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10 lines
310 B
C++
10 lines
310 B
C++
#include "GPU/Vulkan/TextureCacheVulkan.h"
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bool TextureCacheVulkan::AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset) {
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return false;
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}
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void TextureCacheVulkan::DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) {
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}
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