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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 cf3848d073 SoftGPU: Lerp two channels per lane in the four-pixel bilinear sampler
The texels come out corner by corner, so no transpose, and R with B, G with
A, share 32-bit lanes as 16-bit halves: no lerp of 8-bit values needs more
than 16 bits, and masking after each shift truncates both halves as before.
2.5% fewer instructions in God of War.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 11:39:29 +02:00
..
2026-10-09 09:09:36 +02:00
2026-06-02 14:53:37 +02:00