PixelSnapH` when hinting
is enabled, creating side-effects when later disabling hinting or
dynamically switching to stb_truetype rasterizer.
- Adding new fonts after removing all fonts mid-frame properly updates current state.
- Textures:
- Fixed a building issue when `ImTextureID` is defined as a struct.
- Fixed displaying texture # in Metrics/Debugger window.
- Menus:
- Fixed `MenuItem()` label position and `BeginMenu()` arrow/icon/popup positions,
when used inside a line with a baseline offset.
- Made navigation into menu-bar auto wrap on X axis. (#9178)
- TreeNode:
- Fixed highlight position when used inside a line with a large text baseline offset.
(it never quite worked in this situation; but then most of the time the text
baseline offset ends up being zero or `FramePadding.y` for a given line).
- Tables:
- Fixed an issue where a very thin scrolling table would advance parent layout
slightly differently depending on its visibility (caused by a mismatch
between hard minimum window size and table minimum size).
- Fixed an issue where submitting non-integer row heights would eventually
advance table parent layout by +0/+1 depending on its visibility.
- Fixed losing stored display order when reducing column count or when .ini
data has missing or duplicate values. (#9108, #4046)
- ColorEdit:
- Added R/G/B/A color markers next to each component (enabled by default).
- Added `ImGuiColorEditFlags_NoColorMarkers` to disable them.
- Added `style.ColorMarkerSize` to configure width of color component markers.
- Sliders, Drags:
- Added `ImGuiSliderFlags_ColorMarkers` to opt-in adding R/G/B/A color markers
next to each components, in multi-components functions.
- Added a way to select a specific marker color.
- InputText:
- InputTextMultiline(): fixed a minor bug where Shift+Wheel would allow a small
horizontal scroll offset when there should be none. (#9249)
- ImGuiInputTextCallbackData: `SelectAll()` also sets `CursorPos` to `SelectionEnd`.
- ImGuiInputTextCallbackData: Added `SetSelection()` helper.
- ImGuiInputTextCallbackData: Added `ID` and `EventActivated` members. (#9174)
- Text, InputText:
- Reworked word-wrapping logic:
- Try to not wrap in the middle of contiguous punctuation. (#8139, #8439, #9094)
- Try to not wrap between a punctuation and a digit. (#8503)
- Inside `InputTextMultiline()` with WordWrap enabled: prefer keeping blanks at
the end of a line rather than at the beginning of next line. (#8990, #3237)
- Fixed low-level word-wrapping function reading from `*text_end` when passed
a string range. (#9107) [@achabense]
- Changed `RenderTextEllipsis()` logic to not trim trailing blanks before
the ellipsis, making ellipsis position more consistent and not arbitrary
hiding the possibility of multiple blanks. (#9229)
- Nav:
- Fixed remote/shortcut InputText() not teleporting mouse cursor when
nav cursor is visible and `io.ConfigNavMoveSetMousePos` is enabled.
- Fixed a looping/wrapping issue when used in menu layer. (#9178)
- Fixed speed scale for resizing/moving with keyboard/gamepad. We incorrectly
used `io.DisplayFramebufferScale` as a scaling factor (very old code),
effectively making those actions faster on macOS/iOS retina screens.
(changed this to use a style scale factor that's not fully formalized yet)
- Fixed an UBSan warning when using in a `ImGuiListClipper` region . (#9160)
- Scrollbar: fixed a code-path leading to a divide-by-zero (which would not be
noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
- InvisibleButton: allow calling with size (0,0) to fit to available content
size. (#9166, #7623)
- Tooltips, Disabled: fixed `EndDisabledOverrideReenable()` assertion when
nesting a tooltip in a disabled block. (#9180, #7640) [@RegimantasSimkus]
- Added `GetItemFlags()` in public API for consistency and to expose generic
flags of last submitted item. (#9127)
- Misc: fixed build on ARM64/ARM64EC targets trying to use SSE/immintrin.h.
(#9209, #5943, #4091) [@navvyswethgraphics]
- Log/Capture:
- Fixed erroneously injecting extra carriage returns in output text buffer
when `ItemSpacing.y` > `FramePadding.y + 1` while emitting items.
- Images:
- Added `style.ImageRounding`, `ImGuiStyleVar_ImageRounding `to configure
rounding of `Image()` widgets. (#2942, #845)
- `ImageButton()` doesn't use a clamped `style.FrameRounding` value but instead
adjust inner image rounding when `FramePadding > `FrameRounding`. (#2942, #845)
- Shortcuts:
- IsItemHovered() without `ImGuiHoveredFlags_AllowWhenBlockedByActiveItem`
doesn't filter out the signal when activated item is a shortcut remote activation;
(which mimics what's done internally in the `ItemHoverable()` function). (#9138)
- Fixed tooltip placement being affected for a frame when located over an item
activated by `SetNextItemShortcut()`. (#9138)
- Error Handling:
- Improved error handling and recovery for `EndMenu()`/`EndCombo()`. (#1651, #9165, #8499)
- Improved error handling and recovery for `TableSetupColumn()`.
- Debug Tools:
- Debug Log: fixed incorrectly printing characters in IO log when submitting
non-ASCII values to `io.AddInputCharacter()`. (#9099)
- Debug Log: can output to debugger on Windows via Win32 `OutputDebugString()` (#5855)
- Demo:
- Slightly improve `Selectable()` demos. (#9193)
- Backends:
- DirectX10: added `SamplerNearest` in `ImGui_ImplDX10_RenderState`.
(+renamed `SamplerDefault` to `SamplerLinear`, which was tagged as beta API)
- DirectX11: added `SamplerNearest` in ImGui_ImplDX11_RenderState.
(+renamed `SamplerDefault` to `SamplerLinear`, which was tagged as beta API)
- GLFW: Avoid repeated `glfwSetCursor()` / `glfwSetInputMode()` unnecessary calls.
Lowers overhead for very high framerates (e.g. 10k+ FPS). [@maxliani]
- GLFW: Added `IMGUI_IMPL_GLFW_DISABLE_X11` / `IMGUI_IMPL_GLFW_DISABLE_WAYLAND` to
forcefully disable either. (#9109, #9116)
Try to set them automatically if headers are not accessible. (#9225)
- OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some
platforms. (#8792, #9112)
- SDL2, SDL3: changed `GetClipboardText()` handler to return NULL on error aka
clipboard contents is not text. Consistent with other backends. (#9168)
- SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down
(reverts 1.91.9 change). Only X11 requires waiting for a drag by default (not ideal,
but a better default for X11 users). Waiting for a drag to start mouse capture leads to
input drops when dragging after clicking on the edge of a window.
(#3650, #6410, #9235, #3956, #3835)
- SDL2, SDL3: added `ImGui_ImplSDL2_SetMouseCaptureMode()`/`ImGui_ImplSDL3_SetMouseCaptureMode()`
function for X11 users to disable mouse capturing/grabbing. (#3650, #6410, #9235, #3956, #3835)
- When attached to a debugger may want to call:
- `ImGui_ImplSDL3_SetMouseCaptureMode(ImGui_ImplSDL3_MouseCaptureMode_Disabled);`
- But you can also configure your system or debugger to automatically release
mouse grab when crashing/breaking in debugger, e.g.
- console: `setxkbmap -option grab:break_actions && xdotool key XF86Ungrab`
- or use a GDB script to call `SDL_CaptureMouse(false)`. See #3650.
- On platforms other than X11 this is unnecessary.
- SDL_GPU3: added `SamplerNearest` in `ImGui_ImplSDLGPU3_RenderState`.
- SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+
(vs Metallib shaders requiring macOS 14+). Requires application calling
`SDL_CreateGPUDevice()` with `SDL_GPU_SHADERFORMAT_MSL`. (#9076) [@Niminem]
- Vulkan: helper for creating a swapchain (used by examples and multi-viewports)
selects `VkSwapchainCreateInfoKHR`'s `compositeAlpha` value based on
`cap.supportedCompositeAlpha`, which seems to be required on some Android
devices. (#8784) [@FelixStach]
- WebGPU: fixes for Emscripten 5.0.0 (note: current examples do not build with 5.0.1).
- Win32: handle `WM_IME_CHAR`/`WM_IME_COMPOSITION` to support Unicode inputs on
MBCS (non-Unicode) Windows. (#9099, #3653, #5961) [@ulhc, @ocornut, @Othereum]
- Win32: minor optimization not submitting gamepad input if packet number has not
changed (reworked previous 1.92.4). (#9202, #8556) [@AhmedSamyMousa, @MidTerm-CN]
- Examples:
- Win32+DirectX12: ignore seemingly incorrect `D3D12_MESSAGE_ID_FENCE_ZERO_WAIT`
warning on startups on some setups. (#9084, #9093) [@RT2Code, @LeoGautheron]
-----------------------------------------------------------------------
VERSION 1.92.5 (Released 2025-11-20)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.5
Breaking Changes:
- Keys: commented out legacy names which were obsoleted in 1.89.0 (August 2022).
- ImGuiKey_ModCtrl --> ImGuiMod_Ctrl
- ImGuiKey_ModShift --> ImGuiMod_Shift
- ImGuiKey_ModAlt --> ImGuiMod_Alt
- ImGuiKey_ModSuper --> ImGuiMod_Super
- IO: commented out legacy io.ClearInputCharacters() obsoleted in 1.89.8 (Aug 2023).
Using io.ClearInputKeys() is enough.
- BeginChild: commented out legacy names which were obsoleted in 1.90.0 (Nov 2023),
1.90.9 (July 2024), 1.91.1 (August 2024). (#462, #7687)
- ImGuiChildFlags_Border --> ImGuiChildFlags_Borders
- ImGuiWindowFlags_NavFlattened --> ImGuiChildFlags_NavFlattened (moved to ImGuiChildFlags).
- ImGuiWindowFlags_AlwaysUseWindowPadding --> ImGuiChildFlags_AlwaysUseWindowPadding (moved to ImGuiChildFlags).
So:
- BeginChild(name, size, 0, ImGuiWindowFlags_NavFlattened) --> BeginChild(name, size, ImGuiChildFlags_NavFlattened, 0)
- BeginChild(name, size, 0, ImGuiWindowFlags_AlwaysUseWindowPadding) --> BeginChild(name, size, ImGuiChildFlags_AlwaysUseWindowPadding, 0)
- Commented out legacy SetItemAllowOverlap() obsoleted in 1.89.7: this never worked right.
Use SetNextItemAllowOverlap() _before_ item instead.
Other Changes:
- Windows:
- Config flag io.ConfigWindowsMoveFromTitleBarOnly is now latched during
Begin(), effectively allowing to change the value on a per-window basis.
(although there is a better internal mechanism for it).
- Fixed single-axis auto-sizing (via double-clicking a border or passing
0.0f on one axis of SetNextWindowSize() call) to take account of remaining
scrollbar on the other axis. (#9060)
- Fixed an issue where repeated calls to SetNextWindowSize() using 0.0f
to auto-size on a given axis would keep marking ini settings as dirty.
- Tables:
- Fixed a bug where nesting BeginTable()->Begin()->BeginTable() would
result in temporarily incorrect state, which would lead to bugs to side effects
in various locations, e.g. GetContentRegionAvail() calls or using clipper. (#9005)
EndTable() was mistakenly restoring a wrong current table.
- Angled headers: fixed an auto-resize feedback loop that could
affect tables with empty non-resizing columns using angled headers, making
them typically flicker back and forth between +0 and +1 pixels.
- Disabled: fixed a bug when a previously enabled item that got nav focus
and then turns disabled could still be activated using keyboard. (#9036)
- InputText:
- When buffer is not resizable, trying to paste contents that cannot
fit will now truncate text to nearest UTF-8 codepoint boundaries,
instead of completely ignoring the paste. (#9029)
- Avoid continuously overwriting ownership of ImGuiKey_Enter/_KeypadEnter
keys in order to allow e.g. external Shortcut override behavior. (#9004)
- When using a callback to reduce/manipulate the value of BufTextLen,
we do not require anymore that CursorPos be clamped by user code. (#9029)
- Fixed an assert when using ImGuiInputTextFlags_ReadOnly and making
underlying contents shorter while text is selected. (#9069, #3237)
(regression from 1.92.3)
- InputTextMultiline: fixed a crash when using ImGuiInputTextFlags_WordWrap and
resizing the parent window while keeping the multi-line field active (which is
most typically achieved when resizing programmatically or via a docking layout
reacting to a platform window resize). (#3237, #9007) [@anton-kl, @ocornut]
- Nav:
- Reworked PageUp/PageDown logic to pick same-page top/bottom page based
on inner rectangle rather than clipping rectangle, ensuring consistent
(but occasionally less practical) navigation result when a window is
partially out of screen. (#787)
- Improved/clarified behavior when requesting PageUp/PageDown from a
focused item which is outside of visible boundaries: now ends up one
page away from focused item. (#9079)
- Clipper: fixed an issue when using up/down from an item outside of
visible bound and using the clipper. (#9079)
- Fonts:
- Calling ImFontAtlas::Clear() mid-frame without re-adding a font will
lead to a more explicit crash.
- Textures:
- Fixed an issue preventing multi-contexts from using each others' fonts
if context 2 runs after context 1's Render() function. (#9039)
- MultiSelect: added ImGuiMultiSelectFlags_NoSelectOnRightClick to disable default
right-click processing, which selects item on mouse down and is designed for
context-menus. (#8200, #9015)
- Groups: fixed an issue reporting IsItemEdited() signal after EndGroup() when
triggered by some widgets e.g. Checkbox(), Selectable() and many others, which
cleared ActiveId at the same time as editing. (#9028)
Note that IsItemDeactivatedAfterEdit() was not affected, only IsItemEdited().
- Misc: standardized casing of keyboard mods in comments and demo, showing
as e.g. "Ctrl" instead of "CTRL".
- CI: Added Dear ImGui Test Suite to CI builds. [@rokups]
- Drag and Drop:
- Added ImGuiDragDropFlags_AcceptDrawAsHovered to make accepting item render
as hovered, which can allow using e.g. Button() as drop target. (#8632)
- Pressing Escape while carrying a payload automatically cancel the
active drag and drop. (#9071)
- Style: added ImGuiCol_DragDropTargetBg, style.DragDropTargetRounding,
style.DragDropTargetBorderSize and style.DragDropTargetPadding to configure
the drop target highlight. (#9056) [@aaronkirkham]
- Demo: About Box: emit infos to convey when IM_ASSERT() macro is disabled,
- so users don't miss out on programming errors being reported.
- so it is included in config/build info submitted in new GitHub Issues.
- Debug Tools:
- Fixed DebugTextEncoding() potentially reading out of bounds when
provided a trailing truncated UTF-8 sequence.
- Metrics: fixed table and columns rect highlight from display when
debug/metrics window is not in the same viewport as the table.
- Backends:
- NULL: added imgui_impl_null platform/renderer backend.
This is designed if you need to run e.g. context with no input or no output.
- GLFW: fixed building on Linux platforms where Wayland headers
are not available. (#9024, #8969, #8921, #8920) [@jagot]
- GLFW: lower minimum requirement from GLFW 3.1 to GLFW 3.0. Though
a recent version e.g GLFW 3.4 is highly recommended! (#9055) [@Clownacy]
- GLFW: fixed last `ImGui_ImplGlfw_Shutdown()` not immediately clearing the context
map, which would be detected by leak trackers. (#9075, #8676, #8239, #8069) [@erincatto]
- SDL3: fixed Platform_OpenInShellFn() return value (the return value
was unused in core but might be used by a direct caller). (#9027) [@achabense]
- SDL3: fixed an issue with missing characters events when an already active text
field changes viewports. (#9054)
- Vulkan: added IMGUI_IMPL_VULKAN_VOLK_FILENAME to configure path to
Volk (default to "volk.h"). (#9008, #7722, #6582, #4854) [@mwlasiuk]
- WebGPU: update to compile with Dawn and Emscripten's 4.0.10+
'--use-port=emdawnwebgpu' ports. (#8381, #8898, #7435) [@brutpitt, @trbabb]
When using Emscripten 4.0.10+, backend now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN
instead of IMGUI_IMPL_WEBGPU_BACKEND_WGPU, if neither are specified.
- WebGPU: added various internal/optional helpers to wrap some of the
Dawn/WGPU/Emscripten debacle quirks: (#8381) [@brutpitt]
- ImGui_ImplWGPU_CreateWGPUSurfaceHelper().
- ImGui_ImplWGPU_IsSurfaceStatusError(), ImGui_ImplWGPU_IsSurfaceStatusSubOptimal().
- ImGui_ImplWGPU_DebugPrintAdapterInfo(),
- ImGui_ImplWGPU_GetBackendTypeName(), ImGui_ImplWGPU_GetAdapterTypeName(),
ImGui_ImplWGPU_GetDeviceLostReasonName(), ImGui_ImplWGPU_GetErrorTypeName(),
ImGui_ImplWGPU_GetLogLevelName().
- Win32: Revert 1.92.4 change of comparing dwPacketNumber, which prevents
refreshing accurate gamepad info after focus-out + io.ClearInputKeys(). (#8556)
- Examples:
- NULL: update examples_null to use imgui_impl_null (which is a bit overengineering
but somehow consistent).
- GLFW+WebGPU: update example for latest specs, to work on Emscripten 4.0.10+,
latest Dawn-Native and WGPU-Native. (#8381, #8567, #8191, #7435) [@brutpitt]
- GLFW+WebGPU: removed unnecessary ImGui_ImplWGPU_InvalidateDeviceObjects() call
during surface resize. (#8381)
- SDL2+WebGPU: added new example (Emscripten + native Dawn/WGPU). (#8381) [@brutpitt]
- SDL3+WebGPU: added new example (Emscripten + native Dawn/WGPU). (#8381) [@brutpitt]
- Win32+OpenGL3: enable DPI awareness. (#9083)
-----------------------------------------------------------------------
VERSION 1.92.4 (Released 2025-10-14)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.4
Breaking Changes:
- Backends:
- TreeNode, Selectable, Clipper: commented out legacy names obsoleted in
1.89.7 (July 2023) and 1.89.9 (Sept 2023):
ImGuiTreeNodeFlags_AllowItemOverlap --> ImGuiTreeNodeFlags_AllowOverlap
ImGuiSelectableFlags_AllowItemOverlap --> ImGuiSelectableFlags_AllowOverlap
ImGuiListClipper::IncludeRangeByIndices() --> ImGuiListClipper::IncludeItemsByIndex()
- Vulkan: moved some fields in ImGui_ImplVulkan_InitInfo:
init_info.RenderPass --> init_info.PipelineInfoMain.RenderPass
init_info.Subpass --> init_info.PipelineInfoMain.Subpass
init_info.MSAASamples --> init_info.PipelineInfoMain.MSAASamples
init_info.PipelineRenderingCreateInfo --> init_info.PipelineInfoMain.PipelineRenderingCreateInfo
It makes things more consistent and was desirable to introduce new settings for
secondary viewports. (#8946, #8110, #8111, #8686) [@ocornut, @SuperRonan, @sylmroz]
- Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo --> ImGui_ImplVulkan_PipelineInfo
(introduced very recently and only used by `ImGui_ImplVulkan_CreateMainPipeline()`
so it should not affect many users). (#8110, #8111)
- Vulkan: helper ImGui_ImplVulkanH_CreateOrResizeWindow() added a
`VkImageUsageFlags image_usage` argument.
It was previously hardcoded to `VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT` and defaults
to that when the value is 0. In theory the function is an internal helper but
since it's used by our examples some may have used it. (#8946, #8111, #8686)
Other Changes:
- Windows: added lower-right resize grip on child windows using both
ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY flags. (#8501) [@aleksijuvani]
The grip is not visible before hovering to reduce clutter.
- Style: added ImGuiCol_UnsavedMarker, color of the unsaved document marker when
using ImGuiWindowFlags_UnsavedDocument/ImGuiTabItemFlags_UnsavedDocument. (#8983)
- IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers()
helpers to null all handlers. (#8945, #2769)
- Tables: changed ImGuiTableFlags_NoBordersInBody behavior to not draw border in
body even when resizing. (#8893)
- Inputs:
- Shortcuts: added support for combining ImGuiInputFlags_RouteFocused
(which is the default route) with ImGuiInputFlags_RouteOverActive, allowing
to steal shortcuts from active item without using global routing. (#9004)
- InputText:
- Fixed single-line InputText() not applying fine character clipping
properly (regression in 1.92.3). (#8967) [@Cyphall]
- Fixed an infinite loop error happening if a custom input text
callback modifies/clear BufTextLen before calling InsertChars().
(regression from 1.92.3). Note that this never really worked correctly, but
previously it would only temporary wreck cursor position, and since 1.92.3 it
would go in an infinite loop. (#8994, #3237)
- Textures:
- Fixed a crash if texture status is set to ImTextureStatus_WantDestroy by a backend
after it had already been destroyed. This would typically happen when calling
ImGui_ImplXXXX_InvalidateDeviceObjects() helpers twice in a row. (#8977, #8811)
- Allowed backend to destroy texture while inside the NewFrame/EndFrame
scope. Basically if a backend decide to destroy a texture that we didn't request
to destroy (for e.g. freeing resources) the texture is immediately set to
a ImTextureStatus_WantCreate status again. (#8811)
- Fixed an issue preventing multi-contexts sharing a ImFontAtlas from
being possible to destroy in any order.
- Fixed not updating ImTextureData's RefCount when destroying a context
using a shared ImFontAtlas, leading standard backends to not properly
free texture resources. (#8975) [@icrashstuff]
- Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
- Misc: Relaxed internal assert in MarkItemEdited() to allow for more use cases. (#8997)
- Misc: Debuggers: added type formatters for the LLDB debuggers (e.g. Xcode,
Android Studio & more) to provide nicer display for ImVec2, ImVec4, ImVector etc.
See misc/debuggers/ for details. (#8950) [@mentlerd]
- CI: updated Windows CI scripts to generate/use VulkanSDK. (#8925, #8778) [@yaz0r]
- Docs: updated FAQ with new "What is the difference between Dear ImGui and
traditional UI toolkits?" entry. (#8862)
- Backends:
- All backends call ImGuiPlatformIO::ClearPlatformHandlers() and
ClearRendererHandlers() on shutdown, so as not to leave function pointers
which may be dangling when using backend in e.g. DLL. (#8945, #2769)
- DirectX12: reuse a command list and allocator for texture uploads instead
of recreating them each time. (#8963, #8465) [@RT2Code]
- DirectX12: Rework synchronization logic. (#8961) [@RT2Code]
(presumably fixes old hard-to-repro crash issues such as #3463, #5018)
- DirectX12: Reuse texture upload buffer and grow it only when
necessary. (#9002) [@RT2Code]
- DirectX12: Enable swapchain tearing if available. (#8965) [@RT2Code]
- OpenGL3: fixed GL loader to work on Haiku OS which does not support
`RTLD_NOLOAD`. (#8952) [@Xottab-DUTY, @threedeyes]
- GLFW: fixed build on platform that are neither Windows, macOS or
known Unixes (Regression in 1.92.3). (#8969, #8920, #8921) [@oktonion]
- SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our
window is hovered, as the event data is reliable and enough in this case.
- Fix mouse coordinates issue in fullscreen apps with macOS notch. (#7919, #7786)
- Essentially a workaround for SDL3 bug which will be fixed in SDL 3.3.0.
- Better perf on X11 as querying global position requires a round trip to X11 server.
- Win32: minor optimization not submitting gamepad io again if
XInput's dwPacketNumber has not changed. (#8556) [@MidTerm-CN]
- Vulkan: added a way to specify custom shaders by filling init fields
CustomShaderVertCreateInfo and CustomShaderFragCreateInfo. (#8585, #8271) [@johan0A]
- DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3:
ensure that a texture in ImTextureStatus_WantDestroy state always turn to
ImTextureStatus_Destroyed even if your underlying graphics data was already
destroyed. (#8977)
- Examples:
- SDL2+DirectX11: Try WARP software driver if hardware driver is
not available. (#5924, #5562)
- SDL3+DirectX11: Added SDL3+DirectX11 example. (#8956, #8957) [@tomaz82]
- Win32+DirectX12: Rework synchronization logic. (#8961) [@RT2Code]
- Made examples's main.cpp consistent with returning 1 on error.
-----------------------------------------------------------------------
VERSION 1.92.3 (Released 2025-09-17)
-----------------------------------------------------------------------
@@ -368,7 +869,7 @@ Breaking changes:
which font input is providing which glyph.
- Fonts: **IMPORTANT** on Thread Safety:
- A few functions such as font->CalcTextSizeA() were by sheer luck (== accidentally)
thread-safe even thou we had never provided that guarantee before. They are
thread-safe even though we had never provided that guarantee before. They are
definitively not thread-safe anymore as new glyphs may be loaded.
- Textures:
@@ -1121,6 +1622,7 @@ Breaking changes:
- Commented out pre-1.87 IO system (equivalent to using IMGUI_DISABLE_OBSOLETE_KEYIO or IMGUI_DISABLE_OBSOLETE_FUNCTIONS before).
- io.KeyMap[] and io.KeysDown[] are removed (obsoleted February 2022). Use IsKeyDown() instead.
- io.NavInputs[] and ImGuiNavInput are removed (obsoleted July 2022).
- GetKeyIndex() is removed (obsoleted March 2022). The indirection is now unnecessary.
- Pre-1.87 backends are not supported:
- backends need to call io.AddKeyEvent(), io.AddMouseEvent() instead of writing to io.KeysDown[], io.MouseDown[] fields.
- backends need to call io.AddKeyAnalogEvent() for gamepad values instead of writing to io.NavInputs[] fields.
+21
View File
@@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2014-2026 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+4 -2
View File
@@ -15,7 +15,8 @@
#pragma once
//---- Define assertion handler. Defaults to calling assert().
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
// - Compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes.
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
@@ -48,7 +49,7 @@
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert.
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded fonts (ProggyClean/ProggyForever), remove ~9 KB + ~14 KB from output binary. AddFontDefaultXXX() functions will assert.
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Enable Test Engine / Automation features.
@@ -83,6 +84,7 @@
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
// Note that imgui_freetype.cpp may be used _without_ this define, if you manually call ImFontAtlas::SetFontLoader(). The define is simply a convenience.
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
#define IMGUI_ENABLE_FREETYPE
+203 -157
View File
@@ -1,35 +1,36 @@
// dear imgui, v1.92.3
// dear imgui, v1.92.6
// (headers)
// Help:
// - See links below.
// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that.
// - Read top of imgui.cpp for more details, links and comments.
// - Add '#define IMGUI_DEFINE_MATH_OPERATORS' before including this file (or in imconfig.h) to access courtesy maths operators for ImVec2 and ImVec4.
// - Add '#define IMGUI_DEFINE_MATH_OPERATORS' before including imgui.h (or in imconfig.h) to access courtesy maths operators for ImVec2 and ImVec4.
// Resources:
// - FAQ ........................ https://dearimgui.com/faq (in repository as docs/FAQ.md)
// - Homepage ................... https://github.com/ocornut/imgui
// - Releases & changelog ....... https://github.com/ocornut/imgui/releases
// - Releases & Changelog ....... https://github.com/ocornut/imgui/releases
// - Gallery .................... https://github.com/ocornut/imgui/issues?q=label%3Agallery (please post your screenshots/video there!)
// - Wiki ....................... https://github.com/ocornut/imgui/wiki (lots of good stuff there)
// - Getting Started https://github.com/ocornut/imgui/wiki/Getting-Started (how to integrate in an existing app by adding ~25 lines of code)
// - Third-party Extensions https://github.com/ocornut/imgui/wiki/Useful-Extensions (ImPlot & many more)
// - Bindings/Backends https://github.com/ocornut/imgui/wiki/Bindings (language bindings, backends for various tech/engines)
// - Glossary https://github.com/ocornut/imgui/wiki/Glossary
// - Bindings/Backends https://github.com/ocornut/imgui/wiki/Bindings (language bindings + backends for various tech/engines)
// - Debug Tools https://github.com/ocornut/imgui/wiki/Debug-Tools
// - Glossary https://github.com/ocornut/imgui/wiki/Glossary
// - Software using Dear ImGui https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui
// - Issues & support ........... https://github.com/ocornut/imgui/issues
// - Test Engine & Automation ... https://github.com/ocornut/imgui_test_engine (test suite, test engine to automate your apps)
// - Web version of the Demo .... https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html (w/ source code browser)
// For first-time users having issues compiling/linking/running/loading fonts:
// For FIRST-TIME users having issues compiling/linking/running:
// please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above.
// Everything else should be asked in 'Issues'! We are building a database of cross-linked knowledge there.
// EVERYTHING ELSE should be asked in 'Issues'! We are building a database of cross-linked knowledge there.
// Since 1.92, we encourage font loading questions to also be posted in 'Issues'.
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.92.3"
#define IMGUI_VERSION_NUM 19230
#define IMGUI_VERSION "1.92.6"
#define IMGUI_VERSION_NUM 19261
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
@@ -89,12 +90,15 @@ Index of this file:
#endif
// Helper Macros
// (note: compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes.)
#ifndef IM_ASSERT
#include <assert.h>
#define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h
#endif
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers!
#define IM_COUNTOF(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers!
#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
#define IM_STRINGIFY_HELPER(_EXPR) #_EXPR
#define IM_STRINGIFY(_EXPR) IM_STRINGIFY_HELPER(_EXPR) // Preprocessor idiom to stringify e.g. an integer or a macro.
// Check that version and structures layouts are matching between compiled imgui code and caller. Read comments above DebugCheckVersionAndDataLayout() for details.
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
@@ -211,9 +215,9 @@ struct ImGuiViewport; // A Platform Window (always only one in 'ma
// Enumerations
// - We don't use strongly typed enums much because they add constraints (can't extend in private code, can't store typed in bit fields, extra casting on iteration)
// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists!
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
// - In Visual Studio: Ctrl+Comma ("Edit.GoToAll") can follow symbols inside comments, whereas Ctrl+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: Alt+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: Ctrl+Click can follow symbols inside comments.
enum ImGuiDir : int; // -> enum ImGuiDir // Enum: A cardinal direction (Left, Right, Up, Down)
enum ImGuiKey : int; // -> enum ImGuiKey // Enum: A key identifier (ImGuiKey_XXX or ImGuiMod_XXX value)
enum ImGuiMouseSource : int; // -> enum ImGuiMouseSource // Enum; A mouse input source identifier (Mouse, TouchScreen, Pen)
@@ -228,9 +232,9 @@ typedef int ImGuiTableBgTarget; // -> enum ImGuiTableBgTarget_ // Enum: A
// Flags (declared as int to allow using as flags without overhead, and to not pollute the top of this file)
// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists!
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
// - In Visual Studio: Ctrl+Comma ("Edit.GoToAll") can follow symbols inside comments, whereas Ctrl+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: Alt+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: Ctrl+Click can follow symbols inside comments.
typedef int ImDrawFlags; // -> enum ImDrawFlags_ // Flags: for ImDrawList functions
typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList instance
typedef int ImDrawTextFlags; // -> enum ImDrawTextFlags_ // Internal, do not use!
@@ -330,7 +334,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
// - You may decide to store a higher-level structure containing texture, sampler, shader etc. with various
// constructors if you like. You will need to implement ==/!= operators.
// History:
// - In v1.91.4 (2024/10/08): the default type for ImTextureID was changed from 'void*' to 'ImU64'. This allowed backends requirig 64-bit worth of data to build on 32-bit architectures. Use intermediary intptr_t cast and read FAQ if you have casting warnings.
// - In v1.91.4 (2024/10/08): the default type for ImTextureID was changed from 'void*' to 'ImU64'. This allowed backends requiring 64-bit worth of data to build on 32-bit architectures. Use intermediary intptr_t cast and read FAQ if you have casting warnings.
// - In v1.92.0 (2025/06/11): added ImTextureRef which carry either a ImTextureID either a pointer to internal texture atlas. All user facing functions taking ImTextureID changed to ImTextureRef
#ifndef ImTextureID
typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or integer). A majority of backends are ok with that.
@@ -345,7 +349,7 @@ typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or
// The identifier is valid even before the texture has been uploaded to the GPU/graphics system.
// This is what gets passed to functions such as `ImGui::Image()`, `ImDrawList::AddImage()`.
// This is what gets stored in draw commands (`ImDrawCmd`) to identify a texture during rendering.
// - When a texture is created by user code (e.g. custom images), we directly stores the low-level ImTextureID.
// - When a texture is created by user code (e.g. custom images), we directly store the low-level ImTextureID.
// Because of this, when displaying your own texture you are likely to ever only manage ImTextureID values on your side.
// - When a texture is created by the backend, we stores a ImTextureData* which becomes an indirection
// to extract the ImTextureID value during rendering, after texture upload has happened.
@@ -659,13 +663,13 @@ namespace ImGui
IMGUI_API bool Combo(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int popup_max_height_in_items = -1);
// Widgets: Drag Sliders
// - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp.
// - Ctrl+Click on any drag box to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp.
// - For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every function, note that a 'float v[X]' function argument is the same as 'float* v',
// the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x
// - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc.
// - Format string may also be set to NULL or use the default format ("%f" or "%d").
// - Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For keyboard/gamepad navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision).
// - Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits if ImGuiSliderFlags_AlwaysClamp is not used.
// - Use v_min < v_max to clamp edits to given limits. Note that Ctrl+Click manual input can override those limits if ImGuiSliderFlags_AlwaysClamp is not used.
// - Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum.
// - We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them.
// - Legacy: Pre-1.78 there are DragXXX() function signatures that take a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument.
@@ -684,7 +688,7 @@ namespace ImGui
IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0);
// Widgets: Regular Sliders
// - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp.
// - Ctrl+Click on any slider to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp.
// - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc.
// - Format string may also be set to NULL or use the default format ("%f" or "%d").
// - Legacy: Pre-1.78 there are SliderXXX() function signatures that take a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument.
@@ -705,7 +709,7 @@ namespace ImGui
IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0);
// Widgets: Input with Keyboard
// - If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp.
// - If you want to use InputText() with std::string or any custom dynamic string type, use the wrapper in misc/cpp/imgui_stdlib.h/.cpp!
// - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
@@ -735,7 +739,7 @@ namespace ImGui
// Widgets: Trees
// - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents.
IMGUI_API bool TreeNode(const char* label);
IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorrelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // "
IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2);
@@ -760,7 +764,7 @@ namespace ImGui
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
// Multi-selection system for Selectable(), Checkbox(), TreeNode() functions [BETA]
// - This enables standard multi-selection/range-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc.) in a way that also allow a clipper to be used.
// - This enables standard multi-selection/range-selection idioms (Ctrl+Mouse/Keyboard, Shift+Mouse/Keyboard, etc.) in a way that also allow a clipper to be used.
// - ImGuiSelectionUserData is often used to store your item index within the current view (but may store something else).
// - Read comments near ImGuiMultiSelectIO for instructions/details and see 'Demo->Widgets->Selection State & Multi-Select' for demo.
// - TreeNode() is technically supported but... using this correctly is more complicated. You need some sort of linear/random access to your tree,
@@ -849,20 +853,23 @@ namespace ImGui
// - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options).
// - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup().
// - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened.
// - IMPORTANT: Notice that for OpenPopupOnItemClick() we exceptionally default flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter
IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks
IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into.
// Popups: open+begin combined functions helpers
// Popups: Open+Begin popup combined functions helpers to create context menus.
// - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking.
// - They are convenient to easily create context menus, hence the name.
// - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future.
// - IMPORTANT: Notice that we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight.
IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window.
IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows).
// - IMPORTANT: If you ever used the left mouse button with BeginPopupContextXXX() helpers before 1.92.6:
// - Before this version, OpenPopupOnItemClick(), BeginPopupContextItem(), BeginPopupContextWindow(), BeginPopupContextVoid() had 'a ImGuiPopupFlags popup_flags = 1' default value in their function signature.
// - Before: Explicitly passing a literal 0 meant ImGuiPopupFlags_MouseButtonLeft. The default = 1 meant ImGuiPopupFlags_MouseButtonRight.
// - After: The default = 0 means ImGuiPopupFlags_MouseButtonRight. Explicitly passing a literal 1 also means ImGuiPopupFlags_MouseButtonRight (if legacy behavior are enabled) or will assert (if legacy behavior are disabled).
// - TL;DR: if you don't want to use right mouse button for popups, always specify it explicitly using a named ImGuiPopupFlags_MouseButtonXXXX value.
// - Read "API BREAKING CHANGES" 2026/01/07 (1.92.6) entry in imgui.cpp or GitHub topic #9157 for all details.
IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0);// open+begin popup when clicked on current window.
IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0); // open+begin popup when clicked in void (where there are no windows).
// Popups: query functions
// - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack.
@@ -893,7 +900,7 @@ namespace ImGui
// - 5. Call EndTable()
IMGUI_API bool BeginTable(const char* str_id, int columns, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f);
IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!
IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row.
IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row. 'min_row_height' include the minimum top and bottom padding aka CellPadding.y * 2.0f.
IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible.
IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true when column is visible.
@@ -973,7 +980,7 @@ namespace ImGui
// Disabling [BETA API]
// - Disable all user interactions and dim items visuals (applying style.DisabledAlpha over current colors)
// - Those can be nested but it cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep everything disabled)
// - Tooltips windows by exception are opted out of disabling.
// - Tooltips windows are automatically opted out of disabling. Note that IsItemHovered() by default returns false on disabled items, unless using ImGuiHoveredFlags_AllowWhenDisabled.
// - BeginDisabled(false)/EndDisabled() essentially does nothing but is provided to facilitate use of boolean expressions (as a micro-optimization: if you have tens of thousands of BeginDisabled(false)/EndDisabled() pairs, you might want to reformulate your code to avoid making those calls)
IMGUI_API void BeginDisabled(bool disabled = true);
IMGUI_API void EndDisabled();
@@ -1013,6 +1020,7 @@ namespace ImGui
IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space)
IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space)
IMGUI_API ImVec2 GetItemRectSize(); // get size of last item
IMGUI_API ImGuiItemFlags GetItemFlags(); // get generic flags of last item
// Viewports
// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
@@ -1043,19 +1051,22 @@ namespace ImGui
IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
// Inputs Utilities: Keyboard/Mouse/Gamepad
// Inputs Utilities: Raw Keyboard/Mouse/Gamepad Access
// - Consider using the Shortcut() function instead of IsKeyPressed()/IsKeyChordPressed()! Shortcut() is easier to use and better featured (can do focus routing check).
// - the ImGuiKey enum contains all possible keyboard, mouse and gamepad inputs (e.g. ImGuiKey_A, ImGuiKey_MouseLeft, ImGuiKey_GamepadDpadUp...).
// - (legacy: before v1.87, we used ImGuiKey to carry native/user indices as defined by each backends. This was obsoleted in 1.87 (2022-02) and completely removed in 1.91.5 (2024-11). See https://github.com/ocornut/imgui/issues/4921)
// - (legacy: any use of ImGuiKey will assert when key < 512 to detect passing legacy native/user indices)
// - (legacy: before v1.87 (2022-02), we used ImGuiKey < 512 values to carry native/user indices as defined by each backends. This was obsoleted in 1.87 (2022-02) and completely removed in 1.91.5 (2024-11). See https://github.com/ocornut/imgui/issues/4921)
IMGUI_API bool IsKeyDown(ImGuiKey key); // is key being held.
IMGUI_API bool IsKeyPressed(ImGuiKey key, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate
IMGUI_API bool IsKeyPressed(ImGuiKey key, bool repeat = true); // was key pressed (went from !Down to Down)? Repeat rate uses io.KeyRepeatDelay / KeyRepeatRate.
IMGUI_API bool IsKeyReleased(ImGuiKey key); // was key released (went from Down to !Down)?
IMGUI_API bool IsKeyChordPressed(ImGuiKeyChord key_chord); // was key chord (mods + key) pressed, e.g. you can pass 'ImGuiMod_Ctrl | ImGuiKey_S' as a key-chord. This doesn't do any routing or focus check, please consider using Shortcut() function instead.
IMGUI_API int GetKeyPressedAmount(ImGuiKey key, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate
IMGUI_API const char* GetKeyName(ImGuiKey key); // [DEBUG] returns English name of the key. Those names are provided for debugging purpose and are not meant to be saved persistently nor compared.
IMGUI_API void SetNextFrameWantCaptureKeyboard(bool want_capture_keyboard); // Override io.WantCaptureKeyboard flag next frame (said flag is left for your application to handle, typically when true it instructs your app to ignore inputs). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard"; after the next NewFrame() call.
// Inputs Utilities: Shortcut Testing & Routing [BETA]
// Inputs Utilities: Shortcut Testing & Routing
// - Typical use is e.g.: 'if (ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiKey_S)) { ... }'.
// - Flags: Default route use ImGuiInputFlags_RouteFocused, but see ImGuiInputFlags_RouteGlobal and other options in ImGuiInputFlags_!
// - Flags: Use ImGuiInputFlags_Repeat to support repeat.
// - ImGuiKeyChord = a ImGuiKey + optional ImGuiMod_Alt/ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Super.
// ImGuiKey_C // Accepted by functions taking ImGuiKey or ImGuiKeyChord arguments
// ImGuiMod_Ctrl | ImGuiKey_C // Accepted by functions taking ImGuiKeyChord arguments
@@ -1067,8 +1078,10 @@ namespace ImGui
// The whole system is order independent, so if Child1 makes its calls before Parent, results will be identical.
// This is an important property as it facilitate working with foreign code or larger codebase.
// - To understand the difference:
// - IsKeyChordPressed() compares mods and call IsKeyPressed() -> function has no side-effect.
// - Shortcut() submits a route, routes are resolved, if it currently can be routed it calls IsKeyChordPressed() -> function has (desirable) side-effects as it can prevents another call from getting the route.
// - IsKeyChordPressed() compares mods and call IsKeyPressed()
// -> the function has no side-effect.
// - Shortcut() submits a route, routes are resolved, if it currently can be routed it calls IsKeyChordPressed()
// -> the function has (desirable) side-effects as it can prevents another call from getting the route.
// - Visualize registered routes in 'Metrics/Debugger->Inputs'.
IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
IMGUI_API void SetNextItemShortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
@@ -1118,7 +1131,9 @@ namespace ImGui
IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
// Debug Utilities
// - Your main debugging friend is the ShowMetricsWindow() function, which is also accessible from Demo->Tools->Metrics Debugger
// - Your main debugging friend is the ShowMetricsWindow() function.
// - Interactive tools are all accessible from the 'Dear ImGui Demo->Tools' menu.
// - Read https://github.com/ocornut/imgui/wiki/Debug-Tools for a description of all available debug tools.
IMGUI_API void DebugTextEncoding(const char* text);
IMGUI_API void DebugFlashStyleColor(ImGuiCol idx);
IMGUI_API void DebugStartItemPicker();
@@ -1165,7 +1180,7 @@ enum ImGuiWindowFlags_
ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)
ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
ImGuiWindowFlags_NoNavInputs = 1 << 16, // No keyboard/gamepad navigation within the window
ImGuiWindowFlags_NoNavFocus = 1 << 17, // No focusing toward this window with keyboard/gamepad navigation (e.g. skipped by CTRL+TAB)
ImGuiWindowFlags_NoNavFocus = 1 << 17, // No focusing toward this window with keyboard/gamepad navigation (e.g. skipped by Ctrl+Tab)
ImGuiWindowFlags_UnsavedDocument = 1 << 18, // Display a dot next to the title. When used in a tab/docking context, tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar.
ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,
ImGuiWindowFlags_NoDecoration = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse,
@@ -1180,8 +1195,8 @@ enum ImGuiWindowFlags_
// Obsolete names
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiWindowFlags_NavFlattened = 1 << 29, // Obsoleted in 1.90.9: Use ImGuiChildFlags_NavFlattened in BeginChild() call.
ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 30, // Obsoleted in 1.90.0: Use ImGuiChildFlags_AlwaysUseWindowPadding in BeginChild() call.
//ImGuiWindowFlags_NavFlattened = 1 << 29, // Obsoleted in 1.90.9: moved to ImGuiChildFlags. BeginChild(name, size, 0, ImGuiWindowFlags_NavFlattened) --> BeginChild(name, size, ImGuiChildFlags_NavFlattened, 0)
//ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 30, // Obsoleted in 1.90.0: moved to ImGuiChildFlags. BeginChild(name, size, 0, ImGuiWindowFlags_AlwaysUseWindowPadding) --> BeginChild(name, size, ImGuiChildFlags_AlwaysUseWindowPadding, 0)
#endif
};
@@ -1209,12 +1224,12 @@ enum ImGuiChildFlags_
// Obsolete names
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiChildFlags_Border = ImGuiChildFlags_Borders, // Renamed in 1.91.1 (August 2024) for consistency.
//ImGuiChildFlags_Border = ImGuiChildFlags_Borders, // Renamed in 1.91.1 (August 2024) for consistency.
#endif
};
// Flags for ImGui::PushItemFlag()
// (Those are shared by all items)
// (Those are shared by all submitted items)
enum ImGuiItemFlags_
{
ImGuiItemFlags_None = 0, // (Default)
@@ -1224,6 +1239,7 @@ enum ImGuiItemFlags_
ImGuiItemFlags_ButtonRepeat = 1 << 3, // false // Any button-like behavior will have repeat mode enabled (based on io.KeyRepeatDelay and io.KeyRepeatRate values). Note that you can also call IsItemActive() after any button to tell if it is being held.
ImGuiItemFlags_AutoClosePopups = 1 << 4, // true // MenuItem()/Selectable() automatically close their parent popup window.
ImGuiItemFlags_AllowDuplicateId = 1 << 5, // false // Allow submitting an item with the same identifier as an item already submitted this frame without triggering a warning tooltip if io.ConfigDebugHighlightIdConflicts is set.
ImGuiItemFlags_Disabled = 1 << 6, // false // [Internal] Disable interactions. DOES NOT affect visuals. This is used by BeginDisabled()/EndDisabled() and only provided here so you can read back via GetItemFlags().
};
// Flags for ImGui::InputText()
@@ -1272,7 +1288,7 @@ enum ImGuiInputTextFlags_
// - It is much slower than regular text fields.
// Ballpark estimate of cost on my 2019 desktop PC: for a 100 KB text buffer: +~0.3 ms (Optimized) / +~1.0 ms (Debug build).
// The CPU cost is very roughly proportional to text length, so a 10 KB buffer should cost about ten times less.
ImGuiInputTextFlags_WordWrap = 1 << 24, // InputTextMultine(): word-wrap lines that are too long.
ImGuiInputTextFlags_WordWrap = 1 << 24, // InputTextMultiline(): word-wrap lines that are too long.
// Obsolete names
//ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior
@@ -1299,7 +1315,7 @@ enum ImGuiTreeNodeFlags_
ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, // Frame will span all columns of its container table (label will still fit in current column)
ImGuiTreeNodeFlags_LabelSpanAllColumns = 1 << 15, // Label will span all columns of its container table
//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 16, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
ImGuiTreeNodeFlags_NavLeftJumpsToParent = 1 << 17, // Nav: left arrow moves back to parent. This is processed in TreePop() when there's an unfullfilled Left nav request remaining.
ImGuiTreeNodeFlags_NavLeftJumpsToParent = 1 << 17, // Nav: left arrow moves back to parent. This is processed in TreePop() when there's an unfulfilled Left nav request remaining.
ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog,
// [EXPERIMENTAL] Draw lines connecting TreeNode hierarchy. Discuss in GitHub issue #2920.
@@ -1311,26 +1327,19 @@ enum ImGuiTreeNodeFlags_
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiTreeNodeFlags_NavLeftJumpsBackHere = ImGuiTreeNodeFlags_NavLeftJumpsToParent, // Renamed in 1.92.0
ImGuiTreeNodeFlags_SpanTextWidth = ImGuiTreeNodeFlags_SpanLabelWidth, // Renamed in 1.90.7
ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
//ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
#endif
};
// Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions.
// - To be backward compatible with older API which took an 'int mouse_button = 1' argument instead of 'ImGuiPopupFlags flags',
// we need to treat small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags.
// It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags.
// - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0.
// IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter
// and want to use another flag, you need to pass in the ImGuiPopupFlags_MouseButtonRight flag explicitly.
// - IMPORTANT: If you ever used the left mouse button with BeginPopupContextXXX() helpers before 1.92.6: Read "API BREAKING CHANGES" 2026/01/07 (1.92.6) entry in imgui.cpp or GitHub topic #9157.
// - Multiple buttons currently cannot be combined/or-ed in those functions (we could allow it later).
enum ImGuiPopupFlags_
{
ImGuiPopupFlags_None = 0,
ImGuiPopupFlags_MouseButtonLeft = 0, // For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left)
ImGuiPopupFlags_MouseButtonRight = 1, // For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right)
ImGuiPopupFlags_MouseButtonMiddle = 2, // For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle)
ImGuiPopupFlags_MouseButtonMask_ = 0x1F,
ImGuiPopupFlags_MouseButtonDefault_ = 1,
ImGuiPopupFlags_MouseButtonLeft = 1 << 2, // For BeginPopupContext*(): open on Left Mouse release. Only one button allowed!
ImGuiPopupFlags_MouseButtonRight = 2 << 2, // For BeginPopupContext*(): open on Right Mouse release. Only one button allowed! (default)
ImGuiPopupFlags_MouseButtonMiddle = 3 << 2, // For BeginPopupContext*(): open on Middle Mouse release. Only one button allowed!
ImGuiPopupFlags_NoReopen = 1 << 5, // For OpenPopup*(), BeginPopupContext*(): don't reopen same popup if already open (won't reposition, won't reinitialize navigation)
//ImGuiPopupFlags_NoReopenAlwaysNavInit = 1 << 6, // For OpenPopup*(), BeginPopupContext*(): focus and initialize navigation even when not reopening.
ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 7, // For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack
@@ -1338,6 +1347,9 @@ enum ImGuiPopupFlags_
ImGuiPopupFlags_AnyPopupId = 1 << 10, // For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup.
ImGuiPopupFlags_AnyPopupLevel = 1 << 11, // For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level)
ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel,
ImGuiPopupFlags_MouseButtonShift_ = 2, // [Internal]
ImGuiPopupFlags_MouseButtonMask_ = 0x0C, // [Internal]
ImGuiPopupFlags_InvalidMask_ = 0x03, // [Internal] Reserve legacy bits 0-1 to detect incorrectly passing 1 or 2 to the function.
};
// Flags for ImGui::Selectable()
@@ -1354,7 +1366,7 @@ enum ImGuiSelectableFlags_
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiSelectableFlags_DontClosePopups = ImGuiSelectableFlags_NoAutoClosePopups, // Renamed in 1.91.0
ImGuiSelectableFlags_AllowItemOverlap = ImGuiSelectableFlags_AllowOverlap, // Renamed in 1.89.7
//ImGuiSelectableFlags_AllowItemOverlap = ImGuiSelectableFlags_AllowOverlap, // Renamed in 1.89.7
#endif
};
@@ -1449,7 +1461,7 @@ enum ImGuiHoveredFlags_
// Tooltips mode
// - typically used in IsItemHovered() + SetTooltip() sequence.
// - this is a shortcut to pull flags from 'style.HoverFlagsForTooltipMouse' or 'style.HoverFlagsForTooltipNav' where you can reconfigure desired behavior.
// e.g. 'TooltipHoveredFlagsForMouse' defaults to 'ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayShort'.
// e.g. 'HoverFlagsForTooltipMouse' defaults to 'ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayShort | ImGuiHoveredFlags_AllowWhenDisabled'.
// - for frequently actioned or hovered items providing a tooltip, you want may to use ImGuiHoveredFlags_ForTooltip (stationary + delay) so the tooltip doesn't show too often.
// - for items which main purpose is to be hovered, or items with low affordance, or in less consistent apps, prefer no delay or shorter delay.
ImGuiHoveredFlags_ForTooltip = 1 << 12, // Shortcut for standard flags when using IsItemHovered() + SetTooltip() sequence.
@@ -1481,6 +1493,7 @@ enum ImGuiDragDropFlags_
ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site.
ImGuiDragDropFlags_AcceptDrawAsHovered = 1 << 13, // Accepting item will render as if hovered. Useful for e.g. a Button() used as a drop target.
ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect, // For peeking ahead and inspecting the payload before delivery.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
@@ -1533,7 +1546,7 @@ enum ImGuiSortDirection : ImU8
// All our named keys are >= 512. Keys value 0 to 511 are left unused and were legacy native/opaque key values (< 1.87).
// Support for legacy keys was completely removed in 1.91.5.
// Read details about the 1.87+ transition : https://github.com/ocornut/imgui/issues/4921
// Note that "Keys" related to physical keys and are not the same concept as input "Characters", the later are submitted via io.AddInputCharacter().
// Note that "Keys" related to physical keys and are not the same concept as input "Characters", the latter are submitted via io.AddInputCharacter().
// The keyboard key enum values are named after the keys on a standard US keyboard, and on other keyboard types the keys reported may not match the keycaps.
enum ImGuiKey : int
{
@@ -1654,9 +1667,9 @@ enum ImGuiKey : int
ImGuiMod_Mask_ = 0xF000, // 4-bits
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiKey_COUNT = ImGuiKey_NamedKey_END, // Obsoleted in 1.91.5 because it was extremely misleading (since named keys don't start at 0 anymore)
ImGuiKey_COUNT = ImGuiKey_NamedKey_END, // Obsoleted in 1.91.5 because it was misleading (since named keys don't start at 0 anymore)
ImGuiMod_Shortcut = ImGuiMod_Ctrl, // Removed in 1.90.7, you can now simply use ImGuiMod_Ctrl
ImGuiKey_ModCtrl = ImGuiMod_Ctrl, ImGuiKey_ModShift = ImGuiMod_Shift, ImGuiKey_ModAlt = ImGuiMod_Alt, ImGuiKey_ModSuper = ImGuiMod_Super, // Renamed in 1.89
//ImGuiKey_ModCtrl = ImGuiMod_Ctrl, ImGuiKey_ModShift = ImGuiMod_Shift, ImGuiKey_ModAlt = ImGuiMod_Alt, ImGuiKey_ModSuper = ImGuiMod_Super, // Renamed in 1.89
//ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter, // Renamed in 1.87
#endif
};
@@ -1678,7 +1691,7 @@ enum ImGuiInputFlags_
ImGuiInputFlags_RouteAlways = 1 << 13, // Do not register route, poll keys directly.
// - Routing options
ImGuiInputFlags_RouteOverFocused = 1 << 14, // Option: global route: higher priority than focused route (unless active item in focused route).
ImGuiInputFlags_RouteOverActive = 1 << 15, // Option: global route: higher priority than active item. Unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overridden by this. May not be fully honored as user/internal code is likely to always assume they can access keys when active.
ImGuiInputFlags_RouteOverActive = 1 << 15, // Option: global route: higher priority than active item. Unlikely you need to use that: will interfere with every active items, e.g. Ctrl+A registered by InputText will be overridden by this. May not be fully honored as user/internal code is likely to always assume they can access keys when active.
ImGuiInputFlags_RouteUnlessBgFocused = 1 << 16, // Option: global route: will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
ImGuiInputFlags_RouteFromRootWindow = 1 << 17, // Option: route evaluated from the point of view of root window rather than current window.
@@ -1690,7 +1703,7 @@ enum ImGuiInputFlags_
enum ImGuiConfigFlags_
{
ImGuiConfigFlags_None = 0,
ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + space/enter to activate.
ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + Space/Enter to activate. Note: some features such as basic Tabbing and CtrL+Tab are enabled by regardless of this flag (and may be disabled via other means, see #4828, #9218).
ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. Backend also needs to set ImGuiBackendFlags_HasGamepad.
ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct dear imgui to disable mouse inputs and interactions.
ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct backend to not alter mouse cursor shape and visibility. Use if the backend cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead.
@@ -1773,10 +1786,12 @@ enum ImGuiCol_
ImGuiCol_TextLink, // Hyperlink color
ImGuiCol_TextSelectedBg, // Selected text inside an InputText
ImGuiCol_TreeLines, // Tree node hierarchy outlines when using ImGuiTreeNodeFlags_DrawLines
ImGuiCol_DragDropTarget, // Rectangle highlighting a drop target
ImGuiCol_DragDropTarget, // Rectangle border highlighting a drop target
ImGuiCol_DragDropTargetBg, // Rectangle background highlighting a drop target
ImGuiCol_UnsavedMarker, // Unsaved Document marker (in window title and tabs)
ImGuiCol_NavCursor, // Color of keyboard/gamepad navigation cursor/rectangle, when visible
ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB
ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active
ImGuiCol_NavWindowingHighlight, // Highlight window when using Ctrl+Tab
ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the Ctrl+Tab window list, when active
ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active
ImGuiCol_COUNT,
@@ -1792,9 +1807,9 @@ enum ImGuiCol_
// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
// During initialization or between frames, feel free to just poke into ImGuiStyle directly.
// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
// - In Visual Studio: Ctrl+Comma ("Edit.GoToAll") can follow symbols inside comments, whereas Ctrl+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: Alt+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: Ctrl+Click can follow symbols inside comments.
// - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
enum ImGuiStyleVar_
{
@@ -1822,6 +1837,7 @@ enum ImGuiStyleVar_
ImGuiStyleVar_ScrollbarPadding, // float ScrollbarPadding
ImGuiStyleVar_GrabMinSize, // float GrabMinSize
ImGuiStyleVar_GrabRounding, // float GrabRounding
ImGuiStyleVar_ImageRounding, // float ImageRounding
ImGuiStyleVar_ImageBorderSize, // float ImageBorderSize
ImGuiStyleVar_TabRounding, // float TabRounding
ImGuiStyleVar_TabBorderSize, // float TabBorderSize
@@ -1864,19 +1880,20 @@ enum ImGuiColorEditFlags_
ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead.
ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target/source. ColorButton: disable drag and drop source.
ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default)
ImGuiColorEditFlags_NoColorMarkers = 1 << 11, // // ColorEdit: disable rendering R/G/B/A color marker. May also be disabled globally by setting style.ColorMarkerSize = 0.
// Alpha preview
// - Prior to 1.91.8 (2025/01/21): alpha was made opaque in the preview by default using old name ImGuiColorEditFlags_AlphaPreview.
// - We now display the preview as transparent by default. You can use ImGuiColorEditFlags_AlphaOpaque to use old behavior.
// - The new flags may be combined better and allow finer controls.
ImGuiColorEditFlags_AlphaOpaque = 1 << 11, // // ColorEdit, ColorPicker, ColorButton: disable alpha in the preview,. Contrary to _NoAlpha it may still be edited when calling ColorEdit4()/ColorPicker4(). For ColorButton() this does the same as _NoAlpha.
ImGuiColorEditFlags_AlphaNoBg = 1 << 12, // // ColorEdit, ColorPicker, ColorButton: disable rendering a checkerboard background behind transparent color.
ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 13, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half transparent preview.
ImGuiColorEditFlags_AlphaOpaque = 1 << 12, // // ColorEdit, ColorPicker, ColorButton: disable alpha in the preview,. Contrary to _NoAlpha it may still be edited when calling ColorEdit4()/ColorPicker4(). For ColorButton() this does the same as _NoAlpha.
ImGuiColorEditFlags_AlphaNoBg = 1 << 13, // // ColorEdit, ColorPicker, ColorButton: disable rendering a checkerboard background behind transparent color.
ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 14, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half transparent preview.
// User Options (right-click on widget to change some of them).
ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
ImGuiColorEditFlags_AlphaBar = 1 << 18, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // "
@@ -1901,7 +1918,7 @@ enum ImGuiColorEditFlags_
// Obsolete names
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiColorEditFlags_AlphaPreview = 0, // [Removed in 1.91.8] This is the default now. Will display a checkerboard unless ImGuiColorEditFlags_AlphaNoBg is set.
ImGuiColorEditFlags_AlphaPreview = 0, // Removed in 1.91.8. This is the default now. Will display a checkerboard unless ImGuiColorEditFlags_AlphaNoBg is set.
#endif
//ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69]
};
@@ -1914,13 +1931,14 @@ enum ImGuiSliderFlags_
ImGuiSliderFlags_None = 0,
ImGuiSliderFlags_Logarithmic = 1 << 5, // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits.
ImGuiSliderFlags_NoRoundToFormat = 1 << 6, // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits).
ImGuiSliderFlags_NoInput = 1 << 7, // Disable CTRL+Click or Enter key allowing to input text directly into the widget.
ImGuiSliderFlags_NoInput = 1 << 7, // Disable Ctrl+Click or Enter key allowing to input text directly into the widget.
ImGuiSliderFlags_WrapAround = 1 << 8, // Enable wrapping around from max to min and from min to max. Only supported by DragXXX() functions for now.
ImGuiSliderFlags_ClampOnInput = 1 << 9, // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
ImGuiSliderFlags_ClampOnInput = 1 << 9, // Clamp value to min/max bounds when input manually with Ctrl+Click. By default Ctrl+Click allows going out of bounds.
ImGuiSliderFlags_ClampZeroRange = 1 << 10, // Clamp even if min==max==0.0f. Otherwise due to legacy reason DragXXX functions don't clamp with those values. When your clamping limits are dynamic you almost always want to use it.
ImGuiSliderFlags_NoSpeedTweaks = 1 << 11, // Disable keyboard modifiers altering tweak speed. Useful if you want to alter tweak speed yourself based on your own logic.
ImGuiSliderFlags_ColorMarkers = 1 << 12, // DragScalarN(), SliderScalarN(): Draw R/G/B/A color markers on each component.
ImGuiSliderFlags_AlwaysClamp = ImGuiSliderFlags_ClampOnInput | ImGuiSliderFlags_ClampZeroRange,
ImGuiSliderFlags_InvalidMask_ = 0x7000000F, // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed.
ImGuiSliderFlags_InvalidMask_ = 0x7000000F, // [Internal] We treat using those bits as being potentially a 'float power' argument from legacy API (obsoleted 2020-08) that has got miscast to this enum, and will trigger an assert if needed.
};
// Identify a mouse button.
@@ -2010,7 +2028,7 @@ enum ImGuiTableFlags_
ImGuiTableFlags_Reorderable = 1 << 1, // Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers)
ImGuiTableFlags_Hideable = 1 << 2, // Enable hiding/disabling columns in context menu.
ImGuiTableFlags_Sortable = 1 << 3, // Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate.
ImGuiTableFlags_NoSavedSettings = 1 << 4, // Disable persisting columns order, width and sort settings in the .ini file.
ImGuiTableFlags_NoSavedSettings = 1 << 4, // Disable persisting columns order, width, visibility and sort settings in the .ini file.
ImGuiTableFlags_ContextMenuInBody = 1 << 5, // Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow().
// Decorations
ImGuiTableFlags_RowBg = 1 << 6, // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent of calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually)
@@ -2126,7 +2144,7 @@ struct ImGuiTableSortSpecs
int SpecsCount; // Sort spec count. Most often 1. May be > 1 when ImGuiTableFlags_SortMulti is enabled. May be == 0 when ImGuiTableFlags_SortTristate is enabled.
bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag.
ImGuiTableSortSpecs() { memset(this, 0, sizeof(*this)); }
ImGuiTableSortSpecs() { memset((void*)this, 0, sizeof(*this)); }
};
// Sorting specification for one column of a table (sizeof == 12 bytes)
@@ -2137,7 +2155,7 @@ struct ImGuiTableColumnSortSpecs
ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here)
ImGuiSortDirection SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); }
ImGuiTableColumnSortSpecs() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -2260,7 +2278,7 @@ struct ImGuiStyle
// - recap: ImGui::GetFontSize() == FontSizeBase * (FontScaleMain * FontScaleDpi * other_scaling_factors)
float FontSizeBase; // Current base font size before external global factors are applied. Use PushFont(NULL, size) to modify. Use ImGui::GetFontSize() to obtain scaled value.
float FontScaleMain; // Main global scale factor. May be set by application once, or exposed to end-user.
float FontScaleDpi; // Additional global scale factor from viewport/monitor contents scale. When io.ConfigDpiScaleFonts is enabled, this is automatically overwritten when changing monitor DPI.
float FontScaleDpi; // Additional global scale factor from viewport/monitor contents scale. In docking branch: when io.ConfigDpiScaleFonts is enabled, this is automatically overwritten when changing monitor DPI.
float Alpha; // Global alpha applies to everything in Dear ImGui.
float DisabledAlpha; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha.
@@ -2286,10 +2304,11 @@ struct ImGuiStyle
float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar.
float ScrollbarRounding; // Radius of grab corners for scrollbar.
float ScrollbarPadding; // Padding of scrollbar grab within its frame (same for both axises).
float ScrollbarPadding; // Padding of scrollbar grab within its frame (same for both axes).
float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar.
float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
float LogSliderDeadzone; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero.
float ImageRounding; // Rounding of Image() calls.
float ImageBorderSize; // Thickness of border around Image() calls.
float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
float TabBorderSize; // Thickness of border around tabs.
@@ -2304,6 +2323,10 @@ struct ImGuiStyle
ImGuiTreeNodeFlags TreeLinesFlags; // Default way to draw lines connecting TreeNode hierarchy. ImGuiTreeNodeFlags_DrawLinesNone or ImGuiTreeNodeFlags_DrawLinesFull or ImGuiTreeNodeFlags_DrawLinesToNodes.
float TreeLinesSize; // Thickness of outlines when using ImGuiTreeNodeFlags_DrawLines.
float TreeLinesRounding; // Radius of lines connecting child nodes to the vertical line.
float DragDropTargetRounding; // Radius of the drag and drop target frame.
float DragDropTargetBorderSize; // Thickness of the drag and drop target border.
float DragDropTargetPadding; // Size to expand the drag and drop target from actual target item size.
float ColorMarkerSize; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
@@ -2385,7 +2408,7 @@ struct ImGuiIO
// Font system
ImFontAtlas*Fonts; // <auto> // Font atlas: load, rasterize and pack one or more fonts into a single texture.
ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0].
bool FontAllowUserScaling; // = false // [OBSOLETE] Allow user scaling text of individual window with CTRL+Wheel.
bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with Ctrl+Wheel.
// Keyboard/Gamepad Navigation options
bool ConfigNavSwapGamepadButtons; // = false // Swap Activate<>Cancel (A<>B) buttons, matching typical "Nintendo/Japanese style" gamepad layout.
@@ -2406,7 +2429,7 @@ struct ImGuiIO
bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard.
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires ImGuiBackendFlags_HasMouseCursors for better mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
bool ConfigWindowsCopyContentsWithCtrlC; // = false // [EXPERIMENTAL] CTRL+C copy the contents of focused window into the clipboard. Experimental because: (1) has known issues with nested Begin/End pairs (2) text output quality varies (3) text output is in submission order rather than spatial order.
bool ConfigWindowsCopyContentsWithCtrlC; // = false // [EXPERIMENTAL] Ctrl+C copy the contents of focused window into the clipboard. Experimental because: (1) has known issues with nested Begin/End pairs (2) text output quality varies (3) text output is in submission order rather than spatial order.
bool ConfigScrollbarScrollByPage; // = true // Enable scrolling page by page when clicking outside the scrollbar grab. When disabled, always scroll to clicked location. When enabled, Shift+Click scrolls to clicked location.
float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
@@ -2424,7 +2447,7 @@ struct ImGuiIO
// Options to configure Error Handling and how we handle recoverable errors [EXPERIMENTAL]
// - Error recovery is provided as a way to facilitate:
// - Recovery after a programming error (native code or scripting language - the later tends to facilitate iterating on code while running).
// - Recovery after a programming error (native code or scripting language - the latter tends to facilitate iterating on code while running).
// - Recovery after running an exception handler or any error processing which may skip code after an error has been detected.
// - Error recovery is not perfect nor guaranteed! It is a feature to ease development.
// You not are not supposed to rely on it in the course of a normal application run.
@@ -2503,9 +2526,6 @@ struct ImGuiIO
IMGUI_API void ClearEventsQueue(); // Clear all incoming events.
IMGUI_API void ClearInputKeys(); // Clear current keyboard/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons.
IMGUI_API void ClearInputMouse(); // Clear current mouse state.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
IMGUI_API void ClearInputCharacters(); // [Obsoleted in 1.89.8] Clear the current frame text input buffer. Now included within ClearInputKeys().
#endif
//------------------------------------------------------------------
// Output - Updated by NewFrame() or EndFrame()/Render()
@@ -2538,7 +2558,7 @@ struct ImGuiIO
// (reading from those variables is fair game, as they are extremely unlikely to be moving anywhere)
ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX, -FLT_MAX) if mouse is unavailable (on another screen, etc.)
bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Other buttons allow us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text. >0 scrolls Up, <0 scrolls Down. Hold SHIFT to turn vertical scroll into horizontal scroll.
float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text. >0 scrolls Up, <0 scrolls Down. Hold Shift to turn vertical scroll into horizontal scroll.
float MouseWheelH; // Mouse wheel Horizontal. >0 scrolls Left, <0 scrolls Right. Most users don't have a mouse with a horizontal wheel, may not be filled by all backends.
ImGuiMouseSource MouseSource; // Mouse actual input peripheral (Mouse/TouchScreen/Pen).
bool KeyCtrl; // Keyboard modifier down: Ctrl (non-macOS), Cmd (macOS)
@@ -2561,8 +2581,8 @@ struct ImGuiIO
double MouseReleasedTime[5]; // Time of last released (rarely used! but useful to handle delayed single-click when trying to disambiguate them from double-click).
bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
bool MouseDownOwnedUnlessPopupClose[5]; // Track if button was clicked inside a dear imgui window.
bool MouseWheelRequestAxisSwap; // On a non-Mac system, holding SHIFT requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
bool MouseCtrlLeftAsRightClick; // (OSX) Set to true when the current click was a Ctrl+click that spawned a simulated right click
bool MouseWheelRequestAxisSwap; // On a non-Mac system, holding Shift requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
bool MouseCtrlLeftAsRightClick; // (OSX) Set to true when the current click was a Ctrl+Click that spawned a simulated right click
float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked)
float MouseDownDurationPrev[5]; // Previous time the mouse button has been down
float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds)
@@ -2590,6 +2610,8 @@ struct ImGuiIO
const char* (*GetClipboardTextFn)(void* user_data);
void (*SetClipboardTextFn)(void* user_data, const char* text);
void* ClipboardUserData;
//void ClearInputCharacters() { InputQueueCharacters.resize(0); } // [Obsoleted in 1.89.8] Clear the current frame text input buffer. Now included within ClearInputKeys(). Removed this as it is ambiguous/misleading and generally incorrect to use with the existence of a higher-level input queue.
#endif
IMGUI_API ImGuiIO();
@@ -2614,18 +2636,20 @@ struct ImGuiInputTextCallbackData
ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only
ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
void* UserData; // What user passed to InputText() // Read-only
ImGuiID ID; // Widget ID // Read-only
// Arguments for the different callback events
// - During Resize callback, Buf will be same as your input buffer.
// - However, during Completion/History/Always callback, Buf always points to our own internal data (it is not the same as your buffer)! Changes to it will be reflected into your own buffer shortly after the callback.
// - To modify the text buffer in a callback, prefer using the InsertChars() / DeleteChars() function. InsertChars() will take care of calling the resize callback if necessary.
// - If you know your edits are not going to resize the underlying buffer allocation, you may modify the contents of 'Buf[]' directly. You need to update 'BufTextLen' accordingly (0 <= BufTextLen < BufSize) and set 'BufDirty'' to true so InputText can update its internal state.
ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0;
ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History]
ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0;
bool EventActivated; // Input field just got activated // Read-only // [Always]
bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always]
char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer!
int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length()
int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land: == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1
bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always]
int CursorPos; // // Read-write // [Completion,History,Always]
int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection
int SelectionEnd; // // Read-write // [Completion,History,Always]
@@ -2635,9 +2659,10 @@ struct ImGuiInputTextCallbackData
IMGUI_API ImGuiInputTextCallbackData();
IMGUI_API void DeleteChars(int pos, int bytes_count);
IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; }
void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
bool HasSelection() const { return SelectionStart != SelectionEnd; }
void SelectAll() { SelectionStart = 0; CursorPos = SelectionEnd = BufTextLen; }
void SetSelection(int s, int e) { IM_ASSERT(s >= 0 && s <= BufTextLen); IM_ASSERT(e >= 0 && e <= BufTextLen); SelectionStart = s; CursorPos = SelectionEnd = e; }
void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
bool HasSelection() const { return SelectionStart != SelectionEnd; }
};
// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
@@ -2854,9 +2879,9 @@ struct ImGuiListClipper
IMGUI_API void SeekCursorForItem(int item_index);
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
inline void IncludeRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.9]
//inline void IncludeRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.9]
//inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.6]
//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset((void*)this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
#endif
};
@@ -2948,7 +2973,7 @@ struct ImColor
// Multi-selection system
// Documentation at: https://github.com/ocornut/imgui/wiki/Multi-Select
// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos using this.
// - This system implements standard multi-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc)
// - This system implements standard multi-selection idioms (Ctrl+Mouse/Keyboard, Shift+Mouse/Keyboard, etc)
// with support for clipper (skipping non-visible items), box-select and many other details.
// - Selectable(), Checkbox() are supported but custom widgets may use it as well.
// - TreeNode() is technically supported but... using this correctly is more complicated: you need some sort of linear/random access to your tree,
@@ -2986,7 +3011,7 @@ enum ImGuiMultiSelectFlags_
{
ImGuiMultiSelectFlags_None = 0,
ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to select all.
ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable Ctrl+A shortcut to select all.
ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection). With BoxSelect is also ensure contiguous SetRange requests are not combined into one. This allows not handling interpolation in SetRange requests.
ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes).
ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes).
@@ -3002,6 +3027,7 @@ enum ImGuiMultiSelectFlags_
ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 14, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
//ImGuiMultiSelectFlags_RangeSelect2d = 1 << 15, // Shift+Selection uses 2d geometry instead of linear sequence, so possible to use Shift+up/down to select vertically in grid. Analogous to what BoxSelect does.
ImGuiMultiSelectFlags_NavWrapX = 1 << 16, // [Temporary] Enable navigation wrapping on X axis. Provided as a convenience because we don't have a design for the general Nav API for this yet. When the more general feature be public we may obsolete this flag in favor of new one.
ImGuiMultiSelectFlags_NoSelectOnRightClick = 1 << 17, // Disable default right-click processing, which selects item on mouse down, and is designed for context-menus.
};
// Main IO structure returned by BeginMultiSelect()/EndMultiSelect().
@@ -3140,7 +3166,7 @@ struct ImDrawCmd
int UserCallbackDataSize; // 4 // Size of callback user data when using storage, otherwise 0.
int UserCallbackDataOffset;// 4 // [Internal] Offset of callback user data when using storage, otherwise -1.
ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed
ImDrawCmd() { memset((void*)this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed
// Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature)
// Since 1.92: removed ImDrawCmd::TextureId field, the getter function must be used!
@@ -3186,7 +3212,7 @@ struct ImDrawListSplitter
int _Count; // Number of active channels (1+)
ImVector<ImDrawChannel> _Channels; // Draw channels (not resized down so _Count might be < Channels.Size)
inline ImDrawListSplitter() { memset(this, 0, sizeof(*this)); }
inline ImDrawListSplitter() { memset((void*)this, 0, sizeof(*this)); }
inline ~ImDrawListSplitter() { ClearFreeMemory(); }
inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame
IMGUI_API void ClearFreeMemory();
@@ -3366,8 +3392,8 @@ struct ImDrawList
// Obsolete names
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
inline void PushTextureID(ImTextureRef tex_ref) { PushTexture(tex_ref); } // RENAMED in 1.92.x
inline void PopTextureID() { PopTexture(); } // RENAMED in 1.92.x
inline void PushTextureID(ImTextureRef tex_ref) { PushTexture(tex_ref); } // RENAMED in 1.92.0
inline void PopTextureID() { PopTexture(); } // RENAMED in 1.92.0
#endif
//inline void AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f) { AddEllipse(center, ImVec2(radius_x, radius_y), col, rot, num_segments, thickness); } // OBSOLETED in 1.90.5 (Mar 2024)
//inline void AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0) { AddEllipseFilled(center, ImVec2(radius_x, radius_y), col, rot, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
@@ -3404,7 +3430,7 @@ struct ImDrawData
ImVec2 DisplaySize; // Size of the viewport to render (== GetMainViewport()->Size for the main viewport, == io.DisplaySize in most single-viewport applications)
ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Copied from viewport->FramebufferScale (== io.DisplayFramebufferScale for main viewport). Generally (1,1) on normal display, (2,2) on OSX with Retina display.
ImGuiViewport* OwnerViewport; // Viewport carrying the ImDrawData instance, might be of use to the renderer (generally not).
ImVector<ImTextureData*>* Textures; // List of textures to update. Most of the times the list is shared by all ImDrawData, has only 1 texture and it doesn't need any update. This almost always points to ImGui::GetPlatformIO().Textures[]. May be overriden or set to NULL if you want to manually update textures.
ImVector<ImTextureData*>* Textures; // List of textures to update. Most of the times the list is shared by all ImDrawData, has only 1 texture and it doesn't need any update. This almost always points to ImGui::GetPlatformIO().Textures[]. May be overridden or set to NULL if you want to manually update textures.
// Functions
ImDrawData() { Clear(); }
@@ -3479,7 +3505,7 @@ struct ImTextureData
bool WantDestroyNextFrame; // rw - // [Internal] Queued to set ImTextureStatus_WantDestroy next frame. May still be used in the current frame.
// Functions
ImTextureData() { memset(this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; }
ImTextureData() { memset((void*)this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; }
~ImTextureData() { DestroyPixels(); }
IMGUI_API void Create(ImTextureFormat format, int w, int h);
IMGUI_API void DestroyPixels();
@@ -3491,8 +3517,10 @@ struct ImTextureData
ImTextureID GetTexID() const { return TexID; }
// Called by Renderer backend
void SetTexID(ImTextureID tex_id) { TexID = tex_id; } // Call after creating or destroying the texture. Never modify TexID directly!
void SetStatus(ImTextureStatus status) { Status = status; } // Call after honoring a request. Never modify Status directly!
// - Call SetTexID() and SetStatus() after honoring texture requests. Never modify TexID and Status directly!
// - A backend may decide to destroy a texture that we did not request to destroy, which is fine (e.g. freeing resources), but we immediately set the texture back in _WantCreate mode.
void SetTexID(ImTextureID tex_id) { TexID = tex_id; }
void SetStatus(ImTextureStatus status) { Status = status; if (status == ImTextureStatus_Destroyed && !WantDestroyNextFrame && Pixels != nullptr) Status = ImTextureStatus_WantCreate; }
};
//-----------------------------------------------------------------------------
@@ -3506,16 +3534,15 @@ struct ImFontConfig
char Name[40]; // <auto> // Name (strictly to ease debugging, hence limited size buffer)
void* FontData; // // TTF/OTF data
int FontDataSize; // // TTF/OTF data size
bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the owner ImFontAtlas (will delete memory itself). SINCE 1.92, THE DATA NEEDS TO PERSIST FOR WHOLE DURATION OF ATLAS.
// Options
bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
bool PixelSnapV; // true // Align Scaled GlyphOffset.y to pixel boundaries.
bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Prevents fractional font size from working correctly! Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, OversampleH/V will default to 1.
ImS8 OversampleH; // 0 (2) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1 or 2 depending on size. Note the difference between 2 and 3 is minimal. You can reduce this to 1 for large glyphs save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
ImS8 OversampleV; // 0 (1) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1. This is not really useful as we don't use sub-pixel positions on the Y axis.
ImWchar EllipsisChar; // 0 // Explicitly specify Unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
float SizePixels; // // Output size in pixels for rasterizer (more or less maps to the resulting font height).
const ImWchar* GlyphRanges; // NULL // *LEGACY* THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list).
const ImWchar* GlyphExcludeRanges; // NULL // Pointer to a small user-provided list of Unicode ranges (2 value per range, values are inclusive, zero-terminated list). This is very close to GlyphRanges[] but designed to exclude ranges from a font source, when merging fonts with overlapping glyphs. Use "Input Glyphs Overlap Detection Tool" to find about your overlapping ranges.
//ImVec2 GlyphExtraSpacing; // 0, 0 // (REMOVED AT IT SEEMS LARGELY OBSOLETE. PLEASE REPORT IF YOU WERE USING THIS). Extra spacing (in pixels) between glyphs when rendered: essentially add to glyph->AdvanceX. Only X axis is supported for now.
@@ -3525,9 +3552,11 @@ struct ImFontConfig
float GlyphExtraAdvanceX; // 0 // Extra spacing (in pixels) between glyphs. Please contact us if you are using this. // FIXME-NEWATLAS: Intentionally unscaled
ImU32 FontNo; // 0 // Index of font within TTF/OTF file
unsigned int FontLoaderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
//unsigned int FontBuilderFlags; // -- // [Renamed in 1.92] Ue FontLoaderFlags.
//unsigned int FontBuilderFlags; // -- // [Renamed in 1.92] Use FontLoaderFlags.
float RasterizerMultiply; // 1.0f // Linearly brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. This is a silly thing we may remove in the future.
float RasterizerDensity; // 1.0f // [LEGACY: this only makes sense when ImGuiBackendFlags_RendererHasTextures is not supported] DPI scale multiplier for rasterization. Not altering other font metrics: makes it easy to swap between e.g. a 100% and a 400% fonts for a zooming display, or handle Retina screen. IMPORTANT: If you change this it is expected that you increase/decrease font scale roughly to the inverse of this, otherwise quality may look lowered.
float ExtraSizeScale; // 1.0f // Extra rasterizer scale over SizePixels.
float LineHeight; // 1.0f // [PCSX2 Custom] The spacing between lines of the font, in ems.
// [Internal]
ImFontFlags Flags; // Font flags (don't use just yet, will be exposed in upcoming 1.92.X updates)
@@ -3535,6 +3564,9 @@ struct ImFontConfig
const ImFontLoader* FontLoader; // Custom font backend for this source (default source is the one stored in ImFontAtlas)
void* FontLoaderData; // Font loader opaque storage (per font config)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
bool PixelSnapV; // true // [Obsoleted in 1.91.6] Align Scaled GlyphOffset.y to pixel boundaries.
#endif
IMGUI_API ImFontConfig();
};
@@ -3551,7 +3583,7 @@ struct ImFontGlyph
float U0, V0, U1, V1; // Texture coordinates for the current value of ImFontAtlas->TexRef. Cached equivalent of calling GetCustomRect() with PackId.
int PackId; // [Internal] ImFontAtlasRectId value (FIXME: Cold data, could be moved elsewhere?)
ImFontGlyph() { memset(this, 0, sizeof(*this)); PackId = -1; }
ImFontGlyph() { memset((void*)this, 0, sizeof(*this)); PackId = -1; }
};
// Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges().
@@ -3584,7 +3616,7 @@ struct ImFontAtlasRect
unsigned short w, h; // Size
ImVec2 uv0, uv1; // UV coordinates (in current texture)
ImFontAtlasRect() { memset(this, 0, sizeof(*this)); }
ImFontAtlasRect() { memset((void*)this, 0, sizeof(*this)); }
};
// Flags for ImFontAtlas build
@@ -3620,14 +3652,16 @@ struct ImFontAtlas
IMGUI_API ImFontAtlas();
IMGUI_API ~ImFontAtlas();
IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg);
IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL);
IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); // Selects between AddFontDefaultVector() and AddFontDefaultBitmap().
IMGUI_API ImFont* AddFontDefaultVector(const ImFontConfig* font_cfg = NULL); // Embedded scalable font. Recommended at any higher size.
IMGUI_API ImFont* AddFontDefaultBitmap(const ImFontConfig* font_cfg = NULL); // Embedded classic pixel-clean font. Recommended at Size 13px with no scaling.
IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);
IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed.
IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_data_size, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
IMGUI_API void RemoveFont(ImFont* font);
IMGUI_API void Clear(); // Clear everything (input fonts, output glyphs/textures)
IMGUI_API void Clear(); // Clear everything (input fonts, output glyphs/textures).
IMGUI_API void CompactCache(); // Compact cached glyphs and texture.
IMGUI_API void SetFontLoader(const ImFontLoader* font_loader); // Change font loader at runtime.
@@ -3680,7 +3714,7 @@ struct ImFontAtlas
// Register and retrieve custom rectangles
// - You can request arbitrary rectangles to be packed into the atlas, for your own purpose.
// - Since 1.92.X, packing is done immediately in the function call (previously packing was done during the Build call)
// - Since 1.92.0, packing is done immediately in the function call (previously packing was done during the Build call)
// - You can render your pixels into the texture right after calling the AddCustomRect() functions.
// - VERY IMPORTANT:
// - Texture may be created/resized at any time when calling ImGui or ImFontAtlas functions.
@@ -3719,7 +3753,7 @@ struct ImFontAtlas
#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImTextureRef TexRef; // Latest texture identifier == TexData->GetTexRef().
#else
union { ImTextureRef TexRef; ImTextureRef TexID; }; // Latest texture identifier == TexData->GetTexRef(). // RENAMED TexID to TexRef in 1.92.x
union { ImTextureRef TexRef; ImTextureRef TexID; }; // Latest texture identifier == TexData->GetTexRef(). // RENAMED TexID to TexRef in 1.92.0.
#endif
ImTextureData* TexData; // Latest texture.
@@ -3749,15 +3783,15 @@ struct ImFontAtlas
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// Legacy: You can request your rectangles to be mapped as font glyph (given a font + Unicode point), so you can render e.g. custom colorful icons and use them as regular glyphs. --> Prefer using a custom ImFontLoader.
ImFontAtlasRect TempRect; // For old GetCustomRectByIndex() API
inline ImFontAtlasRectId AddCustomRectRegular(int w, int h) { return AddCustomRect(w, h); } // RENAMED in 1.92.X
inline const ImFontAtlasRect* GetCustomRectByIndex(ImFontAtlasRectId id) { return GetCustomRect(id, &TempRect) ? &TempRect : NULL; } // OBSOLETED in 1.92.X
inline void CalcCustomRectUV(const ImFontAtlasRect* r, ImVec2* out_uv_min, ImVec2* out_uv_max) const { *out_uv_min = r->uv0; *out_uv_max = r->uv1; } // OBSOLETED in 1.92.X
IMGUI_API ImFontAtlasRectId AddCustomRectFontGlyph(ImFont* font, ImWchar codepoint, int w, int h, float advance_x, const ImVec2& offset = ImVec2(0, 0)); // OBSOLETED in 1.92.X: Use custom ImFontLoader in ImFontConfig
IMGUI_API ImFontAtlasRectId AddCustomRectFontGlyphForSize(ImFont* font, float font_size, ImWchar codepoint, int w, int h, float advance_x, const ImVec2& offset = ImVec2(0, 0)); // ADDED AND OBSOLETED in 1.92.X
inline ImFontAtlasRectId AddCustomRectRegular(int w, int h) { return AddCustomRect(w, h); } // RENAMED in 1.92.0
inline const ImFontAtlasRect* GetCustomRectByIndex(ImFontAtlasRectId id) { return GetCustomRect(id, &TempRect) ? &TempRect : NULL; } // OBSOLETED in 1.92.0
inline void CalcCustomRectUV(const ImFontAtlasRect* r, ImVec2* out_uv_min, ImVec2* out_uv_max) const { *out_uv_min = r->uv0; *out_uv_max = r->uv1; } // OBSOLETED in 1.92.0
IMGUI_API ImFontAtlasRectId AddCustomRectFontGlyph(ImFont* font, ImWchar codepoint, int w, int h, float advance_x, const ImVec2& offset = ImVec2(0, 0)); // OBSOLETED in 1.92.0: Use custom ImFontLoader in ImFontConfig
IMGUI_API ImFontAtlasRectId AddCustomRectFontGlyphForSize(ImFont* font, float font_size, ImWchar codepoint, int w, int h, float advance_x, const ImVec2& offset = ImVec2(0, 0)); // ADDED AND OBSOLETED in 1.92.0
#endif
//unsigned int FontBuilderFlags; // OBSOLETED in 1.92.X: Renamed to FontLoaderFlags.
//int TexDesiredWidth; // OBSOLETED in 1.92.X: Force texture width before calling Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
//typedef ImFontAtlasRect ImFontAtlasCustomRect; // OBSOLETED in 1.92.X
//unsigned int FontBuilderFlags; // OBSOLETED in 1.92.0: Renamed to FontLoaderFlags.
//int TexDesiredWidth; // OBSOLETED in 1.92.0: Force texture width before calling Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
//typedef ImFontAtlasRect ImFontAtlasCustomRect; // OBSOLETED in 1.92.0
//typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+
//typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+
};
@@ -3782,10 +3816,10 @@ struct ImFontBaked
unsigned int MetricsTotalSurface:26;// 3 // out // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
unsigned int WantDestroy:1; // 0 // // Queued for destroy
unsigned int LoadNoFallback:1; // 0 // // Disable loading fallback in lower-level calls.
unsigned int LoadNoRenderOnLayout:1;// 0 // // Enable a two-steps mode where CalcTextSize() calls will load AdvanceX *without* rendering/packing glyphs. Only advantagous if you know that the glyph is unlikely to actually be rendered, otherwise it is slower because we'd do one query on the first CalcTextSize and one query on the first Draw.
unsigned int LoadNoRenderOnLayout:1;// 0 // // Enable a two-steps mode where CalcTextSize() calls will load AdvanceX *without* rendering/packing glyphs. Only advantageous if you know that the glyph is unlikely to actually be rendered, otherwise it is slower because we'd do one query on the first CalcTextSize and one query on the first Draw.
int LastUsedFrame; // 4 // // Record of that time this was bounds
ImGuiID BakedId; // 4 // // Unique ID for this baked storage
ImFont* ContainerFont; // 4-8 // in // Parent font
ImFont* OwnerFont; // 4-8 // in // Parent font
void* FontLoaderDatas; // 4-8 // // Font loader opaque storage (per baked font * sources): single contiguous buffer allocated by imgui, passed to loader.
// Functions
@@ -3809,26 +3843,27 @@ enum ImFontFlags_
// Font runtime data and rendering
// - ImFontAtlas automatically loads a default embedded font for you if you didn't load one manually.
// - Since 1.92.X a font may be rendered as any size! Therefore a font doesn't have one specific size.
// - Since 1.92.0 a font may be rendered as any size! Therefore a font doesn't have one specific size.
// - Use 'font->GetFontBaked(size)' to retrieve the ImFontBaked* corresponding to a given size.
// - If you used g.Font + g.FontSize (which is frequent from the ImGui layer), you can use g.FontBaked as a shortcut, as g.FontBaked == g.Font->GetFontBaked(g.FontSize).
struct ImFont
{
// [Internal] Members: Hot ~12-20 bytes
ImFontBaked* LastBaked; // 4-8 // Cache last bound baked. NEVER USE DIRECTLY. Use GetFontBaked().
ImFontAtlas* ContainerAtlas; // 4-8 // What we have been loaded into.
ImFontAtlas* OwnerAtlas; // 4-8 // What we have been loaded into.
ImFontFlags Flags; // 4 // Font flags.
float CurrentRasterizerDensity; // Current rasterizer density. This is a varying state of the font.
float LineHeight; // 4 // Line Height
// [Internal] Members: Cold ~24-52 bytes
// Conceptually Sources[] is the list of font sources merged to create this font.
ImGuiID FontId; // Unique identifier for the font
float LegacySize; // 4 // in // Font size passed to AddFont(). Use for old code calling PushFont() expecting to use that size. (use ImGui::GetFontBaked() to get font baked at current bound size).
ImVector<ImFontConfig*> Sources; // 16 // in // List of sources. Pointers within ContainerAtlas->Sources[]
ImWchar EllipsisChar; // 2-4 // out // Character used for ellipsis rendering ('...').
ImVector<ImFontConfig*> Sources; // 16 // in // List of sources. Pointers within OwnerAtlas->Sources[]
ImWchar EllipsisChar; // 2-4 // out // Character used for ellipsis rendering ('...'). If you ever want to temporarily swap this for an alternative/dummy char, make sure to clear EllipsisAutoBake.
ImWchar FallbackChar; // 2-4 // out // Character used if a glyph isn't found (U+FFFD, '?')
ImU8 Used8kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/8192/8]; // 1 bytes if ImWchar=ImWchar16, 16 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints.
bool EllipsisAutoBake; // 1 // // Mark when the "..." glyph needs to be generated.
ImU8 Used8kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/8192/8]; // 1 bytes if ImWchar=ImWchar16, 17 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 8K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints.
bool EllipsisAutoBake; // 1 // // Mark when the "..." glyph (== EllipsisChar) needs to be generated by combining multiple '.'.
ImGuiStorage RemapPairs; // 16 // // Remapping pairs when using AddRemapChar(), otherwise empty.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
float Scale; // 4 // in // Legacy base font scale (~1.0f), multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
@@ -3838,7 +3873,7 @@ struct ImFont
IMGUI_API ImFont();
IMGUI_API ~ImFont();
IMGUI_API bool IsGlyphInFont(ImWchar c);
bool IsLoaded() const { return ContainerAtlas != NULL; }
bool IsLoaded() const { return OwnerAtlas != NULL; }
const char* GetDebugName() const { return Sources.Size ? Sources[0]->Name : "<unknown>"; } // Fill ImFontConfig::Name.
// [Internal] Don't use!
@@ -3911,7 +3946,7 @@ struct ImGuiViewport
void* PlatformHandle; // void* to hold higher-level, platform window handle (e.g. HWND, GLFWWindow*, SDL_Window*)
void* PlatformHandleRaw; // void* to hold lower-level, platform-native window handle (under Win32 this is expected to be a HWND, unused for other platforms)
ImGuiViewport() { memset(this, 0, sizeof(*this)); }
ImGuiViewport() { memset((void*)this, 0, sizeof(*this)); }
// Helpers
ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
@@ -3933,12 +3968,12 @@ struct ImGuiPlatformIO
// Optional: Access OS clipboard
// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
const char* (*Platform_GetClipboardTextFn)(ImGuiContext* ctx);
const char* (*Platform_GetClipboardTextFn)(ImGuiContext* ctx); // Should return NULL on failure (e.g. clipboard data is not text).
void (*Platform_SetClipboardTextFn)(ImGuiContext* ctx, const char* text);
void* Platform_ClipboardUserData;
// Optional: Open link/folder/file in OS Shell
// (default to use ShellExecuteW() on Windows, system() on Linux/Mac)
// (default to use ShellExecuteW() on Windows, system() on Linux/Mac. expected to return false on failure, but some platforms may always return true)
bool (*Platform_OpenInShellFn)(ImGuiContext* ctx, const char* path);
void* Platform_OpenInShellUserData;
@@ -3970,6 +4005,13 @@ struct ImGuiPlatformIO
// Textures list (the list is updated by calling ImGui::EndFrame or ImGui::Render)
// The ImGui_ImplXXXX_RenderDrawData() function of each backend generally access this via ImDrawData::Textures which points to this. The array is available here mostly because backends will want to destroy textures on shutdown.
ImVector<ImTextureData*> Textures; // List of textures used by Dear ImGui (most often 1) + contents of external texture list is automatically appended into this.
//------------------------------------------------------------------
// Functions
//------------------------------------------------------------------
IMGUI_API void ClearPlatformHandlers(); // Clear all Platform_XXX fields. Typically called on Platform Backend shutdown.
IMGUI_API void ClearRendererHandlers(); // Clear all Renderer_XXX fields. Typically called on Renderer Backend shutdown.
};
// (Optional) Support for IME (Input Method Editor) via the platform_io.Platform_SetImeDataFn() function. Handler is called during EndFrame().
@@ -3981,7 +4023,7 @@ struct ImGuiPlatformImeData
float InputLineHeight; // Line height (for IME).
ImGuiID ViewportId; // ID of platform window/viewport.
ImGuiPlatformImeData() { memset(this, 0, sizeof(*this)); }
ImGuiPlatformImeData() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -4003,21 +4045,23 @@ namespace ImGui
inline void PopButtonRepeat() { PopItemFlag(); }
inline void PushTabStop(bool tab_stop) { PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop); }
inline void PopTabStop() { PopItemFlag(); }
// You do not need those functions! See #7838 on GitHub for more info.
IMGUI_API ImVec2 GetContentRegionMax(); // Content boundaries max (e.g. window boundaries including scrolling, or current column boundaries). You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()!
IMGUI_API ImVec2 GetWindowContentRegionMin(); // Content boundaries min for the window (roughly (0,0)-Scroll), in window-local coordinates. You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()!
IMGUI_API ImVec2 GetWindowContentRegionMax(); // Content boundaries max for the window (roughly (0,0)+Size-Scroll), in window-local coordinates. You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()!
// OBSOLETED in 1.90.0 (from September 2023)
inline bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags window_flags = 0) { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, window_flags); }
inline void EndChildFrame() { EndChild(); }
//inline bool BeginChild(const char* str_id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags){ return BeginChild(str_id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders
//inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders
inline void ShowStackToolWindow(bool* p_open = NULL) { ShowIDStackToolWindow(p_open); }
IMGUI_API bool Combo(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int popup_max_height_in_items = -1);
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int height_in_items = -1);
// OBSOLETED in 1.89.7 (from June 2023)
IMGUI_API void SetItemAllowOverlap(); // Use SetNextItemAllowOverlap() before item.
// Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE)
// OBSOLETED in 1.90.0 (from September 2023)
//inline bool BeginChild(const char* str_id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(str_id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders
//inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders
//inline bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0) { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, flags); }
//inline void EndChildFrame() { EndChild(); }
//inline void ShowStackToolWindow(bool* p_open = NULL) { ShowIDStackToolWindow(p_open); }
// OBSOLETED in 1.89.7 (from June 2023)
//IMGUI_API void SetItemAllowOverlap(); // Use SetNextItemAllowOverlap() _before_ item.
//-- OBSOLETED in 1.89.4 (from March 2023)
//static inline void PushAllowKeyboardFocus(bool tab_stop) { PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop); }
//static inline void PopAllowKeyboardFocus() { PopItemFlag(); }
@@ -4083,7 +4127,7 @@ namespace ImGui
//static inline void SetScrollPosHere() { SetScrollHere(); } // OBSOLETED in 1.42
}
//-- OBSOLETED in 1.92.x: ImFontAtlasCustomRect becomes ImTextureRect
//-- OBSOLETED in 1.92.0: ImFontAtlasCustomRect becomes ImTextureRect
// - ImFontAtlasCustomRect::X,Y --> ImTextureRect::x,y
// - ImFontAtlasCustomRect::Width,Height --> ImTextureRect::w,h
// - ImFontAtlasCustomRect::GlyphColored --> if you need to write to this, instead you can write to 'font->Glyphs.back()->Colored' after calling AddCustomRectFontGlyph()
@@ -4119,16 +4163,18 @@ typedef ImFontAtlasRect ImFontAtlasCustomRect;
//};
// RENAMED and MERGED both ImGuiKey_ModXXX and ImGuiModFlags_XXX into ImGuiMod_XXX (from September 2022)
// RENAMED ImGuiKeyModFlags -> ImGuiModFlags in 1.88 (from April 2022). Exceptionally commented out ahead of obscolescence schedule to reduce confusion and because they were not meant to be used in the first place.
// RENAMED ImGuiKeyModFlags -> ImGuiModFlags in 1.88 (from April 2022). Exceptionally commented out ahead of obsolescence schedule to reduce confusion and because they were not meant to be used in the first place.
//typedef ImGuiKeyChord ImGuiModFlags; // == int. We generally use ImGuiKeyChord to mean "a ImGuiKey or-ed with any number of ImGuiMod_XXX value", so you may store mods in there.
//enum ImGuiModFlags_ { ImGuiModFlags_None = 0, ImGuiModFlags_Ctrl = ImGuiMod_Ctrl, ImGuiModFlags_Shift = ImGuiMod_Shift, ImGuiModFlags_Alt = ImGuiMod_Alt, ImGuiModFlags_Super = ImGuiMod_Super };
//typedef ImGuiKeyChord ImGuiKeyModFlags; // == int
//enum ImGuiKeyModFlags_ { ImGuiKeyModFlags_None = 0, ImGuiKeyModFlags_Ctrl = ImGuiMod_Ctrl, ImGuiKeyModFlags_Shift = ImGuiMod_Shift, ImGuiKeyModFlags_Alt = ImGuiMod_Alt, ImGuiKeyModFlags_Super = ImGuiMod_Super };
#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // OBSOLETED IN 1.90 (now using C++11 standard version)
//#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // OBSOLETED IN 1.90 (now using C++11 standard version)
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
#define IM_ARRAYSIZE IM_COUNTOF // RENAMED IN 1.92.6: IM_ARRAYSIZE -> IM_COUNTOF
// RENAMED IMGUI_DISABLE_METRICS_WINDOW > IMGUI_DISABLE_DEBUG_TOOLS in 1.88 (from June 2022)
#ifdef IMGUI_DISABLE_METRICS_WINDOW
#error IMGUI_DISABLE_METRICS_WINDOW was renamed to IMGUI_DISABLE_DEBUG_TOOLS, please use new name.
+181 -127
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.92.3
// dear imgui, v1.92.6
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@@ -60,7 +60,7 @@ Index of this file:
#include <limits.h> // INT_MIN, INT_MAX
// Enable SSE intrinsics if available
#if (defined __SSE__ || defined __x86_64__ || defined _M_X64 || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))) && !defined(IMGUI_DISABLE_SSE)
#if (defined __SSE__ || defined __x86_64__ || defined _M_X64 || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))) && !defined(IMGUI_DISABLE_SSE) && !defined(_M_ARM64) && !defined(_M_ARM64EC)
#define IMGUI_ENABLE_SSE
#include <immintrin.h>
#if (defined __AVX__ || defined __SSE4_2__)
@@ -106,6 +106,7 @@ Index of this file:
#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
#pragma GCC diagnostic ignored "-Wdeprecated-enum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
#endif
// In 1.89.4, we moved the implementation of "courtesy maths operators" from imgui_internal.h in imgui.h
@@ -209,6 +210,7 @@ typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // F
typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx()
typedef int ImGuiTypingSelectFlags; // -> enum ImGuiTypingSelectFlags_ // Flags: for GetTypingSelectRequest()
typedef int ImGuiWindowBgClickFlags; // -> enum ImGuiWindowBgClickFlags_ // Flags: for overriding behavior of clicking on window background/void.
typedef int ImGuiWindowRefreshFlags; // -> enum ImGuiWindowRefreshFlags_ // Flags: for SetNextWindowRefreshPolicy()
// Table column indexing
@@ -275,13 +277,9 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
#define IM_TRUNC(_VAL) ((float)(int)(_VAL)) // ImTrunc() is not inlined in MSVC debug builds
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) //
#define IM_STRINGIFY_HELPER(_X) #_X
#define IM_STRINGIFY(_X) IM_STRINGIFY_HELPER(_X) // Preprocessor idiom to stringify e.g. an integer.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
#define IM_FLOOR IM_TRUNC
#endif
#define IM_TRUNC(_VAL) ((float)(int)(_VAL)) // Positive values only! ImTrunc() is not inlined in MSVC debug builds
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // Positive values only!
//#define IM_FLOOR IM_TRUNC // [OBSOLETE] Renamed in 1.90.0 (Sept 2023)
// Hint for branch prediction
#if (defined(__cplusplus) && (__cplusplus >= 202002L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 202002L))
@@ -336,7 +334,6 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
#define IM_PRIu64 "llu"
#define IM_PRIX64 "llX"
#endif
#define IM_TEXTUREID_TO_U64(_TEXID) ((ImU64)(intptr_t)(_TEXID))
//-----------------------------------------------------------------------------
// [SECTION] Generic helpers
@@ -427,7 +424,8 @@ IMGUI_API int ImTextStrFromUtf8(ImWchar* out_buf, int out_buf_size, co
IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
IMGUI_API const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const char* in_text_curr); // return previous UTF-8 code-point.
IMGUI_API const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const char* in_p); // return previous UTF-8 code-point.
IMGUI_API const char* ImTextFindValidUtf8CodepointEnd(const char* in_text_start, const char* in_text_end, const char* in_p); // return previous UTF-8 code-point if 'in_p' is not the end of a valid one.
IMGUI_API int ImTextCountLines(const char* in_text, const char* in_text_end); // return number of lines taken by text. trailing carriage return doesn't count as an extra line.
// Helpers: High-level text functions (DO NOT USE!!! THIS IS A MINIMAL SUBSET OF LARGER UPCOMING CHANGES)
@@ -442,6 +440,16 @@ IMGUI_API ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max
IMGUI_API const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* text, const char* text_end, float wrap_width, ImDrawTextFlags flags = 0);
IMGUI_API const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_end, ImDrawTextFlags flags = 0); // trim trailing space and find beginning of next line
// Character classification for word-wrapping logic
enum ImWcharClass
{
ImWcharClass_Blank, ImWcharClass_Punct, ImWcharClass_Other
};
IMGUI_API void ImTextInitClassifiers();
IMGUI_API void ImTextClassifierClear(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class);
IMGUI_API void ImTextClassifierSetCharClass(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class, unsigned int c);
IMGUI_API void ImTextClassifierSetCharClassFromStr(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class, const char* s);
// Helpers: File System
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
@@ -518,7 +526,7 @@ inline ImVec2 ImTrunc(const ImVec2& v) { return
inline float ImFloor(float f) { return (float)((f >= 0 || (float)(int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf()
inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2(ImFloor(v.x), ImFloor(v.y)); }
inline float ImTrunc64(float f) { return (float)(ImS64)(f); }
inline float ImRound64(float f) { return (float)(ImS64)(f + 0.5f); }
inline float ImRound64(float f) { return (float)(ImS64)(f + 0.5f); } // FIXME: Positive values only.
inline int ImModPositive(int a, int b) { return (a + b) % b; }
inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
@@ -602,7 +610,6 @@ struct IMGUI_API ImRect
void TranslateY(float dy) { Min.y += dy; Max.y += dy; }
void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
void Floor() { Min.x = IM_TRUNC(Min.x); Min.y = IM_TRUNC(Min.y); Max.x = IM_TRUNC(Max.x); Max.y = IM_TRUNC(Max.y); }
bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); }
const ImVec4& AsVec4() const { return *(const ImVec4*)&Min.x; }
@@ -636,15 +643,15 @@ typedef ImU32* ImBitArrayPtr; // Name for use in structs
template<int BITCOUNT, int OFFSET = 0>
struct ImBitArray
{
ImU32 Storage[(BITCOUNT + 31) >> 5];
ImU32 Data[(BITCOUNT + 31) >> 5];
ImBitArray() { ClearAllBits(); }
void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); }
void SetAllBits() { memset(Storage, 255, sizeof(Storage)); }
bool TestBit(int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return IM_BITARRAY_TESTBIT(Storage, n); }
void SetBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Storage, n); }
void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT && n2 > n && n2 <= BITCOUNT); ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return IM_BITARRAY_TESTBIT(Storage, n); }
void ClearAllBits() { memset(Data, 0, sizeof(Data)); }
void SetAllBits() { memset(Data, 255, sizeof(Data)); }
bool TestBit(int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return IM_BITARRAY_TESTBIT(Data, n); }
void SetBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Data, n); }
void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArrayClearBit(Data, n); }
void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT && n2 > n && n2 <= BITCOUNT); ImBitArraySetBitRange(Data, n, n2); } // Works on range [n..n2)
bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return IM_BITARRAY_TESTBIT(Data, n); }
};
// Helper: ImBitVector
@@ -701,7 +708,7 @@ struct ImSpanAllocator
int Offsets[CHUNKS];
int Sizes[CHUNKS];
ImSpanAllocator() { memset(this, 0, sizeof(*this)); }
ImSpanAllocator() { memset((void*)this, 0, sizeof(*this)); }
inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; }
inline int GetArenaSizeInBytes() { return CurrOff; }
inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; }
@@ -712,10 +719,10 @@ struct ImSpanAllocator
};
// Helper: ImStableVector<>
// Allocating chunks of BLOCK_SIZE items. Objects pointers are never invalidated when growing, only by clear().
// Allocating chunks of BLOCKSIZE items. Objects pointers are never invalidated when growing, only by clear().
// Important: does not destruct anything!
// Implemented only the minimum set of functions we need for it.
template<typename T, int BLOCK_SIZE>
template<typename T, int BLOCKSIZE>
struct ImStableVector
{
int Size = 0;
@@ -729,19 +736,19 @@ struct ImStableVector
inline void resize(int new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
inline void reserve(int new_cap)
{
new_cap = IM_MEMALIGN(new_cap, BLOCK_SIZE);
int old_count = Capacity / BLOCK_SIZE;
int new_count = new_cap / BLOCK_SIZE;
new_cap = IM_MEMALIGN(new_cap, BLOCKSIZE);
int old_count = Capacity / BLOCKSIZE;
int new_count = new_cap / BLOCKSIZE;
if (new_count <= old_count)
return;
Blocks.resize(new_count);
for (int n = old_count; n < new_count; n++)
Blocks[n] = (T*)IM_ALLOC(sizeof(T) * BLOCK_SIZE);
Blocks[n] = (T*)IM_ALLOC(sizeof(T) * BLOCKSIZE);
Capacity = new_cap;
}
inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; }
inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; }
inline T* push_back(const T& v) { int i = Size; IM_ASSERT(i >= 0); if (Size == Capacity) reserve(Capacity + BLOCK_SIZE); void* ptr = &Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; memcpy(ptr, &v, sizeof(v)); Size++; return (T*)ptr; }
inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCKSIZE][i % BLOCKSIZE]; }
inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCKSIZE][i % BLOCKSIZE]; }
inline T* push_back(const T& v) { int i = Size; IM_ASSERT(i >= 0); if (Size == Capacity) reserve(Capacity + BLOCKSIZE); void* ptr = &Blocks[i / BLOCKSIZE][i % BLOCKSIZE]; memcpy(ptr, &v, sizeof(v)); Size++; return (T*)ptr; }
};
// Helper: ImPool<>
@@ -882,7 +889,7 @@ struct ImDrawDataBuilder
ImVector<ImDrawList*>* Layers[2]; // Pointers to global layers for: regular, tooltip. LayersP[0] is owned by DrawData.
ImVector<ImDrawList*> LayerData1;
ImDrawDataBuilder() { memset(this, 0, sizeof(*this)); }
ImDrawDataBuilder() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImFontStackData
@@ -956,7 +963,6 @@ enum ImGuiDataTypePrivate_
enum ImGuiItemFlagsPrivate_
{
// Controlled by user
ImGuiItemFlags_Disabled = 1 << 10, // false // Disable interactions (DOES NOT affect visuals. DO NOT mix direct use of this with BeginDisabled(). See BeginDisabled()/EndDisabled() for full disable feature, and github #211).
ImGuiItemFlags_ReadOnly = 1 << 11, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
ImGuiItemFlags_MixedValue = 1 << 12, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
ImGuiItemFlags_NoWindowHoverableCheck = 1 << 13, // false // Disable hoverable check in ItemHoverable()
@@ -1158,7 +1164,7 @@ struct IMGUI_API ImGuiComboPreviewData
float BackupPrevLineTextBaseOffset;
ImGuiLayoutType BackupLayout;
ImGuiComboPreviewData() { memset(this, 0, sizeof(*this)); }
ImGuiComboPreviewData() { memset((void*)this, 0, sizeof(*this)); }
};
// Stacked storage data for BeginGroup()/EndGroup()
@@ -1173,6 +1179,7 @@ struct IMGUI_API ImGuiGroupData
ImVec2 BackupCurrLineSize;
float BackupCurrLineTextBaseOffset;
ImGuiID BackupActiveIdIsAlive;
bool BackupActiveIdHasBeenEditedThisFrame;
bool BackupDeactivatedIdIsAlive;
bool BackupHoveredIdIsAlive;
bool BackupIsSameLine;
@@ -1191,7 +1198,7 @@ struct IMGUI_API ImGuiMenuColumns
ImU16 OffsetMark;
ImU16 Widths[4]; // Width of: Icon, Label, Shortcut, Mark (accumulators for current frame)
ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); }
ImGuiMenuColumns() { memset((void*)this, 0, sizeof(*this)); }
void Update(float spacing, bool window_reappearing);
float DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark);
void CalcNextTotalWidth(bool update_offsets);
@@ -1203,7 +1210,7 @@ struct IMGUI_API ImGuiInputTextDeactivatedState
ImGuiID ID; // widget id owning the text state (which just got deactivated)
ImVector<char> TextA; // text buffer
ImGuiInputTextDeactivatedState() { memset(this, 0, sizeof(*this)); }
ImGuiInputTextDeactivatedState() { memset((void*)this, 0, sizeof(*this)); }
void ClearFreeMemory() { ID = 0; TextA.clear(); }
};
@@ -1227,7 +1234,7 @@ struct IMGUI_API ImGuiInputTextState
ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
ImGuiID ID; // widget id owning the text state
int TextLen; // UTF-8 length of the string in TextA (in bytes)
const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). Field only set and valid _inside_ the call InputText() call.
const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). For _ReadOnly fields, pointer will be null outside the InputText() call.
ImVector<char> TextA; // main UTF8 buffer. TextA.Size is a buffer size! Should always be >= buf_size passed by user (and of course >= CurLenA + 1).
ImVector<char> TextToRevertTo; // value to revert to when pressing Escape = backup of end-user buffer at the time of focus (in UTF-8, unaltered)
ImVector<char> CallbackTextBackup; // temporary storage for callback to support automatic reconcile of undo-stack
@@ -1261,6 +1268,7 @@ struct IMGUI_API ImGuiInputTextState
int GetCursorPos() const;
int GetSelectionStart() const;
int GetSelectionEnd() const;
void SetSelection(int start, int end);
void SelectAll();
// Reload user buf (WIP #2890)
@@ -1282,6 +1290,12 @@ enum ImGuiWindowRefreshFlags_
// Refresh policy/frequency, Load Balancing etc.
};
enum ImGuiWindowBgClickFlags_
{
ImGuiWindowBgClickFlags_None = 0,
ImGuiWindowBgClickFlags_Move = 1 << 0, // Click on bg/void + drag to move window. Cleared by default when using io.ConfigWindowsMoveFromTitleBarOnly.
};
enum ImGuiNextWindowDataFlags_
{
ImGuiNextWindowDataFlags_None = 0,
@@ -1322,18 +1336,19 @@ struct ImGuiNextWindowData
ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?)
ImGuiWindowRefreshFlags RefreshFlagsVal;
ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
ImGuiNextWindowData() { memset((void*)this, 0, sizeof(*this)); }
inline void ClearFlags() { HasFlags = ImGuiNextWindowDataFlags_None; }
};
enum ImGuiNextItemDataFlags_
{
ImGuiNextItemDataFlags_None = 0,
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
ImGuiNextItemDataFlags_HasOpen = 1 << 1,
ImGuiNextItemDataFlags_HasShortcut = 1 << 2,
ImGuiNextItemDataFlags_HasRefVal = 1 << 3,
ImGuiNextItemDataFlags_HasStorageID = 1 << 4,
ImGuiNextItemDataFlags_None = 0,
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
ImGuiNextItemDataFlags_HasOpen = 1 << 1,
ImGuiNextItemDataFlags_HasShortcut = 1 << 2,
ImGuiNextItemDataFlags_HasRefVal = 1 << 3,
ImGuiNextItemDataFlags_HasStorageID = 1 << 4,
ImGuiNextItemDataFlags_HasColorMarker = 1 << 5,
};
struct ImGuiNextItemData
@@ -1351,8 +1366,9 @@ struct ImGuiNextItemData
ImU8 OpenCond; // Set by SetNextItemOpen()
ImGuiDataTypeStorage RefVal; // Not exposed yet, for ImGuiInputTextFlags_ParseEmptyAsRefVal
ImGuiID StorageId; // Set by SetNextItemStorageID()
ImU32 ColorMarker; // Set by SetNextItemColorMarker(). Not exposed yet, supported by DragScalar,SliderScalar and for ImGuiSliderFlags_ColorMarkers.
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); SelectionUserData = -1; }
ImGuiNextItemData() { memset((void*)this, 0, sizeof(*this)); SelectionUserData = -1; }
inline void ClearFlags() { HasFlags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()!
};
@@ -1369,7 +1385,7 @@ struct ImGuiLastItemData
ImRect ClipRect; // Clip rectangle at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasClipRect) is set..
ImGuiKeyChord Shortcut; // Shortcut at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasShortcut) is set..
ImGuiLastItemData() { memset(this, 0, sizeof(*this)); }
ImGuiLastItemData() { memset((void*)this, 0, sizeof(*this)); }
};
// Store data emitted by TreeNode() for usage by TreePop()
@@ -1402,7 +1418,7 @@ struct IMGUI_API ImGuiErrorRecoveryState
short SizeOfBeginPopupStack;
short SizeOfDisabledStack;
ImGuiErrorRecoveryState() { memset(this, 0, sizeof(*this)); }
ImGuiErrorRecoveryState() { memset((void*)this, 0, sizeof(*this)); }
};
// Data saved for each window pushed into the stack
@@ -1463,7 +1479,7 @@ struct ImGuiPopupData
ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
ImGuiPopupData() { memset(this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; }
ImGuiPopupData() { memset((void*)this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; }
};
//-----------------------------------------------------------------------------
@@ -1541,7 +1557,7 @@ struct ImGuiInputEvent
};
bool AddedByTestEngine;
ImGuiInputEvent() { memset(this, 0, sizeof(*this)); }
ImGuiInputEvent() { memset((void*)this, 0, sizeof(*this)); }
};
// Input function taking an 'ImGuiID owner_id' argument defaults to (ImGuiKeyOwner_Any == 0) aka don't test ownership, which matches legacy behavior.
@@ -1556,12 +1572,12 @@ struct ImGuiKeyRoutingData
{
ImGuiKeyRoutingIndex NextEntryIndex;
ImU16 Mods; // Technically we'd only need 4-bits but for simplify we store ImGuiMod_ values which need 16-bits.
ImU8 RoutingCurrScore; // [DEBUG] For debug display
ImU8 RoutingNextScore; // Lower is better (0: perfect score)
ImU16 RoutingCurrScore; // [DEBUG] For debug display
ImU16 RoutingNextScore; // Lower is better (0: perfect score)
ImGuiID RoutingCurr;
ImGuiID RoutingNext;
ImGuiKeyRoutingData() { NextEntryIndex = -1; Mods = 0; RoutingCurrScore = RoutingNextScore = 255; RoutingCurr = RoutingNext = ImGuiKeyOwner_NoOwner; }
ImGuiKeyRoutingData() { NextEntryIndex = -1; Mods = 0; RoutingCurrScore = RoutingNextScore = 0; RoutingCurr = RoutingNext = ImGuiKeyOwner_NoOwner; }
};
// Routing table: maintain a desired owner for each possible key-chord (key + mods), and setup owner in NewFrame() when mods are matching.
@@ -1573,7 +1589,7 @@ struct ImGuiKeyRoutingTable
ImVector<ImGuiKeyRoutingData> EntriesNext; // Double-buffer to avoid reallocation (could use a shared buffer)
ImGuiKeyRoutingTable() { Clear(); }
void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Index); n++) Index[n] = -1; Entries.clear(); EntriesNext.clear(); }
void Clear() { for (int n = 0; n < IM_COUNTOF(Index); n++) Index[n] = -1; Entries.clear(); EntriesNext.clear(); }
};
// This extends ImGuiKeyData but only for named keys (legacy keys don't support the new features)
@@ -1656,7 +1672,7 @@ struct ImGuiListClipperData
int ItemsFrozen;
ImVector<ImGuiListClipperRange> Ranges;
ImGuiListClipperData() { memset(this, 0, sizeof(*this)); }
ImGuiListClipperData() { memset((void*)this, 0, sizeof(*this)); }
void Reset(ImGuiListClipper* clipper) { ListClipper = clipper; StepNo = ItemsFrozen = 0; Ranges.resize(0); }
};
@@ -1715,7 +1731,7 @@ enum ImGuiNavMoveFlags_
ImGuiNavMoveFlags_WrapMask_ = ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_LoopY | ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_WrapY,
ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisible that only comprise elements that are already fully visible (used by PageUp/PageDown)
ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword, probably unnecessary
ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword as ImGuiScrollFlags
ImGuiNavMoveFlags_Forwarded = 1 << 7,
ImGuiNavMoveFlags_DebugNoResult = 1 << 8, // Dummy scoring for debug purpose, don't apply result
ImGuiNavMoveFlags_FocusApi = 1 << 9, // Requests from focus API can land/focus/activate items even if they are marked with _NoTabStop (see NavProcessItemForTabbingRequest() for details)
@@ -1791,7 +1807,7 @@ struct IMGUI_API ImGuiTypingSelectState
float LastRequestTime = 0.0f;
bool SingleCharModeLock = false; // After a certain single char repeat count we lock into SingleCharMode. Two benefits: 1) buffer never fill, 2) we can provide an immediate SingleChar mode without timer elapsing.
ImGuiTypingSelectState() { memset(this, 0, sizeof(*this)); }
ImGuiTypingSelectState() { memset((void*)this, 0, sizeof(*this)); }
void Clear() { SearchBuffer[0] = 0; SingleCharModeLock = false; } // We preserve remaining data for easier debugging
};
@@ -1827,7 +1843,7 @@ struct ImGuiOldColumnData
ImGuiOldColumnFlags Flags; // Not exposed
ImRect ClipRect;
ImGuiOldColumnData() { memset(this, 0, sizeof(*this)); }
ImGuiOldColumnData() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImGuiOldColumns
@@ -1848,7 +1864,7 @@ struct ImGuiOldColumns
ImVector<ImGuiOldColumnData> Columns;
ImDrawListSplitter Splitter;
ImGuiOldColumns() { memset(this, 0, sizeof(*this)); }
ImGuiOldColumns() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -1876,7 +1892,7 @@ struct ImGuiBoxSelectState
ImRect BoxSelectRectPrev; // Selection rectangle in absolute coordinates (derived every frame from BoxSelectStartPosRel and MousePos)
ImRect BoxSelectRectCurr;
ImGuiBoxSelectState() { memset(this, 0, sizeof(*this)); }
ImGuiBoxSelectState() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -1987,7 +2003,7 @@ struct ImGuiWindowSettings
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
bool WantDelete; // Set to invalidate/delete the settings entry
ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); }
ImGuiWindowSettings() { memset((void*)this, 0, sizeof(*this)); }
char* GetName() { return (char*)(this + 1); }
};
@@ -2003,7 +2019,7 @@ struct ImGuiSettingsHandler
void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
void* UserData;
ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
ImGuiSettingsHandler() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -2042,7 +2058,9 @@ struct ImGuiLocEntry
// - See 'Demo->Configuration->Error Handling' and ImGuiIO definitions for details on error handling.
// - Read https://github.com/ocornut/imgui/wiki/Error-Handling for details on error handling.
#ifndef IM_ASSERT_USER_ERROR
#define IM_ASSERT_USER_ERROR(_EXPR,_MSG) do { if (!(_EXPR) && ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } } while (0) // Recoverable User Error
#define IM_ASSERT_USER_ERROR(_EXPR,_MSG) do { if (!(_EXPR)) { if (ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } } } while (0) // Recoverable User Error
#define IM_ASSERT_USER_ERROR_RET(_EXPR,_MSG) do { if (!(_EXPR)) { if (ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } return; } } while (0) // Recoverable User Error
#define IM_ASSERT_USER_ERROR_RETV(_EXPR,_RETV,_MSG) do { if (!(_EXPR)) { if (ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } return _RETV; } } while (0) // Recoverable User Error
#endif
// The error callback is currently not public, as it is expected that only advanced users will rely on it.
@@ -2072,7 +2090,8 @@ enum ImGuiDebugLogFlags_
ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventError | ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventFont | ImGuiDebugLogFlags_EventInputRouting | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport,
ImGuiDebugLogFlags_OutputToTTY = 1 << 20, // Also send output to TTY
ImGuiDebugLogFlags_OutputToTestEngine = 1 << 21, // Also send output to Test Engine
ImGuiDebugLogFlags_OutputToDebugger = 1 << 21, // Also send output to Debugger Console [Windows only]
ImGuiDebugLogFlags_OutputToTestEngine = 1 << 22, // Also send output to Dear ImGui Test Engine
};
struct ImGuiDebugAllocEntry
@@ -2089,7 +2108,7 @@ struct ImGuiDebugAllocInfo
ImS16 LastEntriesIdx; // Current index in buffer
ImGuiDebugAllocEntry LastEntriesBuf[6]; // Track last 6 frames that had allocations
ImGuiDebugAllocInfo() { memset(this, 0, sizeof(*this)); }
ImGuiDebugAllocInfo() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImGuiMetricsConfig
@@ -2113,29 +2132,36 @@ struct ImGuiMetricsConfig
struct ImGuiStackLevelInfo
{
ImGuiID ID;
ImS8 QueryFrameCount; // >= 1: Query in progress
bool QuerySuccess; // Obtained result from DebugHookIdInfo()
ImS8 QueryFrameCount; // >= 1: Sub-query in progress
bool QuerySuccess; // Sub-query obtained result from DebugHookIdInfo()
ImS8 DataType; // ImGuiDataType
int DescOffset; // -1 or offset into parent's ResultPathsBuf
int DescOffset; // -1 or offset into parent's ResultsPathsBuf
ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); DescOffset = -1; }
ImGuiStackLevelInfo() { memset((void*)this, 0, sizeof(*this)); DataType = -1; DescOffset = -1; }
};
struct ImGuiDebugItemPathQuery
{
ImGuiID MainID; // ID to query details for.
bool Active; // Used to disambiguate the case when ID == 0 and e.g. some code calls PushOverrideID(0).
bool Complete; // All sub-queries are finished (some may have failed).
ImS8 Step; // -1: query stack + init Results, >= 0: filling individual stack level.
ImVector<ImGuiStackLevelInfo> Results;
ImGuiTextBuffer ResultsDescBuf;
ImGuiTextBuffer ResultPathBuf;
ImGuiDebugItemPathQuery() { memset((void*)this, 0, sizeof(*this)); }
};
// State for ID Stack tool queries
struct ImGuiIDStackTool
{
int LastActiveFrame;
int StackLevel; // -1: query stack and resize Results, >= 0: individual stack level
ImGuiID QueryMainId; // ID to query details for
ImVector<ImGuiStackLevelInfo> Results;
bool QueryHookActive; // Used to disambiguate the case where DebugHookIdInfoId == 0 which is valid.
bool OptHexEncodeNonAsciiChars;
bool OptCopyToClipboardOnCtrlC;
int LastActiveFrame;
float CopyToClipboardLastTime;
ImGuiTextBuffer ResultPathsBuf;
ImGuiTextBuffer ResultTempBuf;
ImGuiIDStackTool() { memset(this, 0, sizeof(*this)); LastActiveFrame = -1; OptHexEncodeNonAsciiChars = true; CopyToClipboardLastTime = -FLT_MAX; }
ImGuiIDStackTool() { memset((void*)this, 0, sizeof(*this)); LastActiveFrame = -1; OptHexEncodeNonAsciiChars = true; CopyToClipboardLastTime = -FLT_MAX; }
};
//-----------------------------------------------------------------------------
@@ -2153,7 +2179,7 @@ struct ImGuiContextHook
ImGuiContextHookCallback Callback;
void* UserData;
ImGuiContextHook() { memset(this, 0, sizeof(*this)); }
ImGuiContextHook() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -2163,6 +2189,14 @@ struct ImGuiContextHook
struct ImGuiContext
{
bool Initialized;
bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame()
bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
int FrameCount;
int FrameCountEnded;
int FrameCountRendered;
double Time;
char ContextName[16]; // Storage for a context name (to facilitate debugging multi-context setups)
ImGuiIO IO;
ImGuiPlatformIO PlatformIO;
ImGuiStyle Style;
@@ -2175,17 +2209,8 @@ struct ImGuiContext
float FontRasterizerDensity; // Current font density. Used by all calls to GetFontBaked().
float CurrentDpiScale; // Current window/viewport DpiScale == CurrentViewport->DpiScale
ImDrawListSharedData DrawListSharedData;
double Time;
int FrameCount;
int FrameCountEnded;
int FrameCountRendered;
ImGuiID WithinEndChildID; // Set within EndChild()
bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame()
bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
bool GcCompactAll; // Request full GC
bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
void* TestEngine; // Test engine user data
char ContextName[16]; // Storage for a context name (to facilitate debugging multi-context setups)
// Inputs
ImVector<ImGuiInputEvent> InputEventsQueue; // Input events which will be trickled/written into IO structure.
@@ -2236,11 +2261,11 @@ struct ImGuiContext
bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
bool ActiveIdHasBeenEditedThisFrame;
bool ActiveIdFromShortcut;
ImS8 ActiveIdMouseButton;
ImGuiID ActiveIdDisabledId; // When clicking a disabled item we set ActiveId=window->MoveId to avoid interference with widget code. Actual item ID is stored here.
int ActiveIdMouseButton : 8;
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
ImGuiWindow* ActiveIdWindow;
ImGuiInputSource ActiveIdSource; // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
ImGuiWindow* ActiveIdWindow;
ImGuiID ActiveIdPreviousFrame;
ImGuiDeactivatedItemData DeactivatedItemData;
ImGuiDataTypeStorage ActiveIdValueOnActivation; // Backup of initial value at the time of activation. ONLY SET BY SPECIFIC WIDGETS: DragXXX and SliderXXX.
@@ -2270,6 +2295,7 @@ struct ImGuiContext
ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd)
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
bool DebugShowGroupRects;
bool GcCompactAll; // Request full GC
// Shared stacks
ImGuiCol DebugFlashStyleColorIdx; // (Keep close to ColorStack to share cache line)
@@ -2306,7 +2332,7 @@ struct ImGuiContext
float NavHighlightActivatedTimer;
ImGuiID NavNextActivateId; // Set by ActivateItemByID(), queued until next frame.
ImGuiActivateFlags NavNextActivateFlags;
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Mouse
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Gamepad
ImGuiSelectionUserData NavLastValidSelectionUserData; // Last valid data passed to SetNextItemSelectionUser(), or -1. For current window. Not reset when focusing an item that doesn't have selection data.
ImS8 NavCursorHideFrames;
//ImGuiID NavActivateInputId; // Removed in 1.89.4 (July 2023). This is now part of g.NavActivateId and sets g.NavActivateFlags |= ImGuiActivateFlags_PreferInput. See commit c9a53aa74, issue #5606.
@@ -2326,7 +2352,7 @@ struct ImGuiContext
ImGuiDir NavMoveDirForDebug;
ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename?
ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring.
ImRect NavScoringNoClipRect; // Some nav operations (such as PageUp/PageDown) enforce a region which clipper will attempt to always keep submitted
ImRect NavScoringNoClipRect; // Some nav operations (such as PageUp/PageDown) enforce a region which clipper will attempt to always keep submitted. Unset/invalid if inverted.
int NavScoringDebugCount; // Metrics for debugging
int NavTabbingDir; // Generally -1 or +1, 0 when tabbing without a nav id
int NavTabbingCounter; // >0 when counting items for tabbing
@@ -2343,13 +2369,18 @@ struct ImGuiContext
bool NavJustMovedToIsTabbing; // Copy of ImGuiNavMoveFlags_IsTabbing. Maybe we should store whole flags.
bool NavJustMovedToHasSelectionData; // Copy of move result's ItemFlags & ImGuiItemFlags_HasSelectionUserData). Maybe we should just store ImGuiNavItemData.
// Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize)
bool ConfigNavWindowingWithGamepad; // = true. Enable CTRL+TAB by holding ImGuiKey_GamepadFaceLeft (== ImGuiKey_NavGamepadMenu). When false, the button may still be used to toggle Menu layer.
ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiKey_Tab on OS X). For reconfiguration (see #4828)
// Navigation: extra config options (will be made public eventually)
// - Tabbing (Tab, Shift+Tab) and Windowing (Ctrl+Tab, Ctrl+Shift+Tab) are enabled REGARDLESS of ImGuiConfigFlags_NavEnableKeyboard being set.
// - Ctrl+Tab is reconfigurable because it is the only shortcut that may be polled when no window are focused. It also doesn't work e.g. Web platforms.
bool ConfigNavEnableTabbing; // = true. Enable tabbing (Tab, Shift+Tab). PLEASE LET ME KNOW IF YOU USE THIS.
bool ConfigNavWindowingWithGamepad; // = true. Enable Ctrl+Tab by holding ImGuiKey_GamepadFaceLeft (== ImGuiKey_NavGamepadMenu). When false, the button may still be used to toggle Menu layer.
ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiKey_Tab on OS X). Set to 0 to disable. For reconfiguration (see #4828)
ImGuiKeyChord ConfigNavWindowingKeyPrev; // = ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiMod_Shift | ImGuiKey_Tab on OS X)
ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
// Navigation: Windowing (Ctrl+Tab for list, or Menu button + keys or directional pads to move/resize)
ImGuiWindow* NavWindowingTarget; // Target window when doing Ctrl+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it.
ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the CTRL+Tab contents
ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the Ctrl+Tab contents
float NavWindowingTimer;
float NavWindowingHighlightAlpha;
ImGuiInputSource NavWindowingInputSource;
@@ -2359,7 +2390,7 @@ struct ImGuiContext
ImVec2 NavWindowingAccumDeltaSize;
// Render
float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and Ctrl+Tab list)
// Drag and Drop
bool DragDropActive;
@@ -2372,7 +2403,9 @@ struct ImGuiContext
ImRect DragDropTargetRect; // Store rectangle of current target candidate (we favor small targets when overlapping)
ImRect DragDropTargetClipRect; // Store ClipRect at the time of item's drawing
ImGuiID DragDropTargetId;
ImGuiDragDropFlags DragDropAcceptFlags;
ImGuiID DragDropTargetFullViewport;
ImGuiDragDropFlags DragDropAcceptFlagsCurr;
ImGuiDragDropFlags DragDropAcceptFlagsPrev;
float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface)
ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
@@ -2426,7 +2459,7 @@ struct ImGuiContext
ImGuiInputTextDeactivatedState InputTextDeactivatedState;
ImFontBaked InputTextPasswordFontBackupBaked;
ImFontFlags InputTextPasswordFontBackupFlags;
ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiID TempInputId; // Temporary text input when using Ctrl+Click on a slider, etc.
ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types
int BeginMenuDepth;
int BeginComboDepth;
@@ -2479,14 +2512,14 @@ struct ImGuiContext
// Capture/Logging
bool LogEnabled; // Currently capturing
bool LogLineFirstItem;
ImGuiLogFlags LogFlags; // Capture flags/type
ImGuiWindow* LogWindow;
ImFileHandle LogFile; // If != NULL log to stdout/ file
ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
const char* LogNextPrefix;
const char* LogNextPrefix; // See comment in LogSetNextTextDecoration(): doesn't copy underlying data, use carefully!
const char* LogNextSuffix;
float LogLinePosY;
bool LogLineFirstItem;
int LogDepthRef;
int LogDepthToExpand;
int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
@@ -2502,7 +2535,7 @@ struct ImGuiContext
// Debug Tools
// (some of the highly frequently used data are interleaved in other structures above: DebugBreakXXX fields, DebugHookIdInfo, DebugLocateId etc.)
int DebugDrawIdConflictsCount; // Locked count (preserved when holding CTRL)
int DebugDrawIdConflictsCount; // Locked count (preserved when holding Ctrl)
ImGuiDebugLogFlags DebugLogFlags;
ImGuiTextBuffer DebugLogBuf;
ImGuiTextIndex DebugLogIndex;
@@ -2519,6 +2552,7 @@ struct ImGuiContext
float DebugFlashStyleColorTime;
ImVec4 DebugFlashStyleColorBackup;
ImGuiMetricsConfig DebugMetricsConfig;
ImGuiDebugItemPathQuery DebugItemPathQuery;
ImGuiIDStackTool DebugIDStackTool;
ImGuiDebugAllocInfo DebugAllocInfo;
#if defined(IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS) && !defined(IMGUI_DISABLE_DEBUG_TOOLS)
@@ -2538,12 +2572,15 @@ struct ImGuiContext
char TempKeychordName[64];
ImGuiContext(ImFontAtlas* shared_font_atlas);
~ImGuiContext();
};
//-----------------------------------------------------------------------------
// [SECTION] ImGuiWindowTempData, ImGuiWindow
//-----------------------------------------------------------------------------
#define IMGUI_WINDOW_HARD_MIN_SIZE 4.0f
// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
// (That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered..)
// (This doesn't need a constructor because we zero-clear it as part of ImGuiWindow and all frame-temporary data are setup on Begin)
@@ -2594,6 +2631,7 @@ struct IMGUI_API ImGuiWindowTempData
// Local parameters stacks
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window).
float ItemWidthDefault;
float TextWrapPos; // Current text wrap pos.
ImVector<float> ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth)
ImVector<float> TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos)
@@ -2653,13 +2691,14 @@ struct IMGUI_API ImGuiWindow
short BeginOrderWithinParent; // Begin() order within immediate parent window, if we are a child window. Otherwise 0.
short BeginOrderWithinContext; // Begin() order within entire imgui context. This is mostly used for debugging submission order related issues.
short FocusOrder; // Order within WindowsFocusOrder[], altered when windows are focused.
ImGuiDir AutoPosLastDirection;
ImS8 AutoFitFramesX, AutoFitFramesY;
bool AutoFitOnlyGrows;
ImGuiDir AutoPosLastDirection;
ImS8 HiddenFramesCanSkipItems; // Hide the window for N frames
ImS8 HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size
ImS8 HiddenFramesForRenderOnly; // Hide the window until frame N at Render() time only
ImS8 DisableInputsFrames; // Disable window interactions for N frames
ImGuiWindowBgClickFlags BgClickFlags : 8; // Configure behavior of click+dragging on window bg/void or over items. Default sets by io.ConfigWindowsMoveFromTitleBarOnly. If you use this please report in #3379.
ImGuiCond SetWindowPosAllowFlags : 8; // store acceptable condition flags for SetNextWindowPos() use.
ImGuiCond SetWindowSizeAllowFlags : 8; // store acceptable condition flags for SetNextWindowSize() use.
ImGuiCond SetWindowCollapsedAllowFlags : 8; // store acceptable condition flags for SetNextWindowCollapsed() use.
@@ -2683,7 +2722,6 @@ struct IMGUI_API ImGuiWindow
int LastFrameActive; // Last frame number the window was Active.
float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there)
float ItemWidthDefault;
ImGuiStorage StateStorage;
ImVector<ImGuiOldColumns> ColumnsStorage;
float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale()
@@ -2699,7 +2737,7 @@ struct IMGUI_API ImGuiWindow
ImGuiWindow* RootWindowPopupTree; // Point to ourself or first ancestor that is not a child window. Cross through popups parent<>child.
ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active.
ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag.
ImGuiWindow* ParentWindowForFocusRoute; // Set to manual link a window to its logical parent so that Shortcut() chain are honoerd (e.g. Tool linked to Document)
ImGuiWindow* ParentWindowForFocusRoute; // Set to manual link a window to its logical parent so that Shortcut() chain are honored (e.g. Tool linked to Document)
ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.)
ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1)
@@ -2726,7 +2764,7 @@ public:
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight)); }
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight; return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight); }
// [Obsolete] ImGuiWindow::CalcFontSize() was removed in 1.92.x because error-prone/misleading. You can use window->FontRefSize for a copy of g.FontSize at the time of the last Begin() call for this window.
// [OBSOLETE] ImGuiWindow::CalcFontSize() was removed in 1.92.0 because error-prone/misleading. You can use window->FontRefSize for a copy of g.FontSize at the time of the last Begin() call for this window.
//float CalcFontSize() const { ImGuiContext& g = *Ctx; return g.FontSizeBase * FontWindowScale * FontWindowScaleParents;
};
@@ -2759,7 +2797,7 @@ struct ImGuiTabItem
ImGuiTabItemFlags Flags;
int LastFrameVisible;
int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
float Offset; // Position relative to beginning of tab
float Offset; // Position relative to beginning of tab bar
float Width; // Width currently displayed
float ContentWidth; // Width of label + padding, stored during BeginTabItem() call (misnamed as "Content" would normally imply width of label only)
float RequestedWidth; // Width optionally requested by caller, -1.0f is unused
@@ -2768,7 +2806,7 @@ struct ImGuiTabItem
ImS16 IndexDuringLayout; // Index only used during TabBarLayout(). Tabs gets reordered so 'Tabs[n].IndexDuringLayout == n' but may mismatch during additions.
bool WantClose; // Marked as closed by SetTabItemClosed()
ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
ImGuiTabItem() { memset((void*)this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
};
// Storage for a tab bar (sizeof() 160 bytes)
@@ -2780,7 +2818,8 @@ struct IMGUI_API ImGuiTabBar
ImGuiID ID; // Zero for tab-bars used by docking
ImGuiID SelectedTabId; // Selected tab/window
ImGuiID NextSelectedTabId; // Next selected tab/window. Will also trigger a scrolling animation
ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
ImGuiID NextScrollToTabId;
ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for Ctrl+Tab preview)
int CurrFrameVisible;
int PrevFrameVisible;
ImRect BarRect;
@@ -2872,7 +2911,7 @@ struct ImGuiTableColumn
ImGuiTableColumn()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
StretchWeight = WidthRequest = -1.0f;
NameOffset = -1;
DisplayOrder = IndexWithinEnabledSet = -1;
@@ -3020,7 +3059,7 @@ struct IMGUI_API ImGuiTable
bool IsContextPopupOpen; // Set when default context menu is open (also see: ContextPopupColumn, InstanceInteracted).
bool DisableDefaultContextMenu; // Disable default context menu. You may submit your own using TableBeginContextMenuPopup()/EndPopup()
bool IsSettingsRequestLoad;
bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data.
bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSettings data.
bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
bool IsResetAllRequest;
bool IsResetDisplayOrderRequest;
@@ -3033,7 +3072,7 @@ struct IMGUI_API ImGuiTable
bool MemoryCompacted;
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
ImGuiTable() { memset((void*)this, 0, sizeof(*this)); LastFrameActive = -1; }
~ImGuiTable() { IM_FREE(RawData); }
};
@@ -3044,6 +3083,7 @@ struct IMGUI_API ImGuiTable
// sizeof() ~ 136 bytes.
struct IMGUI_API ImGuiTableTempData
{
ImGuiID WindowID; // Shortcut to g.Tables[TableIndex]->OuterWindow->ID.
int TableIndex; // Index in g.Tables.Buf[] pool
float LastTimeActive; // Last timestamp this structure was used
float AngledHeadersExtraWidth; // Used in EndTable()
@@ -3061,7 +3101,7 @@ struct IMGUI_API ImGuiTableTempData
float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
ImGuiTableTempData() { memset((void*)this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
};
// sizeof() ~ 16
@@ -3098,7 +3138,7 @@ struct ImGuiTableSettings
ImGuiTableColumnIdx ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
ImGuiTableSettings() { memset(this, 0, sizeof(*this)); }
ImGuiTableSettings() { memset((void*)this, 0, sizeof(*this)); }
ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); }
};
@@ -3116,6 +3156,7 @@ namespace ImGui
// - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
IMGUI_API ImGuiIO& GetIO(ImGuiContext* ctx);
IMGUI_API ImGuiPlatformIO& GetPlatformIO(ImGuiContext* ctx);
inline float GetScale() { ImGuiContext& g = *GImGui; return g.Style._MainScale; } // FIXME-DPI: I don't want to formalize this just yet. Because reasons. Please don't use.
inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
@@ -3124,6 +3165,7 @@ namespace ImGui
IMGUI_API void UpdateWindowSkipRefresh(ImGuiWindow* window);
IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window);
IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy);
IMGUI_API bool IsWindowInBeginStack(ImGuiWindow* window);
IMGUI_API bool IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below);
IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
@@ -3173,6 +3215,12 @@ namespace ImGui
IMGUI_API void Initialize();
IMGUI_API void Shutdown(); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
// Context name & generic context hooks
IMGUI_API void SetContextName(ImGuiContext* ctx, const char* name);
IMGUI_API ImGuiID AddContextHook(ImGuiContext* ctx, const ImGuiContextHook* hook);
IMGUI_API void RemoveContextHook(ImGuiContext* ctx, ImGuiID hook_to_remove);
IMGUI_API void CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType type);
// NewFrame
IMGUI_API void UpdateInputEvents(bool trickle_fast_inputs);
IMGUI_API void UpdateHoveredWindowAndCaptureFlags(const ImVec2& mouse_pos);
@@ -3182,12 +3230,8 @@ namespace ImGui
IMGUI_API void UpdateMouseMovingWindowNewFrame();
IMGUI_API void UpdateMouseMovingWindowEndFrame();
// Generic context hooks
IMGUI_API ImGuiID AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook);
IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove);
IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type);
// Viewports
inline ImGuiViewport* GetWindowViewport() { return GetMainViewport(); } // For code consistency. This is public API in docking branch.
IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale);
IMGUI_API void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
@@ -3225,7 +3269,6 @@ namespace ImGui
// Basic Accessors
inline ImGuiItemStatusFlags GetItemStatusFlags() { ImGuiContext& g = *GImGui; return g.LastItemData.StatusFlags; }
inline ImGuiItemFlags GetItemFlags() { ImGuiContext& g = *GImGui; return g.LastItemData.ItemFlags; }
inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; }
inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; }
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
@@ -3281,6 +3324,7 @@ namespace ImGui
IMGUI_API ImGuiWindow* FindBlockingModal(ImGuiWindow* window);
IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
IMGUI_API ImGuiMouseButton GetMouseButtonFromPopupFlags(ImGuiPopupFlags flags);
// Tooltips
IMGUI_API bool BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags);
@@ -3379,7 +3423,7 @@ namespace ImGui
// Legacy functions use ImGuiKeyOwner_Any meaning that they typically ignore ownership, unless a call to SetKeyOwner() explicitly used ImGuiInputFlags_LockThisFrame or ImGuiInputFlags_LockUntilRelease.
// - Binding generators may want to ignore those for now, or suffix them with Ex() until we decide if this gets moved into public API.
IMGUI_API bool IsKeyDown(ImGuiKey key, ImGuiID owner_id);
IMGUI_API bool IsKeyPressed(ImGuiKey key, ImGuiInputFlags flags, ImGuiID owner_id = 0); // Important: when transitioning from old to new IsKeyPressed(): old API has "bool repeat = true", so would default to repeat. New API requiress explicit ImGuiInputFlags_Repeat.
IMGUI_API bool IsKeyPressed(ImGuiKey key, ImGuiInputFlags flags, ImGuiID owner_id = 0); // Important: when transitioning from old to new IsKeyPressed(): old API has "bool repeat = true", so would default to repeat. New API requires explicit ImGuiInputFlags_Repeat.
IMGUI_API bool IsKeyReleased(ImGuiKey key, ImGuiID owner_id);
IMGUI_API bool IsKeyChordPressed(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id = 0);
IMGUI_API bool IsMouseDown(ImGuiMouseButton button, ImGuiID owner_id);
@@ -3421,9 +3465,11 @@ namespace ImGui
// Drag and Drop
IMGUI_API bool IsDragDropActive();
IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
IMGUI_API bool BeginDragDropTargetViewport(ImGuiViewport* viewport, const ImRect* p_bb = NULL);
IMGUI_API void ClearDragDrop();
IMGUI_API bool IsDragDropPayloadBeingAccepted();
IMGUI_API void RenderDragDropTargetRect(const ImRect& bb, const ImRect& item_clip_rect);
IMGUI_API void RenderDragDropTargetRectForItem(const ImRect& bb);
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb);
// Typing-Select API
// (provide Windows Explorer style "select items by typing partial name" + "cycle through items by typing same letter" feature)
@@ -3486,6 +3532,7 @@ namespace ImGui
IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
inline ImGuiID TableGetInstanceID(ImGuiTable* table, int instance_no) { return TableGetInstanceData(table, instance_no)->TableInstanceID; }
IMGUI_API void TableFixDisplayOrder(ImGuiTable* table);
IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column);
@@ -3501,6 +3548,7 @@ namespace ImGui
IMGUI_API float TableCalcMaxColumnWidth(const ImGuiTable* table, int column_n);
IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
IMGUI_API void TableSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order);
IMGUI_API void TableRemove(ImGuiTable* table);
IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table);
IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table);
@@ -3549,6 +3597,7 @@ namespace ImGui
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f);
IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
IMGUI_API void RenderColorComponentMarker(const ImRect& bb, ImU32 col, float rounding);
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
IMGUI_API void RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None); // Navigation highlight
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
@@ -3562,8 +3611,9 @@ namespace ImGui
IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col);
IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz);
IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
IMGUI_API void RenderRectFilledInRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float fill_x0, float fill_x1, float rounding);
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
IMGUI_API ImDrawFlags CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold);
// Widgets: Text
IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
@@ -3628,7 +3678,7 @@ namespace ImGui
IMGUI_API void InputTextDeactivateHook(ImGuiID id);
IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags);
IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return g.ActiveId == id && g.TempInputId == id; }
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
IMGUI_API void SetNextItemRefVal(ImGuiDataType data_type, void* p_data);
inline bool IsItemActiveAsInputText() { ImGuiContext& g = *GImGui; return g.ActiveId != 0 && g.ActiveId == g.LastItemData.ID && g.InputTextState.ID == g.LastItemData.ID; } // This may be useful to apply workaround that a based on distinguish whenever an item is active as a text input field.
@@ -3637,6 +3687,7 @@ namespace ImGui
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags);
inline void SetNextItemColorMarker(ImU32 col) { ImGuiContext& g = *GImGui; g.NextItemData.HasFlags |= ImGuiNextItemDataFlags_HasColorMarker; g.NextItemData.ColorMarker = col; }
// Plot
IMGUI_API int PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, const ImVec2& size_arg);
@@ -3674,6 +3725,7 @@ namespace ImGui
IMGUI_API bool DebugBreakButton(const char* label, const char* description_of_location);
IMGUI_API void DebugBreakButtonTooltip(bool keyboard_only, const char* description_of_location);
IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
IMGUI_API ImU64 DebugTextureIDToU64(ImTextureID tex_id);
IMGUI_API void DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end);
IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
@@ -3737,14 +3789,14 @@ struct ImFontLoader
// FIXME: At this point the two other types of buffers may be managed by core to be consistent?
size_t FontBakedSrcLoaderDataSize;
ImFontLoader() { memset(this, 0, sizeof(*this)); }
ImFontLoader() { memset((void*)this, 0, sizeof(*this)); }
};
#ifdef IMGUI_ENABLE_STB_TRUETYPE
IMGUI_API const ImFontLoader* ImFontAtlasGetFontLoaderForStbTruetype();
#endif
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
typedef ImFontLoader ImFontBuilderIO; // [renamed/changed in 1.92] The types are not actually compatible but we provide this as a compile-time error report helper.
typedef ImFontLoader ImFontBuilderIO; // [renamed/changed in 1.92.0] The types are not actually compatible but we provide this as a compile-time error report helper.
#endif
//-----------------------------------------------------------------------------
@@ -3834,13 +3886,14 @@ struct ImFontAtlasBuilder
ImFontAtlasRectId PackIdMouseCursors; // White pixel + mouse cursors. Also happen to be fallback in case of packing failure.
ImFontAtlasRectId PackIdLinesTexData;
ImFontAtlasBuilder() { memset(this, 0, sizeof(*this)); FrameCount = -1; RectsIndexFreeListStart = -1; PackIdMouseCursors = PackIdLinesTexData = -1; }
ImFontAtlasBuilder() { memset((void*)this, 0, sizeof(*this)); FrameCount = -1; RectsIndexFreeListStart = -1; PackIdMouseCursors = PackIdLinesTexData = -1; }
};
IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
IMGUI_API void ImFontAtlasBuildDestroy(ImFontAtlas* atlas);
IMGUI_API void ImFontAtlasBuildMain(ImFontAtlas* atlas);
IMGUI_API void ImFontAtlasBuildSetupFontLoader(ImFontAtlas* atlas, const ImFontLoader* font_loader);
IMGUI_API void ImFontAtlasBuildNotifySetFont(ImFontAtlas* atlas, ImFont* old_font, ImFont* new_font);
IMGUI_API void ImFontAtlasBuildUpdatePointers(ImFontAtlas* atlas);
IMGUI_API void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char);
IMGUI_API void ImFontAtlasBuildClear(ImFontAtlas* atlas); // Clear output and custom rects
@@ -3862,6 +3915,7 @@ IMGUI_API void ImFontAtlasFontSourceAddToFont(ImFontAtlas* atlas, I
IMGUI_API void ImFontAtlasFontDestroySourceData(ImFontAtlas* atlas, ImFontConfig* src);
IMGUI_API bool ImFontAtlasFontInitOutput(ImFontAtlas* atlas, ImFont* font); // Using FontDestroyOutput/FontInitOutput sequence useful notably if font loader params have changed
IMGUI_API void ImFontAtlasFontDestroyOutput(ImFontAtlas* atlas, ImFont* font);
IMGUI_API void ImFontAtlasFontRebuildOutput(ImFontAtlas* atlas, ImFont* font);
IMGUI_API void ImFontAtlasFontDiscardBakes(ImFontAtlas* atlas, ImFont* font, int unused_frames);
IMGUI_API ImGuiID ImFontAtlasBakedGetId(ImGuiID font_id, float baked_size, float rasterizer_density);
@@ -3918,7 +3972,7 @@ extern const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiI
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
#define IMGUI_TEST_ENGINE_LOG(_FMT,...) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
#else
#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) ((void)0)
#define IMGUI_TEST_ENGINE_ITEM_ADD(_ID,_BB,_ITEM_DATA) ((void)0)
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) ((void)g)
#endif
+12
View File
@@ -1,9 +1,21 @@
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
// This is also an example of how you may wrap your own similar types.
// TL;DR; this is using the ImGuiInputTextFlags_CallbackResize facility,
// which also demonstrated in 'Dear ImGui Demo->Widgets->Text Input->Resize Callback'.
// Changelog:
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
// Usage:
// {
// #include "misc/cpp/imgui_stdlib.h"
// #include "misc/cpp/imgui_stdlib.cpp" // <-- If you want to include implementation without messing with your project/build.
// [...]
// std::string my_string;
// ImGui::InputText("my string", &my_string);
// }
// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
+13 -7
View File
@@ -5,7 +5,8 @@
// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000 + #6783)
// - Added name to struct or it may be forward declared in our code.
// - Added UTF-8 support (see https://github.com/nothings/stb/issues/188 + https://github.com/ocornut/imgui/pull/7925)
// Grep for [DEAR IMGUI] to find the changes.
// - Changed STB_TEXTEDIT_INSERTCHARS() to return inserted count (instead of 0/1 bool), allowing partial insertion.
// Grep for [DEAR IMGUI] to find some changes.
// - Also renamed macros used or defined outside of IMSTB_TEXTEDIT_IMPLEMENTATION block from STB_TEXTEDIT_* to IMSTB_TEXTEDIT_*
// stb_textedit.h - v1.14 - public domain - Sean Barrett
@@ -39,6 +40,7 @@
//
// VERSION HISTORY
//
// !!!! (2025-10-23) changed STB_TEXTEDIT_INSERTCHARS() to return inserted count (instead of 0/1 bool), allowing partial insertion.
// 1.14 (2021-07-11) page up/down, various fixes
// 1.13 (2019-02-07) fix bug in undo size management
// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash
@@ -147,7 +149,8 @@
// as manually wordwrapping for end-of-line positioning
//
// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i
// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) try to insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
// returns number of characters actually inserted. [DEAR IMGUI]
//
// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key
//
@@ -775,7 +778,8 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
stb_textedit_clamp(str, state);
stb_textedit_delete_selection(str,state);
// try to insert the characters
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) {
len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len);
if (len) {
stb_text_makeundo_insert(state, state->cursor, len);
state->cursor += len;
state->has_preferred_x = 0;
@@ -800,13 +804,15 @@ static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* sta
if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) {
stb_text_makeundo_replace(str, state, state->cursor, 1, 1);
STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1);
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
text_len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len);
if (text_len) {
state->cursor += text_len;
state->has_preferred_x = 0;
}
} else {
stb_textedit_delete_selection(str, state); // implicitly clamps
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
text_len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len);
if (text_len) {
stb_text_makeundo_insert(state, state->cursor, text_len);
state->cursor += text_len;
state->has_preferred_x = 0;
@@ -1352,7 +1358,7 @@ static void stb_text_undo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
// check type of recorded action:
if (u.insert_length) {
// easy case: was a deletion, so we need to insert n characters
STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length);
u.insert_length = STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length);
s->undo_char_point -= u.insert_length;
}
@@ -1403,7 +1409,7 @@ static void stb_text_redo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
if (r.insert_length) {
// easy case: need to insert n characters
STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length);
r.insert_length = STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length);
s->redo_char_point += r.insert_length;
}
+830 -591
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+10 -17
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@@ -153,7 +153,7 @@ struct ImGui_ImplFreeType_Data
struct ImGui_ImplFreeType_FontSrcData
{
// Initialize from an external data buffer. Doesn't copy data, and you must ensure it stays valid up to this object lifetime.
bool InitFont(FT_Library ft_library, ImFontConfig* src, ImGuiFreeTypeLoaderFlags extra_user_flags);
bool InitFont(FT_Library ft_library, const ImFontConfig* src, ImGuiFreeTypeLoaderFlags extra_user_flags);
void CloseFont();
ImGui_ImplFreeType_FontSrcData() { memset((void*)this, 0, sizeof(*this)); }
~ImGui_ImplFreeType_FontSrcData() { CloseFont(); }
@@ -172,9 +172,9 @@ struct ImGui_ImplFreeType_FontSrcBakedData
ImGui_ImplFreeType_FontSrcBakedData() { memset((void*)this, 0, sizeof(*this)); }
};
bool ImGui_ImplFreeType_FontSrcData::InitFont(FT_Library ft_library, ImFontConfig* src, ImGuiFreeTypeLoaderFlags extra_font_loader_flags)
bool ImGui_ImplFreeType_FontSrcData::InitFont(FT_Library ft_library, const ImFontConfig* src, ImGuiFreeTypeLoaderFlags extra_font_loader_flags)
{
FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)src->FontData, (FT_Long)src->FontDataSize, (FT_Long)src->FontNo, &FtFace);
FT_Error error = FT_New_Memory_Face(ft_library, (const FT_Byte*)src->FontData, (FT_Long)src->FontDataSize, (FT_Long)src->FontNo, &FtFace);
if (error != 0)
return false;
error = FT_Select_Charmap(FtFace, FT_ENCODING_UNICODE);
@@ -187,12 +187,8 @@ bool ImGui_ImplFreeType_FontSrcData::InitFont(FT_Library ft_library, ImFontConfi
LoadFlags = 0;
if ((UserFlags & ImGuiFreeTypeLoaderFlags_Bitmap) == 0)
LoadFlags |= FT_LOAD_NO_BITMAP;
if (UserFlags & ImGuiFreeTypeLoaderFlags_NoHinting)
LoadFlags |= FT_LOAD_NO_HINTING;
else
src->PixelSnapH = true; // FIXME: A bit weird to do this this way.
if (UserFlags & ImGuiFreeTypeLoaderFlags_NoAutoHint)
LoadFlags |= FT_LOAD_NO_AUTOHINT;
if (UserFlags & ImGuiFreeTypeLoaderFlags_ForceAutoHint)
@@ -423,7 +419,8 @@ static bool ImGui_ImplFreeType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* s
IM_UNUSED(atlas);
float size = baked->Size;
if (src->MergeMode && src->SizePixels != 0.0f)
size *= (src->SizePixels / baked->ContainerFont->Sources[0]->SizePixels);
size *= (src->SizePixels / baked->OwnerFont->Sources[0]->SizePixels);
size *= src->ExtraSizeScale;
ImGui_ImplFreeType_FontSrcData* bd_font_data = (ImGui_ImplFreeType_FontSrcData*)src->FontLoaderData;
bd_font_data->BakedLastActivated = baked;
@@ -442,7 +439,7 @@ static bool ImGui_ImplFreeType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* s
// (FT_Set_Pixel_Sizes() essentially calls FT_Request_Size() with FT_SIZE_REQUEST_TYPE_NOMINAL)
const float rasterizer_density = src->RasterizerDensity * baked->RasterizerDensity;
FT_Size_RequestRec req;
req.type = (bd_font_data->UserFlags & ImGuiFreeTypeLoaderFlags_Bitmap) ? FT_SIZE_REQUEST_TYPE_NOMINAL : FT_SIZE_REQUEST_TYPE_REAL_DIM;
req.type = FT_SIZE_REQUEST_TYPE_NOMINAL;
req.width = 0;
req.height = (uint32_t)(size * 64 * rasterizer_density);
req.horiResolution = 0;
@@ -454,7 +451,7 @@ static bool ImGui_ImplFreeType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* s
{
// Read metrics
FT_Size_Metrics metrics = bd_baked_data->FtSize->metrics;
const float scale = 1.0f / rasterizer_density;
const float scale = 1.0f / (rasterizer_density * src->ExtraSizeScale);
baked->Ascent = (float)FT_CEIL(metrics.ascender) * scale; // The pixel extents above the baseline in pixels (typically positive).
baked->Descent = (float)FT_CEIL(metrics.descender) * scale; // The extents below the baseline in pixels (typically negative).
//LineSpacing = (float)FT_CEIL(metrics.height) * scale; // The baseline-to-baseline distance. Note that it usually is larger than the sum of the ascender and descender taken as absolute values. There is also no guarantee that no glyphs extend above or below subsequent baselines when using this distance. Think of it as a value the designer of the font finds appropriate.
@@ -539,14 +536,10 @@ static bool ImGui_ImplFreeType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConf
uint32_t* temp_buffer = (uint32_t*)atlas->Builder->TempBuffer.Data;
ImGui_ImplFreeType_BlitGlyph(ft_bitmap, temp_buffer, w);
const float ref_size = baked->ContainerFont->Sources[0]->SizePixels;
const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
float font_off_x = (src->GlyphOffset.x * offsets_scale);
float font_off_y = (src->GlyphOffset.y * offsets_scale) + baked->Ascent;
if (src->PixelSnapH) // Snap scaled offset. This is to mitigate backward compatibility issues for GlyphOffset, but a better design would be welcome.
font_off_x = IM_ROUND(font_off_x);
if (src->PixelSnapV)
font_off_y = IM_ROUND(font_off_y);
float font_off_x = ImFloor(src->GlyphOffset.x * offsets_scale + 0.5f); // Snap scaled offset.
float font_off_y = ImFloor(src->GlyphOffset.y * offsets_scale + 0.5f) + baked->Ascent;
float recip_h = 1.0f / rasterizer_density;
float recip_v = 1.0f / rasterizer_density;
+13 -1
View File
@@ -1,10 +1,22 @@
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
// This is also an example of how you may wrap your own similar types.
// TL;DR; this is using the ImGuiInputTextFlags_CallbackResize facility,
// which also demonstrated in 'Dear ImGui Demo->Widgets->Text Input->Resize Callback'.
// Changelog:
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
// Usage:
// {
// #include "misc/cpp/imgui_stdlib.h"
// #include "misc/cpp/imgui_stdlib.cpp" // <-- If you want to include implementation without messing with your project/build.
// [...]
// std::string my_string;
// ImGui::InputText("my string", &my_string);
// }
// See more C++ related extension (fmt, RAII, syntactic sugar) on Wiki:
// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
#include "imgui.h"
+116 -106
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.92.3
// dear imgui, v1.92.6
// (tables and columns code)
/*
@@ -24,9 +24,9 @@ Index of this file:
*/
// Navigating this file:
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
// - In Visual Studio: Ctrl+Comma ("Edit.GoToAll") can follow symbols inside comments, whereas Ctrl+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: Alt+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: Ctrl+Click can follow symbols inside comments.
//-----------------------------------------------------------------------------
// [SECTION] Commentary
@@ -240,6 +240,7 @@ Index of this file:
#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*'
#pragma GCC diagnostic ignored "-Wstrict-overflow"
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
#endif
//-----------------------------------------------------------------------------
@@ -335,7 +336,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
const ImVec2 avail_size = GetContentRegionAvail();
const ImVec2 actual_outer_size = ImTrunc(CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f));
const ImVec2 actual_outer_size = ImTrunc(CalcItemSize(outer_size, ImMax(avail_size.x, IMGUI_WINDOW_HARD_MIN_SIZE), use_child_window ? ImMax(avail_size.y, IMGUI_WINDOW_HARD_MIN_SIZE) : 0.0f));
const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
@@ -451,7 +452,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
table->InnerWindow->DC.TreeDepth++; // This is designed to always linking ImGuiTreeNodeFlags_DrawLines linking accross a table
table->InnerWindow->DC.TreeDepth++; // This is designed to always linking ImGuiTreeNodeFlags_DrawLines linking across a table
}
// Push a standardized ID for both child-using and not-child-using tables
@@ -464,6 +465,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->HostIndentX = inner_window->DC.Indent.x;
table->HostClipRect = inner_window->ClipRect;
table->HostSkipItems = inner_window->SkipItems;
temp_data->WindowID = inner_window->ID;
temp_data->HostBackupWorkRect = inner_window->WorkRect;
temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
@@ -563,9 +565,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
const int old_columns_count = table->Columns.size();
if (old_columns_count != 0 && old_columns_count != columns_count)
{
// Attempt to preserve width on column count change (#4046)
// Attempt to preserve width and other settings on column count/specs change (#4046)
old_columns_to_preserve = table->Columns.Data;
old_columns_raw_data = table->RawData;
old_columns_raw_data = table->RawData; // Free at end of function
table->RawData = NULL;
}
if (table->RawData == NULL)
@@ -591,7 +593,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
ImGuiTableColumn* column = &table->Columns[n];
if (old_columns_to_preserve && n < old_columns_count)
{
// FIXME: We don't attempt to preserve column order in this path.
*column = old_columns_to_preserve[n];
}
else
@@ -601,8 +602,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
column->WidthAuto = width_auto;
column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
column->DisplayOrder = (ImGuiTableColumnIdx)n;
}
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
table->DisplayOrderToIndex[n] = column->DisplayOrder;
}
}
if (old_columns_raw_data)
@@ -697,7 +699,7 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
}
// Handle reordering request
// Note: we don't clear ReorderColumn after handling the request.
// Note: we don't clear ReorderColumn after handling the request (FIXME: clarify why or add a test).
if (table->InstanceCurrent == 0)
{
if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1)
@@ -709,24 +711,12 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
// In the configuration below, moving C to the right of E will lead to:
// ... C [D] E ---> ... [D] E C (Column name/index)
// ... 2 3 4 ... 2 3 4 (Display order)
const int reorder_dir = table->ReorderColumnDir;
IM_ASSERT(reorder_dir == -1 || reorder_dir == +1);
IM_ASSERT(table->ReorderColumnDir == -1 || table->ReorderColumnDir == +1);
IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable);
ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn];
ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn];
IM_UNUSED(dst_column);
const int src_order = src_column->DisplayOrder;
const int dst_order = dst_column->DisplayOrder;
src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order;
for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir)
table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
ImGuiTableColumn* dst_column = &table->Columns[(table->ReorderColumnDir < 0) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn];
TableSetColumnDisplayOrder(table, table->ReorderColumn, dst_column->DisplayOrder);
table->ReorderColumnDir = 0;
table->IsSettingsDirty = true;
}
}
@@ -740,6 +730,31 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
}
}
// Note that TableSetupScrollFreeze() enforce a display order range for frozen columns.
// So reordering a column across the frozen column barrier is illegal and will be undone.
void ImGui::TableSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order)
{
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
IM_ASSERT(dst_order >= 0 && dst_order < table->ColumnsCount);
ImGuiTableColumn* src_column = &table->Columns[column_n];
const int src_order = src_column->DisplayOrder;
if (src_order == dst_order)
return;
const int reorder_dir = (dst_order < src_order) ? -1 : +1;
src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order;
for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir)
table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
//IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
// FIXME-OPT: If this is called multiple times we'd effectively have a O(N^2) thing going on.
for (int n = 0; n < table->ColumnsCount; n++)
table->DisplayOrderToIndex[table->Columns[n].DisplayOrder] = (ImGuiTableColumnIdx)n;
table->IsSettingsDirty = true;
}
// Adjust flags: default width mode + stretch columns are not allowed when auto extending
static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in)
{
@@ -946,7 +961,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
// large height (= first frame scrollbar display very off + clipper would skip lots of items).
// This is merely making the side-effect less extreme, but doesn't properly fixes it.
// FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
// FIXME: Move this to ->WidthGiven to avoid temporary lossyness?
// FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller.
if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto)
column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale?
@@ -1190,7 +1205,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
}
// In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible.
// Else if give no chance to a clipper-savy user to submit rows and therefore total contents height used by scrollbar.
// Else if give no chance to a clipper-savvy user to submit rows and therefore total contents height used by scrollbar.
if (has_at_least_one_column_requesting_output == false)
{
table->Columns[table->LeftMostEnabledColumn].IsRequestOutput = true;
@@ -1347,11 +1362,7 @@ void ImGui::EndTable()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
// cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
@@ -1366,7 +1377,7 @@ void ImGui::EndTable()
ImGuiWindow* inner_window = table->InnerWindow;
ImGuiWindow* outer_window = table->OuterWindow;
ImGuiTableTempData* temp_data = table->TempData;
IM_ASSERT(inner_window == g.CurrentWindow);
IM_ASSERT(inner_window == g.CurrentWindow && inner_window->ID == temp_data->WindowID);
IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
if (table->IsInsideRow)
@@ -1382,7 +1393,7 @@ void ImGui::EndTable()
inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
const float inner_content_max_y = table->RowPosY2;
const float inner_content_max_y = ImCeil(table->RowPosY2); // Rounding final position is important as we currently don't round row height ('Demo->Tables->Outer Size' demo uses non-integer heights)
IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
if (inner_window != outer_window)
inner_window->DC.CursorMaxPos.y = inner_content_max_y;
@@ -1559,7 +1570,7 @@ void ImGui::EndTable()
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
IM_ASSERT(g.TablesTempDataStacked > 0);
temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
g.CurrentTable = temp_data && (temp_data->WindowID == outer_window->ID) ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
if (g.CurrentTable)
{
g.CurrentTable->TempData = temp_data;
@@ -1600,18 +1611,10 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT_USER_ERROR_RET(table->DeclColumnsCount < table->ColumnsCount, "TableSetupColumn(): called too many times!");
IM_ASSERT_USER_ERROR_RET(table->IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!");
IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
if (table->DeclColumnsCount >= table->ColumnsCount)
{
IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!");
return;
}
ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount];
table->DeclColumnsCount++;
@@ -1619,7 +1622,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
// Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
// Give a grace to users of ImGuiTableFlags_ScrollX.
if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0)
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
IM_ASSERT_USER_ERROR_RET(init_width_or_weight <= 0.0f, "TableSetupColumn(): can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
// When passing a width automatically enforce WidthFixed policy
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not resizable)
@@ -1661,12 +1664,8 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->IsLayoutLocked == false && "TableSetupColumn(): need to call before first row!");
IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
@@ -1742,11 +1741,7 @@ void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
if (column_n < 0)
column_n = table->CurrentColumn;
@@ -1824,12 +1819,8 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(target != ImGuiTableBgTarget_None);
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
if (color == IM_COL32_DISABLE)
color = 0;
@@ -2127,11 +2118,7 @@ bool ImGui::TableSetColumnIndex(int column_n)
{
if (table->CurrentColumn != -1)
TableEndCell(table);
if ((column_n >= 0 && column_n < table->ColumnsCount) == false)
{
IM_ASSERT_USER_ERROR(column_n >= 0 && column_n < table->ColumnsCount, "TableSetColumnIndex() invalid column index!");
return false;
}
IM_ASSERT_USER_ERROR_RETV(column_n >= 0 && column_n < table->ColumnsCount, false, "TableSetColumnIndex() invalid column index!");
TableBeginCell(table, column_n);
}
@@ -2457,6 +2444,11 @@ void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
// - TableDrawBorders() [Internal]
//-------------------------------------------------------------------------
// FIXME: This could be abstracted and merged with PushColumnsBackground(), by creating a generic struct
// with storage for backup cliprect + backup channel + storage for splitter pointer, new clip rect.
// This would slightly simplify caller code.
// Bg2 is used by Selectable (and possibly other widgets) to render to the background.
// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.
void ImGui::TablePushBackgroundChannel()
@@ -2525,7 +2517,7 @@ void ImGui::TablePopColumnChannel()
// - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call)
// - Clip --> 2+D+N channels
// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero)
// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero)
// - FreezeRows || FreezeColumns --> 3+D+N*2 (unless scrolling value is zero)
// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0.
void ImGui::TableSetupDrawChannels(ImGuiTable* table)
{
@@ -2618,7 +2610,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
const int size_for_masks_bitarrays_one = (int)ImBitArrayGetStorageSizeInBytes(max_draw_channels);
g.TempBuffer.reserve(size_for_masks_bitarrays_one * 5);
memset(g.TempBuffer.Data, 0, size_for_masks_bitarrays_one * 5);
for (int n = 0; n < IM_ARRAYSIZE(merge_groups); n++)
for (int n = 0; n < IM_COUNTOF(merge_groups); n++)
merge_groups[n].ChannelsMask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * n));
ImBitArrayPtr remaining_mask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * 4));
@@ -2675,7 +2667,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
// [DEBUG] Display merge groups
#if 0
if (g.IO.KeyShift)
for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
for (int merge_group_n = 0; merge_group_n < IM_COUNTOF(merge_groups); merge_group_n++)
{
MergeGroup* merge_group = &merge_groups[merge_group_n];
if (merge_group->ChannelsCount == 0)
@@ -2703,7 +2695,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS);
//ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect;
ImRect host_rect = table->HostClipRect;
for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
for (int merge_group_n = 0; merge_group_n < IM_COUNTOF(merge_groups); merge_group_n++)
{
if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount)
{
@@ -2818,8 +2810,13 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
continue;
// Draw in outer window so right-most column won't be clipped
// Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
float draw_y2 = (is_hovered || is_resized || is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) == 0) ? draw_y2_body : draw_y2_head;
float draw_y2 = draw_y2_head;
if (is_frozen_separator)
draw_y2 = draw_y2_body;
else if ((table->Flags & ImGuiTableFlags_NoBordersInBodyUntilResize) != 0 && (is_hovered || is_resized))
draw_y2 = draw_y2_body;
else if ((table->Flags & (ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_NoBordersInBody)) == 0)
draw_y2 = draw_y2_body;
if (draw_y2 > draw_y1)
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
}
@@ -3107,11 +3104,7 @@ void ImGui::TableHeadersRow()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
// Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make
// it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this.
@@ -3156,12 +3149,7 @@ void ImGui::TableHeader(const char* label)
return;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->CurrentColumn != -1);
const int column_n = table->CurrentColumn;
ImGuiTableColumn* column = &table->Columns[column_n];
@@ -3191,7 +3179,7 @@ void ImGui::TableHeader(const char* label)
sort_arrow = true;
if (column->SortOrder > 0)
{
ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1);
ImFormatString(sort_order_suf, IM_COUNTOF(sort_order_suf), "%d", column->SortOrder + 1);
w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x;
}
}
@@ -3336,11 +3324,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
ImGuiTable* table = g.CurrentTable;
ImGuiWindow* window = g.CurrentWindow;
ImDrawList* draw_list = window->DrawList;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->CurrentRow == -1 && "Must be first row");
if (max_label_width == 0.0f)
@@ -3415,7 +3399,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
// Left<>Right alignment
float line_off_curr_x = flip_label ? (label_lines - 1) * line_off_step_x : 0.0f;
float line_off_for_align_x = ImMax((((column->MaxX - column->MinX) - padding.x * 2.0f) - (label_lines * line_off_step_x)), 0.0f) * align.x;
float line_off_for_align_x = ImFloor(ImMax((((column->MaxX - column->MinX) - padding.x * 2.0f) - (label_lines * line_off_step_x)), 0.0f) * align.x);
line_off_curr_x += line_off_for_align_x - line_off_for_ascent_x;
// Register header width
@@ -3781,7 +3765,6 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
ImU64 display_order_mask = 0;
for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++)
{
int column_n = column_settings->Index;
@@ -3798,24 +3781,51 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
}
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
column->DisplayOrder = column_settings->DisplayOrder;
display_order_mask |= (ImU64)1 << column->DisplayOrder;
if ((settings->SaveFlags & ImGuiTableFlags_Hideable) && column_settings->IsEnabled != -1)
column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled == 1;
column->SortOrder = column_settings->SortOrder;
column->SortDirection = column_settings->SortDirection;
}
// Validate and fix invalid display order data
const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1;
if (display_order_mask != expected_display_order_mask)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n;
// Rebuild index
// Fix display order and build index
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
TableFixDisplayOrder(table);
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
}
struct ImGuiTableFixDisplayOrderColumnData
{
ImGuiTableColumnIdx Idx;
ImGuiTable* Table; // This is unfortunate but we don't have userdata in qsort api.
};
// Sort by DisplayOrder and then Index
static int IMGUI_CDECL TableFixDisplayOrderComparer(const void* lhs, const void* rhs)
{
const ImGuiTable* table = ((const ImGuiTableFixDisplayOrderColumnData*)lhs)->Table;
const ImGuiTableColumnIdx lhs_idx = ((const ImGuiTableFixDisplayOrderColumnData*)lhs)->Idx;
const ImGuiTableColumnIdx rhs_idx = ((const ImGuiTableFixDisplayOrderColumnData*)rhs)->Idx;
const int order_delta = (table->Columns[lhs_idx].DisplayOrder - table->Columns[rhs_idx].DisplayOrder);
return (order_delta > 0) ? +1 : (order_delta < 0) ? -1 : (lhs_idx > rhs_idx) ? +1 : -1;
}
// Fix invalid display order data: compact values (0,1,3 -> 0,1,2); preserve relative order (0,3,1 -> 0,2,1); deduplicate (0,4,1,1 -> 0,3,1,2)
void ImGui::TableFixDisplayOrder(ImGuiTable* table)
{
ImGuiContext& g = *GImGui;
g.TempBuffer.reserve((int)(sizeof(ImGuiTableFixDisplayOrderColumnData) * table->ColumnsCount)); // FIXME: Maybe wrap those two lines as a helper.
ImGuiTableFixDisplayOrderColumnData* fdo_columns = (ImGuiTableFixDisplayOrderColumnData*)(void*)g.TempBuffer.Data;
for (int n = 0; n < table->ColumnsCount; n++)
{
fdo_columns[n].Idx = (ImGuiTableColumnIdx)n;
fdo_columns[n].Table = table;
}
ImQsort(fdo_columns, (size_t)table->ColumnsCount, sizeof(ImGuiTableFixDisplayOrderColumnData), TableFixDisplayOrderComparer);
for (int n = 0; n < table->ColumnsCount; n++)
table->Columns[fdo_columns[n].Idx].DisplayOrder = (ImGuiTableColumnIdx)n;
}
static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
ImGuiContext& g = *ctx;
@@ -4022,9 +4032,9 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
bool open = TreeNode(table, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*");
if (!is_active) { PopStyleColor(); }
if (IsItemHovered())
GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
GetForegroundDrawList(table->OuterWindow)->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
if (IsItemVisible() && table->HoveredColumnBody != -1)
GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255));
GetForegroundDrawList(table->OuterWindow)->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255));
if (!open)
return;
if (table->InstanceCurrent > 0)
@@ -4057,7 +4067,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
ImGuiTableColumn* column = &table->Columns[n];
const char* name = TableGetColumnName(table, n);
char buf[512];
ImFormatString(buf, IM_ARRAYSIZE(buf),
ImFormatString(buf, IM_COUNTOF(buf),
"Column %d order %d '%s': offset %+.2f to %+.2f%s\n"
"Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n"
"WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n"
@@ -4078,7 +4088,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
if (IsItemHovered())
{
ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y);
GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255));
GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255));
}
}
if (ImGuiTableSettings* settings = TableGetBoundSettings(table))
+277 -227
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@@ -1,7 +1,8 @@
// Generated by https://github.com/juliettef/IconFontCppHeaders script GenerateIconFontCppHeaders.py
// for C and C++
// from codepoints https://github.com/FortAwesome/Font-Awesome/raw/6.x/metadata/icons.yml
// for use with font https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-regular-400.ttf, https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-solid-900.ttf
// from codepoints https://github.com/FortAwesome/Font-Awesome/raw/7.x/metadata/icons.yml
// for use with font https://github.com/FortAwesome/Font-Awesome/blob/7.x/otfs/Font Awesome 7 Free-Regular-400.otf, https://github.com/FortAwesome/Font-Awesome/blob/7.x/otfs/Font Awesome 7 Free-Solid-900.otf
// converted to ttf
#pragma once
@@ -25,6 +26,7 @@
#define ICON_FA_A "A" // U+0041
#define ICON_FA_ADDRESS_BOOK "\xef\x8a\xb9" // U+f2b9
#define ICON_FA_ADDRESS_CARD "\xef\x8a\xbb" // U+f2bb
#define ICON_FA_ALARM_CLOCK "\xef\x8d\x8e" // U+f34e
#define ICON_FA_ALIGN_CENTER "\xef\x80\xb7" // U+f037
#define ICON_FA_ALIGN_JUSTIFY "\xef\x80\xb9" // U+f039
#define ICON_FA_ALIGN_LEFT "\xef\x80\xb6" // U+f036
@@ -44,7 +46,9 @@
#define ICON_FA_ANGLES_UP "\xef\x84\x82" // U+f102
#define ICON_FA_ANKH "\xef\x99\x84" // U+f644
#define ICON_FA_APPLE_WHOLE "\xef\x97\x91" // U+f5d1
#define ICON_FA_AQUARIUS "\xee\xa1\x85" // U+e845
#define ICON_FA_ARCHWAY "\xef\x95\x97" // U+f557
#define ICON_FA_ARIES "\xee\xa1\x86" // U+e846
#define ICON_FA_ARROW_DOWN "\xef\x81\xa3" // U+f063
#define ICON_FA_ARROW_DOWN_1_9 "\xef\x85\xa2" // U+f162
#define ICON_FA_ARROW_DOWN_9_1 "\xef\xa2\x86" // U+f886
@@ -218,6 +222,7 @@
#define ICON_FA_BURGER "\xef\xa0\x85" // U+f805
#define ICON_FA_BURST "\xee\x93\x9c" // U+e4dc
#define ICON_FA_BUS "\xef\x88\x87" // U+f207
#define ICON_FA_BUS_SIDE "\xee\xa0\x9d" // U+e81d
#define ICON_FA_BUS_SIMPLE "\xef\x95\x9e" // U+f55e
#define ICON_FA_BUSINESS_TIME "\xef\x99\x8a" // U+f64a
#define ICON_FA_C "C" // U+0043
@@ -236,8 +241,10 @@
#define ICON_FA_CAMERA_RETRO "\xef\x82\x83" // U+f083
#define ICON_FA_CAMERA_ROTATE "\xee\x83\x98" // U+e0d8
#define ICON_FA_CAMPGROUND "\xef\x9a\xbb" // U+f6bb
#define ICON_FA_CANCER "\xee\xa1\x87" // U+e847
#define ICON_FA_CANDY_CANE "\xef\x9e\x86" // U+f786
#define ICON_FA_CANNABIS "\xef\x95\x9f" // U+f55f
#define ICON_FA_CAPRICORN "\xee\xa1\x88" // U+e848
#define ICON_FA_CAPSULES "\xef\x91\xab" // U+f46b
#define ICON_FA_CAR "\xef\x86\xb9" // U+f1b9
#define ICON_FA_CAR_BATTERY "\xef\x97\x9f" // U+f5df
@@ -339,6 +346,7 @@
#define ICON_FA_CLOCK_ROTATE_LEFT "\xef\x87\x9a" // U+f1da
#define ICON_FA_CLONE "\xef\x89\x8d" // U+f24d
#define ICON_FA_CLOSED_CAPTIONING "\xef\x88\x8a" // U+f20a
#define ICON_FA_CLOSED_CAPTIONING_SLASH "\xee\x84\xb5" // U+e135
#define ICON_FA_CLOUD "\xef\x83\x82" // U+f0c2
#define ICON_FA_CLOUD_ARROW_DOWN "\xef\x83\xad" // U+f0ed
#define ICON_FA_CLOUD_ARROW_UP "\xef\x83\xae" // U+f0ee
@@ -593,6 +601,7 @@
#define ICON_FA_GEAR "\xef\x80\x93" // U+f013
#define ICON_FA_GEARS "\xef\x82\x85" // U+f085
#define ICON_FA_GEM "\xef\x8e\xa5" // U+f3a5
#define ICON_FA_GEMINI "\xee\xa1\x89" // U+e849
#define ICON_FA_GENDERLESS "\xef\x88\xad" // U+f22d
#define ICON_FA_GHOST "\xef\x9b\xa2" // U+f6e2
#define ICON_FA_GIFT "\xef\x81\xab" // U+f06b
@@ -650,8 +659,6 @@
#define ICON_FA_HANDS_PRAYING "\xef\x9a\x84" // U+f684
#define ICON_FA_HANDSHAKE "\xef\x8a\xb5" // U+f2b5
#define ICON_FA_HANDSHAKE_ANGLE "\xef\x93\x84" // U+f4c4
#define ICON_FA_HANDSHAKE_SIMPLE "\xef\x93\x86" // U+f4c6
#define ICON_FA_HANDSHAKE_SIMPLE_SLASH "\xee\x81\x9f" // U+e05f
#define ICON_FA_HANDSHAKE_SLASH "\xee\x81\xa0" // U+e060
#define ICON_FA_HANUKIAH "\xef\x9b\xa6" // U+f6e6
#define ICON_FA_HARD_DRIVE "\xef\x82\xa0" // U+f0a0
@@ -665,7 +672,6 @@
#define ICON_FA_HEAD_SIDE_VIRUS "\xee\x81\xa4" // U+e064
#define ICON_FA_HEADING "\xef\x87\x9c" // U+f1dc
#define ICON_FA_HEADPHONES "\xef\x80\xa5" // U+f025
#define ICON_FA_HEADPHONES_SIMPLE "\xef\x96\x8f" // U+f58f
#define ICON_FA_HEADSET "\xef\x96\x90" // U+f590
#define ICON_FA_HEART "\xef\x80\x84" // U+f004
#define ICON_FA_HEART_CIRCLE_BOLT "\xee\x93\xbc" // U+e4fc
@@ -680,6 +686,7 @@
#define ICON_FA_HELICOPTER_SYMBOL "\xee\x94\x82" // U+e502
#define ICON_FA_HELMET_SAFETY "\xef\xa0\x87" // U+f807
#define ICON_FA_HELMET_UN "\xee\x94\x83" // U+e503
#define ICON_FA_HEXAGON "\xef\x8c\x92" // U+f312
#define ICON_FA_HEXAGON_NODES "\xee\x9a\x99" // U+e699
#define ICON_FA_HEXAGON_NODES_BOLT "\xee\x9a\x9a" // U+e69a
#define ICON_FA_HIGHLIGHTER "\xef\x96\x91" // U+f591
@@ -777,8 +784,10 @@
#define ICON_FA_LEFT_LONG "\xef\x8c\x8a" // U+f30a
#define ICON_FA_LEFT_RIGHT "\xef\x8c\xb7" // U+f337
#define ICON_FA_LEMON "\xef\x82\x94" // U+f094
#define ICON_FA_LEO "\xee\xa1\x8a" // U+e84a
#define ICON_FA_LESS_THAN "<" // U+003c
#define ICON_FA_LESS_THAN_EQUAL "\xef\x94\xb7" // U+f537
#define ICON_FA_LIBRA "\xee\xa1\x8b" // U+e84b
#define ICON_FA_LIFE_RING "\xef\x87\x8d" // U+f1cd
#define ICON_FA_LIGHTBULB "\xef\x83\xab" // U+f0eb
#define ICON_FA_LINES_LEANING "\xee\x94\x9e" // U+e51e
@@ -852,6 +861,7 @@
#define ICON_FA_MOBILE_RETRO "\xee\x94\xa7" // U+e527
#define ICON_FA_MOBILE_SCREEN "\xef\x8f\x8f" // U+f3cf
#define ICON_FA_MOBILE_SCREEN_BUTTON "\xef\x8f\x8d" // U+f3cd
#define ICON_FA_MOBILE_VIBRATE "\xee\xa0\x96" // U+e816
#define ICON_FA_MONEY_BILL "\xef\x83\x96" // U+f0d6
#define ICON_FA_MONEY_BILL_1 "\xef\x8f\x91" // U+f3d1
#define ICON_FA_MONEY_BILL_1_WAVE "\xef\x94\xbb" // U+f53b
@@ -881,6 +891,7 @@
#define ICON_FA_NETWORK_WIRED "\xef\x9b\xbf" // U+f6ff
#define ICON_FA_NEUTER "\xef\x88\xac" // U+f22c
#define ICON_FA_NEWSPAPER "\xef\x87\xaa" // U+f1ea
#define ICON_FA_NON_BINARY "\xee\xa0\x87" // U+e807
#define ICON_FA_NOT_EQUAL "\xef\x94\xbe" // U+f53e
#define ICON_FA_NOTDEF "\xee\x87\xbe" // U+e1fe
#define ICON_FA_NOTE_STICKY "\xef\x89\x89" // U+f249
@@ -888,6 +899,7 @@
#define ICON_FA_O "O" // U+004f
#define ICON_FA_OBJECT_GROUP "\xef\x89\x87" // U+f247
#define ICON_FA_OBJECT_UNGROUP "\xef\x89\x88" // U+f248
#define ICON_FA_OCTAGON "\xef\x8c\x86" // U+f306
#define ICON_FA_OIL_CAN "\xef\x98\x93" // U+f613
#define ICON_FA_OIL_WELL "\xee\x94\xb2" // U+e532
#define ICON_FA_OM "\xef\x99\xb9" // U+f679
@@ -916,6 +928,7 @@
#define ICON_FA_PEN_RULER "\xef\x96\xae" // U+f5ae
#define ICON_FA_PEN_TO_SQUARE "\xef\x81\x84" // U+f044
#define ICON_FA_PENCIL "\xef\x8c\x83" // U+f303
#define ICON_FA_PENTAGON "\xee\x9e\x90" // U+e790
#define ICON_FA_PEOPLE_ARROWS "\xee\x81\xa8" // U+e068
#define ICON_FA_PEOPLE_CARRY_BOX "\xef\x93\x8e" // U+f4ce
#define ICON_FA_PEOPLE_GROUP "\xee\x94\xb3" // U+e533
@@ -978,8 +991,10 @@
#define ICON_FA_PHONE_SLASH "\xef\x8f\x9d" // U+f3dd
#define ICON_FA_PHONE_VOLUME "\xef\x8a\xa0" // U+f2a0
#define ICON_FA_PHOTO_FILM "\xef\xa1\xbc" // U+f87c
#define ICON_FA_PICTURE_IN_PICTURE "\xee\xa0\x8b" // U+e80b
#define ICON_FA_PIGGY_BANK "\xef\x93\x93" // U+f4d3
#define ICON_FA_PILLS "\xef\x92\x84" // U+f484
#define ICON_FA_PISCES "\xee\xa1\x8c" // U+e84c
#define ICON_FA_PIZZA_SLICE "\xef\xa0\x98" // U+f818
#define ICON_FA_PLACE_OF_WORSHIP "\xef\x99\xbf" // U+f67f
#define ICON_FA_PLANE "\xef\x81\xb2" // U+f072
@@ -1070,6 +1085,7 @@
#define ICON_FA_S "S" // U+0053
#define ICON_FA_SACK_DOLLAR "\xef\xa0\x9d" // U+f81d
#define ICON_FA_SACK_XMARK "\xee\x95\xaa" // U+e56a
#define ICON_FA_SAGITTARIUS "\xee\xa1\x8d" // U+e84d
#define ICON_FA_SAILBOAT "\xee\x91\x85" // U+e445
#define ICON_FA_SATELLITE "\xef\x9e\xbf" // U+f7bf
#define ICON_FA_SATELLITE_DISH "\xef\x9f\x80" // U+f7c0
@@ -1083,6 +1099,7 @@
#define ICON_FA_SCHOOL_FLAG "\xee\x95\xae" // U+e56e
#define ICON_FA_SCHOOL_LOCK "\xee\x95\xaf" // U+e56f
#define ICON_FA_SCISSORS "\xef\x83\x84" // U+f0c4
#define ICON_FA_SCORPIO "\xee\xa1\x8e" // U+e84e
#define ICON_FA_SCREWDRIVER "\xef\x95\x8a" // U+f54a
#define ICON_FA_SCREWDRIVER_WRENCH "\xef\x9f\x99" // U+f7d9
#define ICON_FA_SCROLL "\xef\x9c\x8e" // U+f70e
@@ -1090,6 +1107,7 @@
#define ICON_FA_SD_CARD "\xef\x9f\x82" // U+f7c2
#define ICON_FA_SECTION "\xee\x91\x87" // U+e447
#define ICON_FA_SEEDLING "\xef\x93\x98" // U+f4d8
#define ICON_FA_SEPTAGON "\xee\xa0\xa0" // U+e820
#define ICON_FA_SERVER "\xef\x88\xb3" // U+f233
#define ICON_FA_SHAPES "\xef\x98\x9f" // U+f61f
#define ICON_FA_SHARE "\xef\x81\xa4" // U+f064
@@ -1118,6 +1136,8 @@
#define ICON_FA_SIGNATURE "\xef\x96\xb7" // U+f5b7
#define ICON_FA_SIGNS_POST "\xef\x89\xb7" // U+f277
#define ICON_FA_SIM_CARD "\xef\x9f\x84" // U+f7c4
#define ICON_FA_SINGLE_QUOTE_LEFT "\xee\xa0\x9b" // U+e81b
#define ICON_FA_SINGLE_QUOTE_RIGHT "\xee\xa0\x9c" // U+e81c
#define ICON_FA_SINK "\xee\x81\xad" // U+e06d
#define ICON_FA_SITEMAP "\xef\x83\xa8" // U+f0e8
#define ICON_FA_SKULL "\xef\x95\x8c" // U+f54c
@@ -1141,6 +1161,7 @@
#define ICON_FA_SPELL_CHECK "\xef\xa2\x91" // U+f891
#define ICON_FA_SPIDER "\xef\x9c\x97" // U+f717
#define ICON_FA_SPINNER "\xef\x84\x90" // U+f110
#define ICON_FA_SPIRAL "\xee\xa0\x8a" // U+e80a
#define ICON_FA_SPLOTCH "\xef\x96\xbc" // U+f5bc
#define ICON_FA_SPOON "\xef\x8b\xa5" // U+f2e5
#define ICON_FA_SPRAY_CAN "\xef\x96\xbd" // U+f5bd
@@ -1222,6 +1243,7 @@
#define ICON_FA_TAPE "\xef\x93\x9b" // U+f4db
#define ICON_FA_TARP "\xee\x95\xbb" // U+e57b
#define ICON_FA_TARP_DROPLET "\xee\x95\xbc" // U+e57c
#define ICON_FA_TAURUS "\xee\xa1\x8f" // U+e84f
#define ICON_FA_TAXI "\xef\x86\xba" // U+f1ba
#define ICON_FA_TEETH "\xef\x98\xae" // U+f62e
#define ICON_FA_TEETH_OPEN "\xef\x98\xaf" // U+f62f
@@ -1325,8 +1347,6 @@
#define ICON_FA_USER_GRADUATE "\xef\x94\x81" // U+f501
#define ICON_FA_USER_GROUP "\xef\x94\x80" // U+f500
#define ICON_FA_USER_INJURED "\xef\x9c\xa8" // U+f728
#define ICON_FA_USER_LARGE "\xef\x90\x86" // U+f406
#define ICON_FA_USER_LARGE_SLASH "\xef\x93\xba" // U+f4fa
#define ICON_FA_USER_LOCK "\xef\x94\x82" // U+f502
#define ICON_FA_USER_MINUS "\xef\x94\x83" // U+f503
#define ICON_FA_USER_NINJA "\xef\x94\x84" // U+f504
@@ -1351,7 +1371,6 @@
#define ICON_FA_V "V" // U+0056
#define ICON_FA_VAN_SHUTTLE "\xef\x96\xb6" // U+f5b6
#define ICON_FA_VAULT "\xee\x8b\x85" // U+e2c5
#define ICON_FA_VECTOR_SQUARE "\xef\x97\x8b" // U+f5cb
#define ICON_FA_VENUS "\xef\x88\xa1" // U+f221
#define ICON_FA_VENUS_DOUBLE "\xef\x88\xa6" // U+f226
#define ICON_FA_VENUS_MARS "\xef\x88\xa8" // U+f228
@@ -1364,6 +1383,7 @@
#define ICON_FA_VIDEO "\xef\x80\xbd" // U+f03d
#define ICON_FA_VIDEO_SLASH "\xef\x93\xa2" // U+f4e2
#define ICON_FA_VIHARA "\xef\x9a\xa7" // U+f6a7
#define ICON_FA_VIRGO "\xee\xa1\x90" // U+e850
#define ICON_FA_VIRUS "\xee\x81\xb4" // U+e074
#define ICON_FA_VIRUS_COVID "\xee\x92\xa8" // U+e4a8
#define ICON_FA_VIRUS_COVID_SLASH "\xee\x92\xa9" // U+e4a9
@@ -1372,6 +1392,7 @@
#define ICON_FA_VOICEMAIL "\xef\xa2\x97" // U+f897
#define ICON_FA_VOLCANO "\xef\x9d\xb0" // U+f770
#define ICON_FA_VOLLEYBALL "\xef\x91\x9f" // U+f45f
#define ICON_FA_VOLUME "\xef\x9a\xa8" // U+f6a8
#define ICON_FA_VOLUME_HIGH "\xef\x80\xa8" // U+f028
#define ICON_FA_VOLUME_LOW "\xef\x80\xa7" // U+f027
#define ICON_FA_VOLUME_OFF "\xef\x80\xa6" // U+f026
+66 -59
View File
@@ -50,7 +50,6 @@
#include <libchdr/huffman.h>
#include <zstd.h>
#include "LzmaEnc.h"
#include "LzmaDec.h"
#if defined(__PS3__) || defined(__PSL1GHT__)
#define __MACTYPES__
@@ -466,28 +465,6 @@ static void lzma_allocator_free(void* p )
}
}
/*-------------------------------------------------
* lzma_allocator_free_unused
* free unused buffers only
*-------------------------------------------------
*/
static void lzma_allocator_free_unused(lzma_allocator *codec)
{
int i;
for (i = 0; i < MAX_LZMA_ALLOCS; i++)
{
uint32_t *ptr = codec->allocptr[i];
if (ptr && (*ptr & 1) == 0)
{
free(codec->allocptr[i]);
codec->allocptr[i] = NULL;
codec->allocptr2[i] = NULL;
}
}
}
/*-------------------------------------------------
* lzma_fast_alloc - fast malloc for lzma, which
* allocates and frees memory frequently
@@ -583,6 +560,61 @@ static void lzma_fast_free(void *p, void *address)
***************************************************************************
*/
/*-------------------------------------------------
* lzma_compute_aligned_dictionary_size
* Based on LzmaEncProps_Normalize, LzmaEnc_SetProps, LzmaEnc_WriteProperties.
*-------------------------------------------------
*/
static uint32_t lzma_compute_aligned_dictionary_size(uint32_t hunkbytes)
{
const unsigned int level = 9;
const uint32_t reduceSize = hunkbytes;
uint32_t dictSize, alignedDictSize;
/* LzmaEncProps_Normalize */
dictSize = level <= 4 ?
(uint32_t)1 << (level * 2 + 16) :
level <= sizeof(size_t) / 2 + 4 ?
(uint32_t)1 << (level + 20) :
(uint32_t)1 << (sizeof(size_t) / 2 + 24);
if (dictSize > reduceSize)
{
const uint32_t kReduceMin = (uint32_t)1 << 12;
const uint32_t max = MIN(kReduceMin, reduceSize);
dictSize = MAX(max, dictSize);
}
/* LzmaEnc_SetProps */
dictSize = MIN((uint32_t)15 << 28, dictSize); /* kLzmaMaxHistorySize */
/* LzmaEnc_WriteProperties */
/* we write aligned dictionary value to properties for lzma decoder */
if (dictSize >= ((uint32_t)1 << 21))
{
const uint32_t kDictMask = ((uint32_t)1 << 20) - 1;
alignedDictSize = (dictSize + kDictMask) & ~kDictMask;
alignedDictSize = MIN(dictSize, alignedDictSize);
}
else
{
unsigned int i = 11 * 2;
do
{
alignedDictSize = (uint32_t)(2 + (i & 1)) << (i >> 1);
i++;
}
while (alignedDictSize < dictSize);
}
return alignedDictSize;
}
/*-------------------------------------------------
* lzma_codec_init - constructor
*-------------------------------------------------
@@ -590,47 +622,22 @@ static void lzma_fast_free(void *p, void *address)
static chd_error lzma_codec_init(void* codec, uint32_t hunkbytes)
{
CLzmaEncHandle enc;
CLzmaEncProps encoder_props;
Byte decoder_props[LZMA_PROPS_SIZE];
SizeT props_size;
lzma_allocator* alloc;
lzma_codec_data* lzma_codec = (lzma_codec_data*) codec;
lzma_allocator* alloc = &lzma_codec->allocator;
const uint32_t alignedDictSize = lzma_compute_aligned_dictionary_size(hunkbytes);
unsigned int i;
Byte decoder_props[LZMA_PROPS_SIZE];
decoder_props[0] = 93;
for (i = 0; i < LZMA_PROPS_SIZE - 1; ++i)
decoder_props[1 + i] = (alignedDictSize >> (8 * i)) & 0xFF;
lzma_allocator_init(alloc);
/* construct the decoder */
LzmaDec_Construct(&lzma_codec->decoder);
/* FIXME: this code is written in a way that makes it impossible to safely upgrade the LZMA SDK
* This code assumes that the current version of the encoder imposes the same requirements on the
* decoder as the encoder used to produce the file. This is not necessarily true. The format
* needs to be changed so the encoder properties are written to the file.
* configure the properties like the compressor did */
LzmaEncProps_Init(&encoder_props);
encoder_props.level = 9;
encoder_props.reduceSize = hunkbytes;
LzmaEncProps_Normalize(&encoder_props);
/* convert to decoder properties */
alloc = &lzma_codec->allocator;
lzma_allocator_init(alloc);
enc = LzmaEnc_Create((ISzAlloc*)alloc);
if (!enc)
return CHDERR_DECOMPRESSION_ERROR;
if (LzmaEnc_SetProps(enc, &encoder_props) != SZ_OK)
{
LzmaEnc_Destroy(enc, (ISzAlloc*)&alloc, (ISzAlloc*)&alloc);
return CHDERR_DECOMPRESSION_ERROR;
}
props_size = sizeof(decoder_props);
if (LzmaEnc_WriteProperties(enc, decoder_props, &props_size) != SZ_OK)
{
LzmaEnc_Destroy(enc, (ISzAlloc*)alloc, (ISzAlloc*)alloc);
return CHDERR_DECOMPRESSION_ERROR;
}
LzmaEnc_Destroy(enc, (ISzAlloc*)alloc, (ISzAlloc*)alloc);
lzma_allocator_free_unused(alloc);
/* do memory allocations */
if (LzmaDec_Allocate(&lzma_codec->decoder, decoder_props, LZMA_PROPS_SIZE, (ISzAlloc*)alloc) != SZ_OK)
return CHDERR_DECOMPRESSION_ERROR;
+14 -1
View File
@@ -1,7 +1,7 @@
#ifndef RA_CONSOLES_H
#define RA_CONSOLES_H
/* this list should match the list in rcheevos/include/rconsoles.h */
/* this list should match the list in rcheevos/include/rc_consoles.h */
enum ConsoleID
{
UnknownConsoleID = 0,
@@ -77,6 +77,19 @@ enum ConsoleID
Zeebo = 70,
Arduboy = 71,
WASM4 = 72,
Arcadia2001 = 73,
IntertonVC4000 = 74,
ElektorTVGamesComputer = 75,
PCEngineCD = 76,
JaguarCD = 77,
DSi = 78,
TI83 = 79,
Uzebox = 80,
FamicomDiskSystem = 81,
Hubs = 100,
Events = 101,
Standalone = 102,
NumConsoleIDs
};

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