Henrik Rydgård and Claude Opus 5.5
b23f5033b7
Software transform: Without depth clip, cull by the screen Z range
...
With depth clip off, the software transform dropped a triangle when any vertex
was beyond the near or far plane, which is the viewport's own Z range. The GE
only drops it when a vertex's screen Z is outside 0..65535 or it's behind the
camera, as the software renderer does. Yu-Gi-Oh GX Tag Force's backdrop has a
10000..50000 viewport and vertices past it: with hardware transform off, parts
of it were missing (4192 px off the PSP, now 64 like with hardware transform).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
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