#include "GPU/Vulkan/TextureCacheVulkan.h" bool TextureCacheVulkan::AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset) { return false; } void TextureCacheVulkan::DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) { }