mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-20 01:39:07 +02:00
Move the Hardware Transform setting to developer tools, reset by renaming the key.
This setting should always be on, not having it ruins performance.
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9df356129b
commit
f5255eefaf
9 files changed
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@@ -724,7 +724,7 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("DepthRasterMode", SETTING(g_Config, iDepthRasterMode), &DefaultDepthRaster, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SoftwareRenderer", SETTING(g_Config, bSoftwareRendering), false, CfgFlag::PER_GAME),
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ConfigSetting("SoftwareDisableDithering", SETTING(g_Config, bSoftwareDisableDithering), false, CfgFlag::PER_GAME),
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ConfigSetting("HardwareTransform", SETTING(g_Config, bHardwareTransform), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("HardwareTransformDebug", SETTING(g_Config, bHardwareTransform), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TextureFiltering", SETTING(g_Config, iTexFiltering), 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("Smart2DTexFiltering", SETTING(g_Config, bSmart2DTexFiltering), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("InternalResolution", SETTING(g_Config, iInternalResolution), &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
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@@ -521,6 +521,7 @@ void DeveloperToolsScreen::CreateGraphicsTab(UI::LinearLayout *list) {
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list->Add(new ItemHeader(sy->T("General")));
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list->Add(new CheckBox(&g_Config.bVendorBugChecksEnabled, dev->T("Enable driver bug workarounds")));
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list->Add(new CheckBox(&g_Config.bShaderCache, dev->T("Enable shader cache")));
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list->Add(new CheckBox(&g_Config.bHardwareTransform, gr->T("Hardware Transform")));
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auto displayRefreshRate = list->Add(new PopupSliderChoice(&g_Config.iDisplayRefreshRate, 60, 1000, 60, dev->T("Display refresh rate"), 1, screenManager()));
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displayRefreshRate->SetFormat(si->T("%d Hz"));
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@@ -282,6 +282,11 @@ void EmuScreen::ProcessGameBoot(const Path &filename) {
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g_OSD.Show(OSDType::MESSAGE_WARNING, "Shader cache is disabled (developer)");
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}
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if (!g_Config.bHardwareTransform) {
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// Only developers should ever see this.
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g_OSD.Show(OSDType::MESSAGE_WARNING, "Hardware transform is disabled (developer)");
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}
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if (g_Config.bTiltInputEnabled && g_Config.iTiltInputType != 0 && System_GetPropertyBool(SYSPROP_HAS_ACCELEROMETER)) {
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auto co = GetI18NCategory(I18NCat::CONTROLS);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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@@ -520,11 +520,6 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
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graphicsSettings->Add(new SettingHint(gr->T("Faster, input lag"), inflightChoice)); // TODO: This hint could use improvement.
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}
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if (deviceType != DEVICE_TYPE_VR) {
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CheckBox *hwTransform = graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gr->T("Hardware Transform")));
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hwTransform->SetDisabledPtr(&g_Config.bSoftwareRendering);
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}
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graphicsSettings->Add(new ItemHeader(gr->T("Texture upscaling")));
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if (GetGPUBackend() == GPUBackend::VULKAN) {
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@@ -303,7 +303,6 @@ namespace MainWindow {
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TranslateMenuItem(menu, ID_TEXTURESCALING_BICUBIC);
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TranslateMenuItem(menu, ID_TEXTURESCALING_HYBRID_BICUBIC);
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TranslateMenuItem(menu, ID_TEXTURESCALING_DEPOSTERIZE);
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TranslateMenuItem(menu, ID_OPTIONS_HARDWARETRANSFORM);
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TranslateMenuItem(menu, ID_EMULATION_SOUND);
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TranslateMenuItem(menu, ID_EMULATION_CHEATS, g_Config.bSystemControls ? L"\tCtrl+T" : L"");
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TranslateMenuItem(menu, ID_EMULATION_CHAT, g_Config.bSystemControls ? L"\tCtrl+C" : L"");
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@@ -733,15 +732,6 @@ namespace MainWindow {
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System_PostUIMessage(UIMessage::REQUEST_CLEAR_JIT);
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break;
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case ID_OPTIONS_HARDWARETRANSFORM:
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System_RunOnMainThread([]() {
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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g_OSD.ShowOnOff(gr->T("Hardware Transform"), g_Config.bHardwareTransform);
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});
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break;
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case ID_OPTIONS_DISPLAY_LAYOUT:
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System_PostUIMessage(UIMessage::SHOW_DISPLAY_LAYOUT_EDITOR);
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break;
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@@ -1047,7 +1037,6 @@ namespace MainWindow {
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#define CHECKITEM(item,value) CheckMenuItem(menu,item,MF_BYCOMMAND | ((value) ? MF_CHECKED : MF_UNCHECKED));
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CHECKITEM(ID_DEBUG_IGNOREILLEGALREADS, g_Config.bIgnoreBadMemAccess);
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CHECKITEM(ID_DEBUG_SHOWDEBUGSTATISTICS, (DebugOverlay)g_Config.iDebugOverlay == DebugOverlay::DEBUG_STATS);
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CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform);
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CHECKITEM(ID_DEBUG_BREAKONLOAD, !g_Config.bAutoRun);
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CHECKITEM(ID_OPTIONS_FRAMESKIP_AUTO, g_Config.bAutoFrameSkip);
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CHECKITEM(ID_OPTIONS_FRAMESKIP, g_Config.iFrameSkip != FRAMESKIP_OFF);
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@@ -668,8 +668,6 @@ BEGIN
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Deposterize", ID_TEXTURESCALING_DEPOSTERIZE
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END
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MENUITEM "Hardware Transform", ID_OPTIONS_HARDWARETRANSFORM
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Enable Sound", ID_EMULATION_SOUND
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Enable Cheats", ID_EMULATION_CHEATS
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@@ -159,7 +159,6 @@
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#define ID_OPTIONS_SCREEN3X 40027
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#define ID_OPTIONS_SCREEN4X 40028
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#define ID_OPTIONS_SCREEN5X 40029
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#define ID_OPTIONS_HARDWARETRANSFORM 40030
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#define IDC_STEPHLE 40032
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#define ID_OPTIONS_LINEARFILTERING 40033
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#define ID_OPTIONS_AUTOMAXQUALITYFILTERING 40043
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@@ -820,15 +820,6 @@ static void check_variables(CoreParameter &coreParam)
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g_Config.iSplineBezierQuality = 2;
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}
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var.key = "ppsspp_gpu_hardware_transform";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (!strcmp(var.value, "disabled"))
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g_Config.bHardwareTransform = false;
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else
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g_Config.bHardwareTransform = true;
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}
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var.key = "ppsspp_lower_resolution_for_effects";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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@@ -567,36 +567,6 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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},
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"disabled"
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},
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{
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"ppsspp_gpu_hardware_transform",
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"Hardware Transform",
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NULL,
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NULL,
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NULL,
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"video",
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BOOL_OPTIONS,
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"enabled"
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},
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{
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"ppsspp_software_skinning",
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"Software Skinning",
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NULL,
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"Combine skinned model draws on the CPU, faster in most games.",
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NULL,
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"video",
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BOOL_OPTIONS,
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"enabled"
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},
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{
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"ppsspp_hardware_tesselation",
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"Hardware Tesselation",
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NULL,
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"Uses hardware to make curves.",
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NULL,
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"video",
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BOOL_OPTIONS,
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"disabled"
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},
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{
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"ppsspp_texture_scaling_type",
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"Texture Upscale Type",
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