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https://github.com/hrydgard/ppsspp.git
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Returning to the CPU flushed all queued drawing, also when a list only reached its stall address. Wipeout Pure builds its lists as it goes and stalls about a hundred times a frame, so the main thread spent a third of its time finishing the drawing at those flushes. A stalled list isn't done, so now only a finished one flushes there, which makes Wipeout Pure 15% faster. What relied on that flush now flushes itself: memory copies, sets, readbacks and uploads that overlap the queued drawing, and save states, before memory is saved or loaded (FlushPendingDrawing). Syncs and the display already did. Queued drawing still reads textures from PSP memory when it runs, so a game that rewrites a texture between stalls without syncing would see the new one; on hardware the GE has usually drawn with the old one by then. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
258 lines
8.2 KiB
C++
258 lines
8.2 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <cstdint>
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUCommon.h"
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#include "Common/GPU/thin3d.h"
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struct FormatBuffer {
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FormatBuffer() { data = nullptr; }
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union {
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u8 *data;
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u16 *as16;
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u32 *as32;
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};
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inline void Set16(int x, int y, int stride, u16 v) const {
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as16[x + y * stride] = v;
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}
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inline void Set32(int x, int y, int stride, u32 v) const {
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as32[x + y * stride] = v;
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}
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inline u16 Get16(int x, int y, int stride) const {
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return as16[x + y * stride];
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}
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inline u32 Get32(int x, int y, int stride) const {
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return as32[x + y * stride];
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}
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inline u16 *Get16Ptr(int x, int y, int stride) const {
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return &as16[x + y * stride];
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}
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inline u32 *Get32Ptr(int x, int y, int stride) const {
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return &as32[x + y * stride];
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}
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};
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enum class SoftDirty : uint64_t {
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NONE = 0,
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PIXEL_BASIC = 1ULL << 0,
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PIXEL_STENCIL = 1ULL << 1,
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PIXEL_ALPHA = 1ULL << 2,
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PIXEL_DITHER = 1ULL << 3,
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PIXEL_WRITEMASK = 1ULL << 4,
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PIXEL_CACHED = 1ULL << 5,
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PIXEL_ALL = 0b111111ULL << 0,
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SAMPLER_BASIC = 1ULL << 6,
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SAMPLER_TEXLIST = 1ULL << 7,
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SAMPLER_CLUT = 1ULL << 8,
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SAMPLER_ALL = 0b111ULL << 6,
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RAST_BASIC = 1ULL << 9,
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RAST_TEX = 1ULL << 10,
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RAST_OFFSET = 1ULL << 11,
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RAST_ALL = 0b111ULL << 9,
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LIGHT_BASIC = 1ULL << 12,
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LIGHT_MATERIAL = 1ULL << 13,
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LIGHT_0 = 1ULL << 14,
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LIGHT_1 = 1ULL << 15,
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LIGHT_2 = 1ULL << 16,
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LIGHT_3 = 1ULL << 17,
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LIGHT_ALL = 0b111111ULL << 12,
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TRANSFORM_BASIC = 1ULL << 18,
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TRANSFORM_MATRIX = 1ULL << 19,
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TRANSFORM_VIEWPORT = 1ULL << 20,
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TRANSFORM_FOG = 1ULL << 21,
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TRANSFORM_ALL = 0b1111ULL << 18,
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BINNER_RANGE = 1ULL << 22,
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BINNER_OVERLAP = 1ULL << 23,
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};
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static inline SoftDirty operator |(const SoftDirty &lhs, const SoftDirty &rhs) {
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return SoftDirty((uint64_t)lhs | (uint64_t)rhs);
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}
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static inline SoftDirty &operator |=(SoftDirty &lhs, const SoftDirty &rhs) {
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lhs = lhs | rhs;
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return lhs;
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}
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static inline bool operator &(const SoftDirty &lhs, const SoftDirty &rhs) {
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return ((uint64_t)lhs & (uint64_t)rhs) != 0;
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}
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static inline SoftDirty &operator &=(SoftDirty &lhs, const SoftDirty &rhs) {
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lhs = SoftDirty((uint64_t)lhs & (uint64_t)rhs);
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return lhs;
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}
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static inline SoftDirty operator ~(const SoftDirty &v) {
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return SoftDirty(~(uint64_t)v);
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}
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class PresentationCommon;
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class SoftwareDrawEngine;
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enum class SoftGPUVRAMDirty : uint8_t {
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CLEAR = 0,
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DIRTY = 1,
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REALLY_DIRTY = 2,
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};
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ENUM_CLASS_BITOPS(SoftGPUVRAMDirty);
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class SoftGPU : public GPUCommon {
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public:
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SoftGPU(GraphicsContext *gfxCtx, Draw::DrawContext *draw);
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~SoftGPU();
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u32 CheckGPUFeatures() const override { return 0; }
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void ExecuteOp(u32 op, u32 diff) override;
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void FinishDeferred() override;
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void FlushPendingDrawing() override;
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int ListSync(int listid, int mode) override;
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u32 DrawSync(int mode) override;
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void UpdateCmdInfo() override {}
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void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
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void SetCurFramebufferDirty(bool dirty) override {}
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void PrepareCopyDisplayToOutput(const DisplayLayoutConfig &config) override;
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void CopyDisplayToOutput(const DisplayLayoutConfig &config) override;
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void GetStats(StringWriter &w) override;
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std::vector<const VirtualFramebuffer *> GetFramebufferList() const override { return std::vector<const VirtualFramebuffer *>(); }
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void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
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void PerformWriteFormattedFromMemory(u32 addr, int size, int width, GEBufferFormat format) override;
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bool PerformMemoryCopy(u32 dest, u32 src, int size, GPUCopyFlag flags = GPUCopyFlag::NONE) override;
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bool PerformMemorySet(u32 dest, u8 v, int size) override;
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bool PerformReadbackToMemory(u32 dest, int size) override;
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bool PerformWriteColorFromMemory(u32 dest, int size) override;
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bool PerformWriteStencilFromMemory(u32 dest, int size, WriteStencil flags) override;
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void DeviceLost() override;
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void DeviceRestore(Draw::DrawContext *draw) override;
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void NotifyRenderResized(const DisplayLayoutConfig &config) override;
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void NotifyDisplayResized() override;
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void CheckDisplayResized() override;
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void CheckConfigChanged(const DisplayLayoutConfig &config) override;
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void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) const override {
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primaryInfo = "Software";
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fullInfo = "Software";
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}
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bool FramebufferDirty() override;
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bool FramebufferReallyDirty() override;
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bool GetCurrentFramebuffer(GPUDebugBuffer &buffer, GPUDebugFramebufferType type, int maxRes = -1) override;
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bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentTexture(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override;
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bool GetCurrentClut(GPUDebugBuffer &buffer) override;
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bool DescribeCodePtr(const u8 *ptr, std::string &name) override;
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void Execute_BlockTransferStart(u32 op, u32 diff);
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void Execute_Prim(u32 op, u32 diff);
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void Execute_Bezier(u32 op, u32 diff);
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void Execute_Spline(u32 op, u32 diff);
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void Execute_LoadClut(u32 op, u32 diff);
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void Execute_FramebufPtr(u32 op, u32 diff);
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void Execute_FramebufFormat(u32 op, u32 diff);
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void Execute_ZbufPtr(u32 op, u32 diff);
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void Execute_TexFlush(u32 op, u32 diff);
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void Execute_VertexType(u32 op, u32 diff);
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// Overridden to change flushing behavior.
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void Execute_Call(u32 op, u32 diff);
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void Execute_WorldMtxNum(u32 op, u32 diff);
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void Execute_ViewMtxNum(u32 op, u32 diff);
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void Execute_ProjMtxNum(u32 op, u32 diff);
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void Execute_TgenMtxNum(u32 op, u32 diff);
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void Execute_BoneMtxNum(u32 op, u32 diff);
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void Execute_WorldMtxData(u32 op, u32 diff);
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void Execute_ViewMtxData(u32 op, u32 diff);
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void Execute_ProjMtxData(u32 op, u32 diff);
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void Execute_TgenMtxData(u32 op, u32 diff);
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void Execute_BoneMtxData(u32 op, u32 diff);
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bool GetMatrix24(GEMatrixType type, u32_le *result, u32 cmdbits) override;
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void ResetMatrices() override;
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void Execute_ImmVertexAlphaPrim(u32 op, u32 diff);
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typedef void (SoftGPU::*CmdFunc)(u32 op, u32 diff);
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void BeginHostFrame(const DisplayLayoutConfig &config) override;
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bool PresentedThisFrame() const override;
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protected:
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void FastRunLoop(DisplayList &list) override;
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void CopyToCurrentFboFromDisplayRam(const DisplayLayoutConfig &config, int srcwidth, int srcheight);
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void ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight, const uint16_t *overrideData = nullptr);
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bool DarkStalkersStretchActive() const;
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void GetDarkStalkersDisplay(GPUDebugBuffer &buffer);
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void BuildReportingInfo() override {}
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private:
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void MarkDirty(uint32_t addr, uint32_t stride, uint32_t height, GEBufferFormat fmt, SoftGPUVRAMDirty value);
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void MarkDirty(uint32_t addr, uint32_t bytes, SoftGPUVRAMDirty value);
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bool ClearDirty(uint32_t addr, uint32_t stride, uint32_t height, GEBufferFormat fmt, SoftGPUVRAMDirty value);
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bool ClearDirty(uint32_t addr, uint32_t bytes, SoftGPUVRAMDirty value);
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uint8_t vramDirty_[2048];
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uint32_t lastDirtyAddr_ = 0;
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uint32_t lastDirtySize_ = 0;
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SoftGPUVRAMDirty lastDirtyValue_ = SoftGPUVRAMDirty::CLEAR;
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u32 displayFramebuf_;
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u32 displayStride_;
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GEBufferFormat displayFormat_;
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SoftDirty dirtyFlags_ = SoftDirty(-1);
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PresentationCommon *presentation_ = nullptr;
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SoftwareDrawEngine *drawEngine_ = nullptr;
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Draw::Texture *fbTex = nullptr;
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std::vector<u32> fbTexBuffer_;
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};
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// TODO: These shouldn't be global.
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extern uint8_t clut[1024];
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extern FormatBuffer fb;
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extern FormatBuffer depthbuf;
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// Type for the DarkStalkers stretch replacement.
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enum class DSStretch {
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Off = 0,
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Normal,
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Wide,
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};
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