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A color framebuffer made by CreateRAMFramebuffer has no depth/stencil buffer. When a game later draws to it with depth, it's recreated through ResizeFramebufFBO, and the stencil copy added for Need for Speed Shift copied from the missing buffer, asserting in VulkanQueueRunner::PerformCopy. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>