Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 b23f5033b7 Software transform: Without depth clip, cull by the screen Z range
With depth clip off, the software transform dropped a triangle when any vertex
was beyond the near or far plane, which is the viewport's own Z range. The GE
only drops it when a vertex's screen Z is outside 0..65535 or it's behind the
camera, as the software renderer does. Yu-Gi-Oh GX Tag Force's backdrop has a
10000..50000 viewport and vertices past it: with hardware transform off, parts
of it were missing (4192 px off the PSP, now 64 like with hardware transform).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 20:08:13 +02:00
..
2026-10-16 13:27:26 +02:00
2026-06-02 14:53:37 +02:00