Delete the spline quality setting

This commit is contained in:
Henrik Rydgård committed 2026-10-16 13:27:26 +02:00
1 parent f5255eefaf
commit 0a9b57371f
56 files changed
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-2
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@@ -774,8 +774,6 @@ static const ConfigSetting graphicsSettings[] = {
ConfigSetting("LowLatencyPresent", SETTING(g_Config, bLowLatencyPresent), false, CfgFlag::PER_GAME),
ConfigSetting("BloomHack", SETTING(g_Config, iBloomHack), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
// Not really a graphics setting...
ConfigSetting("SplineBezierQuality", SETTING(g_Config, iSplineBezierQuality), 2, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureShader", SETTING(g_Config, sTextureShaderName), "Off", CfgFlag::PER_GAME),
ConfigSetting("ShaderChainRequires60FPS", SETTING(g_Config, bShaderChainRequires60FPS), false, CfgFlag::PER_GAME),
-1
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@@ -383,7 +383,6 @@ public:
bool bReportAccurateFreeStorageSpace;
int iBloomHack; //0 = off, 1 = safe, 2 = balanced, 3 = aggressive
int iSkipGPUReadbackMode; // 0 = off, 1 = skip, 2 = to texture
int iSplineBezierQuality; // 0 = low , 1 = Intermediate , 2 = High
bool bShaderCache; // Hidden ini-only setting, useful for debugging shader compile times.
bool bUberShaderVertex;
int iDefaultTab;
-6
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@@ -233,12 +233,6 @@ enum class ShowStatusFlags {
BATTERY_PERCENT = 1 << 3,
};
enum class SplineQuality {
LOW_QUALITY = 0,
MEDIUM_QUALITY = 1,
HIGH_QUALITY = 2,
};
enum class DumpFileType {
EBOOT = (1 << 0),
PRX = (1 << 1),
-14
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@@ -54,20 +54,6 @@ struct SurfaceInfo {
// If specified as 0, uses 1.
if (tess_u < 1) tess_u = 1;
if (tess_v < 1) tess_v = 1;
switch ((SplineQuality)g_Config.iSplineBezierQuality) {
case SplineQuality::LOW_QUALITY:
tess_u = 2;
tess_v = 2;
break;
case SplineQuality::MEDIUM_QUALITY:
// Don't cut below 2, though.
if (tess_u > 2) tess_u = half_ceil(tess_u);
if (tess_v > 2) tess_v = half_ceil(tess_v);
break;
default:
break;
}
}
// Only the larger factor, so a lopsided patch keeps at least one step along its short axis.
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@@ -494,11 +494,6 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
if (g_Config.iDepthRasterMode != 3)
depthRasterMode->HideChoice(3);
static const char *quality[] = { "Low", "Medium", "High" };
PopupMultiChoice *bezierQuality = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), I18NCat::GRAPHICS, screenManager()));
bezierQuality->SetDefault(2);
graphicsSettings->Add(new SettingHint(gr->T("LowCurves Tip", "Only used by some games, controls smoothness of curves"), bezierQuality));
static const char *bloomHackOptions[] = {"Off", "Safe", "Balanced", "Aggressive"};
PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), I18NCat::GRAPHICS, screenManager()));
bloomHack->SetEnabledFunc([] {
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@@ -733,8 +733,6 @@ Lens flare occlusion = حجب وهج العدسة # AI translated
Linear = ‎خطي
Low = ‎منخفض
Low latency display = عرض تأخير منخفض
LowCurves = Spline/Bezier curves quality
LowCurves Tip = ‎فقط يستخدم من بعض الألعاب, يتحكم بنعومة المنحنيات
Lower resolution for effects = خفض الدقة للتأثيرات # AI translated
Manual Scaling = ‎تكبير يدوي
Medium = ‎متوسط
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@@ -724,8 +724,6 @@ Lens flare occlusion = Linza parlaması tıxanıqlığı
Linear = Düz xəttli
Low = Aşağı
Low latency display = Alçaq gecikməli ekran
LowCurves = Spline/Bezier əyrisi keyfiyyəti
LowCurves Tip = Ancaq bir sıra oyunda işlənir. Əyrilərin axışqanlığını yönəldir
Lower resolution for effects = Effektlər üçün aşağı çözünürlük
Manual Scaling = Əl ilə ölçəkləmə
Medium = Orta
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@@ -723,8 +723,6 @@ Lens flare occlusion = Аклюзія блікаў аб'ектыва
Linear = Лінейны
Low = Нізкая
Low latency display = Дыск з нізкай затрымкай
LowCurves = Якасць сплайнаў і крывых Безье
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Меншае разрозненне для эфектаў
Manual Scaling = Manual scaling
Medium = Сярэдняя
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@@ -725,8 +725,6 @@ Lens flare occlusion = Запушване на отблясъка на обек
Linear = Линеарно
Low = Ниско
Low latency display = Дисплей с ниска латентност
LowCurves = Качество на сплайните и кривите на Безие
LowCurves Tip = Използва се само от някои игри, контролира плавността на кривите
Lower resolution for effects = По-ниска резолюция за ефекти
Manual Scaling = Ръчно мащабиране
Medium = Среден
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Lineal
Low = Baixa
Low latency display = Pantalla de baixa latència
LowCurves = Qualitat de corbes Bézier
LowCurves Tip = Augmenta/redueix significativament el renderitzat de corbes Bézier
Lower resolution for effects = Efectes en baixa resolució\n
Manual Scaling = Escalat manual
Medium = Intermèdia
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Lineární
Low = Nízké
Low latency display = Displej s nízkou latencí
LowCurves = Kvalita křivek/Beziérových křivek
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Nižší rozlišení efektů
Manual Scaling = Ruční zvětšení
Medium = Střední
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Lineær
Low = Lav
Low latency display = Lav latens display
LowCurves = Simple spline og bezier-kurver (hurtigere)
LowCurves Tip = Bruges kun af nogle spil, kontrollerer glathed af kurver
Lower resolution for effects = Lavere opløsning for effekter
Manual Scaling = Manuel scaling
Medium = Medium
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@@ -724,8 +724,6 @@ Lens flare occlusion = Verdeckung von Linsenreflexionen
Linear = Linear
Low = Niedrig
Low latency display = Niedriglatenzdisplay
LowCurves = Spline-/Bezierkurven-Qualität
LowCurves Tip = Wird nur von einigen Spielen verwendet, es steuert die Glätte von Kurven
Lower resolution for effects = Niedrigere Auflösung für Effekte
Manual Scaling = Manuelle Skalierung
Medium = Mittel
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@@ -723,8 +723,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Maruruh
Low = Low
Low latency display = Tampilan latensi rendah
LowCurves = Spline/Bezier curves quality
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Lower resolution for effects
Manual Scaling = Manual scaling
Medium = Medium
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@@ -750,8 +750,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Low
Low latency display = Low latency display
LowCurves = Spline/Bezier curves quality
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Lower resolution for effects
Manual Scaling = Manual scaling
Medium = Medium
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@@ -726,8 +726,6 @@ Lens flare occlusion = Oclusión por destello de lente
Linear = Lineal
Low = Baja
Low latency display = Pantalla de baja latencia
LowCurves = Calidad de curvas Spline/Bezier
LowCurves Tip = Solo lo utilizan algunos juegos, controla la suavidad de las curvas.
Lower resolution for effects = Resolución más baja para efectos
Manual Scaling = Escalado manual
Medium = Intermedio
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Lineal
Low = Baja
Low latency display = Pantalla de baja latencia
LowCurves = Calidad de curvas bézier/Spline
LowCurves Tip = Controla la calidad de las curvas renderizadas, pero solo se utiliza en ciertos juegos.
Lower resolution for effects = Efectos en baja resolución\n
Manual Scaling = Escalado manual
Medium = Media
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@@ -724,8 +724,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = ‎خطی
Low = ‎کم
Low latency display = نمایش با تأخیر کم
LowCurves = ‎Spline/Bezier کیفیت منحنی‌های
LowCurves Tip = ‎فقط در تعدادی بازی استفاده میشود، کیفیت منحنی‌ها را کنترل میکند
Lower resolution for effects = ‎کاهش رزولوشن افکت‌ها
Manual Scaling = ‎تغییر سایز دستی
Medium = ‎متوسط
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Lineaarinen
Low = Matala
Low latency display = Alhaisen viiveen näyttö
LowCurves = Spline/Bezier-käyrien laatu
LowCurves Tip = Käytetään vain joissakin peleissä, ohjaa käyrien sileyttä
Lower resolution for effects = Alempi resoluutio efekteille
Manual Scaling = Manuaalinen skaalaus
Medium = Keskitaso
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@@ -749,8 +749,6 @@ Lens flare occlusion = Occlusion des reflets de lentille
Linear = Linéaire
Low = Basse
Low latency display = Écran à faible latence
LowCurves = Qualité des courbes de Bézier et splines
LowCurves Tip = Seulement utilisé par certains jeux, contrôle le lissage des courbes
Lower resolution for effects = Réduire définition des effets
Manual Scaling = Mise à l'échelle man.
Medium = Moyenne
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Lineal
Low = Baixa
Low latency display = Pantalla de baixa latencia
LowCurves = Calidade de curvas bézier
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Lower resolution for effects
Manual Scaling = Manual scaling
Medium = Media
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Γραμμικό
Low = Χαμηλή
Low latency display = Οθόνη χαμηλής καθυστέρησης
LowCurves = Ποιότητα καμπυλών spline/bezier
LowCurves Tip = Αυτή η επιλογή θα βελτιώσει/μειώσει σημαντικά την ποιότητα των παρεχόμενων καμπυλών
Lower resolution for effects = Χαμηλότερη ανάλυση για εφέ
Manual Scaling = Χειροκίνητη Κλιμάκωση
Medium = Μέτρια
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = קווי
Low = Low
Low latency display = תצוגה עם השהיה נמוכה
LowCurves = Spline/Bezier curves quality
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Lower resolution for effects
Manual Scaling = Manual scaling
Medium = Medium
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@@ -724,8 +724,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = יווק
Low = Low
Low latency display = הכומנ היהשה םע הגוצת
LowCurves = Spline/Bezier curves quality
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Lower resolution for effects
Manual Scaling = Manual scaling
Medium = Medium
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Linearno
Low = Nisko
Low latency display = Prikaz s niskom kašnjenjem
LowCurves = Dugačke/Bezijerove kvalitete zavoja
LowCurves Tip = Jedino korišteno od strane nekoliko igara, kontrolira uglađenost grafike
Lower resolution for effects = Snizi rezoluciju za efekte
Manual Scaling = Ručno mjerenje
Medium = Srednje
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Lineáris
Low = Alacsony
Low latency display = Alacsony késleltetésű kijelző
LowCurves = Spline/Bezier görbék minősége
LowCurves Tip = Csak néhány játék használja, a görbék simaságát szabályozza
Lower resolution for effects = Alacsonyabb felbontású effektek
Manual Scaling = Kézi skálázás
Medium = Közepes
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@@ -725,8 +725,6 @@ Lens flare occlusion = Oklusi silau lensa
Linear = Linier
Low = Rendah
Low latency display = Tampilan latensi rendah
LowCurves = Kualitas kurva spline/bezier
LowCurves Tip = Hanya digunakan oleh beberapa game, mengontrol kualitas kurva bezier dan spline
Lower resolution for effects = Resolusi efek lebih rendah
Manual Scaling = Penskala manual
Medium = Menengah
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@@ -726,8 +726,6 @@ Lens flare occlusion = Occlusione lens flare
Linear = Lineare
Low = Bassa
Low latency display = Display a bassa latenza
LowCurves = Riduci qualità splines e curve di bezier (maggior velocità)
LowCurves Tip = Usato solo in alcuni giochi, controlla la fluidità delle curve
Lower resolution for effects = Bassa risoluzione degli effetti
Manual Scaling = Scaling manuale
Medium = Media
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@@ -725,8 +725,6 @@ Lens flare occlusion = レンズフレア表現への遮蔽処理
Linear = Linear
Low = 低
Low latency display = 低遅延ディスプレイ
LowCurves = スプライン/ベジェ曲線の品質
LowCurves Tip = いくつかのゲームでのみ用いられ、曲線の滑らかさをコントロールする
Lower resolution for effects = エフェクトを低解像度にする
Manual Scaling = 手動で拡大
Medium = 中
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@@ -723,8 +723,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Kurang
Low latency display = Layang latensi rendah
LowCurves = Kualitas kurva Spline/Bezier
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Resolusi ngisor kanggo efek
Manual Scaling = Manual njongko
Medium = Sedang
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@@ -720,8 +720,6 @@ Lens flare occlusion =ការបិទបាំងពន្លឺនៃកញ
Linear =លីនេអ៊ែរ
Low =ទាប
Low latency display =ការបង្ហាញភាពយឺតយ៉ាវទាប
LowCurves =គុណភាពខ្សែកោង Spline/Bezier
LowCurves Tip =ប្រើដោយហ្គេមមួយចំនួនប៉ុណ្ណោះ គ្រប់គ្រងភាពរលោងនៃខ្សែកោង
Lower resolution for effects =គុណភាពបង្ហាញទាបសម្រាប់ផលប៉ះពាល់
Manual Scaling =ការធ្វើមាត្រដ្ឋានដោយដៃ
Medium =មធ្យម
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@@ -725,8 +725,6 @@ Lens flare occlusion = 렌즈 플레어 차단
Linear = 선형 필터링
Low = 낮음
Low latency display = 낮은 지연 시간 디스플레이
LowCurves = 스플라인/베지어 곡선 품질
LowCurves Tip = 일부 게임에서만 사용되며, 곡선의 부드러움을 제어
Lower resolution for effects = 효과에 대한 낮은 해상도
Manual Scaling = 수동 스케일링
Medium = 중간
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@@ -737,8 +737,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Low
Low latency display = Pêşangeha bi derfeta jê
LowCurves = Spline/Bezier curves quality
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Lower resolution for effects
Manual Scaling = Manual scaling
Medium = Medium
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@@ -723,8 +723,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = ຕ່ຳ
Low latency display = ການສະແດງທີ່ມີລາຍການສະຫຼຸບແລະສົທານ
LowCurves = ລະດັບເສັ້ນສອງມິຕິ ຫຼື ເສັ້ນໂຄ້ງ
LowCurves Tip = ໃຊ້ສະເພາະບາງເກມ, ເພື່ອຄວບຄຸມຄວາມມື່ນໄຫຼຂອງເສັ້ນໂຄ້ງ
Lower resolution for effects = ຫຼຸດຄວາມລະອຽດຂອງເອັບເຟກໃຫ້ຕ່ຳລົງ
Manual Scaling = ກຳນົດຂະໜາດເອງ
Medium = ປານກາງ
-2
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Linijinis
Low = Žema
Low latency display = Žema uždelsimo ekranas
LowCurves = "Spline/Bezier" lankstumų kokybė
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Lower resolution for effects
Manual Scaling = Manual scaling
Medium = Vidutinė
-2
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@@ -725,8 +725,6 @@ Lens flare occlusion = Oklusi suar kanta
Linear = Linear
Low = Rendah
Low latency display = Paparan latensi rendah
LowCurves = Kualiti rendah splin dan keluk bezier (tingkatkan kelajuan)
LowCurves Tip = Hanya digunakan oleh sesetengah permainan, mengawal kehalusan keluk
Lower resolution for effects = Resolusi lebih rendah untuk kesan
Manual Scaling = Penskalaan manual
Medium = Sederhana
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Lineair
Low = Laag
Low latency display = Laag-latentie-display
LowCurves = Kwaliteit spline- en béziercurves
LowCurves Tip = Alleen gebruikt in sommige games, bestuurt de afronding van curves
Lower resolution for effects = Effectresolutie verlagen
Manual Scaling = Handmatig schalen
Medium = Normaal
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@@ -749,8 +749,6 @@ Lens flare occlusion = Okklusjon av linsegjenskin
Linear = Lineær
Low = Låg
Low latency display = Skjerm med låg latens
LowCurves = Kvalitet på spline-/Bézier-kurver
LowCurves Tip = Brukast berre av enkelte spel, styrer jamnheita på kurver
Lower resolution for effects = Lågare oppløysing for effektar
Manual Scaling = Manuell skalering
Medium = Middels
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@@ -749,8 +749,6 @@ Lens flare occlusion = Okklusjon av linsegjenskinn
Linear = Lineær
Low = Lav
Low latency display = Lav latens skjerm
LowCurves = Kvalitet på spline-/Bézier-kurver
LowCurves Tip = Brukes bare av enkelte spill, styrer jevnheten på kurver
Lower resolution for effects = Lavere oppløsning for effekter
Manual Scaling = Manuell skalering
Medium = Middels
-2
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@@ -729,8 +729,6 @@ Lens flare occlusion = Okluzja flary (halacji) obiektywu
Linear = Liniowe
Low = Niskie
Low latency display = Ekran o niskiej latencji
LowCurves = Detale krzywych sklejanych/Beziera (przyśpieszenie)
LowCurves Tip = Używane tylko przez niektóre gry, kontroluje gładkość krzywych
Lower resolution for effects = Zmniejszenie rozdzielczość efektów
Manual Scaling = Ręczne skalowanie
Medium = Średnie
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@@ -747,8 +747,6 @@ Lens flare occlusion = Oclusão da luz da lente
Linear = Linear
Low = Baixa
Low latency display = Exibir baixa latência
LowCurves = Qualidade das curvas spline/bezier
LowCurves Tip = Usado só por alguns jogos, controla a suavidade das curvas
Lower resolution for effects = Resolução menor pros efeitos
Manual Scaling = Dimensionamento manual
Medium = Média
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@@ -750,8 +750,6 @@ Lens flare occlusion = Oclusão de lens flare
Linear = Linear
Low = Baixa
Low latency display = Tela de baixa latência
LowCurves = Qualidade das curvas spline / bezier
LowCurves Tip = Usado só em alguns jogos, controla a suavidade das curvas
Lower resolution for effects = Menor resolução dos efeitos
Manual Scaling = Dimensionamento manual
Medium = Médio
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Jos
Low latency display = Ecran cu latență scăzută
LowCurves = Calitate curbe Spline/Bezier
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Rezoluții mai mici pt. efecte
Manual Scaling = Manual scaling
Medium = Mediu
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@@ -725,8 +725,6 @@ Lens flare occlusion = Окклюзия бликов объектива
Linear = Линейный
Low = Низкое
Low latency display = Дисплей с низкой задержкой
LowCurves = Качество сплайнов и кривых Безье
LowCurves Tip = Используется в некоторых играх, влияет на плавность кривых
Lower resolution for effects = Эффекты низкого качества
Manual Scaling = Свой масштаб
Medium = Среднее
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@@ -727,8 +727,6 @@ Lens flare occlusion = Linsljus-blockering
Linear = Linjär
Low = Låg
Low latency display = Skärm med låg latens
LowCurves = Spline/Bezier-kvalitet
LowCurves Tip = Används endast av vissa spel, styr kurvornas mjukhet
Lower resolution for effects = Lägre upplösning för effekter
Manual Scaling = Manuell skalning
Medium = Medel
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Linyar
Low = Low
Low latency display = Дисплей бо таъхир
LowCurves = Mababang kalidad ng splines at bezier curves (pampa-bilis)
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects = Lower resolution for effects
Manual Scaling = Manual scaling
Medium = Medium
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@@ -742,8 +742,6 @@ Lens flare occlusion = การบดบังแสงเลนส์แฟล
Linear = แบบเชิงเส้น
Low = ต่ำ
Low latency display = จอแสดงผลการหน่วงเวลาต่ำ
LowCurves = ระดับของเส้นโค้ง Spline/Bezier
LowCurves Tip = ใช้แค่ในบางเกม ช่วยปรับคุณภาพของเส้นโค้งให้มีความเรียบเนียนขึ้น
Lower resolution for effects = ลดความละเอียดของเอฟเฟ็คต์ให้ต่ำลง
Manual Scaling = กำหนดขนาดเอง
Medium = ปานกลาง
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@@ -727,8 +727,6 @@ Lens flare occlusion = Lens parlaması tıkanıklığı
Linear = Doğrusal
Low = Düşük
Low latency display = Düşük gecikme ekranı
LowCurves = Düşük Eğriler
LowCurves Tip = Sadece bazı oyunlar tarafından kullanılır, eğrilerin pürüzsüzlüğünü kontrol eder
Lower resolution for effects = Efektler İçin Düşük Çözünürlük
Manual Scaling = El İle Ölçekle
Medium = Orta
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@@ -725,8 +725,6 @@ Lens flare occlusion = Оклюзія відблисків об'єктива
Linear = Лінійний
Low = Низька
Low latency display = Дисплей з низькою затримкою
LowCurves = Якість сплайну
LowCurves Tip = Використовується лише в деяких іграх, контролюючи плавність кривих
Lower resolution for effects = Ефекти низької якості
Manual Scaling = Свій масштаб
Medium = Середня
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
Linear = Tuyến tính
Low = Thấp
Low latency display = Màn hình độ trễ thấp
LowCurves = Đường cong Spline/bezier chất lượng thấp (tăng tốc)
LowCurves Tip = Chỉ được sử dụng bởi một số trò chơi, kiểm soát độ mượt của đường cong.
Lower resolution for effects = Độ phân giải thấp cho các hiệu ứng
Manual Scaling = Nhân rộng thủ công
Medium = Trung bình
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@@ -725,8 +725,6 @@ Lens flare occlusion = 镜头眩光遮挡
Linear = 线性过滤
Low = 低质量
Low latency display = 低延迟显示
LowCurves = 贝塞尔曲线质量 (提速)
LowCurves Tip = 调整曲线的绘制质量,大多游戏不使用此设置。
Lower resolution for effects = 降低特效分辨率
Manual Scaling = 手动缩放
Medium = 中质量
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@@ -725,8 +725,6 @@ Lens flare occlusion = 鏡頭眩光遮蔽
Linear = 線性
Low = 低
Low latency display = 低延遲顯示
LowCurves = 曲線/貝茲曲線品質
LowCurves Tip = 僅供少數遊戲使用,控制曲線平滑度
Lower resolution for effects = 降低效果解析度
Manual Scaling = 手動縮放
Medium = 中
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@@ -998,7 +998,6 @@ int main(int argc, const char* argv[]) {
// Defaulting this to false silently ran everything on OpenGL, which hangs games early in boot
// under Mesa llvmpipe on Linux/WSL.
g_Config.bSoftwareRendering = cmdLineOptions.softwareRendering.value_or(true);
g_Config.iSplineBezierQuality = 2;
g_Config.bHighQualityDepth = true;
g_Config.bMemStickInserted = true;
g_Config.iMemStickSizeGB = 16;
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@@ -809,17 +809,6 @@ static void check_variables(CoreParameter &coreParam)
g_Config.iSkipGPUReadbackMode = (int)SkipGPUReadbackMode::SKIP;
}
var.key = "ppsspp_spline_quality";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "Low"))
g_Config.iSplineBezierQuality = 0;
else if (!strcmp(var.value, "Medium"))
g_Config.iSplineBezierQuality = 1;
else if (!strcmp(var.value, "High"))
g_Config.iSplineBezierQuality = 2;
}
var.key = "ppsspp_lower_resolution_for_effects";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
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@@ -526,31 +526,6 @@ struct retro_core_option_v2_definition option_defs_us[] = {
BOOL_OPTIONS,
"disabled"
},
{
"ppsspp_lazy_texture_caching",
"Lazy Texture Caching (Speedup)",
NULL,
"Faster, but can cause text problems in a few games.",
NULL,
"hacks",
BOOL_OPTIONS,
"disabled"
},
{
"ppsspp_spline_quality",
"Spline/Bezier Curves Quality",
NULL,
"Only used by some games, controls smoothness of curves.",
NULL,
"hacks",
{
{ "Low", NULL },
{ "Medium", NULL },
{ "High", NULL },
{ NULL, NULL },
},
"High"
},
{
"ppsspp_lower_resolution_for_effects",
"Lower Resolution for Effects",
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@@ -528,9 +528,6 @@ bool CheckGEExactSIMD(const TestCase &tc, uint32_t seed) {
} // namespace
bool TestSplineTessellation() {
const int savedQuality = g_Config.iSplineBezierQuality;
g_Config.iSplineBezierQuality = (int)SplineQuality::HIGH_QUALITY;
const u32 posOnly = GE_VTYPE_POS_FLOAT;
const u32 posNrm = GE_VTYPE_POS_FLOAT | GE_VTYPE_NRM_FLOAT;
@@ -627,6 +624,5 @@ bool TestSplineTessellation() {
}
}
g_Config.iSplineBezierQuality = savedQuality;
return ok;
}