Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 964b5dc00a SoftGPU: Move the GE clip and viewport helpers to GEMath.h
So the hardware backends' software transform can use them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 16:16:24 +02:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.