// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include "Common/Log.h" #include "Common/Serialize/Serializer.h" #include "Common/Serialize/SerializeFuncs.h" #include "Core/Config.h" #include "Core/Core.h" #include "Core/CoreTiming.h" #include "Core/ELF/PrxDecrypter.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/HLE/HLE.h" #include "Core/HLE/PopsBoot.h" #include "Core/HLE/sceKernelInterrupt.h" #include "Core/HLE/sceKernelMemory.h" #include "Core/HW/MeMMIO.h" #include "Core/MemMap.h" #include "Core/System.h" #include "Core/MIPS/MeCore.h" #include "Core/MIPS/Interpreter.h" #include "Core/MIPS/JitCommon/JitCommon.h" #include "Core/MIPS/MIPSAnalyst.h" #include "Core/MIPS/MIPSTables.h" #include "Core/Util/KL4E.h" namespace MeCore { // The ME's state after a reset, read on a PSP-1000 (a kernel-mode probe, not kept as a test: the // values left over from Sony's ME code aren't deterministic): COP0 register 22 is 1, which sends it // on to 0x40 from the reset vector; Status 0x20500404 (CU1, BEV, SR, IM2, ERL); the GPRs keep // whatever was in them, sp 0x801FFFE0 from Sony's code (top of the 2MB eDRAM); mfic 0; Count 0, and // it doesn't run, with ERL set or Status cleared. // Sysreg 0x40 read 0x20000002 and 0x50 0xD61D. static const u32 ME_CPU_ID = 1; static const u32 RESET_STATUS = 0x20500404; static const u32 STATUS_RESET_BITS = 0x00500004; // Pending interrupts are checked between runs of this many cycles at most. static const int INTERRUPT_CHECK_CYCLES = 256; enum : u32 { STATUS_IE = 0x01, STATUS_EXL = 0x02, STATUS_ERL = 0x04, CAUSE_IP2 = 0x0400, // The interrupt controller. CAUSE_IP7 = 0x8000, // Count reached Compare. Never on its own, since Count doesn't run. CAUSE_IP_MASK = 0xFF00, CAUSE_SOFT_IP = 0x0300, CAUSE_EXCCODE_BD = 0x8000007C, }; MEState *g_meState = nullptr; static int meIntrEvent = -1; // Booting the VSH counts as homebrew: vshmain.prx loads as an ELF. A PS1 game always gets the ME: // the firmware's PS1 emulator plays its sound on it. bool Wanted(bool homebrew, bool pops) { return pops || (homebrew && g_Config.bEmulateMediaEngine); } static void MeIntrCallback(u64 userdata, int cyclesLate) { __TriggerInterrupt(PSP_INTR_IMMEDIATE, PSP_MECODEC_INTR, PSP_INTR_SUB_NONE); } // Reset keeps the GPRs, and homebrew relies on that: mcidclan's samples run C on the stack Sony's // code left in sp. static void ResetCPU(MEState *me) { MIPSState &cpu = me->cpu; cpu.cop0[30] = cpu.pc; // ErrorEPC cpu.cop0[12] |= STATUS_RESET_BITS; cpu.pc = Memory::BOOT_PAGE_ADDRESS; cpu.nextPC = 0; cpu.inDelaySlot = false; cpu.llBit = 0; cpu.cop0[9] = 0; me->halted = false; me->interruptEnable = 0; me->intcRaised = 0; me->intcEnabled = 0; } // What Sony's ME code leaves, which homebrew finds there. static void PowerOn(MEState *me) { MIPSState &cpu = me->cpu; cpu.InitRegisters(); cpu.cop0[12] = RESET_STATUS; cpu.cop0[22] = ME_CPU_ID; cpu.r[MIPS_REG_SP] = 0x80000000 + cpu.space->edramSize - 0x20; me->ramConfig = 0x20000002; // The luma offset (16) and chroma offset of the firmware's default conversion (avcodec.prx). me->dmacplus.csc[(0x15C - 0x120) / 4] = 0x110; me->busClock = 0xD61D; // Held in reset, as the register says: a read-modify-write of it mustn't release the ME. me->resetFlags = 4; ResetCPU(me); } bool Init() { _dbg_assert_(!g_meState); Memory::AddressSpace *space = Memory::CreateMESpace(); if (!space) { WARN_LOG(Log::ME, "No Media Engine address space on this platform, not emulating the ME"); return false; } g_meState = new MEState(); g_meState->cpu.space = space; g_meState->cpu.Init(); g_meState->tickBase = CoreTiming::GetTicks(&mipsr4k); PowerOn(g_meState); meIntrEvent = CoreTiming::RegisterEvent("MeIntr", &MeIntrCallback); // Not for POPS, whose code that reaches hardware is all kernel code anyway. A savestate's POPS boot // is known by now; a new one turns it off in KernelInit(). Memory::g_kernelModeAnywhere = !PopsBootActive(); INFO_LOG(Log::ME, "Media Engine created, %d KB eDRAM", space->edramSize / 1024); return true; } // Sony's ME firmware, as me_wrapper boots it (6.61's sceMeCore_driver_5dff5c50 and the boot at // 0x1c30): it reads the image to just below 0x883FF000 and decrypts it there, which leaves two KL4E // streams, the code and its data. Its ME stub decompresses the code to 0x88300000 and calls it with // a0 at the second stream, which the code decompresses into the ME's eDRAM itself. That ends in the // main loop's halt, waiting for commands. The stub runs main CPU kernel routines (KL4E, caches), so // its part is done here. The compressed copy goes right after the code instead, and the stack (at // 0x88400000 on a PSP) below our idle threads' stacks, which are at the top of kernel memory. mcidclan's libraries also call functions in the image, picking per-model // address tables by the word at 0x18 (0x279c1d44 the PSP-1000's meimg, 0x279c637c the slim's // t2img). static const u32 FIRMWARE_IMAGE_ADDRESS = 0x08300000; // The code clears up to 0x083FFC00 once it's done with the compressed copy, but our idle threads' // stacks start at 0x083FE000 (they don't mind). static const u32 FIRMWARE_AREA_END = 0x083FE000; static const u32 FIRMWARE_STACK = 0x80000000 | FIRMWARE_AREA_END; // Where it returns to if something fails: halt, b ., in the boot page. static const u32 FIRMWARE_FAILED = 0xBFC00020; // What me_wrapper's bootstrap jumps to after a reset, standing in for its ME stub (below). static const u32 FIRMWARE_RESTART = 0xBFC00030; // Loads the image, and returns where its second stream is (0 if there's no image). static u32 LoadFirmwareImage() { // The 6.61 me_wrapper picks by the Tachyon version: me_t2img.img from the slim on, meimg.img before. const char *path = Memory::g_PSPModel == PSP_MODEL_FAT ? "flash0:/kd/resource/meimg.img" : "flash0:/kd/resource/me_t2img.img"; std::vector file; if (pspFileSystem.ReadEntireFile(path, file, true) < 0 || file.size() < 0x150) { WARN_LOG(Log::ME, "No %s in the firmware, so no ME firmware", path); return 0; } std::vector plain(file.size()); const int plainSize = pspDecryptPRX(file.data(), plain.data(), (u32)file.size()); bool isKL3E = false; if (plainSize <= 4 || !IsKL4EMagic(plain.data(), plainSize, &isKL3E)) { ERROR_LOG(Log::ME, "%s didn't decrypt", path); return 0; } if (kernelMemory.AllocAt(FIRMWARE_IMAGE_ADDRESS, FIRMWARE_AREA_END - FIRMWARE_IMAGE_ADDRESS, "ME firmware") != FIRMWARE_IMAGE_ADDRESS) { WARN_LOG(Log::ME, "Kernel memory at %08x is taken, the ME firmware may get overwritten", FIRMWARE_IMAGE_ADDRESS); } // Leave room for the compressed copy, and some stack. const u32 room = FIRMWARE_AREA_END - FIRMWARE_IMAGE_ADDRESS - plainSize - 0x10000; u8 *dest = Memory::GetTypedPointerWriteRange(FIRMWARE_IMAGE_ADDRESS, room); const u8 *end = nullptr; const int size = dest ? DecompressKL4E(dest, room, plain.data() + 4, (size_t)plainSize - 4, &end, isKL3E) : -1; if (size <= 0 || !end || end + 4 > plain.data() + plainSize || memcmp(end, "KL4E", 4) != 0) { ERROR_LOG(Log::ME, "%s didn't decompress", path); return 0; } const u32 compressed = (FIRMWARE_IMAGE_ADDRESS + size + 0x3F) & ~0x3F; Memory::MemcpyUnchecked(compressed, plain.data(), plainSize); INFO_LOG(Log::ME, "Loaded %s: code at %08x, %d bytes", path, FIRMWARE_IMAGE_ADDRESS, size); return compressed + (u32)(end - plain.data()); } // The state the bootstrap and stub leave the ME in, and what me_wrapper leaves in the boot page. static void BootFirmware(MEState *me, u32 data) { u8 *page = Memory::GetBootPage(); auto poke = [&](u32 offset, u32 value) { *(u32_le *)(page + offset) = value; }; poke(FIRMWARE_FAILED & 0xFFF, 0x70000000); // halt poke((FIRMWARE_FAILED & 0xFFF) + 4, 0x1000FFFE); // b FIRMWARE_FAILED poke((FIRMWARE_FAILED & 0xFFF) + 8, 0); // me_wrapper's bootstrap, which the ME runs from 0x40 whenever it comes out of reset, with the // layout of 6.61's (me_wrapper+0): mcidclan's MIST restarts the ME through it, after patching // +0x20..+0x28 to point a0 at 0x88400000. If 0xBC100000 is set, which nothing seems to do, it // goes to the firmware's debug handler. The cache invalidation is left out. static const u32 bootstrap[0xD4 / 4] = { 0x3C02BC10, 0x8C420000, 0x10400005, 0x00000000, // lui v0,0xBC10; lw v0,0(v0); beqz v0,+0x20; nop 0x40424800, 0x00400008, 0x00000000, 0x00000000, // cfc0 v0,$9; jr v0; nop; nop 0x24090000, 0x3C040000, 0x34840000, // li t1,ramcfg; lui a0,hi(image); ori a0,a0,lo(image) 0x3C02BC10, 0xAC490040, 0x24030007, 0xAC430050, // 0xBC100040 = t1, 0xBC100050 = 7 0x2403FFFF, 0xAC430004, 0x0000000F, // 0xBC100004 = -1; sync 0x40806800, 0x3C032000, 0x40836000, // Cause = 0, Status = 0x20000000 0x3C02BCC0, 0x24030001, 0xAC430010, // VME 0x10 = 1, and wait for it 0x8C430010, 0x30630001, 0x1460FFFD, 0x00000000, 0x24030001, 0xAC430070, 0x24030008, 0xAC430030, // VME 0x70 = 1, 0x30 = 8, 0x40 = 2 0x24030002, 0xAC430040, }; for (size_t i = 0; i < ARRAY_SIZE(bootstrap); i++) { poke(0x40 + (u32)i * 4, bootstrap[i]); } poke(0x40 + 0x20, 0x24090000 | (me->ramConfig & 3)); poke(0x40 + 0x24, 0x3C040000 | ((0x80000000 | data) >> 16)); poke(0x40 + 0x28, 0x34840000 | (data & 0xFFFF)); poke(0x40 + 0xC0, 0x3C1F0000 | (FIRMWARE_RESTART >> 16)); // lui ra poke(0x40 + 0xC4, 0x27FF0000 | (FIRMWARE_RESTART & 0xFFFF)); // addiu ra poke(0x40 + 0xC8, 0x3C1D0000 | (FIRMWARE_STACK >> 16)); // lui sp poke(0x40 + 0xCC, 0x03E00008); // jr ra // me_wrapper's ME stub decompresses the image again when a0 is in 0x88000000..0x883FFFFF. Only // its own reboots do that, which don't happen without it, so here it always does what it does // otherwise: run the image, which then restores eDRAM from a0, as when resuming from sleep. poke(FIRMWARE_RESTART & 0xFFF, 0x3C010000 | (0x80000000 | FIRMWARE_IMAGE_ADDRESS) >> 16); // lui at poke((FIRMWARE_RESTART & 0xFFF) + 4, 0x00200008); // jr at poke((FIRMWARE_RESTART & 0xFFF) + 8, 0); poke(0x70C, 0x01FF01FF); poke(0x710, CoreTiming::GetClockFrequencyHz() / 1000000); poke(0x714, 2); poke(0x700, 0); me->busClock = 7; me->nmiFlags = 0xFFFFFFFF; me->vmeControl[0x70 / 4] = 1; me->vmeControl[0x30 / 4] = 8; me->vmeControl[0x40 / 4] = 2; MIPSState &cpu = me->cpu; cpu.pc = 0x80000000 | FIRMWARE_IMAGE_ADDRESS; cpu.r[MIPS_REG_A0] = 0x80000000 | data; cpu.r[MIPS_REG_SP] = FIRMWARE_STACK; cpu.r[MIPS_REG_RA] = FIRMWARE_FAILED; cpu.cop0[12] = 0x20000000; cpu.cop0[13] = 0; me->resetFlags &= ~4; me->inReset = false; } // A sysevent handler record (PspSysEventHandler in pspsdk), with its name after it. static u32 CreateSysEventHandler(const char *name) { u32 size = 0x40 + 16; const u32 addr = kernelMemory.Alloc(size, false, "SysEventHandler"); if (addr == (u32)-1) return 0; memset(Memory::GetPointerWriteUnchecked(addr), 0, size); Memory::WriteUnchecked_U32(0x40, addr); // size Memory::WriteUnchecked_U32(addr + 0x40, addr + 4); // name Memory::WriteUnchecked_U32(0x00FFFF00, addr + 8); // type mask: suspend and resume Memory::MemcpyUnchecked(addr + 0x40, name, (u32)strlen(name) + 1); return addr; } void KernelInit() { if (!g_meState) return; // The POPS manager boots the ME with its own code (POPS's reboot has no me_wrapper). if (PopsBootActive()) { Memory::g_kernelModeAnywhere = false; return; } if (const u32 data = LoadFirmwareImage()) { BootFirmware(g_meState, data); g_meState->booting = true; } // Its handler is never called: nothing here suspends. g_meState->sysEventHandlers = CreateSysEventHandler("SceMeRpc"); } void Shutdown() { if (!g_meState) { return; } g_meState->cpu.Shutdown(); delete g_meState; g_meState = nullptr; Memory::DestroyMESpace(); Memory::g_kernelModeAnywhere = false; } void DoState(PointerWrap &p) { auto s = p.Section("MeCore", 1); if (!s) { return; } bool present = g_meState != nullptr; Do(p, present); if (p.mode == PointerWrap::MODE_READ) { if (!present) { Shutdown(); } else if (!g_meState) { if (!Init()) { p.SetError(PointerWrap::ERROR_FAILURE); return; } // Compiled for user mode. mipsr4k.ClearJitCacheDeferred(); } } if (!g_meState) { return; } MEState *me = g_meState; me->cpu.DoState(p); Do(p, me->inReset); Do(p, me->halted); Do(p, me->tickBase); Do(p, me->interruptEnable); Do(p, me->intcRaised); Do(p, me->intcEnabled); Do(p, me->resetFlags); Do(p, me->busClock); Do(p, me->nmiFlags); Do(p, me->ramConfig); Do(p, me->mutex); Do(p, me->sysreg54); Do(p, me->sysreg5C); Do(p, me->sysreg70); Do(p, me->booting); DoArray(p, me->sysregOther, ARRAY_SIZE(me->sysregOther)); DoArray(p, me->audio.regs, ARRAY_SIZE(me->audio.regs)); DoArray(p, me->audio.fifo, ARRAY_SIZE(me->audio.fifo)); Do(p, me->audio.fifoCount); Do(p, me->audio.underrun); Do(p, me->audio.lastPlayed); Do(p, me->audio.nextPlayed); DoArray(p, me->memProtect, ARRAY_SIZE(me->memProtect)); DoArray(p, me->vmeControl, ARRAY_SIZE(me->vmeControl)); DoArray(p, me->clocks, ARRAY_SIZE(me->clocks)); Do(p, me->sysEventHandlers); Do(p, me->dmacplus.intTCStatus); DoArray(p, me->dmacplus.lcd, ARRAY_SIZE(me->dmacplus.lcd)); DoArray(p, me->dmacplus.csc, ARRAY_SIZE(me->dmacplus.csc)); DoArray(p, &me->dmacplus.channels[0][0], 4 * 5); DoArray(p, me->cpu.space->GetPointerUnchecked(0), me->cpu.space->edramSize); DoArray(p, me->cpu.space->GetPointerUnchecked(0x04000000), me->cpu.space->localSize); Do(p, meIntrEvent); CoreTiming::RestoreRegisterEvent(meIntrEvent, "MeIntr", &MeIntrCallback); } static u32 PendingInterrupts(const MEState *me) { u32 cause = me->cpu.cop0[13] & CAUSE_IP_MASK; if (me->intcRaised & me->intcEnabled) { cause |= CAUSE_IP2; } return cause; } // An unmasked interrupt wakes it from halt, and is taken if interrupts are enabled. Never in a // delay slot: the run loop only stops outside one. static void CheckInterrupts(MEState *me) { MIPSState &cpu = me->cpu; u32 &status = cpu.cop0[12]; if ((PendingInterrupts(me) & status & CAUSE_IP_MASK) == 0) { return; } me->halted = false; // Either Status.IE or mtic enables them: homebrew takes interrupts with IE set and $ic at its reset // value of 0 (a PSP-1000 probe), while Sony's firmware never sets IE and gates them with mtic alone // (t2img's main loop at 0x883003a4, whose handler at 0x8838c880 sets the command flag it waits for). // That loop relies on mtic 0 keeping them out, so with both clear they aren't taken. const bool enabled = (status & STATUS_IE) || me->interruptEnable; if (!enabled || (status & (STATUS_EXL | STATUS_ERL))) { return; } me->waiting = false; // Interrupts go straight to EBase (COP0 25), with ExcCode 0. cpu.cop0[14] = cpu.pc; cpu.cop0[13] &= ~CAUSE_EXCCODE_BD; status |= STATUS_EXL; cpu.pc = cpu.cop0[25]; cpu.llBit = 0; } // Most ME code that waits for the main CPU polls in a loop like lw t0, flag; beq t0, zero, loop; nop. // Such a loop stores nothing and reads only what it wrote itself earlier in the same pass (or what // it doesn't write), so every pass goes the same way while memory stays the same - and it does // while the ME runs, since the main CPU doesn't. One that loops back once will loop until the end // of the slice. Sony's firmware waits with halt instead, and homebrew loops that also store (a // heartbeat) or span several blocks aren't recognized. static const int MAX_WAIT_LOOP_INSTRUCTIONS = 16; static bool IsPlainOp(MIPSOpcode op, MIPSInfo info) { const u64 notPlain = BAD_INSTRUCTION | OUT_MEM | OUT_OTHER | IN_OTHER | IS_SYSCALL | IS_FPU | IS_VFPU | IN_FPUFLAG | OUT_FPUFLAG | IN_VFPU_CC | OUT_VFPU_CC | IN_LO | IN_HI | OUT_LO | OUT_HI | OUT_RA | IN_FS | IN_FT | OUT_FD | OUT_FS | OUT_FT | IN_VS | IN_VT | OUT_VD; if (info & notPlain) return false; switch (op >> 26) { case 0x10: // cop0, eret case 0x1C: // halt, mfic, mtic case 0x22: // lwl case 0x26: // lwr case 0x2F: // cache case 0x30: // ll return false; default: return true; } } // Where a conditional branch or j goes, or 0 if it isn't one (or is a jr, jal or similar). static u32 BranchTarget(u32 pc, MIPSOpcode op) { const u32 code = op >> 26; const bool regimm = code == 1 && ((op >> 16) & 0x1C) == 0; // bltz, bgez and their likely forms if ((code >= 4 && code <= 7) || (code >= 0x14 && code <= 0x17) || regimm) return pc + 4 + ((s32)(s16)(op & 0xFFFF) << 2); if (code == 2) return ((pc + 4) & 0xF0000000) | ((op & 0x03FFFFFF) << 2); return 0; } // The end (after the delay slot) of a wait loop starting at start, or 0 if it isn't one. static u32 FindWaitLoop(const Memory::AddressSpace &space, u32 start) { MIPSOpcode ops[MAX_WAIT_LOOP_INSTRUCTIONS + 1]; int count = 0; bool loops = false; for (u32 pc = start; count < MAX_WAIT_LOOP_INSTRUCTIONS; pc += 4) { if (!space.IsValid4AlignedAddress(pc)) return 0; const MIPSOpcode op(space.ReadUnchecked_U32(pc)); const MIPSInfo info = MIPSGetInfo(op); ops[count++] = op; if (loops) { // The back edge's delay slot. if ((info & (IS_CONDBRANCH | IS_JUMP)) || !IsPlainOp(op, info)) return 0; break; } if (info & (IS_CONDBRANCH | IS_JUMP)) { const u32 target = BranchTarget(pc, op); // An exit is fine, but likely branches skip their delay slot when not taken. if (target == 0 || ((info & LIKELY) && target != start)) return 0; loops = target == start; } else if (!IsPlainOp(op, info)) { return 0; } } if (!loops) return 0; // Every register the loop writes has to be written before it's read in a pass. u32 written = 0; for (int i = 0; i < count; ++i) { const MIPSGPReg out = MIPSAnalyst::GetOutGPReg(ops[i]); if (out != MIPS_REG_INVALID && out != MIPS_REG_ZERO) written |= 1U << out; } u32 writtenSoFar = 0; for (int i = 0; i < count; ++i) { for (int r = 1; r < 32; ++r) { if ((written & (1U << r)) && !(writtenSoFar & (1U << r)) && MIPSAnalyst::ReadsFromGPReg(ops[i], (MIPSGPReg)r)) return 0; } const MIPSGPReg out = MIPSAnalyst::GetOutGPReg(ops[i]); if (out != MIPS_REG_INVALID && out != MIPS_REG_ZERO) writtenSoFar |= 1U << out; } return start + count * 4; } // At the top of a wait loop, runs a pass of it. If that comes back to the top, it would only go on // doing so: true, and the ME waits out the rest of the slice. static bool WaitsForMainCPU(MEState *me) { MIPSState &cpu = me->cpu; const u32 start = cpu.pc; auto it = me->waitLoopEnds.find(start); if (it == me->waitLoopEnds.end()) it = me->waitLoopEnds.emplace(start, FindWaitLoop(*cpu.space, start)).first; const u32 end = it->second; if (end == 0 || cpu.inDelaySlot) return false; for (int i = 0; i <= MAX_WAIT_LOOP_INSTRUCTIONS; ++i) { cpu.downcount -= MIPS_InterpretSingleStep(&cpu); if (cpu.inDelaySlot) continue; if (cpu.pc == start) return true; if (cpu.pc < start || cpu.pc >= end) return false; } return false; } static void RunCPU(MIPSState &cpu) { if (!cpu.jit) { MIPSInterpret_RunDowncount(&cpu); return; } // Blocks can't start in a delay slot. while (cpu.inDelaySlot && cpu.downcount >= 0) { cpu.downcount -= MIPS_InterpretSingleStep(&cpu); } cpu.ProcessPendingInvalidates(); cpu.jit->RunDowncount(); } static void RunUntilIdle(MEState *me); void RunFor(int cycles) { MEState *me = g_meState; if (cycles <= 0) { return; } me->tickBase += cycles; if (me->inReset) { return; } MIPSState &cpu = me->cpu; if (me->booting) { me->booting = false; RunUntilIdle(me); } cpu.downcount += cycles; if (!cpu.pendingInvalidates_.empty() || cpu.invalidateAll_) { me->waitLoopEnds.clear(); } // The main CPU may have given a waiting loop what it waits for. me->waiting = false; while (cpu.downcount >= 0 && coreState == CORE_RUNNING_CPU) { MeMMIO::AudioUpdate(GetTicks()); CheckInterrupts(me); if (!me->halted && !me->waiting) me->waiting = WaitsForMainCPU(me); if (me->halted) { // Asleep until the audio FIFO next has room, if that's within this slice: POPS's ME // loop sleeps for each sample it plays. const s64 wake = MeMMIO::AudioNextEvent(); cpu.downcount = wake <= me->tickBase ? (int)(me->tickBase - wake) : -1; } else if (me->waiting) { cpu.downcount = -1; } else { // Run a part, with the rest set aside so the clock stays right. const int part = std::min(cpu.downcount, INTERRUPT_CHECK_CYCLES); const int rest = cpu.downcount - part; cpu.downcount = part; me->tickBase -= rest; RunCPU(cpu); cpu.downcount += rest; me->tickBase += rest; } } } // On a PSP the ME's firmware has booted long before a game starts, and homebrew that takes over // the ME (MIST's restart) relies on the eDRAM it leaves. So it runs to its idle halt the first time // the ME runs (the JIT only runs then), outside emulated time. Bounded, in case it never gets there. static void RunUntilIdle(MEState *me) { MIPSState &cpu = me->cpu; for (int i = 0; i < 1024; ++i) { CheckInterrupts(me); if (me->halted || me->inReset) break; cpu.downcount = 1 << 20; RunCPU(cpu); } cpu.downcount = 0; if (me->halted) { INFO_LOG(Log::ME, "ME firmware idle at %08x", cpu.pc); } else { WARN_LOG(Log::ME, "ME firmware didn't reach its idle halt, at %08x", cpu.pc); } } bool SyscallDoesNothing(MIPSOpcode op, u32 pc) { static const char *const cacheFunctions[] = { "sceKernelDcacheWritebackAll", "sceKernelDcacheWritebackInvalidateAll", "sceKernelDcacheWritebackRange", "sceKernelDcacheWritebackInvalidateRange", "sceKernelDcacheInvalidateRange", }; const HLEFunction *func = GetSyscallFunctionData(op, pc); if (!func) return true; for (const char *name : cacheFunctions) { if (!strcmp(func->name, name)) return true; } ERROR_LOG(Log::ME, "syscall to %s on the Media Engine at %08x", func->name, pc); return false; } void SetReset(bool asserted) { MEState *me = g_meState; if (asserted) { me->inReset = true; } else if (me->inReset) { ResetCPU(me); me->inReset = false; } } u64 GetTicks() { return (u64)(g_meState->tickBase - g_meState->cpu.downcount); } u32 ReadCop0(int reg) { MEState *me = g_meState; switch (reg) { case 13: return (me->cpu.cop0[13] & ~CAUSE_IP_MASK) | PendingInterrupts(me); default: return me->cpu.cop0[reg]; } } void WriteCop0(int reg, u32 value) { MEState *me = g_meState; switch (reg) { case 11: me->cpu.cop0[11] = value; me->cpu.cop0[13] &= ~CAUSE_IP7; break; case 13: me->cpu.cop0[13] = (me->cpu.cop0[13] & ~CAUSE_SOFT_IP) | (value & CAUSE_SOFT_IP); break; default: me->cpu.cop0[reg] = value; break; } } void Halt() { g_meState->halted = true; // Ends the run, the rest of it spent halted. g_meState->cpu.downcount = std::min(g_meState->cpu.downcount, -1); } void SetInterruptEnable(u32 value) { MEState *me = g_meState; me->interruptEnable = value & 1; // Sony's firmware enables them for only a few instructions at a time, so a pending one has to be // taken now: ends the run, which checks for them next. if (me->interruptEnable && (PendingInterrupts(me) & me->cpu.cop0[12] & CAUSE_IP_MASK)) me->cpu.downcount = std::min(me->cpu.downcount, -1); } void RaiseInterrupt(u32 sources) { g_meState->intcRaised |= sources; } void InterruptMainCPU() { CoreTiming::ScheduleEvent(0, meIntrEvent); } } // namespace MeCore