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A PS1 EBOOT now boots the installed firmware's POPS manager (flash0:/kd/popsman.prx), which loads its PS1 emulator (pops_0Xg.prx) for the game. Load_PSP_POPS stands in for the kernel's reboot into its POPS configuration: it loads the manager and that configuration's user modules, and a helper thread makes the kernel init's scePopsManLoadModule(path, 0) call. InitForKernel reports a POPS boot from the memory stick. The emulator plays its sound on the Media Engine, so a PS1 boot always gets the emulated ME, whatever the homebrew setting says, and is refused on platforms that can't emulate it. The manager boots the ME with its own code (POPS's reboot has no me_wrapper, so Sony's ME firmware isn't booted for it), and its ME loop runs there unchanged, playing through the audio block. Everything in POPS that reaches hardware registers is kernel code, so a POPS boot leaves the ME's kernel mode stopgap (g_kernelModeAnywhere) off: 7% fewer host instructions in Crash Bandicoot. The manager also drives the GE directly: its stall register and FINISH status are an MMIO device that only answers during a POPS boot, and stall writes extend the HLE GPU's current list. The 6.60 and 6.61 popsman.prx and pops_01g/02g.prx have the same code. The manager's is checked when it's loaded, and any other one fails the boot with a message. Savestates include the boot's threads. Reading a game's disc image needs the next two changes. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
661 lines
24 KiB
C++
661 lines
24 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstring>
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#include <vector>
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#include "Common/Log.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Core/Config.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/ELF/PrxDecrypter.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/PopsBoot.h"
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#include "Core/HLE/sceKernelInterrupt.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/HW/MeMMIO.h"
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#include "Core/MemMap.h"
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#include "Core/System.h"
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#include "Core/MIPS/MeCore.h"
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#include "Core/MIPS/Interpreter.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "Core/MIPS/MIPSAnalyst.h"
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#include "Core/MIPS/MIPSTables.h"
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#include "Core/Util/KL4E.h"
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namespace MeCore {
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// The ME's state after a reset, read on a PSP-1000 (a kernel-mode probe, not kept as a test: the
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// values left over from Sony's ME code aren't deterministic): COP0 register 22 is 1, which sends it
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// on to 0x40 from the reset vector; Status 0x20500404 (CU1, BEV, SR, IM2, ERL); the GPRs keep
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// whatever was in them, sp 0x801FFFE0 from Sony's code (top of the 2MB eDRAM); mfic 0; Count 0, and
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// it doesn't run, with ERL set or Status cleared.
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// Sysreg 0x40 read 0x20000002 and 0x50 0xD61D.
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static const u32 ME_CPU_ID = 1;
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static const u32 RESET_STATUS = 0x20500404;
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static const u32 STATUS_RESET_BITS = 0x00500004;
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// Pending interrupts are checked between runs of this many cycles at most.
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static const int INTERRUPT_CHECK_CYCLES = 256;
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enum : u32 {
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STATUS_IE = 0x01,
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STATUS_EXL = 0x02,
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STATUS_ERL = 0x04,
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CAUSE_IP2 = 0x0400, // The interrupt controller.
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CAUSE_IP7 = 0x8000, // Count reached Compare. Never on its own, since Count doesn't run.
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CAUSE_IP_MASK = 0xFF00,
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CAUSE_SOFT_IP = 0x0300,
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CAUSE_EXCCODE_BD = 0x8000007C,
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};
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MEState *g_meState = nullptr;
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static int meIntrEvent = -1;
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// Booting the VSH counts as homebrew: vshmain.prx loads as an ELF. A PS1 game always gets the ME:
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// the firmware's PS1 emulator plays its sound on it.
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bool Wanted(bool homebrew, bool pops) {
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return pops || (homebrew && g_Config.bEmulateMediaEngine);
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}
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static void MeIntrCallback(u64 userdata, int cyclesLate) {
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__TriggerInterrupt(PSP_INTR_IMMEDIATE, PSP_MECODEC_INTR, PSP_INTR_SUB_NONE);
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}
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// Reset keeps the GPRs, and homebrew relies on that: mcidclan's samples run C on the stack Sony's
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// code left in sp.
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static void ResetCPU(MEState *me) {
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MIPSState &cpu = me->cpu;
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cpu.cop0[30] = cpu.pc; // ErrorEPC
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cpu.cop0[12] |= STATUS_RESET_BITS;
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cpu.pc = Memory::BOOT_PAGE_ADDRESS;
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cpu.nextPC = 0;
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cpu.inDelaySlot = false;
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cpu.llBit = 0;
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cpu.cop0[9] = 0;
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me->halted = false;
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me->interruptEnable = 0;
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me->intcRaised = 0;
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me->intcEnabled = 0;
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}
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// What Sony's ME code leaves, which homebrew finds there.
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static void PowerOn(MEState *me) {
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MIPSState &cpu = me->cpu;
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cpu.InitRegisters();
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cpu.cop0[12] = RESET_STATUS;
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cpu.cop0[22] = ME_CPU_ID;
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cpu.r[MIPS_REG_SP] = 0x80000000 + cpu.space->edramSize - 0x20;
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me->ramConfig = 0x20000002;
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// The luma offset (16) and chroma offset of the firmware's default conversion (avcodec.prx).
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me->dmacplus.csc[(0x15C - 0x120) / 4] = 0x110;
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me->busClock = 0xD61D;
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// Held in reset, as the register says: a read-modify-write of it mustn't release the ME.
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me->resetFlags = 4;
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ResetCPU(me);
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}
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bool Init() {
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_dbg_assert_(!g_meState);
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Memory::AddressSpace *space = Memory::CreateMESpace();
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if (!space) {
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WARN_LOG(Log::ME, "No Media Engine address space on this platform, not emulating the ME");
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return false;
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}
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g_meState = new MEState();
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g_meState->cpu.space = space;
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g_meState->cpu.Init();
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g_meState->tickBase = CoreTiming::GetTicks(&mipsr4k);
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PowerOn(g_meState);
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meIntrEvent = CoreTiming::RegisterEvent("MeIntr", &MeIntrCallback);
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// Not for POPS, whose code that reaches hardware is all kernel code anyway. A savestate's POPS boot
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// is known by now; a new one turns it off in KernelInit().
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Memory::g_kernelModeAnywhere = !PopsBootActive();
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INFO_LOG(Log::ME, "Media Engine created, %d KB eDRAM", space->edramSize / 1024);
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return true;
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}
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// Sony's ME firmware, as me_wrapper boots it (6.61's sceMeCore_driver_5dff5c50 and the boot at
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// 0x1c30): it reads the image to just below 0x883FF000 and decrypts it there, which leaves two KL4E
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// streams, the code and its data. Its ME stub decompresses the code to 0x88300000 and calls it with
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// a0 at the second stream, which the code decompresses into the ME's eDRAM itself. That ends in the
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// main loop's halt, waiting for commands. The stub runs main CPU kernel routines (KL4E, caches), so
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// its part is done here. The compressed copy goes right after the code instead, and the stack (at
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// 0x88400000 on a PSP) below our idle threads' stacks, which are at the top of kernel memory. mcidclan's libraries also call functions in the image, picking per-model
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// address tables by the word at 0x18 (0x279c1d44 the PSP-1000's meimg, 0x279c637c the slim's
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// t2img).
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static const u32 FIRMWARE_IMAGE_ADDRESS = 0x08300000;
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// The code clears up to 0x083FFC00 once it's done with the compressed copy, but our idle threads'
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// stacks start at 0x083FE000 (they don't mind).
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static const u32 FIRMWARE_AREA_END = 0x083FE000;
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static const u32 FIRMWARE_STACK = 0x80000000 | FIRMWARE_AREA_END;
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// Where it returns to if something fails: halt, b ., in the boot page.
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static const u32 FIRMWARE_FAILED = 0xBFC00020;
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// What me_wrapper's bootstrap jumps to after a reset, standing in for its ME stub (below).
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static const u32 FIRMWARE_RESTART = 0xBFC00030;
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// Loads the image, and returns where its second stream is (0 if there's no image).
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static u32 LoadFirmwareImage() {
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// The 6.61 me_wrapper picks by the Tachyon version: me_t2img.img from the slim on, meimg.img before.
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const char *path = Memory::g_PSPModel == PSP_MODEL_FAT ? "flash0:/kd/resource/meimg.img" : "flash0:/kd/resource/me_t2img.img";
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std::vector<u8> file;
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if (pspFileSystem.ReadEntireFile(path, file, true) < 0 || file.size() < 0x150) {
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WARN_LOG(Log::ME, "No %s in the firmware, so no ME firmware", path);
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return 0;
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}
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std::vector<u8> plain(file.size());
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const int plainSize = pspDecryptPRX(file.data(), plain.data(), (u32)file.size());
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bool isKL3E = false;
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if (plainSize <= 4 || !IsKL4EMagic(plain.data(), plainSize, &isKL3E)) {
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ERROR_LOG(Log::ME, "%s didn't decrypt", path);
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return 0;
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}
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if (kernelMemory.AllocAt(FIRMWARE_IMAGE_ADDRESS, FIRMWARE_AREA_END - FIRMWARE_IMAGE_ADDRESS, "ME firmware") != FIRMWARE_IMAGE_ADDRESS) {
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WARN_LOG(Log::ME, "Kernel memory at %08x is taken, the ME firmware may get overwritten", FIRMWARE_IMAGE_ADDRESS);
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}
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// Leave room for the compressed copy, and some stack.
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const u32 room = FIRMWARE_AREA_END - FIRMWARE_IMAGE_ADDRESS - plainSize - 0x10000;
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u8 *dest = Memory::GetTypedPointerWriteRange<u8>(FIRMWARE_IMAGE_ADDRESS, room);
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const u8 *end = nullptr;
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const int size = dest ? DecompressKL4E(dest, room, plain.data() + 4, (size_t)plainSize - 4, &end, isKL3E) : -1;
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if (size <= 0 || !end || end + 4 > plain.data() + plainSize || memcmp(end, "KL4E", 4) != 0) {
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ERROR_LOG(Log::ME, "%s didn't decompress", path);
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return 0;
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}
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const u32 compressed = (FIRMWARE_IMAGE_ADDRESS + size + 0x3F) & ~0x3F;
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Memory::MemcpyUnchecked(compressed, plain.data(), plainSize);
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INFO_LOG(Log::ME, "Loaded %s: code at %08x, %d bytes", path, FIRMWARE_IMAGE_ADDRESS, size);
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return compressed + (u32)(end - plain.data());
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}
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// The state the bootstrap and stub leave the ME in, and what me_wrapper leaves in the boot page.
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static void BootFirmware(MEState *me, u32 data) {
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u8 *page = Memory::GetBootPage();
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auto poke = [&](u32 offset, u32 value) { *(u32_le *)(page + offset) = value; };
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poke(FIRMWARE_FAILED & 0xFFF, 0x70000000); // halt
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poke((FIRMWARE_FAILED & 0xFFF) + 4, 0x1000FFFE); // b FIRMWARE_FAILED
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poke((FIRMWARE_FAILED & 0xFFF) + 8, 0);
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// me_wrapper's bootstrap, which the ME runs from 0x40 whenever it comes out of reset, with the
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// layout of 6.61's (me_wrapper+0): mcidclan's MIST restarts the ME through it, after patching
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// +0x20..+0x28 to point a0 at 0x88400000. If 0xBC100000 is set, which nothing seems to do, it
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// goes to the firmware's debug handler. The cache invalidation is left out.
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static const u32 bootstrap[0xD4 / 4] = {
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0x3C02BC10, 0x8C420000, 0x10400005, 0x00000000, // lui v0,0xBC10; lw v0,0(v0); beqz v0,+0x20; nop
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0x40424800, 0x00400008, 0x00000000, 0x00000000, // cfc0 v0,$9; jr v0; nop; nop
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0x24090000, 0x3C040000, 0x34840000, // li t1,ramcfg; lui a0,hi(image); ori a0,a0,lo(image)
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0x3C02BC10, 0xAC490040, 0x24030007, 0xAC430050, // 0xBC100040 = t1, 0xBC100050 = 7
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0x2403FFFF, 0xAC430004, 0x0000000F, // 0xBC100004 = -1; sync
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0x40806800, 0x3C032000, 0x40836000, // Cause = 0, Status = 0x20000000
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0x3C02BCC0, 0x24030001, 0xAC430010, // VME 0x10 = 1, and wait for it
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0x8C430010, 0x30630001, 0x1460FFFD, 0x00000000,
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0x24030001, 0xAC430070, 0x24030008, 0xAC430030, // VME 0x70 = 1, 0x30 = 8, 0x40 = 2
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0x24030002, 0xAC430040,
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};
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for (size_t i = 0; i < ARRAY_SIZE(bootstrap); i++) {
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poke(0x40 + (u32)i * 4, bootstrap[i]);
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}
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poke(0x40 + 0x20, 0x24090000 | (me->ramConfig & 3));
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poke(0x40 + 0x24, 0x3C040000 | ((0x80000000 | data) >> 16));
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poke(0x40 + 0x28, 0x34840000 | (data & 0xFFFF));
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poke(0x40 + 0xC0, 0x3C1F0000 | (FIRMWARE_RESTART >> 16)); // lui ra
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poke(0x40 + 0xC4, 0x27FF0000 | (FIRMWARE_RESTART & 0xFFFF)); // addiu ra
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poke(0x40 + 0xC8, 0x3C1D0000 | (FIRMWARE_STACK >> 16)); // lui sp
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poke(0x40 + 0xCC, 0x03E00008); // jr ra
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// me_wrapper's ME stub decompresses the image again when a0 is in 0x88000000..0x883FFFFF. Only
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// its own reboots do that, which don't happen without it, so here it always does what it does
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// otherwise: run the image, which then restores eDRAM from a0, as when resuming from sleep.
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poke(FIRMWARE_RESTART & 0xFFF, 0x3C010000 | (0x80000000 | FIRMWARE_IMAGE_ADDRESS) >> 16); // lui at
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poke((FIRMWARE_RESTART & 0xFFF) + 4, 0x00200008); // jr at
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poke((FIRMWARE_RESTART & 0xFFF) + 8, 0);
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poke(0x70C, 0x01FF01FF);
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poke(0x710, CoreTiming::GetClockFrequencyHz() / 1000000);
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poke(0x714, 2);
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poke(0x700, 0);
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me->busClock = 7;
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me->nmiFlags = 0xFFFFFFFF;
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me->vmeControl[0x70 / 4] = 1;
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me->vmeControl[0x30 / 4] = 8;
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me->vmeControl[0x40 / 4] = 2;
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MIPSState &cpu = me->cpu;
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cpu.pc = 0x80000000 | FIRMWARE_IMAGE_ADDRESS;
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cpu.r[MIPS_REG_A0] = 0x80000000 | data;
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cpu.r[MIPS_REG_SP] = FIRMWARE_STACK;
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cpu.r[MIPS_REG_RA] = FIRMWARE_FAILED;
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cpu.cop0[12] = 0x20000000;
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cpu.cop0[13] = 0;
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me->resetFlags &= ~4;
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me->inReset = false;
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}
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// A sysevent handler record (PspSysEventHandler in pspsdk), with its name after it.
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static u32 CreateSysEventHandler(const char *name) {
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u32 size = 0x40 + 16;
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const u32 addr = kernelMemory.Alloc(size, false, "SysEventHandler");
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if (addr == (u32)-1)
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return 0;
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memset(Memory::GetPointerWriteUnchecked(addr), 0, size);
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Memory::WriteUnchecked_U32(0x40, addr); // size
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Memory::WriteUnchecked_U32(addr + 0x40, addr + 4); // name
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Memory::WriteUnchecked_U32(0x00FFFF00, addr + 8); // type mask: suspend and resume
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Memory::MemcpyUnchecked(addr + 0x40, name, (u32)strlen(name) + 1);
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return addr;
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}
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void KernelInit() {
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if (!g_meState)
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return;
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// The POPS manager boots the ME with its own code (POPS's reboot has no me_wrapper).
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if (PopsBootActive()) {
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Memory::g_kernelModeAnywhere = false;
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return;
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}
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if (const u32 data = LoadFirmwareImage()) {
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BootFirmware(g_meState, data);
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g_meState->booting = true;
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}
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// Its handler is never called: nothing here suspends.
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g_meState->sysEventHandlers = CreateSysEventHandler("SceMeRpc");
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}
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void Shutdown() {
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if (!g_meState) {
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return;
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}
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g_meState->cpu.Shutdown();
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delete g_meState;
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g_meState = nullptr;
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Memory::DestroyMESpace();
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Memory::g_kernelModeAnywhere = false;
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}
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void DoState(PointerWrap &p) {
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auto s = p.Section("MeCore", 1);
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if (!s) {
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return;
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}
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bool present = g_meState != nullptr;
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Do(p, present);
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if (p.mode == PointerWrap::MODE_READ) {
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if (!present) {
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Shutdown();
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} else if (!g_meState) {
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if (!Init()) {
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p.SetError(PointerWrap::ERROR_FAILURE);
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return;
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}
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// Compiled for user mode.
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mipsr4k.ClearJitCacheDeferred();
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}
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}
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if (!g_meState) {
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return;
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}
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MEState *me = g_meState;
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me->cpu.DoState(p);
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Do(p, me->inReset);
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Do(p, me->halted);
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Do(p, me->tickBase);
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Do(p, me->interruptEnable);
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Do(p, me->intcRaised);
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Do(p, me->intcEnabled);
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Do(p, me->resetFlags);
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Do(p, me->busClock);
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Do(p, me->nmiFlags);
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Do(p, me->ramConfig);
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Do(p, me->mutex);
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Do(p, me->sysreg54);
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Do(p, me->sysreg5C);
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Do(p, me->sysreg70);
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Do(p, me->booting);
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DoArray(p, me->sysregOther, ARRAY_SIZE(me->sysregOther));
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DoArray(p, me->audio.regs, ARRAY_SIZE(me->audio.regs));
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DoArray(p, me->audio.fifo, ARRAY_SIZE(me->audio.fifo));
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Do(p, me->audio.fifoCount);
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Do(p, me->audio.underrun);
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Do(p, me->audio.lastPlayed);
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Do(p, me->audio.nextPlayed);
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DoArray(p, me->memProtect, ARRAY_SIZE(me->memProtect));
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DoArray(p, me->vmeControl, ARRAY_SIZE(me->vmeControl));
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DoArray(p, me->clocks, ARRAY_SIZE(me->clocks));
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Do(p, me->sysEventHandlers);
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Do(p, me->dmacplus.intTCStatus);
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DoArray(p, me->dmacplus.lcd, ARRAY_SIZE(me->dmacplus.lcd));
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DoArray(p, me->dmacplus.csc, ARRAY_SIZE(me->dmacplus.csc));
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DoArray(p, &me->dmacplus.channels[0][0], 4 * 5);
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DoArray(p, me->cpu.space->GetPointerUnchecked(0), me->cpu.space->edramSize);
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DoArray(p, me->cpu.space->GetPointerUnchecked(0x04000000), me->cpu.space->localSize);
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Do(p, meIntrEvent);
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CoreTiming::RestoreRegisterEvent(meIntrEvent, "MeIntr", &MeIntrCallback);
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}
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|
static u32 PendingInterrupts(const MEState *me) {
|
|
u32 cause = me->cpu.cop0[13] & CAUSE_IP_MASK;
|
|
if (me->intcRaised & me->intcEnabled) {
|
|
cause |= CAUSE_IP2;
|
|
}
|
|
return cause;
|
|
}
|
|
|
|
// An unmasked interrupt wakes it from halt, and is taken if interrupts are enabled. Never in a
|
|
// delay slot: the run loop only stops outside one.
|
|
static void CheckInterrupts(MEState *me) {
|
|
MIPSState &cpu = me->cpu;
|
|
u32 &status = cpu.cop0[12];
|
|
if ((PendingInterrupts(me) & status & CAUSE_IP_MASK) == 0) {
|
|
return;
|
|
}
|
|
me->halted = false;
|
|
// Either Status.IE or mtic enables them: homebrew takes interrupts with IE set and $ic at its reset
|
|
// value of 0 (a PSP-1000 probe), while Sony's firmware never sets IE and gates them with mtic alone
|
|
// (t2img's main loop at 0x883003a4, whose handler at 0x8838c880 sets the command flag it waits for).
|
|
// That loop relies on mtic 0 keeping them out, so with both clear they aren't taken.
|
|
const bool enabled = (status & STATUS_IE) || me->interruptEnable;
|
|
if (!enabled || (status & (STATUS_EXL | STATUS_ERL))) {
|
|
return;
|
|
}
|
|
me->waiting = false;
|
|
// Interrupts go straight to EBase (COP0 25), with ExcCode 0.
|
|
cpu.cop0[14] = cpu.pc;
|
|
cpu.cop0[13] &= ~CAUSE_EXCCODE_BD;
|
|
status |= STATUS_EXL;
|
|
cpu.pc = cpu.cop0[25];
|
|
cpu.llBit = 0;
|
|
}
|
|
|
|
// Most ME code that waits for the main CPU polls in a loop like lw t0, flag; beq t0, zero, loop; nop.
|
|
// Such a loop stores nothing and reads only what it wrote itself earlier in the same pass (or what
|
|
// it doesn't write), so every pass goes the same way while memory stays the same - and it does
|
|
// while the ME runs, since the main CPU doesn't. One that loops back once will loop until the end
|
|
// of the slice. Sony's firmware waits with halt instead, and homebrew loops that also store (a
|
|
// heartbeat) or span several blocks aren't recognized.
|
|
static const int MAX_WAIT_LOOP_INSTRUCTIONS = 16;
|
|
|
|
static bool IsPlainOp(MIPSOpcode op, MIPSInfo info) {
|
|
const u64 notPlain = BAD_INSTRUCTION | OUT_MEM | OUT_OTHER | IN_OTHER | IS_SYSCALL | IS_FPU | IS_VFPU |
|
|
IN_FPUFLAG | OUT_FPUFLAG | IN_VFPU_CC | OUT_VFPU_CC | IN_LO | IN_HI | OUT_LO | OUT_HI | OUT_RA |
|
|
IN_FS | IN_FT | OUT_FD | OUT_FS | OUT_FT | IN_VS | IN_VT | OUT_VD;
|
|
if (info & notPlain)
|
|
return false;
|
|
switch (op >> 26) {
|
|
case 0x10: // cop0, eret
|
|
case 0x1C: // halt, mfic, mtic
|
|
case 0x22: // lwl
|
|
case 0x26: // lwr
|
|
case 0x2F: // cache
|
|
case 0x30: // ll
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Where a conditional branch or j goes, or 0 if it isn't one (or is a jr, jal or similar).
|
|
static u32 BranchTarget(u32 pc, MIPSOpcode op) {
|
|
const u32 code = op >> 26;
|
|
const bool regimm = code == 1 && ((op >> 16) & 0x1C) == 0; // bltz, bgez and their likely forms
|
|
if ((code >= 4 && code <= 7) || (code >= 0x14 && code <= 0x17) || regimm)
|
|
return pc + 4 + ((s32)(s16)(op & 0xFFFF) << 2);
|
|
if (code == 2)
|
|
return ((pc + 4) & 0xF0000000) | ((op & 0x03FFFFFF) << 2);
|
|
return 0;
|
|
}
|
|
|
|
// The end (after the delay slot) of a wait loop starting at start, or 0 if it isn't one.
|
|
static u32 FindWaitLoop(const Memory::AddressSpace &space, u32 start) {
|
|
MIPSOpcode ops[MAX_WAIT_LOOP_INSTRUCTIONS + 1];
|
|
int count = 0;
|
|
bool loops = false;
|
|
for (u32 pc = start; count < MAX_WAIT_LOOP_INSTRUCTIONS; pc += 4) {
|
|
if (!space.IsValid4AlignedAddress(pc))
|
|
return 0;
|
|
const MIPSOpcode op(space.ReadUnchecked_U32(pc));
|
|
const MIPSInfo info = MIPSGetInfo(op);
|
|
ops[count++] = op;
|
|
if (loops) {
|
|
// The back edge's delay slot.
|
|
if ((info & (IS_CONDBRANCH | IS_JUMP)) || !IsPlainOp(op, info))
|
|
return 0;
|
|
break;
|
|
}
|
|
if (info & (IS_CONDBRANCH | IS_JUMP)) {
|
|
const u32 target = BranchTarget(pc, op);
|
|
// An exit is fine, but likely branches skip their delay slot when not taken.
|
|
if (target == 0 || ((info & LIKELY) && target != start))
|
|
return 0;
|
|
loops = target == start;
|
|
} else if (!IsPlainOp(op, info)) {
|
|
return 0;
|
|
}
|
|
}
|
|
if (!loops)
|
|
return 0;
|
|
|
|
// Every register the loop writes has to be written before it's read in a pass.
|
|
u32 written = 0;
|
|
for (int i = 0; i < count; ++i) {
|
|
const MIPSGPReg out = MIPSAnalyst::GetOutGPReg(ops[i]);
|
|
if (out != MIPS_REG_INVALID && out != MIPS_REG_ZERO)
|
|
written |= 1U << out;
|
|
}
|
|
u32 writtenSoFar = 0;
|
|
for (int i = 0; i < count; ++i) {
|
|
for (int r = 1; r < 32; ++r) {
|
|
if ((written & (1U << r)) && !(writtenSoFar & (1U << r)) && MIPSAnalyst::ReadsFromGPReg(ops[i], (MIPSGPReg)r))
|
|
return 0;
|
|
}
|
|
const MIPSGPReg out = MIPSAnalyst::GetOutGPReg(ops[i]);
|
|
if (out != MIPS_REG_INVALID && out != MIPS_REG_ZERO)
|
|
writtenSoFar |= 1U << out;
|
|
}
|
|
return start + count * 4;
|
|
}
|
|
|
|
// At the top of a wait loop, runs a pass of it. If that comes back to the top, it would only go on
|
|
// doing so: true, and the ME waits out the rest of the slice.
|
|
static bool WaitsForMainCPU(MEState *me) {
|
|
MIPSState &cpu = me->cpu;
|
|
const u32 start = cpu.pc;
|
|
auto it = me->waitLoopEnds.find(start);
|
|
if (it == me->waitLoopEnds.end())
|
|
it = me->waitLoopEnds.emplace(start, FindWaitLoop(*cpu.space, start)).first;
|
|
const u32 end = it->second;
|
|
if (end == 0 || cpu.inDelaySlot)
|
|
return false;
|
|
for (int i = 0; i <= MAX_WAIT_LOOP_INSTRUCTIONS; ++i) {
|
|
cpu.downcount -= MIPS_InterpretSingleStep(&cpu);
|
|
if (cpu.inDelaySlot)
|
|
continue;
|
|
if (cpu.pc == start)
|
|
return true;
|
|
if (cpu.pc < start || cpu.pc >= end)
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void RunCPU(MIPSState &cpu) {
|
|
if (!cpu.jit) {
|
|
MIPSInterpret_RunDowncount(&cpu);
|
|
return;
|
|
}
|
|
// Blocks can't start in a delay slot.
|
|
while (cpu.inDelaySlot && cpu.downcount >= 0) {
|
|
cpu.downcount -= MIPS_InterpretSingleStep(&cpu);
|
|
}
|
|
cpu.ProcessPendingInvalidates();
|
|
cpu.jit->RunDowncount();
|
|
}
|
|
|
|
static void RunUntilIdle(MEState *me);
|
|
|
|
void RunFor(int cycles) {
|
|
MEState *me = g_meState;
|
|
if (cycles <= 0) {
|
|
return;
|
|
}
|
|
me->tickBase += cycles;
|
|
if (me->inReset) {
|
|
return;
|
|
}
|
|
MIPSState &cpu = me->cpu;
|
|
if (me->booting) {
|
|
me->booting = false;
|
|
RunUntilIdle(me);
|
|
}
|
|
cpu.downcount += cycles;
|
|
if (!cpu.pendingInvalidates_.empty() || cpu.invalidateAll_) {
|
|
me->waitLoopEnds.clear();
|
|
}
|
|
// The main CPU may have given a waiting loop what it waits for.
|
|
me->waiting = false;
|
|
while (cpu.downcount >= 0 && coreState == CORE_RUNNING_CPU) {
|
|
MeMMIO::AudioUpdate(GetTicks());
|
|
CheckInterrupts(me);
|
|
if (!me->halted && !me->waiting)
|
|
me->waiting = WaitsForMainCPU(me);
|
|
if (me->halted) {
|
|
// Asleep until the audio FIFO next has room, if that's within this slice: POPS's ME
|
|
// loop sleeps for each sample it plays.
|
|
const s64 wake = MeMMIO::AudioNextEvent();
|
|
cpu.downcount = wake <= me->tickBase ? (int)(me->tickBase - wake) : -1;
|
|
} else if (me->waiting) {
|
|
cpu.downcount = -1;
|
|
} else {
|
|
// Run a part, with the rest set aside so the clock stays right.
|
|
const int part = std::min(cpu.downcount, INTERRUPT_CHECK_CYCLES);
|
|
const int rest = cpu.downcount - part;
|
|
cpu.downcount = part;
|
|
me->tickBase -= rest;
|
|
RunCPU(cpu);
|
|
cpu.downcount += rest;
|
|
me->tickBase += rest;
|
|
}
|
|
}
|
|
}
|
|
|
|
// On a PSP the ME's firmware has booted long before a game starts, and homebrew that takes over
|
|
// the ME (MIST's restart) relies on the eDRAM it leaves. So it runs to its idle halt the first time
|
|
// the ME runs (the JIT only runs then), outside emulated time. Bounded, in case it never gets there.
|
|
static void RunUntilIdle(MEState *me) {
|
|
MIPSState &cpu = me->cpu;
|
|
for (int i = 0; i < 1024; ++i) {
|
|
CheckInterrupts(me);
|
|
if (me->halted || me->inReset)
|
|
break;
|
|
cpu.downcount = 1 << 20;
|
|
RunCPU(cpu);
|
|
}
|
|
cpu.downcount = 0;
|
|
if (me->halted) {
|
|
INFO_LOG(Log::ME, "ME firmware idle at %08x", cpu.pc);
|
|
} else {
|
|
WARN_LOG(Log::ME, "ME firmware didn't reach its idle halt, at %08x", cpu.pc);
|
|
}
|
|
}
|
|
|
|
bool SyscallDoesNothing(MIPSOpcode op, u32 pc) {
|
|
static const char *const cacheFunctions[] = {
|
|
"sceKernelDcacheWritebackAll",
|
|
"sceKernelDcacheWritebackInvalidateAll",
|
|
"sceKernelDcacheWritebackRange",
|
|
"sceKernelDcacheWritebackInvalidateRange",
|
|
"sceKernelDcacheInvalidateRange",
|
|
};
|
|
const HLEFunction *func = GetSyscallFunctionData(op, pc);
|
|
if (!func)
|
|
return true;
|
|
for (const char *name : cacheFunctions) {
|
|
if (!strcmp(func->name, name))
|
|
return true;
|
|
}
|
|
ERROR_LOG(Log::ME, "syscall to %s on the Media Engine at %08x", func->name, pc);
|
|
return false;
|
|
}
|
|
|
|
void SetReset(bool asserted) {
|
|
MEState *me = g_meState;
|
|
if (asserted) {
|
|
me->inReset = true;
|
|
} else if (me->inReset) {
|
|
ResetCPU(me);
|
|
me->inReset = false;
|
|
}
|
|
}
|
|
|
|
u64 GetTicks() {
|
|
return (u64)(g_meState->tickBase - g_meState->cpu.downcount);
|
|
}
|
|
|
|
u32 ReadCop0(int reg) {
|
|
MEState *me = g_meState;
|
|
switch (reg) {
|
|
case 13:
|
|
return (me->cpu.cop0[13] & ~CAUSE_IP_MASK) | PendingInterrupts(me);
|
|
default:
|
|
return me->cpu.cop0[reg];
|
|
}
|
|
}
|
|
|
|
void WriteCop0(int reg, u32 value) {
|
|
MEState *me = g_meState;
|
|
switch (reg) {
|
|
case 11:
|
|
me->cpu.cop0[11] = value;
|
|
me->cpu.cop0[13] &= ~CAUSE_IP7;
|
|
break;
|
|
case 13:
|
|
me->cpu.cop0[13] = (me->cpu.cop0[13] & ~CAUSE_SOFT_IP) | (value & CAUSE_SOFT_IP);
|
|
break;
|
|
default:
|
|
me->cpu.cop0[reg] = value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Halt() {
|
|
g_meState->halted = true;
|
|
// Ends the run, the rest of it spent halted.
|
|
g_meState->cpu.downcount = std::min(g_meState->cpu.downcount, -1);
|
|
}
|
|
|
|
void SetInterruptEnable(u32 value) {
|
|
MEState *me = g_meState;
|
|
me->interruptEnable = value & 1;
|
|
// Sony's firmware enables them for only a few instructions at a time, so a pending one has to be
|
|
// taken now: ends the run, which checks for them next.
|
|
if (me->interruptEnable && (PendingInterrupts(me) & me->cpu.cop0[12] & CAUSE_IP_MASK))
|
|
me->cpu.downcount = std::min(me->cpu.downcount, -1);
|
|
}
|
|
|
|
void RaiseInterrupt(u32 sources) {
|
|
g_meState->intcRaised |= sources;
|
|
}
|
|
|
|
void InterruptMainCPU() {
|
|
CoreTiming::ScheduleEvent(0, meIntrEvent);
|
|
}
|
|
|
|
} // namespace MeCore
|