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The texels come out corner by corner, so no transpose, and R with B, G with A, share 32-bit lanes as 16-bit halves: no lerp of 8-bit values needs more than 16 bits, and masking after each shift truncates both halves as before. 2.5% fewer instructions in God of War. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.