show proper number of players (#1121)

This commit is contained in:
Logan McNaughton
2026-06-25 14:28:09 +02:00
committed by GitHub
parent 5d090f496b
commit c97f14980b
+3 -3
View File
@@ -433,7 +433,8 @@ pub fn init(
let mut now = std::time::Instant::now();
let mut message_timer = now;
let socket_timeout = std::time::Duration::from_secs_f64(rand::random_range(8.0..10.0));
let mut player_numbers = std::collections::BTreeMap::new();
let mut player_numbers =
std::collections::BTreeMap::from([(netplay_config.player_number, None)]);
ui::video::onscreen_message(
"Connecting to netplay peers...\nPlease wait...",
@@ -456,7 +457,6 @@ pub fn init(
.collect::<Vec<matchbox_socket::PeerId>>();
if connected_peers.len() == netplay_config.number_of_players - 1 {
player_numbers.insert(netplay_config.player_number, None);
send_player_number(
socket.channel_mut(1),
&connected_peers,
@@ -470,7 +470,7 @@ pub fn init(
}
} else if now.elapsed() > socket_timeout {
socket.close();
player_numbers.clear();
player_numbers.retain(|_, peer| peer.is_none());
socket = create_socket(builder.clone());
now = std::time::Instant::now();
}