RIFFReader::ReadData() trusted its count argument completely and
memcpy'd straight from the internal buffer with no bounds check.
Hardened it to clamp against the buffer and zero-fill any shortfall,
as defense in depth.
The actual reachable bug was in BackgroundAudio.cpp: it read a WAV
'smpl' chunk into a vector sized by GetCurrentChunkSize(), then
unconditionally indexed smplData[28] (and, for the loop array,
smplData[36]) with no check that the chunk was actually that large -
a short/corrupt chunk in a game's background-music WAV caused a heap
OOB read. Also fixes &smplData[0] being UB when the chunk is empty.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY