Files
ppsspp/GPU/Common
Henrik RydgårdandClaude Opus 5.5 8fb0f74255 Don't copy stencil out of a framebuffer that has none when resizing
A color framebuffer made by CreateRAMFramebuffer has no depth/stencil
buffer. When a game later draws to it with depth, it's recreated through
ResizeFramebufFBO, and the stencil copy added for Need for Speed Shift
copied from the missing buffer, asserting in VulkanQueueRunner::PerformCopy.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-16 17:43:53 +02:00
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