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Delete the spline quality setting
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@@ -774,8 +774,6 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("LowLatencyPresent", SETTING(g_Config, bLowLatencyPresent), false, CfgFlag::PER_GAME),
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ConfigSetting("BloomHack", SETTING(g_Config, iBloomHack), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
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// Not really a graphics setting...
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ConfigSetting("SplineBezierQuality", SETTING(g_Config, iSplineBezierQuality), 2, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TextureShader", SETTING(g_Config, sTextureShaderName), "Off", CfgFlag::PER_GAME),
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ConfigSetting("ShaderChainRequires60FPS", SETTING(g_Config, bShaderChainRequires60FPS), false, CfgFlag::PER_GAME),
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@@ -383,7 +383,6 @@ public:
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bool bReportAccurateFreeStorageSpace;
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int iBloomHack; //0 = off, 1 = safe, 2 = balanced, 3 = aggressive
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int iSkipGPUReadbackMode; // 0 = off, 1 = skip, 2 = to texture
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int iSplineBezierQuality; // 0 = low , 1 = Intermediate , 2 = High
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bool bShaderCache; // Hidden ini-only setting, useful for debugging shader compile times.
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bool bUberShaderVertex;
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int iDefaultTab;
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@@ -233,12 +233,6 @@ enum class ShowStatusFlags {
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BATTERY_PERCENT = 1 << 3,
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};
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enum class SplineQuality {
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LOW_QUALITY = 0,
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MEDIUM_QUALITY = 1,
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HIGH_QUALITY = 2,
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};
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enum class DumpFileType {
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EBOOT = (1 << 0),
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PRX = (1 << 1),
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@@ -54,20 +54,6 @@ struct SurfaceInfo {
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// If specified as 0, uses 1.
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if (tess_u < 1) tess_u = 1;
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if (tess_v < 1) tess_v = 1;
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switch ((SplineQuality)g_Config.iSplineBezierQuality) {
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case SplineQuality::LOW_QUALITY:
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tess_u = 2;
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tess_v = 2;
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break;
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case SplineQuality::MEDIUM_QUALITY:
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// Don't cut below 2, though.
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if (tess_u > 2) tess_u = half_ceil(tess_u);
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if (tess_v > 2) tess_v = half_ceil(tess_v);
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break;
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default:
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break;
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}
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}
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// Only the larger factor, so a lopsided patch keeps at least one step along its short axis.
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@@ -494,11 +494,6 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
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if (g_Config.iDepthRasterMode != 3)
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depthRasterMode->HideChoice(3);
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static const char *quality[] = { "Low", "Medium", "High" };
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PopupMultiChoice *bezierQuality = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), I18NCat::GRAPHICS, screenManager()));
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bezierQuality->SetDefault(2);
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graphicsSettings->Add(new SettingHint(gr->T("LowCurves Tip", "Only used by some games, controls smoothness of curves"), bezierQuality));
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static const char *bloomHackOptions[] = {"Off", "Safe", "Balanced", "Aggressive"};
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PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), I18NCat::GRAPHICS, screenManager()));
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bloomHack->SetEnabledFunc([] {
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@@ -733,8 +733,6 @@ Lens flare occlusion = حجب وهج العدسة # AI translated
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Linear = خطي
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Low = منخفض
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Low latency display = عرض تأخير منخفض
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LowCurves = Spline/Bezier curves quality
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LowCurves Tip = فقط يستخدم من بعض الألعاب, يتحكم بنعومة المنحنيات
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Lower resolution for effects = خفض الدقة للتأثيرات # AI translated
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Manual Scaling = تكبير يدوي
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Medium = متوسط
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@@ -724,8 +724,6 @@ Lens flare occlusion = Linza parlaması tıxanıqlığı
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Linear = Düz xəttli
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Low = Aşağı
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Low latency display = Alçaq gecikməli ekran
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LowCurves = Spline/Bezier əyrisi keyfiyyəti
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LowCurves Tip = Ancaq bir sıra oyunda işlənir. Əyrilərin axışqanlığını yönəldir
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Lower resolution for effects = Effektlər üçün aşağı çözünürlük
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Manual Scaling = Əl ilə ölçəkləmə
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Medium = Orta
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@@ -723,8 +723,6 @@ Lens flare occlusion = Аклюзія блікаў аб'ектыва
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Linear = Лінейны
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Low = Нізкая
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Low latency display = Дыск з нізкай затрымкай
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LowCurves = Якасць сплайнаў і крывых Безье
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LowCurves Tip = Only used by some games, controls smoothness of curves
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Lower resolution for effects = Меншае разрозненне для эфектаў
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Manual Scaling = Manual scaling
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Medium = Сярэдняя
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@@ -725,8 +725,6 @@ Lens flare occlusion = Запушване на отблясъка на обек
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Linear = Линеарно
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Low = Ниско
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Low latency display = Дисплей с ниска латентност
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LowCurves = Качество на сплайните и кривите на Безие
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LowCurves Tip = Използва се само от някои игри, контролира плавността на кривите
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Lower resolution for effects = По-ниска резолюция за ефекти
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Manual Scaling = Ръчно мащабиране
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Medium = Среден
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Lineal
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Low = Baixa
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Low latency display = Pantalla de baixa latència
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LowCurves = Qualitat de corbes Bézier
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LowCurves Tip = Augmenta/redueix significativament el renderitzat de corbes Bézier
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Lower resolution for effects = Efectes en baixa resolució\n
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Manual Scaling = Escalat manual
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Medium = Intermèdia
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Lineární
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Low = Nízké
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Low latency display = Displej s nízkou latencí
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LowCurves = Kvalita křivek/Beziérových křivek
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LowCurves Tip = Only used by some games, controls smoothness of curves
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Lower resolution for effects = Nižší rozlišení efektů
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Manual Scaling = Ruční zvětšení
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Medium = Střední
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Lineær
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Low = Lav
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Low latency display = Lav latens display
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LowCurves = Simple spline og bezier-kurver (hurtigere)
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LowCurves Tip = Bruges kun af nogle spil, kontrollerer glathed af kurver
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Lower resolution for effects = Lavere opløsning for effekter
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Manual Scaling = Manuel scaling
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Medium = Medium
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@@ -724,8 +724,6 @@ Lens flare occlusion = Verdeckung von Linsenreflexionen
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Linear = Linear
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Low = Niedrig
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Low latency display = Niedriglatenzdisplay
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LowCurves = Spline-/Bezierkurven-Qualität
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LowCurves Tip = Wird nur von einigen Spielen verwendet, es steuert die Glätte von Kurven
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Lower resolution for effects = Niedrigere Auflösung für Effekte
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Manual Scaling = Manuelle Skalierung
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Medium = Mittel
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@@ -723,8 +723,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Maruruh
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Low = Low
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Low latency display = Tampilan latensi rendah
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LowCurves = Spline/Bezier curves quality
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LowCurves Tip = Only used by some games, controls smoothness of curves
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Lower resolution for effects = Lower resolution for effects
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Manual Scaling = Manual scaling
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Medium = Medium
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@@ -750,8 +750,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Linear
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Low = Low
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Low latency display = Low latency display
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LowCurves = Spline/Bezier curves quality
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LowCurves Tip = Only used by some games, controls smoothness of curves
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Lower resolution for effects = Lower resolution for effects
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Manual Scaling = Manual scaling
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Medium = Medium
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@@ -726,8 +726,6 @@ Lens flare occlusion = Oclusión por destello de lente
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Linear = Lineal
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Low = Baja
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Low latency display = Pantalla de baja latencia
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LowCurves = Calidad de curvas Spline/Bezier
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LowCurves Tip = Solo lo utilizan algunos juegos, controla la suavidad de las curvas.
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Lower resolution for effects = Resolución más baja para efectos
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Manual Scaling = Escalado manual
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Medium = Intermedio
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Lineal
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Low = Baja
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Low latency display = Pantalla de baja latencia
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LowCurves = Calidad de curvas bézier/Spline
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LowCurves Tip = Controla la calidad de las curvas renderizadas, pero solo se utiliza en ciertos juegos.
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Lower resolution for effects = Efectos en baja resolución\n
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Manual Scaling = Escalado manual
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Medium = Media
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@@ -724,8 +724,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = خطی
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Low = کم
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Low latency display = نمایش با تأخیر کم
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LowCurves = Spline/Bezier کیفیت منحنیهای
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LowCurves Tip = فقط در تعدادی بازی استفاده میشود، کیفیت منحنیها را کنترل میکند
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Lower resolution for effects = کاهش رزولوشن افکتها
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Manual Scaling = تغییر سایز دستی
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Medium = متوسط
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Lineaarinen
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Low = Matala
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Low latency display = Alhaisen viiveen näyttö
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LowCurves = Spline/Bezier-käyrien laatu
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LowCurves Tip = Käytetään vain joissakin peleissä, ohjaa käyrien sileyttä
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Lower resolution for effects = Alempi resoluutio efekteille
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Manual Scaling = Manuaalinen skaalaus
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Medium = Keskitaso
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@@ -749,8 +749,6 @@ Lens flare occlusion = Occlusion des reflets de lentille
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Linear = Linéaire
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Low = Basse
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Low latency display = Écran à faible latence
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LowCurves = Qualité des courbes de Bézier et splines
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LowCurves Tip = Seulement utilisé par certains jeux, contrôle le lissage des courbes
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Lower resolution for effects = Réduire définition des effets
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Manual Scaling = Mise à l'échelle man.
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Medium = Moyenne
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Lineal
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Low = Baixa
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Low latency display = Pantalla de baixa latencia
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LowCurves = Calidade de curvas bézier
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LowCurves Tip = Only used by some games, controls smoothness of curves
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Lower resolution for effects = Lower resolution for effects
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Manual Scaling = Manual scaling
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Medium = Media
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Γραμμικό
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Low = Χαμηλή
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Low latency display = Οθόνη χαμηλής καθυστέρησης
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LowCurves = Ποιότητα καμπυλών spline/bezier
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LowCurves Tip = Αυτή η επιλογή θα βελτιώσει/μειώσει σημαντικά την ποιότητα των παρεχόμενων καμπυλών
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Lower resolution for effects = Χαμηλότερη ανάλυση για εφέ
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Manual Scaling = Χειροκίνητη Κλιμάκωση
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Medium = Μέτρια
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = קווי
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Low = Low
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Low latency display = תצוגה עם השהיה נמוכה
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LowCurves = Spline/Bezier curves quality
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LowCurves Tip = Only used by some games, controls smoothness of curves
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Lower resolution for effects = Lower resolution for effects
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Manual Scaling = Manual scaling
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Medium = Medium
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@@ -724,8 +724,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = יווק
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Low = Low
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Low latency display = הכומנ היהשה םע הגוצת
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LowCurves = Spline/Bezier curves quality
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LowCurves Tip = Only used by some games, controls smoothness of curves
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Lower resolution for effects = Lower resolution for effects
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Manual Scaling = Manual scaling
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Medium = Medium
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Linearno
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Low = Nisko
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Low latency display = Prikaz s niskom kašnjenjem
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LowCurves = Dugačke/Bezijerove kvalitete zavoja
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LowCurves Tip = Jedino korišteno od strane nekoliko igara, kontrolira uglađenost grafike
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Lower resolution for effects = Snizi rezoluciju za efekte
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Manual Scaling = Ručno mjerenje
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Medium = Srednje
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@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Lineáris
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Low = Alacsony
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Low latency display = Alacsony késleltetésű kijelző
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LowCurves = Spline/Bezier görbék minősége
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LowCurves Tip = Csak néhány játék használja, a görbék simaságát szabályozza
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Lower resolution for effects = Alacsonyabb felbontású effektek
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Manual Scaling = Kézi skálázás
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Medium = Közepes
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@@ -725,8 +725,6 @@ Lens flare occlusion = Oklusi silau lensa
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Linear = Linier
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Low = Rendah
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Low latency display = Tampilan latensi rendah
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LowCurves = Kualitas kurva spline/bezier
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LowCurves Tip = Hanya digunakan oleh beberapa game, mengontrol kualitas kurva bezier dan spline
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Lower resolution for effects = Resolusi efek lebih rendah
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Manual Scaling = Penskala manual
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Medium = Menengah
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@@ -726,8 +726,6 @@ Lens flare occlusion = Occlusione lens flare
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Linear = Lineare
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Low = Bassa
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Low latency display = Display a bassa latenza
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LowCurves = Riduci qualità splines e curve di bezier (maggior velocità)
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LowCurves Tip = Usato solo in alcuni giochi, controlla la fluidità delle curve
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Lower resolution for effects = Bassa risoluzione degli effetti
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Manual Scaling = Scaling manuale
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Medium = Media
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@@ -725,8 +725,6 @@ Lens flare occlusion = レンズフレア表現への遮蔽処理
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Linear = Linear
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Low = 低
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Low latency display = 低遅延ディスプレイ
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LowCurves = スプライン/ベジェ曲線の品質
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LowCurves Tip = いくつかのゲームでのみ用いられ、曲線の滑らかさをコントロールする
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Lower resolution for effects = エフェクトを低解像度にする
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Manual Scaling = 手動で拡大
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Medium = 中
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@@ -723,8 +723,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Linear
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Low = Kurang
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Low latency display = Layang latensi rendah
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LowCurves = Kualitas kurva Spline/Bezier
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LowCurves Tip = Only used by some games, controls smoothness of curves
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Lower resolution for effects = Resolusi ngisor kanggo efek
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Manual Scaling = Manual njongko
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Medium = Sedang
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@@ -720,8 +720,6 @@ Lens flare occlusion =ការបិទបាំងពន្លឺនៃកញ
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Linear =លីនេអ៊ែរ
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Low =ទាប
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Low latency display =ការបង្ហាញភាពយឺតយ៉ាវទាប
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LowCurves =គុណភាពខ្សែកោង Spline/Bezier
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LowCurves Tip =ប្រើដោយហ្គេមមួយចំនួនប៉ុណ្ណោះ គ្រប់គ្រងភាពរលោងនៃខ្សែកោង
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Lower resolution for effects =គុណភាពបង្ហាញទាបសម្រាប់ផលប៉ះពាល់
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Manual Scaling =ការធ្វើមាត្រដ្ឋានដោយដៃ
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Medium =មធ្យម
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@@ -725,8 +725,6 @@ Lens flare occlusion = 렌즈 플레어 차단
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Linear = 선형 필터링
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Low = 낮음
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Low latency display = 낮은 지연 시간 디스플레이
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LowCurves = 스플라인/베지어 곡선 품질
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LowCurves Tip = 일부 게임에서만 사용되며, 곡선의 부드러움을 제어
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Lower resolution for effects = 효과에 대한 낮은 해상도
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Manual Scaling = 수동 스케일링
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Medium = 중간
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@@ -737,8 +737,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Linear
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Low = Low
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Low latency display = Pêşangeha bi derfeta jê
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LowCurves = Spline/Bezier curves quality
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LowCurves Tip = Only used by some games, controls smoothness of curves
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Lower resolution for effects = Lower resolution for effects
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Manual Scaling = Manual scaling
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Medium = Medium
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@@ -723,8 +723,6 @@ Lens flare occlusion = Lens flare occlusion
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Linear = Linear
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Low = ຕ່ຳ
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Low latency display = ການສະແດງທີ່ມີລາຍການສະຫຼຸບແລະສົທານ
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LowCurves = ລະດັບເສັ້ນສອງມິຕິ ຫຼື ເສັ້ນໂຄ້ງ
|
||||
LowCurves Tip = ໃຊ້ສະເພາະບາງເກມ, ເພື່ອຄວບຄຸມຄວາມມື່ນໄຫຼຂອງເສັ້ນໂຄ້ງ
|
||||
Lower resolution for effects = ຫຼຸດຄວາມລະອຽດຂອງເອັບເຟກໃຫ້ຕ່ຳລົງ
|
||||
Manual Scaling = ກຳນົດຂະໜາດເອງ
|
||||
Medium = ປານກາງ
|
||||
|
||||
@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linijinis
|
||||
Low = Žema
|
||||
Low latency display = Žema uždelsimo ekranas
|
||||
LowCurves = "Spline/Bezier" lankstumų kokybė
|
||||
LowCurves Tip = Only used by some games, controls smoothness of curves
|
||||
Lower resolution for effects = Lower resolution for effects
|
||||
Manual Scaling = Manual scaling
|
||||
Medium = Vidutinė
|
||||
|
||||
@@ -725,8 +725,6 @@ Lens flare occlusion = Oklusi suar kanta
|
||||
Linear = Linear
|
||||
Low = Rendah
|
||||
Low latency display = Paparan latensi rendah
|
||||
LowCurves = Kualiti rendah splin dan keluk bezier (tingkatkan kelajuan)
|
||||
LowCurves Tip = Hanya digunakan oleh sesetengah permainan, mengawal kehalusan keluk
|
||||
Lower resolution for effects = Resolusi lebih rendah untuk kesan
|
||||
Manual Scaling = Penskalaan manual
|
||||
Medium = Sederhana
|
||||
|
||||
@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineair
|
||||
Low = Laag
|
||||
Low latency display = Laag-latentie-display
|
||||
LowCurves = Kwaliteit spline- en béziercurves
|
||||
LowCurves Tip = Alleen gebruikt in sommige games, bestuurt de afronding van curves
|
||||
Lower resolution for effects = Effectresolutie verlagen
|
||||
Manual Scaling = Handmatig schalen
|
||||
Medium = Normaal
|
||||
|
||||
@@ -749,8 +749,6 @@ Lens flare occlusion = Okklusjon av linsegjenskin
|
||||
Linear = Lineær
|
||||
Low = Låg
|
||||
Low latency display = Skjerm med låg latens
|
||||
LowCurves = Kvalitet på spline-/Bézier-kurver
|
||||
LowCurves Tip = Brukast berre av enkelte spel, styrer jamnheita på kurver
|
||||
Lower resolution for effects = Lågare oppløysing for effektar
|
||||
Manual Scaling = Manuell skalering
|
||||
Medium = Middels
|
||||
|
||||
@@ -749,8 +749,6 @@ Lens flare occlusion = Okklusjon av linsegjenskinn
|
||||
Linear = Lineær
|
||||
Low = Lav
|
||||
Low latency display = Lav latens skjerm
|
||||
LowCurves = Kvalitet på spline-/Bézier-kurver
|
||||
LowCurves Tip = Brukes bare av enkelte spill, styrer jevnheten på kurver
|
||||
Lower resolution for effects = Lavere oppløsning for effekter
|
||||
Manual Scaling = Manuell skalering
|
||||
Medium = Middels
|
||||
|
||||
@@ -729,8 +729,6 @@ Lens flare occlusion = Okluzja flary (halacji) obiektywu
|
||||
Linear = Liniowe
|
||||
Low = Niskie
|
||||
Low latency display = Ekran o niskiej latencji
|
||||
LowCurves = Detale krzywych sklejanych/Beziera (przyśpieszenie)
|
||||
LowCurves Tip = Używane tylko przez niektóre gry, kontroluje gładkość krzywych
|
||||
Lower resolution for effects = Zmniejszenie rozdzielczość efektów
|
||||
Manual Scaling = Ręczne skalowanie
|
||||
Medium = Średnie
|
||||
|
||||
@@ -747,8 +747,6 @@ Lens flare occlusion = Oclusão da luz da lente
|
||||
Linear = Linear
|
||||
Low = Baixa
|
||||
Low latency display = Exibir baixa latência
|
||||
LowCurves = Qualidade das curvas spline/bezier
|
||||
LowCurves Tip = Usado só por alguns jogos, controla a suavidade das curvas
|
||||
Lower resolution for effects = Resolução menor pros efeitos
|
||||
Manual Scaling = Dimensionamento manual
|
||||
Medium = Média
|
||||
|
||||
@@ -750,8 +750,6 @@ Lens flare occlusion = Oclusão de lens flare
|
||||
Linear = Linear
|
||||
Low = Baixa
|
||||
Low latency display = Tela de baixa latência
|
||||
LowCurves = Qualidade das curvas spline / bezier
|
||||
LowCurves Tip = Usado só em alguns jogos, controla a suavidade das curvas
|
||||
Lower resolution for effects = Menor resolução dos efeitos
|
||||
Manual Scaling = Dimensionamento manual
|
||||
Medium = Médio
|
||||
|
||||
@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = Jos
|
||||
Low latency display = Ecran cu latență scăzută
|
||||
LowCurves = Calitate curbe Spline/Bezier
|
||||
LowCurves Tip = Only used by some games, controls smoothness of curves
|
||||
Lower resolution for effects = Rezoluții mai mici pt. efecte
|
||||
Manual Scaling = Manual scaling
|
||||
Medium = Mediu
|
||||
|
||||
@@ -725,8 +725,6 @@ Lens flare occlusion = Окклюзия бликов объектива
|
||||
Linear = Линейный
|
||||
Low = Низкое
|
||||
Low latency display = Дисплей с низкой задержкой
|
||||
LowCurves = Качество сплайнов и кривых Безье
|
||||
LowCurves Tip = Используется в некоторых играх, влияет на плавность кривых
|
||||
Lower resolution for effects = Эффекты низкого качества
|
||||
Manual Scaling = Свой масштаб
|
||||
Medium = Среднее
|
||||
|
||||
@@ -727,8 +727,6 @@ Lens flare occlusion = Linsljus-blockering
|
||||
Linear = Linjär
|
||||
Low = Låg
|
||||
Low latency display = Skärm med låg latens
|
||||
LowCurves = Spline/Bezier-kvalitet
|
||||
LowCurves Tip = Används endast av vissa spel, styr kurvornas mjukhet
|
||||
Lower resolution for effects = Lägre upplösning för effekter
|
||||
Manual Scaling = Manuell skalning
|
||||
Medium = Medel
|
||||
|
||||
@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linyar
|
||||
Low = Low
|
||||
Low latency display = Дисплей бо таъхир
|
||||
LowCurves = Mababang kalidad ng splines at bezier curves (pampa-bilis)
|
||||
LowCurves Tip = Only used by some games, controls smoothness of curves
|
||||
Lower resolution for effects = Lower resolution for effects
|
||||
Manual Scaling = Manual scaling
|
||||
Medium = Medium
|
||||
|
||||
@@ -742,8 +742,6 @@ Lens flare occlusion = การบดบังแสงเลนส์แฟล
|
||||
Linear = แบบเชิงเส้น
|
||||
Low = ต่ำ
|
||||
Low latency display = จอแสดงผลการหน่วงเวลาต่ำ
|
||||
LowCurves = ระดับของเส้นโค้ง Spline/Bezier
|
||||
LowCurves Tip = ใช้แค่ในบางเกม ช่วยปรับคุณภาพของเส้นโค้งให้มีความเรียบเนียนขึ้น
|
||||
Lower resolution for effects = ลดความละเอียดของเอฟเฟ็คต์ให้ต่ำลง
|
||||
Manual Scaling = กำหนดขนาดเอง
|
||||
Medium = ปานกลาง
|
||||
|
||||
@@ -727,8 +727,6 @@ Lens flare occlusion = Lens parlaması tıkanıklığı
|
||||
Linear = Doğrusal
|
||||
Low = Düşük
|
||||
Low latency display = Düşük gecikme ekranı
|
||||
LowCurves = Düşük Eğriler
|
||||
LowCurves Tip = Sadece bazı oyunlar tarafından kullanılır, eğrilerin pürüzsüzlüğünü kontrol eder
|
||||
Lower resolution for effects = Efektler İçin Düşük Çözünürlük
|
||||
Manual Scaling = El İle Ölçekle
|
||||
Medium = Orta
|
||||
|
||||
@@ -725,8 +725,6 @@ Lens flare occlusion = Оклюзія відблисків об'єктива
|
||||
Linear = Лінійний
|
||||
Low = Низька
|
||||
Low latency display = Дисплей з низькою затримкою
|
||||
LowCurves = Якість сплайну
|
||||
LowCurves Tip = Використовується лише в деяких іграх, контролюючи плавність кривих
|
||||
Lower resolution for effects = Ефекти низької якості
|
||||
Manual Scaling = Свій масштаб
|
||||
Medium = Середня
|
||||
|
||||
@@ -725,8 +725,6 @@ Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Tuyến tính
|
||||
Low = Thấp
|
||||
Low latency display = Màn hình độ trễ thấp
|
||||
LowCurves = Đường cong Spline/bezier chất lượng thấp (tăng tốc)
|
||||
LowCurves Tip = Chỉ được sử dụng bởi một số trò chơi, kiểm soát độ mượt của đường cong.
|
||||
Lower resolution for effects = Độ phân giải thấp cho các hiệu ứng
|
||||
Manual Scaling = Nhân rộng thủ công
|
||||
Medium = Trung bình
|
||||
|
||||
@@ -725,8 +725,6 @@ Lens flare occlusion = 镜头眩光遮挡
|
||||
Linear = 线性过滤
|
||||
Low = 低质量
|
||||
Low latency display = 低延迟显示
|
||||
LowCurves = 贝塞尔曲线质量 (提速)
|
||||
LowCurves Tip = 调整曲线的绘制质量,大多游戏不使用此设置。
|
||||
Lower resolution for effects = 降低特效分辨率
|
||||
Manual Scaling = 手动缩放
|
||||
Medium = 中质量
|
||||
|
||||
@@ -725,8 +725,6 @@ Lens flare occlusion = 鏡頭眩光遮蔽
|
||||
Linear = 線性
|
||||
Low = 低
|
||||
Low latency display = 低延遲顯示
|
||||
LowCurves = 曲線/貝茲曲線品質
|
||||
LowCurves Tip = 僅供少數遊戲使用,控制曲線平滑度
|
||||
Lower resolution for effects = 降低效果解析度
|
||||
Manual Scaling = 手動縮放
|
||||
Medium = 中
|
||||
|
||||
@@ -998,7 +998,6 @@ int main(int argc, const char* argv[]) {
|
||||
// Defaulting this to false silently ran everything on OpenGL, which hangs games early in boot
|
||||
// under Mesa llvmpipe on Linux/WSL.
|
||||
g_Config.bSoftwareRendering = cmdLineOptions.softwareRendering.value_or(true);
|
||||
g_Config.iSplineBezierQuality = 2;
|
||||
g_Config.bHighQualityDepth = true;
|
||||
g_Config.bMemStickInserted = true;
|
||||
g_Config.iMemStickSizeGB = 16;
|
||||
|
||||
@@ -809,17 +809,6 @@ static void check_variables(CoreParameter &coreParam)
|
||||
g_Config.iSkipGPUReadbackMode = (int)SkipGPUReadbackMode::SKIP;
|
||||
}
|
||||
|
||||
var.key = "ppsspp_spline_quality";
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
||||
{
|
||||
if (!strcmp(var.value, "Low"))
|
||||
g_Config.iSplineBezierQuality = 0;
|
||||
else if (!strcmp(var.value, "Medium"))
|
||||
g_Config.iSplineBezierQuality = 1;
|
||||
else if (!strcmp(var.value, "High"))
|
||||
g_Config.iSplineBezierQuality = 2;
|
||||
}
|
||||
|
||||
var.key = "ppsspp_lower_resolution_for_effects";
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
||||
{
|
||||
|
||||
@@ -526,31 +526,6 @@ struct retro_core_option_v2_definition option_defs_us[] = {
|
||||
BOOL_OPTIONS,
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"ppsspp_lazy_texture_caching",
|
||||
"Lazy Texture Caching (Speedup)",
|
||||
NULL,
|
||||
"Faster, but can cause text problems in a few games.",
|
||||
NULL,
|
||||
"hacks",
|
||||
BOOL_OPTIONS,
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"ppsspp_spline_quality",
|
||||
"Spline/Bezier Curves Quality",
|
||||
NULL,
|
||||
"Only used by some games, controls smoothness of curves.",
|
||||
NULL,
|
||||
"hacks",
|
||||
{
|
||||
{ "Low", NULL },
|
||||
{ "Medium", NULL },
|
||||
{ "High", NULL },
|
||||
{ NULL, NULL },
|
||||
},
|
||||
"High"
|
||||
},
|
||||
{
|
||||
"ppsspp_lower_resolution_for_effects",
|
||||
"Lower Resolution for Effects",
|
||||
|
||||
@@ -528,9 +528,6 @@ bool CheckGEExactSIMD(const TestCase &tc, uint32_t seed) {
|
||||
} // namespace
|
||||
|
||||
bool TestSplineTessellation() {
|
||||
const int savedQuality = g_Config.iSplineBezierQuality;
|
||||
g_Config.iSplineBezierQuality = (int)SplineQuality::HIGH_QUALITY;
|
||||
|
||||
const u32 posOnly = GE_VTYPE_POS_FLOAT;
|
||||
const u32 posNrm = GE_VTYPE_POS_FLOAT | GE_VTYPE_NRM_FLOAT;
|
||||
|
||||
@@ -627,6 +624,5 @@ bool TestSplineTessellation() {
|
||||
}
|
||||
}
|
||||
|
||||
g_Config.iSplineBezierQuality = savedQuality;
|
||||
return ok;
|
||||
}
|
||||
Reference in new issue
Block a user