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- Fixes #22842 D3D11 init only took the failure path on E_FAIL, so any other failed HRESULT from D3D11CreateDevice reported success without a device. Also stop the generic message overwriting the more specific ones. The build-x86/x64.cmd scripts targeted VS2015, checked misspelled variables so never caught a failed build, and nothing uses them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Just open the MSVC project file and build.