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Like z, a primitive whose vertices are all beyond the same x or y plane (|x| > w) isn't drawn, for every primitive type and with clipping on or off; a vertex on the plane is inside (gpu/probe exp176, gpu/clipping/xycull). Immediate-mode vertices carry screen coordinates in their clip position, so only z culls them. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "TransformUnit.h"
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struct PixelFuncID;
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struct SamplerID;
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class BinManager;
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namespace Clipper {
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void ProcessPoint(const ClipVertexData &v0, BinManager &binner);
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void ProcessLine(const ClipVertexData &v0, const ClipVertexData &v1, BinManager &binner);
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void ProcessTriangle(const ClipVertexData &v0, const ClipVertexData &v1, const ClipVertexData &v2, const ClipVertexData &provoking, BinManager &binner, bool reversed = false);
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void ProcessRect(const ClipVertexData &v0, const ClipVertexData &v1, BinManager &binner);
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// Immediate-mode vertices carry screen x and y in their clip position, so only z culls them.
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void SetCullXY(bool cull);
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} // namespace
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