Compare commits

...

137 Commits

Author SHA1 Message Date
Logan McNaughton 81cc78ce90 bump crate and rust versions (#1155) 2026-07-09 13:06:49 +00:00
PolygonPrincess e8a7abffe3 Add cli flag for widescreen (#1152)
* Add cli flag for widescreen and enable config fallback

* Fix else statement brace spacing and trailing whitespace

* Fix trailing whitespace within args.widescreen else statement
2026-07-06 12:54:51 +00:00
dependabot[bot] f7ad6a4b0d Bump rust-toolchain from 1.96.0 to 1.96.1 (#1151)
Bumps [rust-toolchain](https://github.com/rust-lang/rust) from 1.96.0 to 1.96.1.
- [Release notes](https://github.com/rust-lang/rust/releases)
- [Changelog](https://github.com/rust-lang/rust/blob/main/RELEASES.md)
- [Commits](https://github.com/rust-lang/rust/compare/1.96.0...1.96.1)

---
updated-dependencies:
- dependency-name: rust-toolchain
  dependency-version: 1.96.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-07-06 04:34:17 +00:00
Logan McNaughton 1bfb50de8a re-arrange input profiles (#1150) 2026-07-05 10:43:23 +00:00
Logan McNaughton 3bc7c96191 move input polling (#1145)
* move input polling

* more

* more

* more
2026-07-02 08:04:51 +00:00
Logan McNaughton 032bf1acf3 Update contribution guidelines (#1143) 2026-07-01 07:58:17 +00:00
Logan McNaughton 8bc765c1a3 match RA branding softcore->casual (#1142) 2026-07-01 07:34:48 +00:00
Logan McNaughton da061240af normalize no-intro names (#1139) 2026-06-30 10:32:43 +00:00
Logan McNaughton 407a1b967c Re-arrange settings (#1138)
* update setting locations

* tra
2026-06-30 09:53:03 +00:00
999sian ad756cd6bd settings: add a dark/light theme toggle (#1132)
* settings: add dark/light theme toggle

* i18n: translate theme selector strings

* settings: align Resolution and Theme dropdowns in a GridBox
2026-06-30 09:17:12 +00:00
Logan McNaughton 6e11bc18d6 translation tweaks (#1137) 2026-06-30 05:24:48 +00:00
Logan McNaughton c8eee9f727 don't copy from db (#1136) 2026-06-30 05:23:38 +00:00
Logan McNaughton 01a53ce1c0 use no-intro names in netplay/cheats (#1133)
* use no-intro names in netplay/cheats

* more

* more
2026-06-29 19:37:33 +00:00
Logan McNaughton 0eddf31f92 update contributing guidelines (#1130) 2026-06-29 09:53:00 +00:00
Logan McNaughton e257ba717b update ggrs (#1127) 2026-06-27 08:19:14 +00:00
Logan McNaughton 7a797165fd Fix translation for 'Open Saves Folder' in Portuguese (#1125) 2026-06-26 07:23:50 +00:00
Logan McNaughton a659413090 bump ver (#1124) 2026-06-25 13:09:55 +00:00
Logan McNaughton 08e7ec71d9 clippy fix (#1123)
* clippy fix

* more
2026-06-25 13:09:18 +00:00
Logan McNaughton c97f14980b show proper number of players (#1121) 2026-06-25 12:28:09 +00:00
Logan McNaughton 5d090f496b update ggrs (#1119) 2026-06-25 06:41:33 +00:00
Logan McNaughton d6b46037b4 update netplay connection (#1118) 2026-06-24 20:44:38 +00:00
Logan McNaughton 5b5acfdd25 update slint (#1117)
* update slint

* more
2026-06-24 15:04:14 +00:00
Logan McNaughton 926338ba62 fix desync issue (#1116)
* fix desync issue

* more

* more

* more

* more
2026-06-24 12:52:56 +00:00
Logan McNaughton cc420013f9 add sleep while waiting for state (#1115)
* add sleep while waiting for state

* more

* more
2026-06-23 16:37:14 +00:00
Logan McNaughton ba0a21feca register tx early (#1114) 2026-06-23 14:52:27 +00:00
Logan McNaughton 70b9d20c64 fix android build (#1113)
* fix android build

* more

* more
2026-06-23 13:57:52 +00:00
Logan McNaughton dee2b85daa use tokio mutex (#1112)
* use tokio mutex

* more
2026-06-23 10:27:15 +00:00
Logan McNaughton 119e9044a8 cargo update (#1111) 2026-06-23 05:35:05 +00:00
dependabot[bot] e6a260bd6a Bump actions/checkout from 6 to 7 (#1108)
Bumps [actions/checkout](https://github.com/actions/checkout) from 6 to 7.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-06-22 05:00:57 +00:00
Logan McNaughton a23ede433b bump version (#1107) 2026-06-21 19:13:16 +00:00
Logan McNaughton 346b0a139d Clarify netplay support (#1106)
Updated netplay section to clarify support for P2P connections and added a note to read the netplay guide.
2026-06-21 15:12:19 +00:00
Logan McNaughton f5cda2901f clear join sessions list (#1105) 2026-06-21 14:22:21 +00:00
Logan McNaughton 2dda5c8706 handle matchbox panics (#1104) 2026-06-21 08:51:32 +00:00
Logan McNaughton d6aa2ddce3 send disconnect notice (#1103)
* send disconnect notice

* more

* more

* more

* more
2026-06-20 16:40:56 +00:00
Logan McNaughton 6f9801a185 cargo update (#1102) 2026-06-20 11:20:11 +00:00
Logan McNaughton c82edae338 show message more frequently (#1101)
* show message more frequently

* more
2026-06-20 07:58:25 +00:00
Logan McNaughton 57327c1f73 improve netplay startup (#1100) 2026-06-19 21:06:05 +00:00
Logan McNaughton e3a22bf7d0 tweak connection times (#1099)
* tweak connection times

* more

* more
2026-06-19 07:26:39 +00:00
Logan McNaughton 3718d914fd try to restore input data from old config (#1097) 2026-06-17 06:58:44 +00:00
Logan McNaughton 97a8b63c9c fix disconnect (#1096) 2026-06-16 16:46:57 +00:00
Logan McNaughton d6d0b66078 bump version (#1095) 2026-06-16 16:41:13 +00:00
Logan McNaughton b173598320 reset timeout (#1094) 2026-06-16 14:45:04 +00:00
Logan McNaughton f211eede3b retry socket creation (#1093)
* retry sockey creation

* more

* more

* more

* more
2026-06-16 14:22:53 +00:00
Logan McNaughton b123ed9fa3 input delay cannot be less than 1 (#1092) 2026-06-16 14:02:02 +00:00
Logan McNaughton 2b0d8e5423 skip save states (#1091)
* skip save states

* more
2026-06-16 13:34:18 +00:00
Logan McNaughton 49b8024fbe Revert translation changes (#1090)
* revert translation changes

* more
2026-06-16 13:05:58 +00:00
Logan McNaughton be987e1434 don't spam errors (#1089) 2026-06-16 12:58:16 +00:00
Logan McNaughton 27e2b89fcf re-arrange netplay setup (#1088)
* re-arrange netplay setup

* more

* more

* more

* more

* more

* more

* more

* more
2026-06-16 12:48:31 +00:00
Logan McNaughton c261a746a3 enable rollback (#1087)
* enable rollback

* more
2026-06-16 10:43:50 +00:00
Logan McNaughton c290e60af1 put tokio runtime in dedicated thread (#1086)
* put tokio runtime in dedicated thread

* more

* more

* more

* more
2026-06-16 09:33:27 +00:00
Logan McNaughton 19142a30c6 use unbounded channel (#1084)
* use unbounded channel

* more
2026-06-15 17:44:20 +00:00
Logan McNaughton 2ca317d742 put rec back (#1083) 2026-06-15 15:56:53 +00:00
Logan McNaughton 45963aeea5 Fix ping recommendation (#1082)
* don't block tokio

* more

* more

* more

* more

* more
2026-06-15 15:29:51 +00:00
Logan McNaughton 4929f2cc51 remove highest ping (#1081) 2026-06-15 13:02:29 +00:00
Logan McNaughton 90e51f5f09 setup callbacks at start (#1080)
* setup callbacks at start

* more

* more
2026-06-15 09:44:33 +00:00
Logan McNaughton 9b7aeccd48 close window on user request (#1079)
* close window on user request

* more

* more

* more
2026-06-15 06:53:54 +00:00
Logan McNaughton 10d55bd25c move netplay init (#1078)
* move netplay init

* more
2026-06-14 20:36:54 +00:00
Logan McNaughton 16224cd5a6 use spinbox for latency (#1077)
* use spinbox for latency

* more

* more
2026-06-14 18:28:36 +00:00
Logan McNaughton d62d4c852a Increase timeout duration from 2 to 3 seconds (#1075) 2026-06-14 10:50:35 +00:00
Logan McNaughton 6d6349c79d Increase timeout duration from 2 to 3 seconds (#1074) 2026-06-14 08:27:11 +00:00
Logan McNaughton 9d2eec1732 bump version (#1073) 2026-06-14 06:53:05 +00:00
Logan McNaughton d6da1656b8 clean up ICE config (#1072) 2026-06-13 17:29:36 +00:00
Logan McNaughton ae7bac65d5 use custom ICE server config (#1071)
* use custom ICE server config

* more

* more

* more

* more

* more

* more
2026-06-13 16:28:33 +00:00
Logan McNaughton 99c4d6dff8 average top 3 values (#1070) 2026-06-13 13:07:10 +00:00
Logan McNaughton 74600b4b25 pump sdl events before callbacks (#1069) 2026-06-13 13:00:12 +00:00
Logan McNaughton 6cae2ed3ac dont use usize in netplay messages (#1068) 2026-06-13 09:55:12 +00:00
Logan McNaughton 611b56186d update recommendation formula (#1067)
* update recommendation formula

* more
2026-06-13 09:14:43 +00:00
Logan McNaughton dfa673e6e9 add note about input delay (#1066)
* add note about input delay

* more
2026-06-13 08:00:29 +00:00
Logan McNaughton be74e3358a Use mpsc instead of mutex (#1065)
* use mpsc

* more

* more

* more
2026-06-12 14:16:06 +00:00
Logan McNaughton 4cc85d595f pass channel to ggrs (#1064)
* pass channel to ggrs

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more
2026-06-12 13:34:21 +00:00
Logan McNaughton b2d7a12033 wait for mesh (#1063)
* wait for mesh

* more

* more
2026-06-12 07:02:53 +00:00
Logan McNaughton 65cffbba0c cap recommendation (#1062) 2026-06-12 05:36:56 +00:00
Logan McNaughton 5f8e3b9760 run netplay_close on window close (#1061)
* run netplay_close on window close

* more
2026-06-11 19:16:06 +00:00
Logan McNaughton 397a15349c handle close messages (#1060) 2026-06-11 12:53:00 +00:00
Logan McNaughton 235a4af0a9 check number of peers (#1059) 2026-06-11 07:38:05 +00:00
Logan McNaughton b171d48f87 print errors (#1058) 2026-06-11 05:36:00 +00:00
Logan McNaughton bfeba94e20 show error (#1057) 2026-06-11 05:29:28 +00:00
Logan McNaughton aa0bde0999 use tls-vendored (#1056) 2026-06-11 05:16:13 +00:00
Logan McNaughton 72e4a6b94a early rollback code (#1054)
* some rollback test

* more
2026-06-10 15:09:07 +00:00
Logan McNaughton 88f00f5638 clean up if statement (#1053) 2026-06-10 12:07:10 +00:00
Logan McNaughton db21800d9f move rewind check (#1051)
* move rewind check

* more
2026-06-10 10:54:39 +00:00
Logan McNaughton 4a63f469bf update VI on V_START (#1050)
* update VI on V_START

* more

* more

* more

* more
2026-06-10 08:55:51 +00:00
Logan McNaughton 810852997a improve ping loop (#1049) 2026-06-09 20:27:12 +00:00
Logan McNaughton 02d53beeac bump ver (#1048) 2026-06-09 17:11:49 +00:00
Logan McNaughton d589d8bac2 improve loop management (#1047)
* improve loop management

* more
2026-06-09 16:56:56 +00:00
Logan McNaughton 0deb1d11fc fix some netplay state (#1046) 2026-06-09 16:09:11 +00:00
Logan McNaughton 6cc6153abb improve wait room (#1045) 2026-06-09 14:47:16 +00:00
Logan McNaughton af163dac62 Fixed input delay (#1044)
* disable rollback

* more

* more

* more

* more

* more

* more
2026-06-09 14:10:49 +00:00
Logan McNaughton 8c4be03ab7 Revert "move netplay poll (#1042)" (#1043)
This reverts commit fce57f8ee2.
2026-06-09 05:21:36 +00:00
Logan McNaughton fce57f8ee2 move netplay poll (#1042) 2026-06-08 19:19:12 +00:00
Logan McNaughton d48423da77 cargo update (#1040)
* cargo update

* add cmake for mac

* more
2026-06-08 14:28:51 +00:00
Logan McNaughton f691578698 use idle (#1039) 2026-06-08 13:23:22 +00:00
Logan McNaughton 42a4a46dd9 Fix formatting for device information in bug report (#1038)
Updated formatting for CPU and GPU fields in bug report template.
2026-06-08 08:53:20 +00:00
Logan McNaughton e1d715bc38 state updates (#1036)
* state updates

* more
2026-06-08 08:40:58 +00:00
Logan McNaughton 4285290452 update issue template (#1037) 2026-06-08 07:32:20 +00:00
Logan McNaughton d79834eb50 add to rdp state (#1035)
* add to rdp state

* more

* more
2026-06-07 20:31:26 +00:00
Logan McNaughton 1244706b6e update issue template (#1034) 2026-06-07 18:43:58 +00:00
Logan McNaughton a1a7699516 use check_framebuffers (#1031) 2026-06-07 15:10:49 +00:00
Logan McNaughton 577741907f move speed limiter out of save state (#1030) 2026-06-07 09:55:18 +00:00
Logan McNaughton ba35935d2e Update issue templates (#1029) 2026-06-07 08:44:52 +00:00
Logan McNaughton a7df8d837f don't count FPS during rollback (#1027) 2026-06-07 07:28:09 +00:00
Logan McNaughton 820c577f5f use tokio::spawn (#1026) 2026-06-07 06:21:16 +00:00
Logan McNaughton 8b3a1a40f2 improve tokio setup (#1024)
* improve tokio setup

* more

* more

* Revert "more"

This reverts commit e0e1db4482.

* more

* more
2026-06-06 20:44:30 +00:00
Logan McNaughton 21238c8e41 cleanup if statement (#1023) 2026-06-06 19:20:53 +00:00
Logan McNaughton 73f145a35c Increase ping sample size from 10 to 12 (#1022) 2026-06-06 13:57:53 +00:00
Logan McNaughton 3184305c41 increase disconnect timeout (#1020) 2026-06-06 12:42:13 +00:00
Logan McNaughton 06dc40fd3e change netplay auth (#1019) 2026-06-06 12:22:23 +00:00
Logan McNaughton c7ac333cb7 fix ping calc (#1018) 2026-06-06 09:30:36 +00:00
Logan McNaughton 1d6e415422 use wss (#1017)
* use wss

* more
2026-06-06 09:06:40 +00:00
Logan McNaughton c89c5d1cc3 increase disconnect timeout (#1016)
* increase disconnect timeout

* more
2026-06-06 06:22:52 +00:00
Logan McNaughton 19dc966abd use different rooms for lobby and game (#1009) 2026-06-05 21:35:59 +00:00
Logan McNaughton 077c1f439c is_system_pal (#1007) 2026-06-05 17:21:29 +00:00
Logan McNaughton 9140138843 Don't render frame during roll forward (#1006)
* no update check on android

* more

* more

* more

* more

* more
2026-06-05 15:37:56 +00:00
Logan McNaughton 618e3a32f2 netplay error checking (#1005)
* netplay error checking

* more

* more

* more

* more

* more

* more

* more

* more
2026-06-05 12:16:01 +00:00
Logan McNaughton 681f8670f5 GGRS netplay (#1004)
* update netplay

* more

* more

* more

* more

* more

* more

* more

* more

* more

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* more

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2026-06-05 07:43:31 +00:00
Logan McNaughton 0a44124c20 process savestates on swap buffer (#1003) 2026-06-01 20:30:31 +00:00
Logan McNaughton eb64a9ad43 switch idle command (#1002)
* switch idle command

* more
2026-06-01 11:43:39 +00:00
Logan McNaughton 5a5ff40efc set_rdram should not be needed (#1001)
* set_rdram should not be needed

* more
2026-06-01 09:07:37 +00:00
Connor Welsh cd6726d451 set application ID (#998) 2026-05-31 21:05:26 +00:00
Logan McNaughton cbc973a559 idle RDP before load state (#1000)
* idle RDP before load state

* more
2026-05-31 20:25:28 +00:00
Logan McNaughton d968983ceb Savestate tweaks (#999)
* move savestate processing

* fix stack overflow

* more

* more
2026-05-31 19:29:28 +00:00
Logan McNaughton 5175d50aa8 save video state before cloning device (#997) 2026-05-31 17:49:07 +00:00
Logan McNaughton e25818b451 keep static device intact (#996) 2026-05-31 16:22:50 +00:00
Logan McNaughton 4453e66bcf Improve state load time (#995)
* load state speed improvements

* more

* more

* more
2026-05-31 14:40:40 +00:00
Logan McNaughton 19432f33ba use hashmap for lut (#994) 2026-05-31 07:45:02 +00:00
Logan McNaughton 5c7170268e Don't store luts in savestate (#993)
* use hashmap for tlb

* more

* more

* more

* more

* more
2026-05-31 06:37:11 +00:00
Logan McNaughton 79d2c023e6 change message length (#992) 2026-05-30 19:16:15 +00:00
Logan McNaughton 864175fae6 Rewind (#991)
* rewind

* more
2026-05-30 19:00:33 +00:00
Logan McNaughton 7fc2412c9c move state to new thread (#990)
* move state to new thread

* more

* more
2026-05-30 12:26:38 +00:00
Logan McNaughton 3fdbe9a4f7 implement default for Ui (#989)
* implement default for Ui

* more
2026-05-30 11:36:32 +00:00
Logan McNaughton 399b5d65e5 Fix MBC3 latch (#987)
* Fix MBC3 latch

* more
2026-05-30 07:43:22 +00:00
Logan McNaughton 24e5a3fac4 move joystick update (#985) 2026-05-29 14:51:27 +00:00
Logan McNaughton 31420b6777 move state compression into thread (#984) 2026-05-29 13:01:45 +00:00
Logan McNaughton 7379484932 add load state func for audio (#983)
* add load state func for audio

* more

* more
2026-05-29 08:06:46 +00:00
Logan McNaughton d36ce10ab3 remove nested listview for cheats (#982) 2026-05-29 05:57:57 +00:00
Logan McNaughton 57807f09c8 update NDK (#981)
* update NDK

* Add ANDROID_NDK_ROOT environment variable
2026-05-29 05:42:41 +00:00
Logan McNaughton 0745d75c2f Add Android APK download link to README (#980) 2026-05-28 20:29:10 +00:00
84 changed files with 29565 additions and 4763 deletions
+1
View File
@@ -24,3 +24,4 @@ CC = "clang"
CXX = "clang++"
AR = "llvm-ar"
SDKROOT = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"
CMAKE_POLICY_VERSION_MINIMUM = "3.5" # for freetype
+33
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@@ -0,0 +1,33 @@
---
name: Bug report
about: Bugs only! No feature requests
title: ''
labels: ''
assignees: ''
type: Bug
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Device (please complete the following information):**
- OS: [e.g. Windows 11]
- CPU: [e.g. Intel i7-1365U]
- GPU: [e.g. Nvidia 5060 Ti]
**Additional context**
Add any other context about the problem here.
+1
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@@ -0,0 +1 @@
blank_issues_enabled: false
+5 -5
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@@ -34,7 +34,7 @@ jobs:
arch: linux-aarch64
llvm: ARM64
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
fetch-depth: 0
@@ -95,7 +95,7 @@ jobs:
arch: windows-aarch64
llvm: woa64
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
fetch-depth: 0
@@ -163,7 +163,7 @@ jobs:
arch: macos-aarch64
llvm: ARM64
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
fetch-depth: 0
@@ -227,9 +227,9 @@ jobs:
include:
- os: ubuntu-24.04
platform: 33
ndk: 27.3.13750724
ndk: 29.0.14206865
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
fetch-depth: 0
+1 -1
View File
@@ -17,7 +17,7 @@ jobs:
lint-linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
fetch-depth: 0
+1 -1
View File
@@ -10,7 +10,7 @@ jobs:
checks: write
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
- uses: rustsec/audit-check@v2
Generated
+2189 -899
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File diff suppressed because it is too large Load Diff
+9 -10
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@@ -1,8 +1,8 @@
[package]
name = "gopher64"
version = "1.1.22"
version = "1.1.34"
edition = "2024"
rust-version = "1.96.0"
rust-version = "1.97.0"
[features]
default = ["gui"]
@@ -19,21 +19,24 @@ serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
serde-big-array = "0.5"
sha2 = "0.11"
tokio = {version = "1.46", features = ["rt-multi-thread", "macros", "fs", "process"] }
tokio = {version = "1.46", features = ["rt-multi-thread", "fs", "process"] }
spin_sleep = "1.3"
encoding_rs = "0.8"
mimalloc = "0.1"
regex = "1.11"
tokio-tungstenite = "0.29"
tokio-tungstenite = { version = "0.29", features = ["native-tls-vendored"] }
matchbox_socket = "0.14"
ggrs = { version = "0.13", features = ["sync-send"] }
rustc-hash = "2.1"
futures = "0.3"
socket2 = { version = "0.6", features = ["all"] }
rand = "0.10"
rand = { version = "0.10", features = ["serde"] }
fatfs = "0.3"
semver = "1.0"
postcard = { version = "1.1", features = ["use-std"] }
clap = { version = "4.5", features = ["derive"] }
reqwest = { version = "0.13", default-features = false, features = ["native-tls-vendored", "charset", "http2", "system-proxy", "json", "query"] }
discord-rich-presence = "1.1"
quick-xml = "0.41"
[target.'cfg(not(target_os = "android"))'.dependencies]
slint = { version = "1.16", default-features = false, features = ["compat-1-2", "std", "unstable-winit-030", "backend-winit", "renderer-femtovg-wgpu", "accessibility"], optional = true }
@@ -42,14 +45,12 @@ dirs = "6.0"
open = { version = "5.3", optional = true }
sdl3-sys = { version = "0.6", features = ["build-from-source-static"] }
sdl3-ttf-sys = { version = "0.6", features = ["build-static-vendored", "no-sdlttf-harfbuzz", "no-sdlttf-plutosvg"] }
sdl3-image-sys = { version = "0.6", features = ["build-static-vendored"] }
[target.'cfg(target_os = "android")'.dependencies]
slint = { version = "1.16", default-features = false, features = ["compat-1-2", "std", "backend-android-activity-06", "accessibility"], optional = true }
jni = "0.22"
sdl3-sys = { version = "0.6", features = ["build-from-source"] }
sdl3-ttf-sys = { version = "0.6", features = ["build-from-source", "no-sdlttf-harfbuzz", "no-sdlttf-plutosvg"] }
sdl3-image-sys = { version = "0.6", features = ["build-from-source"] }
[build-dependencies]
winresource = "0.1"
@@ -59,7 +60,6 @@ slint-build = { version = "1.12", optional = true }
cc = { version = "1.2", features = ["parallel"] }
[profile.release]
panic = "abort"
lto = "thin"
strip = true
@@ -67,7 +67,6 @@ strip = true
inherits = "release"
debug = true
strip = false
panic = "unwind"
[package.metadata.bundle]
name = "Gopher64"
+9 -2
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@@ -24,6 +24,9 @@ Linux:
* Standalone executable: [gopher64-linux-x86_64](https://github.com/gopher64/gopher64/releases/latest/download/gopher64-linux-x86_64)
* Flatpak: `flatpak install flathub io.github.gopher64.gopher64`
Android:
* APK: [gopher64-android.apk](https://github.com/gopher64/gopher64/releases/latest/download/gopher64-android.apk)
## wiki
https://github.com/gopher64/gopher64/wiki
@@ -38,7 +41,9 @@ Keys are mapped according to [these defaults](https://github.com/gopher64/gopher
## netplay
Gopher64 supports netplay (online play with others) via cloud hosted servers. You can also run the [server](https://github.com/gopher64/gopher64-netplay-server) yourself on a LAN.
Gopher64 supports P2P netplay (online play with others).
Please read the [guide](https://github.com/gopher64/gopher64/wiki/Netplay-Guide) before trying out netplay.
## portable mode
@@ -63,7 +68,9 @@ flatpak run --filesystem=host:ro io.github.gopher64.gopher64 /path/to/rom.z64
## contributing
I am very open to contributions! Please contact me via a GitHub issue or Discord (loganmc10) before doing substantial work on a PR.
PRs that are vibe coded and/or co-authored by AI agents (Plan/Agent mode) are not permitted. If you are going to submit a PR, it should be scoped to a single feature/improvement.
Please contact me via a GitHub issue or Discord (loganmc10) before doing substantial work on a PR.
## license
+2 -1
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@@ -24,7 +24,7 @@ android {
}
}
ndkVersion = "27.3.13750724"
ndkVersion = "29.0.14206865"
defaultConfig {
applicationId = "io.github.gopher64.gopher64"
@@ -100,6 +100,7 @@ val ndkBuild = tasks.register<Exec>("ndkBuild") {
var minSdk = android.defaultConfig.minSdk
var ndkDir = androidComponents.sdkComponents.ndkDirectory.get().asFile.absolutePath
environment("ANDROID_NDK_HOME", "$ndkDir")
environment("ANDROID_NDK_ROOT", "$ndkDir")
environment("LIBCLANG_PATH", "$ndkDir/toolchains/llvm/prebuilt/linux-x86_64/musl/lib")
val jniType = if (isRelease) "release" else "debug"
@@ -24,7 +24,6 @@ class N64Activity : SDLActivity() {
override fun getLibraries(): Array<String> = arrayOf(
"SDL3",
"SDL3_ttf",
"SDL3_image",
"gopher64"
)
+1
View File
@@ -206,6 +206,7 @@ fn main() {
.allowlist_function("rdp_state_size")
.allowlist_function("rdp_save_state")
.allowlist_function("rdp_load_state")
.allowlist_function("rdp_idle")
.allowlist_function("rdp_set_fps")
.allowlist_function("get_joystick_event")
.parse_callbacks(Box::new(bindgen::CargoCallbacks::new()))
+138 -82
View File
@@ -2,7 +2,7 @@
msgid ""
msgstr ""
"Project-Id-Version: gopher64\n"
"POT-Creation-Date: 2026-05-25 08:28+0000\n"
"POT-Creation-Date: 2026-06-30 09:43+0000\n"
"PO-Revision-Date: 2026-05-11 12:00+0000\n"
"Last-Translator: \n"
"Language-Team: German\n"
@@ -47,37 +47,37 @@ msgctxt "About"
msgid "Donate (via GitHub)"
msgstr "Spenden (über GitHub)"
#: src/ui/gui/appwindow.slint:151
#: src/ui/gui/appwindow.slint:164
msgctxt "Menu"
msgid "Local Game"
msgstr "Lokales Spiel"
#: src/ui/gui/appwindow.slint:155
#: src/ui/gui/appwindow.slint:168
msgctxt "Menu"
msgid "Controller Config"
msgstr "Controller-Konfiguration"
#: src/ui/gui/appwindow.slint:159
#: src/ui/gui/appwindow.slint:172
msgctxt "Menu"
msgid "Netplay"
msgstr "Netplay"
#: src/ui/gui/appwindow.slint:163
#: src/ui/gui/appwindow.slint:176
msgctxt "Menu"
msgid "Cheats"
msgstr "Cheats"
#: src/ui/gui/appwindow.slint:167
#: src/ui/gui/appwindow.slint:180
msgctxt "Menu"
msgid "RetroAchievements"
msgstr "RetroAchievements"
#: src/ui/gui/appwindow.slint:171
#: src/ui/gui/appwindow.slint:184
msgctxt "Menu"
msgid "Settings"
msgstr "Einstellungen"
#: src/ui/gui/appwindow.slint:175
#: src/ui/gui/appwindow.slint:188
msgctxt "Menu"
msgid "About"
msgstr "Über"
@@ -97,7 +97,7 @@ msgctxt "Cheats"
msgid "Clear Cheats For All ROMs"
msgstr "Cheats für alle ROMs löschen"
#: src/ui/gui/cheat_page.slint:88
#: src/ui/gui/cheat_page.slint:83
msgctxt "Cheats"
msgid "No Cheats Available"
msgstr "Keine Cheats verfügbar"
@@ -192,47 +192,42 @@ msgctxt "NetplayCreate"
msgid "Netplay: Create Session"
msgstr "Netplay: Sitzung erstellen"
#: src/ui/gui/netplay_create.slint:23
#: src/ui/gui/netplay_create.slint:22
msgctxt "NetplayCreate"
msgid "Session Name:"
msgstr "Sitzungsname:"
#: src/ui/gui/netplay_create.slint:27
#: src/ui/gui/netplay_create.slint:26
msgctxt "NetplayCreate"
msgid "Enter session name"
msgstr "Sitzungsname eingeben"
#: src/ui/gui/netplay_create.slint:37
#: src/ui/gui/netplay_create.slint:36
msgctxt "NetplayCreate"
msgid "Password (Optional):"
msgstr "Passwort (optional):"
#: src/ui/gui/netplay_create.slint:41
#: src/ui/gui/netplay_create.slint:40
msgctxt "NetplayCreate"
msgid "Enter session password"
msgstr "Sitzungspasswort eingeben"
#: src/ui/gui/netplay_create.slint:52
#: src/ui/gui/netplay_create.slint:51
msgctxt "NetplayCreate"
msgid "Player Name:"
msgstr "Spielername:"
#: src/ui/gui/netplay_create.slint:56
#: src/ui/gui/netplay_create.slint:55
msgctxt "NetplayCreate"
msgid "Enter player name"
msgstr "Spielername eingeben"
#: src/ui/gui/netplay_create.slint:66
msgctxt "NetplayCreate"
msgid "Server:"
msgstr "Server:"
#: src/ui/gui/netplay_create.slint:86
msgctxt "NetplayCreate"
msgid "Select ROM"
msgstr "ROM auswählen"
#: src/ui/gui/netplay_create.slint:102
#: src/ui/gui/netplay_create.slint:82
msgctxt "NetplayCreate"
msgid ""
"This game has cheats enabled. Cheats will be synchronized with other players."
@@ -240,21 +235,16 @@ msgstr ""
"Für dieses Spiel sind Cheats aktiviert. Cheats werden mit anderen Spielern "
"synchronisiert."
#: src/ui/gui/netplay_create.slint:112
#: src/ui/gui/netplay_create.slint:91
msgctxt "NetplayCreate"
msgid "Create Session"
msgstr "Sitzung erstellen"
#: src/ui/gui/netplay_create.slint:132
#: src/ui/gui/netplay_create.slint:107
msgctxt "NetplayCreate"
msgid "Cancel"
msgstr "Abbrechen"
#: src/ui/gui/netplay_create.slint:155
msgctxt "CustomServerDialog"
msgid "Enter a custom server URL"
msgstr "Eigene Server-URL eingeben"
#: src/ui/gui/netplay_join.slint:7
msgctxt "NetplayJoin"
msgid "Netplay: Join Session"
@@ -275,152 +265,163 @@ msgctxt "NetplayJoin"
msgid "Password (if required)"
msgstr "Passwort (falls erforderlich)"
#: src/ui/gui/netplay_join.slint:41
msgctxt "NetplayJoin"
msgid "Custom Server URL (optional):"
msgstr "Eigene Server-URL (optional):"
#: src/ui/gui/netplay_join.slint:53
#: src/ui/gui/netplay_join.slint:42
msgctxt "NetplayJoin"
msgid "Select ROM"
msgstr "ROM auswählen"
#: src/ui/gui/netplay_join.slint:68
#: src/ui/gui/netplay_join.slint:57
msgctxt "NetplayJoin"
msgid "Refreshing session list, please wait..."
msgstr "Sitzungsliste wird aktualisiert, bitte warten …"
#: src/ui/gui/netplay_join.slint:73
#: src/ui/gui/netplay_join.slint:62
msgctxt "NetplayJoin"
msgid "Click on a session below to select it"
msgstr "Auf eine Sitzung klicken um diese auszuwählen"
#: src/ui/gui/netplay_join.slint:78
#: src/ui/gui/netplay_join.slint:67
msgctxt "NetplayJoin"
msgid "No sessions available. Please refresh to check again."
msgstr "Keine Sitzungen verfügbar. Bitte aktualisieren, um erneut zu prüfen."
#: src/ui/gui/netplay_join.slint:84
msgctxt "NetplayJoin"
msgid "Server"
msgstr "Server"
#: src/ui/gui/netplay_join.slint:85
#: src/ui/gui/netplay_join.slint:73
msgctxt "NetplayJoin"
msgid "Session Name"
msgstr "Sitzungsname"
#: src/ui/gui/netplay_join.slint:86
#: src/ui/gui/netplay_join.slint:74
msgctxt "NetplayJoin"
msgid "Game Name"
msgstr "Spielname"
#: src/ui/gui/netplay_join.slint:87
#: src/ui/gui/netplay_join.slint:75
msgctxt "NetplayJoin"
msgid "Password"
msgstr "Passwort"
#: src/ui/gui/netplay_join.slint:88
#: src/ui/gui/netplay_join.slint:76
msgctxt "NetplayJoin"
msgid "Cheats"
msgstr "Cheats"
#: src/ui/gui/netplay_join.slint:102
#: src/ui/gui/netplay_join.slint:90
msgctxt "NetplayJoin"
msgid "Refresh Session List"
msgstr "Sitzungsliste aktualisieren"
#: src/ui/gui/netplay_join.slint:119
#: src/ui/gui/netplay_join.slint:105
msgctxt "NetplayJoin"
msgid "Join Session"
msgstr "Sitzung beitreten"
#: src/ui/gui/netplay_join.slint:132
#: src/ui/gui/netplay_join.slint:117
msgctxt "NetplayJoin"
msgid "Cancel"
msgstr "Abbrechen"
#: src/ui/gui/netplay_page.slint:37
#: src/ui/gui/netplay_page.slint:31
msgctxt "Netplay"
msgid "Netplay"
msgstr "Netplay"
#: src/ui/gui/netplay_page.slint:45
#: src/ui/gui/netplay_page.slint:39
msgctxt "Netplay"
msgid "Create Session"
msgstr "Sitzung erstellen"
#: src/ui/gui/netplay_page.slint:56
#: src/ui/gui/netplay_page.slint:50
msgctxt "Netplay"
msgid "Join Session"
msgstr "Sitzung beitreten"
#: src/ui/gui/netplay_page.slint:70
#: src/ui/gui/netplay_page.slint:64
msgctxt "Netplay"
msgid "Netplay Discord Channel"
msgstr "Netplay-Discord-Kanal"
#: src/ui/gui/netplay_page.slint:77
#: src/ui/gui/netplay_page.slint:71
msgctxt "Netplay"
msgid "Provide Feedback"
msgstr "Feedback geben"
#: src/ui/gui/netplay_wait.slint:15
#: src/ui/gui/netplay_wait.slint:17
msgctxt "NetplayWait"
msgid "Netplay: Waiting Room"
msgstr "Netplay: Warteraum"
#: src/ui/gui/netplay_wait.slint:27
#: src/ui/gui/netplay_wait.slint:29
msgctxt "NetplayWait"
msgid "Session Name:"
msgstr "Sitzungsname:"
#: src/ui/gui/netplay_wait.slint:33
#: src/ui/gui/netplay_wait.slint:35
msgctxt "NetplayWait"
msgid "Game Name:"
msgstr "Spielname:"
#: src/ui/gui/netplay_wait.slint:39
msgctxt "NetplayWait"
msgid "Ping:"
msgstr "Ping:"
#: src/ui/gui/netplay_wait.slint:48
#: src/ui/gui/netplay_wait.slint:45
msgctxt "NetplayWait"
msgid "Player 1:"
msgstr "Spieler 1:"
#: src/ui/gui/netplay_wait.slint:52
#: src/ui/gui/netplay_wait.slint:49
msgctxt "NetplayWait"
msgid "Player 2:"
msgstr "Spieler 2:"
#: src/ui/gui/netplay_wait.slint:58
#: src/ui/gui/netplay_wait.slint:55
msgctxt "NetplayWait"
msgid "Player 3:"
msgstr "Spieler 3:"
#: src/ui/gui/netplay_wait.slint:62
#: src/ui/gui/netplay_wait.slint:59
msgctxt "NetplayWait"
msgid "Player 4:"
msgstr "Spieler 4:"
#: src/ui/gui/netplay_wait.slint:76
#: src/ui/gui/netplay_wait.slint:73
msgctxt "NetplayWait"
msgid "Enter chat message"
msgstr "Chatnachricht eingeben"
#: src/ui/gui/netplay_wait.slint:87
#: src/ui/gui/netplay_wait.slint:84
msgctxt "NetplayWait"
msgid "Send Message"
msgstr "Nachricht senden"
#: src/ui/gui/netplay_wait.slint:105
#: src/ui/gui/netplay_wait.slint:94
msgctxt "NetplayWait"
msgid ""
"Setting the input delay too low will cause the game to lag.\n"
"You can lower the input delay in-game by pressing Alt+[ and raise it with "
"Alt+]."
msgstr ""
"Eine zu niedrige Eingabeverzögerung führt zu Ruckeln im Spiel.\n"
"Sie können die Eingabeverzögerung im Spiel mit Alt+[ verringern und mit "
"Alt+] erhöhen."
#: src/ui/gui/netplay_wait.slint:101
msgctxt "NetplayWait"
msgid "Local Input Delay:"
msgstr "Lokale Eingabeverzögerung:"
#: src/ui/gui/netplay_wait.slint:118
msgctxt "NetplayWait"
msgid "Recommended: "
msgstr "Empfohlen: "
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Start Game"
msgstr "Spiel starten"
#: src/ui/gui/netplay_wait.slint:113
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Waiting for P2P mesh "
msgstr "Warten auf P2P-Mesh "
#: src/ui/gui/netplay_wait.slint:135
msgctxt "NetplayWait"
msgid "Cancel"
msgstr "Abbrechen"
@@ -485,71 +486,126 @@ msgctxt "RetroAchievements"
msgid "View Supported Games"
msgstr "Unterstützte Spiele anzeigen"
#: src/ui/gui/settings_page.slint:23
#: src/ui/gui/settings_page.slint:25
msgctxt "Settings"
msgid "Settings"
msgstr "Einstellungen"
#: src/ui/gui/settings_page.slint:34
#: src/ui/gui/settings_page.slint:32
msgctxt "Settings"
msgid "Game"
msgstr "Spiel"
#: src/ui/gui/settings_page.slint:38
msgctxt "Settings"
msgid "Resolution:"
msgstr "Auflösung:"
#: src/ui/gui/settings_page.slint:48
#: src/ui/gui/settings_page.slint:51
msgctxt "Settings"
msgid "SSAA downscaling"
msgstr "SSAA-Herunterskalierung"
#: src/ui/gui/settings_page.slint:56
#: src/ui/gui/settings_page.slint:59
msgctxt "Settings"
msgid "Integer Scaling"
msgstr "Pixelgenaue Skalierung"
#: src/ui/gui/settings_page.slint:64
#: src/ui/gui/settings_page.slint:67
msgctxt "Settings"
msgid "Fullscreen"
msgstr "Vollbild"
#: src/ui/gui/settings_page.slint:72
#: src/ui/gui/settings_page.slint:75
msgctxt "Settings"
msgid "Widescreen (stretch)"
msgstr "16:9 (gestreckt)"
#: src/ui/gui/settings_page.slint:80
#: src/ui/gui/settings_page.slint:83
msgctxt "Settings"
msgid "VSync"
msgstr "VSync"
#: src/ui/gui/settings_page.slint:88
#: src/ui/gui/settings_page.slint:91
msgctxt "Settings"
msgid "Apply CRT shader"
msgstr "CRT-Shader anwenden"
#: src/ui/gui/settings_page.slint:100
#: src/ui/gui/settings_page.slint:103
msgctxt "Settings"
msgid "Overclock N64 CPU (may cause bugs)"
msgstr "N64-CPU übertakten (kann Fehler verursachen)"
#: src/ui/gui/settings_page.slint:108
#: src/ui/gui/settings_page.slint:111
msgctxt "Settings"
msgid "Disable Expansion Pak"
msgstr "Expansion Pak deaktivieren"
#: src/ui/gui/settings_page.slint:116
#: src/ui/gui/settings_page.slint:119
msgctxt "Settings"
msgid "Enable Rewind"
msgstr "Rewind aktivieren"
#: src/ui/gui/settings_page.slint:127
msgctxt "Settings"
msgid "Emulate UNFLoader"
msgstr "UNFLoader emulieren"
#: src/ui/gui/settings_page.slint:124
#: src/ui/gui/settings_page.slint:135
msgctxt "Settings"
msgid "Emulate VRU"
msgstr "VRU emulieren"
#: src/ui/gui/settings_page.slint:144
msgctxt "Settings"
msgid "UI"
msgstr "Benutzeroberfläche"
#: src/ui/gui/settings_page.slint:150
msgctxt "Settings"
msgid "Theme:"
msgstr "Thema:"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "System"
msgstr "System"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Dark"
msgstr "Dunkel"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Light"
msgstr "Hell"
#: src/ui/gui/vru_dialog.slint:7
msgctxt "VruDialog"
msgid "What Would You Like To Say?"
msgstr "Was möchten Sie sagen?"
#~ msgctxt "NetplayCreate"
#~ msgid "Server:"
#~ msgstr "Server:"
#~ msgctxt "CustomServerDialog"
#~ msgid "Enter a custom server URL"
#~ msgstr "Eigene Server-URL eingeben"
#~ msgctxt "NetplayJoin"
#~ msgid "Custom Server URL (optional):"
#~ msgstr "Eigene Server-URL (optional):"
#~ msgctxt "NetplayJoin"
#~ msgid "Server"
#~ msgstr "Server"
#~ msgctxt "NetplayWait"
#~ msgid "Ping:"
#~ msgstr "Ping:"
#~ msgctxt "NetplayCreate"
#~ msgid "Creating server, please wait...This may take about 30 seconds."
#~ msgstr ""
+139 -82
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@@ -2,7 +2,7 @@
msgid ""
msgstr ""
"Project-Id-Version: gopher64\n"
"POT-Creation-Date: 2026-05-25 08:28+0000\n"
"POT-Creation-Date: 2026-06-30 09:43+0000\n"
"PO-Revision-Date: 2026-05-11 12:00+0000\n"
"Last-Translator: Gemini\n"
"Language-Team: Spanish (Spain)\n"
@@ -47,37 +47,37 @@ msgctxt "About"
msgid "Donate (via GitHub)"
msgstr "Donar (a través de GitHub)"
#: src/ui/gui/appwindow.slint:151
#: src/ui/gui/appwindow.slint:164
msgctxt "Menu"
msgid "Local Game"
msgstr "Juego local"
#: src/ui/gui/appwindow.slint:155
#: src/ui/gui/appwindow.slint:168
msgctxt "Menu"
msgid "Controller Config"
msgstr "Config. del mando"
#: src/ui/gui/appwindow.slint:159
#: src/ui/gui/appwindow.slint:172
msgctxt "Menu"
msgid "Netplay"
msgstr "Netplay"
#: src/ui/gui/appwindow.slint:163
#: src/ui/gui/appwindow.slint:176
msgctxt "Menu"
msgid "Cheats"
msgstr "Trucos"
#: src/ui/gui/appwindow.slint:167
#: src/ui/gui/appwindow.slint:180
msgctxt "Menu"
msgid "RetroAchievements"
msgstr "RetroAchievements"
#: src/ui/gui/appwindow.slint:171
#: src/ui/gui/appwindow.slint:184
msgctxt "Menu"
msgid "Settings"
msgstr "Ajustes"
#: src/ui/gui/appwindow.slint:175
#: src/ui/gui/appwindow.slint:188
msgctxt "Menu"
msgid "About"
msgstr "Acerca de"
@@ -97,7 +97,7 @@ msgctxt "Cheats"
msgid "Clear Cheats For All ROMs"
msgstr "Borrar trucos de todas las ROMs"
#: src/ui/gui/cheat_page.slint:88
#: src/ui/gui/cheat_page.slint:83
msgctxt "Cheats"
msgid "No Cheats Available"
msgstr "No hay trucos disponibles"
@@ -192,47 +192,42 @@ msgctxt "NetplayCreate"
msgid "Netplay: Create Session"
msgstr "Netplay: Crear sesión"
#: src/ui/gui/netplay_create.slint:23
#: src/ui/gui/netplay_create.slint:22
msgctxt "NetplayCreate"
msgid "Session Name:"
msgstr "Nombre de la sesión:"
#: src/ui/gui/netplay_create.slint:27
#: src/ui/gui/netplay_create.slint:26
msgctxt "NetplayCreate"
msgid "Enter session name"
msgstr "Introduce el nombre de la sesión"
#: src/ui/gui/netplay_create.slint:37
#: src/ui/gui/netplay_create.slint:36
msgctxt "NetplayCreate"
msgid "Password (Optional):"
msgstr "Contraseña (Opcional):"
#: src/ui/gui/netplay_create.slint:41
#: src/ui/gui/netplay_create.slint:40
msgctxt "NetplayCreate"
msgid "Enter session password"
msgstr "Introduce la contraseña"
#: src/ui/gui/netplay_create.slint:52
#: src/ui/gui/netplay_create.slint:51
msgctxt "NetplayCreate"
msgid "Player Name:"
msgstr "Nombre del jugador:"
#: src/ui/gui/netplay_create.slint:56
#: src/ui/gui/netplay_create.slint:55
msgctxt "NetplayCreate"
msgid "Enter player name"
msgstr "Introduce tu nombre"
#: src/ui/gui/netplay_create.slint:66
msgctxt "NetplayCreate"
msgid "Server:"
msgstr "Servidor:"
#: src/ui/gui/netplay_create.slint:86
msgctxt "NetplayCreate"
msgid "Select ROM"
msgstr "Seleccionar ROM"
#: src/ui/gui/netplay_create.slint:102
#: src/ui/gui/netplay_create.slint:82
msgctxt "NetplayCreate"
msgid ""
"This game has cheats enabled. Cheats will be synchronized with other players."
@@ -240,21 +235,16 @@ msgstr ""
"Este juego tiene trucos activados. Los trucos se sincronizarán con los otros "
"jugadores."
#: src/ui/gui/netplay_create.slint:112
#: src/ui/gui/netplay_create.slint:91
msgctxt "NetplayCreate"
msgid "Create Session"
msgstr "Crear sesión"
#: src/ui/gui/netplay_create.slint:132
#: src/ui/gui/netplay_create.slint:107
msgctxt "NetplayCreate"
msgid "Cancel"
msgstr "Cancelar"
#: src/ui/gui/netplay_create.slint:155
msgctxt "CustomServerDialog"
msgid "Enter a custom server URL"
msgstr "Introduce la URL de servidor personalizado"
#: src/ui/gui/netplay_join.slint:7
msgctxt "NetplayJoin"
msgid "Netplay: Join Session"
@@ -275,152 +265,164 @@ msgctxt "NetplayJoin"
msgid "Password (if required)"
msgstr "Contraseña (si es necesaria)"
#: src/ui/gui/netplay_join.slint:41
msgctxt "NetplayJoin"
msgid "Custom Server URL (optional):"
msgstr "URL de servidor personalizado (opcional):"
#: src/ui/gui/netplay_join.slint:53
#: src/ui/gui/netplay_join.slint:42
msgctxt "NetplayJoin"
msgid "Select ROM"
msgstr "Seleccionar ROM"
#: src/ui/gui/netplay_join.slint:68
#: src/ui/gui/netplay_join.slint:57
msgctxt "NetplayJoin"
msgid "Refreshing session list, please wait..."
msgstr "Actualizando lista de sesiones, espera..."
#: src/ui/gui/netplay_join.slint:73
#: src/ui/gui/netplay_join.slint:62
msgctxt "NetplayJoin"
msgid "Click on a session below to select it"
msgstr "Pulsa una sesión para seleccionarla"
#: src/ui/gui/netplay_join.slint:78
#: src/ui/gui/netplay_join.slint:67
msgctxt "NetplayJoin"
msgid "No sessions available. Please refresh to check again."
msgstr "No hay sesiones disponibles. Actualiza para comprobar de nuevo."
#: src/ui/gui/netplay_join.slint:84
msgctxt "NetplayJoin"
msgid "Server"
msgstr "Servidor"
#: src/ui/gui/netplay_join.slint:85
#: src/ui/gui/netplay_join.slint:73
msgctxt "NetplayJoin"
msgid "Session Name"
msgstr "Nombre de la sesión"
#: src/ui/gui/netplay_join.slint:86
#: src/ui/gui/netplay_join.slint:74
msgctxt "NetplayJoin"
msgid "Game Name"
msgstr "Nombre del juego"
#: src/ui/gui/netplay_join.slint:87
#: src/ui/gui/netplay_join.slint:75
msgctxt "NetplayJoin"
msgid "Password"
msgstr "Contraseña"
#: src/ui/gui/netplay_join.slint:88
#: src/ui/gui/netplay_join.slint:76
msgctxt "NetplayJoin"
msgid "Cheats"
msgstr "Trucos"
#: src/ui/gui/netplay_join.slint:102
#: src/ui/gui/netplay_join.slint:90
msgctxt "NetplayJoin"
msgid "Refresh Session List"
msgstr "Actualizar lista"
#: src/ui/gui/netplay_join.slint:119
#: src/ui/gui/netplay_join.slint:105
msgctxt "NetplayJoin"
msgid "Join Session"
msgstr "Unirse a la sesión"
#: src/ui/gui/netplay_join.slint:132
#: src/ui/gui/netplay_join.slint:117
msgctxt "NetplayJoin"
msgid "Cancel"
msgstr "Cancelar"
#: src/ui/gui/netplay_page.slint:37
#: src/ui/gui/netplay_page.slint:31
msgctxt "Netplay"
msgid "Netplay"
msgstr "Netplay"
#: src/ui/gui/netplay_page.slint:45
#: src/ui/gui/netplay_page.slint:39
msgctxt "Netplay"
msgid "Create Session"
msgstr "Crear sesión"
#: src/ui/gui/netplay_page.slint:56
#: src/ui/gui/netplay_page.slint:50
msgctxt "Netplay"
msgid "Join Session"
msgstr "Unirse a la sesión"
#: src/ui/gui/netplay_page.slint:70
#: src/ui/gui/netplay_page.slint:64
msgctxt "Netplay"
msgid "Netplay Discord Channel"
msgstr "Canal de Discord de Netplay"
#: src/ui/gui/netplay_page.slint:77
#: src/ui/gui/netplay_page.slint:71
msgctxt "Netplay"
msgid "Provide Feedback"
msgstr "Enviar comentarios"
#: src/ui/gui/netplay_wait.slint:15
#: src/ui/gui/netplay_wait.slint:17
msgctxt "NetplayWait"
msgid "Netplay: Waiting Room"
msgstr "Netplay: Sala de espera"
#: src/ui/gui/netplay_wait.slint:27
#: src/ui/gui/netplay_wait.slint:29
msgctxt "NetplayWait"
msgid "Session Name:"
msgstr "Nombre de la sesión:"
#: src/ui/gui/netplay_wait.slint:33
#: src/ui/gui/netplay_wait.slint:35
msgctxt "NetplayWait"
msgid "Game Name:"
msgstr "Nombre del juego:"
#: src/ui/gui/netplay_wait.slint:39
msgctxt "NetplayWait"
msgid "Ping:"
msgstr "Latencia (Ping):"
#: src/ui/gui/netplay_wait.slint:48
#: src/ui/gui/netplay_wait.slint:45
msgctxt "NetplayWait"
msgid "Player 1:"
msgstr "Jugador 1:"
#: src/ui/gui/netplay_wait.slint:52
#: src/ui/gui/netplay_wait.slint:49
msgctxt "NetplayWait"
msgid "Player 2:"
msgstr "Jugador 2:"
#: src/ui/gui/netplay_wait.slint:58
#: src/ui/gui/netplay_wait.slint:55
msgctxt "NetplayWait"
msgid "Player 3:"
msgstr "Jugador 3:"
#: src/ui/gui/netplay_wait.slint:62
#: src/ui/gui/netplay_wait.slint:59
msgctxt "NetplayWait"
msgid "Player 4:"
msgstr "Jugador 4:"
#: src/ui/gui/netplay_wait.slint:76
#: src/ui/gui/netplay_wait.slint:73
msgctxt "NetplayWait"
msgid "Enter chat message"
msgstr "Escribe un mensaje en el chat"
#: src/ui/gui/netplay_wait.slint:87
#: src/ui/gui/netplay_wait.slint:84
msgctxt "NetplayWait"
msgid "Send Message"
msgstr "Enviar mensaje"
#: src/ui/gui/netplay_wait.slint:105
#: src/ui/gui/netplay_wait.slint:94
msgctxt "NetplayWait"
msgid ""
"Setting the input delay too low will cause the game to lag.\n"
"You can lower the input delay in-game by pressing Alt+[ and raise it with "
"Alt+]."
msgstr ""
"Configurar un retardo de entrada demasiado bajo hará que el juego se "
"ralentice.\n"
"Puedes reducir el retardo de entrada en el juego pulsando Alt+[ y aumentarlo "
"con Alt+]."
#: src/ui/gui/netplay_wait.slint:101
msgctxt "NetplayWait"
msgid "Local Input Delay:"
msgstr "Retardo de entrada local:"
#: src/ui/gui/netplay_wait.slint:118
msgctxt "NetplayWait"
msgid "Recommended: "
msgstr "Recomendado: "
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Start Game"
msgstr "Iniciar juego"
#: src/ui/gui/netplay_wait.slint:113
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Waiting for P2P mesh "
msgstr "Esperando malla P2P "
#: src/ui/gui/netplay_wait.slint:135
msgctxt "NetplayWait"
msgid "Cancel"
msgstr "Cancelar"
@@ -485,71 +487,126 @@ msgctxt "RetroAchievements"
msgid "View Supported Games"
msgstr "Ver juegos compatibles"
#: src/ui/gui/settings_page.slint:23
#: src/ui/gui/settings_page.slint:25
msgctxt "Settings"
msgid "Settings"
msgstr "Ajustes"
#: src/ui/gui/settings_page.slint:34
#: src/ui/gui/settings_page.slint:32
msgctxt "Settings"
msgid "Game"
msgstr "Juego"
#: src/ui/gui/settings_page.slint:38
msgctxt "Settings"
msgid "Resolution:"
msgstr "Resolución:"
#: src/ui/gui/settings_page.slint:48
#: src/ui/gui/settings_page.slint:51
msgctxt "Settings"
msgid "SSAA downscaling"
msgstr "Reducción de escala SSAA"
#: src/ui/gui/settings_page.slint:56
#: src/ui/gui/settings_page.slint:59
msgctxt "Settings"
msgid "Integer Scaling"
msgstr "Escalado por enteros"
#: src/ui/gui/settings_page.slint:64
#: src/ui/gui/settings_page.slint:67
msgctxt "Settings"
msgid "Fullscreen"
msgstr "Pantalla completa"
#: src/ui/gui/settings_page.slint:72
#: src/ui/gui/settings_page.slint:75
msgctxt "Settings"
msgid "Widescreen (stretch)"
msgstr "Pantalla ancha (estirado)"
#: src/ui/gui/settings_page.slint:80
#: src/ui/gui/settings_page.slint:83
msgctxt "Settings"
msgid "VSync"
msgstr "Sincronización vertical (VSync)"
#: src/ui/gui/settings_page.slint:88
#: src/ui/gui/settings_page.slint:91
msgctxt "Settings"
msgid "Apply CRT shader"
msgstr "Aplicar sombreador CRT"
#: src/ui/gui/settings_page.slint:100
#: src/ui/gui/settings_page.slint:103
msgctxt "Settings"
msgid "Overclock N64 CPU (may cause bugs)"
msgstr "Overclock CPU N64 (puede causar errores)"
#: src/ui/gui/settings_page.slint:108
#: src/ui/gui/settings_page.slint:111
msgctxt "Settings"
msgid "Disable Expansion Pak"
msgstr "Desactivar Expansion Pak"
#: src/ui/gui/settings_page.slint:116
#: src/ui/gui/settings_page.slint:119
msgctxt "Settings"
msgid "Enable Rewind"
msgstr "Activar rebobinado"
#: src/ui/gui/settings_page.slint:127
msgctxt "Settings"
msgid "Emulate UNFLoader"
msgstr "Emular UNFLoader"
#: src/ui/gui/settings_page.slint:124
#: src/ui/gui/settings_page.slint:135
msgctxt "Settings"
msgid "Emulate VRU"
msgstr "Emular VRU"
#: src/ui/gui/settings_page.slint:144
msgctxt "Settings"
msgid "UI"
msgstr "Interfaz"
#: src/ui/gui/settings_page.slint:150
msgctxt "Settings"
msgid "Theme:"
msgstr "Tema:"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "System"
msgstr "Sistema"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Dark"
msgstr "Oscuro"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Light"
msgstr "Claro"
#: src/ui/gui/vru_dialog.slint:7
msgctxt "VruDialog"
msgid "What Would You Like To Say?"
msgstr "¿Qué te gustaría decir?"
#~ msgctxt "NetplayCreate"
#~ msgid "Server:"
#~ msgstr "Servidor:"
#~ msgctxt "CustomServerDialog"
#~ msgid "Enter a custom server URL"
#~ msgstr "Introduce la URL de servidor personalizado"
#~ msgctxt "NetplayJoin"
#~ msgid "Custom Server URL (optional):"
#~ msgstr "URL de servidor personalizado (opcional):"
#~ msgctxt "NetplayJoin"
#~ msgid "Server"
#~ msgstr "Servidor"
#~ msgctxt "NetplayWait"
#~ msgid "Ping:"
#~ msgstr "Latencia (Ping):"
#~ msgctxt "NetplayCreate"
#~ msgid "Creating server, please wait...This may take about 30 seconds."
#~ msgstr "Creando servidor, espera... Puede tardar unos 30 segundos."
+138 -82
View File
@@ -2,7 +2,7 @@
msgid ""
msgstr ""
"Project-Id-Version: gopher64\n"
"POT-Creation-Date: 2026-05-25 08:28+0000\n"
"POT-Creation-Date: 2026-06-30 09:43+0000\n"
"PO-Revision-Date: 2026-05-11 12:00+0000\n"
"Last-Translator: \n"
"Language-Team: French (France)\n"
@@ -47,37 +47,37 @@ msgctxt "About"
msgid "Donate (via GitHub)"
msgstr "Faire un don (via GitHub)"
#: src/ui/gui/appwindow.slint:151
#: src/ui/gui/appwindow.slint:164
msgctxt "Menu"
msgid "Local Game"
msgstr "Jeu local"
#: src/ui/gui/appwindow.slint:155
#: src/ui/gui/appwindow.slint:168
msgctxt "Menu"
msgid "Controller Config"
msgstr "Configuration manette"
#: src/ui/gui/appwindow.slint:159
#: src/ui/gui/appwindow.slint:172
msgctxt "Menu"
msgid "Netplay"
msgstr "Netplay"
#: src/ui/gui/appwindow.slint:163
#: src/ui/gui/appwindow.slint:176
msgctxt "Menu"
msgid "Cheats"
msgstr "Triche"
#: src/ui/gui/appwindow.slint:167
#: src/ui/gui/appwindow.slint:180
msgctxt "Menu"
msgid "RetroAchievements"
msgstr "RetroAchievements"
#: src/ui/gui/appwindow.slint:171
#: src/ui/gui/appwindow.slint:184
msgctxt "Menu"
msgid "Settings"
msgstr "Paramètres"
#: src/ui/gui/appwindow.slint:175
#: src/ui/gui/appwindow.slint:188
msgctxt "Menu"
msgid "About"
msgstr "À propos"
@@ -97,7 +97,7 @@ msgctxt "Cheats"
msgid "Clear Cheats For All ROMs"
msgstr "Effacer la triche pour toutes les ROMs"
#: src/ui/gui/cheat_page.slint:88
#: src/ui/gui/cheat_page.slint:83
msgctxt "Cheats"
msgid "No Cheats Available"
msgstr "Aucune triche disponible"
@@ -192,47 +192,42 @@ msgctxt "NetplayCreate"
msgid "Netplay: Create Session"
msgstr "Netplay : créer une session"
#: src/ui/gui/netplay_create.slint:23
#: src/ui/gui/netplay_create.slint:22
msgctxt "NetplayCreate"
msgid "Session Name:"
msgstr "Nom de la session :"
#: src/ui/gui/netplay_create.slint:27
#: src/ui/gui/netplay_create.slint:26
msgctxt "NetplayCreate"
msgid "Enter session name"
msgstr "Saisir le nom de la session"
#: src/ui/gui/netplay_create.slint:37
#: src/ui/gui/netplay_create.slint:36
msgctxt "NetplayCreate"
msgid "Password (Optional):"
msgstr "Mot de passe (facultatif) :"
#: src/ui/gui/netplay_create.slint:41
#: src/ui/gui/netplay_create.slint:40
msgctxt "NetplayCreate"
msgid "Enter session password"
msgstr "Saisir le mot de passe de la session"
#: src/ui/gui/netplay_create.slint:52
#: src/ui/gui/netplay_create.slint:51
msgctxt "NetplayCreate"
msgid "Player Name:"
msgstr "Nom du joueur :"
#: src/ui/gui/netplay_create.slint:56
#: src/ui/gui/netplay_create.slint:55
msgctxt "NetplayCreate"
msgid "Enter player name"
msgstr "Saisir le nom du joueur"
#: src/ui/gui/netplay_create.slint:66
msgctxt "NetplayCreate"
msgid "Server:"
msgstr "Serveur :"
#: src/ui/gui/netplay_create.slint:86
msgctxt "NetplayCreate"
msgid "Select ROM"
msgstr "Sélectionner une ROM"
#: src/ui/gui/netplay_create.slint:102
#: src/ui/gui/netplay_create.slint:82
msgctxt "NetplayCreate"
msgid ""
"This game has cheats enabled. Cheats will be synchronized with other players."
@@ -240,21 +235,16 @@ msgstr ""
"La triche est activée pour ce jeu. Elle sera synchronisée avec les autres "
"joueurs."
#: src/ui/gui/netplay_create.slint:112
#: src/ui/gui/netplay_create.slint:91
msgctxt "NetplayCreate"
msgid "Create Session"
msgstr "Créer la session"
#: src/ui/gui/netplay_create.slint:132
#: src/ui/gui/netplay_create.slint:107
msgctxt "NetplayCreate"
msgid "Cancel"
msgstr "Annuler"
#: src/ui/gui/netplay_create.slint:155
msgctxt "CustomServerDialog"
msgid "Enter a custom server URL"
msgstr "Saisir l'URL personnalisée du serveur"
#: src/ui/gui/netplay_join.slint:7
msgctxt "NetplayJoin"
msgid "Netplay: Join Session"
@@ -275,153 +265,164 @@ msgctxt "NetplayJoin"
msgid "Password (if required)"
msgstr "Mot de passe (si requis)"
#: src/ui/gui/netplay_join.slint:41
msgctxt "NetplayJoin"
msgid "Custom Server URL (optional):"
msgstr "URL personnalisée du serveur (facultatif) :"
#: src/ui/gui/netplay_join.slint:53
#: src/ui/gui/netplay_join.slint:42
msgctxt "NetplayJoin"
msgid "Select ROM"
msgstr "Sélectionner une ROM"
#: src/ui/gui/netplay_join.slint:68
#: src/ui/gui/netplay_join.slint:57
msgctxt "NetplayJoin"
msgid "Refreshing session list, please wait..."
msgstr "Actualisation de la liste des sessions, veuillez patienter…"
#: src/ui/gui/netplay_join.slint:73
#: src/ui/gui/netplay_join.slint:62
msgctxt "NetplayJoin"
msgid "Click on a session below to select it"
msgstr "Cliquez sur une session ci-dessous pour la sélectionner"
#: src/ui/gui/netplay_join.slint:78
#: src/ui/gui/netplay_join.slint:67
msgctxt "NetplayJoin"
msgid "No sessions available. Please refresh to check again."
msgstr ""
"Aucune session disponible. Veuillez actualiser pour vérifier à nouveau."
#: src/ui/gui/netplay_join.slint:84
msgctxt "NetplayJoin"
msgid "Server"
msgstr "Serveur"
#: src/ui/gui/netplay_join.slint:85
#: src/ui/gui/netplay_join.slint:73
msgctxt "NetplayJoin"
msgid "Session Name"
msgstr "Nom de la session"
#: src/ui/gui/netplay_join.slint:86
#: src/ui/gui/netplay_join.slint:74
msgctxt "NetplayJoin"
msgid "Game Name"
msgstr "Nom du jeu"
#: src/ui/gui/netplay_join.slint:87
#: src/ui/gui/netplay_join.slint:75
msgctxt "NetplayJoin"
msgid "Password"
msgstr "Mot de passe"
#: src/ui/gui/netplay_join.slint:88
#: src/ui/gui/netplay_join.slint:76
msgctxt "NetplayJoin"
msgid "Cheats"
msgstr "Triche"
#: src/ui/gui/netplay_join.slint:102
#: src/ui/gui/netplay_join.slint:90
msgctxt "NetplayJoin"
msgid "Refresh Session List"
msgstr "Actualiser la liste"
#: src/ui/gui/netplay_join.slint:119
#: src/ui/gui/netplay_join.slint:105
msgctxt "NetplayJoin"
msgid "Join Session"
msgstr "Rejoindre la session"
#: src/ui/gui/netplay_join.slint:132
#: src/ui/gui/netplay_join.slint:117
msgctxt "NetplayJoin"
msgid "Cancel"
msgstr "Annuler"
#: src/ui/gui/netplay_page.slint:37
#: src/ui/gui/netplay_page.slint:31
msgctxt "Netplay"
msgid "Netplay"
msgstr "Netplay"
#: src/ui/gui/netplay_page.slint:45
#: src/ui/gui/netplay_page.slint:39
msgctxt "Netplay"
msgid "Create Session"
msgstr "Créer une session"
#: src/ui/gui/netplay_page.slint:56
#: src/ui/gui/netplay_page.slint:50
msgctxt "Netplay"
msgid "Join Session"
msgstr "Rejoindre une session"
#: src/ui/gui/netplay_page.slint:70
#: src/ui/gui/netplay_page.slint:64
msgctxt "Netplay"
msgid "Netplay Discord Channel"
msgstr "Salon Discord Netplay"
#: src/ui/gui/netplay_page.slint:77
#: src/ui/gui/netplay_page.slint:71
msgctxt "Netplay"
msgid "Provide Feedback"
msgstr "Donner votre avis"
#: src/ui/gui/netplay_wait.slint:15
#: src/ui/gui/netplay_wait.slint:17
msgctxt "NetplayWait"
msgid "Netplay: Waiting Room"
msgstr "Netplay : salle d'attente"
#: src/ui/gui/netplay_wait.slint:27
#: src/ui/gui/netplay_wait.slint:29
msgctxt "NetplayWait"
msgid "Session Name:"
msgstr "Nom de la session :"
#: src/ui/gui/netplay_wait.slint:33
#: src/ui/gui/netplay_wait.slint:35
msgctxt "NetplayWait"
msgid "Game Name:"
msgstr "Nom du jeu :"
#: src/ui/gui/netplay_wait.slint:39
msgctxt "NetplayWait"
msgid "Ping:"
msgstr "Ping :"
#: src/ui/gui/netplay_wait.slint:48
#: src/ui/gui/netplay_wait.slint:45
msgctxt "NetplayWait"
msgid "Player 1:"
msgstr "Joueur 1 :"
#: src/ui/gui/netplay_wait.slint:52
#: src/ui/gui/netplay_wait.slint:49
msgctxt "NetplayWait"
msgid "Player 2:"
msgstr "Joueur 2 :"
#: src/ui/gui/netplay_wait.slint:58
#: src/ui/gui/netplay_wait.slint:55
msgctxt "NetplayWait"
msgid "Player 3:"
msgstr "Joueur 3 :"
#: src/ui/gui/netplay_wait.slint:62
#: src/ui/gui/netplay_wait.slint:59
msgctxt "NetplayWait"
msgid "Player 4:"
msgstr "Joueur 4 :"
#: src/ui/gui/netplay_wait.slint:76
#: src/ui/gui/netplay_wait.slint:73
msgctxt "NetplayWait"
msgid "Enter chat message"
msgstr "Saisir un message"
#: src/ui/gui/netplay_wait.slint:87
#: src/ui/gui/netplay_wait.slint:84
msgctxt "NetplayWait"
msgid "Send Message"
msgstr "Envoyer"
#: src/ui/gui/netplay_wait.slint:105
#: src/ui/gui/netplay_wait.slint:94
msgctxt "NetplayWait"
msgid ""
"Setting the input delay too low will cause the game to lag.\n"
"You can lower the input delay in-game by pressing Alt+[ and raise it with "
"Alt+]."
msgstr ""
"Régler le délai d'entrée trop bas provoquera des ralentissements.\n"
"Vous pouvez diminuer le délai d'entrée en jeu avec Alt+[ et l'augmenter avec "
"Alt+]."
#: src/ui/gui/netplay_wait.slint:101
msgctxt "NetplayWait"
msgid "Local Input Delay:"
msgstr "Délai d'entrée local :"
#: src/ui/gui/netplay_wait.slint:118
msgctxt "NetplayWait"
msgid "Recommended: "
msgstr "Recommandé : "
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Start Game"
msgstr "Lancer la partie"
#: src/ui/gui/netplay_wait.slint:113
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Waiting for P2P mesh "
msgstr "En attente du maillage P2P "
#: src/ui/gui/netplay_wait.slint:135
msgctxt "NetplayWait"
msgid "Cancel"
msgstr "Annuler"
@@ -486,71 +487,126 @@ msgctxt "RetroAchievements"
msgid "View Supported Games"
msgstr "Voir les jeux pris en charge"
#: src/ui/gui/settings_page.slint:23
#: src/ui/gui/settings_page.slint:25
msgctxt "Settings"
msgid "Settings"
msgstr "Paramètres"
#: src/ui/gui/settings_page.slint:34
#: src/ui/gui/settings_page.slint:32
msgctxt "Settings"
msgid "Game"
msgstr "Jeu"
#: src/ui/gui/settings_page.slint:38
msgctxt "Settings"
msgid "Resolution:"
msgstr "Résolution :"
#: src/ui/gui/settings_page.slint:48
#: src/ui/gui/settings_page.slint:51
msgctxt "Settings"
msgid "SSAA downscaling"
msgstr "Réduction SSAA"
#: src/ui/gui/settings_page.slint:56
#: src/ui/gui/settings_page.slint:59
msgctxt "Settings"
msgid "Integer Scaling"
msgstr "Mise à l'échelle par entiers"
#: src/ui/gui/settings_page.slint:64
#: src/ui/gui/settings_page.slint:67
msgctxt "Settings"
msgid "Fullscreen"
msgstr "Plein écran"
#: src/ui/gui/settings_page.slint:72
#: src/ui/gui/settings_page.slint:75
msgctxt "Settings"
msgid "Widescreen (stretch)"
msgstr "Écran large (étiré)"
#: src/ui/gui/settings_page.slint:80
#: src/ui/gui/settings_page.slint:83
msgctxt "Settings"
msgid "VSync"
msgstr "Synchro verticale"
#: src/ui/gui/settings_page.slint:88
#: src/ui/gui/settings_page.slint:91
msgctxt "Settings"
msgid "Apply CRT shader"
msgstr "Appliquer le filtre CRT"
#: src/ui/gui/settings_page.slint:100
#: src/ui/gui/settings_page.slint:103
msgctxt "Settings"
msgid "Overclock N64 CPU (may cause bugs)"
msgstr "Surcharger le CPU N64 (risque de bugs)"
#: src/ui/gui/settings_page.slint:108
#: src/ui/gui/settings_page.slint:111
msgctxt "Settings"
msgid "Disable Expansion Pak"
msgstr "Désactiver l'Expansion Pak"
#: src/ui/gui/settings_page.slint:116
#: src/ui/gui/settings_page.slint:119
msgctxt "Settings"
msgid "Enable Rewind"
msgstr "Activer le rembobinage"
#: src/ui/gui/settings_page.slint:127
msgctxt "Settings"
msgid "Emulate UNFLoader"
msgstr "Émuler UNFLoader"
#: src/ui/gui/settings_page.slint:124
#: src/ui/gui/settings_page.slint:135
msgctxt "Settings"
msgid "Emulate VRU"
msgstr "Émuler le VRU"
#: src/ui/gui/settings_page.slint:144
msgctxt "Settings"
msgid "UI"
msgstr "Interface"
#: src/ui/gui/settings_page.slint:150
msgctxt "Settings"
msgid "Theme:"
msgstr "Thème :"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "System"
msgstr "Système"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Dark"
msgstr "Sombre"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Light"
msgstr "Clair"
#: src/ui/gui/vru_dialog.slint:7
msgctxt "VruDialog"
msgid "What Would You Like To Say?"
msgstr "Que souhaitez-vous dire ?"
#~ msgctxt "NetplayCreate"
#~ msgid "Server:"
#~ msgstr "Serveur :"
#~ msgctxt "CustomServerDialog"
#~ msgid "Enter a custom server URL"
#~ msgstr "Saisir l'URL personnalisée du serveur"
#~ msgctxt "NetplayJoin"
#~ msgid "Custom Server URL (optional):"
#~ msgstr "URL personnalisée du serveur (facultatif) :"
#~ msgctxt "NetplayJoin"
#~ msgid "Server"
#~ msgstr "Serveur"
#~ msgctxt "NetplayWait"
#~ msgid "Ping:"
#~ msgstr "Ping :"
#~ msgctxt "NetplayCreate"
#~ msgid "Creating server, please wait...This may take about 30 seconds."
#~ msgstr ""
+114 -82
View File
@@ -2,7 +2,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2026-05-25 08:28+0000\n"
"POT-Creation-Date: 2026-06-30 09:43+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -47,37 +47,37 @@ msgctxt "About"
msgid "Donate (via GitHub)"
msgstr ""
#: src/ui/gui/appwindow.slint:151
#: src/ui/gui/appwindow.slint:164
msgctxt "Menu"
msgid "Local Game"
msgstr ""
#: src/ui/gui/appwindow.slint:155
#: src/ui/gui/appwindow.slint:168
msgctxt "Menu"
msgid "Controller Config"
msgstr ""
#: src/ui/gui/appwindow.slint:159
#: src/ui/gui/appwindow.slint:172
msgctxt "Menu"
msgid "Netplay"
msgstr ""
#: src/ui/gui/appwindow.slint:163
#: src/ui/gui/appwindow.slint:176
msgctxt "Menu"
msgid "Cheats"
msgstr ""
#: src/ui/gui/appwindow.slint:167
#: src/ui/gui/appwindow.slint:180
msgctxt "Menu"
msgid "RetroAchievements"
msgstr ""
#: src/ui/gui/appwindow.slint:171
#: src/ui/gui/appwindow.slint:184
msgctxt "Menu"
msgid "Settings"
msgstr ""
#: src/ui/gui/appwindow.slint:175
#: src/ui/gui/appwindow.slint:188
msgctxt "Menu"
msgid "About"
msgstr ""
@@ -97,7 +97,7 @@ msgctxt "Cheats"
msgid "Clear Cheats For All ROMs"
msgstr ""
#: src/ui/gui/cheat_page.slint:88
#: src/ui/gui/cheat_page.slint:83
msgctxt "Cheats"
msgid "No Cheats Available"
msgstr ""
@@ -192,67 +192,57 @@ msgctxt "NetplayCreate"
msgid "Netplay: Create Session"
msgstr ""
#: src/ui/gui/netplay_create.slint:23
#: src/ui/gui/netplay_create.slint:22
msgctxt "NetplayCreate"
msgid "Session Name:"
msgstr ""
#: src/ui/gui/netplay_create.slint:27
#: src/ui/gui/netplay_create.slint:26
msgctxt "NetplayCreate"
msgid "Enter session name"
msgstr ""
#: src/ui/gui/netplay_create.slint:37
#: src/ui/gui/netplay_create.slint:36
msgctxt "NetplayCreate"
msgid "Password (Optional):"
msgstr ""
#: src/ui/gui/netplay_create.slint:41
#: src/ui/gui/netplay_create.slint:40
msgctxt "NetplayCreate"
msgid "Enter session password"
msgstr ""
#: src/ui/gui/netplay_create.slint:52
#: src/ui/gui/netplay_create.slint:51
msgctxt "NetplayCreate"
msgid "Player Name:"
msgstr ""
#: src/ui/gui/netplay_create.slint:56
#: src/ui/gui/netplay_create.slint:55
msgctxt "NetplayCreate"
msgid "Enter player name"
msgstr ""
#: src/ui/gui/netplay_create.slint:66
msgctxt "NetplayCreate"
msgid "Server:"
msgstr ""
#: src/ui/gui/netplay_create.slint:86
msgctxt "NetplayCreate"
msgid "Select ROM"
msgstr ""
#: src/ui/gui/netplay_create.slint:102
#: src/ui/gui/netplay_create.slint:82
msgctxt "NetplayCreate"
msgid ""
"This game has cheats enabled. Cheats will be synchronized with other players."
msgstr ""
#: src/ui/gui/netplay_create.slint:112
#: src/ui/gui/netplay_create.slint:91
msgctxt "NetplayCreate"
msgid "Create Session"
msgstr ""
#: src/ui/gui/netplay_create.slint:132
#: src/ui/gui/netplay_create.slint:107
msgctxt "NetplayCreate"
msgid "Cancel"
msgstr ""
#: src/ui/gui/netplay_create.slint:155
msgctxt "CustomServerDialog"
msgid "Enter a custom server URL"
msgstr ""
#: src/ui/gui/netplay_join.slint:7
msgctxt "NetplayJoin"
msgid "Netplay: Join Session"
@@ -273,152 +263,159 @@ msgctxt "NetplayJoin"
msgid "Password (if required)"
msgstr ""
#: src/ui/gui/netplay_join.slint:41
msgctxt "NetplayJoin"
msgid "Custom Server URL (optional):"
msgstr ""
#: src/ui/gui/netplay_join.slint:53
#: src/ui/gui/netplay_join.slint:42
msgctxt "NetplayJoin"
msgid "Select ROM"
msgstr ""
#: src/ui/gui/netplay_join.slint:68
#: src/ui/gui/netplay_join.slint:57
msgctxt "NetplayJoin"
msgid "Refreshing session list, please wait..."
msgstr ""
#: src/ui/gui/netplay_join.slint:73
#: src/ui/gui/netplay_join.slint:62
msgctxt "NetplayJoin"
msgid "Click on a session below to select it"
msgstr ""
#: src/ui/gui/netplay_join.slint:78
#: src/ui/gui/netplay_join.slint:67
msgctxt "NetplayJoin"
msgid "No sessions available. Please refresh to check again."
msgstr ""
#: src/ui/gui/netplay_join.slint:84
msgctxt "NetplayJoin"
msgid "Server"
msgstr ""
#: src/ui/gui/netplay_join.slint:85
#: src/ui/gui/netplay_join.slint:73
msgctxt "NetplayJoin"
msgid "Session Name"
msgstr ""
#: src/ui/gui/netplay_join.slint:86
#: src/ui/gui/netplay_join.slint:74
msgctxt "NetplayJoin"
msgid "Game Name"
msgstr ""
#: src/ui/gui/netplay_join.slint:87
#: src/ui/gui/netplay_join.slint:75
msgctxt "NetplayJoin"
msgid "Password"
msgstr ""
#: src/ui/gui/netplay_join.slint:88
#: src/ui/gui/netplay_join.slint:76
msgctxt "NetplayJoin"
msgid "Cheats"
msgstr ""
#: src/ui/gui/netplay_join.slint:102
#: src/ui/gui/netplay_join.slint:90
msgctxt "NetplayJoin"
msgid "Refresh Session List"
msgstr ""
#: src/ui/gui/netplay_join.slint:119
#: src/ui/gui/netplay_join.slint:105
msgctxt "NetplayJoin"
msgid "Join Session"
msgstr ""
#: src/ui/gui/netplay_join.slint:132
#: src/ui/gui/netplay_join.slint:117
msgctxt "NetplayJoin"
msgid "Cancel"
msgstr ""
#: src/ui/gui/netplay_page.slint:37
#: src/ui/gui/netplay_page.slint:31
msgctxt "Netplay"
msgid "Netplay"
msgstr ""
#: src/ui/gui/netplay_page.slint:45
#: src/ui/gui/netplay_page.slint:39
msgctxt "Netplay"
msgid "Create Session"
msgstr ""
#: src/ui/gui/netplay_page.slint:56
#: src/ui/gui/netplay_page.slint:50
msgctxt "Netplay"
msgid "Join Session"
msgstr ""
#: src/ui/gui/netplay_page.slint:70
#: src/ui/gui/netplay_page.slint:64
msgctxt "Netplay"
msgid "Netplay Discord Channel"
msgstr ""
#: src/ui/gui/netplay_page.slint:77
#: src/ui/gui/netplay_page.slint:71
msgctxt "Netplay"
msgid "Provide Feedback"
msgstr ""
#: src/ui/gui/netplay_wait.slint:15
#: src/ui/gui/netplay_wait.slint:17
msgctxt "NetplayWait"
msgid "Netplay: Waiting Room"
msgstr ""
#: src/ui/gui/netplay_wait.slint:27
#: src/ui/gui/netplay_wait.slint:29
msgctxt "NetplayWait"
msgid "Session Name:"
msgstr ""
#: src/ui/gui/netplay_wait.slint:33
#: src/ui/gui/netplay_wait.slint:35
msgctxt "NetplayWait"
msgid "Game Name:"
msgstr ""
#: src/ui/gui/netplay_wait.slint:39
msgctxt "NetplayWait"
msgid "Ping:"
msgstr ""
#: src/ui/gui/netplay_wait.slint:48
#: src/ui/gui/netplay_wait.slint:45
msgctxt "NetplayWait"
msgid "Player 1:"
msgstr ""
#: src/ui/gui/netplay_wait.slint:52
#: src/ui/gui/netplay_wait.slint:49
msgctxt "NetplayWait"
msgid "Player 2:"
msgstr ""
#: src/ui/gui/netplay_wait.slint:58
#: src/ui/gui/netplay_wait.slint:55
msgctxt "NetplayWait"
msgid "Player 3:"
msgstr ""
#: src/ui/gui/netplay_wait.slint:62
#: src/ui/gui/netplay_wait.slint:59
msgctxt "NetplayWait"
msgid "Player 4:"
msgstr ""
#: src/ui/gui/netplay_wait.slint:76
#: src/ui/gui/netplay_wait.slint:73
msgctxt "NetplayWait"
msgid "Enter chat message"
msgstr ""
#: src/ui/gui/netplay_wait.slint:87
#: src/ui/gui/netplay_wait.slint:84
msgctxt "NetplayWait"
msgid "Send Message"
msgstr ""
#: src/ui/gui/netplay_wait.slint:105
#: src/ui/gui/netplay_wait.slint:94
msgctxt "NetplayWait"
msgid ""
"Setting the input delay too low will cause the game to lag.\nYou can lower "
"the input delay in-game by pressing Alt+[ and raise it with Alt+]."
msgstr ""
#: src/ui/gui/netplay_wait.slint:101
msgctxt "NetplayWait"
msgid "Local Input Delay:"
msgstr ""
#: src/ui/gui/netplay_wait.slint:118
msgctxt "NetplayWait"
msgid "Recommended: "
msgstr ""
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Start Game"
msgstr ""
#: src/ui/gui/netplay_wait.slint:113
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Waiting for P2P mesh "
msgstr ""
#: src/ui/gui/netplay_wait.slint:135
msgctxt "NetplayWait"
msgid "Cancel"
msgstr ""
@@ -483,66 +480,101 @@ msgctxt "RetroAchievements"
msgid "View Supported Games"
msgstr ""
#: src/ui/gui/settings_page.slint:23
#: src/ui/gui/settings_page.slint:25
msgctxt "Settings"
msgid "Settings"
msgstr ""
#: src/ui/gui/settings_page.slint:34
#: src/ui/gui/settings_page.slint:32
msgctxt "Settings"
msgid "Game"
msgstr ""
#: src/ui/gui/settings_page.slint:38
msgctxt "Settings"
msgid "Resolution:"
msgstr ""
#: src/ui/gui/settings_page.slint:48
#: src/ui/gui/settings_page.slint:51
msgctxt "Settings"
msgid "SSAA downscaling"
msgstr ""
#: src/ui/gui/settings_page.slint:56
#: src/ui/gui/settings_page.slint:59
msgctxt "Settings"
msgid "Integer Scaling"
msgstr ""
#: src/ui/gui/settings_page.slint:64
#: src/ui/gui/settings_page.slint:67
msgctxt "Settings"
msgid "Fullscreen"
msgstr ""
#: src/ui/gui/settings_page.slint:72
#: src/ui/gui/settings_page.slint:75
msgctxt "Settings"
msgid "Widescreen (stretch)"
msgstr ""
#: src/ui/gui/settings_page.slint:80
#: src/ui/gui/settings_page.slint:83
msgctxt "Settings"
msgid "VSync"
msgstr ""
#: src/ui/gui/settings_page.slint:88
#: src/ui/gui/settings_page.slint:91
msgctxt "Settings"
msgid "Apply CRT shader"
msgstr ""
#: src/ui/gui/settings_page.slint:100
#: src/ui/gui/settings_page.slint:103
msgctxt "Settings"
msgid "Overclock N64 CPU (may cause bugs)"
msgstr ""
#: src/ui/gui/settings_page.slint:108
#: src/ui/gui/settings_page.slint:111
msgctxt "Settings"
msgid "Disable Expansion Pak"
msgstr ""
#: src/ui/gui/settings_page.slint:116
#: src/ui/gui/settings_page.slint:119
msgctxt "Settings"
msgid "Enable Rewind"
msgstr ""
#: src/ui/gui/settings_page.slint:127
msgctxt "Settings"
msgid "Emulate UNFLoader"
msgstr ""
#: src/ui/gui/settings_page.slint:124
#: src/ui/gui/settings_page.slint:135
msgctxt "Settings"
msgid "Emulate VRU"
msgstr ""
#: src/ui/gui/settings_page.slint:144
msgctxt "Settings"
msgid "UI"
msgstr ""
#: src/ui/gui/settings_page.slint:150
msgctxt "Settings"
msgid "Theme:"
msgstr ""
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "System"
msgstr ""
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Dark"
msgstr ""
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Light"
msgstr ""
#: src/ui/gui/vru_dialog.slint:7
msgctxt "VruDialog"
msgid "What Would You Like To Say?"
+137 -82
View File
@@ -2,7 +2,7 @@
msgid ""
msgstr ""
"Project-Id-Version: gopher64\n"
"POT-Creation-Date: 2026-05-25 08:28+0000\n"
"POT-Creation-Date: 2026-06-30 09:43+0000\n"
"PO-Revision-Date: 2026-05-11 12:00+0000\n"
"Last-Translator: \n"
"Language-Team: Japanese\n"
@@ -47,37 +47,37 @@ msgctxt "About"
msgid "Donate (via GitHub)"
msgstr "GitHubで寄付"
#: src/ui/gui/appwindow.slint:151
#: src/ui/gui/appwindow.slint:164
msgctxt "Menu"
msgid "Local Game"
msgstr "ローカルゲーム"
#: src/ui/gui/appwindow.slint:155
#: src/ui/gui/appwindow.slint:168
msgctxt "Menu"
msgid "Controller Config"
msgstr "コントローラー設定"
#: src/ui/gui/appwindow.slint:159
#: src/ui/gui/appwindow.slint:172
msgctxt "Menu"
msgid "Netplay"
msgstr "ネットプレイ"
#: src/ui/gui/appwindow.slint:163
#: src/ui/gui/appwindow.slint:176
msgctxt "Menu"
msgid "Cheats"
msgstr "チート"
#: src/ui/gui/appwindow.slint:167
#: src/ui/gui/appwindow.slint:180
msgctxt "Menu"
msgid "RetroAchievements"
msgstr "RetroAchievements"
#: src/ui/gui/appwindow.slint:171
#: src/ui/gui/appwindow.slint:184
msgctxt "Menu"
msgid "Settings"
msgstr "設定"
#: src/ui/gui/appwindow.slint:175
#: src/ui/gui/appwindow.slint:188
msgctxt "Menu"
msgid "About"
msgstr "バージョン情報"
@@ -97,7 +97,7 @@ msgctxt "Cheats"
msgid "Clear Cheats For All ROMs"
msgstr "すべてのROMのチートをクリア"
#: src/ui/gui/cheat_page.slint:88
#: src/ui/gui/cheat_page.slint:83
msgctxt "Cheats"
msgid "No Cheats Available"
msgstr "利用できるチートはありません"
@@ -192,67 +192,57 @@ msgctxt "NetplayCreate"
msgid "Netplay: Create Session"
msgstr "ネットプレイ:セッション作成"
#: src/ui/gui/netplay_create.slint:23
#: src/ui/gui/netplay_create.slint:22
msgctxt "NetplayCreate"
msgid "Session Name:"
msgstr "セッション名:"
#: src/ui/gui/netplay_create.slint:27
#: src/ui/gui/netplay_create.slint:26
msgctxt "NetplayCreate"
msgid "Enter session name"
msgstr "セッション名を入力"
#: src/ui/gui/netplay_create.slint:37
#: src/ui/gui/netplay_create.slint:36
msgctxt "NetplayCreate"
msgid "Password (Optional):"
msgstr "パスワード(任意):"
#: src/ui/gui/netplay_create.slint:41
#: src/ui/gui/netplay_create.slint:40
msgctxt "NetplayCreate"
msgid "Enter session password"
msgstr "セッションのパスワードを入力"
#: src/ui/gui/netplay_create.slint:52
#: src/ui/gui/netplay_create.slint:51
msgctxt "NetplayCreate"
msgid "Player Name:"
msgstr "プレイヤー名:"
#: src/ui/gui/netplay_create.slint:56
#: src/ui/gui/netplay_create.slint:55
msgctxt "NetplayCreate"
msgid "Enter player name"
msgstr "プレイヤー名を入力"
#: src/ui/gui/netplay_create.slint:66
msgctxt "NetplayCreate"
msgid "Server:"
msgstr "サーバー:"
#: src/ui/gui/netplay_create.slint:86
msgctxt "NetplayCreate"
msgid "Select ROM"
msgstr "ROMを選択"
#: src/ui/gui/netplay_create.slint:102
#: src/ui/gui/netplay_create.slint:82
msgctxt "NetplayCreate"
msgid ""
"This game has cheats enabled. Cheats will be synchronized with other players."
msgstr "このゲームではチートが有効です。チートは他のプレイヤーと同期されます。"
#: src/ui/gui/netplay_create.slint:112
#: src/ui/gui/netplay_create.slint:91
msgctxt "NetplayCreate"
msgid "Create Session"
msgstr "セッションを作成"
#: src/ui/gui/netplay_create.slint:132
#: src/ui/gui/netplay_create.slint:107
msgctxt "NetplayCreate"
msgid "Cancel"
msgstr "キャンセル"
#: src/ui/gui/netplay_create.slint:155
msgctxt "CustomServerDialog"
msgid "Enter a custom server URL"
msgstr "カスタムサーバーURLを入力"
#: src/ui/gui/netplay_join.slint:7
msgctxt "NetplayJoin"
msgid "Netplay: Join Session"
@@ -273,152 +263,162 @@ msgctxt "NetplayJoin"
msgid "Password (if required)"
msgstr "パスワード(必要な場合)"
#: src/ui/gui/netplay_join.slint:41
msgctxt "NetplayJoin"
msgid "Custom Server URL (optional):"
msgstr "カスタムサーバーURL(任意):"
#: src/ui/gui/netplay_join.slint:53
#: src/ui/gui/netplay_join.slint:42
msgctxt "NetplayJoin"
msgid "Select ROM"
msgstr "ROMを選択"
#: src/ui/gui/netplay_join.slint:68
#: src/ui/gui/netplay_join.slint:57
msgctxt "NetplayJoin"
msgid "Refreshing session list, please wait..."
msgstr "セッション一覧を更新しています。しばらくお待ちください…"
#: src/ui/gui/netplay_join.slint:73
#: src/ui/gui/netplay_join.slint:62
msgctxt "NetplayJoin"
msgid "Click on a session below to select it"
msgstr "下の一覧からセッションをクリックして選択"
#: src/ui/gui/netplay_join.slint:78
#: src/ui/gui/netplay_join.slint:67
msgctxt "NetplayJoin"
msgid "No sessions available. Please refresh to check again."
msgstr "利用できるセッションがありません。更新して再度確認してください。"
#: src/ui/gui/netplay_join.slint:84
msgctxt "NetplayJoin"
msgid "Server"
msgstr "サーバー"
#: src/ui/gui/netplay_join.slint:85
#: src/ui/gui/netplay_join.slint:73
msgctxt "NetplayJoin"
msgid "Session Name"
msgstr "セッション名"
#: src/ui/gui/netplay_join.slint:86
#: src/ui/gui/netplay_join.slint:74
msgctxt "NetplayJoin"
msgid "Game Name"
msgstr "ゲーム名"
#: src/ui/gui/netplay_join.slint:87
#: src/ui/gui/netplay_join.slint:75
msgctxt "NetplayJoin"
msgid "Password"
msgstr "パスワード"
#: src/ui/gui/netplay_join.slint:88
#: src/ui/gui/netplay_join.slint:76
msgctxt "NetplayJoin"
msgid "Cheats"
msgstr "チート"
#: src/ui/gui/netplay_join.slint:102
#: src/ui/gui/netplay_join.slint:90
msgctxt "NetplayJoin"
msgid "Refresh Session List"
msgstr "セッション一覧を更新"
#: src/ui/gui/netplay_join.slint:119
#: src/ui/gui/netplay_join.slint:105
msgctxt "NetplayJoin"
msgid "Join Session"
msgstr "セッションに参加"
#: src/ui/gui/netplay_join.slint:132
#: src/ui/gui/netplay_join.slint:117
msgctxt "NetplayJoin"
msgid "Cancel"
msgstr "キャンセル"
#: src/ui/gui/netplay_page.slint:37
#: src/ui/gui/netplay_page.slint:31
msgctxt "Netplay"
msgid "Netplay"
msgstr "ネットプレイ"
#: src/ui/gui/netplay_page.slint:45
#: src/ui/gui/netplay_page.slint:39
msgctxt "Netplay"
msgid "Create Session"
msgstr "セッションを作成"
#: src/ui/gui/netplay_page.slint:56
#: src/ui/gui/netplay_page.slint:50
msgctxt "Netplay"
msgid "Join Session"
msgstr "セッションに参加"
#: src/ui/gui/netplay_page.slint:70
#: src/ui/gui/netplay_page.slint:64
msgctxt "Netplay"
msgid "Netplay Discord Channel"
msgstr "ネットプレイ用Discordチャンネル"
#: src/ui/gui/netplay_page.slint:77
#: src/ui/gui/netplay_page.slint:71
msgctxt "Netplay"
msgid "Provide Feedback"
msgstr "フィードバックを送る"
#: src/ui/gui/netplay_wait.slint:15
#: src/ui/gui/netplay_wait.slint:17
msgctxt "NetplayWait"
msgid "Netplay: Waiting Room"
msgstr "ネットプレイ:待機室"
#: src/ui/gui/netplay_wait.slint:27
#: src/ui/gui/netplay_wait.slint:29
msgctxt "NetplayWait"
msgid "Session Name:"
msgstr "セッション名:"
#: src/ui/gui/netplay_wait.slint:33
#: src/ui/gui/netplay_wait.slint:35
msgctxt "NetplayWait"
msgid "Game Name:"
msgstr "ゲーム名:"
#: src/ui/gui/netplay_wait.slint:39
msgctxt "NetplayWait"
msgid "Ping:"
msgstr "Ping"
#: src/ui/gui/netplay_wait.slint:48
#: src/ui/gui/netplay_wait.slint:45
msgctxt "NetplayWait"
msgid "Player 1:"
msgstr "プレイヤー1"
#: src/ui/gui/netplay_wait.slint:52
#: src/ui/gui/netplay_wait.slint:49
msgctxt "NetplayWait"
msgid "Player 2:"
msgstr "プレイヤー2"
#: src/ui/gui/netplay_wait.slint:58
#: src/ui/gui/netplay_wait.slint:55
msgctxt "NetplayWait"
msgid "Player 3:"
msgstr "プレイヤー3"
#: src/ui/gui/netplay_wait.slint:62
#: src/ui/gui/netplay_wait.slint:59
msgctxt "NetplayWait"
msgid "Player 4:"
msgstr "プレイヤー4"
#: src/ui/gui/netplay_wait.slint:76
#: src/ui/gui/netplay_wait.slint:73
msgctxt "NetplayWait"
msgid "Enter chat message"
msgstr "チャットメッセージを入力"
#: src/ui/gui/netplay_wait.slint:87
#: src/ui/gui/netplay_wait.slint:84
msgctxt "NetplayWait"
msgid "Send Message"
msgstr "送信"
#: src/ui/gui/netplay_wait.slint:105
#: src/ui/gui/netplay_wait.slint:94
msgctxt "NetplayWait"
msgid ""
"Setting the input delay too low will cause the game to lag.\n"
"You can lower the input delay in-game by pressing Alt+[ and raise it with "
"Alt+]."
msgstr ""
"入力遅延を低く設定しすぎるとゲームが遅延します。\n"
"Alt+[ でゲーム内の入力遅延を下げ、Alt+] で上げることができます。"
#: src/ui/gui/netplay_wait.slint:101
msgctxt "NetplayWait"
msgid "Local Input Delay:"
msgstr "ローカル入力遅延:"
#: src/ui/gui/netplay_wait.slint:118
msgctxt "NetplayWait"
msgid "Recommended: "
msgstr "推奨: "
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Start Game"
msgstr "ゲーム開始"
#: src/ui/gui/netplay_wait.slint:113
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Waiting for P2P mesh "
msgstr "P2Pメッシュ接続待機中 "
#: src/ui/gui/netplay_wait.slint:135
msgctxt "NetplayWait"
msgid "Cancel"
msgstr "キャンセル"
@@ -483,71 +483,126 @@ msgctxt "RetroAchievements"
msgid "View Supported Games"
msgstr "対応ゲームを表示"
#: src/ui/gui/settings_page.slint:23
#: src/ui/gui/settings_page.slint:25
msgctxt "Settings"
msgid "Settings"
msgstr "設定"
#: src/ui/gui/settings_page.slint:34
#: src/ui/gui/settings_page.slint:32
msgctxt "Settings"
msgid "Game"
msgstr "ゲーム"
#: src/ui/gui/settings_page.slint:38
msgctxt "Settings"
msgid "Resolution:"
msgstr "解像度:"
#: src/ui/gui/settings_page.slint:48
#: src/ui/gui/settings_page.slint:51
msgctxt "Settings"
msgid "SSAA downscaling"
msgstr "SSAAダウンスケール"
#: src/ui/gui/settings_page.slint:56
#: src/ui/gui/settings_page.slint:59
msgctxt "Settings"
msgid "Integer Scaling"
msgstr "整数倍スケーリング"
#: src/ui/gui/settings_page.slint:64
#: src/ui/gui/settings_page.slint:67
msgctxt "Settings"
msgid "Fullscreen"
msgstr "全画面表示"
#: src/ui/gui/settings_page.slint:72
#: src/ui/gui/settings_page.slint:75
msgctxt "Settings"
msgid "Widescreen (stretch)"
msgstr "ワイド画面(伸ばす)"
#: src/ui/gui/settings_page.slint:80
#: src/ui/gui/settings_page.slint:83
msgctxt "Settings"
msgid "VSync"
msgstr "垂直同期(VSync"
#: src/ui/gui/settings_page.slint:88
#: src/ui/gui/settings_page.slint:91
msgctxt "Settings"
msgid "Apply CRT shader"
msgstr "CRTシェーダーを適用"
#: src/ui/gui/settings_page.slint:100
#: src/ui/gui/settings_page.slint:103
msgctxt "Settings"
msgid "Overclock N64 CPU (may cause bugs)"
msgstr "N64のCPUをオーバークロック(不具合の原因になることがあります)"
#: src/ui/gui/settings_page.slint:108
#: src/ui/gui/settings_page.slint:111
msgctxt "Settings"
msgid "Disable Expansion Pak"
msgstr "拡張パックを無効にする"
#: src/ui/gui/settings_page.slint:116
#: src/ui/gui/settings_page.slint:119
msgctxt "Settings"
msgid "Enable Rewind"
msgstr "巻き戻しを有効にする"
#: src/ui/gui/settings_page.slint:127
msgctxt "Settings"
msgid "Emulate UNFLoader"
msgstr "UNFLoaderをエミュレート"
#: src/ui/gui/settings_page.slint:124
#: src/ui/gui/settings_page.slint:135
msgctxt "Settings"
msgid "Emulate VRU"
msgstr "VRUをエミュレート"
#: src/ui/gui/settings_page.slint:144
msgctxt "Settings"
msgid "UI"
msgstr "UI"
#: src/ui/gui/settings_page.slint:150
msgctxt "Settings"
msgid "Theme:"
msgstr "テーマ:"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "System"
msgstr "システム"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Dark"
msgstr "ダーク"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Light"
msgstr "ライト"
#: src/ui/gui/vru_dialog.slint:7
msgctxt "VruDialog"
msgid "What Would You Like To Say?"
msgstr "何と言いますか?"
#~ msgctxt "NetplayCreate"
#~ msgid "Server:"
#~ msgstr "サーバー:"
#~ msgctxt "CustomServerDialog"
#~ msgid "Enter a custom server URL"
#~ msgstr "カスタムサーバーURLを入力"
#~ msgctxt "NetplayJoin"
#~ msgid "Custom Server URL (optional):"
#~ msgstr "カスタムサーバーURL(任意):"
#~ msgctxt "NetplayJoin"
#~ msgid "Server"
#~ msgstr "サーバー"
#~ msgctxt "NetplayWait"
#~ msgid "Ping:"
#~ msgstr "Ping"
#~ msgctxt "NetplayCreate"
#~ msgid "Creating server, please wait...This may take about 30 seconds."
#~ msgstr ""
+138 -82
View File
@@ -2,7 +2,7 @@
msgid ""
msgstr ""
"Project-Id-Version: gopher64\n"
"POT-Creation-Date: 2026-05-25 08:28+0000\n"
"POT-Creation-Date: 2026-06-30 09:43+0000\n"
"PO-Revision-Date: 2026-05-11 12:00+0000\n"
"Last-Translator: \n"
"Language-Team: Dutch (Netherlands)\n"
@@ -47,37 +47,37 @@ msgctxt "About"
msgid "Donate (via GitHub)"
msgstr "Doneren (via GitHub)"
#: src/ui/gui/appwindow.slint:151
#: src/ui/gui/appwindow.slint:164
msgctxt "Menu"
msgid "Local Game"
msgstr "Lokaal spel"
#: src/ui/gui/appwindow.slint:155
#: src/ui/gui/appwindow.slint:168
msgctxt "Menu"
msgid "Controller Config"
msgstr "Controllerconfiguratie"
#: src/ui/gui/appwindow.slint:159
#: src/ui/gui/appwindow.slint:172
msgctxt "Menu"
msgid "Netplay"
msgstr "Netplay"
#: src/ui/gui/appwindow.slint:163
#: src/ui/gui/appwindow.slint:176
msgctxt "Menu"
msgid "Cheats"
msgstr "Cheats"
#: src/ui/gui/appwindow.slint:167
#: src/ui/gui/appwindow.slint:180
msgctxt "Menu"
msgid "RetroAchievements"
msgstr "RetroAchievements"
#: src/ui/gui/appwindow.slint:171
#: src/ui/gui/appwindow.slint:184
msgctxt "Menu"
msgid "Settings"
msgstr "Instellingen"
#: src/ui/gui/appwindow.slint:175
#: src/ui/gui/appwindow.slint:188
msgctxt "Menu"
msgid "About"
msgstr "Over"
@@ -97,7 +97,7 @@ msgctxt "Cheats"
msgid "Clear Cheats For All ROMs"
msgstr "Cheats wissen voor alle ROM's"
#: src/ui/gui/cheat_page.slint:88
#: src/ui/gui/cheat_page.slint:83
msgctxt "Cheats"
msgid "No Cheats Available"
msgstr "Geen cheats beschikbaar"
@@ -192,47 +192,42 @@ msgctxt "NetplayCreate"
msgid "Netplay: Create Session"
msgstr "Netplay: sessie aanmaken"
#: src/ui/gui/netplay_create.slint:23
#: src/ui/gui/netplay_create.slint:22
msgctxt "NetplayCreate"
msgid "Session Name:"
msgstr "Sessienaam:"
#: src/ui/gui/netplay_create.slint:27
#: src/ui/gui/netplay_create.slint:26
msgctxt "NetplayCreate"
msgid "Enter session name"
msgstr "Sessienaam invoeren"
#: src/ui/gui/netplay_create.slint:37
#: src/ui/gui/netplay_create.slint:36
msgctxt "NetplayCreate"
msgid "Password (Optional):"
msgstr "Wachtwoord (optioneel):"
#: src/ui/gui/netplay_create.slint:41
#: src/ui/gui/netplay_create.slint:40
msgctxt "NetplayCreate"
msgid "Enter session password"
msgstr "Sessiewachtwoord invoeren"
#: src/ui/gui/netplay_create.slint:52
#: src/ui/gui/netplay_create.slint:51
msgctxt "NetplayCreate"
msgid "Player Name:"
msgstr "Spelernaam:"
#: src/ui/gui/netplay_create.slint:56
#: src/ui/gui/netplay_create.slint:55
msgctxt "NetplayCreate"
msgid "Enter player name"
msgstr "Spelernaam invoeren"
#: src/ui/gui/netplay_create.slint:66
msgctxt "NetplayCreate"
msgid "Server:"
msgstr "Server:"
#: src/ui/gui/netplay_create.slint:86
msgctxt "NetplayCreate"
msgid "Select ROM"
msgstr "ROM selecteren"
#: src/ui/gui/netplay_create.slint:102
#: src/ui/gui/netplay_create.slint:82
msgctxt "NetplayCreate"
msgid ""
"This game has cheats enabled. Cheats will be synchronized with other players."
@@ -240,21 +235,16 @@ msgstr ""
"Voor dit spel zijn cheats ingeschakeld. Cheats worden gesynchroniseerd met "
"andere spelers."
#: src/ui/gui/netplay_create.slint:112
#: src/ui/gui/netplay_create.slint:91
msgctxt "NetplayCreate"
msgid "Create Session"
msgstr "Sessie aanmaken"
#: src/ui/gui/netplay_create.slint:132
#: src/ui/gui/netplay_create.slint:107
msgctxt "NetplayCreate"
msgid "Cancel"
msgstr "Annuleren"
#: src/ui/gui/netplay_create.slint:155
msgctxt "CustomServerDialog"
msgid "Enter a custom server URL"
msgstr "Aangepaste server-URL invoeren"
#: src/ui/gui/netplay_join.slint:7
msgctxt "NetplayJoin"
msgid "Netplay: Join Session"
@@ -275,152 +265,163 @@ msgctxt "NetplayJoin"
msgid "Password (if required)"
msgstr "Wachtwoord (indien vereist)"
#: src/ui/gui/netplay_join.slint:41
msgctxt "NetplayJoin"
msgid "Custom Server URL (optional):"
msgstr "Aangepaste server-URL (optioneel):"
#: src/ui/gui/netplay_join.slint:53
#: src/ui/gui/netplay_join.slint:42
msgctxt "NetplayJoin"
msgid "Select ROM"
msgstr "ROM selecteren"
#: src/ui/gui/netplay_join.slint:68
#: src/ui/gui/netplay_join.slint:57
msgctxt "NetplayJoin"
msgid "Refreshing session list, please wait..."
msgstr "Sessielijst wordt vernieuwd, even geduld…"
#: src/ui/gui/netplay_join.slint:73
#: src/ui/gui/netplay_join.slint:62
msgctxt "NetplayJoin"
msgid "Click on a session below to select it"
msgstr "Klik hieronder op een sessie om die te selecteren"
#: src/ui/gui/netplay_join.slint:78
#: src/ui/gui/netplay_join.slint:67
msgctxt "NetplayJoin"
msgid "No sessions available. Please refresh to check again."
msgstr "Geen sessies beschikbaar. Vernieuw om opnieuw te controleren."
#: src/ui/gui/netplay_join.slint:84
msgctxt "NetplayJoin"
msgid "Server"
msgstr "Server"
#: src/ui/gui/netplay_join.slint:85
#: src/ui/gui/netplay_join.slint:73
msgctxt "NetplayJoin"
msgid "Session Name"
msgstr "Sessienaam"
#: src/ui/gui/netplay_join.slint:86
#: src/ui/gui/netplay_join.slint:74
msgctxt "NetplayJoin"
msgid "Game Name"
msgstr "Spelnaam"
#: src/ui/gui/netplay_join.slint:87
#: src/ui/gui/netplay_join.slint:75
msgctxt "NetplayJoin"
msgid "Password"
msgstr "Wachtwoord"
#: src/ui/gui/netplay_join.slint:88
#: src/ui/gui/netplay_join.slint:76
msgctxt "NetplayJoin"
msgid "Cheats"
msgstr "Cheats"
#: src/ui/gui/netplay_join.slint:102
#: src/ui/gui/netplay_join.slint:90
msgctxt "NetplayJoin"
msgid "Refresh Session List"
msgstr "Sessielijst vernieuwen"
#: src/ui/gui/netplay_join.slint:119
#: src/ui/gui/netplay_join.slint:105
msgctxt "NetplayJoin"
msgid "Join Session"
msgstr "Deelnemen aan sessie"
#: src/ui/gui/netplay_join.slint:132
#: src/ui/gui/netplay_join.slint:117
msgctxt "NetplayJoin"
msgid "Cancel"
msgstr "Annuleren"
#: src/ui/gui/netplay_page.slint:37
#: src/ui/gui/netplay_page.slint:31
msgctxt "Netplay"
msgid "Netplay"
msgstr "Netplay"
#: src/ui/gui/netplay_page.slint:45
#: src/ui/gui/netplay_page.slint:39
msgctxt "Netplay"
msgid "Create Session"
msgstr "Sessie aanmaken"
#: src/ui/gui/netplay_page.slint:56
#: src/ui/gui/netplay_page.slint:50
msgctxt "Netplay"
msgid "Join Session"
msgstr "Deelnemen aan sessie"
#: src/ui/gui/netplay_page.slint:70
#: src/ui/gui/netplay_page.slint:64
msgctxt "Netplay"
msgid "Netplay Discord Channel"
msgstr "Netplay-Discordkanaal"
#: src/ui/gui/netplay_page.slint:77
#: src/ui/gui/netplay_page.slint:71
msgctxt "Netplay"
msgid "Provide Feedback"
msgstr "Feedback geven"
#: src/ui/gui/netplay_wait.slint:15
#: src/ui/gui/netplay_wait.slint:17
msgctxt "NetplayWait"
msgid "Netplay: Waiting Room"
msgstr "Netplay: wachtruimte"
#: src/ui/gui/netplay_wait.slint:27
#: src/ui/gui/netplay_wait.slint:29
msgctxt "NetplayWait"
msgid "Session Name:"
msgstr "Sessienaam:"
#: src/ui/gui/netplay_wait.slint:33
#: src/ui/gui/netplay_wait.slint:35
msgctxt "NetplayWait"
msgid "Game Name:"
msgstr "Spelnaam:"
#: src/ui/gui/netplay_wait.slint:39
msgctxt "NetplayWait"
msgid "Ping:"
msgstr "Ping:"
#: src/ui/gui/netplay_wait.slint:48
#: src/ui/gui/netplay_wait.slint:45
msgctxt "NetplayWait"
msgid "Player 1:"
msgstr "Speler 1:"
#: src/ui/gui/netplay_wait.slint:52
#: src/ui/gui/netplay_wait.slint:49
msgctxt "NetplayWait"
msgid "Player 2:"
msgstr "Speler 2:"
#: src/ui/gui/netplay_wait.slint:58
#: src/ui/gui/netplay_wait.slint:55
msgctxt "NetplayWait"
msgid "Player 3:"
msgstr "Speler 3:"
#: src/ui/gui/netplay_wait.slint:62
#: src/ui/gui/netplay_wait.slint:59
msgctxt "NetplayWait"
msgid "Player 4:"
msgstr "Speler 4:"
#: src/ui/gui/netplay_wait.slint:76
#: src/ui/gui/netplay_wait.slint:73
msgctxt "NetplayWait"
msgid "Enter chat message"
msgstr "Chatbericht invoeren"
#: src/ui/gui/netplay_wait.slint:87
#: src/ui/gui/netplay_wait.slint:84
msgctxt "NetplayWait"
msgid "Send Message"
msgstr "Bericht verzenden"
#: src/ui/gui/netplay_wait.slint:105
#: src/ui/gui/netplay_wait.slint:94
msgctxt "NetplayWait"
msgid ""
"Setting the input delay too low will cause the game to lag.\n"
"You can lower the input delay in-game by pressing Alt+[ and raise it with "
"Alt+]."
msgstr ""
"Een te lage invoervertraging zorgt ervoor dat het spel gaat haperen.\n"
"Je kunt de invoervertraging in het spel verlagen met Alt+[ en verhogen met "
"Alt+]."
#: src/ui/gui/netplay_wait.slint:101
msgctxt "NetplayWait"
msgid "Local Input Delay:"
msgstr "Lokale invoervertraging:"
#: src/ui/gui/netplay_wait.slint:118
msgctxt "NetplayWait"
msgid "Recommended: "
msgstr "Aanbevolen: "
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Start Game"
msgstr "Spel starten"
#: src/ui/gui/netplay_wait.slint:113
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Waiting for P2P mesh "
msgstr "Wachten op P2P-mesh "
#: src/ui/gui/netplay_wait.slint:135
msgctxt "NetplayWait"
msgid "Cancel"
msgstr "Annuleren"
@@ -485,71 +486,126 @@ msgctxt "RetroAchievements"
msgid "View Supported Games"
msgstr "Ondersteunde spellen bekijken"
#: src/ui/gui/settings_page.slint:23
#: src/ui/gui/settings_page.slint:25
msgctxt "Settings"
msgid "Settings"
msgstr "Instellingen"
#: src/ui/gui/settings_page.slint:34
#: src/ui/gui/settings_page.slint:32
msgctxt "Settings"
msgid "Game"
msgstr "Spel"
#: src/ui/gui/settings_page.slint:38
msgctxt "Settings"
msgid "Resolution:"
msgstr "Resolutie:"
#: src/ui/gui/settings_page.slint:48
#: src/ui/gui/settings_page.slint:51
msgctxt "Settings"
msgid "SSAA downscaling"
msgstr "SSAA-downscaling"
#: src/ui/gui/settings_page.slint:56
#: src/ui/gui/settings_page.slint:59
msgctxt "Settings"
msgid "Integer Scaling"
msgstr "Schalen in hele getallen"
#: src/ui/gui/settings_page.slint:64
#: src/ui/gui/settings_page.slint:67
msgctxt "Settings"
msgid "Fullscreen"
msgstr "Volledig scherm"
#: src/ui/gui/settings_page.slint:72
#: src/ui/gui/settings_page.slint:75
msgctxt "Settings"
msgid "Widescreen (stretch)"
msgstr "Breedbeeld (uitgerekt)"
#: src/ui/gui/settings_page.slint:80
#: src/ui/gui/settings_page.slint:83
msgctxt "Settings"
msgid "VSync"
msgstr "VSync"
#: src/ui/gui/settings_page.slint:88
#: src/ui/gui/settings_page.slint:91
msgctxt "Settings"
msgid "Apply CRT shader"
msgstr "CRT-shader toepassen"
#: src/ui/gui/settings_page.slint:100
#: src/ui/gui/settings_page.slint:103
msgctxt "Settings"
msgid "Overclock N64 CPU (may cause bugs)"
msgstr "N64-CPU overklokken (kan bugs veroorzaken)"
#: src/ui/gui/settings_page.slint:108
#: src/ui/gui/settings_page.slint:111
msgctxt "Settings"
msgid "Disable Expansion Pak"
msgstr "Expansion Pak uitschakelen"
#: src/ui/gui/settings_page.slint:116
#: src/ui/gui/settings_page.slint:119
msgctxt "Settings"
msgid "Enable Rewind"
msgstr "Terugspoelen inschakelen"
#: src/ui/gui/settings_page.slint:127
msgctxt "Settings"
msgid "Emulate UNFLoader"
msgstr "UNFLoader emuleren"
#: src/ui/gui/settings_page.slint:124
#: src/ui/gui/settings_page.slint:135
msgctxt "Settings"
msgid "Emulate VRU"
msgstr "VRU emuleren"
#: src/ui/gui/settings_page.slint:144
msgctxt "Settings"
msgid "UI"
msgstr "Interface"
#: src/ui/gui/settings_page.slint:150
msgctxt "Settings"
msgid "Theme:"
msgstr "Thema:"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "System"
msgstr "Systeem"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Dark"
msgstr "Donker"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Light"
msgstr "Licht"
#: src/ui/gui/vru_dialog.slint:7
msgctxt "VruDialog"
msgid "What Would You Like To Say?"
msgstr "Wat wil je zeggen?"
#~ msgctxt "NetplayCreate"
#~ msgid "Server:"
#~ msgstr "Server:"
#~ msgctxt "CustomServerDialog"
#~ msgid "Enter a custom server URL"
#~ msgstr "Aangepaste server-URL invoeren"
#~ msgctxt "NetplayJoin"
#~ msgid "Custom Server URL (optional):"
#~ msgstr "Aangepaste server-URL (optioneel):"
#~ msgctxt "NetplayJoin"
#~ msgid "Server"
#~ msgstr "Server"
#~ msgctxt "NetplayWait"
#~ msgid "Ping:"
#~ msgstr "Ping:"
#~ msgctxt "NetplayCreate"
#~ msgid "Creating server, please wait...This may take about 30 seconds."
#~ msgstr ""
+142 -86
View File
@@ -2,7 +2,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2026-05-25 08:28+0000\n"
"POT-Creation-Date: 2026-06-30 09:43+0000\n"
"PO-Revision-Date: 2026-05-11 18:11-3000\n"
"Last-Translator: EDUARDO CARVALHO <eduardotcarvalho@gmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -10,7 +10,7 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: src/ui/gui/about_page.slint:17
msgctxt "NewVersionButton"
@@ -47,37 +47,37 @@ msgctxt "About"
msgid "Donate (via GitHub)"
msgstr "Doações (via GitHub)"
#: src/ui/gui/appwindow.slint:151
#: src/ui/gui/appwindow.slint:164
msgctxt "Menu"
msgid "Local Game"
msgstr "Jogo Local"
#: src/ui/gui/appwindow.slint:155
#: src/ui/gui/appwindow.slint:168
msgctxt "Menu"
msgid "Controller Config"
msgstr "Configurar Controle"
#: src/ui/gui/appwindow.slint:159
#: src/ui/gui/appwindow.slint:172
msgctxt "Menu"
msgid "Netplay"
msgstr "Netplay"
#: src/ui/gui/appwindow.slint:163
#: src/ui/gui/appwindow.slint:176
msgctxt "Menu"
msgid "Cheats"
msgstr "Trapaças"
#: src/ui/gui/appwindow.slint:167
#: src/ui/gui/appwindow.slint:180
msgctxt "Menu"
msgid "RetroAchievements"
msgstr "RetroAchievements"
#: src/ui/gui/appwindow.slint:171
#: src/ui/gui/appwindow.slint:184
msgctxt "Menu"
msgid "Settings"
msgstr "Configurações"
#: src/ui/gui/appwindow.slint:175
#: src/ui/gui/appwindow.slint:188
msgctxt "Menu"
msgid "About"
msgstr "Sobre"
@@ -97,7 +97,7 @@ msgctxt "Cheats"
msgid "Clear Cheats For All ROMs"
msgstr "Limpar Trapaças para todas as ROMs"
#: src/ui/gui/cheat_page.slint:88
#: src/ui/gui/cheat_page.slint:83
msgctxt "Cheats"
msgid "No Cheats Available"
msgstr "Sem trapaças disponíveis"
@@ -180,7 +180,7 @@ msgstr "Abrir ROM"
#: src/ui/gui/localgame_page.slint:37
msgctxt "LocalGame"
msgid "Open Saves Folder"
msgstr "Abrir Partes de Saves"
msgstr "Abrir Pasta de Saves"
#: src/ui/gui/localgame_page.slint:54
msgctxt "LocalGame"
@@ -192,47 +192,42 @@ msgctxt "NetplayCreate"
msgid "Netplay: Create Session"
msgstr "Netplay: Criar Sessão"
#: src/ui/gui/netplay_create.slint:23
#: src/ui/gui/netplay_create.slint:22
msgctxt "NetplayCreate"
msgid "Session Name:"
msgstr "Nome da Sessão:"
#: src/ui/gui/netplay_create.slint:27
#: src/ui/gui/netplay_create.slint:26
msgctxt "NetplayCreate"
msgid "Enter session name"
msgstr "Insira nome da sessão:"
msgstr "Insira nome da sessão"
#: src/ui/gui/netplay_create.slint:37
#: src/ui/gui/netplay_create.slint:36
msgctxt "NetplayCreate"
msgid "Password (Optional):"
msgstr "Senha: (Opcional):"
#: src/ui/gui/netplay_create.slint:41
#: src/ui/gui/netplay_create.slint:40
msgctxt "NetplayCreate"
msgid "Enter session password"
msgstr "Insira a senha da sessão"
#: src/ui/gui/netplay_create.slint:52
#: src/ui/gui/netplay_create.slint:51
msgctxt "NetplayCreate"
msgid "Player Name:"
msgstr "Nome de Jogador:"
#: src/ui/gui/netplay_create.slint:56
#: src/ui/gui/netplay_create.slint:55
msgctxt "NetplayCreate"
msgid "Enter player name"
msgstr "Insira nome de jogador"
#: src/ui/gui/netplay_create.slint:66
msgctxt "NetplayCreate"
msgid "Server:"
msgstr "Servidor:"
#: src/ui/gui/netplay_create.slint:86
msgctxt "NetplayCreate"
msgid "Select ROM"
msgstr "Selecionar ROM"
#: src/ui/gui/netplay_create.slint:102
#: src/ui/gui/netplay_create.slint:82
msgctxt "NetplayCreate"
msgid ""
"This game has cheats enabled. Cheats will be synchronized with other players."
@@ -240,21 +235,16 @@ msgstr ""
"Este jogo tem trapaças habilitadas. As trapaças serão sincronizadas com "
"outros jogadores."
#: src/ui/gui/netplay_create.slint:112
#: src/ui/gui/netplay_create.slint:91
msgctxt "NetplayCreate"
msgid "Create Session"
msgstr "Criar Sessão"
#: src/ui/gui/netplay_create.slint:132
#: src/ui/gui/netplay_create.slint:107
msgctxt "NetplayCreate"
msgid "Cancel"
msgstr "Cancelar"
#: src/ui/gui/netplay_create.slint:155
msgctxt "CustomServerDialog"
msgid "Enter a custom server URL"
msgstr "Insira a URL personalizada do servidor"
#: src/ui/gui/netplay_join.slint:7
msgctxt "NetplayJoin"
msgid "Netplay: Join Session"
@@ -275,153 +265,164 @@ msgctxt "NetplayJoin"
msgid "Password (if required)"
msgstr "Senha (caso obrigatória)"
#: src/ui/gui/netplay_join.slint:41
msgctxt "NetplayJoin"
msgid "Custom Server URL (optional):"
msgstr "URL Personalizada de Servidor (opcional):"
#: src/ui/gui/netplay_join.slint:53
#: src/ui/gui/netplay_join.slint:42
msgctxt "NetplayJoin"
msgid "Select ROM"
msgstr "Selecionar ROM"
#: src/ui/gui/netplay_join.slint:68
#: src/ui/gui/netplay_join.slint:57
msgctxt "NetplayJoin"
msgid "Refreshing session list, please wait..."
msgstr "Recarregando lista de sessões, por favor aguarde..."
#: src/ui/gui/netplay_join.slint:73
#: src/ui/gui/netplay_join.slint:62
msgctxt "NetplayJoin"
msgid "Click on a session below to select it"
msgstr "Clique em uma sessão abaixo para selecionar"
#: src/ui/gui/netplay_join.slint:78
#: src/ui/gui/netplay_join.slint:67
msgctxt "NetplayJoin"
msgid "No sessions available. Please refresh to check again."
msgstr ""
"Sem sessões disponíveis. Por favor recarregue para verificar novamente."
#: src/ui/gui/netplay_join.slint:84
msgctxt "NetplayJoin"
msgid "Server"
msgstr "Servidor"
#: src/ui/gui/netplay_join.slint:85
#: src/ui/gui/netplay_join.slint:73
msgctxt "NetplayJoin"
msgid "Session Name"
msgstr "Nome da Sessão"
#: src/ui/gui/netplay_join.slint:86
#: src/ui/gui/netplay_join.slint:74
msgctxt "NetplayJoin"
msgid "Game Name"
msgstr "Nome do Jogo"
#: src/ui/gui/netplay_join.slint:87
#: src/ui/gui/netplay_join.slint:75
msgctxt "NetplayJoin"
msgid "Password"
msgstr "Senha"
#: src/ui/gui/netplay_join.slint:88
#: src/ui/gui/netplay_join.slint:76
msgctxt "NetplayJoin"
msgid "Cheats"
msgstr "Trapaças"
#: src/ui/gui/netplay_join.slint:102
#: src/ui/gui/netplay_join.slint:90
msgctxt "NetplayJoin"
msgid "Refresh Session List"
msgstr "Recarregar Lista de Sessões"
#: src/ui/gui/netplay_join.slint:119
#: src/ui/gui/netplay_join.slint:105
msgctxt "NetplayJoin"
msgid "Join Session"
msgstr "Entrar na Sessão"
#: src/ui/gui/netplay_join.slint:132
#: src/ui/gui/netplay_join.slint:117
msgctxt "NetplayJoin"
msgid "Cancel"
msgstr "Cancelar"
#: src/ui/gui/netplay_page.slint:37
#: src/ui/gui/netplay_page.slint:31
msgctxt "Netplay"
msgid "Netplay"
msgstr "Netplay"
#: src/ui/gui/netplay_page.slint:45
#: src/ui/gui/netplay_page.slint:39
msgctxt "Netplay"
msgid "Create Session"
msgstr "Criar Sessão"
#: src/ui/gui/netplay_page.slint:56
#: src/ui/gui/netplay_page.slint:50
msgctxt "Netplay"
msgid "Join Session"
msgstr "Entrar na Sessão"
#: src/ui/gui/netplay_page.slint:70
#: src/ui/gui/netplay_page.slint:64
msgctxt "Netplay"
msgid "Netplay Discord Channel"
msgstr "Canal de Netplay do Discord"
#: src/ui/gui/netplay_page.slint:77
#: src/ui/gui/netplay_page.slint:71
msgctxt "Netplay"
msgid "Provide Feedback"
msgstr "Fornecer Feedback"
#: src/ui/gui/netplay_wait.slint:15
#: src/ui/gui/netplay_wait.slint:17
msgctxt "NetplayWait"
msgid "Netplay: Waiting Room"
msgstr "Netplay: Aguardando Sala"
#: src/ui/gui/netplay_wait.slint:27
#: src/ui/gui/netplay_wait.slint:29
msgctxt "NetplayWait"
msgid "Session Name:"
msgstr "Nome da Sessão:"
#: src/ui/gui/netplay_wait.slint:33
#: src/ui/gui/netplay_wait.slint:35
msgctxt "NetplayWait"
msgid "Game Name:"
msgstr "Nome do Jogo:"
#: src/ui/gui/netplay_wait.slint:39
msgctxt "NetplayWait"
msgid "Ping:"
msgstr "Ping:"
#: src/ui/gui/netplay_wait.slint:48
#: src/ui/gui/netplay_wait.slint:45
msgctxt "NetplayWait"
msgid "Player 1:"
msgstr "Jogador 1"
msgstr "Jogador 1:"
#: src/ui/gui/netplay_wait.slint:52
#: src/ui/gui/netplay_wait.slint:49
msgctxt "NetplayWait"
msgid "Player 2:"
msgstr "Jogador 2:"
#: src/ui/gui/netplay_wait.slint:58
#: src/ui/gui/netplay_wait.slint:55
msgctxt "NetplayWait"
msgid "Player 3:"
msgstr "Jogador 3:"
#: src/ui/gui/netplay_wait.slint:62
#: src/ui/gui/netplay_wait.slint:59
msgctxt "NetplayWait"
msgid "Player 4:"
msgstr "Jogador 4:"
#: src/ui/gui/netplay_wait.slint:76
#: src/ui/gui/netplay_wait.slint:73
msgctxt "NetplayWait"
msgid "Enter chat message"
msgstr "Escrever mensagem no chat"
#: src/ui/gui/netplay_wait.slint:87
#: src/ui/gui/netplay_wait.slint:84
msgctxt "NetplayWait"
msgid "Send Message"
msgstr "Enviar Mensagem"
#: src/ui/gui/netplay_wait.slint:105
#: src/ui/gui/netplay_wait.slint:94
msgctxt "NetplayWait"
msgid ""
"Setting the input delay too low will cause the game to lag.\n"
"You can lower the input delay in-game by pressing Alt+[ and raise it with "
"Alt+]."
msgstr ""
"Definir o atraso de entrada muito baixo causará lag no jogo.\n"
"Você pode diminuir o atraso de entrada no jogo pressionando Alt+[ e aumentá-"
"lo com Alt+]."
#: src/ui/gui/netplay_wait.slint:101
msgctxt "NetplayWait"
msgid "Local Input Delay:"
msgstr "Atraso de entrada local:"
#: src/ui/gui/netplay_wait.slint:118
msgctxt "NetplayWait"
msgid "Recommended: "
msgstr "Recomendado: "
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Start Game"
msgstr "Iniciar jogo"
#: src/ui/gui/netplay_wait.slint:113
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Waiting for P2P mesh "
msgstr "Aguardando malha P2P "
#: src/ui/gui/netplay_wait.slint:135
msgctxt "NetplayWait"
msgid "Cancel"
msgstr "Cancelar"
@@ -486,71 +487,126 @@ msgctxt "RetroAchievements"
msgid "View Supported Games"
msgstr "Ver Jogos com Suporte"
#: src/ui/gui/settings_page.slint:23
#: src/ui/gui/settings_page.slint:25
msgctxt "Settings"
msgid "Settings"
msgstr "Configurações"
#: src/ui/gui/settings_page.slint:34
#: src/ui/gui/settings_page.slint:32
msgctxt "Settings"
msgid "Game"
msgstr "Jogo"
#: src/ui/gui/settings_page.slint:38
msgctxt "Settings"
msgid "Resolution:"
msgstr "Resolução:"
#: src/ui/gui/settings_page.slint:48
#: src/ui/gui/settings_page.slint:51
msgctxt "Settings"
msgid "SSAA downscaling"
msgstr "Redução de SSAA"
#: src/ui/gui/settings_page.slint:56
#: src/ui/gui/settings_page.slint:59
msgctxt "Settings"
msgid "Integer Scaling"
msgstr "Proporção Íntegra"
#: src/ui/gui/settings_page.slint:64
#: src/ui/gui/settings_page.slint:67
msgctxt "Settings"
msgid "Fullscreen"
msgstr "Tela Cheia"
#: src/ui/gui/settings_page.slint:72
#: src/ui/gui/settings_page.slint:75
msgctxt "Settings"
msgid "Widescreen (stretch)"
msgstr "Widescreen (esticar)"
#: src/ui/gui/settings_page.slint:80
#: src/ui/gui/settings_page.slint:83
msgctxt "Settings"
msgid "VSync"
msgstr "VSync"
#: src/ui/gui/settings_page.slint:88
#: src/ui/gui/settings_page.slint:91
msgctxt "Settings"
msgid "Apply CRT shader"
msgstr "Aplicar filtro de CRT"
#: src/ui/gui/settings_page.slint:100
#: src/ui/gui/settings_page.slint:103
msgctxt "Settings"
msgid "Overclock N64 CPU (may cause bugs)"
msgstr "Overclock da CPU do N64 (pode causar bugs)"
#: src/ui/gui/settings_page.slint:108
#: src/ui/gui/settings_page.slint:111
msgctxt "Settings"
msgid "Disable Expansion Pak"
msgstr "Desabilitar Expansion Pak"
#: src/ui/gui/settings_page.slint:116
#: src/ui/gui/settings_page.slint:119
msgctxt "Settings"
msgid "Enable Rewind"
msgstr "Habilitar rebobinamento"
#: src/ui/gui/settings_page.slint:127
msgctxt "Settings"
msgid "Emulate UNFLoader"
msgstr "Emular UNFLoader"
#: src/ui/gui/settings_page.slint:124
#: src/ui/gui/settings_page.slint:135
msgctxt "Settings"
msgid "Emulate VRU"
msgstr "Emular VRU"
#: src/ui/gui/settings_page.slint:144
msgctxt "Settings"
msgid "UI"
msgstr "Interface"
#: src/ui/gui/settings_page.slint:150
msgctxt "Settings"
msgid "Theme:"
msgstr "Tema:"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "System"
msgstr "Sistema"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Dark"
msgstr "Escuro"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Light"
msgstr "Claro"
#: src/ui/gui/vru_dialog.slint:7
msgctxt "VruDialog"
msgid "What Would You Like To Say?"
msgstr "O que você quer falar?"
#~ msgctxt "NetplayCreate"
#~ msgid "Server:"
#~ msgstr "Servidor:"
#~ msgctxt "CustomServerDialog"
#~ msgid "Enter a custom server URL"
#~ msgstr "Insira a URL personalizada do servidor"
#~ msgctxt "NetplayJoin"
#~ msgid "Custom Server URL (optional):"
#~ msgstr "URL Personalizada de Servidor (opcional):"
#~ msgctxt "NetplayJoin"
#~ msgid "Server"
#~ msgstr "Servidor"
#~ msgctxt "NetplayWait"
#~ msgid "Ping:"
#~ msgstr "Ping:"
#~ msgctxt "NetplayCreate"
#~ msgid "Creating server, please wait...This may take about 30 seconds."
#~ msgstr ""
+140 -83
View File
@@ -2,7 +2,7 @@
msgid ""
msgstr ""
"Project-Id-Version: gopher64\n"
"POT-Creation-Date: 2026-05-25 08:28+0000\n"
"POT-Creation-Date: 2026-06-30 09:43+0000\n"
"PO-Revision-Date: 2026-05-11 12:00+0000\n"
"Last-Translator: \n"
"Language-Team: Russian\n"
@@ -10,7 +10,8 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#: src/ui/gui/about_page.slint:17
msgctxt "NewVersionButton"
@@ -47,37 +48,37 @@ msgctxt "About"
msgid "Donate (via GitHub)"
msgstr "Пожертвовать (через GitHub)"
#: src/ui/gui/appwindow.slint:151
#: src/ui/gui/appwindow.slint:164
msgctxt "Menu"
msgid "Local Game"
msgstr "Локальная игра"
#: src/ui/gui/appwindow.slint:155
#: src/ui/gui/appwindow.slint:168
msgctxt "Menu"
msgid "Controller Config"
msgstr "Настройка контроллера"
#: src/ui/gui/appwindow.slint:159
#: src/ui/gui/appwindow.slint:172
msgctxt "Menu"
msgid "Netplay"
msgstr "Сетевая игра"
#: src/ui/gui/appwindow.slint:163
#: src/ui/gui/appwindow.slint:176
msgctxt "Menu"
msgid "Cheats"
msgstr "Читы"
#: src/ui/gui/appwindow.slint:167
#: src/ui/gui/appwindow.slint:180
msgctxt "Menu"
msgid "RetroAchievements"
msgstr "RetroAchievements"
#: src/ui/gui/appwindow.slint:171
#: src/ui/gui/appwindow.slint:184
msgctxt "Menu"
msgid "Settings"
msgstr "Настройки"
#: src/ui/gui/appwindow.slint:175
#: src/ui/gui/appwindow.slint:188
msgctxt "Menu"
msgid "About"
msgstr "О программе"
@@ -97,7 +98,7 @@ msgctxt "Cheats"
msgid "Clear Cheats For All ROMs"
msgstr "Очистить читы для всех ROMов"
#: src/ui/gui/cheat_page.slint:88
#: src/ui/gui/cheat_page.slint:83
msgctxt "Cheats"
msgid "No Cheats Available"
msgstr "Читы недоступны"
@@ -192,68 +193,58 @@ msgctxt "NetplayCreate"
msgid "Netplay: Create Session"
msgstr "Сетевая игра: Создать сессию"
#: src/ui/gui/netplay_create.slint:23
#: src/ui/gui/netplay_create.slint:22
msgctxt "NetplayCreate"
msgid "Session Name:"
msgstr "Имя сессии:"
#: src/ui/gui/netplay_create.slint:27
#: src/ui/gui/netplay_create.slint:26
msgctxt "NetplayCreate"
msgid "Enter session name"
msgstr "Введите имя сессии"
#: src/ui/gui/netplay_create.slint:37
#: src/ui/gui/netplay_create.slint:36
msgctxt "NetplayCreate"
msgid "Password (Optional):"
msgstr "Пароль (необязательно):"
#: src/ui/gui/netplay_create.slint:41
#: src/ui/gui/netplay_create.slint:40
msgctxt "NetplayCreate"
msgid "Enter session password"
msgstr "Введите пароль сессии"
#: src/ui/gui/netplay_create.slint:52
#: src/ui/gui/netplay_create.slint:51
msgctxt "NetplayCreate"
msgid "Player Name:"
msgstr "Имя игрока:"
#: src/ui/gui/netplay_create.slint:56
#: src/ui/gui/netplay_create.slint:55
msgctxt "NetplayCreate"
msgid "Enter player name"
msgstr "Введите имя игрока"
#: src/ui/gui/netplay_create.slint:66
msgctxt "NetplayCreate"
msgid "Server:"
msgstr "Сервер:"
#: src/ui/gui/netplay_create.slint:86
msgctxt "NetplayCreate"
msgid "Select ROM"
msgstr "Выбрать ROM"
#: src/ui/gui/netplay_create.slint:102
#: src/ui/gui/netplay_create.slint:82
msgctxt "NetplayCreate"
msgid ""
"This game has cheats enabled. Cheats will be synchronized with other players."
msgstr ""
"Для этой игры включены читы. Читы будут синхронизированы с другими игроками."
#: src/ui/gui/netplay_create.slint:112
#: src/ui/gui/netplay_create.slint:91
msgctxt "NetplayCreate"
msgid "Create Session"
msgstr "Создать сессию"
#: src/ui/gui/netplay_create.slint:132
#: src/ui/gui/netplay_create.slint:107
msgctxt "NetplayCreate"
msgid "Cancel"
msgstr "Отмена"
#: src/ui/gui/netplay_create.slint:155
msgctxt "CustomServerDialog"
msgid "Enter a custom server URL"
msgstr "Введите URL пользовательского сервера"
#: src/ui/gui/netplay_join.slint:7
msgctxt "NetplayJoin"
msgid "Netplay: Join Session"
@@ -274,152 +265,163 @@ msgctxt "NetplayJoin"
msgid "Password (if required)"
msgstr "Пароль (если требуется)"
#: src/ui/gui/netplay_join.slint:41
msgctxt "NetplayJoin"
msgid "Custom Server URL (optional):"
msgstr "URL пользовательского сервера (необязательно):"
#: src/ui/gui/netplay_join.slint:53
#: src/ui/gui/netplay_join.slint:42
msgctxt "NetplayJoin"
msgid "Select ROM"
msgstr "Выбрать ROM"
#: src/ui/gui/netplay_join.slint:68
#: src/ui/gui/netplay_join.slint:57
msgctxt "NetplayJoin"
msgid "Refreshing session list, please wait..."
msgstr "Обновление списка сессий, пожалуйста, подождите..."
#: src/ui/gui/netplay_join.slint:73
#: src/ui/gui/netplay_join.slint:62
msgctxt "NetplayJoin"
msgid "Click on a session below to select it"
msgstr "Нажмите на сессию ниже, чтобы выбрать её"
#: src/ui/gui/netplay_join.slint:78
#: src/ui/gui/netplay_join.slint:67
msgctxt "NetplayJoin"
msgid "No sessions available. Please refresh to check again."
msgstr "Нет доступных сессий. Пожалуйста, обновите, чтобы проверить снова."
#: src/ui/gui/netplay_join.slint:84
msgctxt "NetplayJoin"
msgid "Server"
msgstr "Сервер"
#: src/ui/gui/netplay_join.slint:85
#: src/ui/gui/netplay_join.slint:73
msgctxt "NetplayJoin"
msgid "Session Name"
msgstr "Имя сессии"
#: src/ui/gui/netplay_join.slint:86
#: src/ui/gui/netplay_join.slint:74
msgctxt "NetplayJoin"
msgid "Game Name"
msgstr "Название игры"
#: src/ui/gui/netplay_join.slint:87
#: src/ui/gui/netplay_join.slint:75
msgctxt "NetplayJoin"
msgid "Password"
msgstr "Пароль"
#: src/ui/gui/netplay_join.slint:88
#: src/ui/gui/netplay_join.slint:76
msgctxt "NetplayJoin"
msgid "Cheats"
msgstr "Читы"
#: src/ui/gui/netplay_join.slint:102
#: src/ui/gui/netplay_join.slint:90
msgctxt "NetplayJoin"
msgid "Refresh Session List"
msgstr "Обновить список сессий"
#: src/ui/gui/netplay_join.slint:119
#: src/ui/gui/netplay_join.slint:105
msgctxt "NetplayJoin"
msgid "Join Session"
msgstr "Присоединиться к сессии"
#: src/ui/gui/netplay_join.slint:132
#: src/ui/gui/netplay_join.slint:117
msgctxt "NetplayJoin"
msgid "Cancel"
msgstr "Отмена"
#: src/ui/gui/netplay_page.slint:37
#: src/ui/gui/netplay_page.slint:31
msgctxt "Netplay"
msgid "Netplay"
msgstr "Сетевая игра"
#: src/ui/gui/netplay_page.slint:45
#: src/ui/gui/netplay_page.slint:39
msgctxt "Netplay"
msgid "Create Session"
msgstr "Создать сессию"
#: src/ui/gui/netplay_page.slint:56
#: src/ui/gui/netplay_page.slint:50
msgctxt "Netplay"
msgid "Join Session"
msgstr "Присоединиться к сессии"
#: src/ui/gui/netplay_page.slint:70
#: src/ui/gui/netplay_page.slint:64
msgctxt "Netplay"
msgid "Netplay Discord Channel"
msgstr "Канал Discord для сетевой игры"
#: src/ui/gui/netplay_page.slint:77
#: src/ui/gui/netplay_page.slint:71
msgctxt "Netplay"
msgid "Provide Feedback"
msgstr "Оставить отзыв"
#: src/ui/gui/netplay_wait.slint:15
#: src/ui/gui/netplay_wait.slint:17
msgctxt "NetplayWait"
msgid "Netplay: Waiting Room"
msgstr "Сетевая игра: Комната ожидания"
#: src/ui/gui/netplay_wait.slint:27
#: src/ui/gui/netplay_wait.slint:29
msgctxt "NetplayWait"
msgid "Session Name:"
msgstr "Имя сессии:"
#: src/ui/gui/netplay_wait.slint:33
#: src/ui/gui/netplay_wait.slint:35
msgctxt "NetplayWait"
msgid "Game Name:"
msgstr "Название игры:"
#: src/ui/gui/netplay_wait.slint:39
msgctxt "NetplayWait"
msgid "Ping:"
msgstr "Пинг:"
#: src/ui/gui/netplay_wait.slint:48
#: src/ui/gui/netplay_wait.slint:45
msgctxt "NetplayWait"
msgid "Player 1:"
msgstr "Игрок 1:"
#: src/ui/gui/netplay_wait.slint:52
#: src/ui/gui/netplay_wait.slint:49
msgctxt "NetplayWait"
msgid "Player 2:"
msgstr "Игрок 2:"
#: src/ui/gui/netplay_wait.slint:58
#: src/ui/gui/netplay_wait.slint:55
msgctxt "NetplayWait"
msgid "Player 3:"
msgstr "Игрок 3:"
#: src/ui/gui/netplay_wait.slint:62
#: src/ui/gui/netplay_wait.slint:59
msgctxt "NetplayWait"
msgid "Player 4:"
msgstr "Игрок 4:"
#: src/ui/gui/netplay_wait.slint:76
#: src/ui/gui/netplay_wait.slint:73
msgctxt "NetplayWait"
msgid "Enter chat message"
msgstr "Введите сообщение чата"
#: src/ui/gui/netplay_wait.slint:87
#: src/ui/gui/netplay_wait.slint:84
msgctxt "NetplayWait"
msgid "Send Message"
msgstr "Отправить сообщение"
#: src/ui/gui/netplay_wait.slint:105
#: src/ui/gui/netplay_wait.slint:94
msgctxt "NetplayWait"
msgid ""
"Setting the input delay too low will cause the game to lag.\n"
"You can lower the input delay in-game by pressing Alt+[ and raise it with "
"Alt+]."
msgstr ""
"Слишком низкая задержка ввода вызовет лаги в игре.\n"
"Вы можете уменьшить задержку ввода в игре, нажав Alt+[, и увеличить её с "
"помощью Alt+]."
#: src/ui/gui/netplay_wait.slint:101
msgctxt "NetplayWait"
msgid "Local Input Delay:"
msgstr "Локальная задержка ввода:"
#: src/ui/gui/netplay_wait.slint:118
msgctxt "NetplayWait"
msgid "Recommended: "
msgstr "Рекомендуется: "
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Start Game"
msgstr "Начать игру"
#: src/ui/gui/netplay_wait.slint:113
#: src/ui/gui/netplay_wait.slint:127
msgctxt "NetplayWait"
msgid "Waiting for P2P mesh "
msgstr "Ожидание P2P-сети "
#: src/ui/gui/netplay_wait.slint:135
msgctxt "NetplayWait"
msgid "Cancel"
msgstr "Отмена"
@@ -484,71 +486,126 @@ msgctxt "RetroAchievements"
msgid "View Supported Games"
msgstr "Просмотреть поддерживаемые игры"
#: src/ui/gui/settings_page.slint:23
#: src/ui/gui/settings_page.slint:25
msgctxt "Settings"
msgid "Settings"
msgstr "Настройки"
#: src/ui/gui/settings_page.slint:34
#: src/ui/gui/settings_page.slint:32
msgctxt "Settings"
msgid "Game"
msgstr "Игра"
#: src/ui/gui/settings_page.slint:38
msgctxt "Settings"
msgid "Resolution:"
msgstr "Разрешение:"
#: src/ui/gui/settings_page.slint:48
#: src/ui/gui/settings_page.slint:51
msgctxt "Settings"
msgid "SSAA downscaling"
msgstr "SSAA даунскейлинг"
#: src/ui/gui/settings_page.slint:56
#: src/ui/gui/settings_page.slint:59
msgctxt "Settings"
msgid "Integer Scaling"
msgstr "Целочисленное масштабирование"
#: src/ui/gui/settings_page.slint:64
#: src/ui/gui/settings_page.slint:67
msgctxt "Settings"
msgid "Fullscreen"
msgstr "Полноэкранный режим"
#: src/ui/gui/settings_page.slint:72
#: src/ui/gui/settings_page.slint:75
msgctxt "Settings"
msgid "Widescreen (stretch)"
msgstr "Широкоэкранный режим (растянуто)"
#: src/ui/gui/settings_page.slint:80
#: src/ui/gui/settings_page.slint:83
msgctxt "Settings"
msgid "VSync"
msgstr "Вертикальная синхронизация"
#: src/ui/gui/settings_page.slint:88
#: src/ui/gui/settings_page.slint:91
msgctxt "Settings"
msgid "Apply CRT shader"
msgstr "Применить шейдер ЭЛТ"
#: src/ui/gui/settings_page.slint:100
#: src/ui/gui/settings_page.slint:103
msgctxt "Settings"
msgid "Overclock N64 CPU (may cause bugs)"
msgstr "Разгон процессора N64 (может вызвать ошибки)"
#: src/ui/gui/settings_page.slint:108
#: src/ui/gui/settings_page.slint:111
msgctxt "Settings"
msgid "Disable Expansion Pak"
msgstr "Отключить Expansion Pak"
#: src/ui/gui/settings_page.slint:116
#: src/ui/gui/settings_page.slint:119
msgctxt "Settings"
msgid "Enable Rewind"
msgstr "Включить перемотку назад"
#: src/ui/gui/settings_page.slint:127
msgctxt "Settings"
msgid "Emulate UNFLoader"
msgstr "Эмулировать UNFLoader"
#: src/ui/gui/settings_page.slint:124
#: src/ui/gui/settings_page.slint:135
msgctxt "Settings"
msgid "Emulate VRU"
msgstr "Эмулировать VRU"
#: src/ui/gui/settings_page.slint:144
msgctxt "Settings"
msgid "UI"
msgstr "Интерфейс"
#: src/ui/gui/settings_page.slint:150
msgctxt "Settings"
msgid "Theme:"
msgstr "Тема:"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "System"
msgstr "Система"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Dark"
msgstr "Тёмная"
#: src/ui/gui/settings_page.slint:154
msgctxt "Settings"
msgid "Light"
msgstr "Светлая"
#: src/ui/gui/vru_dialog.slint:7
msgctxt "VruDialog"
msgid "What Would You Like To Say?"
msgstr "Что вы хотите сказать?"
#~ msgctxt "NetplayCreate"
#~ msgid "Server:"
#~ msgstr "Сервер:"
#~ msgctxt "CustomServerDialog"
#~ msgid "Enter a custom server URL"
#~ msgstr "Введите URL пользовательского сервера"
#~ msgctxt "NetplayJoin"
#~ msgid "Custom Server URL (optional):"
#~ msgstr "URL пользовательского сервера (необязательно):"
#~ msgctxt "NetplayJoin"
#~ msgid "Server"
#~ msgstr "Сервер"
#~ msgctxt "NetplayWait"
#~ msgid "Ping:"
#~ msgstr "Пинг:"
#~ msgctxt "NetplayCreate"
#~ msgid "Creating server, please wait...This may take about 30 seconds."
#~ msgstr ""
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+102 -40
View File
@@ -59,6 +59,7 @@ enum user_event_codes {
USER_EVENT_LOAD_STATE = 2,
USER_EVENT_EXIT_GAME = 3,
USER_EVENT_FAST_FORWARD = 4,
USER_EVENT_LOAD_REWIND = 5,
};
typedef struct {
@@ -82,6 +83,9 @@ typedef struct {
FrameBufferInfo frame_buffer_info;
} RDP_DEVICE;
static void *g_tmem = nullptr;
static void *g_hidden_rdram = nullptr;
typedef struct {
uint32_t fps;
uint32_t vis;
@@ -189,6 +193,12 @@ bool sdl_event_filter(void *userdata, SDL_Event *event) {
user_event.user.code = USER_EVENT_SAVE_STATE;
SDL_PushEvent(&user_event);
break;
case SDL_SCANCODE_F6:
SDL_zero(user_event);
user_event.type = SDL_EVENT_USER;
user_event.user.code = USER_EVENT_LOAD_REWIND;
SDL_PushEvent(&user_event);
break;
case SDL_SCANCODE_F7:
SDL_zero(user_event);
user_event.type = SDL_EVENT_USER;
@@ -211,10 +221,18 @@ bool sdl_event_filter(void *userdata, SDL_Event *event) {
callback.reset_game = true;
break;
case SDL_SCANCODE_LEFTBRACKET:
callback.lower_volume = true;
if (event->key.mod & SDL_KMOD_ALT) {
callback.decrease_input_delay = true;
} else {
callback.lower_volume = true;
}
break;
case SDL_SCANCODE_RIGHTBRACKET:
callback.raise_volume = true;
if (event->key.mod & SDL_KMOD_ALT) {
callback.increase_input_delay = true;
} else {
callback.raise_volume = true;
}
break;
case SDL_SCANCODE_SLASH:
callback.frame_advance = true;
@@ -244,6 +262,9 @@ bool sdl_event_filter(void *userdata, SDL_Event *event) {
case USER_EVENT_SAVE_STATE:
callback.save_state = true;
break;
case USER_EVENT_LOAD_REWIND:
callback.load_rewind = true;
break;
case USER_EVENT_LOAD_STATE:
callback.load_state = true;
break;
@@ -285,8 +306,16 @@ JoystickEvent get_joystick_event() {
return joystick_event;
}
void rdp_idle() {
processor->idle();
sync_signal = 0;
rdram_dirty.assign(gfx_info.RDRAM_SIZE >> 3, false);
}
static void rdp_new_processor() {
RDP::CommandProcessorFlags flags = 0;
RDP::CommandProcessorFlags flags =
RDP::COMMAND_PROCESSOR_FLAG_HOST_VISIBLE_HIDDEN_RDRAM_BIT |
RDP::COMMAND_PROCESSOR_FLAG_HOST_VISIBLE_TMEM_BIT;
if (gfx_info.upscale == 2) {
flags |= RDP::COMMAND_PROCESSOR_FLAG_SUPER_SAMPLED_DITHER_BIT;
@@ -304,6 +333,17 @@ static void rdp_new_processor() {
processor = new RDP::CommandProcessor(wsi->get_device(), gfx_info.RDRAM, 0,
gfx_info.RDRAM_SIZE,
gfx_info.RDRAM_SIZE / 2, flags);
g_tmem = processor->get_tmem();
if (!g_tmem) {
LOGE("Failed to get tmem\n");
}
g_hidden_rdram = processor->begin_read_hidden_rdram();
if (!g_hidden_rdram) {
LOGE("Failed to get hidden_rdram\n");
}
sync_signal = 0;
rdram_dirty.assign(gfx_info.RDRAM_SIZE >> 3, false);
}
static ImageHandle create_message_image(Vulkan::Device &device, int width,
@@ -330,12 +370,13 @@ static ImageHandle create_message_image(Vulkan::Device &device, int width,
void rdp_init(void *_window, GFX_INFO _gfx_info, const void *font,
size_t font_size, uint32_t save_state_slot) {
memset(&rdp_device, 0, sizeof(RDP_DEVICE));
memset(&callback, 0, sizeof(CALL_BACK));
window = (SDL_Window *)_window;
SDL_SyncWindow(window);
bool result = SDL_AddEventWatch(sdl_event_filter, nullptr);
if (!result) {
printf("Could not add event watch.\n");
LOGE("Could not add event watch.\n");
return;
}
@@ -405,14 +446,14 @@ void rdp_init(void *_window, GFX_INFO _gfx_info, const void *font,
achievement_progress_indicator_image = Vulkan::ImageHandle();
fps_image = Vulkan::ImageHandle();
display_fps = false;
sync_signal = 0;
rdram_dirty.assign(gfx_info.RDRAM_SIZE >> 3, false);
}
void rdp_close() {
display_fps = false;
g_tmem = nullptr;
g_hidden_rdram = nullptr;
messages = std::queue<Message>();
achievement_challenge_indicator_image = Vulkan::ImageHandle();
achievement_progress_indicator_image = Vulkan::ImageHandle();
@@ -581,10 +622,10 @@ static void render_frame(Vulkan::Device &device) {
cmd->set_depth_test(false, false);
cmd->set_cull_mode(VK_CULL_MODE_NONE);
VkViewport vp = cmd->get_viewport();
// If we don't have an image, we just get a cleared screen in the render
// pass.
if (image) {
VkViewport vp = cmd->get_viewport();
calculate_viewport(&vp.x, &vp.y, &vp.width, &vp.height,
image->get_height() / gfx_info.upscale);
@@ -605,33 +646,32 @@ static void render_frame(Vulkan::Device &device) {
// The vertices are constants in the shader.
// Draws fullscreen quad using oversized triangle.
cmd->draw(3);
if (!messages.empty()) {
Message *message = &messages.front();
if (!message->image) {
message->image = create_message_image(device, vp.width, message_font,
message->message.c_str());
SDL_AddTimer(message->milliseconds, pop_message_callback, NULL);
}
cmd->set_texture(0, 0, message->image->get_view(),
Vulkan::StockSampler::NearestClamp);
vp.x = floor(vp.x + (vp.width - message->image->get_width()) / 2);
vp.y = vp.y + vp.height - message->image->get_height();
vp.height = message->image->get_height();
vp.width = message->image->get_width();
cmd->set_viewport(vp);
cmd->draw(3);
} else if (achievement_progress_indicator_image) {
draw_indicator(cmd, achievement_progress_indicator_image, vp);
} else if (achievement_challenge_indicator_image &&
display_challenge_indicator) {
draw_indicator(cmd, achievement_challenge_indicator_image, vp);
}
if (!messages.empty()) {
Message *message = &messages.front();
if (!message->image) {
message->image = create_message_image(device, vp.width, message_font,
message->message.c_str());
SDL_AddTimer(message->milliseconds, pop_message_callback, NULL);
}
cmd->set_texture(0, 0, message->image->get_view(),
Vulkan::StockSampler::NearestClamp);
vp.x = floor(vp.x + (vp.width - message->image->get_width()) / 2);
vp.y = vp.y + vp.height - message->image->get_height();
vp.height = message->image->get_height();
vp.width = message->image->get_width();
cmd->set_viewport(vp);
if (messages.empty() && display_fps && fps_image) {
draw_fps(cmd, vp);
}
cmd->draw(3);
} else if (achievement_progress_indicator_image) {
draw_indicator(cmd, achievement_progress_indicator_image, vp);
} else if (achievement_challenge_indicator_image &&
display_challenge_indicator) {
draw_indicator(cmd, achievement_challenge_indicator_image, vp);
}
if (messages.empty() && display_fps && fps_image) {
draw_fps(cmd, vp);
}
cmd->end_render_pass();
@@ -652,17 +692,23 @@ void rdp_update_screen() {
if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) {
return;
}
wsi->end_frame();
if (!wsi->end_frame()) {
LOGE("End frame failed\n");
SDL_PumpEvents(); // For Android to trigger pause event
}
wsi->begin_frame();
}
CALL_BACK rdp_check_callback() {
CALL_BACK return_value = callback;
callback.save_state = false;
callback.load_rewind = false;
callback.load_state = false;
callback.reset_game = false;
callback.lower_volume = false;
callback.raise_volume = false;
callback.decrease_input_delay = false;
callback.increase_input_delay = false;
callback.frame_advance = false;
return return_value;
}
@@ -688,19 +734,35 @@ void rdp_check_framebuffers(uint32_t address, uint32_t length) {
}
}
size_t rdp_state_size() { return sizeof(RDP_DEVICE); }
size_t rdp_state_size() {
return sizeof(RDP_DEVICE) + 0x1000 + processor->get_hidden_rdram_size();
}
void rdp_save_state(uint8_t *state) {
processor->wait_for_timeline(processor->signal_timeline());
memcpy(state, &rdp_device, sizeof(RDP_DEVICE));
if (g_tmem) {
memcpy(state + sizeof(RDP_DEVICE), g_tmem, 0x1000);
}
if (g_hidden_rdram) {
memcpy(state + sizeof(RDP_DEVICE) + 0x1000, g_hidden_rdram,
processor->get_hidden_rdram_size());
}
}
void rdp_load_state(GFX_INFO _gfx_info, const uint8_t *state) {
sync_signal = 0;
rdram_dirty.assign(gfx_info.RDRAM_SIZE >> 3, false);
gfx_info = _gfx_info;
memcpy(&rdp_device, state, sizeof(RDP_DEVICE));
if (g_tmem) {
memcpy(g_tmem, state + sizeof(RDP_DEVICE), 0x1000);
}
if (g_hidden_rdram) {
memcpy(g_hidden_rdram, state + sizeof(RDP_DEVICE) + 0x1000,
processor->get_hidden_rdram_size());
}
}
static void push_onscreen_message(void *data) {
@@ -728,7 +790,7 @@ uint32_t pixel_size(uint32_t pixel_type, uint32_t area) {
case 3:
return area * 4;
default:
printf("Invalid pixel size: %u\n", pixel_type);
LOGE("Invalid pixel size: %u\n", pixel_type);
return 0;
}
}
+4
View File
@@ -29,10 +29,13 @@ typedef struct {
bool emu_running;
bool save_state;
bool load_state;
bool load_rewind;
bool reset_game;
bool enable_speedlimiter;
bool lower_volume;
bool raise_volume;
bool decrease_input_delay;
bool increase_input_delay;
bool paused;
bool frame_advance;
uint32_t save_state_slot;
@@ -57,6 +60,7 @@ void rdp_update_screen();
void rdp_render_frame();
CALL_BACK rdp_check_callback();
uint64_t rdp_process_commands();
void rdp_idle();
void rdp_onscreen_message(const char *message, MESSAGE_LENGTH milliseconds);
void rdp_check_framebuffers(uint32_t address, uint32_t length);
size_t rdp_state_size();
+1 -1
View File
@@ -46,7 +46,7 @@ uint32_t SDL_WSIPlatform::get_surface_height() {
bool SDL_WSIPlatform::alive(Vulkan::WSI &wsi) { return true; }
void SDL_WSIPlatform::poll_input() {}
void SDL_WSIPlatform::poll_input() { SDL_PumpEvents(); }
void SDL_WSIPlatform::poll_input_async(Granite::InputTrackerHandler *handler) {}
+1 -1
View File
@@ -159,7 +159,7 @@ void ra_welcome(const char **game_title, const char **game_image_url) {
int message_length = snprintf(
buffer, sizeof(buffer), "%s\nMode: %s\n", game->title,
rc_client_get_hardcore_enabled(g_client) ? "Hardcore" : "Softcore");
rc_client_get_hardcore_enabled(g_client) ? "Hardcore" : "Casual");
if (summary.num_core_achievements != 0) {
snprintf(buffer + message_length, sizeof(buffer) - message_length,
+1 -1
View File
@@ -1,2 +1,2 @@
[toolchain]
channel = "1.96.0"
channel = "1.97.0"
+2 -2
View File
@@ -8,7 +8,7 @@ pub struct DecodedCheat {
data: u16,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Cheats {
pub cheats: Vec<Vec<DecodedCheat>>,
pub boot: bool,
@@ -26,7 +26,7 @@ pub type Cheat = std::collections::BTreeMap<String, std::collections::BTreeMap<S
pub fn init(
device: &mut device::Device,
cheat_settings: std::collections::HashMap<String, Option<String>>,
cheat_settings: rustc_hash::FxHashMap<String, Option<String>>,
) {
let cheats = serde_json::from_slice::<Cheat>(include_bytes!("../data/cheats.json"))
.unwrap()
+106 -41
View File
@@ -15,8 +15,8 @@ const N64_EXTENSIONS_UNCOMPRESSED: [&str; 8] =
use rand::{Rng, SeedableRng};
use crate::{cheats, netplay, retroachievements, ui};
use std::{collections::HashMap, io::Read};
use crate::{cheats, netplay, retroachievements, savestates, ui};
use std::io::Read;
pub mod ai;
pub mod cache;
@@ -47,11 +47,12 @@ pub mod tlb;
pub mod unmapped;
pub mod vi;
pub async fn run_game(
pub fn run_game(
device: &mut Device,
rom_contents: &[u8],
game_settings: ui::GameSettings,
ra_config: retroachievements::RAConfig,
netplay_config: Option<netplay::NetplayConfig>,
) {
device.cpu.overclock = game_settings.overclock;
if game_settings.disable_expansion_pak {
@@ -59,24 +60,38 @@ pub async fn run_game(
}
if let Some(slot) = game_settings.load_savestate_slot {
device.ui.storage.save_state_slot = slot;
device.load_state = true;
device.savestate.load_state = true;
}
init_rng(device);
cart::rom::init(device, rom_contents); // cart needs to come before rdram
// rdram pointer is shared with parallel-rdp and retroachievements
rdram::init(device);
ui::video::init(device);
ui::video::init(device, netplay_config.is_some());
ui::audio::init(device);
ui::input::init(&mut device.ui);
// must be after video init
if let Some(netplay_config) = &netplay_config {
device.netplay = netplay::init(
device,
netplay_config,
cart::rom::is_system_pal(rom_contents),
);
if device.netplay.is_none() {
ui::input::close(&mut device.ui);
ui::audio::close(&mut device.ui);
ui::video::close(&device.ui);
return;
}
}
init_rng_rtc(device);
// must be after video init
let (discord_watch_tx, discord_handle) = if ra_config.enabled && device.netplay.is_none() {
retroachievements::load_game(rom_contents, rom_contents.len(), ra_config.rich_presence)
.await
} else {
(None, None)
};
@@ -103,9 +118,14 @@ pub async fn run_game(
cpu::run(device);
retroachievements::unload_game(discord_watch_tx, discord_handle).await;
retroachievements::unload_game(discord_watch_tx, discord_handle);
ui::storage::write_saves(device);
if let Some(netplay) = &mut device.netplay {
netplay::close(netplay);
}
ui::input::close(&mut device.ui);
ui::audio::close(&mut device.ui);
ui::video::close(&device.ui);
@@ -115,7 +135,7 @@ fn set_rng() -> rand::rngs::Xoshiro256PlusPlus {
rand::rngs::Xoshiro256PlusPlus::try_from_rng(&mut rand::rngs::SysRng).unwrap()
}
fn init_rng(device: &mut Device) {
fn init_rng_rtc(device: &mut Device) {
let mut rng_seed = set_rng().next_u64();
if let Some(netplay) = &mut device.netplay {
if netplay.player_number == 0 {
@@ -125,6 +145,18 @@ fn init_rng(device: &mut Device) {
}
}
device.rng = rand::rngs::Xoshiro256PlusPlus::seed_from_u64(rng_seed);
device.cart.rtc_timestamp = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_secs() as i64;
if let Some(netplay) = &mut device.netplay {
if netplay.player_number == 0 {
netplay::send_rtc(netplay, device.cart.rtc_timestamp);
} else {
device.cart.rtc_timestamp = netplay::receive_rtc(netplay);
}
}
}
fn swap_rom(contents: Vec<u8>) -> Option<Vec<u8>> {
@@ -222,15 +254,28 @@ pub fn get_rom_contents(file_path: &std::path::PathBuf) -> Option<Vec<u8>> {
}
}
#[derive(serde::Serialize, serde::Deserialize)]
pub struct SpeedLimiter {
pub limit_freq: u64,
#[serde(skip)]
#[serde(default = "std::time::Instant::now")]
pub limit_freq_check: std::time::Instant,
pub frame_counter: u64,
pub enabled: bool,
pub min_wait_time: std::time::Duration,
#[serde(skip)]
pub next_pace_deadline: Option<std::time::Instant>,
}
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Device {
#[serde(skip)]
pub netplay: Option<netplay::Netplay>,
#[serde(skip, default = "ui::Ui::new")]
#[serde(skip)]
pub ui: ui::Ui,
pub speed_limiter: SpeedLimiter,
pub byte_swap: usize,
pub save_state: bool,
pub load_state: bool,
pub savestate: savestates::Savestate,
pub cpu: cpu::Cpu,
pub pif: pif::Pif,
pub cart: cart::Cart,
@@ -244,7 +289,6 @@ pub struct Device {
pub ai: ai::Ai,
pub si: si::Si,
pub ri: ri::Ri,
#[serde(skip, default = "set_rng")]
pub rng: rand::rngs::Xoshiro256PlusPlus,
pub vru: controller::vru::Vru,
pub transferpaks: [controller::transferpak::TransferPak; 4],
@@ -256,7 +300,27 @@ pub fn zero_m128i() -> __m128i {
}
impl Device {
pub fn new() -> Device {
pub fn clone_state(&mut self, device: &Device) {
self.rng.clone_from(&device.rng);
self.cpu.clone_from(&device.cpu);
self.pif.clone_from(&device.pif);
self.cart.clone_from(&device.cart);
self.memory.clone_from(&device.memory);
self.rsp.clone_from(&device.rsp);
self.rdp.clone_from(&device.rdp);
self.rdram.clone_from(&device.rdram);
self.mi.clone_from(&device.mi);
self.pi.clone_from(&device.pi);
self.vi.clone_from(&device.vi);
self.ai.clone_from(&device.ai);
self.si.clone_from(&device.si);
self.ri.clone_from(&device.ri);
self.vru.clone_from(&device.vru);
self.transferpaks.clone_from(&device.transferpaks);
self.cheats.clone_from(&device.cheats);
}
pub fn new(with_ui: bool) -> Box<Device> {
let mut byte_swap: usize = 0;
let test: [u8; 4] = [1, 2, 3, 4];
// if the host computer is little endian, that means the RDRAM will be stored as little endian
@@ -264,12 +328,31 @@ impl Device {
if u32::from_le_bytes(test) == u32::from_ne_bytes(test) {
byte_swap = 3;
}
Device {
Box::new(Device {
netplay: None,
ui: ui::Ui::new(),
ui: if with_ui {
ui::Ui::new()
} else {
ui::Ui::default()
},
speed_limiter: SpeedLimiter {
limit_freq: 2,
limit_freq_check: std::time::Instant::now(),
frame_counter: 0,
enabled: true,
min_wait_time: std::time::Duration::from_secs(1),
next_pace_deadline: None,
},
byte_swap,
save_state: false,
load_state: false,
savestate: savestates::Savestate {
save_state: false,
load_state: false,
load_rewind: false,
last_rewind_saved: 0.0,
rewind_pool: std::sync::Arc::new(tokio::sync::Mutex::new(
std::collections::BTreeMap::new(),
)),
},
cpu: cpu::Cpu {
cop0: cop0::Cop0 {
regs: [0; cop0::COP0_REGS_COUNT],
@@ -278,20 +361,8 @@ impl Device {
is_event: false,
instrs: [cop0::reserved; 32],
instrs2: [cop0::reserved; 32],
tlb_lut_w: vec![
tlb::TlbLut {
address: 0,
cached: false,
};
0x100000
],
tlb_lut_r: vec![
tlb::TlbLut {
address: 0,
cached: false,
};
0x100000
],
tlb_lut_w: rustc_hash::FxHashMap::default(),
tlb_lut_r: rustc_hash::FxHashMap::default(),
tlb_entries: [tlb::TlbEntry {
mask: 0,
vpn2: 0,
@@ -509,14 +580,8 @@ impl Device {
field: 0,
delay: 0,
count_per_scanline: 0,
enable_speed_limiter: true,
next_pace_deadline: None,
vi_counter: 0,
min_wait_time: std::time::Duration::from_secs(1),
frame_time: 0.0,
elapsed_time: 0.0,
limit_freq: 2,
limit_freq_check: std::time::Instant::now(),
},
vru: controller::vru::Vru {
status: 0,
@@ -526,7 +591,7 @@ impl Device {
word_buffer: [0; 40],
words: Vec::new(),
talking: false,
word_mappings: HashMap::new(),
word_mappings: rustc_hash::FxHashMap::default(),
},
rng: set_rng(),
transferpaks: [
@@ -540,6 +605,6 @@ impl Device {
boot: true,
enabled: false,
},
}
})
}
}
+2 -3
View File
@@ -11,7 +11,7 @@ pub const AI_REGS_COUNT: usize = 6;
pub const AI_STATUS_BUSY: u32 = 0x40000000;
const AI_STATUS_FULL: u32 = 0x80000000;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Ai {
pub regs: [u32; AI_REGS_COUNT],
pub fifo: [AiDma; 2],
@@ -147,8 +147,7 @@ pub fn write_regs(device: &mut device::Device, address: u64, value: u32, mask: u
AI_DACRATE_REG => {
if device.ai.regs[reg as usize] != value & mask {
device.ai.freq = device.vi.clock / (1 + (value & mask)) as u64;
ui::audio::close_game_audio(&mut device.ui);
ui::audio::init_game_audio(device)
ui::audio::update_freq(device);
}
device::memory::masked_write_32(&mut device.ai.regs[reg as usize], value, mask)
}
+2 -2
View File
@@ -21,7 +21,7 @@ const JDT_EEPROM_16K: u16 = 0xc000; /* 16k EEPROM */
const EEPROM_BLOCK_SIZE: usize = 8;
pub const EEPROM_MAX_SIZE: usize = 0x800;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct AfRtc {
pub control: u16,
}
@@ -31,7 +31,7 @@ fn byte2bcd(mut n: u32) -> u8 {
(((n / 10) << 4) | (n % 10)) as u8
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Cart {
#[serde(skip)]
pub rom: Vec<u8>,
+3 -16
View File
@@ -1,5 +1,4 @@
use crate::device;
use crate::netplay;
use crate::ui;
use sha2::{Digest, Sha256};
@@ -122,22 +121,10 @@ pub fn dma_write(
}
pub fn init(device: &mut device::Device, rom_file: &[u8]) {
device.cart.rtc_timestamp = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_secs() as i64;
if let Some(netplay) = &mut device.netplay {
if netplay.player_number == 0 {
netplay::send_rtc(netplay, device.cart.rtc_timestamp);
} else {
device.cart.rtc_timestamp = netplay::receive_rtc(netplay);
}
}
device.cart.sc64.cfg[device::cart::sc64::SC64_BOOTLOADER_SWITCH as usize] = 1;
device.cart.rom = rom_file.to_vec();
device.cart.pal = is_system_pal(device.cart.rom[0x3E]);
device.cart.pal = is_system_pal(&device.cart.rom);
set_cic(device);
device.ui.game_hash = calculate_hash(&device.cart.rom);
@@ -148,10 +135,10 @@ pub fn init(device: &mut device::Device, rom_file: &[u8]) {
}
}
fn is_system_pal(country: u8) -> bool {
pub fn is_system_pal(rom_contents: &[u8]) -> bool {
let pal_codes: [u8; 8] = *b"DFIPSUXY";
for i in pal_codes {
if country == i {
if rom_contents[0x3E] == i {
return true;
}
}
+4 -11
View File
@@ -20,7 +20,7 @@ pub const SC64_CFG_COUNT: usize = 15;
const SC64_BUFFER_MASK: usize = 0x1FFF;
const SC64_EEPROM_MASK: usize = 0xFFF;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Sc64 {
pub buffer: Vec<u8>,
pub regs: [u32; SC64_REGS_COUNT],
@@ -219,16 +219,9 @@ pub fn write_regs(device: &mut device::Device, address: u64, value: u32, mask: u
data.data_size & 0xFFFFFF; // length
device.cart.sc64.usb_buffer = data.data; // store the data to be read
}
Err(err) => {
match err {
tokio::sync::broadcast::error::TryRecvError::Lagged(_) => {
panic!("cart_rx lagged: {err}");
}
_ => {
device.cart.sc64.regs[SC64_DATA0_REG] = 0; // read_status/type
device.cart.sc64.regs[SC64_DATA1_REG] = 0; // length
}
}
Err(_err) => {
device.cart.sc64.regs[SC64_DATA0_REG] = 0; // read_status/type
device.cart.sc64.regs[SC64_DATA1_REG] = 0; // length
}
}
} else {
+2 -2
View File
@@ -8,7 +8,7 @@ pub const MX29L1100_ID: u32 = 0x00c2001e;
const MX29L0000_ID: u32 = 0x00c20000;
const MX29L0001_ID: u32 = 0x00c20001;
#[derive(PartialEq, serde::Serialize, serde::Deserialize)]
#[derive(Clone, PartialEq, serde::Serialize, serde::Deserialize)]
pub enum FlashramMode {
ReadArray,
ReadSiliconId,
@@ -18,7 +18,7 @@ pub enum FlashramMode {
PageProgram,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Flashram {
pub status: u32,
pub mode: FlashramMode,
+3 -7
View File
@@ -1,4 +1,4 @@
use crate::{device, netplay, savestates, ui};
use crate::{device, savestates, ui};
pub mod gbcart;
pub mod mempak;
@@ -57,11 +57,7 @@ pub fn process(device: &mut device::Device, channel: usize) {
JCMD_CONTROLLER_READ => {
let offset = device.pif.channels[channel].rx_buf.unwrap();
let input = if let Some(netplay) = &mut device.netplay {
if netplay.player_number as usize == channel {
let local_input = ui::input::get(&mut device.ui, 0);
netplay::send_input(netplay, local_input);
}
netplay::get_input(device, channel)
netplay.inputs[channel].0
} else {
ui::input::get(&mut device.ui, channel)
};
@@ -162,7 +158,7 @@ pub fn pak_switch_event(device: &mut device::Device) {
if channel.change_pak != PakType::None {
//stop rumble if it is on
if let Some(netplay) = &device.netplay {
if netplay.player_number as usize == i {
if netplay.player_number == i {
device::ui::input::set_rumble(&device.ui, 0, 0);
}
} else {
+8 -21
View File
@@ -8,7 +8,7 @@ const MBC3_RTC_DAYS_L: usize = 3;
const MBC3_RTC_DAYS_H: usize = 4;
const MBC3_RTC_REGS_COUNT: usize = 5;
#[derive(Default, serde::Serialize, serde::Deserialize)]
#[derive(Default, Clone, serde::Serialize, serde::Deserialize)]
pub struct GbCart {
pub enabled: bool,
#[serde(skip)]
@@ -19,7 +19,6 @@ pub struct GbCart {
pub mbc1_mode: bool,
pub ram_bank: u16,
pub rom_bank: u32,
pub latch: bool,
pub rtc_regs: [u8; MBC3_RTC_REGS_COUNT],
pub rtc_regs_latch: [u8; MBC3_RTC_REGS_COUNT],
pub last_elapsed_time: i64,
@@ -255,12 +254,9 @@ fn write_mbc3(
} else if address < 0x6000 {
cart.ram_bank = (value & 0xf) as u16;
} else if address < 0x8000 {
if cart.cart_type == CartType::MBC3RamBattRtc {
if !cart.latch && (value & 0x1) != 0 {
update_rtc_regs(cart, elapsed_time);
cart.rtc_regs_latch = cart.rtc_regs;
}
cart.latch = (value & 0x1) != 0;
if cart.cart_type == CartType::MBC3RamBattRtc && (value & 0x1) != 0 {
update_rtc_regs(cart, elapsed_time);
cart.rtc_regs_latch = cart.rtc_regs;
}
} else if (0xa000..0xc000).contains(&address) {
if !cart.ram_enabled {
@@ -284,7 +280,6 @@ fn read_mbc3(
address: u16,
data: usize,
size: usize,
elapsed_time: i64,
) {
if address < 0x4000 {
let banked_address = address & 0x3FFF;
@@ -309,15 +304,8 @@ fn read_mbc3(
.unwrap_or(&vec![0; size]),
);
} else if cart.cart_type == CartType::MBC3RamBattRtc {
if cart.latch {
for i in 0..size {
pif_ram[data + i] = cart.rtc_regs_latch[cart.ram_bank as usize - 0x8];
}
} else {
update_rtc_regs(cart, elapsed_time);
for i in 0..size {
pif_ram[data + i] = cart.rtc_regs[cart.ram_bank as usize - 0x8];
}
for i in 0..size {
pif_ram[data + i] = cart.rtc_regs_latch[cart.ram_bank as usize - 0x8];
}
}
} else {
@@ -395,7 +383,6 @@ pub fn read(
address: u16,
data: usize,
size: usize,
elapsed_time: i64,
) {
if !cart.enabled {
for i in 0..size {
@@ -405,8 +392,8 @@ pub fn read(
}
match cart.cart_type {
CartType::MBC1RamBatt => read_mbc1(pif_ram, cart, address, data, size),
CartType::MBC3RamBatt => read_mbc3(pif_ram, cart, address, data, size, elapsed_time),
CartType::MBC3RamBattRtc => read_mbc3(pif_ram, cart, address, data, size, elapsed_time),
CartType::MBC3RamBatt => read_mbc3(pif_ram, cart, address, data, size),
CartType::MBC3RamBattRtc => read_mbc3(pif_ram, cart, address, data, size),
CartType::MBC5RamBatt => read_mbc5(pif_ram, cart, address, data, size),
_ => panic!("Unsupported cart type"),
}
+1 -1
View File
@@ -17,7 +17,7 @@ pub fn write(device: &mut device::Device, channel: usize, address: u16, data: us
let rumble = device.pif.ram[data + size - 1];
if let Some(netplay) = &device.netplay {
if netplay.player_number as usize == channel {
if netplay.player_number == channel {
device::ui::input::set_rumble(&device.ui, 0, rumble);
}
} else {
+1 -2
View File
@@ -1,6 +1,6 @@
use crate::device;
#[derive(Default, serde::Serialize, serde::Deserialize)]
#[derive(Default, Clone, serde::Serialize, serde::Deserialize)]
pub struct TransferPak {
pub enabled: bool,
pub reset_state: u8,
@@ -58,7 +58,6 @@ pub fn read(device: &mut device::Device, channel: usize, address: u16, data: usi
0x4000 * pak.bank + (address & 0x7fff) - 0x4000,
data,
size,
device.vi.elapsed_time as i64,
);
}
_ => {
+4 -5
View File
@@ -1,7 +1,6 @@
use crate::device;
#[cfg(all(feature = "gui", not(target_os = "android")))]
use crate::ui;
use std::collections::HashMap;
const JCMD_VRU_READ: u8 = 0x09;
const JCMD_VRU_WRITE: u8 = 0x0A;
@@ -18,7 +17,7 @@ const VOICE_STATUS_BUSY: u8 = 0x05;
const JDT_VRU: u16 = 0x0100; /* VRU */
const CONT_FLAVOR: u16 = JDT_VRU;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Vru {
pub status: u8,
pub voice_state: u8,
@@ -28,7 +27,7 @@ pub struct Vru {
pub word_buffer: [u16; 40],
pub words: Vec<String>,
pub talking: bool,
pub word_mappings: HashMap<String, String>,
pub word_mappings: rustc_hash::FxHashMap<String, String>,
}
pub fn init(device: &mut device::Device) {
@@ -186,7 +185,7 @@ pub fn process(device: &mut device::Device, channel: usize) {
#[cfg(any(not(feature = "gui"), target_os = "android"))]
let index = 0x7FFF;
let num_results = if index == 0x7FFF { 0 } else { 1 };
let data: HashMap<usize, u16> = HashMap::from([
let data: rustc_hash::FxHashMap<usize, u16> = rustc_hash::FxHashMap::from_iter([
(0, 0x8000),
(2, 0x0F00),
(4, 0), // error flags
@@ -247,7 +246,7 @@ pub fn vru_talking_event(device: &mut device::Device) {
}
fn create_word_mappings(device: &mut device::Device) {
device.vru.word_mappings = HashMap::from([
device.vru.word_mappings = rustc_hash::FxHashMap::from_iter([
(
String::from("03A50024000303CF00A80003036000EA"),
String::from("pikachu"),
+3 -3
View File
@@ -91,7 +91,7 @@ const COP0_XCONTEXT_REG_MASK: u64 =
const COP0_PARITYERR_REG_MASK: u64 = 0b00000000000000000000000011111111;
const COP0_TAGLO_REG_MASK: u64 = 0b00001111111111111111111111000000;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Cop0 {
pub reg_latch: u64,
pub regs: [u64; COP0_REGS_COUNT],
@@ -100,8 +100,8 @@ pub struct Cop0 {
pub instrs: [fn(&mut device::Device, u32); 32],
#[serde(skip, default = "savestates::default_instructions")]
pub instrs2: [fn(&mut device::Device, u32); 32],
pub tlb_lut_r: Vec<device::tlb::TlbLut>,
pub tlb_lut_w: Vec<device::tlb::TlbLut>,
pub tlb_lut_r: rustc_hash::FxHashMap<u64, device::tlb::TlbLut>,
pub tlb_lut_w: rustc_hash::FxHashMap<u64, device::tlb::TlbLut>,
pub tlb_entries: [device::tlb::TlbEntry; 32],
pub is_event: bool,
}
+1 -1
View File
@@ -24,7 +24,7 @@ const FCR31_CAUSE_MASK: u32 = 0b00000000000000111111000000000000;
const FCR31_ENABLE_MASK: u32 = 0b00000000000000000000111110000000;
const FCR31_WRITE_MASK: u32 = 0b00000001100000111111111111111111;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Cop1 {
pub fcr0: u32,
pub fcr31: u32,
+1 -1
View File
@@ -1,6 +1,6 @@
use crate::{device, savestates};
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Cop2 {
#[serde(skip, default = "savestates::default_instructions")]
pub instrs: [fn(&mut device::Device, u32); 32],
+3 -3
View File
@@ -1,6 +1,6 @@
use crate::{device, savestates, ui};
#[derive(PartialEq, serde::Serialize, serde::Deserialize)]
#[derive(Clone, PartialEq, serde::Serialize, serde::Deserialize)]
pub enum State {
Step,
Take,
@@ -11,13 +11,13 @@ pub enum State {
Exception,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct BranchState {
pub state: State,
pub pc: u64,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Cpu {
pub cop0: device::cop0::Cop0,
pub cop1: device::cop1::Cop1,
+3 -1
View File
@@ -15,7 +15,8 @@ pub const EVENT_TYPE_VRU: usize = 10;
pub const EVENT_TYPE_PAK: usize = 11;
pub const EVENT_TYPE_SAVE: usize = 12;
pub const EVENT_TYPE_NMI: usize = 13;
pub const EVENT_TYPE_COUNT: usize = 14;
pub const EVENT_TYPE_UPDATE_SCREEN: usize = 14;
pub const EVENT_TYPE_COUNT: usize = 15;
#[derive(PartialEq, Copy, Clone, serde::Serialize, serde::Deserialize)]
pub struct Event {
@@ -65,6 +66,7 @@ fn get_event_handler(name: usize) -> fn(&mut device::Device) {
EVENT_TYPE_PAK => device::controller::pak_switch_event,
EVENT_TYPE_SAVE => ui::storage::save_event,
EVENT_TYPE_NMI => device::exceptions::reset_event,
EVENT_TYPE_UPDATE_SCREEN => device::vi::update_screen,
_ => dummy_event,
}
}
+1 -1
View File
@@ -38,7 +38,7 @@ pub enum AccessSize {
Icache = 32,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Memory {
#[serde(skip, default = "savestates::default_memory_read_fast")]
pub fast_read: [fn(&device::Device, u64, AccessSize) -> u32; 0x2000], // fast_read is used for lookups that try to detect idle loops
+1 -1
View File
@@ -44,7 +44,7 @@ const MI_SET_RDRAM: u32 = 1 << 13;
pub const MI_INIT_LENGTH_MASK: u32 = 0b1111111;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Mi {
pub regs: [u32; MI_REGS_COUNT],
}
+1 -1
View File
@@ -28,7 +28,7 @@ const PI_STATUS_INTERRUPT: u32 = 1 << 3;
const PI_STATUS_RESET: u32 = 1 << 0;
const PI_STATUS_CLR_INTR: u32 = 1 << 1;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Pi {
pub regs: [u32; PI_REGS_COUNT],
}
+3 -3
View File
@@ -1,7 +1,7 @@
mod rom;
use crate::device;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Pif {
#[serde(with = "serde_big_array::BigArray")]
pub rom: [u8; 1984],
@@ -219,7 +219,7 @@ pub fn process_ram(device: &mut device::Device) {
pub fn connect_pif_channels(device: &mut device::Device) {
for i in 0..4 {
if let Some(netplay) = &device.netplay {
if netplay.player_data[i].reg_id != 0 {
if netplay.connected[i] {
device.pif.channels[i].process = Some(device::controller::process);
}
} else if device.ui.config.input.controller_enabled[i] {
@@ -278,7 +278,7 @@ pub fn init(device: &mut device::Device) {
for i in 0..4 {
if let Some(netplay) = &device.netplay {
if netplay.player_data[i].reg_id != 0 {
if netplay.connected[i] {
device.pif.channels[i].pak_handler = Some(default_handler);
}
} else if device.ui.config.input.controller_enabled[i] {
+2 -11
View File
@@ -1,4 +1,4 @@
use crate::{device, savestates, ui};
use crate::{device, ui};
pub const DPC_START_REG: usize = 0;
pub const DPC_END_REG: usize = 1;
@@ -40,7 +40,7 @@ const DPC_CLR_PIPE_CTR: u32 = 1 << 7;
const DPC_CLR_CMD_CTR: u32 = 1 << 8;
const DPC_CLR_CLOCK_CTR: u32 = 1 << 9;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Rdp {
pub regs_dpc: [u32; DPC_REGS_COUNT],
pub regs_dps: [u32; DPS_REGS_COUNT],
@@ -120,15 +120,6 @@ fn run_rdp(device: &mut device::Device) {
device.rdp.regs_dpc[DPC_PIPEBUSY_REG] = 0xFFFFFF;
if timer != 0 {
if device.save_state {
// Right after full sync, good time for save state
device.save_state = false;
savestates::create_savestate(device);
} else if device.load_state {
// Right after full sync, good time for save state
device.load_state = false;
savestates::load_savestate(device);
}
device::events::create_event(device, device::events::EVENT_TYPE_DP, timer)
}
}
+1 -1
View File
@@ -17,7 +17,7 @@ pub const RDRAM_REGS_COUNT: usize = 10;
pub const RDRAM_MASK: usize = 0xFFFFFF;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Rdram {
pub mem: Vec<u8>,
pub size: u32,
+1 -1
View File
@@ -10,7 +10,7 @@ pub const RI_REFRESH_REG: usize = 4;
//const RI_WERROR_REG: usize = 7;
pub const RI_REGS_COUNT: usize = 8;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Ri {
pub regs: [u32; RI_REGS_COUNT],
pub ram_init: bool,
+2 -2
View File
@@ -6,7 +6,7 @@ use crate::{device, savestates};
#[cfg(target_arch = "x86_64")]
use std::arch::x86_64::*;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct BranchState {
pub state: device::cpu::State,
pub pc: u32,
@@ -25,7 +25,7 @@ pub enum InstructionType {
Vu,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Cpu {
#[serde(with = "serde_big_array::BigArray")]
pub instructions: [Instructions; 0x1000 / 4],
+1 -1
View File
@@ -76,7 +76,7 @@ pub struct RspDma {
pub dramaddr: u32,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Rsp {
pub cpu: device::rsp_cpu::Cpu,
pub regs: [u32; SP_REGS_COUNT],
+2 -2
View File
@@ -16,14 +16,14 @@ pub const SI_STATUS_IO_BUSY: u32 = 1 << 1;
//const SI_STATUS_DMA_ERROR: u32 = 1 << 3;
const SI_STATUS_INTERRUPT: u32 = 1 << 12;
#[derive(PartialEq, serde::Serialize, serde::Deserialize)]
#[derive(Clone, PartialEq, serde::Serialize, serde::Deserialize)]
pub enum DmaDir {
None,
Write,
Read,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Si {
pub regs: [u32; SI_REGS_COUNT],
pub dma_dir: DmaDir,
+38 -28
View File
@@ -149,15 +149,13 @@ fn tlb_unmap(device: &mut device::Device, index: u64) {
if e.v_even != 0 {
let mut i = e.start_even;
while i < e.end_even {
device.cpu.cop0.tlb_lut_r[(i >> 12) as usize].address = 0;
device.cpu.cop0.tlb_lut_r[(i >> 12) as usize].cached = false;
device.cpu.cop0.tlb_lut_r.remove(&(i >> 12));
i += 0x1000
}
if e.d_even != 0 {
let mut i = e.start_even;
while i < e.end_even {
device.cpu.cop0.tlb_lut_w[(i >> 12) as usize].address = 0;
device.cpu.cop0.tlb_lut_w[(i >> 12) as usize].cached = false;
device.cpu.cop0.tlb_lut_w.remove(&(i >> 12));
i += 0x1000
}
}
@@ -166,15 +164,13 @@ fn tlb_unmap(device: &mut device::Device, index: u64) {
if e.v_odd != 0 {
let mut i = e.start_odd;
while i < e.end_odd {
device.cpu.cop0.tlb_lut_r[(i >> 12) as usize].address = 0;
device.cpu.cop0.tlb_lut_r[(i >> 12) as usize].cached = false;
device.cpu.cop0.tlb_lut_r.remove(&(i >> 12));
i += 0x1000
}
if e.d_odd != 0 {
let mut i = e.start_odd;
while i < e.end_odd {
device.cpu.cop0.tlb_lut_w[(i >> 12) as usize].address = 0;
device.cpu.cop0.tlb_lut_w[(i >> 12) as usize].cached = false;
device.cpu.cop0.tlb_lut_w.remove(&(i >> 12));
i += 0x1000
}
}
@@ -191,17 +187,25 @@ fn tlb_map(device: &mut device::Device, index: u64) {
{
let mut i = e.start_even;
while i < e.end_even {
device.cpu.cop0.tlb_lut_r[(i >> 12) as usize].address =
0x80000000 | (e.phys_even + (i - e.start_even) + 0xFFF);
device.cpu.cop0.tlb_lut_r[(i >> 12) as usize].cached = e.c_even != 2;
device.cpu.cop0.tlb_lut_r.insert(
i >> 12,
device::tlb::TlbLut {
address: 0x80000000 | (e.phys_even + (i - e.start_even) + 0xFFF),
cached: e.c_even != 2,
},
);
i += 0x1000
}
if e.d_even != 0 {
let mut i = e.start_even;
while i < e.end_even {
device.cpu.cop0.tlb_lut_w[(i >> 12) as usize].address =
0x80000000 | (e.phys_even + (i - e.start_even) + 0xFFF);
device.cpu.cop0.tlb_lut_w[(i >> 12) as usize].cached = e.c_even != 2;
device.cpu.cop0.tlb_lut_w.insert(
i >> 12,
device::tlb::TlbLut {
address: 0x80000000 | (e.phys_even + (i - e.start_even) + 0xFFF),
cached: e.c_even != 2,
},
);
i += 0x1000
}
}
@@ -214,17 +218,25 @@ fn tlb_map(device: &mut device::Device, index: u64) {
{
let mut i = e.start_odd;
while i < e.end_odd {
device.cpu.cop0.tlb_lut_r[(i >> 12) as usize].address =
0x80000000 | (e.phys_odd + (i - e.start_odd) + 0xFFF);
device.cpu.cop0.tlb_lut_r[(i >> 12) as usize].cached = e.c_odd != 2;
device.cpu.cop0.tlb_lut_r.insert(
i >> 12,
device::tlb::TlbLut {
address: 0x80000000 | (e.phys_odd + (i - e.start_odd) + 0xFFF),
cached: e.c_odd != 2,
},
);
i += 0x1000
}
if e.d_odd != 0 {
let mut i = e.start_odd;
while i < e.end_odd {
device.cpu.cop0.tlb_lut_w[(i >> 12) as usize].address =
0x80000000 | (e.phys_odd + (i - e.start_odd) + 0xFFF);
device.cpu.cop0.tlb_lut_w[(i >> 12) as usize].cached = e.c_odd != 2;
device.cpu.cop0.tlb_lut_w.insert(
i >> 12,
device::tlb::TlbLut {
address: 0x80000000 | (e.phys_odd + (i - e.start_odd) + 0xFFF),
cached: e.c_odd != 2,
},
);
i += 0x1000
}
}
@@ -239,19 +251,17 @@ pub fn get_physical_address(
address &= 0xffffffff;
if access_type == device::memory::AccessType::Write {
if device.cpu.cop0.tlb_lut_w[(address >> 12) as usize].address != 0 {
if let Some(lut) = device.cpu.cop0.tlb_lut_w.get(&(address >> 12)) {
return (
(device.cpu.cop0.tlb_lut_w[(address >> 12) as usize].address & 0x1FFFF000)
| (address & 0xFFF),
device.cpu.cop0.tlb_lut_w[(address >> 12) as usize].cached,
(lut.address & 0x1FFFF000) | (address & 0xFFF),
lut.cached,
false,
);
}
} else if device.cpu.cop0.tlb_lut_r[(address >> 12) as usize].address != 0 {
} else if let Some(lut) = device.cpu.cop0.tlb_lut_r.get(&(address >> 12)) {
return (
(device.cpu.cop0.tlb_lut_r[(address >> 12) as usize].address & 0x1FFFF000)
| (address & 0xFFF),
device.cpu.cop0.tlb_lut_r[(address >> 12) as usize].cached,
(lut.address & 0x1FFFF000) | (address & 0xFFF),
lut.cached,
false,
);
}
+80 -60
View File
@@ -1,39 +1,30 @@
use crate::{cheats, device, netplay, retroachievements, ui};
use crate::{cheats, device, netplay, retroachievements, savestates, ui};
const VI_STATUS_REG: usize = 0;
const VI_ORIGIN_REG: usize = 1;
//const VI_WIDTH_REG: usize = 2;
//const VI_V_INTR_REG: usize = 3;
const VI_V_INTR_REG: usize = 3;
const VI_CURRENT_REG: usize = 4;
//const VI_BURST_REG: usize = 5;
const VI_V_SYNC_REG: usize = 6;
const VI_H_SYNC_REG: usize = 7;
//const VI_LEAP_REG: usize = 8;
//const VI_H_START_REG: usize = 9;
//const VI_V_START_REG: usize = 10;
const VI_V_START_REG: usize = 10;
//const VI_V_BURST_REG: usize = 11;
//const VI_X_SCALE_REG: usize = 12;
//const VI_Y_SCALE_REG: usize = 13;
pub const VI_REGS_COUNT: usize = 14;
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Vi {
pub regs: [u32; VI_REGS_COUNT],
pub clock: u64,
pub delay: u64,
pub field: u32,
#[serde(skip)]
pub next_pace_deadline: Option<std::time::Instant>,
pub count_per_scanline: u64,
pub enable_speed_limiter: bool,
pub vi_counter: u64,
pub min_wait_time: std::time::Duration,
pub frame_time: f64,
pub elapsed_time: f64,
pub limit_freq: u64,
#[serde(skip)]
#[serde(default = "std::time::Instant::now")]
pub limit_freq_check: std::time::Instant,
}
const MAX_LIMIT_FREQ: u64 = 3;
@@ -46,12 +37,10 @@ pub fn set_expected_refresh_rate(device: &mut device::Device) {
device.vi.frame_time = 1.0 / expected_refresh_rate;
device.vi.delay = (device.cpu.clock_rate as f64 / expected_refresh_rate) as u64;
device.vi.count_per_scanline = device.vi.delay / (device.vi.regs[VI_V_SYNC_REG] + 1) as u64;
reset_pace_deadline(device);
}
fn reset_pace_deadline(device: &mut device::Device) {
device.vi.next_pace_deadline = None;
device.speed_limiter.next_pace_deadline = None;
}
fn set_vertical_interrupt(device: &mut device::Device) {
@@ -111,7 +100,12 @@ pub fn write_regs(device: &mut device::Device, address: u64, value: u32, mask: u
let current_origin = device.vi.regs[reg as usize];
device::memory::masked_write_32(&mut device.vi.regs[reg as usize], value, mask);
if current_origin != device.vi.regs[reg as usize] {
let _ = device.ui.video.fps_tx.try_send(true);
if device.netplay.is_none() {
savestates::process_savestates(device);
}
if !netplay::in_rollback(device.netplay.as_ref()) {
let _ = device.ui.video.fps_tx.as_ref().unwrap().send(true);
}
}
}
_ => {
@@ -121,50 +115,55 @@ pub fn write_regs(device: &mut device::Device, address: u64, value: u32, mask: u
ui::video::set_register(reg as u32, device.vi.regs[reg as usize])
}
pub fn vertical_interrupt_event(device: &mut device::Device) {
if device.cheats.enabled {
cheats::execute_cheats(device, device.cheats.cheats.clone());
pub fn update_screen(device: &mut device::Device) {
if !netplay::in_rollback(device.netplay.as_ref()) {
ui::video::render_frame();
}
ui::video::render_frame();
let _ = device.ui.video.vis_tx.try_send(true);
retroachievements::do_frame();
let (mut speed_limiter_toggled, paused) = ui::video::check_callback(device);
if let Some(netplay) = &mut device.netplay {
netplay::send_sync_check(netplay, device.cpu.cop0.regs.as_ref());
if device.vi.enable_speed_limiter == netplay.fast_forward {
speed_limiter_toggled = true;
device.vi.enable_speed_limiter = !netplay.fast_forward;
}
}
let (speed_limiter_toggled, paused) = ui::video::check_callback(device);
if speed_limiter_toggled {
reset_pace_deadline(device);
}
if device.vi.vi_counter.is_multiple_of(device.vi.limit_freq) && device.vi.enable_speed_limiter {
if !netplay::in_rollback(device.netplay.as_ref())
&& device
.speed_limiter
.frame_counter
.is_multiple_of(device.speed_limiter.limit_freq)
&& device.speed_limiter.enabled
{
speed_limiter(device);
}
unsafe { sdl3_sys::events::SDL_PumpEvents() };
if !netplay::in_rollback(device.netplay.as_ref()) {
ui::video::update_screen();
device.speed_limiter.frame_counter += 1;
let _ = device.ui.video.vis_tx.as_ref().unwrap().send(true);
}
ui::video::update_screen();
device.vi.vi_counter += 1;
device.vi.elapsed_time += device.vi.frame_time;
if device.netplay.is_none() && paused {
if device.netplay.is_some() {
device.netplay.as_mut().unwrap().inputs = netplay::process_requests(device);
} else if paused {
if retroachievements::get_hardcore() {
ui::video::onscreen_message(
"Cannot pause in RA hardcore mode",
ui::video::MESSAGE_LENGTH_MESSAGE_SHORT,
);
} else {
ui::video::pause_loop(device.vi.frame_time);
ui::video::pause_loop(&mut device.ui, device.vi.frame_time);
}
}
}
pub fn vertical_interrupt_event(device: &mut device::Device) {
device.vi.elapsed_time += device.vi.frame_time;
if device.cheats.enabled {
cheats::execute_cheats(device, device.cheats.cheats.clone());
}
retroachievements::do_frame();
/* toggle vi field if in interlaced mode */
device.vi.field ^= (device.vi.regs[VI_STATUS_REG] >> 6) & 0x1;
@@ -175,7 +174,17 @@ pub fn vertical_interrupt_event(device: &mut device::Device) {
device,
device::events::EVENT_TYPE_VI,
device.cpu.next_event_count + device.vi.delay,
)
);
let v_intr = device.vi.regs[VI_V_INTR_REG] & 0x3FF;
let v_start = (device.vi.regs[VI_V_START_REG] >> 16) & 0x3FF;
if v_start > v_intr {
device::events::create_event(
device,
device::events::EVENT_TYPE_UPDATE_SCREEN,
(v_start - v_intr) as u64 * device.vi.count_per_scanline,
);
}
}
pub fn init(device: &mut device::Device) {
@@ -188,55 +197,66 @@ pub fn init(device: &mut device::Device) {
fn speed_limiter(device: &mut device::Device) {
let mut speed_limiter_toggled = false;
let interval =
std::time::Duration::from_secs_f64(device.vi.frame_time * device.vi.limit_freq as f64);
let mut interval = std::time::Duration::from_secs_f64(
device.vi.frame_time * device.speed_limiter.limit_freq as f64,
);
if let Some(netplay) = &device.netplay {
let ahead = netplay.session.frames_ahead();
if ahead > 0 {
interval = interval.mul_f64(1.0 + 0.05 * ahead.min(2) as f64);
} else if ahead < 0 {
interval = interval.mul_f64(1.0 - 0.05 * (-ahead).min(2) as f64);
}
}
let now = std::time::Instant::now();
match device.vi.next_pace_deadline {
match device.speed_limiter.next_pace_deadline {
None => {
device.vi.next_pace_deadline = Some(now + interval);
device.speed_limiter.next_pace_deadline = Some(now + interval);
speed_limiter_toggled = true;
}
Some(deadline) => {
if now < deadline {
let dur = deadline - now;
spin_sleep::sleep(dur);
if dur < device.vi.min_wait_time {
device.vi.min_wait_time = dur;
if dur < device.speed_limiter.min_wait_time {
device.speed_limiter.min_wait_time = dur;
}
} else {
//println!("did not sleep");
device.vi.min_wait_time = std::time::Duration::from_secs(0);
device.speed_limiter.min_wait_time = std::time::Duration::from_secs(0);
}
let mut next = deadline + interval;
let t = std::time::Instant::now();
while next <= t {
next += interval;
}
device.vi.next_pace_deadline = Some(next);
device.speed_limiter.next_pace_deadline = Some(next);
}
}
if std::time::Instant::now().duration_since(device.vi.limit_freq_check)
if std::time::Instant::now().duration_since(device.speed_limiter.limit_freq_check)
> std::time::Duration::from_secs(1)
{
if !speed_limiter_toggled {
if device.vi.min_wait_time == std::time::Duration::from_secs(0)
&& device.vi.limit_freq < MAX_LIMIT_FREQ
if device.speed_limiter.min_wait_time == std::time::Duration::from_secs(0)
&& device.speed_limiter.limit_freq < MAX_LIMIT_FREQ
{
device.vi.limit_freq += 1;
device.speed_limiter.limit_freq += 1;
reset_pace_deadline(device);
} else if device.vi.min_wait_time
} else if device.speed_limiter.min_wait_time
> std::time::Duration::from_secs_f64(device.vi.frame_time)
&& device.vi.limit_freq > 1
&& device.speed_limiter.limit_freq > 1
{
device.vi.limit_freq -= 1;
device.speed_limiter.limit_freq -= 1;
reset_pace_deadline(device);
}
}
//println!("limit freq: {}", device.vi.limit_freq);
device.vi.min_wait_time = std::time::Duration::from_secs(1);
device.vi.limit_freq_check = std::time::Instant::now();
device.speed_limiter.min_wait_time = std::time::Duration::from_secs(1);
device.speed_limiter.limit_freq_check = std::time::Instant::now();
}
}
+83 -28
View File
@@ -22,15 +22,21 @@ pub struct Args {
#[arg(short, long)]
pub fullscreen: bool,
#[arg(long)]
pub widescreen: bool,
#[arg(long)]
pub overclock: Option<bool>,
#[arg(long)]
pub disable_expansion_pak: Option<bool>,
#[arg(long, value_name = "CHEATS_FILE", hide = true)]
pub cheats: Option<String>,
#[arg(long, value_name = "NETPLAY_PEER_ADDR", hide = true)]
pub netplay_peer_addr: Option<String>,
#[arg(long, value_name = "NETPLAY_SERVER_ADDR", hide = true)]
pub netplay_server_addr: Option<String>,
#[arg(long, value_name = "NETPLAY_PLAYER_NUMBER", hide = true)]
pub netplay_player_number: Option<u8>,
pub netplay_player_number: Option<usize>,
#[arg(long, value_name = "NETPLAY_NUMBER_OF_PLAYERS", hide = true)]
pub netplay_number_of_players: Option<usize>,
#[arg(long, value_name = "NETPLAY_INPUT_DELAY", hide = true)]
pub netplay_input_delay: Option<usize>,
#[arg(
long,
value_name = "PROFILE_NAME",
@@ -93,7 +99,27 @@ pub struct Args {
pub ra_password: Option<String>,
}
pub async fn run(args: Args, arg_count: usize) -> std::io::Result<()> {
#[cfg(feature = "gui")]
fn set_app_id() {
if let Err(e) = slint::set_xdg_app_id(ui::APP_ID) {
eprintln!("Could not set application ID: {}", e);
}
}
pub fn create_runtime() -> (tokio::sync::oneshot::Sender<()>, tokio::runtime::Handle) {
let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel();
let (close_tx, close_rx) = tokio::sync::oneshot::channel::<()>();
std::thread::spawn(move || {
let rt = tokio::runtime::Runtime::new().expect("Failed to build runtime");
tx.send(rt.handle().clone()).unwrap();
rt.block_on(close_rx).unwrap();
});
(close_tx, rx.blocking_recv().unwrap())
}
pub fn run(args: Args, arg_count: usize) -> std::io::Result<()> {
let dirs = ui::get_dirs();
std::fs::create_dir_all(&dirs.config_dir)?;
@@ -135,17 +161,24 @@ pub async fn run(args: Args, arg_count: usize) -> std::io::Result<()> {
return Err(Error::other("Savestate slot must be between 0 and 9"));
}
let mut device = device::Device::new();
let mut device = device::Device::new(true);
device.ui.config.recent_roms.retain(|x| *x != game);
device.ui.config.recent_roms.insert(0, game);
device.ui.config.recent_roms.truncate(5);
device.ui.config.ui.recent_roms.retain(|x| *x != game);
device.ui.config.ui.recent_roms.insert(0, game);
device.ui.config.ui.recent_roms.truncate(5);
if args.fullscreen {
device.ui.video.fullscreen = true;
} else {
device.ui.video.fullscreen = device.ui.config.video.fullscreen;
}
if args.widescreen {
device.ui.video.widescreen = true;
} else {
device.ui.video.widescreen = device.ui.config.video.widescreen;
}
let overclock = args
.overclock
.unwrap_or(device.ui.config.emulation.overclock);
@@ -156,11 +189,7 @@ pub async fn run(args: Args, arg_count: usize) -> std::io::Result<()> {
let mut shutdown_tx = None;
let mut usb_handle = None;
if let Some(peer_addr) = args.netplay_peer_addr
&& let Some(player_number) = args.netplay_player_number
{
device.netplay = Some(netplay::init(peer_addr.parse().unwrap(), player_number));
} else {
if args.netplay_server_addr.is_none() {
for i in 0..4 {
if device.ui.config.input.transfer_pak[i]
&& !device.ui.config.input.gb_rom_path[i].is_empty()
@@ -186,7 +215,7 @@ pub async fn run(args: Args, arg_count: usize) -> std::io::Result<()> {
{
let username = args.ra_username.unwrap_or(ra_config.username.clone());
retroachievements::init_client(
if cfg!(ra_hardcore_enabled) {
if cfg!(ra_hardcore_enabled) && args.netplay_server_addr.is_none() {
ra_config.hardcore
} else {
false
@@ -204,12 +233,29 @@ pub async fn run(args: Args, arg_count: usize) -> std::io::Result<()> {
tx.send(false).unwrap();
}
rx.await.unwrap();
rx.blocking_recv().unwrap();
ra_config
} else {
retroachievements::RAConfig::default()
};
let netplay_config = if let Some(server_addr) = args.netplay_server_addr
&& let Some(player_number) = args.netplay_player_number
&& let Some(number_of_players) = args.netplay_number_of_players
&& let Some(input_delay) = args.netplay_input_delay
{
Some(netplay::NetplayConfig {
server_addr,
player_number,
number_of_players,
input_delay,
ice_config_path: dirs.cache_dir.join("ice_config.json"),
})
} else {
None
};
device::run_game(
&mut device,
&rom_contents,
@@ -220,16 +266,14 @@ pub async fn run(args: Args, arg_count: usize) -> std::io::Result<()> {
load_savestate_slot: args.load_state,
},
ra_config,
)
.await;
netplay_config,
);
// on Android, the client is shut down in the app_window function
#[cfg(not(target_os = "android"))]
retroachievements::shutdown_client();
if device.netplay.is_some() {
netplay::close(&mut device);
} else {
if device.netplay.is_none() {
for i in 0..4 {
if device.ui.config.input.transfer_pak[i]
&& !device.ui.config.input.gb_ram_path[i].is_empty()
@@ -244,16 +288,16 @@ pub async fn run(args: Args, arg_count: usize) -> std::io::Result<()> {
}
}
ui::usb::close(shutdown_tx, usb_handle).await;
ui::usb::close(shutdown_tx, usb_handle);
} else if arg_count > 1 {
let mut config = ui::config::Config::new();
if let Some(profile) = args.configure_input_profile {
ui::input::configure_input_profile(
ui::input_profile::configure_input_profile(
&mut config,
profile,
args.use_dinput,
args.deadzone.unwrap_or(ui::input::DEADZONE_DEFAULT),
args.deadzone.unwrap_or(ui::input_profile::DEADZONE_DEFAULT),
);
ui::sdl_close();
@@ -297,7 +341,10 @@ pub async fn run(args: Args, arg_count: usize) -> std::io::Result<()> {
#[cfg(feature = "gui")]
{
let app = ui::gui::AppWindow::new().unwrap();
ui::gui::app_window(&app, false);
let no_intro_map =
std::sync::Arc::new(tokio::sync::Mutex::new(rustc_hash::FxHashMap::default()));
set_app_id();
ui::gui::app_window(&app, false, no_intro_map);
}
}
@@ -307,8 +354,10 @@ pub async fn run(args: Args, arg_count: usize) -> std::io::Result<()> {
#[cfg(target_os = "android")]
#[unsafe(no_mangle)]
#[tokio::main(worker_threads = 4)]
async fn android_main(app: slint::android::AndroidApp) {
fn android_main(app: slint::android::AndroidApp) {
let (close_tx, handle) = create_runtime();
let _guard = handle.enter();
slint::android::init_with_event_listener(app.clone(), move |event| match event {
slint::android::android_activity::PollEvent::Main(main_event) => match main_event {
slint::android::android_activity::MainEvent::TerminateWindow { .. } => {
@@ -316,7 +365,10 @@ async fn android_main(app: slint::android::AndroidApp) {
&& let Some(weak_app_window) = weak_app_window.as_ref()
{
weak_app_window
.upgrade_in_event_loop(move |handle| ui::gui::save_settings(&handle))
.upgrade_in_event_loop(move |handle| {
ui::gui::save_settings(&handle);
handle.invoke_netplay_close();
})
.unwrap();
}
}
@@ -337,7 +389,10 @@ async fn android_main(app: slint::android::AndroidApp) {
std::fs::create_dir_all(dirs.data_dir.join("saves")).unwrap();
std::fs::create_dir_all(dirs.data_dir.join("states")).unwrap();
ui::gui::app_window(&app_window, true);
let no_intro_map =
std::sync::Arc::new(tokio::sync::Mutex::new(rustc_hash::FxHashMap::default()));
ui::gui::app_window(&app_window, true, no_intro_map);
close_tx.send(()).unwrap();
*android::WEAK_SLINT_WINDOW.lock().unwrap() = None;
*android::ANDROID_APP.lock().unwrap() = None;
}
+7 -3
View File
@@ -5,8 +5,12 @@ static GLOBAL: mimalloc::MiMalloc = mimalloc::MiMalloc;
use clap::Parser;
#[tokio::main(worker_threads = 4)]
async fn main() -> std::io::Result<()> {
fn main() -> std::io::Result<()> {
let (close_tx, handle) = gopher64::create_runtime();
let _guard = handle.enter();
let args = gopher64::Args::parse();
gopher64::run(args, std::env::args().count()).await
let result = gopher64::run(args, std::env::args().count());
close_tx.send(()).unwrap();
result
}
+540 -303
View File
@@ -1,349 +1,586 @@
use crate::{device, ui};
use std::io::{Read, Write};
//UDP packet formats
const UDP_SEND_KEY_INFO: u8 = 0;
const UDP_RECEIVE_KEY_INFO: u8 = 1;
const UDP_REQUEST_KEY_INFO: u8 = 2;
const UDP_RECEIVE_KEY_INFO_GRATUITOUS: u8 = 3;
const UDP_SYNC_DATA: u8 = 4;
use crate::device;
use crate::ui;
use sha2::digest::Digest;
//TCP packet formats
const TCP_SEND_SAVE: u8 = 1;
//const TCP_RECEIVE_SAVE: u8 = 2;
//const TCP_SEND_SETTINGS: u8 = 3;
//const TCP_RECEIVE_SETTINGS: u8 = 4;
const TCP_REGISTER_PLAYER: u8 = 5;
const TCP_GET_REGISTRATION: u8 = 6;
const TCP_DISCONNECT_NOTICE: u8 = 7;
const TCP_RECEIVE_SAVE_WITH_SIZE: u8 = 8;
const TCP_SEND_RTC: u8 = 64;
const TCP_RECEIVE_RTC: u8 = 128;
const TCP_SEND_RNG: u8 = 65;
const TCP_RECEIVE_RNG: u8 = 129;
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct RtcIceServerConfig {
pub urls: Vec<String>,
pub username: Option<String>,
pub credential: Option<String>,
}
const CS4: u32 = 32;
pub struct GgrsConfig;
impl ggrs::Config for GgrsConfig {
type Input = ui::input::InputData;
type InputPredictor = ggrs::PredictRepeatLast;
type State = i32;
type Address = matchbox_socket::PeerId;
}
pub struct MatchboxChannel {
channel: matchbox_socket::WebRtcChannel,
}
impl ggrs::NonBlockingSocket<matchbox_socket::PeerId> for MatchboxChannel {
fn send_to(&mut self, msg: &ggrs::Message, addr: &matchbox_socket::PeerId) {
let encoded = postcard::to_stdvec(msg).expect("serialization failed");
let _ = self.channel.try_send(encoded.into(), *addr);
}
fn receive_all_messages(&mut self) -> Vec<(matchbox_socket::PeerId, ggrs::Message)> {
self.channel
.receive()
.iter()
.filter_map(|(peer, packet)| {
let msg = postcard::from_bytes::<ggrs::Message>(packet).ok()?;
Some((*peer, msg))
})
.collect()
}
}
pub struct NetplayConfig {
pub server_addr: String,
pub player_number: usize,
pub number_of_players: usize,
pub input_delay: usize,
pub ice_config_path: std::path::PathBuf,
}
pub struct Netplay {
udp_socket: std::net::UdpSocket,
tcp_stream: std::net::TcpStream,
pub player_number: u8,
pub player_data: [PlayerData; 4],
vi_counter: u32,
status: u8,
buffer_target: u8,
pub fast_forward: bool,
pub disconnected: bool,
pub session: ggrs::P2PSession<GgrsConfig>,
pub reliable_channel: matchbox_socket::WebRtcChannel,
pub peers: Vec<matchbox_socket::PeerId>,
pub player_number: usize,
pub connected: [bool; 4],
pub input_delay: usize,
pub messages: std::collections::HashMap<String, Vec<u8>>,
pub received_data: std::collections::VecDeque<Vec<u8>>,
pub inputs: Vec<(ui::input::InputData, ggrs::InputStatus)>,
pub requests: std::collections::VecDeque<ggrs::GgrsRequest<GgrsConfig>>,
pub incoming_message: Vec<u8>,
pub ice_config_path: std::path::PathBuf,
}
pub struct PlayerData {
lag: u8,
count: u32,
pub reg_id: u32,
input_events: std::collections::HashMap<u32, InputEvent>,
#[derive(serde::Serialize, serde::Deserialize)]
struct NetplayMessage {
name: String,
data: Vec<u8>,
}
struct InputEvent {
input: u32,
plugin: u8,
fn send_message(netplay: &mut Netplay, message: NetplayMessage) {
let data = postcard::to_stdvec(&message).unwrap();
let chunks = data.chunks(16384).collect::<Vec<&[u8]>>();
for peer in netplay.peers.iter() {
for chunk in chunks.iter() {
if let Err(e) = netplay
.reliable_channel
.try_send(chunk.to_vec().into(), *peer)
{
eprintln!("Failed to send message: {}", e);
}
}
}
}
fn process_reliable_messages(netplay: &mut Netplay) {
netplay.received_data.extend(
netplay
.reliable_channel
.receive()
.iter()
.map(|(_, data)| data.to_vec()),
);
while !netplay.received_data.is_empty() {
if let Some(data) = netplay.received_data.pop_front() {
netplay.incoming_message.extend(data);
if let Ok(decoded_message) =
postcard::from_bytes::<NetplayMessage>(&netplay.incoming_message)
{
netplay
.messages
.insert(decoded_message.name, decoded_message.data);
netplay.incoming_message.clear();
check_input_delay(netplay);
check_disconnect(netplay);
}
}
}
}
fn receive_message(netplay: &mut Netplay, name: &str) -> Vec<u8> {
let timeout = std::time::Duration::from_secs(10);
let now = std::time::Instant::now();
loop {
process_reliable_messages(netplay);
if let Some(data) = netplay.messages.remove(name) {
return data;
}
if now.elapsed() > timeout {
panic!("Could not receive message for {name}");
}
std::thread::sleep(std::time::Duration::from_millis(1));
}
}
fn send_player_number(
channel: &mut matchbox_socket::WebRtcChannel,
peers: &[matchbox_socket::PeerId],
player_number: usize,
) {
let message = NetplayMessage {
name: "player_number".to_string(),
data: (player_number as u64).to_be_bytes().to_vec(),
};
let data = postcard::to_stdvec(&message).unwrap();
for peer in peers {
if let Err(e) = channel.try_send(data.clone().into(), *peer) {
eprintln!("Failed to send message: {}", e);
}
}
}
fn get_player_numbers(
channel: &mut matchbox_socket::WebRtcChannel,
player_numbers: &mut std::collections::BTreeMap<usize, Option<matchbox_socket::PeerId>>,
) {
for (peer, data) in channel.receive() {
let message = postcard::from_bytes::<NetplayMessage>(&data).unwrap();
if message.name == "player_number" {
player_numbers.insert(
u64::from_be_bytes(message.data.try_into().unwrap()) as usize,
Some(peer),
);
}
}
}
pub fn send_rtc(netplay: &mut Netplay, rtc: i64) {
let mut request: Vec<u8> = [TCP_SEND_RTC].to_vec();
let size: u32 = 8;
request.extend_from_slice(&size.to_be_bytes());
request.extend_from_slice(&rtc.to_be_bytes());
netplay.tcp_stream.write_all(&request).unwrap();
let message = NetplayMessage {
name: "rtc".to_string(),
data: rtc.to_be_bytes().to_vec(),
};
send_message(netplay, message);
}
pub fn receive_rtc(netplay: &mut Netplay) -> i64 {
let request: Vec<u8> = [TCP_RECEIVE_RTC].to_vec();
netplay.tcp_stream.write_all(&request).unwrap();
let mut rtc: [u8; 8] = [0; 8];
netplay.tcp_stream.read_exact(&mut rtc).unwrap();
i64::from_be_bytes(rtc)
let message = receive_message(netplay, "rtc");
i64::from_be_bytes(message.try_into().unwrap())
}
pub fn send_rng(netplay: &mut Netplay, seed: u64) {
let mut request: Vec<u8> = [TCP_SEND_RNG].to_vec();
let size: u32 = 8;
request.extend_from_slice(&size.to_be_bytes());
request.extend_from_slice(&seed.to_be_bytes());
netplay.tcp_stream.write_all(&request).unwrap();
let message = NetplayMessage {
name: "rng".to_string(),
data: seed.to_be_bytes().to_vec(),
};
send_message(netplay, message);
}
pub fn receive_rng(netplay: &mut Netplay) -> u64 {
let request: Vec<u8> = [TCP_RECEIVE_RNG].to_vec();
netplay.tcp_stream.write_all(&request).unwrap();
let mut seed: [u8; 8] = [0; 8];
netplay.tcp_stream.read_exact(&mut seed).unwrap();
u64::from_be_bytes(seed)
let message = receive_message(netplay, "rng");
u64::from_be_bytes(message.try_into().unwrap())
}
pub fn send_save(netplay: &mut Netplay, save_type: &str, save_data: &[u8], size: usize) {
let mut request: Vec<u8> = [TCP_SEND_SAVE].to_vec();
request.extend_from_slice(save_type.as_bytes());
request.push(0); // null terminate string
request.extend_from_slice(&(size as u32).to_be_bytes());
if size > 0 {
request.extend_from_slice(save_data);
}
netplay.tcp_stream.write_all(&request).unwrap();
pub fn send_save(netplay: &mut Netplay, save_type: &str, save_data: &[u8]) {
let message = NetplayMessage {
name: save_type.to_string(),
data: save_data.to_vec(),
};
send_message(netplay, message);
}
pub fn receive_save(netplay: &mut Netplay, save_type: &str, save_data: &mut Vec<u8>) {
let mut request: Vec<u8> = [TCP_RECEIVE_SAVE_WITH_SIZE].to_vec();
request.extend_from_slice(save_type.as_bytes());
request.push(0); // null terminate string
netplay.tcp_stream.write_all(&request).unwrap();
let mut size: [u8; 4] = [0; 4];
netplay.tcp_stream.read_exact(&mut size).unwrap();
let mut response: Vec<u8> = vec![0; u32::from_be_bytes(size) as usize];
netplay.tcp_stream.read_exact(&mut response).unwrap();
*save_data = response;
let message = receive_message(netplay, save_type);
*save_data = message;
}
pub fn send_sync_check(netplay: &mut Netplay, regs: &[u64]) {
if netplay.vi_counter.is_multiple_of(600) {
let mut request: Vec<u8> = [UDP_SYNC_DATA].to_vec();
request.extend_from_slice(&(netplay.vi_counter).to_be_bytes());
for item in regs.iter() {
request.extend_from_slice(&(*item as u32).to_be_bytes());
}
netplay.udp_socket.send(&request).unwrap();
pub fn send_input_delay(netplay: &mut Netplay, input_delay: usize) {
if input_delay < 1 {
return;
}
netplay.vi_counter = netplay.vi_counter.wrapping_add(1);
let message = NetplayMessage {
name: "input_delay".to_string(),
data: (input_delay as u64).to_be_bytes().to_vec(),
};
send_message(netplay, message);
change_input_delay(netplay, input_delay);
}
pub fn send_input(netplay: &Netplay, input: ui::input::InputData) {
let mut request: Vec<u8> = [UDP_SEND_KEY_INFO].to_vec();
request.push(netplay.player_number);
request.extend_from_slice(
&(netplay.player_data[netplay.player_number as usize].count).to_be_bytes(),
);
request.extend_from_slice(&(input.data).to_be_bytes());
request.push(input.pak_change_pressed as u8);
netplay.udp_socket.send(&request).unwrap();
}
pub fn get_input(device: &mut device::Device, channel: usize) -> ui::input::InputData {
let netplay = device.netplay.as_mut().unwrap();
let mut input = None;
let timeout = std::time::Instant::now() + std::time::Duration::from_secs(10);
let mut request_timer = std::time::Instant::now() - std::time::Duration::from_millis(5);
while input.is_none() {
process_incoming(netplay); // we execute process_incoming before request_input so that we send an accurate buffer count
if std::time::Instant::now() > request_timer {
// sends a request packet every 5ms
request_input(netplay, channel);
request_timer = std::time::Instant::now() + std::time::Duration::from_millis(5);
}
input = netplay.player_data[channel]
.input_events
.remove(&netplay.player_data[channel].count);
if std::time::Instant::now() > timeout {
fn change_input_delay(netplay: &mut Netplay, input_delay: usize) {
netplay.input_delay = input_delay;
for handle in netplay.session.local_player_handles() {
if let Err(e) = netplay.session.set_input_delay(handle, input_delay) {
eprintln!("Error setting input delay: {}", e);
} else {
ui::video::onscreen_message(
"Lost connection to netplay server",
&format!("Input delay: {}", input_delay),
ui::video::MESSAGE_LENGTH_MESSAGE_VERY_SHORT,
);
}
}
}
fn check_input_delay(netplay: &mut Netplay) {
if let Some(data) = netplay.messages.remove("input_delay") {
let input_delay = u64::from_be_bytes(data.try_into().unwrap()) as usize;
if input_delay != netplay.input_delay {
change_input_delay(netplay, input_delay);
}
}
}
fn check_disconnect(netplay: &mut Netplay) {
if !netplay.disconnected && netplay.messages.remove("disconnect").is_some() {
netplay.disconnected = true;
ui::video::onscreen_message(
"Player disconnected, session has ended",
ui::video::MESSAGE_LENGTH_MESSAGE_LONG,
);
}
}
fn pending_frames(netplay: &Netplay) -> usize {
netplay
.requests
.iter()
.filter(|r| matches!(r, ggrs::GgrsRequest::AdvanceFrame { .. }))
.count()
}
pub fn in_rollback(netplay: Option<&Netplay>) -> bool {
if let Some(netplay) = netplay {
pending_frames(netplay) != 0
} else {
false
}
}
pub fn process_requests(
device: &mut device::Device,
) -> Vec<(ui::input::InputData, ggrs::InputStatus)> {
loop {
if let Some(request) = device.netplay.as_mut().unwrap().requests.pop_front() {
match request {
ggrs::GgrsRequest::SaveGameState { cell, frame } => {
//savestates::create_savestate(device, true, Some(frame));
let mut hasher = sha2::Sha256::new();
for reg in device.cpu.cop0.regs.as_ref() {
hasher.update(reg.to_be_bytes());
}
let hash = u128::from_be_bytes(hasher.finalize()[..16].try_into().unwrap());
cell.save(frame, Some(frame), Some(hash));
}
ggrs::GgrsRequest::LoadGameState { cell, frame: _ } => {
eprintln!("attempting to load game state");
if let Some(_frame) = cell.load() {
// savestates::load_savestate(device, true, Some(frame));
}
}
ggrs::GgrsRequest::AdvanceFrame { inputs } => {
return inputs;
}
}
} else {
process_netplay(device);
}
}
}
fn poll_clients(netplay: &mut Netplay) {
netplay.session.poll_remote_clients();
for event in netplay.session.events() {
match event {
ggrs::GgrsEvent::Synchronizing { .. } => {}
ggrs::GgrsEvent::Synchronized { .. } => {}
ggrs::GgrsEvent::Disconnected { .. } => {
if !netplay.disconnected {
netplay.disconnected = true;
ui::video::onscreen_message(
"Lost connection to peer(s)",
ui::video::MESSAGE_LENGTH_MESSAGE_LONG,
);
}
}
ggrs::GgrsEvent::NetworkInterrupted { .. } => {
println!("network interrupted");
}
ggrs::GgrsEvent::NetworkResumed { .. } => {
println!("network resumed");
}
ggrs::GgrsEvent::WaitRecommendation { skip_frames } => {
println!("wait recommendation: skip_frames={}", skip_frames);
}
ggrs::GgrsEvent::DesyncDetected { .. } => {
eprintln!("desync detected");
ui::video::onscreen_message(
"Desync detected",
ui::video::MESSAGE_LENGTH_MESSAGE_LONG,
);
}
}
}
}
fn process_netplay(device: &mut device::Device) {
let netplay = device.netplay.as_mut().unwrap();
poll_clients(netplay);
process_reliable_messages(netplay);
advance_frame(device);
}
fn advance_frame(device: &mut device::Device) {
let netplay = device.netplay.as_mut().unwrap();
let local_input = if netplay.session.current_frame() > netplay.session.max_prediction() as i32 {
ui::input::get(&mut device.ui, 0)
} else {
//workaround for disabled rollback
ui::input::InputData::default()
};
let local_handle = *netplay.session.local_player_handles().first().unwrap();
netplay
.session
.add_local_input(local_handle, local_input)
.unwrap();
// avoid rollback
while !netplay.disconnected
&& netplay.session.current_frame() > netplay.session.confirmed_frame()
&& netplay.session.confirmed_frame() != ggrs::NULL_FRAME
{
poll_clients(netplay);
}
if netplay.disconnected {
netplay.requests.push_back(ggrs::GgrsRequest::AdvanceFrame {
inputs: vec![
(
ui::input::InputData::default(),
ggrs::InputStatus::Disconnected
);
4
],
});
return;
}
match netplay.session.advance_frame() {
Ok(requests) => {
netplay.requests.extend(requests);
}
Err(ggrs::GgrsError::PredictionThreshold) => {
println!("prediction threshold reached");
}
Err(e) => panic!("{e}"),
}
}
fn verify_peers(
peers: &[matchbox_socket::PeerId],
player_numbers: &std::collections::BTreeMap<usize, Option<matchbox_socket::PeerId>>,
) -> bool {
for peer in player_numbers.values() {
if let Some(peer) = peer
&& !peers.contains(peer)
{
return false;
}
}
true
}
fn create_socket(builder: matchbox_socket::WebRtcSocketBuilder) -> matchbox_socket::WebRtcSocket {
let (socket, loop_fut) = builder.build();
tokio::spawn(async move {
if let Err(e) = loop_fut.await {
eprintln!("WebRTC loop failed: {}", e);
}
});
socket
}
pub fn init(
device: &mut device::Device,
netplay_config: &NetplayConfig,
pal: bool,
) -> Option<Netplay> {
let mut builder = matchbox_socket::WebRtcSocketBuilder::new(&netplay_config.server_addr)
.add_unreliable_channel()
.add_reliable_channel();
if let Ok(ice_config) = std::fs::read(&netplay_config.ice_config_path)
&& let Ok(ice_config) = serde_json::from_slice::<RtcIceServerConfig>(&ice_config)
{
builder = builder.ice_server(matchbox_socket::RtcIceServerConfig {
urls: ice_config.urls,
username: ice_config.username,
credential: ice_config.credential,
});
} else {
eprintln!("Using default ICE config");
}
let mut socket = create_socket(builder.clone());
let mut now = std::time::Instant::now();
let mut message_timer = now;
let socket_timeout = std::time::Duration::from_secs_f64(rand::random_range(8.0..10.0));
let mut player_numbers =
std::collections::BTreeMap::from([(netplay_config.player_number, None)]);
ui::video::onscreen_message(
"Connecting to netplay peers...\nPlease wait...",
ui::video::MESSAGE_LENGTH_MESSAGE_SHORT,
);
device.cpu.running = true;
while device.cpu.running {
if socket
.update_peers()
.iter()
.any(|(_, peer_state)| *peer_state == matchbox_socket::PeerState::Disconnected)
{
// if someone has disconnected, reset the timeout
now = std::time::Instant::now();
}
let connected_peers = socket
.connected_peers()
.collect::<Vec<matchbox_socket::PeerId>>();
if connected_peers.len() == netplay_config.number_of_players - 1 {
send_player_number(
socket.channel_mut(1),
&connected_peers,
netplay_config.player_number,
);
get_player_numbers(socket.channel_mut(1), &mut player_numbers);
if player_numbers.len() == netplay_config.number_of_players
&& verify_peers(&connected_peers, &player_numbers)
{
break;
}
} else if now.elapsed() > socket_timeout {
socket.close();
player_numbers.retain(|_, peer| peer.is_none());
socket = create_socket(builder.clone());
now = std::time::Instant::now();
}
if message_timer.elapsed() > std::time::Duration::from_secs(4) {
ui::video::onscreen_message(
&format!(
"Still connecting to {} netplay peer(s)...\nPlease wait...",
netplay_config.number_of_players - player_numbers.len()
),
ui::video::MESSAGE_LENGTH_MESSAGE_SHORT,
);
input = Some(InputEvent {
input: 0,
plugin: 0,
});
device.cpu.running = false;
message_timer = std::time::Instant::now();
}
ui::video::render_frame();
ui::video::update_screen();
std::thread::sleep(std::time::Duration::from_millis(10));
ui::video::check_callback(device);
}
if !device.cpu.running {
// user closed the window
return None;
}
device.cpu.running = false;
let mut session_builder = ggrs::SessionBuilder::<GgrsConfig>::new()
.with_num_players(netplay_config.number_of_players)
.unwrap()
.with_input_delay(netplay_config.input_delay)
.with_fps(if pal { 50 } else { 60 })
.unwrap()
.with_desync_detection_mode(ggrs::DesyncDetection::On { interval: 60 })
.with_max_prediction_window(16)
.with_disconnect_timeout(std::time::Duration::from_secs(if cfg!(debug_assertions) {
10
} else {
5
}));
let mut peers = vec![];
for (i, peer) in player_numbers.iter() {
if let Some(peer) = peer {
session_builder = session_builder
.add_player(ggrs::PlayerType::Remote(*peer), *i)
.unwrap();
peers.push(*peer);
} else {
session_builder = session_builder
.add_player(ggrs::PlayerType::Local, *i)
.unwrap();
}
}
netplay.fast_forward = netplay.player_data[channel].lag > 0
&& netplay.player_data[channel].input_events.len() as u8 > netplay.buffer_target;
netplay.player_data[channel].count = netplay.player_data[channel].count.wrapping_add(1);
ui::input::InputData {
data: input.as_ref().unwrap().input,
pak_change_pressed: input.as_ref().unwrap().plugin != 0,
}
}
fn request_input(netplay: &Netplay, channel: usize) {
let mut request: Vec<u8> = [UDP_REQUEST_KEY_INFO].to_vec();
request.push(channel as u8); //The player we need input for
request.extend_from_slice(
&(netplay.player_data[netplay.player_number as usize].reg_id).to_be_bytes(),
);
request.extend_from_slice(&(netplay.player_data[channel].count).to_be_bytes());
request.push(0); //spectator mode
request.push(netplay.player_data[channel].input_events.len() as u8);
netplay.udp_socket.send(&request).unwrap();
}
fn process_incoming(netplay: &mut Netplay) {
let mut buf: [u8; 1024] = [0; 1024];
while netplay.udp_socket.recv(&mut buf).is_ok() {
match buf[0] {
UDP_RECEIVE_KEY_INFO | UDP_RECEIVE_KEY_INFO_GRATUITOUS => {
let player = buf[1] as usize;
//current_status is a status update from the server
//it will let us know if another player has disconnected, or the games have desynced
let current_status = buf[2];
if buf[0] == UDP_RECEIVE_KEY_INFO {
netplay.player_data[player].lag = buf[3];
}
if current_status != netplay.status {
if ((current_status & 0x1) ^ (netplay.status & 0x1)) != 0 {
ui::video::onscreen_message(
"Netplay desync detected",
ui::video::MESSAGE_LENGTH_MESSAGE_LONG,
);
}
for dis in 1..5 {
if ((current_status & (0x1 << dis)) ^ (netplay.status & (0x1 << dis))) != 0
{
ui::video::onscreen_message(
&format!("Player {dis} disconnected"),
ui::video::MESSAGE_LENGTH_MESSAGE_SHORT,
);
}
}
netplay.status = current_status;
}
let mut buffer_offset = 5;
for _i in 0..buf[4] {
let count = u32::from_be_bytes(
buf[buffer_offset..buffer_offset + 4].try_into().unwrap(),
);
buffer_offset += 4;
if (count.wrapping_sub(netplay.player_data[player].count)) > (u32::MAX / 2) {
//event doesn't need to be recorded
buffer_offset += 5;
continue;
}
let input = u32::from_be_bytes(
buf[buffer_offset..buffer_offset + 4].try_into().unwrap(),
);
buffer_offset += 4;
let plugin = buf[buffer_offset];
buffer_offset += 1;
let input_event = InputEvent { input, plugin };
netplay.player_data[player]
.input_events
.insert(count, input_event);
}
}
_ => {
panic!("unknown UDP packet")
}
}
}
}
pub fn init(peer_addr: std::net::SocketAddr, player_number: u8) -> Netplay {
let udp_socket;
if peer_addr.is_ipv4() {
udp_socket = std::net::UdpSocket::bind((std::net::Ipv4Addr::UNSPECIFIED, 0))
.expect("couldn't bind to address");
socket2::SockRef::from(&udp_socket)
.set_tos_v4(CS4 << 2)
.unwrap();
} else {
udp_socket = std::net::UdpSocket::bind((std::net::Ipv6Addr::UNSPECIFIED, 0))
.expect("couldn't bind to address");
#[cfg(not(target_os = "windows"))]
socket2::SockRef::from(&udp_socket)
.set_tclass_v6(CS4 << 2)
.unwrap();
let matchbox_channel = MatchboxChannel {
channel: socket.take_channel(0).unwrap(),
};
let reliable_channel = socket.take_channel(1).unwrap();
udp_socket.connect(peer_addr).unwrap();
udp_socket.set_nonblocking(true).unwrap();
let mut stream = std::net::TcpStream::connect(peer_addr).unwrap();
let regid = (player_number + 1) as u32;
let mut request: [u8; 8] = [
TCP_REGISTER_PLAYER,
player_number,
0, //plugin/pak
0, //rawdata
0, //regid (u32)
0, //regid (u32)
0, //regid (u32)
0, //regid (u32)
];
request[4..8].copy_from_slice(&regid.to_be_bytes());
stream.write_all(&request).unwrap();
let mut response: [u8; 2] = [0, 0];
stream.read_exact(&mut response).unwrap();
if response[0] != 1 {
panic!("Failed to register player");
if matchbox_channel.channel.config().max_retransmits != Some(0)
|| matchbox_channel.channel.config().ordered
{
eprintln!("Sending GGRS traffic over reliable channel");
}
let buffer_target = response[1];
let request: [u8; 1] = [TCP_GET_REGISTRATION];
stream.write_all(&request).unwrap();
let mut response: [u8; 24] = [0; 24];
stream.read_exact(&mut response).unwrap();
let mut session = session_builder.start_p2p_session(matchbox_channel).unwrap();
let mut reg_id: [u32; 4] = [0; 4];
for i in 0..4 {
// reg_id of 0 means no player connected
reg_id[i] = u32::from_be_bytes(response[(i * 6)..(i * 6) + 4].try_into().unwrap());
let now = std::time::Instant::now();
let timeout = std::time::Duration::from_secs(10);
while session.current_state() != ggrs::SessionState::Running {
session.poll_remote_clients();
if now.elapsed() > timeout {
eprintln!("Could not start netplay session");
return None;
}
unsafe { sdl3_sys::events::SDL_PumpEvents() };
std::thread::sleep(std::time::Duration::from_millis(10));
}
Netplay {
udp_socket,
tcp_stream: stream,
player_number,
vi_counter: 0,
status: 0,
buffer_target,
fast_forward: false,
player_data: [
PlayerData {
lag: 0,
count: 0,
reg_id: reg_id[0],
input_events: std::collections::HashMap::new(),
},
PlayerData {
lag: 0,
count: 0,
reg_id: reg_id[1],
input_events: std::collections::HashMap::new(),
},
PlayerData {
lag: 0,
count: 0,
reg_id: reg_id[2],
input_events: std::collections::HashMap::new(),
},
PlayerData {
lag: 0,
count: 0,
reg_id: reg_id[3],
input_events: std::collections::HashMap::new(),
},
Some(Netplay {
disconnected: false,
incoming_message: vec![],
input_delay: netplay_config.input_delay,
session,
reliable_channel,
peers,
player_number: netplay_config.player_number,
connected: [
netplay_config.number_of_players > 0,
netplay_config.number_of_players > 1,
netplay_config.number_of_players > 2,
netplay_config.number_of_players > 3,
],
inputs: Vec::new(),
requests: std::collections::VecDeque::new(),
received_data: std::collections::VecDeque::new(),
messages: std::collections::HashMap::new(),
ice_config_path: netplay_config.ice_config_path.clone(),
})
}
pub fn close(netplay: &mut Netplay) {
if !netplay.disconnected {
let message = NetplayMessage {
name: "disconnect".to_string(),
data: vec![],
};
send_message(netplay, message);
std::thread::sleep(std::time::Duration::from_millis(200)); // give the message time to be sent
}
}
pub fn close(device: &mut device::Device) {
let netplay = device.netplay.as_mut().unwrap();
let regid = (netplay.player_number + 1) as u32;
let mut request: [u8; 5] = [TCP_DISCONNECT_NOTICE, 0, 0, 0, 0];
request[1..5].copy_from_slice(&regid.to_be_bytes());
netplay.tcp_stream.write_all(&request).unwrap();
netplay.tcp_stream.flush().unwrap();
netplay
.tcp_stream
.shutdown(std::net::Shutdown::Both)
.unwrap();
let _ = std::fs::remove_file(&netplay.ice_config_path);
}
+12 -9
View File
@@ -137,7 +137,7 @@ pub extern "C" fn rust_server_call(
});
}
pub async fn load_game(
pub fn load_game(
rom: &[u8],
rom_size: usize,
discord_rich_presence: bool,
@@ -150,7 +150,8 @@ pub async fn load_game(
let tx_ptr = Box::into_raw(Box::new(tx)) as *mut std::ffi::c_void;
ra_load_game(rom.as_ptr(), rom_size, tx_ptr);
};
rx.await.unwrap();
rx.blocking_recv().unwrap();
let mut c_title = std::ptr::null();
let mut c_image_url = std::ptr::null();
@@ -177,7 +178,7 @@ pub async fn load_game(
}
}
pub async fn unload_game(
pub fn unload_game(
discord_watch_tx: Option<tokio::sync::watch::Sender<()>>,
discord_handle: Option<tokio::task::JoinHandle<()>>,
) {
@@ -185,12 +186,14 @@ pub async fn unload_game(
&& let Some(discord_watch_tx) = discord_watch_tx
{
let _ = discord_watch_tx.send(());
if tokio::time::timeout(std::time::Duration::from_secs(1), &mut discord_handle)
.await
.is_err()
{
discord_handle.abort();
}
tokio::task::spawn(async move {
if tokio::time::timeout(std::time::Duration::from_secs(1), &mut discord_handle)
.await
.is_err()
{
discord_handle.abort();
}
});
}
unsafe { ra_unload_game() };
}
+278 -144
View File
@@ -5,6 +5,7 @@ use serde::de::{Deserialize, Deserializer, SeqAccess, Visitor};
use serde::ser::{Serialize, SerializeSeq, Serializer};
#[cfg(target_arch = "x86_64")]
use std::arch::x86_64::*;
use std::ops::Deref;
struct M128iArrayVisitor<const N: usize>;
@@ -69,48 +70,137 @@ where
seq.end()
}
pub fn create_savestate(device: &device::Device) {
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct Savestate {
pub save_state: bool,
pub load_state: bool,
pub load_rewind: bool,
pub last_rewind_saved: f64,
#[serde(skip)]
pub rewind_pool:
std::sync::Arc<tokio::sync::Mutex<std::collections::BTreeMap<i32, SavestateData>>>,
}
pub struct SavestateData {
device: Box<device::Device>,
saves: ui::storage::Saves,
rdp_state: Vec<u8>,
ra_state: Vec<u8>,
}
static DEVICE_CLONE: std::sync::LazyLock<tokio::sync::Mutex<Box<device::Device>>> =
std::sync::LazyLock::new(|| tokio::sync::Mutex::new(device::Device::new(false)));
static SAVES_CLONE: std::sync::LazyLock<tokio::sync::Mutex<ui::storage::Saves>> =
std::sync::LazyLock::new(|| tokio::sync::Mutex::new(ui::storage::Saves::default()));
pub fn process_savestates(device: &mut device::Device) {
let save_rewind = if device.netplay.is_none()
&& device.ui.config.emulation.rewind
&& device.vi.elapsed_time - device.savestate.last_rewind_saved > 1.0
{
device.savestate.last_rewind_saved = device.vi.elapsed_time;
true
} else {
false
};
if device.savestate.save_state || save_rewind {
create_savestate(device, !device.savestate.save_state, None);
device.savestate.save_state = false;
} else if device.savestate.load_state || device.savestate.load_rewind {
load_savestate(device, device.savestate.load_rewind, None);
device.savestate.load_state = false;
device.savestate.load_rewind = false;
}
}
pub fn create_savestate(device: &mut device::Device, rewind: bool, rewind_frame: Option<i32>) {
if !rewind {
ui::video::idle();
}
let mut rdp_state: Vec<u8> = vec![0; ui::video::state_size()];
ui::video::save_state(rdp_state.as_mut_ptr());
let mut ra_state: Vec<u8> = vec![0; retroachievements::state_size()];
retroachievements::save_state(ra_state.as_mut_ptr(), ra_state.len());
let save_path = device.ui.storage.paths.savestate_file_path.clone();
DEVICE_CLONE.blocking_lock().clone_state(device);
SAVES_CLONE
.blocking_lock()
.clone_from(&device.ui.storage.saves);
if let Ok(device_data) = postcard::to_stdvec(device)
&& let Ok(saves_data) = postcard::to_stdvec(&device.ui.storage.saves)
&& let Ok(compressed_file) = ui::storage::compress_file(&[
(&device_data, "device"),
(&saves_data, "saves"),
(&rdp_state, "rdp_state"),
(&ra_state, "ra_state"),
])
{
tokio::spawn(async move {
if let Err(e) = tokio::fs::write(save_path, compressed_file).await {
eprintln!("Error writing savestate: {}", e);
let save_path = device.ui.storage.paths.savestate_file_path.clone();
let save_state_slot = device.ui.storage.save_state_slot;
let rewind_pool = device.savestate.rewind_pool.clone();
tokio::spawn(async move {
let mut error = false;
if rewind {
let mut pool = rewind_pool.lock().await;
let mut state = device::Device::new(false);
state.clone_state(DEVICE_CLONE.lock().await.deref());
let key = if let Some(key) = rewind_frame {
key
} else if let Some(key) = pool.keys().last() {
key + 1
} else {
0
};
pool.insert(
key,
SavestateData {
device: state,
saves: SAVES_CLONE.lock().await.clone(),
rdp_state,
ra_state,
},
);
if pool.len() > 30 {
pool.pop_first();
}
});
ui::video::onscreen_message(
&format!(
"Savestate created in slot {}",
device.ui.storage.save_state_slot
),
ui::video::MESSAGE_LENGTH_MESSAGE_VERY_SHORT,
);
} else {
ui::video::onscreen_message(
&format!(
"Failed to create savestate in slot {}",
device.ui.storage.save_state_slot
),
ui::video::MESSAGE_LENGTH_MESSAGE_SHORT,
);
}
} else {
let compressed_file = if let Ok(device_data) =
postcard::to_stdvec(DEVICE_CLONE.lock().await.deref())
&& let Ok(saves_data) = postcard::to_stdvec(SAVES_CLONE.lock().await.deref())
&& let Ok(compressed_file) = ui::storage::compress_file(&[
(&device_data, "device"),
(&saves_data, "saves"),
(&rdp_state, "rdp_state"),
(&ra_state, "ra_state"),
]) {
Some(compressed_file)
} else {
None
};
if let Some(compressed_file) = compressed_file {
if let Err(e) = tokio::fs::write(save_path, compressed_file).await {
eprintln!("Error writing savestate: {}", e);
error = true;
}
} else {
error = true;
eprintln!("Error compressing savestate");
}
}
if error {
ui::video::onscreen_message(
&format!("Failed to create savestate in slot {}", save_state_slot),
ui::video::MESSAGE_LENGTH_MESSAGE_SHORT,
);
} else if !rewind {
ui::video::onscreen_message(
&format!("Savestate created in slot {}", save_state_slot),
ui::video::MESSAGE_LENGTH_MESSAGE_VERY_SHORT,
);
}
});
}
pub fn load_savestate(device: &mut device::Device) {
pub fn load_savestate(device: &mut device::Device, rewind: bool, rewind_frame: Option<i32>) {
if retroachievements::get_hardcore() {
ui::video::onscreen_message(
"Cannot load savestate in RA hardcore mode",
@@ -118,120 +208,159 @@ pub fn load_savestate(device: &mut device::Device) {
);
return;
}
let savestate = std::fs::read(&device.ui.storage.paths.savestate_file_path);
if let Ok(savestate) = &savestate {
if let Ok(device_bytes) = ui::storage::decompress_file(savestate, "device")
&& let Ok(save_bytes) = ui::storage::decompress_file(savestate, "saves")
&& let Ok(rdp_state) = ui::storage::decompress_file(savestate, "rdp_state")
&& let Ok(ra_state) = ui::storage::decompress_file(savestate, "ra_state")
&& let Ok(mut state) = postcard::from_bytes::<device::Device>(&device_bytes)
&& let Ok(saves) = postcard::from_bytes(&save_bytes)
&& device.rdram.size == state.rdram.size
let state_data = if rewind {
if let Some(rewind_frame) = rewind_frame {
let timeout = std::time::Duration::from_secs(1);
let now = std::time::Instant::now();
loop {
if let Some(state) = device
.savestate
.rewind_pool
.blocking_lock()
.remove(&rewind_frame)
{
break Some(state);
}
if now.elapsed() > timeout {
break None;
}
std::thread::sleep(std::time::Duration::from_millis(1));
}
} else if let Some((_key, state)) = device.savestate.rewind_pool.blocking_lock().pop_last()
{
device.ui.storage.saves = saves;
Some(state)
} else {
None
}
} else if let Ok(savestate) = std::fs::read(&device.ui.storage.paths.savestate_file_path)
&& let Ok(device_data) = ui::storage::decompress_file(&savestate, "device")
&& let Ok(saves_data) = ui::storage::decompress_file(&savestate, "saves")
&& let Ok(rdp_state) = ui::storage::decompress_file(&savestate, "rdp_state")
&& let Ok(ra_state) = ui::storage::decompress_file(&savestate, "ra_state")
&& let Ok(state) = postcard::from_bytes::<Box<device::Device>>(&device_data)
&& let Ok(saves) = postcard::from_bytes(&saves_data)
{
Some(SavestateData {
device: state,
saves,
rdp_state,
ra_state,
})
} else {
None
};
std::mem::swap(&mut device.cpu, &mut state.cpu);
std::mem::swap(&mut device.pif, &mut state.pif);
if let Some(mut state) = state_data
&& device.rdram.size == state.device.rdram.size
{
if device.netplay.is_none() {
ui::video::idle();
}
let rom = device.cart.rom.clone();
std::mem::swap(&mut device.cart, &mut state.cart);
device.cart.rom = rom;
device.savestate.last_rewind_saved = state.device.vi.elapsed_time;
std::mem::swap(&mut device.memory, &mut state.memory);
std::mem::swap(&mut device.rsp, &mut state.rsp);
std::mem::swap(&mut device.rdp, &mut state.rdp);
std::mem::swap(&mut device.rng, &mut state.device.rng);
device.rdram.mem.clone_from(&state.rdram.mem);
device.rdram.regs = state.rdram.regs;
std::mem::swap(&mut device.ui.storage.saves, &mut state.saves);
std::mem::swap(&mut device.mi, &mut state.mi);
std::mem::swap(&mut device.pi, &mut state.pi);
std::mem::swap(&mut device.vi, &mut state.vi);
std::mem::swap(&mut device.ai, &mut state.ai);
std::mem::swap(&mut device.si, &mut state.si);
std::mem::swap(&mut device.ri, &mut state.ri);
std::mem::swap(&mut device.vru, &mut state.vru);
std::mem::swap(&mut device.cheats, &mut state.cheats);
std::mem::swap(&mut device.cpu, &mut state.device.cpu);
std::mem::swap(&mut device.pif, &mut state.device.pif);
let mut tpak_rom = [vec![], vec![], vec![], vec![]];
for (i, item) in tpak_rom.iter_mut().enumerate() {
*item = device.transferpaks[i].cart.rom.clone();
}
std::mem::swap(&mut device.transferpaks, &mut state.transferpaks);
for (i, item) in tpak_rom.iter().enumerate() {
device.transferpaks[i].cart.rom = item.clone();
std::mem::swap(&mut device.cart, &mut state.device.cart);
std::mem::swap(&mut device.cart.rom, &mut state.device.cart.rom); // ROM is not included in the savestate
std::mem::swap(&mut device.memory, &mut state.device.memory);
std::mem::swap(&mut device.rsp, &mut state.device.rsp);
std::mem::swap(&mut device.rdp, &mut state.device.rdp);
device.rdram.mem.copy_from_slice(&state.device.rdram.mem); // RDRAM address should not change
std::mem::swap(&mut device.rdram.regs, &mut state.device.rdram.regs);
std::mem::swap(&mut device.mi, &mut state.device.mi);
std::mem::swap(&mut device.pi, &mut state.device.pi);
std::mem::swap(&mut device.vi, &mut state.device.vi);
std::mem::swap(&mut device.ai, &mut state.device.ai);
std::mem::swap(&mut device.si, &mut state.device.si);
std::mem::swap(&mut device.ri, &mut state.device.ri);
std::mem::swap(&mut device.vru, &mut state.device.vru);
std::mem::swap(&mut device.cheats, &mut state.device.cheats);
std::mem::swap(&mut device.transferpaks, &mut state.device.transferpaks);
for (i, item) in device.transferpaks.iter_mut().enumerate() {
std::mem::swap(
&mut item.cart.rom,
&mut state.device.transferpaks[i].cart.rom,
); // ROM is not included in the savestate
}
device::memory::init(device);
device::vi::set_expected_refresh_rate(device);
device::cpu::map_instructions(device);
device::cop0::map_instructions(device);
device::cop1::map_instructions(device);
device::cop2::map_instructions(device);
device::rsp_cpu::map_instructions(device);
let mut mem_addr = 0x1000;
while mem_addr < 0x2000 {
let data =
u32::from_be_bytes(device.rsp.mem[mem_addr..mem_addr + 4].try_into().unwrap());
device.rsp.cpu.instructions[(mem_addr & 0xFFF) / 4].func =
device::rsp_cpu::decode_opcode(device, data);
device.rsp.cpu.instructions[(mem_addr & 0xFFF) / 4].opcode = data;
mem_addr += 4;
}
for line_index in 0..512 {
for i in 0..8 {
device.memory.icache[line_index].instruction[i] =
device::cpu::decode_opcode(device, device.memory.icache[line_index].words[i]);
}
}
device::memory::init(device);
device::vi::set_expected_refresh_rate(device);
device::cpu::map_instructions(device);
device::cop0::map_instructions(device);
device::cop1::map_instructions(device);
device::cop2::map_instructions(device);
device::rsp_cpu::map_instructions(device);
let mut mem_addr = 0x1000;
while mem_addr < 0x2000 {
let data =
u32::from_be_bytes(device.rsp.mem[mem_addr..mem_addr + 4].try_into().unwrap());
device.rsp.cpu.instructions[(mem_addr & 0xFFF) / 4].func =
device::rsp_cpu::decode_opcode(device, data);
device.rsp.cpu.instructions[(mem_addr & 0xFFF) / 4].opcode = data;
mem_addr += 4;
}
for line_index in 0..512 {
for i in 0..8 {
device.memory.icache[line_index].instruction[i] = device::cpu::decode_opcode(
device,
device.memory.icache[line_index].words[i],
);
device::pif::connect_pif_channels(device);
for i in 0..4 {
if let Some(handler) = device.pif.channels[i].pak_handler {
if handler.pak_type == device::controller::PakType::RumblePak {
let rumblepak_handler = device::controller::PakHandler {
read: device::controller::rumble::read,
write: device::controller::rumble::write,
pak_type: device::controller::PakType::RumblePak,
};
device.pif.channels[i].pak_handler = Some(rumblepak_handler);
} else if handler.pak_type == device::controller::PakType::MemPak {
let mempak_handler = device::controller::PakHandler {
read: device::controller::mempak::read,
write: device::controller::mempak::write,
pak_type: device::controller::PakType::MemPak,
};
device.pif.channels[i].pak_handler = Some(mempak_handler);
} else if handler.pak_type == device::controller::PakType::TransferPak {
let tpak_handler = device::controller::PakHandler {
read: device::controller::transferpak::read,
write: device::controller::transferpak::write,
pak_type: device::controller::PakType::TransferPak,
};
device.pif.channels[i].pak_handler = Some(tpak_handler);
}
}
}
device::pif::connect_pif_channels(device);
for i in 0..4 {
if let Some(handler) = device.pif.channels[i].pak_handler {
if handler.pak_type == device::controller::PakType::RumblePak {
let rumblepak_handler = device::controller::PakHandler {
read: device::controller::rumble::read,
write: device::controller::rumble::write,
pak_type: device::controller::PakType::RumblePak,
};
device.pif.channels[i].pak_handler = Some(rumblepak_handler);
} else if handler.pak_type == device::controller::PakType::MemPak {
let mempak_handler = device::controller::PakHandler {
read: device::controller::mempak::read,
write: device::controller::mempak::write,
pak_type: device::controller::PakType::MemPak,
};
device.pif.channels[i].pak_handler = Some(mempak_handler);
} else if handler.pak_type == device::controller::PakType::TransferPak {
let tpak_handler = device::controller::PakHandler {
read: device::controller::transferpak::read,
write: device::controller::transferpak::write,
pak_type: device::controller::PakType::TransferPak,
};
device.pif.channels[i].pak_handler = Some(tpak_handler);
}
}
}
ui::audio::update_freq(device);
ui::video::load_state(device, state.rdp_state.as_ptr());
ui::audio::close_game_audio(&mut device.ui);
ui::audio::init_game_audio(device);
ui::video::load_state(device, rdp_state.as_ptr());
if !state.ra_state.is_empty() {
retroachievements::load_state(state.ra_state.as_ptr(), state.ra_state.len());
} else {
retroachievements::load_state(std::ptr::null(), 0);
}
retroachievements::set_rdram(device.rdram.mem.as_ptr(), device.rdram.size as usize);
if !ra_state.is_empty() {
retroachievements::load_state(ra_state.as_ptr(), ra_state.len());
} else {
retroachievements::load_state(std::ptr::null(), 0);
}
if device.cheats.enabled {
cheats::execute_cheats(device, device.cheats.cheats.clone());
}
if device.cheats.enabled {
cheats::execute_cheats(device, device.cheats.cheats.clone());
}
if !rewind {
ui::video::onscreen_message(
&format!(
"Savestate loaded from slot {}",
@@ -239,23 +368,28 @@ pub fn load_savestate(device: &mut device::Device) {
),
ui::video::MESSAGE_LENGTH_MESSAGE_VERY_SHORT,
);
} else {
ui::video::onscreen_message(
&format!(
}
} else {
let (message, length) = if !rewind {
(
format!(
"Failed to load savestate from slot {}",
device.ui.storage.save_state_slot
),
ui::video::MESSAGE_LENGTH_MESSAGE_VERY_SHORT,
)
} else if device.netplay.is_none() {
(
"Failed to rewind".to_string(),
ui::video::MESSAGE_LENGTH_MESSAGE_VERY_SHORT,
)
} else {
(
"Failed to rollback".to_string(),
ui::video::MESSAGE_LENGTH_MESSAGE_SHORT,
);
}
} else {
ui::video::onscreen_message(
&format!(
"Could not find savestate in slot {}",
device.ui.storage.save_state_slot
),
ui::video::MESSAGE_LENGTH_MESSAGE_SHORT,
);
)
};
ui::video::onscreen_message(&message, length);
}
}
+35 -13
View File
@@ -7,6 +7,7 @@ pub mod config;
#[cfg(feature = "gui")]
pub mod gui;
pub mod input;
pub mod input_profile;
#[cfg(feature = "gui")]
pub mod netplay;
#[cfg(feature = "gui")]
@@ -17,6 +18,8 @@ pub mod video;
#[cfg(all(feature = "gui", not(target_os = "android")))]
pub mod vru;
pub const APP_ID: &str = "io.github.gopher64.gopher64";
pub static WEB_CLIENT: std::sync::LazyLock<reqwest::Client> = std::sync::LazyLock::new(|| {
reqwest::Client::builder()
.user_agent(format!(
@@ -28,23 +31,32 @@ pub static WEB_CLIENT: std::sync::LazyLock<reqwest::Client> = std::sync::LazyLoc
.unwrap()
});
#[derive(Clone)]
#[derive(Default, Clone)]
pub struct Dirs {
pub config_dir: std::path::PathBuf,
pub data_dir: std::path::PathBuf,
pub cache_dir: std::path::PathBuf,
}
#[derive(Default)]
pub struct Audio {
pub audio_stream: *mut sdl3_sys::audio::SDL_AudioStream,
pub gain: f32,
}
unsafe impl Send for Audio {}
unsafe impl Sync for Audio {}
#[derive(Default)]
pub struct Input {
pub keyboard_state: *const bool,
pub controllers: [input::Controllers; 4],
}
unsafe impl Send for Input {}
unsafe impl Sync for Input {}
#[derive(Default)]
pub struct Storage {
pub save_type: Vec<storage::SaveTypes>,
pub paths: storage::Paths,
@@ -52,28 +64,35 @@ pub struct Storage {
pub save_state_slot: u32,
}
#[derive(Default)]
pub struct Video {
pub window: *mut sdl3_sys::video::SDL_Window,
pub fullscreen: bool,
pub fps_tx: tokio::sync::mpsc::Sender<bool>,
pub fps_rx: Option<tokio::sync::mpsc::Receiver<bool>>,
pub vis_tx: tokio::sync::mpsc::Sender<bool>,
pub vis_rx: Option<tokio::sync::mpsc::Receiver<bool>>,
pub widescreen: bool,
pub fps_tx: Option<tokio::sync::mpsc::UnboundedSender<bool>>,
pub fps_rx: Option<tokio::sync::mpsc::UnboundedReceiver<bool>>,
pub vis_tx: Option<tokio::sync::mpsc::UnboundedSender<bool>>,
pub vis_rx: Option<tokio::sync::mpsc::UnboundedReceiver<bool>>,
}
unsafe impl Send for Video {}
unsafe impl Sync for Video {}
#[derive(Default)]
pub struct Usb {
pub usb_tx: Option<tokio::sync::broadcast::Sender<usb::UsbData>>,
pub cart_rx: Option<tokio::sync::broadcast::Receiver<usb::UsbData>>,
pub usb_tx: Option<tokio::sync::mpsc::UnboundedSender<usb::UsbData>>,
pub cart_rx: Option<tokio::sync::mpsc::UnboundedReceiver<usb::UsbData>>,
}
#[derive(Clone)]
pub struct GameSettings {
pub overclock: bool,
pub disable_expansion_pak: bool,
pub cheats: std::collections::HashMap<String, Option<String>>,
pub cheats: rustc_hash::FxHashMap<String, Option<String>>,
pub load_savestate_slot: Option<u32>,
}
#[derive(Default)]
pub struct Ui {
pub dirs: Dirs,
pub config: config::Config,
@@ -97,6 +116,8 @@ pub fn sdl_hints() {
sdl3_sys::everything::SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY,
hint.as_ptr(),
);
let app_id = std::ffi::CString::new(APP_ID).unwrap();
sdl3_sys::everything::SDL_SetHint(sdl3_sys::everything::SDL_HINT_APP_ID, app_id.as_ptr());
}
}
@@ -161,8 +182,8 @@ impl Ui {
pub fn new() -> Ui {
let dirs = get_dirs();
let (fps_tx, fps_rx) = tokio::sync::mpsc::channel(1000);
let (vis_tx, vis_rx) = tokio::sync::mpsc::channel(1000);
let (fps_tx, fps_rx) = tokio::sync::mpsc::unbounded_channel();
let (vis_tx, vis_rx) = tokio::sync::mpsc::unbounded_channel();
Ui {
input: Input {
controllers: [
@@ -232,7 +253,7 @@ impl Ui {
write_pending: false,
},
romsave: storage::RomSave {
data: std::collections::HashMap::new(),
data: rustc_hash::FxHashMap::default(),
write_pending: false,
},
},
@@ -247,9 +268,10 @@ impl Ui {
video: Video {
window: std::ptr::null_mut(),
fullscreen: false,
fps_tx,
widescreen: false,
fps_tx: Some(fps_tx),
fps_rx: Some(fps_rx),
vis_tx,
vis_tx: Some(vis_tx),
vis_rx: Some(vis_rx),
},
usb: Usb {
+193 -190
View File
@@ -1,4 +1,5 @@
use crate::Args;
use crate::create_runtime;
use crate::run;
use crate::ui;
use clap::Parser;
@@ -15,9 +16,9 @@ const RUN_ROM: jint = 3;
pub static ANDROID_APP: std::sync::Mutex<Option<slint::android::AndroidApp>> =
std::sync::Mutex::new(None);
pub static SELECT_ROM_TX: std::sync::Mutex<
pub static SELECT_ROM_TX: tokio::sync::Mutex<
Option<tokio::sync::oneshot::Sender<Option<std::path::PathBuf>>>,
> = std::sync::Mutex::new(None);
> = tokio::sync::Mutex::const_new(None);
pub static WEAK_SLINT_WINDOW: std::sync::Mutex<Option<slint::Weak<ui::gui::AppWindow>>> =
std::sync::Mutex::new(None);
@@ -158,17 +159,21 @@ fn argv_to_strings(argc: std::ffi::c_int, argv: *mut *mut std::ffi::c_char) -> V
}
#[unsafe(no_mangle)]
#[tokio::main(worker_threads = 4)]
pub async extern "C" fn gopher64_sdl_main(
pub extern "C" fn gopher64_sdl_main(
argc: std::ffi::c_int,
argv: *mut *mut std::ffi::c_char,
) -> std::ffi::c_int {
let (close_tx, handle) = create_runtime();
let _guard = handle.enter();
let raw = argv_to_strings(argc, argv);
let args = Args::try_parse_from(raw).unwrap();
if let Err(err) = run(args, argc as usize).await {
if let Err(err) = run(args, argc as usize) {
close_tx.send(()).unwrap();
eprintln!("Error running game: {err:?}");
return 1;
}
close_tx.send(()).unwrap();
0
}
@@ -177,9 +182,17 @@ pub fn spawn_configure_input_profile(
dinput: bool,
deadzone: i32,
) {
if let Some(vm) = get_vm() {
if let Err(err) = vm.attach_current_thread(|env| {
start_configure_input_profile_on_jvm(env, profile_name.to_string(), dinput, deadzone)
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
if let Err(err) = get_vm(app).attach_current_thread(|env| {
start_configure_input_profile_on_jvm(
env,
app,
profile_name.to_string(),
dinput,
deadzone,
)
}) {
eprintln!("JNI error while starting N64Activity: {err:?}");
}
@@ -188,45 +201,40 @@ pub fn spawn_configure_input_profile(
fn start_configure_input_profile_on_jvm(
env: &mut Env<'_>,
app: &slint::android::AndroidApp,
profile_name: String,
dinput: bool,
deadzone: i32,
) -> jni::errors::Result<()> {
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
let raw_activity_global = app.activity_as_ptr() as jni::sys::jobject;
let activity = unsafe { env.as_cast_raw::<Global<AndroidActivity>>(&raw_activity_global)? };
let raw_activity_global = app.activity_as_ptr() as jni::sys::jobject;
let activity = unsafe { env.as_cast_raw::<Global<AndroidActivity>>(&raw_activity_global)? };
let package_name = JString::from_str(env, "io.github.gopher64.gopher64")?;
let class_name = JString::from_str(env, "io.github.gopher64.gopher64.N64Activity")?;
let package_name = JString::from_str(env, "io.github.gopher64.gopher64")?;
let class_name = JString::from_str(env, "io.github.gopher64.gopher64.N64Activity")?;
let args_key = JString::from_str(env, "args")?;
let mut args = vec![
JString::from_str(env, "--configure-input-profile")?,
JString::from_str(env, &profile_name)?,
JString::from_str(env, "--deadzone")?,
JString::from_str(env, &deadzone.to_string())?,
];
if dinput {
args.push(JString::from_str(env, "--use-dinput")?);
}
let empty_arg = JString::from_str(env, "")?;
let j_args = JObjectArray::<JString>::new(env, args.len(), empty_arg)?;
for (i, arg) in args.iter().enumerate() {
j_args.set_element(env, i, arg)?;
}
let intent = AndroidIntent::new(env)?
.set_class_name(env, &package_name, &class_name)?
.put_extra_string_array(env, &args_key, &j_args)?;
activity
.as_ref()
.start_activity_for_result(env, &intent, CONFIGURE_INPUT_PROFILE)?;
Ok(())
} else {
Err(jni::errors::Error::UninitializedJavaVM)
let args_key = JString::from_str(env, "args")?;
let mut args = vec![
JString::from_str(env, "--configure-input-profile")?,
JString::from_str(env, &profile_name)?,
JString::from_str(env, "--deadzone")?,
JString::from_str(env, &deadzone.to_string())?,
];
if dinput {
args.push(JString::from_str(env, "--use-dinput")?);
}
let empty_arg = JString::from_str(env, "")?;
let j_args = JObjectArray::<JString>::new(env, args.len(), empty_arg)?;
for (i, arg) in args.iter().enumerate() {
j_args.set_element(env, i, arg)?;
}
let intent = AndroidIntent::new(env)?
.set_class_name(env, &package_name, &class_name)?
.put_extra_string_array(env, &args_key, &j_args)?;
activity
.as_ref()
.start_activity_for_result(env, &intent, CONFIGURE_INPUT_PROFILE)?;
Ok(())
}
pub fn run_rom(
@@ -235,9 +243,11 @@ pub fn run_rom(
netplay: Option<ui::gui::NetplayDevice>,
weak: slint::Weak<ui::gui::AppWindow>,
) {
if let Some(vm) = get_vm() {
if let Err(err) = vm.attach_current_thread(|env| {
start_run_rom_on_jvm(env, file_path, game_settings, netplay, weak)
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
if let Err(err) = get_vm(app).attach_current_thread(|env| {
start_run_rom_on_jvm(env, app, file_path, game_settings, netplay, weak)
}) {
eprintln!("JNI error while starting N64Activity: {err:?}");
}
@@ -246,90 +256,88 @@ pub fn run_rom(
fn start_run_rom_on_jvm(
env: &mut Env<'_>,
app: &slint::android::AndroidApp,
file_path: std::path::PathBuf,
game_settings: ui::GameSettings,
netplay: Option<ui::gui::NetplayDevice>,
weak: slint::Weak<ui::gui::AppWindow>,
) -> jni::errors::Result<()> {
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
let raw_activity_global = app.activity_as_ptr() as jni::sys::jobject;
let activity = unsafe { env.as_cast_raw::<Global<AndroidActivity>>(&raw_activity_global)? };
let raw_activity_global = app.activity_as_ptr() as jni::sys::jobject;
let activity = unsafe { env.as_cast_raw::<Global<AndroidActivity>>(&raw_activity_global)? };
let package_name = JString::from_str(env, "io.github.gopher64.gopher64")?;
let class_name = JString::from_str(env, "io.github.gopher64.gopher64.N64Activity")?;
let package_name = JString::from_str(env, "io.github.gopher64.gopher64")?;
let class_name = JString::from_str(env, "io.github.gopher64.gopher64.N64Activity")?;
let file_path_key = JString::from_str(env, "file_path")?;
let file_path = file_path.to_str().unwrap();
let cheats_path_key = JString::from_str(env, "cheats_path")?;
let cheats_path = app
.internal_data_path()
.unwrap()
.join("cache")
.join("cheats.json");
let file_path_key = JString::from_str(env, "file_path")?;
let file_path = file_path.to_str().unwrap();
let cheats_path_key = JString::from_str(env, "cheats_path")?;
let cheats_path = app
.internal_data_path()
.unwrap()
.join("cache")
.join("cheats.json");
let args_key = JString::from_str(env, "args")?;
let mut args = vec![
JString::from_str(env, file_path)?,
JString::from_str(env, "--fullscreen")?,
JString::from_str(env, "--overclock")?,
JString::from_str(env, &game_settings.overclock.to_string())?,
JString::from_str(env, "--disable-expansion-pak")?,
JString::from_str(env, &game_settings.disable_expansion_pak.to_string())?,
];
let args_key = JString::from_str(env, "args")?;
let mut args = vec![
JString::from_str(env, file_path)?,
JString::from_str(env, "--fullscreen")?,
JString::from_str(env, "--overclock")?,
JString::from_str(env, &game_settings.overclock.to_string())?,
JString::from_str(env, "--disable-expansion-pak")?,
JString::from_str(env, &game_settings.disable_expansion_pak.to_string())?,
];
if let Some(netplay) = netplay {
args.push(JString::from_str(env, "--netplay-peer-addr")?);
args.push(JString::from_str(env, &netplay.peer_addr.to_string())?);
args.push(JString::from_str(env, "--netplay-player-number")?);
args.push(JString::from_str(env, &netplay.player_number.to_string())?);
args.push(JString::from_str(env, "--cheats")?);
args.push(JString::from_str(env, cheats_path.to_str().unwrap())?);
if let Some(netplay) = netplay {
args.push(JString::from_str(env, "--netplay-server-addr")?);
args.push(JString::from_str(env, &netplay.server_addr)?);
args.push(JString::from_str(env, "--netplay-player-number")?);
args.push(JString::from_str(env, &netplay.player_number.to_string())?);
args.push(JString::from_str(env, "--netplay-number-of-players")?);
args.push(JString::from_str(
env,
&netplay.number_of_players.to_string(),
)?);
args.push(JString::from_str(env, "--netplay-input-delay")?);
args.push(JString::from_str(env, &netplay.input_delay.to_string())?);
args.push(JString::from_str(env, "--cheats")?);
args.push(JString::from_str(env, cheats_path.to_str().unwrap())?);
let f = std::fs::File::create(&cheats_path).unwrap();
serde_json::to_writer_pretty(f, &game_settings.cheats).unwrap();
}
let empty_arg = JString::from_str(env, "")?;
let j_args = JObjectArray::<JString>::new(env, args.len(), empty_arg)?;
for (i, arg) in args.iter().enumerate() {
j_args.set_element(env, i, arg)?;
}
let file_path_string = JString::from_str(env, file_path)?;
let cheats_path_string = JString::from_str(env, cheats_path.to_str().unwrap())?;
let intent = AndroidIntent::new(env)?
.set_class_name(env, &package_name, &class_name)?
.put_extra_string(env, &file_path_key, &file_path_string)?
.put_extra_string(env, &cheats_path_key, &cheats_path_string)?
.put_extra_string_array(env, &args_key, &j_args)?;
weak.upgrade_in_event_loop(move |handle| handle.set_game_running(true))
.unwrap();
activity
.as_ref()
.start_activity_for_result(env, &intent, RUN_ROM)?;
Ok(())
} else {
Err(jni::errors::Error::UninitializedJavaVM)
let f = std::fs::File::create(&cheats_path).unwrap();
serde_json::to_writer_pretty(f, &game_settings.cheats).unwrap();
}
let empty_arg = JString::from_str(env, "")?;
let j_args = JObjectArray::<JString>::new(env, args.len(), empty_arg)?;
for (i, arg) in args.iter().enumerate() {
j_args.set_element(env, i, arg)?;
}
let file_path_string = JString::from_str(env, file_path)?;
let cheats_path_string = JString::from_str(env, cheats_path.to_str().unwrap())?;
let intent = AndroidIntent::new(env)?
.set_class_name(env, &package_name, &class_name)?
.put_extra_string(env, &file_path_key, &file_path_string)?
.put_extra_string(env, &cheats_path_key, &cheats_path_string)?
.put_extra_string_array(env, &args_key, &j_args)?;
weak.upgrade_in_event_loop(move |handle| handle.set_game_running(true))
.unwrap();
activity
.as_ref()
.start_activity_for_result(env, &intent, RUN_ROM)?;
Ok(())
}
fn get_vm() -> Option<JavaVM> {
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
Some(unsafe { JavaVM::from_raw(app.vm_as_ptr().cast()) })
} else {
None
}
fn get_vm(app: &slint::android::AndroidApp) -> JavaVM {
unsafe { JavaVM::from_raw(app.vm_as_ptr().cast()) }
}
pub fn decode_path(path: &str) -> String {
if let Some(vm) = get_vm() {
match vm.attach_current_thread(|env| decode_path_on_jvm(env, path)) {
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
match get_vm(app).attach_current_thread(|env| decode_path_on_jvm(env, path)) {
Ok(decoded_path) => decoded_path,
Err(err) => {
eprintln!("JNI error while decoding path: {err:?}");
@@ -350,8 +358,10 @@ fn decode_path_on_jvm(env: &mut Env<'_>, path: &str) -> jni::errors::Result<Stri
/// Lists connected gamepads and joysticks using the Android framework.
pub fn list_controllers() -> Vec<ControllerInfo> {
if let Some(vm) = get_vm() {
match vm.attach_current_thread(list_controllers_on_jvm) {
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
match get_vm(app).attach_current_thread(list_controllers_on_jvm) {
Ok(controllers) => controllers,
Err(err) => {
eprintln!("JNI error while listing controllers: {err:?}");
@@ -410,54 +420,54 @@ fn list_controllers_on_jvm(env: &mut Env<'_>) -> jni::errors::Result<Vec<Control
/// Opens a URI in the user's default app via [`Intent::ACTION_VIEW`](https://developer.android.com/reference/android/content/Intent#ACTION_VIEW).
pub fn open_uri(path: &str) {
if let Some(vm) = get_vm() {
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
let path = path.to_string();
if let Err(err) = vm.attach_current_thread(|env| open_uri_on_jvm(env, &path)) {
if let Err(err) = get_vm(app).attach_current_thread(|env| open_uri_on_jvm(env, app, &path))
{
eprintln!("JNI error while opening URI: {err:?}");
}
}
}
fn open_uri_on_jvm(env: &mut Env<'_>, path: &str) -> jni::errors::Result<()> {
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
let raw_activity_global = app.activity_as_ptr() as jni::sys::jobject;
let activity = unsafe { env.as_cast_raw::<Global<AndroidActivity>>(&raw_activity_global)? };
fn open_uri_on_jvm(
env: &mut Env<'_>,
app: &slint::android::AndroidApp,
path: &str,
) -> jni::errors::Result<()> {
let raw_activity_global = app.activity_as_ptr() as jni::sys::jobject;
let activity = unsafe { env.as_cast_raw::<Global<AndroidActivity>>(&raw_activity_global)? };
let uri_string = JString::from_str(env, path)?;
let uri = AndroidUri::parse(env, &uri_string)?;
let uri_string = JString::from_str(env, path)?;
let uri = AndroidUri::parse(env, &uri_string)?;
let action_view = AndroidIntent::ACTION_VIEW(env)?;
let intent = AndroidIntent::with_action(env, &action_view)?.set_data(env, &uri)?;
let action_view = AndroidIntent::ACTION_VIEW(env)?;
let intent = AndroidIntent::with_action(env, &action_view)?.set_data(env, &uri)?;
activity.as_ref().start_activity(env, &intent)?;
Ok(())
} else {
Err(jni::errors::Error::UninitializedJavaVM)
}
activity.as_ref().start_activity(env, &intent)?;
Ok(())
}
pub async fn select_rom(rom_dir: slint::SharedString) -> Option<std::path::PathBuf> {
if let Some(vm) = get_vm() {
if let Err(err) =
vm.attach_current_thread(|env| select_rom_on_jvm(env, rom_dir.to_string()))
let (tx, rx) = tokio::sync::oneshot::channel::<Option<std::path::PathBuf>>();
SELECT_ROM_TX.lock().await.replace(tx);
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
if let Err(err) = get_vm(app)
.attach_current_thread(|env| select_rom_on_jvm(env, app, rom_dir.to_string()))
{
eprintln!("JNI error while opening URI: {err:?}");
return None;
}
let (tx, rx) = tokio::sync::oneshot::channel::<Option<std::path::PathBuf>>();
if let Ok(mut tx_lock) = SELECT_ROM_TX.lock() {
tx_lock.replace(tx);
} else {
eprintln!("Error locking SELECT_ROM_TX");
return None;
}
rx.await.unwrap_or(None)
} else {
eprintln!("Android app not initialized");
None
return None;
}
rx.await.unwrap_or(None)
}
pub async fn select_gb_rom(_player: i32) -> Option<std::path::PathBuf> {
@@ -468,30 +478,28 @@ pub async fn select_gb_ram(_player: i32) -> Option<std::path::PathBuf> {
select_rom(slint::SharedString::new()).await
}
fn select_rom_on_jvm(env: &mut Env<'_>, rom_dir: String) -> jni::errors::Result<()> {
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
let raw_activity_global = app.activity_as_ptr() as jni::sys::jobject;
let activity = unsafe { env.as_cast_raw::<Global<AndroidActivity>>(&raw_activity_global)? };
fn select_rom_on_jvm(
env: &mut Env<'_>,
app: &slint::android::AndroidApp,
rom_dir: String,
) -> jni::errors::Result<()> {
let raw_activity_global = app.activity_as_ptr() as jni::sys::jobject;
let activity = unsafe { env.as_cast_raw::<Global<AndroidActivity>>(&raw_activity_global)? };
let action = AndroidIntent::ACTION_OPEN_DOCUMENT(env)?;
let category = AndroidIntent::CATEGORY_OPENABLE(env)?;
let mime_type = JString::from_str(env, "*/*")?;
let mut intent = AndroidIntent::with_action(env, &action)?
.set_type(env, &mime_type)?
.add_category(env, &category)?;
if !rom_dir.is_empty() {
let start_dir = JString::from_str(env, rom_dir)?;
let extra_initial_uri = DocumentsContract::EXTRA_INITIAL_URI(env)?;
intent = intent.put_extra_string(env, &extra_initial_uri, &start_dir)?;
}
activity.start_activity_for_result(env, &intent, REQUEST_SELECT_ROM)?;
Ok(())
} else {
Err(jni::errors::Error::UninitializedJavaVM)
let action = AndroidIntent::ACTION_OPEN_DOCUMENT(env)?;
let category = AndroidIntent::CATEGORY_OPENABLE(env)?;
let mime_type = JString::from_str(env, "*/*")?;
let mut intent = AndroidIntent::with_action(env, &action)?
.set_type(env, &mime_type)?
.add_category(env, &category)?;
if !rom_dir.is_empty() {
let start_dir = JString::from_str(env, rom_dir)?;
let extra_initial_uri = DocumentsContract::EXTRA_INITIAL_URI(env)?;
intent = intent.put_extra_string(env, &extra_initial_uri, &start_dir)?;
}
activity.start_activity_for_result(env, &intent, REQUEST_SELECT_ROM)?;
Ok(())
}
pub fn get_dirs() -> ui::Dirs {
@@ -528,9 +536,11 @@ pub fn rom_exists(path: &str) -> bool {
}
pub fn get_file_from_uri(path: &std::path::PathBuf) -> Option<std::fs::File> {
if let Some(vm) = get_vm() {
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
let path = path.to_str().unwrap().into();
match vm.attach_current_thread(|env| get_file_from_uri_on_jvm(env, path)) {
match get_vm(app).attach_current_thread(|env| get_file_from_uri_on_jvm(env, app, path)) {
Ok(file) => file,
Err(err) => {
eprintln!("JNI error while opening URI: {err:?}");
@@ -545,32 +555,26 @@ pub fn get_file_from_uri(path: &std::path::PathBuf) -> Option<std::fs::File> {
fn get_file_from_uri_on_jvm(
env: &mut Env<'_>,
app: &slint::android::AndroidApp,
path: String,
) -> jni::errors::Result<Option<std::fs::File>> {
if let Ok(app) = ANDROID_APP.lock()
&& let Some(app) = app.as_ref()
{
let raw_activity_global = app.activity_as_ptr() as jni::sys::jobject;
let activity = unsafe { env.as_cast_raw::<Global<AndroidActivity>>(&raw_activity_global)? };
let path = JString::from_str(env, path)?;
let mode = JString::from_str(env, "r")?;
let uri = AndroidUri::parse(env, &path)?;
let raw_activity_global = app.activity_as_ptr() as jni::sys::jobject;
let activity = unsafe { env.as_cast_raw::<Global<AndroidActivity>>(&raw_activity_global)? };
let path = JString::from_str(env, path)?;
let mode = JString::from_str(env, "r")?;
let uri = AndroidUri::parse(env, &path)?;
let content_resolver = activity.as_ref().get_content_resolver(env)?;
let parcel_file_descriptor = content_resolver.open_file_descriptor(env, &uri, &mode);
if let Ok(descriptor) = parcel_file_descriptor
&& !descriptor.is_null()
{
let owned_fd = unsafe { std::os::fd::OwnedFd::from_raw_fd(descriptor.detach_fd(env)?) };
let file = std::fs::File::from(owned_fd);
descriptor.close(env)?;
return Ok(Some(file));
} else {
return Ok(None);
}
let content_resolver = activity.as_ref().get_content_resolver(env)?;
let parcel_file_descriptor = content_resolver.open_file_descriptor(env, &uri, &mode);
if let Ok(descriptor) = parcel_file_descriptor
&& !descriptor.is_null()
{
let owned_fd = unsafe { std::os::fd::OwnedFd::from_raw_fd(descriptor.detach_fd(env)?) };
let file = std::fs::File::from(owned_fd);
descriptor.close(env)?;
return Ok(Some(file));
} else {
eprintln!("Android app not initialized");
return Err(jni::errors::Error::UninitializedJavaVM);
return Ok(None);
}
}
@@ -588,8 +592,7 @@ pub extern "system" fn Java_io_github_gopher64_gopher64_SlintActivity_nativeOnAc
if result_code == AndroidActivity::RESULT_OK(env)? {
match request_code {
REQUEST_SELECT_ROM => {
if let Ok(mut tx_lock) = SELECT_ROM_TX.lock()
&& let Some(tx) = tx_lock.take()
if let Some(tx) = SELECT_ROM_TX.blocking_lock().take()
&& !intent_data.is_null()
{
let result_intent =
+27 -1
View File
@@ -1,4 +1,5 @@
use crate::device;
use crate::netplay;
use crate::ui;
static ADJUST_LOCKED: std::sync::atomic::AtomicBool = std::sync::atomic::AtomicBool::new(false);
@@ -27,6 +28,27 @@ unsafe extern "C" fn audio_callback(
}
}
pub fn update_freq(device: &mut device::Device) {
let game_audio_spec = sdl3_sys::audio::SDL_AudioSpec {
format: sdl3_sys::audio::SDL_AUDIO_S16LE,
freq: device.ai.freq as i32,
channels: 2,
};
unsafe {
sdl3_sys::audio::SDL_SetAudioStreamFormat(
device.ui.audio.audio_stream,
&game_audio_spec,
std::ptr::null(),
);
}
if device.ai.regs[device::ai::AI_STATUS_REG] & device::ai::AI_STATUS_BUSY != 0 {
resume_game_audio(&mut device.ui);
} else {
pause_game_audio(&mut device.ui);
}
}
pub fn init_game_audio(device: &mut device::Device) {
let game_audio_spec = sdl3_sys::audio::SDL_AudioSpec {
format: sdl3_sys::audio::SDL_AUDIO_S16LE,
@@ -153,6 +175,10 @@ pub fn play_audio(device: &device::Device, dram_addr: usize, length: u64) {
return;
}
if netplay::in_rollback(device.netplay.as_ref()) {
return;
}
let mut primary_buffer: Vec<i16> = vec![0; length as usize / 2];
let mut i = 0;
while i < length as usize / 2 {
@@ -178,7 +204,7 @@ pub fn play_audio(device: &device::Device, dram_addr: usize, length: u64) {
primary_buffer.len() as i32 * 2,
)
};
} else if device.vi.enable_speed_limiter {
} else if device.speed_limiter.enabled {
adjust_audio_frequency(device.ui.audio.audio_stream, 0.0005);
}
}
+6 -2
View File
@@ -3,17 +3,21 @@ use crate::ui::gui::AppWindow;
use crate::{cheats, device};
use slint::ComponentHandle;
pub fn cheats_window(app: &AppWindow) {
pub fn cheats_window(
app: &AppWindow,
no_intro_map: std::sync::Arc<tokio::sync::Mutex<rustc_hash::FxHashMap<String, String>>>,
) {
let weak = app.as_weak();
app.on_cheats_select_rom_clicked(move |rom_dir| {
let select_rom = ui::gui::select_rom(rom_dir);
let weak = weak.clone();
let no_intro_map = no_intro_map.clone();
tokio::spawn(async move {
if let Some(file) = select_rom.await
&& let Some(rom_contents) = device::get_rom_contents(&file)
{
let game_crc = ui::storage::get_game_crc(&rom_contents);
let game_name = ui::storage::get_game_name(&rom_contents);
let game_name = ui::gui::get_nointro_name(&rom_contents, no_intro_map).await;
weak.upgrade_in_event_loop(move |handle| {
handle.set_cheat_game_name(game_name.into());
})
+61 -30
View File
@@ -1,39 +1,41 @@
use crate::ui;
#[derive(Copy, Clone, serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct InputKeyButton {
pub enabled: bool,
pub id: i32,
}
#[derive(PartialEq, Copy, Clone, serde::Serialize, serde::Deserialize)]
#[derive(PartialEq, Clone, serde::Serialize, serde::Deserialize)]
pub struct InputControllerAxis {
pub enabled: bool,
pub id: i32,
pub axis: i16,
pub initial_state: i16,
}
#[derive(Copy, Clone, serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct InputJoystickHat {
pub enabled: bool,
pub id: i32,
pub direction: u8,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub enum InputItem {
Key(InputKeyButton),
ControllerButton(InputKeyButton),
ControllerAxis(InputControllerAxis),
JoystickButton(InputKeyButton),
JoystickHat(InputJoystickHat),
JoystickAxis(InputControllerAxis),
}
#[derive(Clone, serde::Serialize, serde::Deserialize)]
pub struct InputProfile {
pub keys: [InputKeyButton; ui::input::PROFILE_SIZE],
pub controller_buttons: [InputKeyButton; ui::input::PROFILE_SIZE],
pub controller_axis: [InputControllerAxis; ui::input::PROFILE_SIZE],
pub joystick_buttons: [InputKeyButton; ui::input::PROFILE_SIZE],
pub joystick_hat: [InputJoystickHat; ui::input::PROFILE_SIZE],
pub joystick_axis: [InputControllerAxis; ui::input::PROFILE_SIZE],
pub inputs: [[Option<InputItem>; 2]; ui::input_profile::PROFILE_SIZE],
pub dinput: bool,
pub deadzone: i32,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Default, serde::Serialize, serde::Deserialize)]
pub struct Input {
pub input_profiles: std::collections::BTreeMap<String, InputProfile>,
pub input_profile_binding: [String; 4],
@@ -45,7 +47,7 @@ pub struct Input {
pub emulate_vru: bool,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Default, serde::Serialize, serde::Deserialize)]
pub struct Video {
pub upscale: u32,
pub ssaa: bool,
@@ -56,26 +58,34 @@ pub struct Video {
pub crt: bool,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Default, serde::Serialize, serde::Deserialize)]
pub struct Emulation {
pub overclock: bool,
pub disable_expansion_pak: bool,
pub usb: bool,
pub rewind: bool,
}
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Cheats {
pub cheats:
std::collections::HashMap<String, std::collections::HashMap<String, Option<String>>>,
pub cheats: rustc_hash::FxHashMap<String, rustc_hash::FxHashMap<String, Option<String>>>,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Default, serde::Serialize, serde::Deserialize)]
pub struct Ui {
pub theme: i32,
pub rom_dir: std::path::PathBuf,
pub recent_roms: Vec<String>,
}
#[derive(Default, serde::Serialize, serde::Deserialize)]
pub struct Config {
pub input: Input,
pub video: Video,
pub emulation: Emulation,
pub rom_dir: std::path::PathBuf,
pub recent_roms: Vec<String>,
pub ui: Ui,
#[serde(skip)]
write_to_disk: bool,
}
impl Drop for Cheats {
@@ -106,14 +116,16 @@ impl Cheats {
}
}
Cheats {
cheats: std::collections::HashMap::new(),
cheats: rustc_hash::FxHashMap::default(),
}
}
}
impl Drop for Config {
fn drop(&mut self) {
write_config(self);
if self.write_to_disk {
write_config(self);
}
}
}
@@ -132,16 +144,30 @@ impl Config {
let dirs = ui::get_dirs();
let file_path = dirs.config_dir.join("config.json");
let config_file = std::fs::read(file_path);
let mut input_data: Option<Input> = None;
if let Ok(config_file) = config_file {
let result = serde_json::from_slice(config_file.as_ref());
if let Ok(result) = result {
let result = serde_json::from_slice::<Config>(config_file.as_ref());
if let Ok(mut result) = result {
result.write_to_disk = true;
return result;
}
// try to restore input data from old config file
if let Ok(value) = serde_json::from_slice::<serde_json::Value>(&config_file)
&& let Some(data) = value.get("input")
&& let Ok(data) = serde_json::from_value::<Input>(data.clone())
{
input_data = Some(data);
}
}
let mut input_profiles = std::collections::BTreeMap::new();
input_profiles.insert("default".to_string(), ui::input::get_default_profile());
input_profiles.insert(
"default".to_string(),
ui::input_profile::get_default_profile(),
);
Config {
input: Input {
input: input_data.unwrap_or(Input {
input_profile_binding: [
"default".to_string(),
"default".to_string(),
@@ -155,7 +181,7 @@ impl Config {
gb_rom_path: [String::new(), String::new(), String::new(), String::new()],
gb_ram_path: [String::new(), String::new(), String::new(), String::new()],
emulate_vru: false,
},
}),
video: Video {
upscale: 1,
ssaa: false,
@@ -169,9 +195,14 @@ impl Config {
overclock: false,
disable_expansion_pak: false,
usb: false,
rewind: false,
},
rom_dir: std::path::PathBuf::new(),
recent_roms: Vec::new(),
ui: Ui {
theme: 0,
rom_dir: std::path::PathBuf::new(),
recent_roms: Vec::new(),
},
write_to_disk: true,
}
}
}
+115 -22
View File
@@ -1,3 +1,4 @@
use crate::device;
use crate::retroachievements;
use crate::ui;
#[cfg(target_os = "android")]
@@ -19,8 +20,10 @@ struct GithubData {
}
pub struct NetplayDevice {
pub peer_addr: std::net::SocketAddr,
pub player_number: u8,
pub server_addr: String,
pub player_number: usize,
pub number_of_players: usize,
pub input_delay: usize,
}
fn check_latest_version(weak: slint::Weak<AppWindow>) {
@@ -32,13 +35,18 @@ fn check_latest_version(weak: slint::Weak<AppWindow>) {
if let Ok(response) = response {
let data: Result<GithubData, reqwest::Error> = response.json().await;
let latest_version = if let Ok(data) = data
&& let Ok(github_version) = semver::Version::parse(&data.tag_name[1..])
{
github_version
} else {
eprintln!("Error getting latest version from GitHub");
semver::Version::parse(env!("CARGO_PKG_VERSION")).unwrap()
let latest_version = match data {
Ok(data) => match semver::Version::parse(&data.tag_name[1..]) {
Ok(github_version) => github_version,
Err(e) => {
eprintln!("Error parsing latest version from GitHub: {}", e);
semver::Version::parse(env!("CARGO_PKG_VERSION")).unwrap()
}
},
Err(e) => {
eprintln!("Error getting latest version from GitHub: {}", e);
semver::Version::parse(env!("CARGO_PKG_VERSION")).unwrap()
}
};
let current_version = semver::Version::parse(env!("CARGO_PKG_VERSION")).unwrap();
if current_version < latest_version {
@@ -72,7 +80,7 @@ fn run_with_path(weak: slint::Weak<AppWindow>, path: std::path::PathBuf) {
ui::GameSettings {
overclock: handle.get_overclock_n64_cpu(),
disable_expansion_pak: handle.get_disable_expansion_pak(),
cheats: std::collections::HashMap::new(), // will be filled in later
cheats: rustc_hash::FxHashMap::default(), // will be filled in later
load_savestate_slot: None,
},
None,
@@ -105,6 +113,7 @@ fn local_game_window(app: &AppWindow, config: &ui::config::Config) {
app.set_recent_roms(slint::ModelRc::from(std::rc::Rc::new(
slint::VecModel::from(
config
.ui
.recent_roms
.iter()
.filter(|x| rom_exists(x))
@@ -172,9 +181,11 @@ fn settings_window(app: &AppWindow, config: &ui::config::Config) {
app.set_widescreen(config.video.widescreen);
app.set_vsync(config.video.vsync);
app.set_apply_crt_shader(config.video.crt);
app.set_theme(config.ui.theme);
app.set_overclock_n64_cpu(config.emulation.overclock);
app.set_disable_expansion_pak(config.emulation.disable_expansion_pak);
app.set_emulate_usb(config.emulation.usb);
app.set_rewind(config.emulation.rewind);
let combobox_value = match config.video.upscale {
1 => 0,
2 => 1,
@@ -184,7 +195,7 @@ fn settings_window(app: &AppWindow, config: &ui::config::Config) {
};
app.set_resolution(combobox_value);
if let Some(rom_dir_str) = config.rom_dir.to_str() {
if let Some(rom_dir_str) = config.ui.rom_dir.to_str() {
app.set_rom_dir(rom_dir_str.into());
}
}
@@ -336,7 +347,7 @@ fn controller_window(app: &AppWindow, config: &ui::config::Config) {
app.on_input_profile_button_clicked(move || {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_input_deadzone(ui::input::DEADZONE_DEFAULT);
handle.set_input_deadzone(ui::input_profile::DEADZONE_DEFAULT);
handle.set_input_profile_name(String::new().into());
handle.set_input_dinput(false);
handle.set_show_input_profile(true);
@@ -436,16 +447,18 @@ fn controller_window(app: &AppWindow, config: &ui::config::Config) {
pub fn save_settings(app: &AppWindow) {
let mut config = ui::config::Config::new();
config.rom_dir = app.get_rom_dir().to_string().into();
config.ui.rom_dir = app.get_rom_dir().to_string().into();
config.video.integer_scaling = app.get_integer_scaling();
config.video.ssaa = app.get_ssaa();
config.video.fullscreen = app.get_fullscreen();
config.video.widescreen = app.get_widescreen();
config.video.vsync = app.get_vsync();
config.video.crt = app.get_apply_crt_shader();
config.ui.theme = app.get_theme();
config.emulation.overclock = app.get_overclock_n64_cpu();
config.emulation.disable_expansion_pak = app.get_disable_expansion_pak();
config.emulation.usb = app.get_emulate_usb();
config.emulation.rewind = app.get_rewind();
let upscale_values = [1, 2, 4, 8];
config.video.upscale = upscale_values[app.get_resolution() as usize];
@@ -503,13 +516,25 @@ fn about_window(app: &AppWindow) {
});
app.set_version(format!("Version: {}", env!("GIT_DESCRIBE")).into());
//flatpak and itch.io have their own update checking mechanism
if std::env::var("FLATPAK_ID").is_err() && std::env::var("ITCHIO_APP").is_err() {
//flatpak, itch.io, and android have their own update checking mechanism
if std::env::var("FLATPAK_ID").is_err()
&& std::env::var("ITCHIO_APP").is_err()
&& cfg!(not(target_os = "android"))
{
check_latest_version(app.as_weak());
}
}
pub fn app_window(app: &AppWindow, is_android: bool) {
pub fn app_window(
app: &AppWindow,
is_android: bool,
no_intro_map: std::sync::Arc<tokio::sync::Mutex<rustc_hash::FxHashMap<String, String>>>,
) {
let no_intro_map_clone = no_intro_map.clone();
tokio::spawn(async move {
load_no_intro(no_intro_map_clone).await;
});
retroachievements::init_client(false, false, false);
app.set_is_android(is_android);
about_window(app);
@@ -520,19 +545,23 @@ pub fn app_window(app: &AppWindow, is_android: bool) {
controller_window(app, &config);
local_game_window(app, &config);
}
ui::netplay::netplay_window(app);
ui::cheats::cheats_window(app);
ui::netplay::netplay_window(app, no_intro_map.clone());
ui::cheats::cheats_window(app, no_intro_map);
#[cfg(not(target_os = "android"))]
{
let weak_app = app.as_weak();
app.window().on_close_requested(move || {
weak_app
.upgrade_in_event_loop(move |handle| save_settings(&handle))
.upgrade_in_event_loop(move |handle| {
save_settings(&handle);
handle.invoke_netplay_close();
})
.unwrap();
slint::CloseRequestResponse::HideWindow
});
}
app.run().unwrap();
retroachievements::shutdown_client();
}
@@ -574,10 +603,14 @@ pub fn run_rom(
serde_json::to_writer_pretty(f, &game_settings.cheats).unwrap();
command.args([
"--netplay-peer-addr",
&netplay_device.peer_addr.to_string(),
"--netplay-server-addr",
&netplay_device.server_addr,
"--netplay-player-number",
&netplay_device.player_number.to_string(),
"--netplay-number-of-players",
&netplay_device.number_of_players.to_string(),
"--netplay-input-delay",
&netplay_device.input_delay.to_string(),
"--cheats",
cheats_path.to_str().unwrap(),
]);
@@ -637,6 +670,66 @@ pub fn update_recent_roms(app: &AppWindow, file_path: std::path::PathBuf) {
app.set_recent_roms(slint::ModelRc::from(std::rc::Rc::new(recent_roms)));
}
pub async fn get_nointro_name(
rom: &[u8],
no_intro_map: std::sync::Arc<tokio::sync::Mutex<rustc_hash::FxHashMap<String, String>>>,
) -> String {
let hash = device::cart::rom::calculate_hash(rom).to_lowercase();
if let Some(name) = no_intro_map.lock().await.get(&hash) {
name.clone()
} else {
ui::storage::get_game_name(rom)
}
}
async fn load_no_intro(
no_intro_map: std::sync::Arc<tokio::sync::Mutex<rustc_hash::FxHashMap<String, String>>>,
) {
let mut reader = quick_xml::Reader::from_str(include_str!(
"../../data/ui/Nintendo - Nintendo 64 (DB Export) (20260609-194259).xml"
));
let mut current_game = String::new();
let mut map = no_intro_map.lock().await;
let mut xml_version = quick_xml::XmlVersion::Implicit1_0;
loop {
match reader.read_event() {
Ok(quick_xml::events::Event::Decl(e)) => {
if let Ok(version) = e.xml_version() {
xml_version = version;
}
}
Ok(quick_xml::events::Event::Start(e)) => {
if e.name().as_ref() == b"game"
&& let Ok(Some(name_attribute)) = e.try_get_attribute("name")
&& let Ok(normalized_value) = name_attribute.normalized_value(xml_version)
{
current_game = normalized_value.into_owned();
}
}
Ok(quick_xml::events::Event::End(e)) => {
if e.name().as_ref() == b"game" {
current_game.clear();
}
}
Ok(quick_xml::events::Event::Empty(e)) => {
if e.name().as_ref() == b"file"
&& let Ok(Some(format_attribute)) = e.try_get_attribute("format")
&& let Ok(normalized_value) = format_attribute.normalized_value(xml_version)
&& normalized_value.as_ref() == "BigEndian"
&& let Ok(Some(sha256_attribute)) = e.try_get_attribute("sha256")
&& let Ok(normalized_sha256) = sha256_attribute.normalized_value(xml_version)
&& !current_game.is_empty()
{
map.insert(normalized_sha256.to_lowercase(), current_game.clone());
}
}
Err(e) => panic!("Error at position {}: {:?}", reader.error_position(), e),
Ok(quick_xml::events::Event::Eof) => break,
_ => (),
}
}
}
pub async fn select_rom(rom_dir: slint::SharedString) -> Option<std::path::PathBuf> {
#[cfg(target_os = "android")]
return ui::android::select_rom(rom_dir).await;
@@ -700,7 +793,7 @@ fn open_rom(app: &AppWindow) {
ui::GameSettings {
overclock,
disable_expansion_pak,
cheats: std::collections::HashMap::new(), // will be filled in later
cheats: rustc_hash::FxHashMap::default(), // will be filled in later
load_savestate_slot: None,
},
None,
+47 -41
View File
@@ -13,7 +13,7 @@ import { CheatsData } from "cheat_page.slint";
import { InputProfileDialog, InputProfileData } from "input_profile.slint";
import { NetplayData } from "netplay_page.slint";
export { VruDialog } from "vru_dialog.slint";
import { NetplayCreate, CustomServerDialog } from "netplay_create.slint";
import { NetplayCreate } from "netplay_create.slint";
import { NetplayJoin } from "netplay_join.slint";
import { NetplayWait, NetplayWaitData } from "netplay_wait.slint";
@@ -34,13 +34,12 @@ export component AppWindow inherits Window {
callback join_session_button_clicked;
callback netplay_discord_button_clicked;
callback netplay_feedback_button_clicked;
callback netplay_begin_game;
callback netplay_begin_game(int);
callback netplay_send_chat_message(string);
callback netplay_refresh_sessions;
callback netplay_create_session(string, string, string, string, string, string, string);
callback netplay_get_custom_url;
callback netplay_create_session(string, string, string, string, string, string, bool, bool);
callback netplay_select_rom(string);
callback netplay_join_session(string, string, string, string, int);
callback netplay_join_session(string, string, string, string);
callback netplay_close;
callback cheats_select_rom_clicked(string);
callback cheats_clear_clicked;
@@ -62,10 +61,11 @@ export component AppWindow inherits Window {
in-out property ra_challenge <=> RAData.challenge;
in-out property ra_leaderboard <=> RAData.leaderboard;
in-out property ra_rich_presence <=> RAData.rich_presence;
in-out property ra_softcore_only <=> RAData.ra_softcore_only;
in-out property ra_casual_only <=> RAData.ra_casual_only;
out property ra_not_logged_in <=> RAData.not_logged_in;
in-out property integer_scaling <=> SettingsData.integer_scaling;
in-out property ssaa <=> SettingsData.ssaa;
in-out property theme <=> SettingsData.theme;
in-out property fullscreen <=> SettingsData.fullscreen;
in-out property widescreen <=> SettingsData.widescreen;
in-out property vsync <=> SettingsData.vsync;
@@ -74,6 +74,7 @@ export component AppWindow inherits Window {
in-out property disable_expansion_pak <=> SettingsData.disable_expansion_pak;
in-out property resolution <=> SettingsData.resolution;
in-out property emulate_usb <=> SettingsData.emulate_usb;
in-out property rewind <=> SettingsData.rewind;
in-out property emulate_vru <=> SettingsData.emulate_vru;
in-out property rom_dir <=> SettingsData.rom_dir;
in-out property controller_enabled <=> ControllerData.controller_enabled;
@@ -98,31 +99,28 @@ export component AppWindow inherits Window {
in-out property input_dinput <=> InputProfileData.dinput;
in-out property show_input_profile <=> InputProfileData.show_input_profile;
in-out property show_netplay_wait_room <=> NetplayData.show_wait_room;
in-out property show_netplay_create_room <=> NetplayData.show_create_room;
in-out property show_netplay_join_room <=> NetplayData.show_join_room;
in-out property show_netplay_wait_session <=> NetplayData.show_wait_session;
in-out property show_netplay_create_session <=> NetplayData.show_create_session;
in-out property show_netplay_join_session <=> NetplayData.show_join_session;
in-out property netplay_server_names <=> NetplayData.server_names;
in-out property netplay_server_urls <=> NetplayData.server_urls;
in-out property netplay_custom_server_url <=> NetplayData.custom_server_url;
in-out property netplay_game_name <=> NetplayData.game_name;
in-out property netplay_game_hash <=> NetplayData.game_hash;
in-out property netplay_game_cheats <=> NetplayData.game_cheats;
in-out property netplay_pending_session <=> NetplayData.pending_session;
in-out property netplay_rom_path <=> NetplayData.rom_path;
in-out property netplay_peer_addr <=> NetplayData.peer_addr;
in-out property netplay_room_urls <=> NetplayData.room_urls;
in-out property netplay_room_ports <=> NetplayData.room_ports;
in-out property netplay_current_session <=> NetplayData.current_session;
in-out property netplay_sessions <=> NetplayData.sessions;
in-out property netplay_pending_refresh <=> NetplayData.pending_refresh;
in-out property netplay_session_name <=> NetplayData.session_name;
in-out property netplay_port <=> NetplayWaitData.port;
in-out property netplay_ping <=> NetplayWaitData.ping;
in-out property netplay_player_name <=> NetplayData.player_name;
in-out property netplay_motd <=> NetplayWaitData.motd;
in-out property netplay_can_start <=> NetplayWaitData.can_start;
in-out property netplay_players <=> NetplayWaitData.players;
in-out property netplay_chat_text <=> NetplayWaitData.chat_text;
in-out property netplay_input_delay <=> NetplayWaitData.input_delay;
in-out property netplay_recommended_delay <=> NetplayWaitData.recommended_delay;
in-out property netplay_game_pal <=> NetplayWaitData.game_pal;
in-out property netplay_connected_peers_count <=> NetplayWaitData.connected_peers_count;
private property <string> popup_message;
private property <bool> popup_has_close;
@@ -134,11 +132,26 @@ export component AppWindow inherits Window {
private property <length> safe-bottom: root.safe-area-insets.bottom;
private property <length> safe-width: root.width - root.safe-left - root.safe-right;
private property <length> safe-height: root.height - root.safe-top - root.safe-bottom;
function apply_theme() {
if (root.theme == 1) {
Palette.color-scheme = ColorScheme.dark;
} else if (root.theme == 2) {
Palette.color-scheme = ColorScheme.light;
} else {
Palette.color-scheme = ColorScheme.unknown;
}
}
init => {
apply_theme();
}
changed theme => {
apply_theme();
}
min-width: 320px;
min-height: 240px;
preferred-width: 800px;
preferred-height: 600px;
preferred-height: 650px;
title: "Gopher64";
icon: @image-url("../../../data/icon/gopher64.png");
@@ -224,7 +237,7 @@ export component AppWindow inherits Window {
input_profile_creation_button_clicked();
}
}
if(side-bar.current-item == 2 && !show_netplay_wait_room && !show_netplay_create_room && !show_netplay_join_room): Netplay {
if(side-bar.current-item == 2 && !show_netplay_wait_session && !show_netplay_create_session && !show_netplay_join_session): Netplay {
width: 100%;
height: 100%;
create_session_button_clicked => {
@@ -240,36 +253,33 @@ export component AppWindow inherits Window {
netplay_feedback_button_clicked();
}
}
if(side-bar.current-item == 2 && show_netplay_wait_room): NetplayWait {
if(side-bar.current-item == 2 && show_netplay_wait_session): NetplayWait {
width: 100%;
height: 100%;
send_chat_message(message) => {
netplay_send_chat_message(message);
}
begin_game => {
netplay_begin_game();
begin_game(a) => {
netplay_begin_game(a);
}
close => {
netplay_close();
}
}
if(side-bar.current-item == 2 && show_netplay_create_room && !show_netplay_wait_room): NetplayCreate {
if(side-bar.current-item == 2 && show_netplay_create_session && !show_netplay_wait_session): NetplayCreate {
width: 100%;
height: 100%;
get_custom_url => {
netplay_get_custom_url();
}
select_rom(rom_dir) => {
netplay_select_rom(rom_dir);
}
create_session(a, b, c, d, e, f, g) => {
netplay_create_session(a,b,c,d,e,f,g);
create_session(a, b, c, d, e, f, g, h) => {
netplay_create_session(a,b,c,d,e,f,g,h);
}
close => {
netplay_close();
}
}
if(side-bar.current-item == 2 && show_netplay_join_room && !show_netplay_wait_room): NetplayJoin {
if(side-bar.current-item == 2 && show_netplay_join_session && !show_netplay_wait_session): NetplayJoin {
width: 100%;
height: 100%;
refresh_sessions => {
@@ -278,8 +288,8 @@ export component AppWindow inherits Window {
select_rom(rom_dir) => {
netplay_select_rom(rom_dir);
}
join_session(a, b, c, d, e) => {
netplay_join_session(a,b,c,d,e);
join_session(a, b, c, d) => {
netplay_join_session(a,b,c,d);
}
close => {
netplay_close();
@@ -370,15 +380,6 @@ export component AppWindow inherits Window {
height: content-area.height;
width: content-area.width;
}
customserverdialog := CustomServerDialog{
x: content-area.x;
y: content-area.y;
height: content-area.height;
width: content-area.width;
}
}
public function show_custom_server_dialog() {
customserverdialog.show();
}
public function show_message(message: string, has_close: bool) {
popup_message = message;
@@ -393,9 +394,14 @@ export component AppWindow inherits Window {
NetplayData.game_name = "";
NetplayData.password = "";
NetplayData.session_name = "";
NetplayData.custom_server_url = "";
NetplayWaitData.chat_text = "";
NetplayWaitData.input_delay = 0;
NetplayWaitData.recommended_delay = 0;
NetplayWaitData.players = [];
NetplayWaitData.connected_peers_count = 0;
NetplayData.pending_session = false;
NetplayData.pending_refresh = false;
NetplayData.sessions = [];
NetplayData.current_session = -1;
}
}
+30 -35
View File
@@ -47,43 +47,38 @@ export component Cheats inherits Page {
Rectangle { }
if CheatsData.cheats.length > 0:ListView {
mouse-drag-pan-enabled: true;
preferred-height: root.height;
horizontal-stretch: 1;
for data in CheatsData.cheats: VerticalBox {
width: parent.width;
Text {
text: data.cheat_name;
font-size: 16px;
wrap: word-wrap;
}
if data.notes != "":Text {
text: data.notes;
wrap: word-wrap;
}
if data.options.length == 0: Switch {
checked: data.enabled;
toggled => {
data.enabled = self.checked;
cheat_toggled(CheatsData.cheat_game_crc,data.cheat_name,"",self.checked);
}
}
for item in data.options: CheckBox {
text: item.option;
enabled: !data.enabled || (data.enabled && item.enabled);
checked: item.enabled;
toggled => {
item.enabled = self.checked;
data.enabled = self.checked;
cheat_toggled(CheatsData.cheat_game_crc,data.cheat_name,item.option,self.checked);
}
}
Rectangle { }
for data in CheatsData.cheats: VerticalBox {
Text {
text: data.cheat_name;
font-size: 16px;
wrap: word-wrap;
}
if data.notes != "":Text {
text: data.notes;
wrap: word-wrap;
}
if data.options.length == 0: Switch {
checked: data.enabled;
toggled => {
data.enabled = self.checked;
cheat_toggled(CheatsData.cheat_game_crc,data.cheat_name,"",self.checked);
}
}
for item in data.options: CheckBox {
text: item.option;
enabled: !data.enabled || (data.enabled && item.enabled);
checked: item.enabled;
toggled => {
item.enabled = self.checked;
data.enabled = self.checked;
cheat_toggled(CheatsData.cheat_game_crc,data.cheat_name,item.option,self.checked);
}
}
Rectangle { }
}
if CheatsData.cheats.length == 0 && CheatsData.cheat_game_name != "": Text {
text: @tr("No Cheats Available");
}
+4 -69
View File
@@ -5,9 +5,8 @@ import { Page } from "page.slint";
export component NetplayCreate inherits Page {
title: @tr("Netplay: Create Session");
callback get_custom_url();
callback select_rom(string);
callback create_session(string, string, string, string, string, string, string);
callback create_session(string, string, string, string, string, string, bool, bool);
callback close;
VerticalBox {
@@ -61,25 +60,6 @@ export component NetplayCreate inherits Page {
}
}
VerticalBox {
Text {
text: @tr("Server:");
}
HorizontalBox {
server := ComboBox {
model: NetplayData.server_names;
selected => {
if (self.current-index >= 0) {
if (self.current-value == "Custom") {
get_custom_url();
}
}
}
}
}
}
HorizontalBox {
alignment: center;
if NetplayData.game_name == "": Button {
@@ -108,24 +88,19 @@ export component NetplayCreate inherits Page {
HorizontalBox {
alignment: center;
Button {
property <string> server_url;
text: @tr("Create Session");
enabled: NetplayData.session_name != "" && NetplayData.player_name != "" && NetplayData.game_name != "" && !NetplayData.pending_session;
clicked => {
NetplayData.pending_session = true;
if (server.current-value == "Custom") {
server_url = "ws://" + NetplayData.custom_server_url;
} else {
server_url = NetplayData.server_urls[server.current-index];
}
create_session(
server_url,
NetplayData.session_name,
NetplayData.player_name,
NetplayData.game_name,
NetplayData.game_hash,
NetplayData.game_cheats,
NetplayData.password);
NetplayData.password,
SettingsData.overclock_n64_cpu,
SettingsData.disable_expansion_pak);
}
}
Button {
@@ -140,43 +115,3 @@ export component NetplayCreate inherits Page {
}
}
}
export component CustomServerDialog inherits PopupWindow {
close-policy: no-auto-close;
Rectangle {
height:100%;
width: 100%;
background: Palette.background;
VerticalBox {
alignment: center;
HorizontalBox{
alignment: center;
Text {
text: @tr("Enter a custom server URL");
}
}
HorizontalBox {
alignment: center;
vertical-stretch: 0;
LineEdit {
vertical-stretch: 0;
text: NetplayData.custom_server_url;
placeholder-text: "example.com:45000";
preferred-width: 300px;
edited(text) => {
NetplayData.custom_server_url = text;
}
}
}
HorizontalBox{
alignment: center;
StandardButton {
kind: ok;
clicked() => {
root.close();
}
}
}
}
}
}
+4 -19
View File
@@ -7,7 +7,7 @@ export component NetplayJoin inherits Page {
title: @tr("Netplay: Join Session");
callback refresh_sessions();
callback select_rom(string);
callback join_session(string, string, string, string, int);
callback join_session(string, string, string, string);
callback close;
VerticalBox {
@@ -37,18 +37,7 @@ export component NetplayJoin inherits Page {
}
VerticalBox {
Text {
text: @tr("Custom Server URL (optional):");
}
LineEdit {
placeholder-text: "example.com:45000";
text: NetplayData.custom_server_url;
edited(text) => {
NetplayData.custom_server_url = text;
}
}
Rectangle {}
if NetplayData.game_name == "": Button {
text: @tr("Select ROM");
clicked => {
@@ -81,7 +70,6 @@ export component NetplayJoin inherits Page {
}
StandardTableView {
columns: [
{ title: @tr("Server") },
{ title: @tr("Session Name") },
{ title: @tr("Game Name") },
{ title: @tr("Password") },
@@ -104,8 +92,6 @@ export component NetplayJoin inherits Page {
NetplayData.pending_refresh = true;
NetplayData.current_session = -1;
NetplayData.sessions = [];
NetplayData.room_urls = [];
NetplayData.room_ports = [];
refresh_sessions();
}
}
@@ -121,11 +107,10 @@ export component NetplayJoin inherits Page {
clicked => {
NetplayData.pending_session = true;
join_session(
NetplayData.sessions[NetplayData.current_session][0].text,
NetplayData.player_name,
NetplayData.game_hash,
NetplayData.password,
NetplayData.room_urls[NetplayData.current_session],
NetplayData.room_ports[NetplayData.current_session]);
NetplayData.password);
}
}
Button {
+3 -9
View File
@@ -6,27 +6,21 @@ import { Page } from "page.slint";
import { State } from "localgame_page.slint";
export global NetplayData {
in-out property <[string]> server_names;
in-out property <[string]> server_urls;
in-out property <string> player_name;
in-out property <string> game_name;
in-out property <string> game_hash;
in-out property <string> game_cheats;
in-out property <string> rom_path;
in-out property <string> password;
in-out property <string> peer_addr;
in-out property <bool> pending_session;
in-out property <bool> pending_refresh;
in-out property <string> session_name;
in-out property <[[StandardListViewItem]]> sessions;
in-out property <[string]> room_urls;
in-out property <[int]> room_ports;
in-out property <int> current_session: -1;
in-out property <string> custom_server_url;
in-out property <bool> show_wait_room;
in-out property <bool> show_create_room;
in-out property <bool> show_join_room;
in-out property <bool> show_wait_session;
in-out property <bool> show_create_session;
in-out property <bool> show_join_session;
}
export component Netplay inherits Page {
+36 -14
View File
@@ -1,20 +1,22 @@
import { VerticalBox, HorizontalBox, TextEdit, LineEdit, Button, GridBox, ScrollView } from "std-widgets.slint";
import { VerticalBox, HorizontalBox, TextEdit, SpinBox, GroupBox, LineEdit, Button, GridBox, ScrollView } from "std-widgets.slint";
import { NetplayData } from "netplay_page.slint";
import { Page } from "page.slint";
export global NetplayWaitData {
in-out property <string> motd;
in-out property <[string]> players;
in-out property <int> port;
in-out property <bool> can_start;
in-out property <string> chat_text;
in-out property <string> ping;
in-out property <int> input_delay;
in-out property <int> recommended_delay;
in-out property <bool> game_pal;
in-out property <int> connected_peers_count;
}
export component NetplayWait inherits Page {
title: @tr("Netplay: Waiting Room");
callback send_chat_message(string);
callback begin_game;
callback begin_game(int);
callback close;
VerticalBox {
alignment: start;
@@ -35,11 +37,6 @@ export component NetplayWait inherits Page {
horizontal-alignment: center;
}
Text {
text: @tr("Ping:") + " " + NetplayWaitData.ping;
horizontal-alignment: center;
}
HorizontalBox {
alignment: center;
GridBox {
@@ -67,7 +64,7 @@ export component NetplayWait inherits Page {
TextEdit {
read-only: true;
min-height: 120px;
min-height: 110px;
text: NetplayWaitData.chat_text;
}
@@ -94,19 +91,44 @@ export component NetplayWait inherits Page {
}
Text {
text: NetplayWaitData.motd;
text: NetplayData.player_name == NetplayWaitData.players[0] ? @tr("Setting the input delay too low will cause the game to lag.\nYou can lower the input delay in-game by pressing Alt+[ and raise it with Alt+].") : NetplayWaitData.motd;
horizontal-alignment: center;
wrap: word-wrap;
}
if NetplayData.player_name == NetplayWaitData.players[0]: HorizontalBox {
alignment: center;
Text {
text: @tr("Local Input Delay:");
horizontal-alignment: center;
vertical-alignment: center;
}
SpinBox {
minimum: 1;
maximum: 16;
value: NetplayWaitData.input_delay;
enabled: NetplayWaitData.recommended_delay != 0;
edited => {
NetplayWaitData.input_delay = self.value;
}
}
Text {
text: @tr("Recommended: ") + (NetplayWaitData.recommended_delay == 0 ? "Calculating..." : NetplayWaitData.recommended_delay);
horizontal-alignment: center;
vertical-alignment: center;
}
}
HorizontalBox {
alignment: center;
Button {
text: @tr("Start Game");
enabled: NetplayWaitData.can_start;
property <bool> mesh_complete: NetplayWaitData.players.length == (NetplayWaitData.connected_peers_count + 1);
text: mesh_complete ? @tr("Start Game") : @tr("Waiting for P2P mesh ") + (NetplayWaitData.connected_peers_count + 1) + "/" + NetplayWaitData.players.length;
enabled: NetplayWaitData.players[0] == NetplayData.player_name && NetplayWaitData.can_start && NetplayWaitData.recommended_delay != 0 && mesh_complete;
clicked => {
NetplayWaitData.can_start = false;
begin_game();
begin_game(NetplayWaitData.input_delay);
}
}
Button {
+2 -2
View File
@@ -12,7 +12,7 @@ export global RAData {
in-out property <bool> rich_presence;
in-out property <bool> ra_logging_in;
in-out property <bool> ra_show_profile;
in-out property <bool> ra_softcore_only;
in-out property <bool> ra_casual_only;
in-out property <string> ra_username;
in-out property <string> ra_password;
in-out property <string> current_user_message;
@@ -47,7 +47,7 @@ export component RetroAchievements inherits Page {
ra_toggled(RAData.enabled,RAData.hardcore,RAData.challenge,RAData.leaderboard,RAData.rich_presence);
}
}
if !RAData.ra_softcore_only: Switch {
if !RAData.ra_casual_only: Switch {
text: @tr("Hardcore mode");
checked: RAData.hardcore;
enabled: RAData.enabled;
+132 -97
View File
@@ -1,7 +1,7 @@
// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: MIT
import { ComboBox, HorizontalBox, VerticalBox, Switch } from "std-widgets.slint";
import { GroupBox, ComboBox, HorizontalBox, VerticalBox, Switch } from "std-widgets.slint";
import { Page } from "page.slint";
export global SettingsData {
@@ -14,7 +14,9 @@ export global SettingsData {
in-out property <bool> overclock_n64_cpu;
in-out property <bool> disable_expansion_pak;
in-out property <int> resolution;
in-out property <int> theme;
in-out property <bool> emulate_usb;
in-out property <bool> rewind;
in-out property <bool> emulate_vru;
in-out property <string> rom_dir;
}
@@ -22,109 +24,142 @@ export global SettingsData {
export component Settings inherits Page {
title: @tr("Settings");
VerticalBox {
alignment: start;
HorizontalBox {
alignment: center;
VerticalBox {
alignment: start;
HorizontalBox {
HorizontalBox {
alignment: center;
VerticalBox {
alignment: start;
GroupBox {
title: @tr("Game");
VerticalBox {
alignment: start;
Text {
text: @tr("Resolution:");
vertical-alignment: center;
HorizontalBox {
alignment: start;
Text {
text: @tr("Resolution:");
vertical-alignment: center;
}
ComboBox {
model: ["1x", "2x", "4x", "8x"];
current-index: SettingsData.resolution;
selected => {
SettingsData.resolution = self.current-index;
}
}
}
ComboBox {
model: ["1x", "2x", "4x", "8x"];
current-index: SettingsData.resolution;
selected => {
SettingsData.resolution = self.current-index;
Switch {
text: @tr("SSAA downscaling");
checked: SettingsData.ssaa;
toggled => {
SettingsData.ssaa = self.checked;
}
}
Switch {
text: @tr("Integer Scaling");
checked: SettingsData.integer_scaling;
toggled => {
SettingsData.integer_scaling = self.checked;
}
}
Switch {
text: @tr("Fullscreen");
checked: SettingsData.fullscreen;
toggled => {
SettingsData.fullscreen = self.checked;
}
}
Switch {
text: @tr("Widescreen (stretch)");
checked: SettingsData.widescreen;
toggled => {
SettingsData.widescreen = self.checked;
}
}
Switch {
text: @tr("VSync");
checked: SettingsData.vsync;
toggled => {
SettingsData.vsync = self.checked;
}
}
Switch {
text: @tr("Apply CRT shader");
checked: SettingsData.apply_crt_shader;
toggled => {
SettingsData.apply_crt_shader = self.checked;
}
}
Rectangle {
height: 20px;
}
Switch {
text: @tr("Overclock N64 CPU (may cause bugs)");
checked: SettingsData.overclock_n64_cpu;
toggled => {
SettingsData.overclock_n64_cpu = self.checked;
}
}
Switch {
text: @tr("Disable Expansion Pak");
checked: SettingsData.disable_expansion_pak;
toggled => {
SettingsData.disable_expansion_pak = self.checked;
}
}
Switch {
text: @tr("Enable Rewind");
checked: SettingsData.rewind;
toggled => {
SettingsData.rewind = self.checked;
}
}
Switch {
text: @tr("Emulate UNFLoader");
checked: SettingsData.emulate_usb;
toggled => {
SettingsData.emulate_usb = self.checked;
}
}
Switch {
text: @tr("Emulate VRU");
checked: SettingsData.emulate_vru;
toggled => {
SettingsData.emulate_vru = self.checked;
}
}
}
Switch {
text: @tr("SSAA downscaling");
checked: SettingsData.ssaa;
toggled => {
SettingsData.ssaa = self.checked;
}
GroupBox {
title: @tr("UI");
VerticalBox {
alignment: start;
HorizontalBox {
alignment: start;
Text {
text: @tr("Theme:");
vertical-alignment: center;
}
ComboBox {
model: [@tr("System"), @tr("Dark"), @tr("Light")];
current-index: SettingsData.theme;
selected => {
SettingsData.theme = self.current-index;
}
}
}
}
Switch {
text: @tr("Integer Scaling");
checked: SettingsData.integer_scaling;
toggled => {
SettingsData.integer_scaling = self.checked;
}
}
Switch {
text: @tr("Fullscreen");
checked: SettingsData.fullscreen;
toggled => {
SettingsData.fullscreen = self.checked;
}
}
Switch {
text: @tr("Widescreen (stretch)");
checked: SettingsData.widescreen;
toggled => {
SettingsData.widescreen = self.checked;
}
}
Switch {
text: @tr("VSync");
checked: SettingsData.vsync;
toggled => {
SettingsData.vsync = self.checked;
}
}
Switch {
text: @tr("Apply CRT shader");
checked: SettingsData.apply_crt_shader;
toggled => {
SettingsData.apply_crt_shader = self.checked;
}
}
Rectangle {
height: 20px;
}
Switch {
text: @tr("Overclock N64 CPU (may cause bugs)");
checked: SettingsData.overclock_n64_cpu;
toggled => {
SettingsData.overclock_n64_cpu = self.checked;
}
}
Switch {
text: @tr("Disable Expansion Pak");
checked: SettingsData.disable_expansion_pak;
toggled => {
SettingsData.disable_expansion_pak = self.checked;
}
}
Switch {
text: @tr("Emulate UNFLoader");
checked: SettingsData.emulate_usb;
toggled => {
SettingsData.emulate_usb = self.checked;
}
}
Switch {
text: @tr("Emulate VRU");
checked: SettingsData.emulate_vru;
toggled => {
SettingsData.emulate_vru = self.checked;
Rectangle {
height: 40px; // so the combobox isn't cut off
}
}
}
+5
View File
@@ -82,6 +82,11 @@ component SideBarItem inherits Rectangle {
}
button := SideBarButton {
Tooltip {
Text {
text: root.label;
}
}
icon: root.icon;
selected: root.selected;
has-focus: root.has-focus;
+181 -812
View File
File diff suppressed because it is too large Load Diff
+929
View File
@@ -0,0 +1,929 @@
use crate::ui;
const R_DPAD: usize = 0;
const L_DPAD: usize = 1;
const D_DPAD: usize = 2;
const U_DPAD: usize = 3;
pub const START_BUTTON: usize = 4;
pub const Z_TRIG: usize = 5;
pub const B_BUTTON: usize = 6;
const A_BUTTON: usize = 7;
const R_CBUTTON: usize = 8;
pub const L_CBUTTON: usize = 9;
const D_CBUTTON: usize = 10;
const U_CBUTTON: usize = 11;
pub const R_TRIG: usize = 12;
pub const L_TRIG: usize = 13;
pub const AXIS_RIGHT: usize = 14;
pub const AXIS_LEFT: usize = 15;
pub const AXIS_DOWN: usize = 16;
pub const AXIS_UP: usize = 17;
pub const HOTKEY: usize = 18;
pub const PROFILE_SIZE: usize = 19;
pub const DEADZONE_DEFAULT: i32 = 5;
const GATHER_TIME: usize = 5;
pub fn configure_input_profile(
config: &mut ui::config::Config,
profile_name: String,
dinput: bool,
deadzone: i32,
) {
ui::sdl_init(sdl3_sys::init::SDL_INIT_VIDEO);
ui::sdl_init(sdl3_sys::init::SDL_INIT_GAMEPAD);
ui::ttf_init();
if profile_name == "default" {
eprintln!("Profile name cannot be default");
return;
}
if profile_name.is_empty() {
eprintln!("Profile name cannot be empty");
return;
}
let mut profile = if let Some(profile) = config.input.input_profiles.get(&profile_name) {
profile.clone()
} else {
ui::config::InputProfile {
inputs: [const { [None, None] }; PROFILE_SIZE],
dinput,
deadzone,
}
};
let mut open_joysticks: Vec<*mut sdl3_sys::joystick::SDL_Joystick> = Vec::new();
let mut open_controllers: Vec<*mut sdl3_sys::gamepad::SDL_Gamepad> = Vec::new();
for joystick in ui::input::get_joysticks().iter() {
if !dinput {
let controller = unsafe { sdl3_sys::gamepad::SDL_OpenGamepad(*joystick) };
if !controller.is_null() {
open_controllers.push(controller);
}
} else {
let joystick = unsafe { sdl3_sys::joystick::SDL_OpenJoystick(*joystick) };
if !joystick.is_null() {
open_joysticks.push(joystick);
}
}
}
let title = std::ffi::CString::new("configure input profile").unwrap();
let mut window: *mut sdl3_sys::video::SDL_Window = std::ptr::null_mut();
let mut renderer: *mut sdl3_sys::render::SDL_Renderer = std::ptr::null_mut();
#[cfg(target_os = "android")]
let window_flags = sdl3_sys::video::SDL_WINDOW_FULLSCREEN;
#[cfg(not(target_os = "android"))]
let window_flags = sdl3_sys::video::SDL_WindowFlags(0);
if !unsafe {
sdl3_sys::render::SDL_CreateWindowAndRenderer(
title.as_ptr(),
852,
480,
window_flags,
&mut window,
&mut renderer,
)
} {
panic!("Could not create window and renderer")
}
if !unsafe { sdl3_sys::video::SDL_ShowWindow(window) } {
panic!("Could not show window")
}
let text_engine = unsafe { sdl3_ttf_sys::ttf::TTF_CreateRendererTextEngine(renderer) };
let font = unsafe {
let font_bytes = include_bytes!("../../data/ui/RobotoMono-Regular.ttf");
sdl3_ttf_sys::ttf::TTF_OpenFontIO(
sdl3_sys::everything::SDL_IOFromConstMem(
font_bytes.as_ptr() as *const std::ffi::c_void,
font_bytes.len(),
),
true,
12.0,
)
};
set_font_size(window, font);
if draw_profile_screen(window, renderer, text_engine, font, &mut profile, dinput) {
profile.deadzone = deadzone;
profile.dinput = dinput;
config.input.input_profiles.insert(profile_name, profile);
}
for joystick in open_joysticks {
unsafe { sdl3_sys::joystick::SDL_CloseJoystick(joystick) }
}
for controller in open_controllers {
unsafe { sdl3_sys::gamepad::SDL_CloseGamepad(controller) }
}
unsafe {
sdl3_ttf_sys::ttf::TTF_CloseFont(font);
sdl3_ttf_sys::ttf::TTF_DestroyRendererTextEngine(text_engine);
sdl3_sys::render::SDL_DestroyRenderer(renderer);
sdl3_sys::video::SDL_DestroyWindow(window);
}
}
fn set_font_size(window: *mut sdl3_sys::video::SDL_Window, font: *mut sdl3_ttf_sys::ttf::TTF_Font) {
let mut rect: sdl3_sys::rect::SDL_Rect = Default::default();
unsafe {
sdl3_ttf_sys::ttf::TTF_SetFontSize(font, 12.0);
sdl3_sys::video::SDL_GetWindowSafeArea(window, &mut rect)
};
let num_rows = PROFILE_SIZE + 2;
let min_row_height = rect.h / num_rows as i32;
while unsafe { sdl3_ttf_sys::ttf::TTF_GetFontLineSkip(font) } < min_row_height {
unsafe {
let font_size = sdl3_ttf_sys::ttf::TTF_GetFontSize(font);
sdl3_ttf_sys::ttf::TTF_SetFontSize(font, font_size + 0.5);
}
}
}
fn reset_gather(auto_advance: bool) -> (usize, Option<std::time::Instant>) {
if auto_advance {
(GATHER_TIME, Some(std::time::Instant::now()))
} else {
(0, None)
}
}
fn advance_cursor(
selected: &mut (usize, usize),
auto_advance: &mut bool,
) -> (usize, Option<std::time::Instant>) {
selected.0 += 1;
if selected.0 == PROFILE_SIZE {
*auto_advance = false;
}
reset_gather(*auto_advance)
}
fn draw_profile_screen(
window: *mut sdl3_sys::video::SDL_Window,
renderer: *mut sdl3_sys::render::SDL_Renderer,
text_engine: *mut sdl3_ttf_sys::ttf::TTF_TextEngine,
font: *mut sdl3_ttf_sys::ttf::TTF_Font,
profile: &mut ui::config::InputProfile,
dinput: bool,
) -> bool {
let mut selected: (usize, usize) = (0, 0);
let mut auto_advance = dinput && !unsafe { sdl3_sys::keyboard::SDL_HasKeyboard() };
let (mut gather, mut gather_timer) = reset_gather(auto_advance);
loop {
if let Some(timer) = gather_timer
&& timer.elapsed() > std::time::Duration::from_secs(1)
{
gather -= 1;
if gather > 0 {
gather_timer = Some(std::time::Instant::now());
} else {
(gather, gather_timer) = reset_gather(auto_advance);
}
}
let mut event: sdl3_sys::events::SDL_Event = Default::default();
if unsafe { sdl3_sys::events::SDL_WaitEventTimeout(&mut event, 20) } {
match event.event_type() {
sdl3_sys::events::SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED => {
set_font_size(window, font);
}
sdl3_sys::events::SDL_EVENT_WINDOW_CLOSE_REQUESTED => break,
sdl3_sys::events::SDL_EVENT_GAMEPAD_BUTTON_DOWN => {
if gather == 0 {
match sdl3_sys::gamepad::SDL_GamepadButton(
unsafe { event.gbutton.button } as i32
) {
sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_DPAD_DOWN => {
move_down(&mut selected);
}
sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_DPAD_UP => {
move_up(&mut selected);
}
sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_DPAD_LEFT => {
move_left(&mut selected);
}
sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_DPAD_RIGHT => {
move_right(&mut selected);
}
sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_WEST
| sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_NORTH => {
delete_binding(selected, profile);
}
sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_SOUTH
| sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_EAST
if select_or_save(selected, &mut gather, &mut gather_timer) =>
{
return true;
}
_ => (),
}
} else if !dinput {
profile.inputs[selected.0][selected.1] = Some(
ui::config::InputItem::ControllerButton(ui::config::InputKeyButton {
id: i32::from(unsafe { event.gbutton.button }),
}),
);
(gather, gather_timer) = advance_cursor(&mut selected, &mut auto_advance);
}
}
sdl3_sys::events::SDL_EVENT_KEY_DOWN => {
let scancode = unsafe { event.key }.scancode;
if gather == 0 || scancode == sdl3_sys::scancode::SDL_SCANCODE_AC_BACK {
match scancode {
sdl3_sys::scancode::SDL_SCANCODE_AC_BACK => break,
sdl3_sys::scancode::SDL_SCANCODE_DOWN => {
move_down(&mut selected);
}
sdl3_sys::scancode::SDL_SCANCODE_UP => {
move_up(&mut selected);
}
sdl3_sys::scancode::SDL_SCANCODE_LEFT => {
move_left(&mut selected);
}
sdl3_sys::scancode::SDL_SCANCODE_RIGHT => {
move_right(&mut selected);
}
sdl3_sys::scancode::SDL_SCANCODE_DELETE
| sdl3_sys::scancode::SDL_SCANCODE_BACKSPACE => {
delete_binding(selected, profile);
}
sdl3_sys::scancode::SDL_SCANCODE_RETURN
if select_or_save(selected, &mut gather, &mut gather_timer) =>
{
return true;
}
_ => (),
}
} else {
if scancode != sdl3_sys::scancode::SDL_SCANCODE_LALT
&& scancode != sdl3_sys::scancode::SDL_SCANCODE_RALT
&& !unsafe { event.key }.repeat
{
profile.inputs[selected.0][selected.1] =
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(scancode),
}));
(gather, gather_timer) =
advance_cursor(&mut selected, &mut auto_advance);
}
}
}
sdl3_sys::events::SDL_EVENT_GAMEPAD_AXIS_MOTION => {
let axis_value = unsafe { event.gaxis }.value;
let axis = unsafe { event.gaxis }.axis;
if !dinput
&& gather != 0
&& axis_value.saturating_abs() > (i16::MAX as i32 * 3 / 4) as i16
{
profile.inputs[selected.0][selected.1] =
Some(ui::config::InputItem::ControllerAxis(
ui::config::InputControllerAxis {
id: i32::from(axis),
axis: axis_value.signum(),
initial_state: 0,
},
));
(gather, gather_timer) = advance_cursor(&mut selected, &mut auto_advance);
}
}
sdl3_sys::events::SDL_EVENT_JOYSTICK_BUTTON_DOWN => {
if dinput {
if gather == 0 {
if let Some(ui::config::InputItem::JoystickButton(joystick_button)) =
&profile.inputs[D_DPAD][0]
&& joystick_button.id == unsafe { event.jbutton.button } as i32
{
move_down(&mut selected);
} else if let Some(ui::config::InputItem::JoystickButton(
joystick_button,
)) = &profile.inputs[U_DPAD][0]
&& joystick_button.id == unsafe { event.jbutton.button } as i32
{
move_up(&mut selected);
} else if let Some(ui::config::InputItem::JoystickButton(
joystick_button,
)) = &profile.inputs[L_DPAD][0]
&& joystick_button.id == unsafe { event.jbutton.button } as i32
{
move_left(&mut selected);
} else if let Some(ui::config::InputItem::JoystickButton(
joystick_button,
)) = &profile.inputs[R_DPAD][0]
&& joystick_button.id == unsafe { event.jbutton.button } as i32
{
move_right(&mut selected);
} else if let Some(ui::config::InputItem::JoystickButton(
joystick_button,
)) = &profile.inputs[B_BUTTON][0]
&& joystick_button.id == unsafe { event.jbutton.button } as i32
{
delete_binding(selected, profile);
} else if let Some(ui::config::InputItem::JoystickButton(
joystick_button,
)) = &profile.inputs[A_BUTTON][0]
&& joystick_button.id == unsafe { event.jbutton.button } as i32
&& select_or_save(selected, &mut gather, &mut gather_timer)
{
return true;
}
} else {
profile.inputs[selected.0][selected.1] = Some(
ui::config::InputItem::JoystickButton(ui::config::InputKeyButton {
id: i32::from(unsafe { event.jbutton.button }),
}),
);
(gather, gather_timer) =
advance_cursor(&mut selected, &mut auto_advance);
}
}
}
sdl3_sys::events::SDL_EVENT_JOYSTICK_HAT_MOTION => {
let state = unsafe { event.jhat.value };
let hat = unsafe { event.jhat.hat };
if dinput {
if gather == 0 {
if let Some(ui::config::InputItem::JoystickHat(joystick_hat)) =
&profile.inputs[D_DPAD][0]
&& joystick_hat.id == hat as i32
&& joystick_hat.direction == state
{
move_down(&mut selected);
} else if let Some(ui::config::InputItem::JoystickHat(joystick_hat)) =
&profile.inputs[U_DPAD][0]
&& joystick_hat.id == hat as i32
&& joystick_hat.direction == state
{
move_up(&mut selected);
} else if let Some(ui::config::InputItem::JoystickHat(joystick_hat)) =
&profile.inputs[L_DPAD][0]
&& joystick_hat.id == hat as i32
&& joystick_hat.direction == state
{
move_left(&mut selected);
} else if let Some(ui::config::InputItem::JoystickHat(joystick_hat)) =
&profile.inputs[R_DPAD][0]
&& joystick_hat.id == hat as i32
&& joystick_hat.direction == state
{
move_right(&mut selected);
} else if let Some(ui::config::InputItem::JoystickHat(joystick_hat)) =
&profile.inputs[B_BUTTON][0]
&& joystick_hat.id == hat as i32
&& joystick_hat.direction == state
{
delete_binding(selected, profile);
} else if let Some(ui::config::InputItem::JoystickHat(joystick_hat)) =
&profile.inputs[A_BUTTON][0]
&& joystick_hat.id == hat as i32
&& joystick_hat.direction == state
&& select_or_save(selected, &mut gather, &mut gather_timer)
{
return true;
}
} else if state != sdl3_sys::joystick::SDL_HAT_CENTERED {
profile.inputs[selected.0][selected.1] = Some(
ui::config::InputItem::JoystickHat(ui::config::InputJoystickHat {
id: hat as i32,
direction: state,
}),
);
(gather, gather_timer) =
advance_cursor(&mut selected, &mut auto_advance);
}
}
}
sdl3_sys::events::SDL_EVENT_JOYSTICK_AXIS_MOTION => {
let axis_value = unsafe { event.jaxis }.value;
let axis = unsafe { event.jaxis }.axis;
let mut initial_state = 0;
let has_initial_state = unsafe {
sdl3_sys::joystick::SDL_GetJoystickAxisInitialState(
sdl3_sys::joystick::SDL_GetJoystickFromID(event.jaxis.which),
axis as i32,
&mut initial_state,
)
};
initial_state = if has_initial_state {
if initial_state < i16::MIN / 2 {
i16::MIN
} else if initial_state > i16::MAX / 2 {
i16::MAX
} else {
0
}
} else {
0
};
if dinput && gather != 0 && axis_value.abs_diff(initial_state) > (u16::MAX / 4)
{
profile.inputs[selected.0][selected.1] = Some(
ui::config::InputItem::JoystickAxis(ui::config::InputControllerAxis {
id: i32::from(axis),
axis: axis_value.signum(),
initial_state,
}),
);
(gather, gather_timer) = advance_cursor(&mut selected, &mut auto_advance);
}
}
_ => (),
}
}
unsafe {
sdl3_sys::everything::SDL_RenderClear(renderer);
let ttf_text =
sdl3_ttf_sys::ttf::TTF_CreateText(text_engine, font, std::ptr::null(), 0);
render_screen(window, renderer, ttf_text, font, profile, selected, gather);
sdl3_ttf_sys::ttf::TTF_DestroyText(ttf_text);
sdl3_sys::render::SDL_RenderPresent(renderer);
}
}
false
}
fn move_left(selected: &mut (usize, usize)) {
selected.1 = selected.1.saturating_sub(1)
}
fn move_right(selected: &mut (usize, usize)) {
selected.1 = selected.1.saturating_add(1).min(1)
}
fn move_up(selected: &mut (usize, usize)) {
selected.0 = selected.0.saturating_sub(1)
}
fn move_down(selected: &mut (usize, usize)) {
selected.0 = selected.0.saturating_add(1).min(PROFILE_SIZE)
}
fn delete_binding(selected: (usize, usize), profile: &mut ui::config::InputProfile) {
if selected.0 < PROFILE_SIZE {
profile.inputs[selected.0][selected.1] = None;
}
}
fn select_or_save(
selected: (usize, usize),
gather: &mut usize,
gather_timer: &mut Option<std::time::Instant>,
) -> bool {
if selected.0 == PROFILE_SIZE {
return true;
} else {
*gather = GATHER_TIME;
*gather_timer = Some(std::time::Instant::now());
}
false
}
fn render_screen(
window: *mut sdl3_sys::video::SDL_Window,
renderer: *mut sdl3_sys::render::SDL_Renderer,
ttf_text: *mut sdl3_ttf_sys::ttf::TTF_Text,
font: *mut sdl3_ttf_sys::ttf::TTF_Font,
profile: &ui::config::InputProfile,
selected: (usize, usize),
gather: usize,
) {
let mut rect: sdl3_sys::rect::SDL_Rect = Default::default();
unsafe { sdl3_sys::video::SDL_GetWindowSafeArea(window, &mut rect) };
let row_height = unsafe { sdl3_ttf_sys::ttf::TTF_GetFontLineSkip(font) } as usize;
let key_labels: [&str; PROFILE_SIZE] = [
"D Right",
"D Left",
"D Down",
"D Up",
"Start",
"Z",
"B",
"A",
"C Right",
"C Left",
"C Down",
"C Up",
"R",
"L",
"Control Stick Right",
"Control Stick Left",
"Control Stick Down",
"Control Stick Up",
"Hotkey Activator",
];
// headers
unsafe {
sdl3_ttf_sys::ttf::TTF_SetFontStyle(
font,
sdl3_ttf_sys::ttf::TTF_STYLE_BOLD | sdl3_ttf_sys::ttf::TTF_STYLE_UNDERLINE,
);
let c_text = std::ffi::CString::new("Inputs").unwrap();
sdl3_ttf_sys::ttf::TTF_SetTextString(ttf_text, c_text.as_ptr(), 0);
sdl3_ttf_sys::ttf::TTF_DrawRendererText(ttf_text, rect.x as f32, rect.y as f32);
let c_text = std::ffi::CString::new("Binding 1").unwrap();
sdl3_ttf_sys::ttf::TTF_SetTextString(ttf_text, c_text.as_ptr(), 0);
sdl3_ttf_sys::ttf::TTF_DrawRendererText(
ttf_text,
rect.x as f32 + (rect.w / 3) as f32 * 1.0,
rect.y as f32,
);
let c_text = std::ffi::CString::new("Binding 2").unwrap();
sdl3_ttf_sys::ttf::TTF_SetTextString(ttf_text, c_text.as_ptr(), 0);
sdl3_ttf_sys::ttf::TTF_DrawRendererText(
ttf_text,
rect.x as f32 + (rect.w / 3) as f32 * 2.0,
rect.y as f32,
);
sdl3_ttf_sys::ttf::TTF_SetFontStyle(font, sdl3_ttf_sys::ttf::TTF_STYLE_NORMAL);
}
for (i, label) in key_labels.iter().enumerate() {
let c_text = std::ffi::CString::new(*label).unwrap();
unsafe {
sdl3_ttf_sys::ttf::TTF_SetTextString(ttf_text, c_text.as_ptr(), 0);
sdl3_ttf_sys::ttf::TTF_DrawRendererText(
ttf_text,
rect.x as f32,
rect.y as f32 + ((i + 1) * row_height) as f32,
);
let binding_1 =
std::ffi::CString::new(get_binding_text(&profile.inputs[i][0])).unwrap();
sdl3_ttf_sys::ttf::TTF_SetTextString(ttf_text, binding_1.as_ptr(), 0);
draw_binding_text(renderer, ttf_text, rect, row_height, selected, gather, i, 0);
let binding_2 =
std::ffi::CString::new(get_binding_text(&profile.inputs[i][1])).unwrap();
sdl3_ttf_sys::ttf::TTF_SetTextString(ttf_text, binding_2.as_ptr(), 0);
draw_binding_text(renderer, ttf_text, rect, row_height, selected, gather, i, 1);
}
}
let c_text = std::ffi::CString::new("Save and Exit").unwrap();
unsafe {
sdl3_ttf_sys::ttf::TTF_SetFontStyle(font, sdl3_ttf_sys::ttf::TTF_STYLE_BOLD);
sdl3_ttf_sys::ttf::TTF_SetTextString(ttf_text, c_text.as_ptr(), 0);
let (mut text_w, mut text_h) = (0, 0);
sdl3_ttf_sys::ttf::TTF_GetTextSize(ttf_text, &mut text_w, &mut text_h);
if selected.0 == PROFILE_SIZE {
draw_highlight(
renderer,
rect.x as f32 + (rect.w - text_w) as f32 / 2.0,
rect.y as f32 + ((PROFILE_SIZE + 1) * row_height) as f32,
text_w,
text_h,
);
}
sdl3_ttf_sys::ttf::TTF_DrawRendererText(
ttf_text,
rect.x as f32 + (rect.w - text_w) as f32 / 2.0,
rect.y as f32 + ((PROFILE_SIZE + 1) * row_height) as f32,
);
};
}
fn draw_highlight(
renderer: *mut sdl3_sys::render::SDL_Renderer,
x: f32,
y: f32,
text_w: i32,
text_h: i32,
) {
unsafe {
sdl3_sys::render::SDL_SetRenderDrawColor(renderer, 50, 100, 180, 255);
let highlight = sdl3_sys::rect::SDL_FRect {
x,
y,
w: text_w as f32,
h: text_h as f32,
};
sdl3_sys::render::SDL_RenderFillRect(renderer, &highlight);
sdl3_sys::render::SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
}
}
#[allow(clippy::too_many_arguments)]
fn draw_binding_text(
renderer: *mut sdl3_sys::render::SDL_Renderer,
ttf_text: *mut sdl3_ttf_sys::ttf::TTF_Text,
rect: sdl3_sys::rect::SDL_Rect,
row_height: usize,
selected: (usize, usize),
gather: usize,
i: usize,
binding: usize,
) {
unsafe {
if selected.0 == i && selected.1 == binding {
if gather > 0 {
let gather_text = std::ffi::CString::new(format!("{}...", gather)).unwrap();
sdl3_ttf_sys::ttf::TTF_SetTextString(ttf_text, gather_text.as_ptr(), 0);
}
let (mut text_w, mut text_h) = (0, 0);
sdl3_ttf_sys::ttf::TTF_GetTextSize(ttf_text, &mut text_w, &mut text_h);
draw_highlight(
renderer,
rect.x as f32 + (rect.w / 3) as f32 * if selected.1 == 0 { 1.0 } else { 2.0 },
rect.y as f32 + ((i + 1) * row_height) as f32,
text_w,
text_h,
);
}
sdl3_ttf_sys::ttf::TTF_DrawRendererText(
ttf_text,
rect.x as f32 + (rect.w / 3) as f32 * (binding as f32 + 1.0),
rect.y as f32 + ((i + 1) * row_height) as f32,
);
}
}
fn get_binding_text(binding: &Option<ui::config::InputItem>) -> String {
if let Some(binding) = binding {
match binding {
ui::config::InputItem::Key(key) => {
return unsafe {
std::ffi::CStr::from_ptr(sdl3_sys::keyboard::SDL_GetScancodeName(
sdl3_sys::scancode::SDL_Scancode(key.id),
))
.to_str()
.unwrap()
.to_string()
};
}
ui::config::InputItem::ControllerButton(controller_button) => {
return unsafe {
std::ffi::CStr::from_ptr(sdl3_sys::gamepad::SDL_GetGamepadStringForButton(
sdl3_sys::gamepad::SDL_GamepadButton(controller_button.id),
))
.to_str()
.unwrap()
.to_string()
};
}
ui::config::InputItem::ControllerAxis(controller_axis) => {
return unsafe {
let axis =
std::ffi::CStr::from_ptr(sdl3_sys::gamepad::SDL_GetGamepadStringForAxis(
sdl3_sys::gamepad::SDL_GamepadAxis(controller_axis.id),
))
.to_str()
.unwrap()
.to_string();
let direction = if controller_axis.axis > 0 { "+" } else { "-" };
format!("{} {}", axis, direction)
};
}
ui::config::InputItem::JoystickButton(joystick_button) => {
return format!("Joystick Button {}", joystick_button.id);
}
ui::config::InputItem::JoystickHat(joystick_hat) => {
let direction = match joystick_hat.direction {
1 => "Up",
2 => "Right",
4 => "Down",
8 => "Left",
_ => "Unknown",
};
return format!("Joystick Hat {} {}", joystick_hat.id, direction);
}
ui::config::InputItem::JoystickAxis(joystick_axis) => {
let direction = if joystick_axis.axis > 0 { "+" } else { "-" };
return format!("Joystick Axis {} {}", joystick_axis.id, direction);
}
}
}
"(unset)".to_string()
}
pub fn get_default_profile() -> ui::config::InputProfile {
let mut inputs: [[Option<ui::config::InputItem>; 2]; PROFILE_SIZE] =
[const { [None, None] }; PROFILE_SIZE];
inputs[R_DPAD] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_D),
})),
Some(ui::config::InputItem::ControllerButton(
ui::config::InputKeyButton {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_DPAD_RIGHT),
},
)),
];
inputs[L_DPAD] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_A),
})),
Some(ui::config::InputItem::ControllerButton(
ui::config::InputKeyButton {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_DPAD_LEFT),
},
)),
];
inputs[D_DPAD] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_S),
})),
Some(ui::config::InputItem::ControllerButton(
ui::config::InputKeyButton {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_DPAD_DOWN),
},
)),
];
inputs[U_DPAD] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_W),
})),
Some(ui::config::InputItem::ControllerButton(
ui::config::InputKeyButton {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_DPAD_UP),
},
)),
];
inputs[START_BUTTON] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_RETURN),
})),
Some(ui::config::InputItem::ControllerButton(
ui::config::InputKeyButton {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_START),
},
)),
];
inputs[Z_TRIG] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_Z),
})),
Some(ui::config::InputItem::ControllerAxis(
ui::config::InputControllerAxis {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_AXIS_LEFT_TRIGGER),
axis: 1,
initial_state: 0,
},
)),
];
inputs[B_BUTTON] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_LCTRL),
})),
Some(ui::config::InputItem::ControllerButton(
ui::config::InputKeyButton {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_WEST),
},
)),
];
inputs[A_BUTTON] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_LSHIFT),
})),
Some(ui::config::InputItem::ControllerButton(
ui::config::InputKeyButton {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_SOUTH),
},
)),
];
inputs[R_CBUTTON] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_L),
})),
Some(ui::config::InputItem::ControllerAxis(
ui::config::InputControllerAxis {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_AXIS_RIGHTX),
axis: 1,
initial_state: 0,
},
)),
];
inputs[L_CBUTTON] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_J),
})),
Some(ui::config::InputItem::ControllerAxis(
ui::config::InputControllerAxis {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_AXIS_RIGHTX),
axis: -1,
initial_state: 0,
},
)),
];
inputs[D_CBUTTON] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_K),
})),
Some(ui::config::InputItem::ControllerAxis(
ui::config::InputControllerAxis {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_AXIS_RIGHTY),
axis: 1,
initial_state: 0,
},
)),
];
inputs[U_CBUTTON] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_I),
})),
Some(ui::config::InputItem::ControllerAxis(
ui::config::InputControllerAxis {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_AXIS_RIGHTY),
axis: -1,
initial_state: 0,
},
)),
];
inputs[R_TRIG] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_C),
})),
Some(ui::config::InputItem::ControllerButton(
ui::config::InputKeyButton {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER),
},
)),
];
inputs[L_TRIG] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_X),
})),
Some(ui::config::InputItem::ControllerButton(
ui::config::InputKeyButton {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_LEFT_SHOULDER),
},
)),
];
inputs[AXIS_LEFT] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_LEFT),
})),
Some(ui::config::InputItem::ControllerAxis(
ui::config::InputControllerAxis {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_AXIS_LEFTX),
axis: -1,
initial_state: 0,
},
)),
];
inputs[AXIS_RIGHT] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_RIGHT),
})),
Some(ui::config::InputItem::ControllerAxis(
ui::config::InputControllerAxis {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_AXIS_LEFTX),
axis: 1,
initial_state: 0,
},
)),
];
inputs[AXIS_UP] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_UP),
})),
Some(ui::config::InputItem::ControllerAxis(
ui::config::InputControllerAxis {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_AXIS_LEFTY),
axis: -1,
initial_state: 0,
},
)),
];
inputs[AXIS_DOWN] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_DOWN),
})),
Some(ui::config::InputItem::ControllerAxis(
ui::config::InputControllerAxis {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_AXIS_LEFTY),
axis: 1,
initial_state: 0,
},
)),
];
inputs[HOTKEY] = [
Some(ui::config::InputItem::Key(ui::config::InputKeyButton {
id: i32::from(sdl3_sys::scancode::SDL_SCANCODE_COMMA),
})),
Some(ui::config::InputItem::ControllerButton(
ui::config::InputKeyButton {
id: i32::from(sdl3_sys::gamepad::SDL_GAMEPAD_BUTTON_BACK),
},
)),
];
ui::config::InputProfile {
inputs,
dinput: false,
deadzone: DEADZONE_DEFAULT,
}
}
+744 -905
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -20,7 +20,7 @@ pub fn ra_window(app: &ui::gui::AppWindow) {
}
if !cfg!(ra_hardcore_enabled) {
app.set_ra_softcore_only(true);
app.set_ra_casual_only(true);
}
if app.get_ra_enabled() && !app.get_ra_username().is_empty() {
+7 -20
View File
@@ -13,6 +13,7 @@ pub enum SaveTypes {
Romsave,
}
#[derive(Default)]
pub struct Paths {
pub eep_file_path: std::path::PathBuf,
pub sra_file_path: std::path::PathBuf,
@@ -25,19 +26,19 @@ pub struct Paths {
// the bool indicates whether the save has been written to
// if that is the case, it will be flushed to the disk when the program closes
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Default, Clone, serde::Serialize, serde::Deserialize)]
pub struct Save {
pub data: Vec<u8>,
pub write_pending: bool,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Default, Clone, serde::Serialize, serde::Deserialize)]
pub struct RomSave {
pub data: std::collections::HashMap<u32, u8>,
pub data: rustc_hash::FxHashMap<u32, u8>,
pub write_pending: bool,
}
#[derive(serde::Serialize, serde::Deserialize)]
#[derive(Default, Clone, serde::Serialize, serde::Deserialize)]
pub struct Saves {
pub eeprom: Save,
pub sram: Save,
@@ -242,25 +243,21 @@ pub fn load_saves(ui: &mut ui::Ui, netplay: &mut Option<netplay::Netplay>) {
netplay.as_mut().unwrap(),
"eep",
&ui.storage.saves.eeprom.data,
ui.storage.saves.eeprom.data.len(),
);
netplay::send_save(
netplay.as_mut().unwrap(),
"sra",
&ui.storage.saves.sram.data,
ui.storage.saves.sram.data.len(),
);
netplay::send_save(
netplay.as_mut().unwrap(),
"fla",
&ui.storage.saves.flash.data,
ui.storage.saves.flash.data.len(),
);
netplay::send_save(
netplay.as_mut().unwrap(),
"mpk",
&ui.storage.saves.mempak.data,
ui.storage.saves.mempak.data.len(),
);
let mut compressed_sd = Vec::new();
@@ -269,12 +266,7 @@ pub fn load_saves(ui: &mut ui::Ui, netplay: &mut Option<netplay::Netplay>) {
{
compressed_sd = file_data;
}
netplay::send_save(
netplay.as_mut().unwrap(),
"img",
&compressed_sd,
compressed_sd.len(),
);
netplay::send_save(netplay.as_mut().unwrap(), "img", &compressed_sd);
let mut compressed_romsave = Vec::new();
if !ui.storage.saves.romsave.data.is_empty()
@@ -283,12 +275,7 @@ pub fn load_saves(ui: &mut ui::Ui, netplay: &mut Option<netplay::Netplay>) {
{
compressed_romsave = compressed_file_data;
}
netplay::send_save(
netplay.as_mut().unwrap(),
"rom",
&compressed_romsave,
compressed_romsave.len(),
);
netplay::send_save(netplay.as_mut().unwrap(), "rom", &compressed_romsave);
} else {
netplay::receive_save(
netplay.as_mut().unwrap(),
+87 -86
View File
@@ -11,7 +11,7 @@ pub struct UsbData {
pub data_size: u32,
}
fn respond_to_handshake(usb_tx: &tokio::sync::broadcast::Sender<UsbData>, data: Vec<u8>) {
fn respond_to_handshake(usb_tx: &tokio::sync::mpsc::UnboundedSender<UsbData>, data: Vec<u8>) {
if let Ok(data) = String::from_utf8(data)
&& data == "N64"
{
@@ -29,98 +29,98 @@ fn respond_to_handshake(usb_tx: &tokio::sync::broadcast::Sender<UsbData>, data:
async fn handle_connection(
conn: tokio::net::TcpStream,
mut shutdown_rx: tokio::sync::watch::Receiver<()>,
mut usb_rx: tokio::sync::broadcast::Receiver<UsbData>,
usb_tx: tokio::sync::broadcast::Sender<UsbData>,
cart_tx: tokio::sync::broadcast::Sender<UsbData>,
usb_rx: &mut tokio::sync::mpsc::UnboundedReceiver<UsbData>,
usb_tx: tokio::sync::mpsc::UnboundedSender<UsbData>,
cart_tx: tokio::sync::mpsc::UnboundedSender<UsbData>,
) {
let (mut incoming, mut outgoing) = conn.into_split();
let mut shutdown_rx_clone = shutdown_rx.clone();
while usb_rx.try_recv().is_ok() {} // drain stale USB messages
tokio::spawn(async move {
let mut incoming_buffer = vec![0u8; 4096];
let mut data_type: Option<u32> = None;
let mut data_size: Option<u32> = None;
let mut usb_buffer: Vec<u8> = vec![];
loop {
tokio::select! {
data = usb_rx.recv() => {
match data {
Ok(data) => {
let mut output: Vec<u8> = vec![];
output.extend_from_slice(&data.data_type.to_be_bytes());
output.extend_from_slice(&data.data_size.to_be_bytes());
output.extend_from_slice(&data.data);
if outgoing.write_all(&output).await.is_err() {
break;
result = incoming.read(&mut incoming_buffer) => {
match result {
Ok(0) => {
break;
}
Ok(n) => {
usb_buffer.extend_from_slice(&incoming_buffer[0..n]);
if data_type.is_none() {
if usb_buffer.len() < 4 {
continue;
} else {
data_type = Some(u32::from_be_bytes(usb_buffer[0..4].try_into().unwrap()));
usb_buffer.drain(0..4);
}
}
if data_type.is_some() && data_size.is_none() {
if usb_buffer.len() < 4 {
continue;
} else {
data_size = Some(u32::from_be_bytes(usb_buffer[0..4].try_into().unwrap()));
usb_buffer.drain(0..4);
}
}
if let Some(d_type) = data_type && let Some(d_size) = data_size {
let length = d_size as usize;
if usb_buffer.len() >= length {
let usb_data = UsbData {
data: usb_buffer[0..length].to_vec(),
data_type: d_type,
data_size: d_size,
};
usb_buffer.drain(0..length);
if usb_data.data_type == DATATYPE_TCPTEST {
respond_to_handshake(&usb_tx,usb_data.data);
} else if usb_data.data_type == DATATYPE_ROMUPLOAD {
panic!("ROM upload not supported");
} else {
cart_tx.send(usb_data).unwrap();
}
data_type = None;
data_size = None;
}
}
}
Err(tokio::sync::broadcast::error::RecvError::Lagged(_)) => {
panic!("usb_rx lagged");
}
Err(tokio::sync::broadcast::error::RecvError::Closed) => {
break;
Err(_e) => {
break;
}
}
}
_ = shutdown_rx_clone.changed() => {
_ = shutdown_rx.changed() => {
break;
}
}
}
});
let mut incoming_buffer = vec![0u8; 4096];
let mut data_type: Option<u32> = None;
let mut data_size: Option<u32> = None;
let mut usb_buffer: Vec<u8> = vec![];
loop {
tokio::select! {
result = incoming.read(&mut incoming_buffer) => {
match result {
Ok(0) => {
break;
}
Ok(n) => {
usb_buffer.extend_from_slice(&incoming_buffer[0..n]);
if data_type.is_none() {
if usb_buffer.len() < 4 {
continue;
} else {
data_type = Some(u32::from_be_bytes(usb_buffer[0..4].try_into().unwrap()));
usb_buffer.drain(0..4);
}
}
if data_type.is_some() && data_size.is_none() {
if usb_buffer.len() < 4 {
continue;
} else {
data_size = Some(u32::from_be_bytes(usb_buffer[0..4].try_into().unwrap()));
usb_buffer.drain(0..4);
}
}
if let Some(d_type) = data_type && let Some(d_size) = data_size {
let length = d_size as usize;
if usb_buffer.len() >= length {
let usb_data = UsbData {
data: usb_buffer[0..length].to_vec(),
data_type: d_type,
data_size: d_size,
};
usb_buffer.drain(0..length);
if usb_data.data_type == DATATYPE_TCPTEST {
respond_to_handshake(&usb_tx,usb_data.data);
} else if usb_data.data_type == DATATYPE_ROMUPLOAD {
panic!("ROM upload not supported");
} else {
cart_tx.send(usb_data).unwrap();
}
data_type = None;
data_size = None;
}
data = usb_rx.recv() => {
match data {
Some(data) => {
let mut output: Vec<u8> = vec![];
output.extend_from_slice(&data.data_type.to_be_bytes());
output.extend_from_slice(&data.data_size.to_be_bytes());
output.extend_from_slice(&data.data);
if outgoing.write_all(&output).await.is_err() {
break;
}
}
Err(_e) => {
break;
None => {
break;
}
}
}
_ = shutdown_rx.changed() => {
_ = shutdown_rx_clone.changed() => {
break;
}
}
@@ -133,24 +133,23 @@ pub fn init() -> (
ui::Usb,
) {
let (shutdown_tx, mut shutdown_rx) = tokio::sync::watch::channel(());
let (usb_tx, usb_rx): (
tokio::sync::broadcast::Sender<UsbData>,
tokio::sync::broadcast::Receiver<UsbData>,
) = tokio::sync::broadcast::channel(1024);
let (usb_tx, mut usb_rx): (
tokio::sync::mpsc::UnboundedSender<UsbData>,
tokio::sync::mpsc::UnboundedReceiver<UsbData>,
) = tokio::sync::mpsc::unbounded_channel();
let (cart_tx, cart_rx): (
tokio::sync::broadcast::Sender<UsbData>,
tokio::sync::broadcast::Receiver<UsbData>,
) = tokio::sync::broadcast::channel(1024);
tokio::sync::mpsc::UnboundedSender<UsbData>,
tokio::sync::mpsc::UnboundedReceiver<UsbData>,
) = tokio::sync::mpsc::unbounded_channel();
let usb_tx_clone = usb_tx.clone();
let cart_rx_clone = cart_rx.resubscribe();
let handle = tokio::spawn(async move {
if let Ok(listener) = tokio::net::TcpListener::bind("localhost:48646").await {
loop {
tokio::select! {
res = listener.accept() => {
if let Ok((c,_)) = res {
handle_connection(c,shutdown_rx.clone(),usb_rx.resubscribe(),usb_tx.clone(),cart_tx.clone()).await;
handle_connection(c,shutdown_rx.clone(),&mut usb_rx,usb_tx.clone(),cart_tx.clone()).await;
} else {
break;
}
@@ -169,12 +168,12 @@ pub fn init() -> (
Some(handle),
ui::Usb {
usb_tx: Some(usb_tx_clone),
cart_rx: Some(cart_rx_clone),
cart_rx: Some(cart_rx),
},
)
}
pub async fn close(
pub fn close(
shutdown_tx: Option<tokio::sync::watch::Sender<()>>,
usb_handle: Option<tokio::task::JoinHandle<()>>,
) {
@@ -182,15 +181,17 @@ pub async fn close(
&& let Some(shutdown_tx) = shutdown_tx
{
let _ = shutdown_tx.send(());
if tokio::time::timeout(std::time::Duration::from_secs(1), &mut handle)
.await
.is_err()
{
handle.abort();
}
tokio::task::spawn(async move {
if tokio::time::timeout(std::time::Duration::from_secs(1), &mut handle)
.await
.is_err()
{
handle.abort();
}
});
}
}
pub fn send_to_usb(usb_tx: &tokio::sync::broadcast::Sender<UsbData>, buffer: UsbData) {
pub fn send_to_usb(usb_tx: &tokio::sync::mpsc::UnboundedSender<UsbData>, buffer: UsbData) {
usb_tx.send(buffer).unwrap();
}
+32 -48
View File
@@ -1,7 +1,7 @@
#![allow(non_snake_case)]
#![allow(non_camel_case_types)]
include!(concat!(env!("OUT_DIR"), "/parallel_bindings.rs"));
use crate::{device, retroachievements, ui};
use crate::{device, netplay, retroachievements, ui};
const PAL_WIDESCREEN_WIDTH: i32 = 512;
const PAL_STANDARD_WIDTH: i32 = 384;
@@ -10,7 +10,7 @@ const NTSC_WIDESCREEN_WIDTH: i32 = 426;
const NTSC_STANDARD_WIDTH: i32 = 320;
const NTSC_HEIGHT: i32 = 240;
fn build_gfx_info(device: &mut device::Device) -> GFX_INFO {
fn build_gfx_info(device: &mut device::Device, netplay: bool) -> GFX_INFO {
GFX_INFO {
RDRAM: device.rdram.mem.as_mut_ptr(),
DMEM: device.rsp.mem.as_mut_ptr(),
@@ -20,9 +20,9 @@ fn build_gfx_info(device: &mut device::Device) -> GFX_INFO {
DPC_END_REG: &mut device.rdp.regs_dpc[device::rdp::DPC_END_REG],
DPC_STATUS_REG: &mut device.rdp.regs_dpc[device::rdp::DPC_STATUS_REG],
PAL: device.cart.pal,
widescreen: device.ui.config.video.widescreen,
fullscreen: device.ui.video.fullscreen,
vsync: if device.netplay.is_none() {
widescreen: device.ui.video.widescreen,
vsync: if !netplay {
device.ui.config.video.vsync
} else {
false
@@ -34,7 +34,7 @@ fn build_gfx_info(device: &mut device::Device) -> GFX_INFO {
}
}
pub fn init(device: &mut device::Device) {
pub fn init(device: &mut device::Device, netplay: bool) {
ui::sdl_init(sdl3_sys::init::SDL_INIT_VIDEO);
ui::ttf_init();
@@ -56,14 +56,14 @@ pub fn init(device: &mut device::Device) {
2
};
if device.cart.pal {
window_width = if device.ui.config.video.widescreen {
window_width = if device.ui.video.widescreen {
PAL_WIDESCREEN_WIDTH * scale
} else {
PAL_STANDARD_WIDTH * scale
};
window_height = PAL_HEIGHT * scale;
} else {
window_width = if device.ui.config.video.widescreen {
window_width = if device.ui.video.widescreen {
NTSC_WIDESCREEN_WIDTH * scale
} else {
NTSC_STANDARD_WIDTH * scale
@@ -99,7 +99,7 @@ pub fn init(device: &mut device::Device) {
sdl3_sys::everything::SDL_HideCursor();
}
let gfx_info = build_gfx_info(device);
let gfx_info = build_gfx_info(device, netplay);
unsafe {
let font_bytes = include_bytes!("../../data/ui/RobotoMono-Regular.ttf");
@@ -165,8 +165,12 @@ pub fn save_state(rdp_state: *mut u8) {
unsafe { rdp_save_state(rdp_state) }
}
pub fn idle() {
unsafe { rdp_idle() }
}
pub fn load_state(device: &mut device::Device, rdp_state: *const u8) {
let gfx_info = build_gfx_info(device);
let gfx_info = build_gfx_info(device, device.netplay.is_some());
unsafe {
rdp_load_state(gfx_info, rdp_state);
for reg in 0..device::vi::VI_REGS_COUNT {
@@ -175,12 +179,13 @@ pub fn load_state(device: &mut device::Device, rdp_state: *const u8) {
}
}
pub fn pause_loop(frame_time: f64) {
pub fn pause_loop(ui: &mut ui::Ui, frame_time: f64) {
let mut paused = true;
let mut frame_advance = false;
while paused && !frame_advance {
std::thread::sleep(std::time::Duration::from_secs_f64(frame_time));
unsafe { sdl3_sys::events::SDL_PumpEvents() };
ui::input::get(ui, 0); // to gather hotkey input
retroachievements::do_idle();
let callback = unsafe { rdp_check_callback() };
paused = callback.paused;
@@ -194,9 +199,12 @@ pub fn check_callback(device: &mut device::Device) -> (bool, bool) {
device.cpu.running = callback.emu_running;
if device.netplay.is_none() {
if callback.save_state {
device.save_state = true;
device.savestate.save_state = true;
} else if callback.load_state {
device.load_state = true;
device.savestate.load_state = true;
}
if callback.load_rewind && device.ui.config.emulation.rewind {
device.savestate.load_rewind = true;
}
if callback.reset_game {
device.cpu.cop0.regs[device::cop0::COP0_CAUSE_REG] |= device::cop0::COP0_CAUSE_IP4;
@@ -209,9 +217,9 @@ pub fn check_callback(device: &mut device::Device) -> (bool, bool) {
device.cpu.clock_rate, // 1 second
);
}
if device.vi.enable_speed_limiter != callback.enable_speedlimiter {
if device.speed_limiter.enabled != callback.enable_speedlimiter {
speed_limiter_toggled = true;
device.vi.enable_speed_limiter = callback.enable_speedlimiter;
device.speed_limiter.enabled = callback.enable_speedlimiter;
}
}
@@ -233,6 +241,16 @@ pub fn check_callback(device: &mut device::Device) -> (bool, bool) {
} else if callback.raise_volume {
ui::audio::raise_audio_volume(&mut device.ui);
}
if let Some(netplay) = &mut device.netplay
&& netplay.player_number == 0
{
if callback.decrease_input_delay {
netplay::send_input_delay(netplay, netplay.input_delay - 1);
} else if callback.increase_input_delay {
netplay::send_input_delay(netplay, netplay.input_delay + 1);
}
}
(speed_limiter_toggled, callback.paused)
}
@@ -256,37 +274,3 @@ pub fn onscreen_message(message: &str, milliseconds: MESSAGE_LENGTH) {
rdp_onscreen_message(c_message.as_ptr(), milliseconds)
};
}
pub fn draw_text(
text: &str,
renderer: *mut sdl3_sys::render::SDL_Renderer,
image_texture: *mut sdl3_sys::render::SDL_Texture,
text_engine: *mut sdl3_ttf_sys::ttf::TTF_TextEngine,
font: *mut sdl3_ttf_sys::ttf::TTF_Font,
) {
unsafe {
let (mut w, mut h) = (0, 0);
sdl3_sys::render::SDL_GetRenderOutputSize(renderer, &mut w, &mut h);
let c_text = std::ffi::CString::new(text).unwrap();
let ttf_text = sdl3_ttf_sys::ttf::TTF_CreateText(text_engine, font, c_text.as_ptr(), 0);
sdl3_sys::everything::SDL_RenderClear(renderer);
let rect = sdl3_sys::rect::SDL_FRect {
x: 0.0,
y: 0.0,
w: w as f32,
h: (h - sdl3_ttf_sys::ttf::TTF_GetFontHeight(font)) as f32,
};
sdl3_sys::render::SDL_RenderTexture(renderer, image_texture, std::ptr::null(), &rect);
let (mut text_w, mut text_h) = (0, 0);
sdl3_ttf_sys::ttf::TTF_GetTextSize(ttf_text, &mut text_w, &mut text_h);
sdl3_ttf_sys::ttf::TTF_DrawRendererText(
ttf_text,
(w / 2 - text_w / 2) as f32,
(h - text_h) as f32,
);
sdl3_sys::render::SDL_RenderPresent(renderer);
sdl3_ttf_sys::ttf::TTF_DestroyText(ttf_text);
}
}
+2 -2
View File
@@ -7,13 +7,13 @@ pub fn prompt_for_match(words: &[String], frame_time: f64) -> u16 {
dedup_words.sort();
dedup_words.dedup();
let (tx, mut rx) = tokio::sync::mpsc::channel(1);
let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel();
let vru_dialog = gui::VruDialog::new().unwrap();
let vru_dialog_weak = vru_dialog.as_weak();
vru_dialog.on_vru_button_clicked(move |chosen_word| {
tx.try_send(chosen_word.to_string()).unwrap();
tx.send(chosen_word.to_string()).unwrap();
vru_dialog_weak.unwrap().hide().unwrap();
});